New world map

New world map

New World Map 100%

Welcome to our New World Map 100% guide. An interactive map of all Lore, Resources, Enemies, Animals, Motes, Expeditions etc.

Table of Contents

New World Map 100%

There are almost 20,000 points marked out – and there are still a ton of things to add!

Here’s the link to the main Aeternum world map:

There are also separate maps for each of the expeditions:

We’re mapping out almost everything in the world (including all resources) – it’s not complete yet (because the game is H U G E) – but eventually the plan is that every last mining node & animal spawn will be there!

Some of the stuff on the maps:

If there’s anything you think we’re missing – feel free to leave a suggestion on the map (once you’ve signed in you can suggest new markers).

New World Gameplay

The gamers may form groups of up to five members, join one of 3 factions (Marauders, Syndicate, or Covenant), use node resources, craft items, gain control over settlements, mission, explore the world, or combat other gamers or monsters.

The character levels up individual characteristic skills. Reducing returns scale as a quality’s skill level increases. The gamer’s character likewise levels up weapon and trade skills. The trade skills are divided into the three classifications of “crafting” (weaponsmithing, armoring, engineering, jewelcrafting, arcana, cooking, and providing), “refining” (smelting, woodworking, leatherworking, weaving, and stonecutting), and “gathering” (logging, mining, harvesting, and tracking and skinning). There is likewise a “camping” ability (wilderness survival).

Fast Travel Points Location Map for New World MMO

Location Map of Fast Travel Points in New World, you can also fast travel to Settlement, Inns, and your home.

Fast Travel Points Location Map for New World MMO

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How to Fast Travel in New World

To be able to Fast Travel to a destination, you have to visit it first in person (except for Hermit’s Shrine). There are no mounts in New World so Fast Travel it is the only method of travel faster than walking.

Return to Inn

Return to Inn is the easiest method of Fast Travel in the New World is to return to the Inn. There are Inns in all Settlements and Outposts. To be able to return to the specific Inn, you have to visit it first, talk to Innkeeper and set this in as return point. You can only mark one Inn at a time as your return point. You can return to in from any location just open Map, point Inn and select «Recall to Inn».

Fast Travel to Settlement or Outpost

You must first visit the Settlement you want to move to with Fast Travel. You can do this only from another Fast Travel Point or from another Settlement or Outpost. This option requires a fee in Azoth (resource), its price increases depending on the distance, there are various discounts.

Return to your Home

If you have a House in one of the Settlements (and you can own three Houses in different locations) you can Fast Travel to it. The restriction is the amount of time you can Fast Travel again, the restriction is separate for each Home.

Go to Fast Travel Point

Fast Travel Points (Spirit Shrines) are scattered outside of Settlements, you must discover them in order to use them, their location is marked on the map above.

You can travel to any Fast Travel Point if you’ve visited it before, pay the Azoth fare, and are traveling from Sellement or another Fast Travel Point.

Fast Travel from anywhere

From anywhere, you can Fast Travel to

Mourningdale Map for New World MMO

New World Mourningdale Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Mourningdale Territory Map for New World MMO

New World Map Mourningdale Territory

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Mourningdale Territory

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Mourningdale is suggested territory for players at level range 45-50.

Mourningdale Settlement, Mourningdale Fort.

Regions in Mourningdale: Flooded Plains, Inland Greens, Torrey Cliffs, Valley of Bones, Castaway Shores, Stormglade, Ramshead, Ancient Road North, Ancient Road South, High-Pass Mountain, Stone Witness, Bahía del Ojo Rojo

Spirit Shrines: New Balefire Shrine, Ram’s Respite Shrine.

Group Areas in Mourningdale

NPCs & Quests in Mourningdale

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Mourningdale Territory: Martin Bayles, Angharad Wallace, Bartle Wrightson, Gildon, Alchemist Crawford, Tariku Abebe.

Mourningdale Settlement

Martin Bayles Mourningdale Constable

Quest lvl 45 Crashing the Wake prerequisites level 43.

The Mourningdale settlement has been struck by tragedy and is in disarray. Constable Bayles will fill you in — 1590 XP.

Quest lvl 46 Chasing Waterfalls prerequisites Crashing the Wake.

Clear Weeper enemies from Porridgepot. Then report back to Constable Bayles in the Mourningdale Settlement — 2150 XP.

Angharad Wallace Mourningdale Magistrate

Quest lvl 46 Abandoned Duties prerequisites Crashing the Wake.

Defeat the former Watcher Antonio Guerra, find any mementos at his camp, and put his soul to rest. Then report back to Magistrate Wallace in the Mourningdale Settlement — 2150 XP.

Quest lvl 47 Razor to the Beard prerequisites Abandoned Duties.

Defeat Musslebeard and the Seasong pirates in his charge. Then report back to Magistrate Wallace in Mourningdale — 2740 XP.

Quest lvl 50 Southward March prerequisites Razor to the Beard.

Investigate key locations to the north that have been taken by the Wardogs. Then report back to Magistrate Wallace in Mourningdale — 2890 XP.

Bartle Wrightson Artificer of Mourningdale

Quest lvl 47 Tears of a Wraith prerequisites Abandoned Duties.

Defeat Spirits at Stephen’s Claim to Collect Teardrop Gems. Then report back to Artificer Wrightson in the Mourningdale Settlement — 2190 XP.

Quest lvl 48 Excommunicated Gold prerequisites Tears of a Wraith.

Recover the gold medallions from Padre Nuñez at his Mansion. Then report back to Artificer Wrightson in the Mourningdale Settlement — 2790 XP.

Quest lvl 46 Après Moi, le Déluge prerequisites Crashing the Wake.

Investigate the ruins in the Flooded Plains, and return found artifacts to Gildon in Mourningdale — 2690 XP.

Quest lvl 48 Road to Truth prerequisites Après Moi, le Déluge.

Defeat Novaguard foot soldiers in the lookouts along the Ancient Road, and give their armor scraps to Gildon in Mourningdale — 2790 XP.

Quest lvl 50 Ancient Truths, Ancient Lies prerequisites Road to Truth.

Defeat Fineseer foot soldiers while climbing to the top of Vela, and show its treasure to Gildon in Mourningdale — 2890 XP.

Quest lvl 50 Corrupted Energy prerequisites Ancient Truths, Ancient Lies.

Defeat the Redeyes and destroy Spewspitter’s emblem in New Balefire, then return to Gildon in Mourningdale — 2890 XP.

Alchemist Crawford Syndicate Alchemist

Quest lvl 45 Syndicate Advancement: Cabalist prerequisites Trial of the Chronicler, Syndicate Reputation 26 000.

Earn Faction Reputation and vie for the rank of Cabalist. Travel to Mourningdale and complete the Trial of the Cabalist — 2640 XP.

Quest lvl 50 Trial of the Cabalist prerequisites Trial of the Chronicler, Syndicate Reputation 26 000.

Place Psychokinetic Absorbers at strategic points in Mourningdale to earn the rank of Cabalist. Talk to Cabalist Crawford in Mourningdale when the task is done — 2890 XP.

Kitte Fletcher Survivalist of Mourningdale

Adjudicator Crosier Adjudicator of Mourningdale

Commander Milborne Commander of Mourningdale

Isaac Brewell Mourningdale Barkeep

Ngoc-Bich Lam Mourningdale Innkeep

Trader Hynd Trader

Pueblo Culto Nuñez

Tariku Abebe Master Fisher

Quest lvl 45 Treasures of the Deep prerequisites Weapons of the Sea (Restless Shore).

Catch a Treasure Chest for Master Fisher Abebe and present it to Master Fisher Klaus in Great Cleave. — 2640 XP.

Bosses in Mourningdale

Landmarks & Monster Areas in Mourningdale

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

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Elite Chests

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Lore Pages

Completed Lore Pages make stories

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Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

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Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

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Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

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Elite Bosses

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Bosses

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Area Level

Experience level recommended in a given area to fight monsters comfortably.

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Quest Hubs

Location of Quest Giver NPCs.

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Wyrdwood Trees

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Ironwood Trees

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Iron Veins

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Starmetal Veins

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Orichalcum Veins

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Silver Veins

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Gold Veins

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Platinum Veins

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Seeping Stones (Oil)

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Saltpeter

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Lodestone

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Hemp Plants

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Silkweed Plants

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Wirefiber Plants

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Cooking Ingredients

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Herbs

Mourningdale Lore

Antonio’s Logbook

Antonio’s Logbook

Found at Guerra’s Curse

The legend that launched a thousand ships. So many have crashed on these shores in search of azoth, with their crew cursed to live on this island.

Or, perhaps they aren’t truly alive. Their souls, torn asunder, are absent from their bodies. They shuffle on the beach in a blue haze.

It’s my duty to protect the people of Mourningdale from them, to keep us safe. And so, I watch.

Alone

Found at Guerra’s Curse

The pains of my soul are compounded here. I stand here, alone, against the waves of the ocean and the waves of the Drowned.

I know I must stand alone, at this tower, to keep our settlement safe. But this island. it tears my soul apart.

Surrounded

Found at Guerra’s Curse

I can feel my soul slipping from my being. It’s a haunting feeling, one I’ve never experienced before.

Each time I wake, I feel my mind falling apart. My body grows sluggish, with the cats posing more of a threat. My watch of the beaches is beginning to see a bleeding red from the port. Maybe my entire watch may soon be for naught.

I can feel my body failing, and my soul drifting. I feel I may not be long for this world.

Wallace, forgive me. I’ve failed.

The Account of Antiquary Addams

Splitface

Found in the Flooded Plains

I’ve braved quite a number of skeletons while exploring here. I have to rest here to catch my breath. Most notable so far is the ruins of a statue in the middle of these ruins. Its face is split down the middle with a fine precision. Who could have had the ability to carve stone so precisely?

Fountainbed

Found in the Flooded Plains

Marvelous. This old fountain is no longer active, but its design is an enigma. There are clear signs that this was once used to dispense water: the stone that composes the spout is eroded in a pattern that suggests water flowed through it and into the basin, but the fountain itself does not seem to be connected to any aqueduct or water source of any kind. Most curious.

Undying Light

Found in the Flooded Plains

Though its creators have seemingly long abandoned this structure, the lantern I’ve come across still glows an eerie blue. It should have expended its fuel ages ago. An energy swirls around it, an energy I’ve felt all over this island.

Stephen’s Testament

Wails of a Miner

Found in Stephen’s Tomb

get me out get me out get me out get me out get me out get me out get me out get me out get me out get me out

Tales from Musslebeard’s Crew

Madness

Found at Castaway Shores

The ship crashed on the island after the Captain drove us directly into a storm. His eyes had a madness to them, darting back and forth, and he accused us of mutiny if we dared question him. He shot Christopher in the arm for speaking out of turn, and sent him back to work.

Trauma

Found at Castaway Shores

Shortly after we crashed, I witnessed a sight I hope to never see again. Lewis was impaled, thrown on a wooden plank that had splintered from the ship. He was writhing in pain, moaning for death, until he finally quieted down and expired. His body then. melted back into the sands. I felt mad just looking at it. Later that day, we found Lewis, guts intact, as if nothing had happened. Where the hell are we?

Captain’s Confession

Found at Castaway Shores

The crew needs me. For leadership, for guidance, to help them survive the sins I’ve committed. The promise of wealth on this island, it drove me mad. Though I have wronged my crew, I’ll do right by them here. This beach shall be ours.

Parting Ways

Found at Castaway Shores

Some of us have decided to stay here, on the beach, in hopes that a ship may one day rescue us. The Captain remains hopeful, and fuels our will to survive. Some of us have decided to brave the perils of the island. Some come running back from the mainland, screaming of skeletons, and freaks with red eyes. Though we may waste away on this island, at least we do so with a sense of purpose and duty to each other.

Diary of Nunez

Diary of Nunez

Found at Nunez Cult House

I am left without my crew, without my vessel, and not a penny to my name. This island has taken everything away from me, but I’ll be damned if I don’t get it back. I came here for riches, and I’ll get them.

Heavenly Aid

Found at Nunez Cult House

My trek across the island has left me further debased, but I’ve found a group of missionaries here. Of all places? Missionaries? They speak of being blessed, that some god may have led me here. To their safety. Maybe so. But, I’m certain whatever led me here enticed me with the gold crosses they bear.

Gold Medallions

Found at Nunez Cult House

A few fake visions, some prophetic words, and speaking in tongues apparently a frenzy makes. The missionaries, and their followers, are all falling in line. I speak of the weird statues and gold on the island, and they practically throw the gold at me. I’m making them press them into medallions so that, when I get off this forsaken rock, I have a stock that only I can use. I just have to keep an eye on these simpletons. One wrong move and my con is over.

The Stoned Road

Found on the Ancient Road

The stones that make up this road are very similar to the stones that make up the various ruins in the Flooded Plains. They seem to be brimming with an energy that I’ve learned is called «azoth.» Now, when on a road, it matters less where you are and matters more where you are going. This road seems paved to go to the port in the northeast. What could the people who used this road intended it for?

The Skeleton Guard

Found on the Ancient Road

The skeletons that guard the road, and many other areas on this island, are quite curious. Though eternal life seems the blessing of anyone on this island, it seems we always revive with our bodies intact. These skeletons do seem to have an air of life about them, but they are all bone and no flesh. Even the tattered rags and armor they have may have outlasted their flesh. Just how old are they?

Ronen’s Watch

Mysteries of the Watchtower

Found at the Ancient Watchtower

I’ve ventured away from my tower. The skeletons that occupy this tower may have the answers I seek. Why the beaches? What pulls boats to our shores, and with such severity that we Watchers exist? What role do I play in this grand scheme? Some may keep to their duty endlessly, even these skeletons do so. But, I must know.

Azoth Smugglers

Between a Statue and a Hard Place

Found at the Infernal Shipyard

We angered the wrong people. These red, glowing freaks cornered us, and the little ammunition we brought didn’t hold them off. They flayed Stanley right in front of us, and as he lie dying, his eyes turned red just like them. It’s only a matter of time before they do the same to the rest of us.

Failed Plans

Found at the Infernal Shipyard

The plan was to use this port to get some azoth from the red-eyes and escape. We didn’t know how quickly they’d find us, and how merciless they’d be. Maurice must be long gone, the lucky bastard.

Planned Escape

Found at the Infernal Shipyard

Maurice, we’ll use the boat to escape. Stay here until daybreak, not a moment later. We leave anyone who doesn’t make it behind.

Visions of Madness

The Flood

Given to you by Gildon of Mourningdale

Truths drowned, resting under the surface. Hiding away ancient sins, hiding away ancient curses. I see them. The beings with four arms. I feel myself sinking under the water, my ears only hearing bubbling and sloshing. As I hold my breath, my chest tightens as my strength leaves me. I can’t sense what, but something is pulling me under the surface, and soon I shall run out of air.

As my mind leaves me, and my body begins to end its thrashing, I feel the waters surge within me. My lungs begin to fill, but oddly enough, it’s not a cold wave entering the core of my body. I feel the water permeating my being, penetrating even to my very bones. I feel as if what was in me is driven out, and replaced by the waters. As I break my bondage and rise to the surface, my mind comes back to the world around me.

The Road

Given to you by Gildon of Mourningdale

The rattle of bone, a watchful eye, their humanity removed, their death denied. I see it. I see a giant stone statue being marched, slowly but surely down the path. The same beings, those of four, guide us down the long and mystic road. The giant statue is carved in their image.

Those who move the statue are trapped in a servitude, unable to deny or disobey; for what has been taken from us cannot be restored, and what has been given to us cannot be returned. I hear them sing songs as they move the massive stone, and the melodies ring in my ears like a bittersweet memory I never had.

The Tower

Given to you by Gildon of Mourningdale

A darkened sky, akin to night, stars above, and a blinding light. I see it. I see the giant obelisk in the distance. The night sky is dotted with stars, and I wonder what is beyond them. Perched on high at the top of Vela, my vision blankets all of Aternum and the watchtowers dot the landscape like spires from the earth.

But something is wrong. The energy, it seems to gather into a massive orb, summoning a power I have never seen before. And, at the apex of its growth, it explodes.

The obelisk shatters, sending a shockwave all over the island that rocks me to my core. I fall over, and try to fix my vision on the burst of light and energy that reminds. And what I see shocks me.

Frozen in space, frozen in time, the obelisk stands shattered, but still together. Destroyed, but not. Trapped in a single moment. And that explosion, that shatter, echos in my head.

The Bay

Given to you by Gildon of Mourningdale

A guiding light, crashing shores, and sudden landfall. A tall tower, rain of fire, and a siren’s call. Like some kind of sorcery, or an ill-omen, the blue flames of the bay turn red. They have come. They corrupt everything they touch, changing the very essence of the beings of this island. The bay is slowly taken over them, and they overpower even those of four. What few guardians are left are pinned to a small part of the bay, and the red eyed monsters begin their work on the lighthouse.

Those enchanted by the siren’s song of Aeternum soon find themselves caught in storms, attacked by spires of dark corruption that send their vessels crashing into the shore. They came seeking a paradise, but all they found was darkness. Those of four have all but left us to die. But we cannot die, they stripped us even of that.

Abebe’s Mourning

An Inherited Pole

There are fishing poles out there that can do incredible things, but none will ever be as lucky as mother’s pole. I keep her, the pole I mean, in excellent repair and try my best not to die when I carry her with me. She has seen the walk from the settlement to my fishing spots more times than I can count, my constant companion both steadfast and true.

Mother withered long ago, but her last gift to me was the fishing pole she’d used to ‘catch’ father in the Old World. The bond between my parents was an unbreakable one, forged in fishing. When mother and I came to Aeternum after father’s death she was never the same, losing herself death after death. She put herself in dangerous situations on purpose, and died more often than I could save her. Now she babbles nonsense and has joined the ranks of the withered. All I have left of my parents is this pole, and I treat it well.

I suppose you wouldn’t care about this though, would you Davies? No, I don’t think I shall send this letter.

Constant Rain

The constant rain of Mourningdale makes for slippery, uneven ground. Grass often shifts under my boots, squelching and squishing in the mud.

A Master Fisher needs a pair of sturdy, water-proof boots. I wear my late father’s, though they are a size too big and often fill with rainwater around my ankles. No craftsperson in Aeternum could ever match the Old World stitching on these, and when I close my eyes it is as if father is with me. I fish in silence, guarded by memories and protected by my parents’ last gifts to me.

Daemonaja

Moving Rocks in the Water

Have you ever stepped on a stone near the water only to have it slink away out from under you?

You may have encountered Hafgufa, then. This gigantic breed of fish uses the rock-like structures on its back to float near the surface and fool travelers into thinking they’ve stepped on steady ground. With how slippery the rocks are here in Mourningdale I must catch this Daemonaja before someone slips and breaks a neck.

Интерактивная карта мира New World (Нью Ворлд, Новый Мир)

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Чтобы посмотреть карту, кликните по изображению выше.

Описание гайда

В этом гайде для новичков и опытных игроков по прохождению игры New World вы можете найти и воспользоваться полноценной интерактивной картой мира игры New World, на которой отмечено местонахождение многих основных игровых объектов.

Содержание карты мира

На этой карте мира игры Нью Ворлд доступна возможность регулировать отображение различной информации, с помощью которой вы всегда сможете узнать о том, где вам нужно искать, чтобы найти тот или иной игровой предмет/объект в локациях:

Ниже представлен полный список того, что можно найти на этой карте мира игры Новый Мир, а значит вы сможете узнать и о том, где это нужно искать:

Примечание: Если вы хотите найти более точную информацию по интересующим вам вопросам, то используйте поиск, который доступен в функциях этой карты.

New World: Interactive map of resources

Are you struggling to find the pages of lore or resources like Platinum, Herb, Grains of Life and more? Note that an interactive map has been designed to help you on New World.

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In New World, Aeternum is a vast island full of resources. Given its size, it can be frustrating to search high and low but not find what you’re looking for. Thankfully, a community-made interactive map has you covered.

The ideal map for New World explorers

New World Map is a community-driven map in which players from across the Europe contribute to the locations of resources.

On this map, you’ll find information on the following:

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Unlike some maps which are muddled or incomplete, New World Map is comprehensive. All nodes are checked and rechecked by members of the community for accuracy and authenticity.

How does the map work?

Players can select and deselect types of nodes as they wish. If you’re just farming for wood, for example, you can deselect all other options, and the map will only display wood nodes.

This is ideal for power-farmers and casual players alike, allowing them to focus on the task at immediate hand.

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In addition, players will be able to add their own presets, for customisation and ease of switching when performing different tasks.

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New World: Optimise weapon & armor crafting

Getting decent stats on your crafted weapons and armor can be a bit of a lottery in New World. This guide aims to help you optimize your chances in manufacturing.

Интерактивная мини-карта с ресурсами в игре. Гайд по установке

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Мини-карта, разработанная после закрытого бета-тестирования, представляет собой вспомогательный инструмент, который отлично подойдет для игроков, у которых только один монитор. Загрузите патч по ссылке, распакуйте и запустите файл NewWorldMinimap.exe.

Это можно использовать легально? Возможен ли бан?

После публикации поста в нашей группе ВКонтакте многие задаются вопросом, легально ли использовать данный софт в New World. Мы решили найти и написать разработчику данного софта, и уточнить его законность. По его словам, он уверен, что инструмент не нарушает никаких ToS, потому что он не использует / не трогает файлы игры или данные памяти. Публикуем дословный ответ.

16.10.2021 разработчики дали официальный ответ на тему карты:

Подробно ознакомиться с ответом можно на официальном форуме.

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Вы можете использовать мини-карту, но имейте ввиду:

«Такие моды либо аддоны не допустимы. Если анти-чит система EAC обнаружит использование модов для игры — вы будете наказаны.»

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Советуем посмотреть видео по демонстрации и настройке интерактивной карты от RPGolic

Shattered Mountain Map for New World MMO

New World Shattered Mountain Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Shattered Mountain Territory Map for New World MMO

New World Map Shattered Mountain Territory

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Shattered Mountain Territory

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Shattered Mountain is suggested territory for players at level range 60+.

Regions in Shattered Mountain: Carved Lands, Scorched Mines, Mortal Mire, Upper Svikin, Illurmin, Myrkgard, Lonely Climb, Fallen Frontier, Blighted Wilds.

Spirit Shrines: Old Myrkgard Shrine.

Group Areas in Shattered Mountain

NPCs & Quests in Shattered Mountain

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Shattered Mountain Territory: Gristle, Leyson Reese, Eintou Madaki, Yseult Meredith, Charity Douglas, Zuzanna Maras, Nora Linch, Tahir Fayed, Girish Herath, Ndidi Tinibu, Sidonie Demir, Leander Rochford, Konrad Bernard.

Upper Svikin

Gristle Angry Earth Scout

Quest lvl 60 The Tempest’s Heart (Main Story) prerequisites Shattered Mountain.

Find the Soulwardens at Mountainhome Outpost, and offer your help — 7500 XP.

Mountainhome Outpost

Leyson Reese Soulwarden Watcher

Quest lvl 60 Pushing Back prerequisites level 58.

Eliminate the Infernal Corrupted in Vehemence and Iratus, detonate the Anti-Corruption Bombs, and recover any supplies left behind. Then report back to Warden Reese in Shattered Mountain — 3750 XP.

Quest lvl 62 Guardians’ Secrets prerequisites Pushing Back.

Defeat Guardian Tzi-Wang, recover Baetylus Luckstones, and defeat Rockruins Guardians in Spilaio Cavern. Then report back to Warden Reese in Shattered Mountain — 4000 XP.

Quest lvl 65 Baetylus Headpiece (Expedition) prerequisites Guardians’ Secrets.

Defeat the Cilla in the Lazarus Instrumentality Expedition and Collect the Naga Headdress. Then report back to Warden Reese in Shattered Mountain — 20 000 XP.

Eintou Madaki Ranger of Shattered Mountain

Quest lvl 61 Our Own Worst Enemy prerequisites level 58, Rainbow Hearts Shadowed Intent.

Search for Soulwarden Heartgems across the five forts in Shattered Mountain, and search for any Corrupted writings. Then report back to Ranger Madaki in Shattered Mountain — 3880 XP.

Quest lvl 65 Madaki’s Stratagem prerequisites Our Own Worst Enemy.

Search the forges of Caminus for any weapon molds or crucibles they might be using to forge weapons of great power. Then report back to Ranger Madaki in Shattered Mountain — 4380 XP.

Quest lvl 65 Forging Boundless Ward

Recover the components needed to forge Boundles Ward Round Shield and deliver them to Ranger Madaki in Mountainhome — 4380 XP.

Venture to Ambusti Superior in Shattered Mountains. The Corrupted have vital raw materials needed to forge Boundless Ward — 3480 XP.

Travel to The Tangle within Mrykgard and recover materials for Boundless Ward’s grip — 3480 XP.

The Myrkgard’s weapon stores lie deeper within. Defeat the Corrupted and acquire broken shields to construct your own — 3480 XP.

Conquer the Darkness and slay Archmagister Vocus for his protective charm — 3480 XP.

Yseult Meredith Soulwarden Sentry

Quest lvl 63 The Illurmin Rift prerequisites Pushing Back.

Explore the deadly Illurmin Rift and deliver your discoveries to Warden Linch in Shattered Mountain — 4130 XP.

Quest lvl 60 In Soul, In Stone (Main Story) prerequisites The Tempest’s Heart.

Find and defeat the Tempest — 9380 XP.

Tell your friends the good news — 5630 XP.

Charity Douglas Soulwarden Watcher

Quest lvl 62 Alligator Steaks prerequisites Pushing Back.

Hunt Shattered Alligators for Gator Steaks and seek out bundles of Mirespice Blend held by the Desolate Scroungers. Then report back to Warden Douglas in Shattered Mountain — 3200 XP.

Zuzanna Maras Covenant Adjudicator

Quest lvl 55 Covenant Advancement: Adjudicator prerequisites Trial of the Lumen, Covenant Reputation 26 000.

Earn Faction Reputation and prove yourself worthy of the rank of Adjudicator. Travel to Shattered Mountain and complete the Trial of the Adjudicator — 2970 XP.

Quest lvl 60 Trial of the Adjudicator prerequisites Trial of the Lumen, Covenant Reputation 26 000.

Destroy the Corrupted Excubitor Luca to earn the rank of Adjudicator. Talk to Adjudicator Maras in Shattered Mountain when the task is complete — 3750 XP.

Gyorgyi Beluz Marauder Commander

Quon Teo Syndicate Alchemist

Sadik Hamid Innkeeper of the Last Beacon

Po-Chen Yang Outpost Rush Prospector

Mountainrise Outpost

Nora Linch Soulwarden Watcher

Quest lvl 62 Malevolent Offerings prerequisites The Illurmin Rift.

End the rituals in Lapsus and Pullus by eliminating the Corrupted Vicars, their guards, and their Corruption Barbs, then reclaim their Corrupted ritual implements. Then report back to Warden Linch in Shattered Mountain — 3200 XP.

Tahir Fayed Soulwarden Watcher

Quest lvl 62 Mountainrise Offensive prerequisites Malevolent Offerings.

Defeat Dau-Shin and recover Armor Scraps from the Rockrift Carvers in Spilaio Cavern. Then report back to Warden Fayed in Shattered Mountain — 4000 XP.

Girish Herath Ranger of Shattered Mountain

Quest lvl 63 Knowledge is Power prerequisites Malevolent Offerings.

Extract the essence of the Bitterblade Corrupted at Odium fort, and get a fresh sample from a Blight Nodule near Putridspores in the Blighted Wilds. Then report back to Ranger Herath in Shattered Mountain — 4130 XP.

Quest lvl 64 Blight Resistance prerequisites Knowledge is Power.

Collect a Blight Sample from the Hidden Strain and defeat Fay, the Last Protector. Bring a piece of his remains to Ranger Herath in Shattered Mountain — 3400 XP.

Quest lvl 65 Ultimate Blight Defense (Expedition) prerequisites Blight Resistance.

Defeat the Alluvium Marl and Collect Alluvium Spores for Ranger Herath in Shattered Mountain — 20 000 XP.

Quest lvl 65 Aria of a Frozen Lament prerequisites Rapier Mastery level 20, Madaki’s Stratagem.

The song and dance of a legendary rapier Frozen Lament whose steps must be followed precisely to complete — 4380 XP.

A Cabriole: A jump to The Tangle — 4380 XP.

An Arabesque: A position on one leg with the other behind in Malevolence — 4380 XP.

An Echappé: A jump from first, third, or fifth position to second or fourth position and returning to Svikin’s Stand — 4380 XP.

Quest lvl 60 Glacial Enchainment (Mourningdale) prerequisites Aria of a Frozen Lament.

An Enchainment: A combination chain of steps leading to Mourningdale — 4380 XP.

A Relevé: To rise with a small upwards action starting with bent knees in Periville — 4380 XP.

A Pirouette: To turn in dance towards Stone Skull Fort — 4380 XP.

A Battement: A movement with a closing action towards Eridanus — 4380 XP.

A Scissone: A jump from two feet to two feet in Mangled Heights — 4380 XP.

Ndidi Tinibu Soulwarden Sentry

Quest lvl 65 Path to Myrkgard

Travel to Myrkgard and destroy the Corrupted Monoliths and Portals, collecting the Orbs hidden at each. Combine the Orbs with Captain Thorpe’s Corrupted Aura to form the Myrkgard Arena Key, unlocking the Arena behind the Myrkgard Cathedral. [This Quest can be shared and repeated.] — 4380 XP.

Nia Jelani Innkeeper of the Mountain’s Edge

Upper Svikin

Sidonie Demir Ranger of Shattered Mountain

Quest lvl 65 Forging Twilight’s Fall prerequisites Sword and Shield Mastery level 20, Madaki’s Stratagem.

Recover the components needed to forge Twilight’s Fall Sword and deliver them to Ranger Madaki in Mountainhome — 4380 XP.

Travel to Edengrove and recover a powerful component from the Dryads of Malevolence — 4380 XP.

Travel the western side of the Great Cleave and recover the Maw’s source of power — 4380 XP.

Travel to the Mangled Heights in Great Cleave and collect Corrupted Flesh. Once heated in the forge, it will enable the blade to harm even the most well guarded of Corrupted foes — 4380 XP.

Travel to Caminus to recover ingots from the Bloodforged Corrupted. The Gate Keeper is also said to possess a mystical whetstone that will aid the blade’s honing — 4380 XP.

Journey to Eridanus in Restless Shore and claim weapon wrappings from the Dryads — 4380 XP.

Mourningdale is the next leg of your journey. Face their swordsmen and claim Corrupted Blood from the vile swarmers that pollute the place — 4380 XP.

Travel to Brightwood Isle and search for Azoth Oil to preserve the blade — 4380 XP.

Travel to Weaver’s Fen and claim leather from the Periville Undead — 4380 XP.

Upper Svikin

Leander Rochford Ranger of Shattered Mountain

Quest lvl 65 A Spear to Pierce the Heavens prerequisites Spear Mastery level 20, Madaki’s Stratagem.

The odyssey of an unnamed Ancient Guardian, trace their steps and find clues for the Heavensplitter Spear — 4380 XP.

Complete Quest: Recollection of a Journey Complete Quest: Book One: Nostos Complete Quest: Book Two: Elegeia Complete Quest: Book Three: Parodos Complete Quest: Book Four: Akron Complete Quest: Book Five: Istia Complete Quest: Book Six: Pyrgos Complete Quest: Book Seven: Hesukhia

Explore Spilaio Cavern to begin this tale. Defeat Tzi-Wang the Immovable for Immovable Counterbalance. I saw in the sky the beauty of the heavens, marveling at the sight of stars and the dance of lights. As I drew lines between the heavenly bodies, I split the heavens with my finger. I shared with my comrades the stories of these beings in the sky, as well as my own story. Such stories precede my birth, and will survive me for ages — 4380 XP.

Seek Spirit Essence at Malocchio. Defeat Taskmaster Holm atop the tower. As I began my journey, I found first myself searching in the cays at the foot of the island. It took me to the top of a magnificent tower, and I pondered how our yearning for the sky drives the construction of these towers. To Holm, I entrusted my post, and visited the caverns south — 4380 XP.

Seek Skygem Fragments at Brightwood Isle. Slay Archminister Havelock for Skygem Fragment. The stars above the caverns pointed me northeast. There, I found an isle that was closer to the Underworld than anything I ever seen. I descended into a realm where my soul was torn asunder by Hades himself. There, I fought his hellhound, and from that frothy maw stole a gem sky blue. I knew it was a sign — 4380 XP.

Explore Periville for a haft for your spear. Defeat Periville Guard for an Intact Spear Haft. As I trekked the Underworld, I found myself in its swamps. The chorus of voices crying out rang through the fog. I could sense the souls of those around me, and yet I could do naught but listen. Phantoms calling out in song, not unlike the Kokytos. I knew that I must transport this gem as a trial, and succeed where others have failed — 4380 XP.

Seek a Purified Azoth Tear from Eridanus. Defeat Parthenocissus for a Purified Azoth Tear. I waded through the swamps and, like a siren’s song, I again found myself at another tower. I saw beings of the earth, the dryads, patrolling Eridanus that was entrusted to them. At its humble base, I shared the gem with these primordial protectors. They anointed it with a tear of azoth whose purity was unmatched. What a brilliant sight — 4380 XP.

Ascend the tower Vela in search of wrappings for your spear. Defeat Boneshatter. Defeat Fineseer Ancients for Divine Wrappings. My journey was becoming clearer to me. To pierce the sky, the fates were bringing me to the many towers that dot the island. It brought me then to a tower in the valley of mourning. The tower stood like a solemn watcher. I met with the soldier at the top, and shared with him my story. To find a kindred soldier on this island is rare — 4380 XP.

Acquire Blessed Dryad Wood from Malevolence. Defeat Alcazarian Dryads. Gather Blessed Dryad Wood from Enchanted Vines. The final tower the fates brought me to was one ruled by the earth, and the dryads that protect it. In a land that birthed life here on this island, I climbed the tower searching for guidance. The guardians there tested my strength, and rewarded my spirit with a spearshaft made of an ancient, blessed wood — 4380 XP.

Brave the Mangled Heights, kill Unhallowed Infestation for Infernal Tendrils. My journey was coming to a close, my ultimate test was found the badlands choked by red: the Mangled Heights. I stood at the summit. I fastened sharp tendrils to the spearshaft, and affixed the skygem to purify my spear. I took my spear and leapt to the heavens, splitting them in pieces. Day shattered, giving its fractured lights to the Night sky, and I rested among the stars — 4380 XP.

Blighted Wilds

Konrad Bernard Master Fisher of Shattered Mountain

Quest lvl 60 Corruption-Tinged Fish prerequisites Azoth-Tinged Fish (Edengrove).

Catch a Corruption-Tinged Fish in Shattered Mountain and bring it to Master Fisher Chang in Ebonscale. — 3750 XP.

Bosses in Shattered Mountain

Landmarks & Monster Areas in Shattered Mountain

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

Edengrove Map for New World MMO

New World Edengrove Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Edengrove Territory Map for New World MMO

New World Map Edengrove Territory

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Edengrove Territory

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Edengrove is suggested territory for players at level range 51-60.

Valor Hold Outpost, Last Stand Outpost

Regions in Edengrove: Ruined Straits, Blightcrown, The Exiles, Spriggan Swamp, Cruel Vista, Genesis of Spite, Genesis of Malevolence, Elysian Falls, Fertile Crescent, Genesis of Malice, Stained Bluffs, Primal Lochan, Profane Seam, Wyrdwood Twists, Wyrdkissed Cliffs; Blighted Rise, Wyrdpeek.

Spirit Shrines: Gatherer’s Road Shrine, Elysian Shrine, Blighted Shrine.

Group Areas in Edengrove

Expeditions in Edengrove

NPCs & Quests in Edengrove

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Edengrove Territory: Percy Ellwood, Hugues Ducquet, Cornil Reynolds, Derick Wardell, Phyllis Herb, Guiying Lin, Cornelis Nagelhout, Helena Chapman, Rory Davies, Adiana Theron, Dr. Theophrastus, Juice, Snap, Ixia.

Valor Hold Outpost

Percy Ellwood Survivalist of Edengrove

Quest lvl 51 Gates of Edengrove prerequisites level 49.

Clear Dryads in the Crescent Window, and clear Blight Fiends at the Blisteroot. Then report back to Survivalist Ellwood in Edengrove — 2940 XP.

Quest lvl 50 Good For What Ails You prerequisites Gates of Edengrove.

Craft or procure a Concentrated Blight Tincture, and then report back to Survivalist Ellwood in Edengrove — 1740 XP.

Quest lvl 52 A Pox On Thee prerequisites Good For What Ails You.

Defeat Denman at the top of Nettlevex tower, and bring his remains to Ellwood in Edengrove — 2350 XP.

Quest lvl 52 Strength of the Earth prerequisites A Pox On Thee.

Go to the ruins of Litheltop and investigate the hidden Blight at its heart. Then report back to Survivalist Ellwood in Edengrove — 2350 XP.

Hugues Ducquet Warden of Edengrove

Quest lvl 54 Gum in the Works prerequisites level 49.

Sabotage the Corrupted miners in the Profane Seam by raiding their supplies and thinning their numbers. Then report back to Warden Ducquet in Edengrove — 2360 XP.

Quest lvl 55 Gutting the Guard, Firing the Foreman prerequisites Gum in the Works.

Destroy Elite Guard Philippe and Foreman Harold in the mines in the Profane Seam. Then report back to Warden Ducquet in Edengrove — 2370 XP.

Cornil Reynolds Edengrove Watcher

Quest lvl 54 Down Reekwater Way prerequisites level 56.

Speak to Legatus Fulvius in Reekwater — 1770 XP.

Derick Wardell Edengrove Ranger

Quest lvl 54 Fading Lights prerequisites level 55.

Investigate the Ancient Guardians and their movements in the Primal Lochan. Then report back to Ranger Wardell in Edengrove — 2360 XP.

Quest lvl 59 Azure Tears prerequisites Fading Lights.

Collect Wyrdwood Tears from the Dryad soldiers in the Wyrdwood Twists area. Then report back to Ranger Wardell in Edengrove — 2660 XP.

Quest lvl 57 Northeast of Eden prerequisites Strength of the Earth.

Meet Survivalist Ellwood in Edengrove’s northeast Outpost — 1860 XP.

Quest lvl 60 A King’s Defense prerequisites Sword and Shield Mastery lvl 20.

Gather components to create the Legendary Tower Shield Rook’s Defense — 4380 XP.

Seek an Ensouled Wooden Base from the Dryads of Malevolence. The classical opening and setting of the board from the Indian game Chatur that would later inspire Chess. Your opening lies in Malevolence — 4380 XP.

Venture to Scorpius and slay S’ylanx the Unseen for Corrupted Great Sword Shards. In this deadly game of Chess, the ivory pieces move first. Your first move is to Scorpius — 4380 XP.

Acquire Glowing Plant Cores from the Dryads of Eridanus. The ability of the Pawn to dash forward to the front lines in its first play is a formidable move. Your next move takes you to Eridanus — 4380 XP.

Travel to Periville and collect Rotting Leather Straps. The Persian story of Shahnameh, the reenacting of an epic battle on a Chess board. Your battle continues in Periville — 4380 XP.

Loot Iron Plating from the Undead of Stone Skull Fort. Once a piece has been touched on the Chess board it must be moved. Your next move takes you to Stone Skull Fort — 4380 XP.

Venture to Caminus and acquire Twisted Heraldry from Overseer Levy. Once a piece has been touched on the Chess board it must be moved. Your next move takes you to Stone Skull Fort — 4380 XP.

Claim Corrupted Shield Lining from High Priest Oseguera at the Mangled Heights. Castling is a move in Chess wherein the King moves two squares towards a Rook, and then the Rook moves to protect their King’s flank. Castle yourself in Mangled Heights — 4380 XP.

Travel to Opulence and loot Orichalcum Studs from the Corrupted. An announcement that the other player’s King has been placed in a position of peril. Check the Corrupted of Opulence — 4380 XP.

Phyllis Herb Edengrove Ranger

Recover the components needed to create the Great Axe called Reformation, then deliver them to Ranger Madaki in Mountainhome — 4380 XP.

Acquire Corrupted Axe Heads from the Elite Myrkgard Axemen throughout Myrkgard — 4380 XP.

Obtain Corrupted Fangs from the Elite Corruption Swarmers in Mangled Heights — 4380 XP.

Collect Blighted Growths from Blighted Dryads lurking in Malevolence in Edengrove — 4380 XP.

Quest lvl 60 The Wielder, Tested (Corruption Breaches) prerequisites The Reformation.

Locate Corruption Breaches throughout Aeternum, and cut down the hordes of Monstrous Corrupted who gather there — 4380 XP.

In Cutlass Keys, retrieve Guardian Rib Bones from Ancient Guardians standing watch over Malocchio — 4380 XP.

In Mourningdale, obtain Ancient Silver Bands from chests within Scorpius — 4380 XP.

Retrieve the Abandoned Vessels from containers throughout Spilaio Cavern — 4380 XP.

Obtain Fine Leather Wrappings from the Dryads of Eridanus — 4380 XP.

Commander Hakim Marauder Commander

Alchemist Zhi Syndicate Alchemist

Adjudicator Hansen Covenant Adjudicator

Kume Minamide Edengrove Watcher

Basira Yatim Edengrove Innkeep

Prospector Delgado Prospector

Last Stand Outpost

Percy Ellwood Survivalist of Edengrove

Quest lvl 58 Diseased Migration prerequisites Northeast of Eden.

Quest lvl 60 Anguine Anguish (Expedition) prerequisites Diseased Migration.

Defeat the Greenskeeper in the Garden of Genesis. Then report back to Survivalist Wardell in Edengrove — 20 000 XP.

Guiying Lin Edengrove Watcher

Quest lvl 60 Threat of Life (Elite) prerequisites Diseased Migration.

Watcher Lin has asked you to find a key to enter the Spriggan Arena and destroy the dangerous creature inside. Then report back to Watcher Lin in Edengrove — 4380 XP.

Tristram Waters Edengrove Watcher

Marcella DeLeo Warden of Edengrove

Archie Golding Edengrove Innkeep

near Spriggan Arena

Cornelis Nagelhout Edengrove Ranger

Quest lvl 60 Clamorous Vox prerequisites Musket Mastery level 20, Madaki’s Stratagem.

Collect the pieces to Clamorous Vox Musket for Ranger Madaki to assemble — 4380 XP.

Gather Azoth-Infused Resin from Campanilean Dryads in Nettlevex — 4380 XP.

Gather Golden Flintlock from Periville Undead in Periville — 4380 XP.

Gather Precision-Engineered Barrel from Myrkgard Corrupted in Greater Tribulation — 4380 XP.

Gather Ramrod from Southguard Corrupted in Svikin’s Stand — 4380 XP.

Gather Hair Trigger from Skullworm Pirates in Stone Skull Fort — 4380 XP.

Gather Seakissed Wood from Eridanite Dryads in Eridanus — 4380 XP.

Gather Shock-Absorbent Base from Corrupted in Scorpius — 4380 XP.

Gather Impossibly Sturdy Enchanted Vines from Alcazarian Dryads in Malevolence — 4380 XP.

Bramblecliff

Helena Chapman Edengrove Ranger

Quest lvl 60 Blessing the Rains prerequisites Bow Mastery level 20, Madaki’s Stratagem.

Gather the materials necessary to create the Torrent Legendary Bow — 4380 XP.

Collect pieces of Pallid Ash Wood from Open Caskets in Periville — 4380 XP.

Travel to the Spilaio Cavern and collect fragments of Bewitched Bone from Ancient Guardians — 4380 XP.

Travel to the Stone Skull Fort and collect pieces of Seakissed Oak Wood from Skullworm Pirates — 4380 XP.

Climb the tallest tower in Edengrove, Malevolence, and collect Perfected Hemp String from Alcazarian Archers — 4380 XP.

Brave Scorpius in Mourningdale and collect a piece of Codex-binding Leather from S’ylanx — 4380 XP.

Travel to the Scorched Mines and collect Scorchvein Oil from Corrupted mineworkers — 4380 XP.

Travel to the Mangled Heights and collect pieces of Blackened Sinew from Unhallowed Tendrils — 4380 XP.

Travel to Eridanus and collect pieces of Enchanted Azoth Wood from Eridanite Yeoman — 4380 XP.

Genesis of Malevolence

Rory Davies Master Fisher

Quest lvl 55 Azoth-Tinged Fish prerequisites Soulwarden Rations (Great Cleave).

Catch an Azoth-Tinged Fish in Edengrove for Master Fisher Davies and deliver it to Master Fisher Bernard in Shattered Mountain. — 2970 XP.

Stained Bluffs

Adiana Theron Mistress of the Wild

Quest lvl 51 Stem the Tide (Main Story) prerequisites Race for the Box.

Adiana has asked you to help protect the Angry Earth sanctuary. Go to the Motherwell and hold off the blight invasion — 5880 XP.

Quest lvl 51 Great Minds (Main Story) prerequisites Stem the Tide.

Dr. Theophrastus has set up camp in Edengrove, and he has some interesting ideas on how to protect the Motherwell sanctuary. Go speak to him — 5880 XP.

Quest lvl 53 Recipe for Destruction (Main Story) prerequisites Enemy of my Enemy.

Adiana has sent you to speak with Ixia, the caretaker of the Motherwell sanctuary — 590 XP.

Quest lvl 54 Armed and Dangerous (Main Story) prerequisites Rare Spice.

Return to Adiana in Edengrove — 4330 XP.

Quest lvl 55 Saboteur (Main Story) prerequisites Armed and Dangerous.

Sabotage the Corrupted Fleet at the Dynasty Shipyard — 7410 XP.

Quest lvl 56 Blessings of Earth (Main Story) prerequisites Saboteur.

Make offerings to the villagers to gain their favor — 5980 XP.

Quest lvl 59 A Selfless Nature (Main Story) prerequisites Ixia’s Blessing.

Defeat the Guardian and Blight the Motherwell — 8040 XP.

Quest lvl 60 Shattered Mountain (Main Story) prerequisites A Selfless Nature.

Meet the Angry Earth scout in Shattered Mountain — 7500 XP.

Dr. Theophrastus Research Alchemist

Quest lvl 52 Enemy of my Enemy (Main Story) prerequisites Great Minds.

Deploy Dr. Theophrastus’s Blighted spore bombs around the sanctuary perimeter — 5880 XP.

Quest lvl 56 Juice’s Blessing prerequisites Saboteur.

Bring a large fish to Juice the Bear — 5980 XP.

Quest lvl 56 Snap’s Blessing prerequisites Saboteur.

Find a momento of town life for Snap the Wolf — 5980 XP.

The Motherwell

Ixia Protector of the Grove

Quest lvl 54 Ixia’s Orders (Main Story) prerequisites Recipe for Destruction.

Find four rare fungi across Edengrove, and harvest their unique spores — 7380 XP.

Quest lvl 55 Rare Spice (Main Story) prerequisites Ixia’s Orders.

For the final bomb ingredient, defeat the Dryads at Rafflesia and take their seeds — 7410 XP.

Quest lvl 56 Ixia’s Blessing (Main Story) prerequisites Saboteur.

Craft Ixia’s plant food at an Arcane Repositary — 5980 XP.

Bosses in Edengrove

Landmarks & Monster Areas in Edengrove

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

Windsward Map for New World MMO

New World Windsward Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Windsward Territory Map for New World MMO

New World Map Windsward Territory

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Windsward Territory

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Windsward is suggested territory for players at level range 1-25.

Windsward is one of the starting territories where you can start your game.

Windsward Settlement, Windsward Fort.

Regions in Windsward: Fury Bay, Cascade Harbor, Noblereach, Stoutmarch, Greenhaven, Eldergate, Perilbrook, Grenville, Primrose.

Spirit Shrines: Hermit’s Shrine.

Expeditions in Windsward

NPCs & Quests in Windsward

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Windsward Territory: Tahir Fayed, Miklos Dauti, Deepti Korrapati, Sandris Cotheran, Samona Karsattin, Uzma Joshi, Aleit Jansz, Gilander Dempster, Balsum Suen, Domnall Cormac, Laikina Pajitnova, Michael Shields, Barkimedes.

New World Prologue / Tutorial

Captain Aldous Thorpe Exiled Naval Commander

Quest lvl 1 Sole Survivor (Main Story).

Captain Thorpe seems to have died. Search for fellow crewmates and any sign of civilization. — 150 XP.

Quest lvl 1 The Rest of the Crew (Main Story).

Defeat the Drowned wandering around the shipwreck on the beach, and then return to Watcher at Watchtower. — 200 XP.

Windsward Watchtower

Tahir Fayed Watcher of Windsward

Defeat the Drowned gathered at the Mesnard’s Might Shipwreck and try to put them to rest. Report back to Watcher Fayed at the Windsward Watchtower when your task is complete — 200 XP.

Quest lvl 2 Provide for Yourself prerequisites Among the Drowned.

Gather Flint and Wood, then craft a Flint Skinning Knife at Watcher Fayed’s campfire. Talk to Watcher Fayed when your task is complete — 170 XP.

Quest lvl 3 Campfire Feast prerequisites Provide for Yourself.

Hunt down a boar near the Watchtower, skin it for meat, then cook a light ration at the Watcher’s campfire. Talk to Watcher Fayed when your task is complete— 180 XP.

Quest lvl 4 All That Remains prerequisites Campfire Feast.

Search shipwrecks near the Windsward Watchtower for any records and watch out for signs of Corruption. Talk to Watcher Fayed when your task is complete — 330 XP.

Quest lvl 5 Remnant of Doom prerequisites All That Remains.

Search Torrentdawn Cave and destroy any remnant of Corruption that remains. Talk to Watcher Fayed at the Windsward Watchtower when your task is complete — 875 XP.

Quest lvl 5 Watcher’s Report prerequisites Remnant of Doom.

Travel to the Windsward Settlement and take Watcher Fayed’s message to Constable Dauti — 280 XP.

Windsward Settlement

Miklos Dauti Windsward Constable

Quest lvl 5 Inform the Magistrate prerequisites Watcher’s Report.

Take Watcher Fayed’s message to Magistrate Korrapati in the Windsward Settlement — 210 XP.

Quest lvl 6 Preparing for Siege prerequisites Constable’s New Friend.

Gather and refine the materials requested by Constable Dauti — 760 XP.

Quest lvl 6 Fire up the Forges! prerequisites Preparing for Siege.

Speak to Artificer Cotheran in the Windsward Settlement — 230 XP.

Quest lvl 10 To the Rescue prerequisites Commitment to the Cause.

Travel to Bullrush Wash and uncover the fate of the missing patrol. Return to Constable Dauti in the Windsward Settlement when you have completed your task — 510 XP.

Quest lvl 12 The Corruption «Expert» Main Story.

Search for an old man along the river in Monarch’s Bluffs. He may know more about fighting Corruption — 390 XP.

Quest lvl 14 Windsward Envoy prerequisites To the Rescue.

Acquire and deliver 50 Stone Blocks to Constable Oakes in the First Light settlement — 670 XP.

Quest lvl 20 The Stevens Expedition prerequisites Corrupted Sludge.

Investigate the Ancient Lookouts and retrace the steps of the Stevens expedition, and then talk to Constable Maecia in the Everfall Settlement — 1200 XP.

Quest lvl 21 Happy Returns prerequisites The Stevens Expedition.

Return to the Windsward Settlement and inform Constable Dauti that Everfall will be sending a shipment of ore — 7700 XP.

Deepti Korrapati Windsward Magistrate

Quest lvl 5 Checking In prerequisites Inform the Magistrate.

Speak with Innkeep Suen and bind yourself to the Settlement. Talk to Magistrate Korrapati when your task is complete — 210 XP.

Quest lvl 5 Open a Storage Shed prerequisites Checking In.

Visit the Trading Post and one of the Storage Sheds in the Windsward Settlement. Talk to Magistrate Korrapati when your task is complete — 210 XP.

Quest lvl 5 Constable’s New Friend prerequisites Open a Storage Shed.

Speak with Constable Dauti in the Windsward Settlement — 210 XP.

Quest lvl 7 New Alliances prerequisites Official Business.

Meet with each faction’s representative in the Windsward Settlement to decide which faction you wish to join — 240 XP.

Quest lvl 7 Choose Your Allegiance prerequisites New Alliances.

Decide which Faction you wish to join, and then speak to the appropriate Faction Representative to enlist — 240 XP.

Quest lvl 7 Commitment to the Cause prerequisites Choose Your Allegiance.

Speak to your Faction Representative to view the Faction Board. Select and complete one mission, and then return to Magistrate Korrapati in the Windsward Settlement — 460 XP.

Quest lvl 9 Encroaching Corruption prerequisites Commitment to the Cause.

Scour the areas near the Windsward Settlement and destroy any Corruption nodules you find. Then report back to Magistrate Korrapati in the Settlement — 580 XP.

Quest lvl 15 Warp and Weft prerequisites Windsward Envoy.

Search the villages of Campbell’s Rest and Clearwater Bend for any salvageable supplies of thread and textiles. Talk to Magistrate Korrapati in the Windsward Settlement when the task is complete — 870 XP.

Quest lvl 19 The Fabric Negotiations prerequisites Corrupted Sludge.

Travel to the Monarchs Bluffs and speak with Magistrate Bixford about trading textiles for food to address the shortage in Windsward — 910 XP.

Quest lvl 24 Of the Heart prerequisites Towering Tools.

Investigate Stoneview Seabreak and search for any personal items Watcher Fayed may have lost there — 1480 XP.

Sandris Cotheran Artificer of Windsward

Quest lvl 6 Keeping it Simple prerequisites Fire up the Forges!.

Craft an Iron Straight Sword at the Forge. Talk to Artificer Cotheran at the Windsward Settlement when you have completed your task — 230 XP.

Quest lvl 6 Survivalist Karsattin prerequisites Keeping it Simple.

Talk to Survivalist Karsattin in the Windsward Settlement — 230 XP.

Quest lvl 11 Great Expectations prerequisites Commitment to the Cause.

Recover soil samples from Cooper’s Ranch and Merrill’s Place. Return them to Artificer Cotheran in the Windsward Settlement to aid his research — 770 XP.

Quest lvl 18 Corrupted Sludge prerequisites Taste for Revenge.

Assist with further research by collecting samples of the Sludge of Corruption from the Plainsblot Corrupted at Harplass Homestead. Talk to Artificer Cotheran in the Windsward Settlement when the task is complete — 860 XP.

Quest lvl 20 Azoth Fulminate prerequisites Making Sparks.

Test the prototype azoth bombs against the Corrupted sludge in Harplass Homestead. Talk to Artificer Cotheran in the Windsward Settlement when the task is complete — 1200 XP.

Samona Karsattin Survivalist of Windsward

Quest lvl 7 Survival Tips prerequisites Survivalist Karsattin.

Make camp in the wilds to set a respawn point. Then face down the wolves in Dankfur Hollow and Inkwell Cave. Talk to Survivalist Karsattin in Windsward Settlement when your task is complete — 400 XP.

Quest lvl 7 Official Business prerequisites Survival Tips.

Speak with Magistrate Korrapati in the Windsward Settlement — 240 XP.

Quest lvl 12 Predator, Prey prerequisites No Confidence Stew.

Complete the hunters’ task to obtain Elk Antlers, and cull the Valley Puma population in Eldergate. Return to Survivalist Karsattin in the Windsward Settlement when your tasks are done — 790 XP.

Quest lvl 17 The Bear of Scratchrock prerequisites Taste for Revenge.

Bring down the bear of Scratchrock Burrow. Talk to Survivalist Karsattin in the Windsward Settlement when the task is complete — 1000 XP.

Quest lvl 19 Making Sparks prerequisites The Bear of Scratchrock.

Obtain Flint Spalls, Bulrush Heads, and Steel Strikers for tinderboxes. Talk to Survivalist Karsattin in the Windsward Settlement when the task is complete — 1140 XP.

Uzma Joshi Marauder Commander

Quest lvl 8 Marauder Initiation: Cooper’s Ranch prerequisites New Alliances.

Prove your worth to the Marauders by eliminating Withered at Cooper’s Ranch. Return what treasure you recover to Commander Joshi in the Windsward Settlement — 390 XP.

Aleit Jansz Syndicate Alchemist

Quest lvl 8 Syndicate Initiation: Kannan Tomb prerequisites New Alliances.

Explore Kannan Tomb and retrieve stones and crystals for Alchemist Jansz. Return to her in Windsward Settlement when your task is complete — 390 XP.

Gilander Dempster Covenant Adjudicator

Quest lvl 8 Covenant Initiation: Merrill’s Place prerequisites New Alliances.

Cleanse Merrill’s Place of the Corrupted. Bring back the Covenant’s ritual supplies to Adjudicator Dempster in the Windsward Settlement — 390 XP.

Balsum Suen Windsward Innkeep

Quest lvl 9 Between Innkeeps prerequisites Encroaching Corruption.

Inform Innkeep Kamau in Everfall that Innkeep Suen will repay her azoth soon. Speak to Innkeep Suen in the Windsward Settlement when your task is complete — 580 XP.

Quest lvl 9 Fast Travel Home prerequisites Between Innkeeps.

Open your map and use the azoth from the Innkeep to fast travel back to Windsward Settlement and speak to Innkeep Suen — 210 XP.

Domnall Cormack Windsward Barkeep

Obtain Briar Branches, Skinned Rabbits, and Plucked Turkeys for a hearty stew. Return the ingredients to Barkeep Cormack in the Windsward Settlement — 580 XP.

Quest lvl 13 Second Course prerequisites No Confidence Stew.

Retrieve Crates of Corn and Baskets of Strawberries from Moe’s Farm and collect Fish from Fish Traps in Forellac. Return to Barkeep Cormack in the Windsward Settlement when your tasks are complete — 800 XP.

Quest lvl 16 Taste for Revenge prerequisites Second Course.

Recover Stolen Spices from Buccaneer Creek and Buccaneer Falls and bring them to Barkeep Cormack in the Windsward Settlement — 930 XP.

Quest lvl 23 No Mere Shot Across the Bow (Part 1) prerequisites Taste for Revenge.

Begin your assault on the Pirate Stronghold by stealing their Musket Parts and sabotaging their cannons — 1420 XP.

Quest lvl 24 No Mere Shot Across the Bow (Part 2) prerequisites Mere Shot Across the Bow (Part 1).

Continue your assault on the Pirate Stronghold by stealing the Pirates’ ammunition reserves and setting fire to their gunpowder — 1480 XP.

Quest lvl 25 No Mere Shot Across the Bow (Part 3) prerequisites Mere Shot Across the Bow (Part 2).

Complete your assault on the Pirate Stronghold by defeating First Mate Misher and her pet alligator, Susanna. Talk to Barkeep Cormack at the Windsward Settlement when your foes are defeated — 1540 XP.

Trader Heyn Trader

Torrentdawn Cave

Laikina Pajitnova Antiquarian

Quest lvl 21 Towering Tools prerequisites The Stevens Expedition.

Collect any remaining tools of the Ancients from Fallswatch Overlook and Valley View Mirador, and return them to Antiquarian Pajitnova — 1200 XP.

Quest lvl 22 Taken to Task prerequisites owering Tools.

Defeat Moonshadow Guardians in Amrine Temple and Kisare the Taskmaster to acquire the Taskmaster’s Heart. Report back to Antiquarian Pajitnova in Windsward — 1350 XP.

Quest lvl 26 Seeing Clearly (Expedition) prerequisites Taken to Task.

Collect the Antiquarian’s Eyepiece from Simon Grey in Amrine Excavation for Antiquarian Pajitnova in Windsward — 5000 XP.

near Cooper’s Ranch

Michael Shields Master Fisher

Collect Woodlouse bait by gathering bushes for Master Fisher Shields. Talk to Master Fisher Shields in Windsward — 280 XP.

Quest lvl 10 Fishing Basics prerequisites Fishing With Shields.

Cast, hook, and reel in three fish for Master Fisher Shields and deliver them to Master Fisher Ruby in Everfall — 520 XP.

The Amrine Excavation

Barkimedes Eternal Hound

Quest lvl 25 Bones For Barkimedes (Expedition) prerequisites lvl 23.

Simon Grey’s dog Barkimedes is awaiting his master’s return and is very hungry. From what you can tell he would appreciate having some Ravager bones to gnaw on — 4620 XP.

Quest lvl 35 More Bones for Barkimedes (Expedition) prerequisites lvl 33.

Simon Grey’s dog Barkimedes wants an enhanced bone-chewing experience from the Enchanted Bones of the Shattered Obelisk expedition — 6700 XP.

Bosses in Windsward

Landmarks & Monster Areas in Windsward

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

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Elite Chests

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Lore Pages

Completed Lore Pages make stories

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Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

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Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

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Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

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Elite Bosses

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Bosses

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Area Level

Experience level recommended in a given area to fight monsters comfortably.

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Quest Hubs

Location of Quest Giver NPCs.

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Wyrdwood Trees

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Ironwood Trees

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Iron Veins

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Starmetal Veins

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Orichalcum Veins

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Silver Veins

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Gold Veins

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Platinum Veins

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Seeping Stones (Oil)

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Saltpeter

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Lodestone

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Hemp Plants

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Silkweed Plants

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Wirefiber Plants

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Cooking Ingredients

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Herbs

Windsward Lore

Odds and Ends

A Hasty Retreat

Found in Amrine Temple

How many of these thrice-damned things are there? I tried to get into the inner sanctum of the temple, but more and more of those unliving things kept appearing.

As soon as I’d dealt with one, the last one had already risen again! I had to retreat, else I’d risk being stuck here, clawing my way out over a dozen or more deaths and rebirths.

It may take an army to clear these things out. Maybe drag all of their bones into a deep, dark hole and throw them inside.

Attempts at Poetry

Found near Windsward Watchtower

The sun shines on the water of the ocean, and it is. pretty? Beautiful? Magical?

Bah. Never could wrap my head around poetry. Too many flowery words, not enough action. Why can’t I just write «The sun was bright on the water.» Simple, tells how it is.

But the ladies like it. She would like it. So I’ll keep trying.

The sun. glistens? on the water.

For A Hearty Stew

Found in Windsward Settlement

Your grams told me you wanted her stew recipe to take to this new world you’re off to, so I’ve copied it here into your cookbook.

Wishing you a safe journey,

To a cauldron of water, add 1 whole turkey (pluck’d), 1 whole rabbit (skin’d), 4 large chop’d squash.

Set the cauldron on the flame to boil, then add 3 handfuls of briar branches, 8 chopped carrots, and a full head of cabbage. Stir occasionally.

After 1 hour, move the cauldron to half heat. Add 2 handfuls of flour to thicken. For more flavor, add a dollop of sausage drippings.

Add herbs to taste.

Peel meat from turkey and rabbit, serve.

Will keep for days if kept warm and more water added as needed.

Fickle Fortune

Found in Bullrush Wash

Barely made it across the bridge before those winged Withered attacked, and during the scuffle, the bridge was destroyed. We were able to fight them back for now, but it’s too late to press on to the settlement tonight, and we’ll need the light to see what kind of damage the wagons have taken.

The differences in these last two trips has been night and day. Our last trip down into Windsward, perfect weather, no problems at all, and even shaved time off by taking a shortcut between two of those strange Corrupted pillars that have started to appear. This trip, however, has been one problem after another! Broken axles, spoiled food, attacks by every blasted creature on the island. it’s like we’re attracting every bit of bad luck possible. Perhaps we used up whatever luck we had left?

Ah well. We’re safe enough for now, and on first look, it seems we only lost a bit of the trade goods. I’m sure Dauti will understand once we explain.

Trade and Treasure

Of Spice and Dice

Found in Buccaneer’s Falls

Cormack, you dog! I heard that one of your trader pals was bringing you some supplies, and he said he’d gladly bring a letter along with the delivery.

Can’t believe you were able to sweet talk someone out of these spices, they’re worth their weight in azoth out here! Do I even want to know what you promised in return?

I’ll be heading toward Windsward sometime next month — your dice had better be ready! I plan on winning back what you took the last time, and then some. If you haven’t used them all, maybe I’ll try and win some of those spices out of your larder.

And no, your cooking still isn’t something you can wager with.

See you soon, friend.

One Man’s Treasure

Found in Windsward Settlement

Josiah, you bilge rat!

How’s the survey going? Still trying to plot a course through the storms around the island? I’ve told you for years, you need to settle down and start a family!

Then again. if you did that, you wouldn’t keep finding salvage from shipwrecks. and I couldn’t keep winning it from you. So maybe you stay on that boat a while longer, eh?

Not sure where you are right now, but I’ll be sending this up with one of my traders to Monarch’s Bluffs — you always did like the currents up there better than down here.

Keep a weather eye open, and we’ll meet up soon enough!

Settler Tales

A Better Life

Found in Primrose

We headed west from the settlement, looking to establish our homestead near the river. My family had always been farmers as well as fishermen, and we hoped to maintain that tradition.

Wide open fields greeted us once we emerged from the rocky woodlands, and it didn’t take long to find a perfect space to set the foundation for our life here in Aeternum. Anna Maria is pleased with the spot, and has already started planning where she’ll put her spinning wheel.

Bountiful Harvest

Found in Primrose

This land is amazing! We planted our first crops only a short time ago, and they’re already fully grown and producing! Corn, potatoes, carrots, squash, everything is coming in. And the fish! I was able to pull them out of the river with my bare hands, there were so many.

There will never be a reason to go hungry here — no worries about spoiled harvests, no surviving the hard months on potatoes and gruel.

This truly is Paradise.

Hidden Treasures

A crumpled page found in Cooper’s Ranch

Finished tilling up a new field for planting, and spent most of the time clearing all kinds of rocks from the place. Looked like someone had just poured them out, right below the topsoil.

Couple of the farmhands were slacking off and throwing the rocks around. and damned if one didn’t break open and have some kind of crystals inside! Don’t know what they are, but they’re pretty. Might fetch a good price the next time we go in to market.

Shards Like Glowing Embers

A weather-battered report found in Kannan Tomb

Scattered almost haphazardly throughout this digsite, the crew and I have found these strange reddish-orange crystal shards. Approximately the size of my palm, give or take, they are light but incredibly strong. It is unclear what they may have been used for, but given the tool marks on the edges, these may have been common to the Ancients. They could have even been decoration on something that has long since been lost to time, or common tools, or have any number of other uses.

Protection from Evil

A page from a farmhand’s diary, found near Merrill’s Place

What with all the Withered things and Corrupted things being seen nearby, I sent off to Adjudicator Dempster for something I can use to protect myself and my kin. Maybe he’ll have some kind of charm to keep the evil away from here, or could come out himself and bless the farm. Should get our delivery in tomorrow or the day after, so I’ll find out soon enough. Until then, there’s more work to do. Just traded with the miners to the south for some of our crop, so now we have crates full of raw ore sitting around. maybe we can trade it in the settlement for some new boots and tools?

Perils of Nobility

Not The Brightest Spark

Found near Windsward Settlement

I can’t believe this.

We’re shipwrecked on the shoreline, barely make our way through those damned walking corpses, only to reach a settlement where we’re told that we must listen to some silly locals about «how to survive in Aeternum»! Bah! Don’t they know who I am?

No matter. We’ll show them. We’ve already got a small camp built, within view of the settlement walls. I’ll make them see that we can survive without their silly little rules.

We’ve found plenty of stone nearby, and I’m certain it is the same kind that Father’s huntsman used to start fires in the wild. but we’ve had no luck so far. He just smacked them together over dry grass, and the fire started. There must be some kind of trick to it. Maybe these rocks are defective.

Noble Fools

Found near Cooper’s Ranch

I just heard about the Dawes boy and his friends. Ghastly.

Wounds may be healed and your soul may be restored here in Aeternum. but that doesn’t do a lot of good when you’re torn apart by wolves. I heard they didn’t even have a fire going in the evenings to keep the wildlife away — what, did they think they didn’t need it here, that they were safe?

I hear tell that the Magistrate even tried to bring them into the settlement and help them, but they refused, said they didn’t need a handout from «commoners». Spoiled brats. Vanity is what got them killed, and I’ll not feel bad for saying it.

Can you bring some carrots the next time you come out this way? Mine don’t seem to be taking to the ground properly.

Turbulent Waters

An Enticing Offer

Found in Hecker’s Haven

A bunch of the boys brought me a right interesting one today, some missus just strolling into the camp like she owned the place.

They tried to rough her up a bit, find out what she’d fetch, but she cut two of them down without batting an eye. Then she asked for me, by name. Never met her before, but she sure know’d a lot about me. Told me she was looking for strong captains and crews to join her. didn’t really say what for. But she’s got a fire, that one.

Have to talk it over with the men, but. I’m inclined to take this Isabella up on her offer.

Northward Bound

Found in Hecker’s Haven

Since she arrived, I’ve been more and more impressed by Isabella. Whoever her master may be, they know a lot about this damned island. That idea to take people out and drown them near the storm line. whew! That’s done more to keep the crew in line than any beatings or exile have. This island cuts out the threats of execution, so a good Captain has to be creative.

She’s invited all of us to come north with her toward the Shattered Mountain, and is somehow guaranteeing our safety.

From all she’s told me. I want to believe her. This place is dangerous, even with a staunch crew at your back. Allies are our only hope.

I’ll tell the men tomorrow.

Whispers of Mutiny

Found in Pride of Puckett

Captain says we should join up with this Isabella, the sassy one who cut down Hans and the Bosun. Sure, they came back right quick, but weren’t happy with it. And after what happened next, not sure I am, either.

She’s a looker, for sure, and fights like three men. but something seems a touch off about her. Can’t put my finger on it, but when she was looking over the men, she had this look. only time I’d seen it before was on a man’s face after a week without food, about to get a bite of gruel.

She looked at me. Felt like my head was in a vice, or I’d just had a fifth of the Captain’s private stock. She looked away, and it was gone.

If the Captain decides to go along with this, I might just try and slip away. see how many others want to tag along. If that doesn’t work, maybe I’ll have to take matters into my own hands.

A Cautionary Tale

Found in Pride of Puckett

Not sure I should be writing this, after what happened to Salvatore. The Captain caught wind of a mutiny, from Sal and some others, and Isabella gave him some new ideas on punishment.

He took five of them and stuffed them in barrels, then hauled them out past the breakers. as far out as he could get. Cracked a hole in each barrel, then kicked them overboard. From what that Isabella has said, it was far enough out that when they come back, they’re likely to be Drowned. which is a fate that no sailor wants. Everyone’s scared, not just of her, but of the hold she has on the Captain.

Now I see why Sal was so desperate to either escape or take over. I only hope I’m not next, after writing this down.

Seekers of Treasure and Fame

Purchased Loyalty

Found in ​Fallswatch Overlook

Bah, no treasure here either! Naught but funny rocks and creaking bones. dunno why we have to be the ones to «explore» these haunted old stones. Most anything of value was taken a long time ago, and what’s left ain’t worth the effort.

But the boss is paying, so we goes where he goes. If he wants to sit on old stones and look at ants, or twigs, or a tiny twist of metal. as long as his coin’s good, me and the boys’ll stick by him.

Just hope he don’t want us to go make friendly with them pirates.

A New Perspective

Found in Breakwater Bulwark

I’ve reached the top of the bluffs, and set a small camp overlooking the breakwater. Windy, but an amazing view, and quite a charming locale — if you forget about the Pirates at the far side of the cove, or the bony undead Guardians that seem hell-bent on keeping interlopers away from any of the Ancients’ ruins.

I was lucky to have found this. whatever it is. A small stone orb, about half a hand wide, with a series of lines and symbols carved along the meridian. Can’t be certain, but this may be the language of the Ancients! You would think, with all of these ruins scattered about, there would be more samples of writing to decipher, but. according to local scholars, very few examples have been found. Maybe we just haven’t been looking hard enough.

Either way. My collection will benefit from this find.

Shores of Windsward

The Watcher’s Plight

A loose page found in the Windsward Watchtower

I saw a few of the old crew today. They’d gone overboard a few leagues out from Aeternum, while our ship cut through the storm. I’d hoped that they’d wash up on another beach, but. seems I’ve lost my sailor’s luck, being on land this long.

Had to put them down again, them being Drowned. Don’t know how much longer I’ll be able to keep this up, cutting down the husks of old friends. I know it isn’t them anymore, but that doesn’t make it easy. We need more people trained up as Watchers here.

Request Denied

A half-eaten page, barely legible, found near the Boar Infestation

Shields’ Fishing Stories

Woodlouse Invasion

Too Much of a Good Thing

There’s few pleasures greater than finding a big, fat Woodlouse after taking the time to rustle one of the many bushes of Aeternum. There’s few greater shocks, though, than finding the buggers have made a home in your wooden furniture! Beware taking home your Woodlouse collection, and always keep it in your bag, lest you want those precious chairs and chests of yours to spark an infestation.

Take it from me, you do not want to know how much pest removal costs in Aeternum when the pests are the size of your thumb and breed faster than rabbits.

Bread as Bait

Everyone’s Favorite Staple

Now I believe there’s a lot of differences between man and fish, so whatever Grand Master Fisher Machera says about us being similar might just be his special brand of crazy, but he is right about one thing: people and fish alike love bread. I’ve always noticed the better fish come inspecting my bobber when there’s bread attached. You don’t have to be ‘one with the sea’ to see that.

Abaia Serpe

I once caught a fish I couldn’t stand to keep. It looked at me with the eyes of a man, and the manner of the old priest I used to attend service for in the Old World. He preached a real fire-and-brimstone kind of sermon, and this fish I swear had the same look in his eyes. Couldn’t bear to eat it, so I threw it back. Maybe someone else will catch him someday.

Windsward Wreckage

The Crown’s Manifest

Found in Crown of Corpora

-Five barrels of gunpowder

-Six cases of shot

-Ten barrels of grain

-Eight crates of salted meat

Captain Corpora’s Roster

Found in Crown of Corpora

First Mate Norham

Chief Technical Officer Weland

Second Mate Chalker

Food Troubles Aboard the Crown

Found in Crown of Corpora

Log Book Day Fifteen:

Fink has discovered the source of our food supply woes: Rats. The crew has been set to work exterminating the cheeky buggers who’ve been infiltrating our grain reserves, but it may not be enough. So much has already been consumed by the fat vermin that we may need to start cooking them up in a stew just to fill our bellies.

The rats multiply like, well, rats, and the hunt for their nest is on.

Windsward Legacies

A Coward’s Farewell

Found on the Road out of Windsward

I know I’ve lost the trust of the settlement, so don’t try to convince me otherwise. That blowhard Dauti sits in the tavern all day, crafting stories of my cowardice to anyone who’ll listen.

At first, I dismissed his falsehoods, believing the people of Windward would surely be able to see through the lies, but then I heard others repeating his fishwives’ tales, and I had a moment of doubt. Was it cowardice that motivated me to abandon the Mines of Miclot to the Lost? Have we let the Lost Pirates on the coast grow too strong for us to ever be able to contain them?

Maybe Dauti is right. I don’t know anymore. I’ve decided to resign as Constable and leave Windsward. I’ll visit my cousin in First Light and then return to Ebonscale to see if I can be any use there in strengthening the resistance to the Empress, as I have heard her ambitions have taken a dark turn.

I’ll send you this only after I’ve gone, because I won’t allow you to convince me to stay again, and as much as I will miss you, I would ask you not to come after me.

You must stay in Windsward. If that bastard Dauti becomes Constable, as I expect, then the settlement will need you. Your patience, your optimism… they’ve been my strength. I thank you for that and hope we may meet again. On Aeternum, anything is possible.

Your former Constable,

Constable Dauti’s Journal

Found at the Constable’s Desk in Windsward

Karsattin’s complaining again, as usual. I thought all that would stop when I became Constable, but it seems some people like to complain no matter what the circumstance! She’s got grit though, I’ll give her that much. I’ve come to suspect the rest of these fools have fallen victim to some strange mental illness. Cowards, the lot of them!

I have yet to share this suspicion with anyone else, but I’m wondering if it isn’t something in the fowl. I’ve heard rumors that sometimes, when people come back to life, they take on the traits of any creatures killed nearby. The turkeys may actually be affecting the populace! I swear I saw a turkey feather in Korrapati’s hair the other day. When I looked again, it was gone. And honestly, the whole settlement smells like turkey!

I know what they’d say if I tried to tell them. ‘That Dauti, such an imagination when he’s in his cups’, they’d say. Changying used to say it all the time. What’s a Constable got to do to get some respect around here?

I’ll say this much, if Windward becomes threatened by the Lost or the Corrupted, we’re going to need help, from strangers, from other settlements, wherever we can get it.

For the moment, at least, I’m headed back to the tavern for a glass of ale and a laugh, but no more goddamned turkey legs for me.

Fragments

King in Emerald

Words written on a scrap of paper

The King in Green doth sing and keen

Commanding dance this day

By his decree, insanity

All lucid thoughts to slay

All lucid thoughts to slay

Have You Seen…?

Words written on a scrap of paper

HAVE YOU SEEN THE EMERALD KING?

Have You Heard…?

Words written on a scrap of paper

Have you heard His music?

Ichabod’s Journal

Preludes and Inkhorns

A page from the journal of Ichabod Shaw

My kingdom for a crone’s tinctures to cure this demoniacal sneezing!

Yet and still, it is impossible to maintain a sour countenance in this verdant wonder. I was even able to barter for a new inkhorn and quills.

Come to think on it, literacy and letter writing are surprisingly common on this strange island. I suppose that is logical. We have nothing but time, why not learn letters from a fellow. In a closed system like this, literacy spreads. Language as pathogen, though a most delightful contagion, I dare say.

Arriving in town, I found a proper place to wash the road dust from my throat. My smiling fancy occasioned me to whistle. Instantly, a gnarled oak of a man stood at my side, saying, “Enjoy your drink stranger, but best not be whistling, singing, nor dancing.”

At first, I thought myself the butt of some provincial jest. How positively Calvinistic! However, given the graveness of his continence and immense size of his oaken knuckles, I thought it politic to acquiesce. Everyone in the room was merry enough, but there was no music or singing. Conversation was kept to a low murmur.

The Dancing Plague

A page from the journal of Ichabod Shaw

I am not adventurous. Dusty tombs might draw the likes of Grenville, but not I. My scholastic investigations occur through books and interviews. I desire to piece together the folktales and culture bubbling in the unique pot of this island.

To that end, I found the man with the oaken knuckles – his name is Zadok – and I plied him with libations and many games of draughts. Though his words slurred by the time he opened up to me, his pickled tongue hinted at intriguing tidbits indeed.

He spoke of a dancing plague, a contagious compulsion to gyrate night and day. He spoke of a spreading pandemic and people dancing until literal death.

He fell asleep before divulging more. What a delightfully bizarre notion. A dancing plague!

A Question in the Dark

A page from the journal of Ichabod Shaw

In the sober light of day, Zadok is much more tight-lipped. He sent me away with only the vaguest of grumblings. Later in the evening, I repeated my stratagem of carousing, but with diminishing returns. Filled to the brim, I stepped outside to pass water. Suddenly, a great ogre of a man accosted me in an alley, backing me up against a wall. His breath reeked of spirits and wormwood. I thought the brute was about to offer me personal violence.

Instead, he whispered, “Have you heard His music? Have you seen the Emerald King?”

Before I could do anything but stammer, the giant lumbered off towards the woods, with a giggle that sounded too childish for his titanic frame.

Who is the King in Emerald?

A page from the journal of Ichabod Shaw

Days of interviewing the locals and dozens more games of draughts with Zadok have reaped some reward. This Dancing Plague, if it happened at all, happened long ago. Time is a tricky thing to track here. The details vary from mouth to mouth. All agree that a great many died. Some even suggest their exhausted bodies died permanently.

Some think the plague a punishment. These fertile lands saw endless war and strife by those who wished to control it. It is thought the land eventually had enough.

This is all connected to a very loose myth cycle of a figure known as the King in Emerald, also called the Verdant Death and the Music that Eats. Opinions vary whether this is meant to be an actual entity or simply the madness of the dancing given allegorical form, a shape seen in the delirious ecstasy.

Only a portion of the community believe in any of this, and they think we should enjoy the bounty of the land very quietly.

The Dancers

A page from the journal of Ichabod Shaw

Zadok shewed me something interesting today. He took me outside the settlement to the edge of the woods. A woman and two men danced. Their faces betrayed absolutely no awareness of their surroundings, even when I shouted to them. I gather that he and other believers moved the dancers away from the populace, to avoid contagion.

I tried to approach the dancers, but he stopped me with a vice grip on my arm. He told me of a book he once saw, written entirely on the subject of the King in Emerald. He only said this to lure me away from the dancers. It worked.

Ichabod’s Questions

A page from the journal of Ichabod Shaw

I must find this book! I have so many questions. Did the dancing plague happen? If so, what caused it? Mass hysteria? Ergot poisoning? An actual preternatural agent?

What had I witnessed in the forest? Were these contained cases of the surviving plague? Simply more hysteria fed by old stories?

I am for some reason reminded of a particular species of ant that often falls prey to a more particular species of fungi. The spores bewitch the ant’s mind and put its body under the power and ineffable motives of the fungus.

I must find this book.

What Dreams May Come

A page from the journal of Ichabod Shaw

I dreamed. I saw a figure resplendent in green. I could not bear to look at it directly. With a knife, I modified my vocal organ to better sing.

Supplemental – I awoke this morning to see the above written in my journal. Though it is my handwriting, I recollect neither the writing of it nor the dream it implies. Curious.

Acquiring the Book

A page from the journal of Ichabod Shaw

Eureka, I have done it! I have acquired the book. I do not feel proud of the method. It was certainly not in my normal character. Nevertheless, I have much reading to do.

Infected With Humming

A page from the journal of Ichabod Shaw

Nearly finished with my reading. I could no longer focus on the words today. I decided a walk was in order. I find myself rambling by the edge of the woods. I hum a tune and if I harmonize it just right, I can very nearly hear a distant music. Like the sea in a shell. There’s a cadence there…

A New Dancer Takes the Stage

A page from the journal of Ichabod Shaw

My eyesight is poor in the dark. I did not wish to come here, but my Judas legs brought me all the same. Humming. I can nearly hear it! I cannot keep from swaying. I will just leave my journal here, at the edge of the woods, just for a bit. Maybe I will see Him.

If I hum, I can hear the words. The cadence births verses in my mouth.

The King in Emerald

Harken and Beware

Pages from the book The King in Emerald

Harken and beware. When the earth’s thirst is quenched with blood beware. The Ancients came and went. What is time in this place? The land was green and good, and others came. Plenty for all, yet they fought as if caught in the jaws of scarcity.

Glutted on gore, the earth vomited corpses when the great rains came. Eventually, this land had had enough.

The Music of the Green

Pages from the book The King in Emerald

It began as a shift in the air. The murmur of trees. The crackling whisper of crops conspiring in the night. The music of the green.

The warmongers felt this change, invisible yet heady. Peace and joy grew root-bound in their hearts, driving out all aggression. Warring faction met and reveled. They drank, they ate, they sang.

And they danced. They danced day and night. They smiled and danced upon bloody feet. They danced into ecstatic delirium, until they saw the face of god.

Then was acknowledged the presence of the King in Emerald. The Verdant Death! The Music that Eats! He had come, not as a thief in the night, but in motley of glory green.

One by one, the dancers died. Then their corpses danced a while longer. They danced until their souls guttered out like worm-eaten stars, until they could never return to life again.

When the last reveler rotted away, the King in Emerald held court. He holds court still.

Silence

Pages from the book The King in Emerald

Fools ignore these warnings, and the wise enjoy this land in quiet. We reap its bounty with respect. We avoid the clang and clamor of battle. We do not sing. We do not dance. We dare not even whistle.

To be loud is to kick up his attention, like stomping through pollen-engorged flowers. Every noise echoes back a fragment of His melody. Then his words find you. Once the earworm digs, there is no stopping it. Once you dance, there is no escaping that grinning oblivion.

Have you heard His music?

Have you seen the Emerald King?

The Wild Hunt

Night of the Hunt

A mud-stained letter

Have you marked not the night of the year? The Wild Hunt is upon us! On this night, the fearful flock hide in their beds. Those who fancy themselves hardened make excuses to stay in and have another round. But we brave few venture out.

You know the spot, the Goblin Run. At the witch’s hour, we sprint from one clearing to the next, a flight through thorny forest between. If we’re fast enough, we make it to the other side. If we’re lucky enough, we might catch a glimpse of the Horned One. One of us never comes out the other side.

The gang and I will be there. Your presence earns you a better name. Your absence proves your cowardice. Remember, you don’t have to be the fastest, you just can’t be the slowest.

Brightwood Map for New World MMO

New World Brightwood Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Brightwood Territory Map for New World MMO

New World Map Brightwood Territory

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Brightwood Territory

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Brightwood is suggested territory for players at level range 27-35.

Brightwood Settlement, Brightwood Fort.

Regions in Brightwood: Brackwater, Wolfbough, Lake Genevieve, Bronzegrove, Ironbend, Brightwatch, The Eldritch, Greyvale, Walsham.

Spirit Shrines: Alchemist’s Shrine, Fort Alazar Shrine, Wolfbough Shrine.

Group Areas in Brightwood

NPCs & Quests in Brightwood

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Brightwood Territory: Dorren Farrell, Tunstall Pennyfather, Sule Bankole, Klara Sobol, Lau Kang, Laurentius Krockes, Beatris Roose, Shui Tijong, Painter Wolcott, Holt Hutchison, Park Jennet, Yargui Khunbish, Megara Pantazis, Emile d’Aquitane.

Brightwood Settlement

Dorren Farrell Brightwood Justiciar

Quest lvl 26 Inquisitor’s Legacy prerequisites lvl 24.

Destroy the feared Inquisitor Lucia and recover her tools. Talk to Justiciar Farrell in the Brightwood Settlement when the task is complete — 1600 XP.

Quest lvl 30 Restoring the Light prerequisites Inquisitor’s Legacy.

Search Ballard’s Manor and Dromgoole for the books of Sacrist Johannes and the amulets worn by his followers. Talk to Justiciar Farrell in the Brightwood Settlement when the task is complete — 1890 XP.

Quest lvl 30 Trouble in the Fen prerequisites Dark Legacy.

Speak to Constable Kemal in Weaver’s Fen to hear about some of the troubles they’re facing with the Lost — 1140 XP.

Tunstall Pennyfather Head Cleric of Brightwood

Quest lvl 26 Curse of Brightwood prerequisites lvl 24.

Search the old farms in north Brightwood for evidence of what may have caused the land to become cursed. Talk to Herbalist Lau in the Brightwood Settlement when the task is complete — 1280 XP.

Quest lvl 34 Held Below The Surface prerequisites Lost and Returned.

Confront Inquisitor Matthias, now among the Lost outside Brackwater, and bring his Medallion and Soul Candles to Justiciar Farrell in the Brightwood Settlement — 2020 XP.

Quest lvl 35 Dark Legacy prerequisites Secrets of the Earth.

Defeat the Ghouls in Sinanovic Farm to collect bones. Talk to Head Cleric Pennyfather in the Brightwood Settlement when the task is done — 2120 XP.

Quest lvl 36 Heart of Darkness (Elite) prerequisites Dark Legacy.

Destroy Archminster Havelock on Brightwood Isle and collect his writings. Talk to Head Cleric Pennyfather in the Brightwood Settlement when the task is done — 2180 XP.

Quest lvl 40 Executioner prerequisites Heart of Darkness (Elite).

Acquire Bucaneer’s Plank from Stone Skull Fort, Hangman’s Binding from Wayward Mounds, Blade of the Brutes from Plundering Shark, and the Infernal Coagulant from Grus to craft the infamous Axe «Executioner». Talk to Head Cleric Pennyfather in the Brightwood Settlement when the task is complete — 2740 XP.

Collect items used to craft the Executioner, travel to Stone Skull Fort in Cutlass Keys to collect Bucaneer’s Plank. — 2890 XP.

Collect items used to craft the Executioner, travel to Wayward Mounds in Great Cleave to collect Hangman’s Binding — 2890 XP.

Collect items used to craft the Executioner, travel to Plundering Shark in Restless Shore to collect Blade of the Brutes — 2890 XP.

Collect items used to craft the Executioner, travel to Grus in Mourningdale to collect the Infernal Coagulant — 2890 XP.

Sule Bankole Embalmer of Brightwood

Quest lvl 31 Secrets of the Earth prerequisites Held Below The Surface.

Defeat Bronzeroot warriors and search for the source of their ability to fight against the Lost. Talk to Embalmer Bankole in the Brightwood Settlement when the task is complete — 2020 XP.

Quest lvl 32 Earth will Provide prerequisites Secrets of the Earth.

Defeat Bronzeroot warriors and collect any mossy growths in the area. Talk to Justiciar Farrell in the Brightwood Settlement when the task is complete — 2020 XP.

Quest lvl 40 Hope Manifest prerequisites Earth will Provide.

Acquire Mender’s Cloth from Seele’s Stake, Soothsayer’s Salve from Catara Falls, Mercy’s Breath from Eridanus, and the Hope Catalyst from Vela to craft the legendary Life Staff «Hope Manifest». Talk to Embalmer Bankole in Brightwood when the task is complete — 2740 XP.

Collect items used to craft Hope Manifest, Travel to Seele’s Stake in Restless Shore to collect Mender’s Cloth — 2890 XP.

Collect items used to craft Hope Manifest, travel to Catara Falls in Great Cleave to collect Soothsayer’s Salve — 2890 XP.

Collect items used to craft Hope Manifest, travel to Eridanus in Restless Shore to collect Mercy’s Breath — 2890 XP.

Collect items used to craft Hope Manifest, travel to Vela in Mourningdale to collect Hope Catalyst — 2890 XP.

Klara Sobol Brightwood Justiciar

Quest lvl 34 The New Threat prerequisites Held Below The Surface.

Visit Shervey’s Lumber Mill and investigate any Corruption that has spread there. Talk to Justiciar Sobol in the Brightwood Settlement when the task is complete — 2070 XP.

Quest lvl 38 Battle’s Embrace prerequisites Held Below The Surface.

Recover the patterns and components needed to craft the Battle’s Embrace Armor. Talk to Justiciar Sobol in Brightwood when the task is complete — 2970 XP.

Quest lvl 40 Best Foot Forward (Weaver’s Fen) prerequisites Battle’s Embrace.

Collect Stout Fenton Hides from Fenton Hamlet, Treated Hobnails from Cayo de la Muerte, and Restless Metal Bands from Festering Flotsam. Then visit a Tier 3 Forge to craft the Battle’s Embrace Boots — 2380 XP.

Quest lvl 44 Embrace the Fight (Restless Shore) prerequisites Battle’s Embrace.

Collect Stalwart Rivets from The Golden Princess, Evershine Polish from Gelida Pillars, and Hammered Metal from Acedia Bastion. Then visit a Tier 3 Forge to craft the Battle’s Embrace Breastplate — 2590 XP.

Quest lvl 48 Grievous Blows (Restless Shore) prerequisites Battle’s Embrace.

Collect Reforged Plating from Fort Damnation, Baneseed Oil from Propus, and Attuned Starmetal from Olympus. Then visit a Tier 3 Forge to craft the Battle’s Embrace Greaves — 2790 XP.

Quest lvl 52 Running the Gauntlet (Great Cleave) prerequisites Battle’s Embrace.

Collect Refined Balefire from Svikin’s Stand, Flexible Mesh from Vela, and Essence of Power from Litheltop. Then visit a Tier 3 Forge to craft the Battle’s Embrace Gauntlets — 2940 XP.

Quest lvl 55 Ahead of the Rest (Edengrove) prerequisites Battle’s Embrace.

Collect Rugged Varnish from Nettlevex, Shards of Battle from Lower Slag Mine, and Heavy Padding from Upper Slag Mine. Then visit a Tier 3 Forge to craft the Battle’s Embrace Helm — 2970 XP.

Lau Kang Herbalist of Brightwood

Quest lvl 27 Lost and Returned prerequisites Curse of Brightwood.

Collect burial tokens from the Lost in various towns in Brightwood. Talk to Head Cleric Pennyfather in the Brightwood Settlement when the task is complete — 1670 XP.

Quest lvl 36 Reaper’s Locus (Expedition) prerequisites level 33, Heart of Darkness (Elite).

Defeat the Starstone Reaper and Collect the Reaper’s Locus. Talk to Herbalist Lau in the Brightwood Settlement when the task is done — 7500 XP.

Laurentius Krockes Syndicate Scrivener

Quest lvl 24 Syndicate Advancement: Scrivener prerequisites level 20, Earn Faction Reputation and vie for the rank of Scrivener.

Travel to Brightwood and complete the Trial of the Scrivener — 1200 XP.

Quest lvl 24 Trial of the Scrivener prerequisites Level 24, Syndicate Adept, 3000 Reputation.

Defeat Lost Gheist Malikor and use the Psychokinetic Absorber to capture any soul remnants to earn the rank of Scrivener. Talk to Scrivener Krockes in Brightwood when the talk is complete — 1540 XP.

Beatris Roose Covenant Templar

Quest lvl 24 Covenant Advancement: Templar prerequisites level 24, Covenant Initiate, 2000 Reputation.

Travel to Brightwood and complete the Trial of the Templar — 1200 XP.

Track down the missing Covenant Initiate Bremen Luca and attempt to discover what happened to him to advance to the rank of Templar. Talk to Templar Roose in Brightwood when the task is complete — 1540 XP.

Jang Na-Bi Marauder Commander

Balewa Okorie Brightwood Chamberlain

Xiaoling Biyu Syndicate Alchemist

Wolfbough

Shui Tijong Ranger of Brightwood

Quest lvl 32 Belly of the Corrupted prerequisites lvl 30.

Sabotage the food supply chain for the Corrupted at Reida’s Burrow. Talk to Ranger Shui Tijong in Brightwood when the task is done — 1560 XP.

Quest lvl 33 Infernal Armaments prerequisites Belly of the Corrupted.

Assault the Corrupted Forces’ weapon-making operations at the Iron Fields. Talk to Ranger Shui Tijong in Brightwood when the task is complete — 1610 XP.

Quest lvl 33 Blacksmith Betrayer prerequisites Infernal Armaments.

Destroy Master Smith McCoy who’s running Corlew’s Mining Operations, and reclaim McCoy’s Weapon Designs. Talk to Ranger Shui Tijong in Brightwood when the task is done — 2020 XP.

Greyvale

Painter Wolcott Artist-at-Large

Quest lvl 26 Location Scout prerequisites lvl 25.

Search for vibrant waterfalls for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done — 1280 XP.

Quest lvl 27 Eye for Reflection prerequisites Location Scout.

Search for dynamic waterfalls for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done — 1330 XP.

Quest lvl 28 Wolcott’s Masterpiece prerequisites Eye for Reflection.

Search for picturesque lakes for Wolcott to paint and place an easel at each one. Talk to Painter Wolcott in Brightwood when the task is done — 1380 XP.

Holt Hutchison Hunter of Brightwood

Quest lvl 33 Bear Co-Habitation prerequisites level 30.

Help Hunter Hutchison in Brightwood get vengeance against some savage bears in Greyvale that destroyed his family — 1610 XP.

Quest lvl 35 Papa Bear (Elite) prerequisites Bear Co-Habitation.

Hunter Hutchison has asked you to destroy Gren, the massive bear who killed his wife, and reclaim his wife’s ring. Bring the ring back to Hunter Hutchinson in Brightwood — 2120 XP.

Park Jennet Master Fisher

Quest lvl 35 Fish Reagents prerequisites The Giant Ones (Cutlass Keys).

Collect one Squid Ink and one Catfish Whisker after salvaging Squid and Catfish for Master Fisher Park and deliver them to Master Fisher Agarwal in Weaver’s Fen — 2120 XP.

The Eldritch

Yargui Khunbish Naturalist

Quest lvl 30 A Simple Tea prerequisites level 28.

Fight the Bronzeroot Dryads of the Green Defile for the Undefiled Tea Leaves and bring them back to Naturalist Khunbish in Brightwood — 1460 XP.

Quest lvl 32 Sweet Secrets prerequisites A Simple Tea.

Find Lush Sugarsap from the Trees in Lush Hideaway and bring them back to Naturalist Khunbish in Brightwood so that she can drink the tea she’s brewing — 1560 XP.

Quest lvl 32 Verdant Adelphia prerequisites Sweet Secrets.

Collect Adelphian Tubers from the Verdant Cavern and bring them to Naturalist Khunbish in Brightwood so she can finally make her tea — 1560 XP.

Quest lvl 33 Azoth Tree Achene (Elite) prerequisites Verdant Adelphia.

Defeat the Angry Earth Leader Ceran at the Azoth Tree and collect his Achene. Talk to Naturalist Khunbish in Brightwood when the task is done — 2020 XP.

Walsham

Megara Pantazis Formerly of Brightwood

Quest lvl 26 Memories of Another Life prerequisites level 25.

Megara Pantazis lived in the Walsham area many decades ago. She’s asked you to retrieve her mementos from the town and return them to her in Brightwood so she can relive her past — 1280 XP.

Quest lvl 27 Home No More prerequisites Memories of Another Life.

Megara Pantazis has decided she wants to join the love of her life as a Lost. She’s asked you to find her journal in Marcel’s Hamlet and bring it to her in Brightwood so that she might read it and despair — 1330 XP.

Quest lvl 28 Til Death do us Part (Elite) prerequisites Home No More.

Megara Pantazis has admitted the love of her life was actually Pastor Walsham. She’s asked you be sure nothing of his human nature remains before she joins him as a Lost. Talk to her in Brightwood when the task is complete — 1380 XP.

SW of Brightwood Settlement

Emile d’Aquitane Covenant Lieutenant

Quest lvl 25 Spark of Hope (Main Story) prerequisites Allies for the New Order (Monarch’s Bluffs).

Defeat the creature in Brightrest Cemetery as a favor to the Covenant — 3850 XP.

Quest lvl 28 Chain of Command (Main Story) prerequisites Spark of Hope.

You’ve gained Émile’s support. Deliver his letter of recommendation to General Carvalho of the Covenant — 210 XP.

Quest lvl 29 Covenant Commitment (Main Story) prerequisites Chain of Command.

Return to Yonas with news of your success with the Covenant — 3550 XP.

Fort Alazar

Rima Bahar Veteran of Fort Alazar

Quest lvl 42 Its True Face (Main Story) prerequisites Triumphant Return (Restless Shore).

Fort Alazar lies in ruins, but it might not be too late to save Yonas and Émile. Follow their trail northwest, into the mountains — 4980 XP.

Yonas Alazar Soulwarden Commander

Quest lvl 30 The Syndicate’s Support (Main Story) prerequisites Covenant Commitment.

One faction down, two to go. Speak to a Syndicate leader in Weaver’s Fen after reaching Level 30 — 3650 XP.

Quest lvl 35 The Marauders’ Support (Main Story) prerequisites Two Down (Weaver’s Fen).

Only one faction left to convince. Speak to a Marauder leader in Cutlass Keys after reaching Level 35 — 4230 XP.

Quest lvl 40 Answer the Call (Main Story) prerequisites The Alliance.

You’ve decided to answer Commander Thorpe’s personal challenge. Travel to Mourningdale. There, you’ll meet up with the Soulwarden scouts who are currently surveilling Thorpe in his lair, the Depths — 4750 XP.

Ironbend

Emile d’Aquitane Covenant General

Quest lvl 43 A Hero’s Duty (Main Story) prerequisites Its True Face (Brightwood).

Maybe it’s not too late to save Yonas. Go into the cave after him and the mysterious woman — 6350 XP.

Quest lvl 44 Émile’s Request (Main Story) prerequisites A Hero’s Duty.

Yonas is gone, but you and Émile are determined to track down his killer. Meet him in the tavern in Restless Shore — 5180 XP.

Bosses in Brightwood

Landmarks & Monster Areas in Brightwood

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

Expeditions in New World MMO

Expeditions in New World are instanced PvE dungeons, intended for a group of 5 players, described by a separate story, consists in solving puzzles and fighting with unique mini-bosses and Bosses for unique loot, The Amrine Excavation, The Starstone Barrows, The Depths, The Dynasty Shipyard, Garden of Genesis, The Lazarus Instrumentality. New World MMO Maps & Resource Locations.

Expeditions Location Map in Aeternum for New World MMO

Map of Expeditions Location in Aeternum for New World MMO, The Amrine Excavation, The Starstone Barrows, The Depths, The Dynasty Shipyard, Garden of Genesis, The Lazarus Instrumentality

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Expedition basics in New World

Expeditions in New World are instanced PvE dungeons, intended for a group of 5 players with the appropriate level of experience. Expeditions are the equivalent of Multiplayer Dungeons known from MMO games.

Each of the Expeditions is described by a separate story, it consists in solving puzzles and fighting with unique mini-bosses and Bosses for unique loot. You can access the Expedition after reaching the 25th experience level.

The following Expeditions are currently available:

The Amrine Excavation Expedition

Why dig deeper, they asked him again and again. He never offered an answer. This digsite must be unearthed!

Requires: 1 Azoth Staff

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The Amrine Excavation Expedition Map

The Starstone Barrows Expedition

The stars hide the answers like secret whispers clutched to the heart. Retrieve the Starstone Diadem from Greundgul the Regent inside The Starstone Barrows.

Requires: 1 Azoth Staff

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The Starstone Barrows Map

The Depths Expedition

In the deepest abyss, the familiar face of calamity abides below. Find and eliminate Thorpe.

Location: Restless Shore

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The Depths Expedition Map

The Dynasty Shipyard Expedition

Foil the Empress’ plans. The Empress and her fleet await your covert arrival.

Location: Ebonscale Reach

Garden of Genesis Expedition

Site of the Great Sacrifice, this is the birthplace of the Angry Earth. The mysteries contained within draw many unwary adventurers to their doom. The Blight must be stopped!

Requires: 1 Azoth Staff, 1 Mining Pickaxe, 1 Harvesting Sickle

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Garden of Genesis Expedition Map

The Lazarus Instrumentality Expedition

Come forth, be learned thy destiny and honor, that which awaits all servants of oldest ones afore. Uncover the secrets of the ancient magical site.

Requires: 1 Azoth Staff

New World Map – Resource Locations, Named Mobs, Dungeons and Lore Pages

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We present to you new in 2022 interactive map for New World by Amazon that can help you in many aspects. We at NewRealReview.com present it to you in more detail and tell you what you can use it for.

What kind of map is this? The game-maps.com created the map. On the map you can find various information about the areas, including:

Set the map correctly: At the beginning, basically everything is shown to you on the interactive map. This is a lot and very confusing.

That’s why you’ll find the “Filter” option on the right edge of your browser window. Here it is recommended to first hide everything – “Hide all”. Then you can display the different contents that are relevant for you.

New World Map Filter

The resource map allows you to find not only materials, but also bosses, treasures and other things. That’s why the filter in the margin is so important.
At the filter you will also find the function “My preferences”. There you can save the filter settings so that you can immediately see what you want to see.

Find resources easier and craft faster

How does finding resources work? All materials in New World appear in specific locations that are exactly the same on every server. For example, if you’re looking for iron ore in your area, you don’t have to spend minutes wandering around the open world, but can use the interactive map to help you.

The map is most useful for rare resources like oil or saltpeter. Because these are only available in a few places. But it can also be used for really important resources like fibers or iron.

The map allows you to collect crafting materials faster, so you can craft items and improve your skills faster. How crafting works exactly, you will learn in this guide:

Learn more about the lore of New World

What does the map have to do with the lore? New World tells its story only partially through quests and dungeons. However, if you want the whole picture, you’ll have to find diary entries and other written notes scattered throughout the world.

The interactive map allows you to find these lore texts, letting you piece together the entire story the game world. While the map does lose some of the explorer spirit, those who already have several entries from a journal together may want to finally complete it and can seek help here.

New World Map Lore

With the help of the map you can find all the important lore notes that are in the game world.

I can find hidden treasures and bosses, but it also takes away from gameplay.
The map can do a lot, but is it good? As mentioned at the beginning, the map offers many different possibilities, but in my eyes also risks.

In the beta, for example, I used it to find boss challenges at my level and see how hard they really were. I also “found” treasures and certain NPCs via the map.

However, there are drawbacks to this, as exploring and discovering the open world is lost this way.

For the beta, it was important to me to test as much new and challenging content as possible, because I already tested the “standard stuff” in the closed beta. In the live version, I’m sure I’ll go back to the map a time or two, but I don’t want to take away too many challenges.

That’s why I recommend a healthy balance when dealing with this map. However, if you want to get into the endgame quickly, you’ll find a good ally in the resource map.

More about New World Map:

Are there any alternatives? Yes, we also offers a not interactive map. There you will also find important features like bosses, materials and fast travel points.

Territories – Zones in New World

Low Level Zones

Starting areas, player-controlled territories with Settlement and Fort.

Mid Level Zones

Player-controlled territories with Settlement and Fort.

High Level Zones

Player-controlled territories with Settlement and Fort.

Endgame Neutral Zones

Neutral territories with Outposts.

Everfall Map for New World MMO

New World Everfall Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Everfall Territory Map for New World MMO

New World Map Everfall Territory

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Everfall Territory

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Everfall is suggested territory level range: 1-25.

Everfall is one of the starting territories where you can start your game.

Everfall Settlement, Everfall Fort.

Regions in Everfall: Stolen Shores, Stonereach, Emberwood, Valle Tempus, Nettlerest, Ravenridge, Faith’s Bountyv, Bearclaw Pass, Shadowmine, Dustmeadow, Salt Hollow.

Spirit Shrines: Shadowmine Shrine, Bearclaw Shrine.

Expeditions in Everfall

NPCs & Quests in Everfall

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Everfall Territory: Leyson Reese, Avita Maecia, Balian Clark, Tekla Petrowski, Odnell Lee, Hoang Lin, Amrique Olivera, Amano Ushi, Cecilia Polly, William Heron, Oseye Kamau.

New World Prologue / Tutorial

Captain Aldous Thorpe Exiled Naval Commander

Quest lvl 1 Sole Survivor (Main Story).

Captain Thorpe seems to have died. Search for fellow crewmates and any sign of civilization. — 150 XP.

Quest lvl 1 The Rest of the Crew (Main Story).

Defeat the Drowned wandering around the shipwreck on the beach, and then return to Watcher at Watchtower. — 200 XP.

Everfall Watchtower

Leyson Reese Watcher of Everfall

Defeat the soulless Drowned and try to put them back to rest, and report back to Watcher Reese at the Everfall Watchtower — 200 XP.

Quest lvl 2 Feeling Welcome prerequisites An Unpleasant Task.

Gather Flint and Wood, then craft a Flint Skinning Knife at the Watcher’s Campfire, and then talk to Watcher Reese — 170 XP.

Quest lvl 3 A Proper Feast prerequisites Feeling Welcome.

Hunt and skin a boar and make some light rations at the Watcher’s campfire, and then talk to Watcher Reese — 180 XP.

Quest lvl 4 Legacies of the Storm prerequisites A Proper Feast.

Search for survivors and bring back any records or remnants from the shipwrecks. Watch for signs of Corruption as well. Report back to Watcher Reese at the First Light Watchtower when you’re done — 390 XP.

Quest lvl 5 This is Not Good prerequisites Legacies of the Storm.

Explore the Undertow Cave, search for the source of any lingering Corruption, and eliminate it. Report back to Watcher Reese at the First Light Watchtower when done — 875 XP.

Quest lvl 5 Bearer of Bad Tidings prerequisites This is Not Good.

Travel to the Everfall settlement and deliver Watcher Reese’s report to Constable Maecia — 280 XP.

Everfall Settlement

Avita Maecia Everfall Constable

Quest lvl 5 The Magistrate’s Counsel prerequisites Bearer of Bad Tidings.

Share the Watcher’s report with Magistrate Clark — 210 XP.

Quest lvl 6 We Can Do This prerequisites Simple Things.

Gather the materials Constable Maecia has requested and then refine them in town. Report back to the Constable when you’re done — 760 XP.

Quest lvl 6 Artificer Petrowksi prerequisites We Can Do This.

Take the materials you’ve refined to Artificer Petrowski in the Everfall Settlement — 230 XP.

Scour the areas near the Everfall Settlement and destroy any Corruption nodules you find. Then report back to Constable Maecia in the Settlement — 580 XP.

Search for an old man along the river in Monarch’s Bluffs. He may know more about fighting Corruption — 390 XP.

Quest lvl 17 Onward and Upward prerequisites Assessing the Enemy, With a Little Luck.

Defeat Daybreak Withered and Collect Old Mementos from crates. Report back to Constable Maecia in the Everfall Settlement when your task is complete — 800 XP.

Balian Clark Everfall Magistrate

Quest lvl 5 A Warm Bed prerequisites The Magistrate’s Counsel.

Check in at Everfall’s inn — 210 XP.

Quest lvl 5 Getting Acquainted with Everfall prerequisites A Warm Bed.

Visit the trading post and check out the storage space available to you, and then report back to Magistrate Clark. — 210 XP.

Quest lvl 5 Simple Things prerequisites Getting Acquainted with Everfall.

Talk to Constable Maecia about acquiring materials for the forge — 210 XP.

Quest lvl 7 New Alliances prerequisites Report for Duty.

Meet with each faction’s representative in the Everfall Settlement to decide which faction you wish to join — 240 XP.

Speak to your Faction Representative to view and accept and complete at least one Faction Mission; then return to Magistrate Clark — 240 XP.

Defeat the Arcturian Regent in the Ancient Ruins of Arcturus. Report to William Heron in the Everfall Settlement when your task is complete — 650 XP.

Quest lvl 16 Assessing the Enemy prerequisites Researcher’s Request, An Anonymous Gift.

Destroy Marietta Olcott and Recover Olcott’s Medicinals. Report back to Magistrate Clark in the Everfall Settlement when your task is complete — 930 XP.

Quest lvl 19 Enemy of My Enemy prerequisites Assessing the Enemy, Researcher’s Request.

Collect Bile from Bilemouth at Meadow Lake Fishery for Magistrate Clark in the Everfall Settlement — 910 XP.

Quest lvl 20 Tainting the Tainted prerequisites Enemy of My Enemy.

Deposit the Bile-Soaked Meat into the Gruel Barrels in the Ebonrock Quarry. Report back to Magistrate Clark in the Everfall Settlement when your task is complete — 1200 XP.

Tekla Petrowski Artificer of Everfall

Quest lvl 6 Forging Ahead prerequisites Artificer Petrowksi.

Visit the forge and craft an Iron Long Sword, and then show your work to Artificer Petrowski — 230 XP.

Quest lvl 6 Fancypants prerequisites Forging Ahead.

Introduce yourself to Survivalist Lee in the Everfall Settlement — 230 XP.

Collect Riverworn Stone Charms from Lost Pirates in the Riverworn Grotto for Artificer Petrowski in the Everfall Settlement — 790 XP.

Quest lvl 16 Something to Prove prerequisites Reclaiming What Was Lost.

Destroy Corrupted in the Shadowmine Area and then speak to Survivalist Lee in the Everfall Settlement — 930 XP.

Quest lvl 18 What Came Before prerequisites Assessing the Enemy, An Anonymous Gift.

Defeat Rotcrop Withered and recover Tekla’s Brooch. Then bring the brooch to Survivalist Lee in the Everfall Settlement — 1080 XP.

Odnell Lee Survivalist of Everfall

Quest lvl 7 Sharp Teeth, Fine Fur prerequisites Fancypants.

Set up camp outside the settlement and hunt Crawtick and Midnight Wolves to collect Fine Fur. Return to Survivalist Lee in the Everfall Settlement when your hunt is complete — 400 XP.

Speak to Magistrate Clark in the Everfall Settlement — 240 XP.

Defeat Stonetooth Pirates in Stonetooth Terrace and their leader Master Henry by the river docks. Report back to Survivalist Lee in the Everfall Settlement when your task is complete — 610 XP.

Quest lvl 14 An Anonymous Gift prerequisites Opening Supply Lines, Reclaiming What Was Lost.

Gather ore samples from silver nodes in Canary Mine. Report to Artificer Petrowski in the Everfall Settlement when your task is complete — 840 XP.

Hoang Lin Marauder Commander

Quest lvl 8 Marauder Initiation: Fallowhill Farms prerequisites New Alliances.

Prove your worth to the Marauders by Battling the Corrupted at Fallowhill Farms. Report back to Commander Hoang in the Everfall Settlement when your task is complete — 390 XP.

Amrique Olivera Syndicate Alchemist

Quest lvl 8 Syndicate Initiation: Bradbury Fields prerequisites New Alliances.

Face the Corrupted at Bradbury Fields and reclaim Alchemist KIts for your initiation into the Syndicate. Report back to Alchemist Olivera in the Everfall Settlement when your task is complete — 390 XP.

Amano Ushi Covenant Adjudicator

Quest lvl 8 Covenant Initiation: Arcturus prerequisites New Alliances.

Explore Arcturus and prove your worth to the Covenant through combat. Report back to Adjudicator Amano in the Everfall Settlement when your task is complete — 390 XP.

Cecilia Polly Everfall Barkeep

Collect Lucky Rabbit Feet for Barkeep Polly to make a charm for Constable Maecia. Report back to Barkeep Polly in the Everfall Settlement when you’ve collected all the rabbit feet — 460 XP.

William Heron Master Scholar

Quest lvl 16 Ancient Contemplations prerequisites An Anonymous Gift, Researcher’s Request.

Defeat Ancient Guardians at Achernar in Monarch’s Bluffs and return to William Heron in the Everfall Settlement — 930 XP.

Quest lvl 21 Stars as Our Guide prerequisites Ancient Contemplations.

Search chests at Ancient Lookouts Lupus, Norma, and Leo. Report back to William Heron in the Everfall Settlement when your task is complete — 1280 XP.

Quest lvl 22 Under the Same Stars prerequisites Stars as Our Guide.

Search chests at Ancient Lookouts Hercules, Canis, and Ursa. Report back to William Heron in the Everfall Settlement when your task is complete — 1350 XP.

Quest lvl 23 Led By Stars prerequisites Under the Same Stars.

Search chests at Ancient Lookouts Monoceros, Lacerta, and Carina. Report back to William Heron in the Everfall Settlement when your task is complete — 1420 XP.

Quest lvl 24 Constellation Convergence prerequisites Led By Stars.

Search chests at Ancient Lookouts Draco, Orion, and Perseus. Report back to William Heron in the Everfall Settlement when your task is complete — 1480 XP.

Quest lvl 25 Center of the Stars prerequisites Constellation Convergence.

Search for an Armillary Sphere and defeat Starfallen Ancient Guardians at the Shattered Obelisk. Report back to William Heron in the Everfall Settlement when your task is complete — 1540 XP.

Quest lvl 25 Foreman’s Ledger (Expedition) prerequisites Center of the Stars.

Collect the Foreman’s Ledger in Amrine Excavation. Report back to William Heron in the Everfall Settlement when your task is complete — 1540 XP.

Quest lvl 35 Starstone of Shattering (Expedition) prerequisites Foreman’s Ledger (Expedition).

Collect the Starstone Diadem from Greundgul the Regent inside the Shattered Obelisk. Report back to William Heron in the Everfall Settlement when your task is complete — 7500 XP.

Oseye Kamau Everfall Innkeep

Remind Innkeep Suen in Windsward of the debt he owes Innkeep Kamau in Everfall — 630 XP.

Open your map and use the azoth from the Innkeep to fast travel back to Everfall — 630 XP.

Trader Liu Trader

Stolen Shores

Dena Ruby Master Fisher

Quest lvl 15 Baited prerequisites Fishing Basics (Windsward).

Catch one Snail in Fresh Water and one Clam in Salt Water to salvage them for bait for Master Fisher Ruby and deliver them to Master Fisher Clemenson in First Light. — 870 XP.

Daughterwell

Adiana Theron Mistress of the Wild

Quest lvl 18 Adiana’s Fountain prerequisites The Living Seed (Monarch’s Bluffs).

Explore the mines and purge whatever might be blocking the flow to Adiana’s azoth fountain. — 2150 XP.

Quest lvl 18 Weakness of the Ego prerequisites Adiana’s Fountain.

You will need protection for Adiana’s final mission. Harvest or purchase the ingredients to craft a Corruption Tincture. Acquire water, then craft the tincture at any Arcane Repository. — 2690 XP.

Quest lvl 18 Plans of the Pestilent prerequisites Weakness of the Ego.

Adiana wonders what the Ebonrock Corrupted are planning. She asks you to travel to Ebonrock Cavern, put down the Corrupted enemies, and recover any written orders you might find. — 2150 XP.

Traveling

Hapless Howe Traveling Herbalist Can be meet on road from Watchtower to Settlement.

Collect any Truffles you can find in the forest and bring them to Hapless Howe in the settlement. Look for any Herbs or Berries you can gather as well — 280 XP.

Bosses in Everfall

Landmarks & Monster Areas in Everfall

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

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Elite Chests

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Lore Pages

Completed Lore Pages make stories

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Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

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Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

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Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

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Elite Bosses

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Bosses

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Area Level

Experience level recommended in a given area to fight monsters comfortably.

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Quest Hubs

Location of Quest Giver NPCs.

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Wyrdwood Trees

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Ironwood Trees

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Iron Veins

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Starmetal Veins

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Orichalcum Veins

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Silver Veins

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Gold Veins

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Platinum Veins

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Seeping Stones (Oil)

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Saltpeter

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Lodestone

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Hemp Plants

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Silkweed Plants

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Wirefiber Plants

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Cooking Ingredients

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Herbs

Everfall Lore

Trappings of Death

Gourds For Sale

Found in Olcott Family Farm

We’ve instructed the little ones in the ways of the Trading Post, and they seem to be taking to it swimmingly. They, with the protection of the older ones, take our goods to market while we sow the fields. All of Everfall now knows of the Olcott Family gourds and their quality. Our life here is so much more prosperous than we could have ever imagined when we took the risk to leave the Old World behind. Yes, there is danger abound here but if one simply sticks to the roads and a steady routine, even a family as big and peaceful as ours can survive and even flourish.

A Red Glow in the Woods

Found in Olcott Family Farm

I can hardly sleep tonight after father pointed it out. A red glow in the woods, ever so faint among the tops of the trees. I thought it mad at first, for who would climb the trees but a hunter setting up a blind? It dawned on me that this red entity could indeed be a hunter, and that we are the ones being hunted. I feel crimson eyes on me now. I won’t take the little ones to market tomorrow, I won’t even leave this house. Something or someone is coming, and we must be prepared.

Maecia’ Fears

Beware the Bear

Found in Everfall Settlement

Polly said it might help me if I wrote some of my fears down. It’d take away their power, she said, so here goes.

Bears. Massive teeth, massive claws, and a roar to wake the dead. I am terrified of bears and know that they roam Bearclaw Pass to the east of here, hence its nomenclature. I have heard fearsome Lynxes roam the area as well. Oh, bother, I don’t think this is helping.

Ghosts Abound

Found in Everfall Settlement

Another fear I have is ghosts. Polly looks at me strangely when I speak of this fear, but how could she not be afraid of spirits come back from the dead?! Their spectral hands reach for me in my nightmares to slash at my throat, grip cold and hollow. I know they’re out there, and I think writing about them is only making me more scared.

Corrupted Mining Operations

Ichorous Spread

Found in Ebenrock Cavern

The ichorous, slow spread of red down from Brightwood and Great Cleave has not been given proper attention by the Everfall settlement authorities. Maecia is too scared to look, Clark is too busy with bloody paperwork, Lee is off doing. whatever Lee does. Patrowski is the only one who listens.

Corrupted Observations

Found in Ebenrock Cavern

The way these Corrupted work is of a singular mind, all their pickaxe blows to the rocks timed perfectly with one another. They take almost no breaks, one cook serving the entire operation that I can see from this vantage point.

Reese’s Watch

Storms Aplenty

Found in Everfall Watch Tower

There have been even more of those violent storms as of late. I hear the crash of thunder and see the bolts of red lightning in the distance from my place at the watch tower. I am haunted that I cannot do a thing but wait to see if survivors wash up on my shore. Half of those who do wash up here are often too broken to be of any use, well on their way to becoming a Drowned or Withered. Am I truly so powerless as to not be able to do anything for them?

Supply Manifest

Found in Everfall Boar Infestation

-3 crates of berries

-10 bushels of corn

-5 gourds (medium)

-3 sacks of grains

This should be enough to get you through to the next shipment, Reese.

Pushing My Luck

Found in Beringer’s Boon

I have pushed my luck too far. I dare go no farther than this shipwreck.

I have tried in the past to make it to Huang’s Hammer or at least the Harpy of Henninger, but each time I am swarmed by Drowned and. um, «die.»

It seems like my soul comes back a little weaker than the last time. I cannot afford to lose faith, or even more will fall here.

I must remain cautious, remain vigilant, and await help.

Daybreak to Decrepit

Dawn in Daybreak

Found in Daybreak Borough

The herb fields are flourishing. We have carved a little slice of paradise out for ourselves here in Daybreak Borough. We have relative peace. Though, truth be told, the pirates to the south do accost us on occasion if we venture too close to their territory.

Recent news of the infestation and fall of the Kelleher Farmstead to the north is heartbreaking. But we are strong here. We have armed defenders willing to fall again and again to defend what we have built and now call home.

Daybreak Falls

Found in Daybreak Borough

The defenders have fallen. After so many deaths we have lost our once-proud town guards to chittering madness or desertion.

The Withered horde from the Kelleher Farmstead was too strong; first in a manageable trickle of shambling flesh, but now, flowing like a heavy stream of rot and decay. This place has become overrun and little remains of the herb fields. We have no choice but to join the walled settlement to the west. Our hopes of a free and prosperous borough outside of such confines have been utterly dashed.

Fall of Kelleher

Suspicions

Found in Kelleher Farmstead

Something is different about Jennifer. She has never been eager to peddle our pumpkins at the settlement before, calling the trek there twice as boring as it is dangerous. Now she practically jumps at the opportunity to sell our wares. Her father suspects nothing, but a mother knows. Something has happened with our little girl, now a grown woman in her rights, that drives her away from the farm. The next time we go to the trading post I will be keeping a close eye on her activities and conversations. She looks like how I first felt when I met Michael in the Old World.

He’s Different With Me

Found in Kelleher Farmstead

That gruff, tired-looking man who guards the Watchtower is different with me. He has seen so much death, so many adventurers wash upon his shores only to lose their minds and lives fighting off Drowned. Battleworn as he is, Reese always has a smile for me. I find myself longing to see that smile, longing to remove his helmet and see his face in its full, scarred glory. I dream of a day when I can walk the settlement together with him, arm-in-arm, so that everyone might see, even mother and father. For now, though, we exchange coded notes so that none can read what we wish to say to one another.

Canary in the Mines

Tekla and Audrey

Found in Canary Mine

Tomorrow Audrey and I will make an investigation of the Canary Mine to the north. We’ve packed steel weapons and tools for our expedition, as well as several helpings of cooked meat given to us by Lee. Nice man. Audrey insists we bring him something shiny back to thank him, for he would like that sort of thing. Audrey is always thinking of others.

Obituary for Audrey

Found in Canary Mine

Here lies a friend to many, a crafter of renown, and a partner whom I shall never replace. Felled by the Corrupted Dredgers, Audrey Kelleher put up a brave and noble fight before her untimely demise, not reappearing in the inn or the camp we set up. My hatred for the Corrupted burns brighter than ever, and I will get to the bottom of this mystery regarding their presence, for Audrey. I will find out why the Corrupted are so far South, and I will put a stop to them.

Treasure of Arcturus

Death Log

Found in Arcturus

Death 7: Cornered on the staircase leading to the second floor.

Death 8: Barely got in the door this time before I was swarmed from all angles by Ancients.

Death 9: Reached the top floor! The Arcturian Piercer and allies proved too strong; I died but meters away from the treasure.

The treasure is so close I can taste it! How cruel, how unfair of these lingering skeletons to guard something they can no longer use.

I am making attempt number ten tonight and I am sure I, Kensington, will be victorious.

Piercing Eyes

Found in Arcturus

The Piercer’s gaze is calculated and cold. Sockets where eyes should be cut through my body, striking fear into my heart. Standing here I can avoid their line of sight, shaking in my boots as I prepare to take on the well-armored Guardian.

I ready my axe with unsteady hands and pause for a prayer.

May Providence guard my soul.

Pirate’s Plunder

Captain’s Log 24

Found in Riverworn Grotto

We are thirty days at sea, tossed by gale winds and rumbling waves. The crew are tossed from their bunks when trying to sleep, and some have taken to tying themselves down for their resting shifts.

The closer we come to that strange land mass the more violent the ocean becomes, so we have tried our best to sail around it. The navigator is perplexed. There is no known island here on any maps.

Captain’s Log 31

Found in Riverworn Grotto

Pirates. Bloody pirates. We were boarded while I was abed last night and several of my men were slaughtered in the taking of the ship. Their bodies were tossed unceremoniously overboard and even more than that some living who defied the invaders were also thrown to the sea. I am cooperating for now, keeping my captain’s log in a secret place.

I can only hope some pages survive, as it seems the pirates are intent to make landfall on the island we were trying our best to avoid. I believe it to be a suicide mission but their captain, Master Henry as he’s called, is sure this island holds riches unimaginable. For the sake of my crew I hope these pirates get what they want, and then promptly let us go. Even life on a deserted island is better than being a prisoner at sea.

Polly’s Follies

Madwoman

Found in Stonetooth Terrace

Elizabeth Polly is a complete and total madwoman. She provides me with no weapon, no protection against the Undead tides she sends me through to get to the Fen. And then she damn near bites my head off when I return haggard and empty-handed, as if her tavern supplies are worth dying for! These pirates are a menace, but so is she. I quit.

Tavern Supplies

Found in Stonetooth Terrace

Fifteen tankards, exactly as requested. I gave the porter a wooden mace and a new coat to defend himself on his way back to you. The poor lad barely survived the trip here, and his clothes were in tatters from how the Undead harassed him so. You really ought to put more stock into protecting your porters like Taptonn, Elizabeth, lest you want your supplies stolen again. Now that the pirates have had a taste of my fine craftsmanship in drink-ware. I fear they’ve acquired an appetite for it, and know to attack the porter on sight.

Heron’s Field Notes

Guardians’ Attacks

Formidable in battle, the Guardians of the Ancient ruins of Aeternum are not to be trifled with. I have lost many a life to them in my research. Still, I have begun to notice some patterns in their fighting, allowing me to escape when the time is right. The Ancient Guardians wielding clubs rear back before they try to smash your skull in, a rather painful way to die, and I am able to predict their movements with some veracity in watching how they charge at me. My head is still ringing from my last death, the ghost of the crack in my skull throbbing idly as a reminder of my still having a long way to go in combat skills.

Half-Formed

Some of the bodies of the Ancient Guardians are only half-preserved, cursing them to an eternity of crawling on their bellies to reach their next destination. I made the mistake of underestimating these crawling torsos and was met with a swift death from the way they have adapted to jump up at and claw down their enemies. I refuse to give up on my research simply because of the forceful resistance I am being met with, but those crawlers haunt my nightmares in ways their standing brethren do not. I feel a chill down my spine writing about them even now.

Guardians’ Weapons

Found in Hercules

The weapons the Ancient Guardians carry are of a rudimentary level of craftsmanship. Occasionally they can be found with steel armaments but most often it is a low-grade iron with which they fashion their weapons. They seem to lack the capacity for ranged weapons beyond a few commanders carrying javelins for throwing, and are a people who live and die by the sword and mace. Their bony hands can also deal a great amount of damage when raked across skin, so even unarmed Guardians should be considered dangerous.

Guardians’ Resolve

The Guardians attack all humans who dare trespass on the ruins of the Ancients. While animals are free to come and go, anything that stands on two legs is met with immediate and brutal hostility. Without eyes how do they see what they are attacking? Some of their attacks are sloppy and seemingly blind, so perhaps they rely on the other senses in combat. How they stand and fight without muscles in the first place is still a mystery.

Reaching Towards the Heavens

Found in Lacerta

These lookout towers reach up towards the heavens, perplexing the common observer as to how they were erected in the first place. Was scaffolding used? If so there are no remnants of it, and no external support beams to keep the towers up. To me they seem to have grown directly from the ground like proud stone evergreens, stacked high enough to touch the clouds.

The Orbs

Found in Carina

Even more fascinating than the lookout towers themselves are the massive orbs near the top of them. They look so large it vexes the mind to imagine how the Ancients got them up there. Is their directional positioning significant in any way? The orbs appear to bulge out of only one of the sides of the tower, and look similar to the orbs found around Windsward.

Syndicate Expulsion

I parted with the Syndicate today.

More aptly, they parted with me, those arrogant fools, but I was close to leaving them anyway. Their jealousy was bearing down on my back over this Ancient research and I believe they were either plotting to steal it from me or take me out of the picture. Alchemist Olivera seemed regretful to expel me but I surmise this was nothing more than an act. He has always been envious of how I take fate into my own hands and pursue the mysteries of azoth on my own without sharing my research. Why should I share? The Syndicate has never done anything for me beyond send me to my death chasing tokens of their favor.

Proving Them Wrong

I can feel the glares from Adjudicator Amano and Commander Chauhan whenever I pass them in the settlement. They are not subtle people. I know they disprove of my research into the Ancients, thinking them heretics or weaklings, but I will prove them wrong. I will prove them all wrong.

Center of the Stars

Found in Shattered Obelisk

We all know that the earth is the center of the planets and universe, and it is only fitting that the jewel of our planetary system is the one with such a fantastical island like Aeternum on it. If our planet is the center of the heavens then Aeternum must be the center of the planet, located so closely to the equator and imbued with power as it is. Azoth, the substance found here and nowhere else, is further proof that is the primordial Eden of which the scriptures spoke, the place from which all life sprang. I am honored and humbled to be standing at the center of everything, and must know what the Ancients thought of this phenomenon.

Bodily Limitations

Found in Shattered Obelisk

I can feel the toll of the last few deaths especially heavily. My stomach still aches where it was stabbed by the rusty sword of an Ancient Guardian and no amount of healing drops seem to soothe the pain. I am becoming weaker with each resurrection, waning like the moon until there is nothing left. I must put a pause on my research for now, and find someone who can venture out in my name and the name of the astronomical sciences. I shall wait in the settlement for someone of a like mind who can continue my fieldwork.

Fishery Foibles

Nothing’s Biting Today

Found in Meadow Lake Fishery

All that racket Morrison was making last night must have scared off the fish. That damn fool, running around and singing at the top of his lungs like this were some Old World stage. Now I sit with my line in the water completely still, not a bite in sight. Lord knows why I put up with him.

Withered Spotted

Found in Meadow Lake Fishery

The bloated corpse of an adventurer washed up in the nets today, and the poor lass was neither dead nor alive. She was Withered, missing an arm and her wits. Morrison had to use his fishing spear to pierce her skull and put her out of her misery. It is odd, for Withered usually do not come this way. My instincts tell me this will not be the last Withered we will see, and that as more lost souls wash up on this island, more will be made into fetid and mindless husks.

Life on the Fallowhill

Prosperity

Found in Fallowhill Farm

Today is a dark day at Fallowhill Farm. Farmer Paulson succumbed to Withering, leaving the once-proud man naught but a chittering, gibbering mess. We mourn him, but we must also now be wary of him and others who, in their repeated deaths to the Corrupted and elements, may follow him. Could this signal the end of our prosperity? I pray to Providence that no more of us turn, and that this farm stays productive for the Everfall and Monarch’s Bluffs settlements that rely upon our crops.

Syndicate’s Strength

Creeping Red Tide

Found in Bradbury Fields

I have spotted them from the distance, a creeping red tide of Corruption miasma. They encroach upon the nearby Bradbury Fields after the Bradbury family abandoned their homestead, filling the vacuum of power left by their departure. This does not bode well for the Everfall settlement to have Corruption so far South, so close to our homes and workstations. I will keep my agents close to the farm and observe how the Corrupted move, making sure they at least do not cross the Fields into civilization.

Covenant’s Quest

Ancients and Their Guardians

Found in Arcturus

Regarding the Ancient Guardians of Aeternum, it is clear that these beings worship Ancient society but are not Ancients themselves. The statues around ruins like Arcturus and others of its magnitude indicate the Ancients had four arms and a split face, of which these skeletons that guard the ruins have neither. We can only be left to conclude that the skeletons that shamble about Ancient ruins are those of heretics and traitors to their own humanity in revering beings like the Ancients.

Everfall’s Wreckage

Huang’s Hammer Roster

Found in Huang’s Hammer

Chief Technical Officer Jia

Second Mate Zan

Hammer’s Manifest

Found in Huang’s Hammer

— Twenty crates of nonperishables

— Two hundred units of shot

— Twenty five longswords

— Gold bars for possible bartering

Huang’s Log

Found in Huang’s Hammer

Yimu has steered us in the wrong direction once again. Land has been spotted in the distance, but it is not marked on any map we have. That, or we are more hopelessly lost than ever. A storm approaches to the west, and supplies are running low.

Beringer’s Boons

Found in Beringer’s Boon

No one, not a soul on this ship but myself and the guard who watches the cargo hold, knows what I have stored away. These objects of power will assist our journey to this mysterious, supposedly-uninhabited island of riches and magic. A storm brews in the distance, but it will surely pass and allow us safe passage to the mythical Aeternum.

Everfall Legacies

Traitorous Allure

Found on the Road into Everfall

I am writing to report to you of our dismal failure in the territory known as Everfall. As promised, there are ruins here that retain some of the Ancients’ power. How we might harness it, however, I haven’t a clue, and I don’t think we’ll be acquiring that knowledge anytime soon. Unfortunately, the bountiful nature of this land seems to have seduced Legatus Maecia to the extent that she has abandoned our cause and turned utterly provincial.

For years, she justified our ongoing partnership with the residents of the settlement here, but it’s become clear to me that she is simply making excuses for us to remain here… indefinitely. Believe it or not, the people here have even elected her to be constable of the settlement, an appointment I regret to say she eagerly accepted.

I have stuck around a few months, uncertain of whether it is my duty to see her punished for dereliction of duty. Even if I were so inclined, however, the locals here would thwart any attempt I made to do so.Rather, I am sending this report to inform you of the situation, and I will instead journey west in the hope of joining up with Legatus Fulvius before he goes to Reekwater.

I trust that either you or the gods themselves will see to it that Maecia is cursed for her betrayal.

Constable Maecia’s Journal

Found at the Constable’s Desk in Everfall

The moment I set foot in Everfall, I knew I had found paradise. How could I ever return to the infernal Brimstone desert knowing this was here? I decided then and there that I’d be abandoning the Legion. I just had to wait for Legionnaire Carolis to give up on me, which finally came to pass, thank the gods.

My affection for the autumn colors hasn’t waned to this day, but I do feel like I’ve become stuck somehow. Like the season itself, I’m in transition, waiting for a winter that will never come. Furthermore, I’ve started noticing a change in the people here, a hollowness about the eyes.

Yesterday, I went out and they all looked like puppets from some traveling mummers show! Then the weight of the sky started bear down on me, like a crushing misery. I just ran back into the town hall, and frankly, I’m now scared to leave.

I know Legionnaire Carolis would say I was cursed for betraying the Legion. I don’t know if it’s that, or some further stroke of ill luck, but I won’t be leaving town hall anytime soon, if I can help it. I just hope the town doesn’t turn against me.

Ruby’s Fishing Tips and Tricks

Old World Fishing

Some might ask: what is the difference between fishing in the Old World and Aeternum?

Well, first of all the fish are more abundant here in Aeternum for the island’s regenerative properties. Two to more than twenty fishers can be in the same spot and still find gainful fishing.

Secondly, the fish here have an incredible amount of biodiversity. Fish found in salt waters around the world can be found here, and the same applies to fresh water fish.

Finally, fishing in Aeternum is different because it’s just more exciting! Setting up a cast and hearing the bushes behind you rustle with the movement of an animal. Ah, the adrenaline rush is unmatched on this dangerous island.

This would make a good introduction for my fishing book.

Mandje Mandje

Drawing in Rarer Fish

There is one fish so rare in Everfall that even I have not seen fin nor gill of it. The legendary Mandje Mandje is said to look like a little man with webbed feet and hands, but that cannot be so. One day I will catch it and prove the ridiculous rumors wrong, but that day is not today.

Do you think it’s real, Machera? You would know best.

Night Fishing

Fishing Under Starlight

Is there any better feeling than fishing under starlight?

Besides being a relaxing way to spend your evenings on Aeternum, night fishing offers opportunities for fish that wouldn’t normally be seen during the daytime. Some fish hide away until the moon is out, and they have the cover of darkness. It’s not impossible for these fish to be seen when the sun is up but some fish prefer the cloak of night.

Engineering the Perfect Fishing Pole

Sparing the Rod

Some fishers want to blame the pole when they go home empty-handed, but that’s about the poorest excuse I ever heard. I know better than that.

The pole is important, yes, and a superior one can be engineered in any settlement with the proper station upgrades, but it’s not everything. True fishing comes from the heart. I was born with a fishing rod in my hands and while I’ve preferred some over others the size and rarity of fish that I catch come more from a successfully-aimed cast than an expensively-crafted pole. The crafted poles will last you longer and get you higher quality fish though, I’ll give you that.

The Danger of Bounty

What The Corn Says

A Bushel of Whispers

Have you ever held a conch shell to your ear so you can hear the ocean?

Have you ever held a bushel of Everfall-grown corn to your ear? The principle is much the same, but all the more disturbing are the results.

Whispers, barely perceptible at first, seem to emanate from the kernels. A scratchy voice tells tales in tongues with the occasional recognizable word slipping through. I heard your name, Maecia, and knew I had to write to you at once. Please come see me soon.

Sick of Potatoes

Potatoes used to be my favorite before coming to Aeternum. Living in Everfall means, for whatever reason, that the food begins to lose its succor.

Now when I eat a potato grown from an Everfall field I recoil, disturbed by the bland yet acrid flavor on my tongue. I long for a baked potato with butter and cheese the way it was made in my homeland, but I shall never taste such satisfaction again.

The Everfall Banquet

Partake in the Everfall Banquet, dear friend, but be cautious when doing so. Not every settlement is so lucky as to have piles of food lying about for any hungry adventurer to snatch from a table.

Partake in the Everfall Banquet, but be warned, the more you eat the less you taste. The denizens of Everfall Hamlet must choose between hunger pangs or a crop of bountiful food that soon turns to naught but ash in your mouth.

Things were not always this way, but in Aeternum nothing is guaranteed. On the Night of the Blue Flames the azoth released made for immense crop growth, with its eventual tastelessness like a punishment for meddling with the Shattered Obelisk. The Obelisk can never be repaired, not by human hands, so Everfall must live with this cursed bounty.

-The Everfall Leadership

Night of the Blue Flames

William Heron’s Account

Heron’s Research Into the Shattered Obelisk

That Obelisk wasn’t always shattered, or so the people who arrived in Aeternum before me report. The Ancient Guardians once slumbered, naught but piles of bones on the old stone floors of their monuments. It was the explosion of the Obelisk that awoke these old warriors, igniting blue flames around the island that cannot be extinguished by water or any natural means.

Was there some sort of timer device? Did someone interfere where they should not have? Further research is required.

A Citizen’s Account

Woken in the Night

I am not the sort to write down what I see, for one day on Aeternum is as strange as the next, but last night compelled me to put quill to parchment.

Outside of my window was a blue glow, unmistakably the blue of azoth. It shone in and pressed itself upon me, stirring me from sleep entirely. When I approached the window the massive obelisk in the center of the towers was destroyed, chunks of rock floating in the air as if suspended by wires in a stage show.

I know not what this means for the future of the settlement or the island, but I am sure this marks a new era with horrors yet untold. I cannot return to sleep. Every time I close my eyes I see azoth blue.

Clark’s Account

Skeletons Walk Again

It brings me an odd peace to walk the Ancient ruins of Aeternum.

At least it did before the Night of the Blue Flames.

That’s what the citizens have been calling last night, the awakening of the skeletons that now guard the Ancient ruins. Blue flames went up all over the island I hear from the Magistrate of Weaver’s Fen who sent a runner this morning to report on the phenomenon.

My suspicion is that whatever happened to the Obelisk triggered a mass revival event for the bones we all ignored in our exploring. No longer will the coffers of the Ancients stand unguarded, free for looting. We must warn everyone.

There’s no telling what else the azoth explosion did to the land around us. We must remain vigilant now more than ever.

Reekwater Map for New World MMO

New World Reekwater Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Reekwater Territory Map for New World MMO

New World Map Reekwater Territory

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Reekwater Territory

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Reekwater is suggested territory for players at level range 58-60+.

Reekwater Settlement, Reekwater Fort.

Regions in Reekwater: Shallow Waters, Edgeflow, Sharptooth Pass, Stronghold Ravine, Tricorne Shoal, Shallowed Time, Lush Wilds, Broken Dreams, The Climb, Eternal Pool, Siren’s Stand.

Spirit Shrines: Siren’s Run Shrine, Time’s Advantage Shrine.

Group Areas in Reekwater

Expeditions in Reekwater

NPCs & Quests in Reekwater

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Reekwater Territory: Aulus Fulvius, Kinnao Onizuka, Nelda Horelica, Madilon Langlais, Okolo Afolabi, Duarte Santos, Roland Abbingdon, Katring Sanders, Gaspar Machera.

Reekwater Settlement

Aulus Fulvius Legatus legionis, Reekwater

Quest lvl 58 Secrets of the Swamp prerequisites level 56.

Collect Ancient Stone Tablets and Rubbings from any Ancient Plaques within Sunken Aspect, and return them to Legatus Fulvius in the Reekwater Settlement — 2570 XP.

Quest lvl 59 Hope Springs Eternal prerequisites Secrets of the Swamp.

Investigate the Ancient ruins of Skyview Repose, and return to Legatus Fulvius in the Reekwater Settlement — 3330 XP.

Quest lvl 59 Paths Unseen prerequisites Hope Springs Eternal.

Collect any remnants of the Ancients you can find in Rackham’s Hollow. Then report to Legatus Fulvius in the Reekwater Settlement — 2660 XP.

Quest lvl 60 Anatomy of the Heart prerequisites Paths Unseen.

Search for any remaining Ancient artifacts within the ruins of Sha Makogai. Then report to Legatus Fulvius in the Reekwater Settlement — 3750 XP.

Quest lvl 60 Seek and Hide prerequisites Anatomy of the Heart.

Uncover the whereabouts of Antiquarian Abbingdon, last sent to Syleio Seko — 3000 XP.

Quest lvl 65 The Original Guardian (Expedition) prerequisites Secrets Best Left Unshared.

Collect the Guardian’s Eye from Chardis in the Lazarus Well Expedition. Then report to Legatus Fulvius in the Reekwater Settlement — 20 000 XP.

Kinnao Onizuka Headman of Reekwater

Quest lvl 58 An Expanding Threat prerequisites level 56.

Investigate the Lost Pirates at Maria’s Rest. Then report to Headmen Onizuka in the Reekwater Settlement — 3220 XP.

Quest lvl 60 Words of Power prerequisites Shivering Timbers.

Search Syleio Seko for clues about the Siren Queen’s plans. Then report to Headman Onizuka in the Reekwater Settlement — 3000 XP.

Quest lvl 60 A Plan’s Deconstruction prerequisites Words of Power.

Destroy the twisted Ancient relics in Mistywater Thorp. Then report to Headman Onizuka in the Reekwater Settlement — 3750 XP.

Quest lvl 65 The Queen is Dead (Elite) prerequisites A Plan’s Deconstruction.

Hunt down the Siren Queen’s lieutenants, destroy the Ancient Machine, and defeat the Siren Queen. Then report to Headman Onizuka in the Reekwater Settlement — 4380 XP.

Nelda Horelica Tavernmistress of the Fox’s Den

Quest lvl 65 Long Live the Queen (Elite) prerequisites The Queen is Dead (Elite).

Hunt down the Siren Queen’s lieutenants, acquire a key, and defeat the Siren Queen. (This Quest can be shared and repeated) — 4380 XP.

Madilon Langlais Herbalist of Reekwater

Quest lvl 58 On Floral Fauna prerequisites level 56.

Retrieve the Dryad journals dropped by Herbalist Langlais in the Glimmerfen. Then return it to her in the Reekwater Settlement — 2570 XP.

Quest lvl 59 Excising the Blighted Root prerequisites New Growth.

Hunt down The Blight Bringer and any Blight Nodules in Lambent Muskeg, then travel to Fisher’s Glory to ensure the Blight has not spread. Then report to Herbalist Langlais in the Reekwater Settlement — 3330 XP.

Quest lvl 60 Burden of Atonement prerequisites Excising the Blighted Root.

Take the Dryad Offering to the Mysterious Altar in Fisher’s Glory as an apology. Then report to Herbalist Langlais in the Reekwater Settlement — 3750 XP.

Quest lvl 60 Upstream Investigation prerequisites Burden of Atonement.

Search Sha Makogai and the fallen lighthouse, Hingatirn, for any clues on the Dryads’ presence in Reekwater. Then report to Herbalist Langlais in the Reekwater Settlement — 3750 XP.

Quest lvl 65 The Eternal Pool (Elite) prerequisites Upstream Investigation.

Investigate the Eternal Pool and face whatever challenges lie within. Then report to Herbalist Langlais in the Reekwater Settlement — 4380 XP.

Okolo Afolabi Reekwater Marsh Walker

Quest lvl 58 Pruning and Irrigation prerequisites On Floral Fauna.

Provide Marsh Walker Afolabi with her requested fresh Dryad Cuttings from the Glimmerfen, and Azoth Water from Azoth Springs — 2570 XP.

Quest lvl 59 New Growth prerequisites Pruning and Irrigation.

Search the Virid Grotto for azoth crystals, and bring pieces of them back for Marsh Walker Afolabi in the Reekwater Settlement — 3330 XP.

Quest lvl 65 The Dryad Promenade (Elite) prerequisites The Eternal Pool (Elite).

Follow the Dryad Promenade path into the depths of the Eternal Pool, and lay the Protector of the Source to rest. (This Quest can be shared and repeated) — 4380 XP.

Duarte Santos Syndicate Alchemist

Quest lvl 55 Syndicate Advancement: Alchemist prerequisites Trial of the Cabalist, Syndicate Reputation 49 000.

Earn Faction Reputation and vie for the rank of Alchemist.Travel to Reekwater and complete the Trial of the Alchemist — 2970 XP.

Quest lvl 60 Trial of the Alchemist prerequisites Trial of the Cabalist, Syndicate Reputation 49 000.

Defeat Alchemist Krockes and absorb his soul into the Psychokinetic Absorber and then take it to the Dryads in Reekwater to destroy it to earn the rank of Alchemist. Talk to Alchemist Santos in Reekwater when the task is done — 3750 XP.

Contzel Siegel Marauder Commander

Latai Ngati Covenant Adjudicator

Trong Nguyen Innkeeper of the Dryboot Rest

Syleio Seko

Roland Abbingdon Antiquarian

Quest lvl 60 Secrets Best Left Unshared prerequisites Seek and Hide.

Distract the Starvault Guardians while Antiquarian Abbingdon frees the Ancient artifact — 3750 XP.

Shipflight Comb

Katring Sanders Former Pirate Gunner

Quest lvl 58 Defiance and Doubt prerequisites An Expanding Threat.

Track down the Pirate deserter, possibly hiding out in Shipflight Comb in Reekwater — 1930 XP.

Quest lvl 58 A Hunger for Freedom prerequisites Defiance and Doubt.

Find, craft, or purchase Meager Meals and Fresh Water for Katring Sanders in Reekwater — 1930 XP.

Quest lvl 59 Queen’s Gambit prerequisites A Hunger for Freedom.

Destroy the mysterious Cursed Banners throughout Reekwater, then return to Katring Sanders — 3330 XP.

Quest lvl 60 Shivering Timbers prerequisites Queen’s Gambit.

Put a stop to the salvage operations at Scavenger’s Shore and Bleachwood Coast, and report back to Headman Onizuka in the Reekwater Settlement — 3750 XP.

Siren’s Stand

Gaspar Machera Grand Master Fisher

Reach Fishing Level 100 and talk to Grand Master Machera in Reekwater. — 3750 XP.

Bosses in Reekwater

Landmarks & Monster Areas in Reekwater

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

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Elite Chests

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Lore Pages

Completed Lore Pages make stories

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Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

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Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

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Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

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Elite Bosses

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Bosses

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Area Level

Experience level recommended in a given area to fight monsters comfortably.

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Quest Hubs

Location of Quest Giver NPCs.

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Wyrdwood Trees

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Ironwood Trees

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Iron Veins

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Starmetal Veins

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Orichalcum Veins

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Silver Veins

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Gold Veins

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Platinum Veins

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Seeping Stones (Oil)

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Saltpeter

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Lodestone

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Hemp Plants

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Silkweed Plants

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Wirefiber Plants

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Cooking Ingredients

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Herbs

Reekwater Lore

Machera’s Meditations

The Glowing Guardfish

The Glowing Guardfish understands the importance of being one with the fish but goes perhaps too far. These men and women of the seal-folk shed their pelts to come walk upon the shore as humans, it is said. They are people so in-tune with the ocean that they can quickly transform if given their pelt into something more seal than human. I refuse to catch them, as I admire them immensely. Perhaps one day I shall meet one properly, and we might talk the ways of the seas.

Beasts of Power in Aeternum

Monsters of the Deep

The Merrow in Cutlass Keys

The Angler Fish in First Light

The Bishop Fish in Windsward

The Morag in Monarch’s Bluffs

The Selkie in Reekwater

The Mandje Mandje in Everfall

The Egede Serpe in Ebonscale Reach

The Namazu in Brightwood

The Ogopogo in Weaver’s Fen

The Tessie in Restless Shore

The Hafgufa in Mourningdale

The Abaia in Edengrove

The Merlion in Great Cleave

The Mishipeshu in Shattered Mountain

Journal of Dominic Johansson

Impassable Barrier

A research journal page found near the Hilltop Ruins in Reekwater

Exploring these strange ruins, I’ve come upon a locked door, leading higher in the tower. Most ruins across Aeternum are wholly accessible with a bit of work, but I’ve no idea how to penetrate this barrier. A mechanism of some kind stands near the door, and I imagine it should allow entry. if only I knew how it worked! Perhaps a key of some form.

One of these Guardians, whom I have taken to calling The Surgeon (on account of how this place feels and how expertly he cuts down anything in his path), has been seen with some kind of glowing orb. I wonder.

Tools of Questionable Use

A research journal page found near the Hilltop Ruins in Reekwater

I’ve found all manner of strange tools in my time on Aeternum, but nothing quite like these. Others in my company have made their suggestions about the nature of these tools, some insightful, others absurd. Our tinker believes some to be measuring tools of the highest quality, as a master jeweler might use. The physic sees tools with which to measure and adjust the humours of the body. Even the camp cook has weighed in, seeing tools akin to those he uses to dress a fresh kill and prepare our meals. Perhaps all are correct, and equally likely, perhaps none at all.

Anonymous Writings

Digging the Hollow

An unsigned note found in Rackham’s Hollow

Set up in the cave. Wood from town nearby. Full of spirits. Not going back there.

Men are digging stone from walls. Stones are better than wood.

Found a wall today while digging. Looks like ruins on the coast. Digging more to see what is here.

Ruins Report

A discarded report, found in Sha Makogai

Made some progress getting those settlers pushed out, now we can look around a bit more without worrying that some of them will see what we’re doing. Siren has us looking at all of these old places to find what’s useful. Wants reports and everything. Here goes:

Exploring ruins to the east of our new village, has a lot of those walking tree. things. Terrible to face alone, but they fall easily enough with enough of the crew beating on them.

Buildings are mostly tumbled, but the way they’re laid out makes me think of a lord’s estate back home. Big building on one end, smaller ones facing it. Someone or something important must’ve been in the big one, so we’re looking there first.

On The Ancients

Relics of Ancients Past

A note, left behind by Antiquarian Abbingdon in Syleio Seko

Dispatched by Magistrate Ragsdale to these ruins, he believes it was called «Syleio Seko». No way to know if it is true, but I’ve updated my maps with the name.

Given what the Magistrate has told me of the Siren Queen’s activities in these areas, it makes sense to investigate them further. I’ve seen many points where her crew has hauled Ancient relics away, even chipping down walls and columns to get at their goals. Since all of the smaller or easily accessible relics have already been hauled away, I’m going to continue searching some of the harder to reach locations.

Attention to Detail

A note, left behind by Antiquarian Abbingdon in Syleio Seko

I’ve found a few remaining items that may be what the Magistrate had in mind when he sent me here. Firstly, a tablet had fallen into a gap in the rocks, likely overlooked by the Siren’s crew as they picked over the place. Lucky for us. I can’t read it myself, but Magistrate Ragsdale has made strides in that endeavor.

Secondly, I’ve located an artifact that I believe I can free, but the Guardians of this place seem patently against that. Even just shifting the rocks near it draws their attention, but I’ve gotten close enough to get an idea of its size. Unwieldy, but nothing I haven’t dealt with before.

And finally. a working Ancient device! I’ve no idea what it does, but it is tucked away on the lower level. When I touched it, flames erupted from the device and I was barely able to escape before a crowd of those Guardians approached. It seemed to draw them away from the upper level. perhaps I can use this.

Sanders’ Flight

Missing Spark

A pirate’s journal page left in Maria’s Rest

Talked with Jeremiah on watch last night. He was talking about some strange things, members of the crew being taken up to the top of the Spire, then coming back. different. Said it looked like the light had died in them, somehow. They’d still work, but didn’t talk to anyone, didn’t drink or gamble or anything. Ridiculous, right?

I told him he was imagining things, and needed to get some sleep. Maybe he was coming down with something?

Tried to find him earlier today to check on him, and. maybe he was right. It looked like him, but there was nothing behind his eyes. No joy, no worry. nothing. He didn’t even seem to recognize me until I shook him, then he damn near bit my hand off. What the hell is going on?

Gaining Perspective

A pirate’s journal page, left in Maria’s Rest

Joined an escort up to Maria’s Rest, get some distance between me and whatever’s happening on the Spire. Now that I know what to look for, it seems like a lot of the crew is just like Jeremiah now. I saw them respond when the Siren herself gave them orders, but the rest of the time. It isn’t right. It isn’t natural.

We came here for freedom, to get away from royals deciding how we get to live. and the longer we’ve stayed, the more she’s turned into what she claimed to hate. She’s even taken to calling herself the Siren Queen, and treats us like her subjects. And now, all plans to build a new life here have fallen away!

The crew is either bringing in more flotsam to build that ridiculous statue, planting those strange banners around the area, or dragging back artifacts from those ruins. I think she’s figured out how to use them.

Decisions Made

A pirate’s journal page, left in Maria’s Rest

I’m done. Those bastards’ll not turn me into one of those mindless things, only following the Siren’s orders. We’re due to head back to the Spire within the next few days, probably so she can turn the rest of us. and I’ll be gone by then. I’ve stashed away supplies, and I’ll make my exit come nightfall. I’ll hide in the old town to the northwest, make sure they can’t find me. Once they’ve gone, maybe I’ll head north, try and make a new life.

But I won’t let them take me back to her.

Shipflight’s Fall

Disappearances

The start of a letter, found in Shipflight Comb

Something strange is happening here. Over the past few weeks, almost half of the town has just. disappeared. We keep track of each other, and if someone has an accident, we keep watch for when they return. but no one has returned yet. We’re having a meeting tonight to decide what to do. Maybe someone knows something? Maybe we all leave? Who knows.

Reeve’s Watch

A journal entry from the former reeve of Shipflight Comb

Jakob and I fished from the pier today. Haven’t gotten to do that in a while. I brought in two good sized fish, while Jakob only caught a hat. Didn’t recognize who it belonged to, so he said he was going to keep it until someone claimed it.

Two more went missing last night, same as the others. No one saw or heard a thing, nothing was missing. Didn’t think we needed a reeve in the town when they offered me the job, but now? Now I wish we had a dozen more.

Occurrences of Note

A ship’s log, found in debris at Scavenger’s Shore

Took on goods and sundries in Genoa. 2 crew added, 4 departed.

Arrived in Palma, 3 days travel. Completed trades in Palma. 3 crew added, 1 departed.

Arrived in Ceuta, 5 days travel. Delayed by storms and rough seas.

Completed trades in Ceuta. Accepted long-term contract as supply vessel, destination to be revealed en route. Paid up front.

19 crew added, 11 crew departed. Ship fully staffed. Goods and sundries loaded, departing tomorrow.

11 days travel. Met with other captains, destination revealed as «Aeternum». Never heard of it.

Night Running

A captain’s journal entry, found in debris at Bleachwood Coast

Pursuers are still with us, two points off dead astern. They’ve not come close enough to make out their colors, but with no other ships around, I have to assume they are chasing us for some reason.

Nightfall will come soon, and the winds will shift. We’ll douse the lights to run dark, and turn with the wind. It’s a risk, but we aren’t built for a fight. Running is our only option.

A Thriving City

A research journal page found in Syleio Seko

Another lighthouse to investigate. This area feels. different. The ruins of this area are in far better shape than most, not counting the fallen tower, and the large dock structure on the shore leads me to believe that this may have been a major port for the Ancients. If that is true, and given the prevalence of ruins throughout this swamp-ridden area, the lighthouse and surrounding ruins may have been part of a much larger city. And while I may never find the name of the city, if it existed, my grasp of the Ancient language has improved to the point where I’m confident that the name of this tower was «Syleio Seko».

Still at a loss on what that may mean, however.

Misery and Temptation

A research journal page found in Syleio Seko

We uncovered a device today, and writings nearby, that is both terrible and exciting. If my translation is correct, the Ancients had control over powers far beyond what we could ever imagine: the soul itself. This device supposedly has the ability to shape and manipulate the soul, even stealing it from the living! What would happen to a person if their soul were ripped away, leaving only the savage husk behind? We have seen those mindless, shambling creatures across the island. perhaps this explains their plight.

I do not believe that this device was intended to be a weapon, however deadly it might be. There are gaps in the tablets we’ve found, but I think this device could have been used as a restorative of some kind, wrapping the soul in azoth, to heal or to grant great power.

If it were stronger, I would destroy this device before it could ever be used again. but more must be learned about it before that decision is made.

Memories of Mistywater Thorp

An Architect’s Vision

From the journal of the former headman of Mistywater Thorp

Some of our fisherfolk found an architect stumbling along the surf, and brought him back to the village. Seems he’s just arrived to the island. Poor him.

But just speaking with him for a short time, I believe he’ll be a valuable asset. He hadn’t been in the village for more than an hour before he was making measurements and asking questions of everyone he came across. He was already making plans on how to haul those massive stone blocks to the water, kept talking about about creating a «New Venezia» here in Aeternum, a city rising above the swamps.

Wish we had more people like him, willing to get to work right away.

Aid for the Needy

From the journal of the former headman of Mistywater Thorp

Sails were spotted up the coast today, and they came ashore to make contact. Seems they were part of a small fleet, and were driven off course into the storm wall. Only a couple of their vessels survived, badly damaged.

We’ve offered to help however we can in repairing their ships, and restoring their supplies. They don’t even know where they are. it isn’t often that I get the chance to see that surprised look on someone’s face when I tell their captain about this place.

Once we evaluate the damage, we can bring the crew to the village here and let them get their land legs back. Not much true sailing to be had around the island, after all. They aren’t going anywhere.

Lies and Deceit

From the journal of the former headman of Mistywater Thorp

Taking the time to make a record of this, in case something happens and no one is around to speak for us. This «Siren» and her crew claimed they would settle down and adapt to life here, after failing to breach the storm wall again. but they knew! They knew all along! One of her crew let it slip while dicing with a few of our villagers, and told them that this island was their destination all along.

But I saw the shock on her face when I told her that no one leaves Aeternum, that no one has made it through the storm wall. After that, her crew became more violent, more aggressive. Fights have broken out and they’re beginning to show their true colors. no better than mere pirates.

I fear, however, that if this Siren lied at our first meeting about the state of her crew and the ships with her. perhaps there is more she has lied about. I have told the villagers to pack what they can and prepare to flee west at the first signs of trouble. Some have volunteered to stay and fight, to buy time for others to make their escape. I shall stand alongside them.

On The Dryads

Underestimated Intelligence

A journal, lost by Survivalist Langlais

Many across Aeternum believe those we call «Dryads» to be no more intelligent than an animal in the wild, living by pure instinct. How, then, do they create the weapons with which to defend themselves? They respond with examples of the shrike bird impaling its prey on sharp sticks. But while the shrike may indeed stab its prey on a point, it does not create the tool it uses, only what is found!

Years of observation of these Dryads has led me to the conclusion that they are far more intelligent than others believe. I’ve not seen a Dryad create their weapon, but I see that they carry weapons of a variety of sizes and designs. I’ve never heard a Dryad communicate, but their behavior suggests that they must, in some form unknown to us.

The Promenade

A journal, lost by Survivalist Langlais

The Dryads appear to be nomadic in a way, traveling from distant places to reach these swamps. Most would not be able to tell them apart, but in watching them, I’ve noted the differences in their composition, and have traced their origins all across the island. This travel seems cyclical in nature, with a new group arriving every few months. Pliny the Elder wrote of elephants, reporting that they would ritually bathe each other to celebrate the new moon. Mayhap this rite is like that of the elephants, guided by a measure unknown to us?

But what drives this slow Promenade toward Reekwater? Is it some form of pilgrimage? Or is there something else to it? I’ve attempted to find evidence that Dryads leave this place to travel elsewhere, and have yet to find any evidence of that. And as Reekwater is not overrun with Dryads in every nook, the only theory remaining is further proof of their level of intelligence: a knowledge of death, and a desire to do so in a designated place.

But death holds almost no power here on Aeternum. What, then, is the purpose?

Vindicta Aeternum

A journal, lost by Survivalist Langlais

Notably, I have yet to see a Dryad create a structure of any kind. Birds build nests, humans build homes, ants will dig tunnels for shelter. but Dryads do not. Given that they have no organs we can identify, being made of stone and branch and vine, perhaps they have no need. But this does not mean they are unaware of the concept of construction.

One construction draws the attention of Dryads more than any other, and these places are where the highest populations can be found: ruins of the Ancients. Their vines twist through the stones, slowly breaking apart that which has weathered time and storm and events unimaginable. Some travelers have even mentioned seeing Dryads use their weapons in an attempt to break the Ancient stones.

But why? What motivates this behavior? They do not dismantle our villages, or seek out our hideaways. If they were human, I would propose that they seek to destroy all evidence of the Ancients, much as Scipio Africanus set his torch to Carthage. Events in the past, long before our reckoning, may have caused this enmity. We may never know the full story, but we must seek to find all we can.

Settler’s Tales

Easy Prey

A note found near Lambent Muskeg

Was hoping for an easy hunt, find an elk or bison bogged down in the Muskeg to have something besides fish and vegetables, but no such luck. And now, the three of us are sicker than we’ve ever been, sitting ducks for anything that wants a snack of its own!

Everything was fine until we got close to those strange. plants, mushrooms. whatever they were. It was putting out this cloud around it, smelled like a tannery, and everything nearby looked sickly, too. Once that big Dryad thing showed up, covered in the same muck, we got out of there fast. We were only near it for a few minutes, but I guess that was long enough for us to get sick.

Won’t kill us, I don’t think. but I suppose, even if it does, we’ll head back to the village and let them know what we found.

A Good Impression

A letter found in Lambent Muskeg

Grand Master Machera said he’d teach me how to fish! I know I’m a bit old to be an apprentice, but he’s older than everyone. so it works out, I guess! I didn’t think he’d say yes, but he said he’s been watching me try to figure it out. Once I’d failed a few times on my own and was ready to ask for help, he was ready to give it.

I don’t know what I might catch down here in the Muskeg, and I know it’s a bit dangerous, but I really want to try and impress him.

Peace and Quiet

An abandoned journal page found in Fisher’s Glory

I’ve lost count of the years now, but for as long as anyone else can remember, I’ve been here at Fisher’s Glory. They don’t know it, but I’m the reason for the name. I’ve welcomed more people to this village than I could ever recall, and have watched them either leave or fall victim to their own demons. Some come to learn the proper ways of fishing, others come to visit and see what we’ve built here. But in the end, most everyone leaves.

That suits me fine. Too many people disturb the fish.

The Siren Queen’s Proclamations

A Proclamation from the Siren Queen

My newest citizens: welcome to the Song. You have a place here. Work hard, listen well, and you will find harmony.

You’ll find that listening grows easier over time. That is the power of the Song.

— So Sings the Siren Queen

A Proclamation from the Siren Queen

All captives are to be brought to the figurehead to begin the citizenship process.

Any captive with experience in alchemy, machinery, or Ancient technology is to be spared citizenship, and brought directly to me.

— So Sings the Siren Queen

A Proclamation from the Siren Queen

Do not stray too far from the Harmonic Resonators. If you can hear my voice, you are safe, happy, and whole. You are part of the Song.

There is no need to leave me. There is nothing outside the Song but discord. Listen, obey, and harmonize.

— So Sings the Siren Queen

A Proclamation from the Siren Queen

A note for care of the alligators:

Once a week, be sure to check their teeth for belt buckles, bootlaces, and any other debris that might cause them discomfort in the course of their duties. They, like you, are an important part of the Song.

If there have been enough recent escape attempts, their bellies will be full, and they will probably not try to eat you.

— So Sings the Siren Queen

A Proclamation from the Siren Queen

A soul is a beacon that attracts suffering. A soul is a lonely burden. A soul is a full glass that cannot resonate.

You don’t need your soul. All you need is your place in the Song. Listen, and let it wash over you.

No wrong thoughts, no wrong notes. A world in harmony.

All those who desire perfect harmony, report to the figurehead. I will take your burden.

— So Sings the Siren Queen

A Proclamation from the Siren Queen

It doesn’t matter what I write. None of you can read anymore. No one is left to challenge me.

If anyone living reads this message, come find me at the top of the Spire. I just want to hear another living voice.

I promise I won’t take your soul.

— So Sings the Siren Queen

Melpomene’s Journal

Entry 1: Dawn

A journal page, blown here by the wind

Our first full day at sea is dawning. All around me is my fleet; my shining ships, filled with my fellow seekers.

We’ve left the dust of Europe behind us. Their selfish, rigid rules have no place in our new society. A free, fair society, based on enlightened ideals. A society led by me, their muse, their Melpomene.

What a beautiful day it’s going to be.

Entry 5: Storm

A journal page, blown here by the wind

Hundreds of leagues from any known shore, a storm of incredible strength found us. It sank half our ships and tossed the rest onto the shores of this unknown land like broken dolls.

Yet we remain unbroken. We’ve repaired a ship to send for help and supplies. For now, the survivors have erected shelter from the wreckage of the ships. Spirits are still high, and we sing while we work. My voice seems to bring the people comfort, as it always has.

Entry 22: Death

A journal page, blown here by the wind

All good things are born from struggle. I know this better than anyone. One day, the date of our shipwreck will be an island-wide holiday. A glorious civilization, grown from a seed of suffering.

But for now, the suffering is tremendous. A permanent storm traps us on this island, and drowns any ship we send. No help is coming.

We’ve become intimately familiar with Death. Here, it’s impermanent, but everywhere. Each time we die, we come back a little emptier.

I must try to keep my people from despair. For better or worse, this cage is our new home.

Entry 54: Silence

A journal page, blown here by the wind

I wish they’d just mutiny. I’ve faced mutiny before, this is something much worse. They’re like shadows, echoes. Without my orders, they do nothing at all.

I summoned Sarah and commanded her to speak, to scream, to punch me, anything. Then I begged her. She just stared, and shuffled off once I gave up.

I sent her away. I can’t listen to her silence any longer.

Entry 101: Wind

A journal page, blown here by the wind

I spend my time alone, at the top of the Spire. The loneliness is less painful than looking into their empty eyes.

I am now the only thinking being in my entire kingdom. I never wanted this kind of power. I wanted people to follow me for my ideas, for the dreams we could turn into reality together!

I like singing up here, all alone. I like feeling the wind carry the notes away, toward the sea.

Entry 240: Souls

A journal page, blown here by the wind

I’ve found something. A machine used by the Ancients. I tested it on what’s left of Sarah. Apparently she had a bit of her soul left, but the machine drained her dry. As I unstrapped her, she was smiling. Humming. She looked happy.

If souls can be taken, then they can be given. They can be transferred, stored, and restored.

I will figure out how to restore my soul, even if I have to sacrifice every person in Reekwater to do it. I need it more than they do. They have the Song; I have nothing.

Entry 248: Happiness

A journal page, blown here by the wind

I drained my last citizen today. That moment when their eyes go blank, and that peaceful smile appears…I’ve come to enjoy it. I like making people happy. I love having their love.

I think I’m going insane.

I don’t know what makes me different, why I lost my soul but kept my self. It’s a curse for me, but a blessing for them. How I envy them, lost in the Song.

But someone has to be the one singing.

Entry 249: Song

A journal page, blown here by the wind

The patterns repeat. They do not change. They are music. Everything is music.

All songs are my Song. My kingdom is in harmony. A perfect society.

All who are not in harmony are discord. Discord will be resolved.

Появилась официальная интерактивная карта New World

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Авторы New World выпустили официальную интерактивную карту, которая поможет игрокам познакомиться с миром фэнтезийной MMORPG. Выполнена она в стиле старой пиратской карты и доступна на официальном сайте игры.

. ️ Take a deep dive and check out the POIs of New World on this interactive map!!

. Study hard and brush up on your #PlayNewWorld knowledge as we will test it for the next few days!

Сейчас на карте довольно мало информации — на ней обозначены лишь некоторые достопримечательности. Если нажать на точку интереса, то справа появится окно с кратким описанием и изображением выбранного места. Никаких пометок с местонахождением ценных ресурсов или других полезных предметов на карте нет. Возможно, они появятся в будущем.

Карта доступна на семи языках, однако русского среди них нет.

World Map 2022 Geography Maps 4+

Quick Reference World Maps

Appventions

Designed for iPhone

iPhone Screenshots

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Description

Users Love World Map 2022
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5 Stars *****
I use this map every day! We travel a lot and this is a great way to check out the geography of the countries we visit. Thank you for a great map.
— Panisima

5 Stars *****
Very helpful offline world map!! Always take with me whenever i am abroad. Thanks for developers
— Merka

Expand your geography with Up-To-Date World Maps on your device today!

Did you know?
————-
South Sudan became the world’s 195th country following separation from Sudan on 9 July 2011

Features
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* Large, high quality maps.
* Political World Map
* Detailed World Map
* World Time Zones Map
* Easy map switching. Touch the top left corner of the screen to switch between maps.
* Offline and Online Maps.

View the World Map conveniently on your device today!

New World Interactive Map

You can find the new world interactive map here. Thanks to this interactive map, you can find all the items, plants, mines, locations, monsters and animals you are looking for.

When you first pack into New World with your character, you’ll start in a small location. The map might appear small to you initially since you’ll be adventuring in a relatively closed part of the world as a beginner. Even without completing all the beginning quests, players can venture into the wild parts of the map, however it’s easy to get lost in the process.

Table of Contents

New World Interactive Map

New World’s map is huge, and you’ll find yourself taking a trip all around the world throughout your journey. Whether it’s for a mission or to record a Settlement with your Company, you’ll explore the map one way or another.

Other New World Interactive Map

New World interactive map will assist you find everything you need since it showcases the whole playable area, filled with essential landmarks, chests, and managers. A map like this will minimize the general time it takes to check out to finish a quest which can help you level up your character faster.

In a similar vein, Ato, NewWorldFans, and StudioLoot’s New World interactive map can reveal you the area of harvesting nodes, crafting, fishing, animals, and NPCs, all in an easy-to-use interface.

If you’re looking for a creative take on New World’s map, the designers likewise have you covered on that end since there’s an interactive version of the map on New World’s site as well. The main interactive map features less spoilers, making it the best choice for players who had actually like to protect the component of surprise.

New World is Amazon’s new hit MMORPG that has been soaring on Steam since it was released back on September 28. Now, players are venturing into all that Aeternum has to offer, and there’s a ton of content for players to jump into, with aspects such as crafting, fishing, and leveling being some of the core components.

New World Wiki Page

Here you can find all our new world guides. If there are quests you can’t do or monsters you can’t find, you can ask us for help. You can ask us anything you want in the comments.

Интерактивная Карта New World

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Появилась официальная интерактивная карта New World, которая поможет вам в исследовании мира игры

?️ Take a deep dive and check out the POIs of New World on this interactive map!!

? Study hard and brush up on your #PlayNewWorld knowledge as we will test it for the next few days!

Пока карта мало информативна — на ней обозначены лишь некоторые достопримечательности. Если нажать на точку интереса, появится всплывающее окно с описанием и изображением выбранного места. Никаких пометок с местонахождением ценных ресурсов или других полезных предметов пока нет, но есть большая вероятность того, что гораздо больше информации появятся в ближайшем будущем.

Карта доступна на семи языках, но русскую локализацию она пока не получила.

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На данный момент MMORPG New World находится на стадии ОБТ, в котором может поучаствовать любой желающих вплоть до 12-го сентября. Также напомним, что релиз игры запланирован на 28 сентября этого года для платформы PC в Steam.

First Light Map for New World MMO

New World First Light Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

First Light Territory Map for New World MMO

New World Map First Light Territory

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First Light Territory

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First Light is suggested territory for players at level range 1-25.

First Light is one of the starting territories where you can start your game.

First Light Settlement, First Light Fort.

Regions in First Light: Rose Landing, Dayspring, Charlottesburgh, Northfork, Millberry Hills, Elder’s Bluff, Las Torres Bay, Light’s Crown, Hoff Point, Rattlevine Ridge, Cape Thomas.

Spirit Shrines: Cape Thomas Shrine, Las Torres Lookout.

NPCs & Quests in First Light

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in First Light Territory: Nora Linch, Sylvia Oakes, Gladis Bond, Kim Jihoon, Albert Riches, Elijah Edwin, Gunter Rost, Iona Fairfax, Dallas Clemenson.

New World Prologue / Tutorial

Captain Aldous Thorpe Exiled Naval Commander

Quest lvl 1 Sole Survivor (Main Story).

Captain Thorpe seems to have died. Search for fellow crewmates and any sign of civilization. — 150 XP.

Quest lvl 1 The Rest of the Crew (Main Story).

Defeat the Drowned wandering around the shipwreck on the beach, and then return to Watcher at Watchtower. — 200 XP.

First Light Watchtower

Nora Linch Watcher of First Light talk to her to start story.

Quest lvl 1 The Restless Drowned

Defeat the Drowned at the shipwreck of Ducan’s Docket. Talk to Watcher Linch at the First Light Watchtower when your task is complete — 200 XP.

Quest lvl 2 Basics of Survival prerequisites The Restless Drowned.

Gather Flint and Wood, then craft a Flint Skinning Knife at the campfire. Talk to Watcher Linch at the First Light Watchtower when your task is complete — 170 XP.

Quest lvl 3 A Fine Meal prerequisites Basics of Survival.

Hunt a boar and cook the meat to make some rations. Talk to Watcher Linch at the First Light Watchtower when your task is complete — 180 XP.

Quest lvl 4 Splinters on the Shore prerequisites A Fine Meal.

Search shipwrecks near the First Light Watchtower for any records or remnants, and watch out for signs of Corruption — 330 XP.

Quest lvl 5 Hold the Line prerequisites Splinters on the Shore.

Explore Tideswallow Cave, deal with what you find, and report back to Watcher Linch at the First Light Watchtower — 875 XP.

Quest lvl 5 Storms on the Horizon prerequisites Hold the Line.

Travel to the First Light Settlement and convey Watcher Linch’s warning to Constable Oakes — 280 XP.

First Light Settlement

Sylvia Oakes First Light Constable

Quest lvl 5 Inform the Magistrate prerequisites Storms on the Horizon.

Tell Magistrate Bond about the threat of Corruption. Talk to Constable Oakes in the First Light Settlement when your task is complete — 210 XP.

Quest lvl 6 Slow and Steady prerequisites Constable’s Orders.

Gather and refine the materials requested by Constable Oakes. Report back to her in the First Light Settlement when your task is complete — 760 XP.

Quest lvl 6 Finely Crafted prerequisites Slow and Steady.

Speak with Artificer Kim in the First Light Settlement — 230 XP.

Quest lvl 10 Encroaching Corruption prerequisites Commitment to the Cause.

Scour the areas near the First Light Settlement and destroy any Corruption nodules you find. Then report back to Constable Oakes in the Settlement — 580 XP.

Quest lvl 12 The Old Man Who Cried Corruption

Search for an old man along the river in Monarch’s Bluffs. He may know more about fighting Corruption — 390 XP.

Quest lvl 13 Siege Mentality prerequisites Powder Kegs.

Collect Batches of Charcoal from Ironslag Corrupted at Letum’s Pick, and recover Jerked Fish from Forellac. Talk to Constable Oakes in the First Light Settlement when your task is done — 800 XP.

Quest lvl 17 One Threat at a Time prerequisites Siege Mentality.

Defeat Ambrose and Zebulon at Nyhart’s Anchorage. Talk to Constable Oakes at the First Light Settlement when the foes are vanquished — 1000 XP.

Boatswain Ambrose is not upstairs on the landing at the top where everyone is looking for him. He’s at the very bottom in the caves underneath the houses.

Quest lvl 22 The Next Threat prerequisites The Expedition into Saircor.

Eliminate the Brightbeacon Taskmaster and Brightbeacon Regent at Elafry Pyrgo. Talk to Constable Oakes in the First Light Settlement when the foes are defeated — 1350 XP.

Quest lvl 24 Truth and Consequences prerequisites The Next Threat.

Retrieve the Captain’s Orders from the Cannonstorm Pirates of Coffman’s Redoubt and follow the clues to find out where they went. Talk to Constable Oakes in the First Light Settlement when the task is complete — 1480 XP.

Quest lvl 25 Curse of the Ebony Hawk prerequisites Truth and Consequences.

Solve the mystery of Sleepy Tallow. Talk to Constable Oakes in the First Light Settlement when the task is complete — 1540 XP.

Quest lvl 25 Standing Down prerequisites Curse of the Ebony Hawk.

Take the documents from Sleepy Tallow and show them to Magistrate Bond in the First Light Settlement so she will stand down on her plans — 930 XP.

Gladis Bond First Light Magistrate

Quest lvl 5 Settling In prerequisites Inform the Magistrate.

Speak with Innkeep Fairfax and bind yourself to the Settlement. Talk to Magistrate Bond in the First Light Settlement when your task is complete — 210 XP.

Quest lvl 5 Trader’s Market prerequisites Settling In.

Visit the Trading Post and then view your available storage space in the Storage Shed. Talk to Magistrate Bond in the First Light Settlement when your task is complete — 210 XP.

Quest lvl 5 Constable’s Orders prerequisites Trader’s Market.

You should meet Constable Oakes in the First Light Settlement — 210 XP.

Quest lvl 7 New Alliances prerequisites Rumors and Reactions.

Meet with each faction’s representative in the First Light Settlement to decide which faction you wish to join. Decide which Faction you wish to join, and then speak to the appropriate Faction Representative to enlist — 240 XP.

Quest lvl 7 Choose Your Allegiance

Speak to your Faction Representative to view and accept a Faction Mission.

Quest lvl 9 Commitment to the Cause prerequisites Faction Representative Quest.

Speak to your Faction Representative to view and accept a Faction Mission. Once the mission is complete — 460 XP.

Quest lvl 14 Unsolved Mysteries prerequisites In the Walls.

Determine the fate of the inhabitants of Clearwater Bend and Campbell’s Rest. Talk to Magistrate Bond in the First Light Settlement when your task is complete — 840 XP.

Quest lvl 16 Nyhart’s Anchorage

prerequisites Unsolved Mysteries.

Investigate what proceeded the fall of Nyhart’s Anchorage to the Lost. Talk to Magistrate Bond in the First Light Settlement when your task is complete — 930 XP.

Quest lvl 20 The Expedition into Saircor prerequisites Nyhart’s Anchorage.

Recover any evidence left from the expedition to Saircor as well as whatever they were seeking. Talk to Magistrate Bond in the First Light Settlement when your task is complete — 1200 XP.

Quest lvl 23 Bond’s Gambit prerequisites The Next Threat, Unsolved Mysteries.

Eliminate Cannonstorm Pirates at Coffman’s Redoubt, and sabotage their cannons. Talk to Magistrate Bond in the First Light Settlement when the task is complete — 1420 XP.

Kim Jihoon Artificer of First Light

Quest lvl 6 Forging Ahead prerequisites Finely Crafted.

Visit the forge and craft an Iron Straight Sword. Talk to Artificer Kim in the First Light Settlement when your task is complete — 210 XP.

Quest lvl 6 Man About Town prerequisites Forging Ahead.

Talk to Survivalist Riches in the First Light Settlement — 230 XP.

Quest lvl 12 In the Walls prerequisites Powder Kegs, Dayspring Barley.

Gather chunks of Magnetite from Letum’s Pick. Talk to Artificer Kim in the First Light Settlement when your task is done — 790 XP.

Quest lvl 15 Hypothetical Explorations prerequisites Siege Mentality, In the Walls.

Obtain blood samples from the Gristlerot Corrupted at the Hilltop Encampment, and flesh of the Skipstitch Withered from Campbell’s Rest. Talk to Artificer Kim in the First Light Settlement when your task is complete — 870 XP.

Quest lvl 18 Something Significant prerequisites Hypothetical Explorations.

Obtain samples of Pirate blood from the Anchorshot Pirates of Nyhart’s Anchorage. Talk to Artificer Kim in the First Light Settlement when your task is complete — 1080 XP.

Quest lvl 25 It’s all about Ectoplasm prerequisites Truth and Consequences, Something Significant.

Obtain samples of ectoplasm from the Ebony Hawk Faminegeists haunting Sleepy Tallow. Talk to Artificer Kim in the First Light Settlement when the task is complete — 1540 XP.

Quest lvl 25 Drinks on Me prerequisites It’s all about Ectoplasm.

Tell Barkeep Gunter Rost in First Light about how his brew recipe wound up helping defend the settlement — 930 XP.

Albert Riches Survivalist of First Light

Quest lvl 7 What it Takes prerequisites Man About Town.

Face down the wolves in Howling Falls and Fullmoon Den, and set up a Camp in the wilds. Talk to Survivalist Riches in the First Light Settlement when your task is complete — 400 XP.

Quest lvl 7 Rumors and Reactions prerequisites What it Takes.

Speak to Magistrate Bond in the First Light Settlement — 240 XP.

Quest lvl 10 Powder Kegs prerequisites Commitment to the Cause.

Reduce the number of Harvestbane Withered in Dayspring Mills, and recover the stored gunpowder. Talk to Survivalist Riches in the First Light Settlement when your task is done — 650 XP.

Quest lvl 19 Skin in the Game prerequisites Nyhart’s Anchorage, One Threat at a Time.

Gather Warden Lynx and Brown Rabbit Pelts from the Elder’s Bluff area, and recover Guardian Cloth Fragments and Ancient Cloth strips from Saircor. Talk to Survivalist Riches in the First Light Settlement when your task is complete — 1140 XP.

Quest lvl 21 Ancient Protections prerequisites The Expedition into Saircor, Skin in the Game.

Collect Crests from the Brightbeacon Guardians throughout Light’s Crown, and search for Crystalline Prisms in Elafry Pyrgo. Talk to Survivalist Riches in the First Light Settlement when your task is complete — 1280 XP.

Elijah Edwin Marauder Commander

Quest lvl 8 Marauder Initiation: Hatchburg Fishery prerequisites New Alliances.

Explore Hatchburg Fishery and prove your worth to the Marauders through combat and the treasure you recover. Talk to Commander Edwin in the First Light Settlement when your task is complete — 390 XP.

Syndicate Alchemist Ursula Long

Quest lvl 8 Syndicate Initiation: Dayspring Mills prerequisites New Alliances.

Explore Dayspring Mills and prove yourself to the Syndicate by recovering the abandoned research notes. Talk to Alchemist Long in the First Light Settlement when your task is complete — 390 XP.

Covenant Adjudicator Simon Jeffrey

Quest lvl 8 Covenant Initiation: Hilltop Encampment prerequisites New Alliances.

Cleanse the Hilltop Encampment of Gristlerot Corrupted, and retrieve any supplies you find. Talk to Adjudicator Jeffrey in the First Light Settlement when your task is done — 390 XP.

Gunter Rost First Light Barkeep

Quest lvl 9 Dayspring Barley prerequisites Commitment to the Cause

Retrieve the abandoned Heirlooms from Dayspring Mills. Talk to Barkeep Rost in the First Light Settlement when your task is complete — 580 XP.

Quest lvl 11 Hilltop Hops prerequisites Dayspring Barley.

Recover Chef Giroux’s Brew Recipe from Hilltop Encampment, and some infamous Hilltop Hops. Talk to Barkeep Rost in the First Light Settlement when your task is complete — 770 XP.

Iona Fairfax First Light Innkeep

Quest lvl 12 Between Innkeeps prerequisites Encroaching Corruption.

Remind Innkeep Biton in Monarch’s Bluffs of the debt he owes Innkeep Fairfax in First Light — 630 XP.

Quest lvl 12 Fast Travel Home

Open your map and use the azoth from the Innkeep to fast travel back to the First Light Settlement — 630 XP.

NPC Trader Vijayan

Saircor Inlet

Dallas Clemenson Master Fisher

Quest lvl 20 Hotspot Hunt prerequisites Baited.

Catch fish from a Hotspot three times for Master Fisher Clemenson and deliver a note to Master Fisher Warwick in Monarch’s Bluff — 1200 XP.

Traveling

Hapless Howe Traveling Herbalist Can be meet on road from Watchtower to Settlement.

Collect any Truffles you can find in the forest and bring them to Hapless Howe in the settlement. Look for any Herbs or Berries you can gather as well — 280 XP.

Bosses in First Light

Boatswain Ambrose is not upstairs on the landing at the top where everyone is looking for him. He’s at the very bottom in the caves underneath the houses.

Landmarks & Monster Areas in First Light

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

Great Cleave Map for New World MMO

New World Great Cleave Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Great Cleave Territory Map for New World MMO

New World Map Great Cleave Territory

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Great Cleave Territory

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Great Cleave is suggested territory for players at level range 41-60.

Regions in Great Cleave: Wayward Mounds, Glass Lake, Mangled Heights, Icy Wilds, Braided Hills, Frozen Claims, Deep Cut, The Hollowing, Lower Svikin, Frosted Floe, The Bite.

Spirit Shrines: Tempest Valley Shrine.

Group Areas in Great Cleave

NPCs & Quests in Great Cleave

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Great Cleave Territory: James Sexton, Phan Dac-Kien, Chang Zhen, Rymon Knatchbull, Livia Luca, Sauquillo Dimka, Mirrell Law, Judithe Owens, Ayize Magoro, Kayode Balogun, Tibbe Fowler, Jennifer Heatley, Eberhart Klaus.

Eastburn Outpost

James Sexton Great Cleave Soulwarden

Quest lvl 41 Shadows Cast By A Final Salute prerequisites level 39.

Defeat Captain Patricia to recover her Heartgem. Then retrieve her cloak of office from Slumbering Echoes. Talk to Watcher Sexton in the Eastburn Outpost when the task is complete — 1950 XP.

Quest lvl 42 All That’s Left Not Torn Asunder prerequisites Shadows Cast By A Final Salute.

Recover the Stolen Supplies from Sunderfort and deliver them to Soulwarden Phan in the Eastburn Outpost — 1990 XP.

Phan Dac-Kien Great Cleave Soulwarden

Quest lvl 41 Malice Aforethought prerequisites level 39.

Break the defenses of the Corrupted by attacking Cleaves Malice. Talk to Warden Phan in the Eastburn Outpost when the task is complete — 2440 XP.

Quest lvl 45 The Ties That Blind prerequisites Redefining Boundaries.

Locate the missing Soulwarden Sexton, and report his whereabouts to Warden Dimka in the Cleave’s Point Outpost — 2640 XP.

Chang Zhen Great Cleave Soulwarden

Quest lvl 42 Descent to Frosted Slumber prerequisites Malice Aforethought.

Slow the Corrupted by defeating Foreman Robertson and his Icefield workers. Talk to Watcher Chang in the Eastburn Outpost when the task is complete — 1990 XP.

Quest lvl 43 Transmuting Iron to Dust prerequisites Descent to Frosted Slumber.

Slow the Corrupted war effort by defeating the Molderpick workers at the Defiler Excavation, and uncover the secret of the Corrupted ore. Talk to Watcher Chang in the Eastburn Outpost when the task is complete — 2030 XP.

Quest lvl 45 Redefining Boundaries prerequisites Facets of Light and Darkness.

Collect Azoth Infused items from Catara Falls, Gelida Pillars, and Concretus Steps — 2640 XP.

Rymon Knatchbull Ranger of Great Cleave

Quest lvl 42 Facets of Light and Darkness prerequisites level 39.

Recover Heartgems from the Valleyrend Corrupted in Sunderfort, and find clues about Corrupted activity in the area. Talk to Ranger Knatchbull in the Eastburn Outpost when the task is complete — 1990 XP.

Quest lvl 60 The Rampant Conviction of Hope prerequisites Madaki’s Stratagem, War Hammer Mastery lvl 20.

Recover the components needed to create the Rampant Conviction War Hammer, then deliver them to Ranger Madaki in Mountainhome. — 3750 XP.

Collect Pirate Token Pouches from the Elite Grubby Rebels of Stone Skull Fort, and recover Goldstein’s Scales from Goldstein the Equalizer. — 3750 XP.

Collect Veil Leather from the Scorpius Corrupted, defeat the Elite Malocchio Heavy Scorpius — 3750 XP.

Retrieve bone dust from caskets in Periville — 3750 XP.

Obtain Vinesnap’s Heart from within Eridanus and collect Dryad Fighter Vines from the Eridanite Dryads — 3750 XP.

Collect a Corrupted Tendril Stalk from an Elite Unhallowed Tendrils in the Mangled Heights — 3750 XP.

Retrieve Contaminated Ore from chests in Ambusti Superior — 3750 XP.

Quest lvl 60 A Vile Harvest (Corrupted Breaches) prerequisites The Rampant Conviction of Hope.

Eliminate the Monstrous Corrupted gathered near Corruption Breaches — 3750 XP.

Obtain the Living Crystal from the monstrous Dryad at the peak of Malevolence. Talk to Ranger Knatchbull in the Eastburn Outpost when the task is complete. — 3750 XP.

Livia Luca Covenant Excubitor

Quest lvl 45 Covenant Advancement: Lumen prerequisites Trial of the Excubitor, Covenant Reputation 26 000.

Earn Faction Reputation and prove yourself worthy of the rank of Lumen. Travel to Great Cleave and complete the Trial of the Lumen — 2640 XP.

Quest lvl 50 Trial of the Lumen prerequisites Trial of the Excubitor, Covenant Reputation 26 000.

Recover Prayer Beads from Corrupted Templars to earn the rank of Lumen. Talk to Excubitor Luca in Great Cleave when the task is done — 2890 XP.

Ozian Atreus Marauder Commander

Sai Kumal Syndicate Alchemist

Ludwig Amsler Covenant Adjudicator

Ingram Kent Innkeep at Dawn’s Light

Cleave’s Point Outpost

Sauquillo Dimka Great Cleave Soulwarden

Quest lvl 45 For A Rainy Day prerequisites The Ties That Blind.

Recover the Secret Caches at Breakaway Fort and Acedia Bastion. Talk to Soulwarden Dimka in the Cleave’s Point Outpost when the task is complete — 2640 XP.

Mirrell Law Ranger of Great Cleave

Quest lvl 48 Rainbow Hearts, Shadowed Intent prerequisites Facets of Light and Darkness.

Recover Soulwarden Heartgems from the Corrupted. Search for clues about the Corrupted plans in Breakaway Fort, Acedia Bastion, Hollowing Fort, and Nullcavity. Talk to Ranger Law in the Cleave’s Point Outpost when the task is complete — 2790 XP.

Quest lvl 60 Prime Resolve prerequisites Madaki’s Stratagem, Fire Staff Mastery Lv. 20.

Gather supplies for Ranger Law to make Prime Resolve Fire Staff — 4380 XP.

Gather a Pulsing Staff Stem from Corrupted at Scorpius, Defeat S’ylanx the Unseen — 4380 XP.

Gather Vortex Funnel from Southguard Corrupted at Svikin’s Stand — 4380 XP.

Gather Flint Flamestarters from Undead at Periville — 4380 XP.

Gather Blistering Reagents from Myrkgard Corrupted at Greater Tribulation — 4380 XP.

Gather a Curved Staffhead from Eridanite Dryads (Angry Earth) at Eridanus — 4380 XP.

Gather a Swirling Staff Base from Alcazarian Dryads (Angry Earth) at Malevolence — 4380 XP.

Gather Orichalcum Flintlock from Skullworm Undead Pirates at Stone Skull Fort — 4380 XP.

Defeat High Priest Oseguera in the Mangled Heights for an Azoth Concentrator — 4380 XP.

Judithe Owens Great Cleave Soulwarden

Quest lvl 46 A Burning Question prerequisites For A Rainy Day.

Recover Azoth-Infused Lanterns from Miststride Ghouls in the Eeriedune Graveyard and Misty Borough. Talk to Watcher Owens in the Cleave’s Point Outpost when the task is complete — 2150 XP.

Quest lvl 49 Twisted Metamorphosis prerequisites A Burning Question.

Defeat Gravespoil Vicars in Capitulum Prime, and return the stolen Heartgems to Watcher Owens in the Cleave’s Point Outpost — 2270 XP.

Quest lvl 50 The Winding Mountain Path prerequisites The Best of Us.

Deliver Orders to Soulwarden Ducquet of Valor Hold Outpost in Edengrove. Talk to Warden Yseult in Shattered Mountain when the task is complete — 1740 XP.

Ayize Magoro Great Cleave Soulwarden

Quest lvl 47 Blessings of the Fallen prerequisites For A Rainy Day.

Discover how Herald Abraxas blessed Misty Borough, and determine if the Heralds will aid the Soulwardens. Talk to Watcher Magoro in the Cleave’s Point Outpost when the task is complete — 2740 XP.

Quest lvl 50 The Best of Us prerequisites Twisted Metamorphosis.

Defeat former Soulwarden Sauquillo Dimka, and return her Heartgem to Watcher Magoro in the Cleave’s Point Outpost — 2310 XP.

Eppie Grace Innkeep at the Hound and Hammer

Scott Newman Prospector of Great Cleave

Braided Hills

Kayode Balogun Ranger of Great Cleave

Quest lvl 60 Glimmering Mercy prerequisites Life Staff Mastery level 20, Madaki’s Stratagem.

Gather the parts, wholesome and true, for a life-giving staff Glimmering Mercy Life Staff made whole. Glittering, gleaming, restore and renew the Glimmering Mercy’s soul. Talk to Ranger Madaki in Shattered Mountain when the task is complete — 4380 XP.

Ascend into the Mangled Heights and collect Infernal Corrupted Wood shards from Unhallowed Devouts. Blood-stained robes and cursed staves, nefarious acolytes raise their minions forth. Find them in the heights west by north, and send them to their cursed graves — 3750 XP.

Collect Perfected Wyrdwood Tears from Tearguard Dryads in Wyrdkissed Cliffs. Weeping trees, they be not willow nor withe, growing wild in the winding way. Survive the wanton whaling of the forestwalkers, and your woes be rewarded with the trees’ blue tears — 3750 XP.

Defeat Eridanite Greenshaper (Eridanite Dryads) in Eridanus for Shaman’s Fragrant Incense. Another place, another body, another time, the wisest of shamans are not of here but a reality that bends. The myrrh they carry is their vehicle, the key to a magic that transcends — 3750 XP.

Collect Stone Skull Port Wine from Skullworm Pirates in Stone Skull Fort. One swig for courage, two swigs to sleep, three swigs to settle your strife, and four swigs when under the knife. Give me that bottom of the barrel wine, freshly butchered swine, and a wench for a good time — 3750 XP.

Defeat S’ylanx the Unseen in Scorpius for his Corrupted Runestone. The red eye of the bay, the red eye of the bay, the tower calling sailors to their doom. Deep in the tower, hidden away, an ancient and powerful rune — 3750 XP.

Defeat Joan the Faithless in Periville for her Broken Talisman. Temporary forms made immortal and pinned to the earth in sorrow. The faithless turn their back on the path — 3750 XP.

Search chests within Malevolence for Elemental Crystals. Tear down Enchanted Vines along the walls of Malevolence. In the heart of the craters, the soul of Aeternum, climb towards the sky. Peak into the mirror and learn the ways of those that defend the tower — 3750 XP.

Defeat a Myrkgard Priest in Upper Harrow for their Talisman of Protection. Dive into the belly of the beast, and the heart of Corruption. Though light may cast out the darkness, it in turn casts a shadow — 3750 XP.

The Hollowing

Tibbe Fowler Ranger of Great Cleave

Quest lvl 60 Forging the Azure Ravager prerequisites Shards From Above and Below.

Recover the components needed to create the Azure Ravager Hatchet, and deliver them to Ranger Madaki in Mountainhome — 3750 XP.

Collect a Starmetal Whetstone from Brightwood Isle — 3750 XP.

Collect the Dryad Archer Rubble from the bodies of Belfrian Dryad Archers in Umbrage (Eridanus), and obtain an Evergreen Dryad Branch from their leader — 3750 XP.

Quest lvl 60 A Sample of Evil (Corruption Breaches) prerequisites Forging the Azure Ravager.

Locate Corruption Breaches throughout Aeternum, and cut down the hordes of Monstrous Corrupted who gather there — 3750 XP.

Deep within Scorpius, take back the Desecrated Azoth Crystal from S’ylanx the Unseen — 3750 XP.

Find samples of Tainted Orichalcum and collect Everburning Embers from Illurmin Hellfire in Ambusti Superior. Talk to Ranger Madaki in Shattered Mountain when the task is done — 3750 XP.

Collect Corrupted Iron Hammerheads from the Elite Southguard Forgers of Svikin’s Stand — 3750 XP.

Seek out Unstable Azoth Shards and Ethereal Adhesive from the Lost of Periville — 3750 XP.

Collect Drowned Silver Coins hoarded by the Skullworm Pirates of Stone Skull Fort. Talk to Ranger Fowler in Great Cleave when the task is complete — 3750 XP.

Frozen Claims

Jennifer Heatley Ranger of Great Cleave

Quest lvl 60 Hand of Hoarfrost prerequisites Ice Gauntlet Mastery level 20, Madaki’s Stratagem.

Gather components to make the Legendary Ice Gauntlet Rimelash — 3750 XP.

Gather the Corrupted Bindings that will hold together the gauntlet from Legatus General Patrick at Svikin’s Stand. Talk to Ranger Madaki at Shattered Mountain — 3750 XP.

Gather the Frozen Orichalcum Plating from the frozen crown of North Myrkgard, Greater Tribulation — 3750 XP.

Gather the Chilled Fungi that grows upon the Elite Alcazarian Guardians of Malevolence for an extra kick of frost — 3750 XP.

Kill Corrupted on the way to gather S’ylanx the Unseen’s frozen, twisted heart to make a core for the gauntlet — 3750 XP.

Gather Frostforged Grips to make up the hand of the gauntlet from the Corrupted of Caminus — 3750 XP.

Gather Everbite Ectoplasm from the wraiths of frigid Periville, their cold everlasting in undeath — 3750 XP.

Gather Icy Shot from the Skullworm Pirates of Stoneskull Fort, a special ammunition they keep on them for inflicting maximum pain — 3750 XP.

Defeat Dryads and their leader Parthenocissus for his Frostbitten Vine that will wrap around the core of the gauntlet — 3750 XP.

Glass Lake

Eberhart Klaus Master Fisher of Great Cleave

Quest lvl 50 Soulwarden Rations prerequisites Treasures of the Deep (Mourningdale).

Catch five fish heavier than 30 pounds for Master Fisher Klaus and deliver them to Master Fisher Bernard in Shattered Mountain. — 2890 XP.

Bosses in Great Cleave

Landmarks & Monster Areas in Great Cleave

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

New World (Map Game)

This Map game is now closed since it was not edited for 7 days in a row!
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This game is indefinitely paused.

May be relaunched soon.

The year in Gregorian terms is unknown, but we know it as 1067. Centuries — or even millenia, we’re not quite sure — have passed since we lost contact with the Homeworld. We only know it for certain as the planet on which our species was born. We know we came from another planet. It has many names. Some call it Gaea. Others call it Terra or Zelmya, but most people know it as Earth.

According to the oldest records we could find, humans have been here for quite a while, but no one is certain how long exactly we have been around. Since the first colonies were settled thousands of years have undoubtedly gone by, so we can’t exactly ask them about what our Homeworld was like. According to legend, it was a dark place, full of destruction, polution and wastelands.

In the years gone by since the first colonies were settled, expanded and then abandoned, our population now stands at over three billion, and we are spread out across the landmass of the planet. We’ve grown so apart in culture and politics that we have divided ourselves into what we call «states», «nations» or «countries.» Maybe they called them the same thing back on the Homeworld — no one knows for sure.

Tensions have risen between the nations of the world. War looms over us. Militaries begin to mobilise. But no one wants to fight. No one wants our world to share the same fate as the one before. But all it takes is that one command to open fire.

Contents

Information

Rules

Continents map

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Political map

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Errors

Nations

Primus

Borealis

Terra Alba

Orientalia

Sebastiana

Minor nations on Sebastiana

Unaffiliated clans on Sebastiana

Terra Rossa

Minor nations on S.E.Terra Rossa.

Unaffiliated clans on Terra Rossa

Archives

Moderators

Algorithms

Tier lists

North Orientalia: Construction of the 110-floor skyscraper continues. The progress of construction has sped up; it has already reached 57 floors in March. The earliest estimate of completion is by 1066. Meanwhile we begin printing commemorative banknotes for the upcoming centennial anniversary of the late Saiko Genshu’s birthday in 1063, with the famous portrait drawn by Kenji Hayashi. However a second phosporus-ion bomb has been detonated at an uninhabited island. Corpses were placed on the islands as test dummies to observe the possible effects of exposure to such weapon to the human body. Mock buildings were also built to observe how great would the damage be inflicted by the incinerative blast and the shockwave.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko finishes creating the next Project Magician Temple game, Mystic Dream, and has it released. It gets excellent sales. Seocho continues to create their own game.

1060.5

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho continues to create their own game.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho continues to create their own game.

1061.5

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho continues to create their own game. Supreme Chancellor Kyoko Awashima continues war on the White Lands.

1062.5

Cherbourg: The Duchess, Nanette, is crowned head of state. The fishing fleet is trebled over the year and a new pilchard cannery is built in the capital. Brothels are legalised.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho continues to create their own game.

North Orientalia: Construction on the skyscraper continues. Meanwhile, after long years of preparation the most awaited holiday has arrived; the centennial of Saiko Genshu’s birth. We also have opened, for the celebration, a massive pavilion dedicated to showing up the best of what the Socialist Republic has to offer, and the fruits of the late birthday celebrant’s works and efforts to open up a new age. A huge military parade and a wreath laying ceremony would be held on the exact birthdate. We invite foreign leaders and dignitaries to attend the said celebrations.

Mayan Socialist Republic We encourage collectivization of the emerging fruit export industry and build several new schools, we request a trade deal with North Orientalia and South Orientalia.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho continues to create their own game. The gained land from the war with Holy Alba is annexed and turned into Shizuha Territory, with plans to turn them into prefectures in the future.

1063.5

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko finishes creating the next Project Magician Temple game, Crystallised Silver, and releases it. This game introduces a third playable character, Marisa Kirisame. It gets excellent sales, and becomes one of the most popular games in South Orientalia. Seocho continues to create their own game, and are nearly finished. The game’s name is revealed to be Grand Prix (this game is like our world’s Gran Turismo).

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko begins creating the next Project Magician Temple game. Seocho finishes creating their own game, Grand Prix, and will have it released later this year.

1064.5

PSR Ross: Continuing our rigorous economic expansion program, we continue to build more factories using imported technology from North Orientalia. We also begin to export coal freely after the monopoly expired. Meanwhile, following the retirement of Fionbhbarr MacGiolla Eoin as State Chairman after another devastating stroke (a stroke attack also happened to him earlier, precipitating the unrest), Premier Hamish MacBeth, now 68 years of age, is elected to the top post.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko continues creating the next Project Magician Temple game. Seocho releases their game, Grand Prix, and it gets great sales.

Sorry for taking so long to start the next turn guys!

North Orientalia: Construction of the Hyunpong Tower continues, and is 90% complete. Most of the work is on the casino and the floating restaurant near the very top, and a TV broadcast transmitter to top it up. The ceremonial culmination of construction work would occur in July 1066. We invite potential investors and occupants to join the ceremony.

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko continues creating the next Project Magician Temple game.

1065.5

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko continues creating the next Project Magician Temple game.

North Orientalia: Construction of the Hyunpong Tower continues, and is 90% complete. Most of the work is on the casino and the floating restaurant near the very top, and a TV broadcast transmitter to top it up. The ceremonial culmination of construction work would occur in July 1066. We invite potential investors and occupants to join the ribbon cutting ceremony. The mall’s supermarket has been aleady opened, and later the rest of the mall the the hotel the next day. Conmercial spaces in the Hyunpong Tower are now ready for occupancy, but the upper floirs and the floating restaurant are still undergoing finishing touches for the remaining six months, and would open in December.

1066.5

South Orientalia: Technology and science are invested in more. Supreme Chancellor Kyoko Awashima continues on with plans to improve relations with many nations, including North Orientalia. Meanwhile more wind and solar power is invested in and wind and solar farms continue construction in several locations. Construction on several new highways continues. Takahashi Mayuko continues creating the next Project Magician Temple game.

1067.5

Several remote and secluded minor nations on including Pythinia, Spencer, Pune the Polar Republic meat up with Britanian and Havenstown explorers. The states send envoys to all the other nations in friendship!

Indefinite pause

Due to lack of activity on this Map Game, I’m afraid I will have to declare this game defunct. All current players will retain their positions until resumption of the Game, if it does occur. Please inform me if you wish for the game to continue. — The Tim Man (TSW • AH • MGW • Contribs ) 03:26, February 5, 2016 (UTC)

Restless Shore Map for New World MMO

New World Restless Shore Territory Map, with locations of Settlement, Fort, Landmarks, NPCs, Fast Travel Points, Monster Areas with Monster Level, Chests, Lore Pages & Expeditions.

Restless Shore Territory Map for New World MMO

New World Map Restless Shore Territory

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Restless Shore Territory

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Restless Shore is suggested territory for players at level range 42-46.

Restless Shore Settlement, Restless Shore Fort.

Regions in Restless Shore: Sunshade Plains, Bubbly Bay, Solitude, Shiresad Beach, Verdant Ascent

Spirit Shrines: Shrine of Sisyphos.

Expeditions in Restless Shore

Group Areas in Restless Shore

NPCs & Quests in Restless Shore

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Search on in-game map for locations marked with yellow pins to receive new Quests at the appropriate experience level for you.

New Quests will appear as you complete previous quests (prerequisites).

Quest givers in Restless Shore Territory: Rilette Wilson, Lyse Muller, Taslav Gurkin, Elinor Taethen, Niki Andris, Hecta Garcia, Hecta Garcia, Emile d’Aquitane, Rima Bahar, Nekumanesh, Warden Scout Titus, Finola O’Connor, Range.

Restless Shore Settlement

Rilette Wilson Survivalist of Restless Shore

Quest lvl 41 Lupine Observations prerequisites level 40.

Defeat Fangsnap in Fangsnap’s Den for Survivalist Wilson in the Restless Shores Settlement — 2440 XP.

Quest lvl 41 Hoppy Trails prerequisites Lupine Observations.

Defeat Stanley the Rabbit to summon and defeat The Harekeeper for Survivalist Wilson in the Restless Shores Settlement — 2400 XP.

Quest lvl 44 Where The Boars Roam prerequisites Hoppy Trails.

Defeat Boars and Tuskgore at Boarsholm for Survivalist Wilson in the Restless Shores Settlement — 2590 XP.

Lyse Muller Constable of Restless Shore

Quest lvl 41 Pirates Will Pirate prerequisites level 39.

Defeat Neptunite Pirates and collect Pirate Booty from chests for Constable Muller in the Restless Shores Settlement — 1950 XP.

Quest lvl 45 Scouting Report prerequisites Slaying the Shadowslayer.

Destroy Channelview Pirates in Channelview Post and Oceanview Pirates in Oceanview Post and look for anything suspicious. Then report back to Constable Muller in the Restless Shores Settlement — 2640 XP.

Quest lvl 46 Damnation’s Fall prerequisites Scouting Report.

Defeat Admiral Reis in the center ship of Fort Damnation. Then report back to Constable Muller in the Restless Shores Settlement — 2690 XP.

Taslav Gurkin Magistrate of Restless Shore

Quest lvl 42 War of the Lost prerequisites level 39.

Defeat Seele’s Withered at the Decayed Campsite for Magistrate Gurkin in the Restless Shores Settlement — 2940 XP.

Quest lvl 43 The Greater Threat prerequisites War of the Lost.

Kill Eastshore Forces at the Eastshore Pier and Gather Fishing Supplies for Magistrate Gurkin in the Restless Shores Settlement — 2540 XP.

Quest lvl 46 Archdeacon Azamela (Expedition) prerequisites level 43, Damnation’s Fall, The Greater Threat.

Collect the head of Archdeacon Azamela in The Depths for Magistrate Gurkin — 12500 XP.

Elinor Taethen Artificer of Restless Shore

Quest lvl 43 Disarmament (Elite) prerequisites The Greater Threat.

Confiscate grenades from chests and destroy Ching Shih the Shark for Artificer Taethen in the Restless Shores Settlement — 2540 XP.

Quest lv 44 Slaying the Shadowslayer prerequisites Disarmament (Elite).

Kill Erika the Shadowslayer in Solitude Cemetery for Artificer Taethen in the Restless Shores Settlement — 2590 XP.

Niki Andris Barkeep of Restless Shore

Quest lvl 46 Paying Respects prerequisites Damnation’s Fall.

Travel to Mourningdale and convey Barkeep Andris’s respects to Barkeep Brewell — 2150 XP.

Hecta Garcia Commander of Restless Shore

Quest lvl 45 Marauder Advancement: Destroyer prerequisites Trial of the Ravager, Marauder Reputation 26 000.

Earn Faction Reputation and challenge for the rank of Destroyer. Travel to Restless Shore and complete the Trial of the Destroyer — 2640 XP.

Quest lvl 50 Trial of the Destroyer prerequisites Trial of the Ravager, Marauder Reputation 26 000.

Destroy enemies from each region of Mourningdale to prove you’re worthy to advance to the rank of Destroyer. Talk to Destroyer Garcia in Restless Shores when the task is complete — 2890 XP.

Allyson Ruckman Alchemist of Restless Shore

Rymon Hallock Adjudicator of Restless Shore

Laszlo Tomaso Innkeep of Restless Shore

Trader Elliot Trader

Emile d’Aquitane Veteran of Fort Alazar

Investigate the Arclight Cavern for clues about the mysterious Captain Isabella — 6600 XP.

Quest lvl 46 She Came Back (Main Story) prerequisites The Story Behind the Name.

You didn’t expect to see Rima again after the fall of Fort Alazar, yet here she is. Talk to her at the bar — 4040 XP.

Rima Bahar Soulwarden Vanguard

Quest lvl 47 Natural Inspiration (Main Story) prerequisites She Came Back.

Rima has asked you to go commune with nature in Restless Shore. She probably has a good reason — 4110 XP.

Quest lvl 50 Race for the Box (Main Story) prerequisites Mother Tongue.

The box is in Edengrove. Quickly, find it before Isabella does — 5780 XP.

Dr. Theophrastus Research Alchemist

near The Depths Expedition

Nekumanesh Small Alligator

Quest lvl 46 Meat For Nekumanesh (Expedition) prerequisites level 43.

Collect Hunks of Meat for Nekumanesh the alligator from Corrupted Leaders in The Depths Excavation — 8600 XP.

Warden Scout Titus Warden Scout

Quest lvl 40 Into the Depths (Main Story) prerequisites Answer the Call.

Finally, the battle with Commander Thorpe has arrived. Make your way through the Depths and take him down — 12500 XP.

Quest lvl 40 Triumphant Return (Main Story) prerequisites Into the Depths.

Return triumphantly to Fort Alazar with news of your victory over Thorpe — 4800 XP.

Island SW of Solitude

Finola O’Connor Master Fisher of Restless Shore

Quest lvl 40 Weapons of the Sea prerequisites Reel Life (Weaver’s Fen).

Catch a Fish Sword and a Fish Head Hammer for Master Fisher O’Connor and present them to Master Fisher Abebe in Mourningdale. — 2380 XP.

Shiresad Beach

Range Angry Earth Scout

Quest lvl 48 Mother Tongue (Main Story) prerequisites Natural Inspiration.

A talking wolf has asked for your help. Return to Rima and share the message — 4190 XP.

Bosses in Restless Shore

Landmarks & Monster Areas in Restless Shore

Map Legend for New World Maps

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Settlements

Settlements are the towns in player-controlled territories, can be controlled and upgraded (to improve crafting stations) by players. Hamlet (Tier 1), Village (Tier 2), Town (Tier 3), City (Tier 4), Capitol (Tier 5). A higher tier settlement allows you and your Company to build higher tier structures.

Every Settlement got: Inn, Trading Post, Storage Shed, Stonecutting Table, Woodshop, Smelter, Loom, Tannery, Forge, Workshop, Arcane Repository, Kitchen, Outfitting Station, Town Project Board, War Board, Territory Planning Board, Governor’s Desk, Players’ houses, Marauder Commander, Syndicate Alchemist, Covenant Adjudicator.

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Forts

Forts are the military fortifications in zones controlled by players. Forts are part of Open World PvP, factions fight with each other for control of the forts. Forts can be upgraded by players. Fort (Tier 1), Bastion (Tier 2), Keep (Tier 3), Castle (Tier 4), Citadel (Tier 5).

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Outposts

Outposts are the settlements in neutral, endgame territories that cannot be controlled by players.

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Chests

Containers, Chests, Ancient Chest, Supply Containers.

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Elite Chests

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Lore Pages

Completed Lore Pages make stories

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Fast Travel Points

You have to visit Fast Travel Points (Spirit Shrines) first to use them, more about Fast Travel Points.

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Expeditions

Expeditions are instanced PvE dungeons, intended for a group of 5 players with separate story, puzzles, unique loot, more about Expeditions.

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Group Areas

Group Areas are open world monster areas intended for a group of 5 players, more about Group Areas.

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Elite Bosses

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Bosses

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Area Level

Experience level recommended in a given area to fight monsters comfortably.

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Quest Hubs

Location of Quest Giver NPCs.

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Wyrdwood Trees

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Ironwood Trees

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Iron Veins

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Starmetal Veins

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Orichalcum Veins

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Silver Veins

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Gold Veins

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Platinum Veins

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Seeping Stones (Oil)

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Saltpeter

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Lodestone

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Hemp Plants

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Silkweed Plants

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Wirefiber Plants

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Cooking Ingredients

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Herbs

Restless Shore Lore

Life Outside the Settlement

Sunrise on Aeternum

Found in Eastshore Pier

Is there a more beautiful view than the sunrise on Aeternum? Spent beside my family there is no place I would rather be than sitting on the docks with our feet dangling off over the water. I close my eyes, feel the warmth of the sun upon me, and I pray we stay forever this fortunate.

Sunset Shoals

Found in Eastshore Pier

Last night at sunset Bobby says he saw one of those grenadiers wandering the coast and killed it. I highly doubt his story. No undead pirates dare come so close to the settlement and Bobby is known to be a boastful man. He once ‘wrestled’ an alligator in an attempt to impress me and was promptly chomped in half by the gator. So no, I do not believe we are in any danger of being encroached upon. Tell that to your mother, and set her heart at ease for me.

Coexisting

Found in Decayed Campsite

Those settlement people with their houses and workstations think they’ve conquered the land, but I am not here to conquer. I am here to coexist, to live off the bounty of Aeternum without creating structures more permanent than a watchtower. I see their chimney smoke on cold nights and shiver next to my campfire, but I would never trade my morals for a little warmth. How weak-willed my husband was to move in to the settlement overnight without as much as saying goodbye. I will never end up like him.

Aeternum Provides

Found in Decayed Campsite

The lake nearby gives us fresh water and fish, and the wolf population of the island gives us furs and meats. We are truly blessed to be here on Aeternum where nothing truly dies, assuring a steady supply of food without having to wait for repopulation or worry about overhunting. The settlement is a luxury we do not need. Aeternum provides all on its own.

Pirate’s Life

The Great Port Heist

Found in Neptune’s Fury

Matis and Chekov and I will distract the Captain. You, Anne, and Henry sneak into his quarters and use Anne’s lockpicking skills to get into the red cabinet on the left of the room. Grab the Port, pour it into a flask and replace everything you took with seawater. This won’t deter him long but it’ll give us a few precious moments between him pouring the Port and realizing that some of it has been replaced. Return with the flask and Henry will give the all-clear signal and boom, we’re swimming in quality drink. There’s no way this plan could go wrong.

Captain’s Orders

Found in Neptune’s Fury

Stay out of the Captain’s Quarters if you value your sorry lives. I know at least one of you scoundrels has been helping themselves to my bottles of Port I keep locked up within, and I will find out who it is. When I do, they’re getting the plank! Your days are numbered, thief, for only a fool robs a robber.

Fangsnap’s Reign

Day One

Found in Fangsnap’s Cave

Today I begin my hunt for Fangsnap. I am loaded with steel arrows and my trusty sword. This beast has terrorized the coast for far too long, and it is up to me as Survivalist of the settlement to put the matter to rest.

Day Four

Found in Fangsnap’s Cave

My body and spirit feel broken. My arm tingles where Fangsnap last closed his fangs around it, tearing flesh from bone that has now healed, but still the ghost of the injury lingers. I make my retreat today back to the settlement to regroup and possibly ask for assistance. But who would be fool enough to go into this cave after all the horrors that have occurred here at the claws and teeth of such a rabid beast? Perhaps an adventurer from the new shipwrecks down south might come along. I can only hope they do.

Rabbit Reads

The Family

Found on Rabbit Island

Today we have a new addition to our family, a pair of spotted rabbits I rescued from Windsward where adventurers were killing them nonstop. I will call them Romeo and Juliet after the recent play of fame in the Old World.

Stanley

Found on Rabbit Island

I don’t pick favorites, but if I was to pick a favorite, it would have to be Stanley. He is the crown jewel of my rabbit collection, stolen from up north where the Corrupted hunted him for meat. He is a beautiful snowshoe hare with the softest fur I have ever had the pleasure of feeling. I hold him close to me at night when I am coughing and cannot sleep, and he seems to understand my plight. He stays at my side, and I could not ask for a more loyal companion.

Boar Takeover

Campsite Set-up

Found in Boarsholm

The funniest thing happened to me when I was setting up my tent. I could have sworn, out of the corner of my eye, I saw something of about knee-height rustling in the bushes. Figuring it to be a boar, I aimed my musket and fired into the brush, but whatever was there was gone when I went to find my kill. That was strange, but just an hour later, when I had finally set up the campfire, did I feel eyes on me again from the same bush. Was this boar watching me? Or am I going insane?

Too Many Of Them

Found in Boarsholm

They came at nighttime, and there were too many of them to fight off. They swarmed McFarland first, all grunts and oinks as they ripped him to shreds. He was resurrected just a few feet to the left in his campsite and when he reappeared those crazed boars killed him again! It took him three more deaths and took me two more just to get out of the campsite boundary. Tomlinson says we should try and reclaim the camp on sunrise, but I say we abandon this venture. I’ve never seen the yellow eyes of a boar look at me with such malice, such hatred. Something is not right here, and I am not sticking around to find out why.

Rules

Found in West Lookout Camp

Bets are placed on numbers two to twelve, those two being the rarest scores. Two six-sided dice are rolled, and their sum is the winning number. Whoever gets closest to the winning number gets the pot, and no two players can bet on the same number. If there is a tie, the pot is split in half favoring the higher number if the pot is uneven.

Loaded Dice

Found in East Lookout Camp

Jackson’s got loaded dice, I can tell. There’s no way in hell the winning number is always seven. He’s not even subtle about it! Those wooden monstrosities need to be tested before our crew loses the whole haul to him. Gonna talk to the Captain Flotsam about it tomorrow morning, and anyone who agrees can come with me.

Captive Proves His Worth

Found in Fort Damnation

The man we took hostage is proving to be more profitable in our brig than it ever would be to ransom him. His knowledge of magic and runestones is plentiful. If we, with enough supervision, give him the materials to attune new runestones to something valuable, say a kind of drink, then the runestones can guide us towards it. We’ve seen how it works for gold and silver, just look at our stores! This wizard has more than proved his worth to us, and the only thing we have to worry about is him escaping.

Endless Drink

Found in Fort Damnation

They pulse and quake

They shudder and shake

Leading us to liquid gold!

Yo-ho, yo-ho, now everybody yo-ho!

Eternal Conflict

Bubblebeard’s Prayers

Found in Minnow’s Revenge

I swear, if I hear one more prayer out of Captain Bubblebeard, I am going to lose my mind. He prays before battle, he prays after battle, hell, he prays during battle! We’re the ones carrying this crew to victory every time we have to raid a ship or a supply line! The man’s more cowardly than even some of the green young lads we take on, and that’s saying something with how Katsuki acts whenever we fire a cannon.

A Prayer for Peace

Found in Minnow’s Revenge

May Providence bless the ship

May Providence bless the crew

Bless the bow, the stern, the aft

Bless me and bless you

Bless each all cannon fodder, bless all the swords and shields

For we will need every blessing when we are in the field.

Eternal Resting Place

Eulogy

Found in Solitude Cemetery

Here lies a soul taken from us far too soon. A young soul, a brave soul, one who spent their life on Aeternum fighting for the good of others. They deserve more than this shallow grave in a dilapidated cemetery, but this is the best I can do. Rest well, dearest. I will visit you again soon.

Warning

Found in Solitude Cemetery

WARNING: Do not proceed! There is a dangerous individual inside of this pavilion who has lost all sense of conscience and morality. She is no longer the woman she once was, and must be avoided at all costs!

O’Connor’s Triumphs

Colleagues

Out-Fishing Them All

My colleagues, the Master Fishers, are an eclectic group of individuals with not very much in common if you were to line us up and inspect us. But if you were to weigh our hearts, they would all have the same lightness when it came to fishing. Some fish for the food to feed others, some fish for bragging rights, and some like me fish because it’s the most thrilling thing on Aeternum.

The battle one is locked in when reeling in a fish is a hard-fought one on both ends, and coming out of that victorious will never cease to amuse and amaze me. Grand Master Fisher Machera has reigned as our leader long enough. My secret desire is to out-fish him and everyone else, and take the title for myself. Now that would be truly thrilling.

Oar You Ready?

I fished up the most curious thing the other day. It was an oar, one from a rowboat that might have been attached to one of the larger ships that crashed here. When I held the splintering wood up to the light I had an idea: why not use this as a weapon? I only killed a few rabbits on Rabbit Island with it before I angered the Harekeeper’s wraith, but overall not a bad run for a piece of wood. I think I shall keep this oar, and use it to hit things far away from me.

Blue-blooded Barb

Blue-blooded Barb, oh love of mine, behemoth of the deep. One day you shall be mine, and on that day I will take your corpse to Grand Fisher Machera and show him what I’ve learned, challenge him to a fish-off. Once I have you, I shall rule the fishing world on Aeternum.

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