dungeon and girls ΠΏΠΎΠ΄Π°ΡΠΊΠΈ
Dungeon & Girls
Π£Π»ΡΡΠ½Π° ΠΡΠ΄ΡΡΠ²ΡΠ΅Π²Π° Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°
Π’Π΅ΠΏΠ΅ΡΡ ΠΏΠ°ΡΡΠ½ΡΡΡΠ°, Π±ΡΠ°ΡΡ Π½ΡΠΆΠ½ΠΎ ΡΠ΅Ρ ,ΠΊΠΎΡΠΎΡΡΠ΅ Π·Π°ΡΡΠΆΠ°ΡΡ Π²Π°ΠΌ ΠΊΠ°ΡΡΡ ( ΡΡΡΠ°ΡΡ ΡΠΌΠ΅ΡΡΠΈ,Ρ ΠΈΠΌΠ΅ΡΠ°) Π»ΠΈΠ±ΠΎ ΡΠ΅Ρ ΠΊΠΎΡΠΎΡΡΠ΅ Π΄Π΅ΡΡΡΡΡ Ρ Π²Π°ΠΌΠΈ Π½Π° ΠΏΠ°ΡΡ(Π³Π°ΡΠΏΠΈΡ, ΠΌΠΈΠ½ΠΎΡΠ°Π²Ρ) ΠΈ Π»ΡΡΡΠ΅ ΡΠΎ ΡΡΠ°ΡΡΡΠΎΠΌ ΠΏΠ»ΡΡ ΠΈ 40-60 ΡΡΠΎΠ²Π½Ρ ΠΏΡΠΈΠ²ΡΠ·Π°Π½Π½ΠΎΡΡΠΈ.Π₯ΠΎΡΠΎΡΡΡ ΠΏΠ°ΡΡΠ½ΡΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΠ±ΠΈΡΡ Π²ΠΎ Π²ΡΡΡΠΎΠ΅Π½Π½ΠΎΠΉ Π³Π°ΡΠ΅,ΡΠ°ΠΊ ΡΡΠΎ Π½Π΅ ΠΏΡΠ΅Π½Π΅Π±ΡΠ΅Π³Π°ΠΉΡΠ΅ Π΅ΠΉ.
Π’Π°ΠΊ ΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ΅ΠΊΠ»Π°ΠΌΡ ΡΠ°Π· Π² 20 ΠΌΠΈΠ½ΡΡ ΠΈ Π½Π°ΠΊΠΎΠΏΠΈΡΡ ΠΊΡΠΈΡΡΠ°Π»Π»ΠΎΠ² 15 Π½Π° Π²ΡΡΠΊΠΈΠΉ ΡΠ»ΡΡΠ°ΠΉ.
Π’Π°ΠΊ Π²Ρ Π³Π°ΡΠ°Π½ΡΠΈΡΠΎΠ²Π°Π½Π½ΠΎ ΠΏΡΠΎΠΉΠ΄Π΅ΡΠ΅ ΡΠ΅Π½ΠΈΠΊΡΠ° ΠΈ Π²ΠΏΠΎΡΠ»Π΅Π΄ΡΡΠ²ΠΈΠΈ Π²Π°Π»ΡΠΊΠΈΡΠΈΡ,ΡΠ°ΠΊ ΡΡΠΎ ΡΠ΄Π°ΡΠΈ!
ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ΄ΠΏΡΠ°Π²ΠΈΡΡ ΠΌΠ΅Π½Ρ Π² ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΡ
,Ρ Π²ΡΠ΅Π³ΠΎ ΡΡΠΈΠΆΠ΄Ρ ΠΏΠ΅ΡΠ΅ΠΏΡΠΎΡ
ΠΎΠ΄ΠΈΠ»Π° ΠΈΠ³ΡΡ ΠΈ ΠΈΠ³ΡΠ°Ρ Π² Π½Π΅Ρ Ρ 2019 Π³ΠΎΠ΄Π° ΡΠ°ΠΊ ΡΡΠΎ Ρ ΠΎΡΠ½ΠΎΡΠΈΡΠ΅Π»ΡΠ½ΡΠΉ Π½ΠΎΠ²ΠΈΡΠΎΠΊ.
ΠΡΠ΅ΠΌ ΡΠ΄Π°ΡΠΈ!
Π§ΠΈΠΊΠ΅Π½-ΠΠ°ΠΊ ΠΠ°ΡΡ Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°
ΠΠ΅ΡΠ²ΠΎΡΡΠ΅ΠΏΠ΅Π½Π½ΠΎ β ΡΠ»Π΅Π΄ΡΠ΅Ρ ΡΠΊΠΎΠ½ΡΠ΅Π½ΡΡΠΈΡΠΎΠ²Π°ΡΡΡΡ Π½Π° ΠΏΠΎΠ²ΡΡΠ΅Π½ΠΈΠΈ ΡΡΠΎΠ²Π½Ρ Π²Π·Π°ΠΈΠΌΠΎΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΠΉ Ρ ΠΏΠ°ΡΡΠ½ΡΡΡΠ°ΠΌΠΈ: Π΄Π΅Π»ΠΎ Π² ΡΠΎΠΌ, ΡΡΠΎ ΠΊΠ°ΠΆΠ΄Π°Ρ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ Β«Π²ΠΎΠ·Π²ΡΡΠ΅Π½Π½Π°ΡΒ» Π΄Π΅Π²ΡΡΠΊΠ° ΡΠ²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΠΈΠ·Π½Π°ΡΠ°Π»ΡΠ½ΡΠ΅ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΠ°ΡΠΈΡ
Π³Π΅ΡΠΎΠ΅Π², Π° Π²ΠΌΠ΅ΡΡΠ΅ Ρ ΡΠ΅ΠΌ β Π΄Π°ΡΡ Π±ΠΎΠ»ΡΡΡΡ Π²Π°ΡΠΈΠ°ΡΠΈΠ²Π½ΠΎΡΡΡ Π΄Π»Ρ ΠΏΡΠΎΡ
ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΏΠΎΠ΄Π·Π΅ΠΌΠ΅Π»ΠΈΠΉ.
ΠΠΎΠΊΠ°Π·Π°ΡΡ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ. ΠΠ°ΠΈΠ±ΠΎΠ»Π΅Π΅ ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΠΎ ΡΡΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ, Π΄Π°ΡΡΡ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ Π΄Π°ΠΌΠ΅ Π΅Ρ Π»ΡΠ±ΠΈΠΌΡΠΉ ΡΡΠΎΡΠ΅ΠΉ β ΡΠ΄Π΅Π»Π°ΡΡ ΡΡΠΎ ΠΌΠΎΠΆΠ½ΠΎ, ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΠ²ΡΠΈΡΡ Ρ Β«ΠΌΠ΅Π½ΡΒ» Π³ΡΡΠΏΠΏΡ, [ΡΠ°ΠΊΠΆΠ΅ ΡΠ°ΠΌ Π±ΡΠ΄Π΅Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΎ ΠΏΠΎΠ΄Π·Π΅ΠΌΠ΅Π»ΡΡΡ
Π΄Π»Ρ Β«ΡΠ°ΡΠΌΠ°Β» ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΡ
Π°ΡΡΠ΅ΡΠ°ΠΊΡΠΎΠ²].
Π‘Π»Π΅Π΄ΠΎΠΌ β Ρ Π±Ρ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΠΎΠ²Π°Π»Π° Π·Π°Π΄Π΅ΡΠΆΠ°ΡΡΡΡ ΠΏΠΎΠ΄ΠΎΠ»ΡΡΠ΅ Π² ΠΊΠ°ΠΆΠ΄ΠΎΠΌ ΠΏΠΎΠ΄Π·Π΅ΠΌΠ΅Π»ΡΠ΅ ΠΈ Π²ΡΠ±ΠΈΡΡ ΠΈΠΌΠ΅ΡΡΠΈΡ ΡΡ Π² Π½ΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΉ, Π° ΠΈΠΌΠ΅Π½Π½ΠΎ: ΠΠ΅ΡΠΈ, Π₯ΠΈΠΌΠ΅ΡΠ°, ΠΡΠΈΠ·ΡΠ°ΠΊ, ΠΠΈΡΠ°ΠΆ, ΠΠΎΠ»Π΅ΠΌ, Π’ΡΠΌΠ½ΡΠΉ ΠΠ»ΡΡ / Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΈΠ½ΡΠ΅, ΠΊΠΎΡΠΎΡΡΡ Ρ Π·Π°Π±ΡΠ»Π° ΡΠΏΠΎΠΌΡΠ½ΡΡΡ. ΠΠΏΡΡΡ ΠΆΠ΅ β Π΄Π»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΏΠ°ΡΡΠΈΠ²Π½ΡΠΉ ΠΏΠ»ΡΡ ΠΊ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡΠΌ ΠΈ Π²ΡΠ±ΡΠ°ΡΡ Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ ΠΈ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΎΠ³ΠΎ Π² Π³Π΅ΠΉΠΌΠΏΠ»Π΅Π΅ Π³Π΅ΡΠΎΡ.
Π§ΡΠΎ Π΄ΠΎ ΡΠ°ΠΌΠΎΠΉ Β«ΠΏΡΠΎΠ±Π»Π΅ΠΌΡΒ» β Ρ Π±Ρ ΡΠΎΠ²Π΅ΡΠΎΠ²Π°Π»Π° ΠΏΠΎΠΏΡΠΎΠ±ΠΎΠ²Π°ΡΡ Π΄ΡΡΡ ΠΈΠ· Β«Π’Π°Π½ΡΠΎΠ²ΡΠΈΡΡ Ρ ΠΌΠ΅ΡΠ°ΠΌΠΈΒ» ΠΈ ΠΡΠΎΠ»ΠΈΠΊΠΎΠΌ / ΠΡΠΊΠ»ΠΎΠΉ:
β Π΄Π»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΡΡΠΈ ΡΠΎΡΠ΅ΡΠ°Π½ΠΈΡ Ρ
ΠΎΡΠΎΡΠΎ ΡΠ°Π±ΠΎΡΠ°Π»ΠΈ β ΠΠ°ΠΌ ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ (!) Π½Π΅ΠΎΠ±Ρ
ΠΎΠ΄ΠΈΠΌΠΎ Π²Π·ΡΡΡ Ρ ΡΠΎΠ±ΠΎΠΉ ΡΡΠΈΠ»Π΅Π½Π½ΡΠ΅ Β«ΠΊΠ°ΡΡΠΎΡΠΊΠΈ Π·Π°ΡΡΠ΄Π°Β» [ΠΏΡΠΈΠΎΡΠΈΡΠ΅ΡΠ½ΠΎ β ΡΡΠ°Π·Ρ ΡΡΠΈ, Π½ΠΎ Π½Π° Π΄Π΅Π»Π΅ β ΠΌΠΎΠΆΠ½ΠΎ ΠΎΠ±ΠΎΠΉΡΠΈΡΡ ΠΈ Π΄Π²ΡΠΌΡ], Π° ΡΠ°ΠΊΠΆΠ΅, Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΡΠ°ΠΌΠΎΠ³ΠΎ ΠΏΡΠΎΡ
ΠΎΠΆΠ΄Π΅Π½ΠΈΡ, Π²Π·ΡΡΡ ΡΠ°ΠΊΠΈΠ΅ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ, ΠΊΠ°ΠΊ: Β«Π’Π°Π½Π΅Ρ ΠΠΈΠ½ΠΆΠ°Π»ΠΎΠ²Β» ΠΈ Β«Π‘ΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ Π½Π° ΡΡΠΊΠ°Ρ
Β», Π΄Π°Π±Ρ ΠΏΡΠΈΠ΄Π΅ΡΠΆΠ°ΡΡ Π΄Π²Π΅ ΡΠΏΠΎΠΌΡΠ½ΡΡΡΠ΅ Π²ΡΡΠ΅ ΠΊΠ°ΡΡΡ Π΄ΠΎ ΡΠΈΠ½Π°Π»ΡΠ½ΠΎΠ³ΠΎ Π±ΠΎΡΡΠ°: ΡΠ°ΠΊΠΈΠΌ ΠΎΠ±ΡΠ°Π·ΠΎΠΌ, ΠΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΠ΅ Π΄Π²Π° Ρ
ΠΎΠ΄Π° ΠΏΠΎΠ΄ΡΡΠ΄ Β«ΠΊΠ°ΡΡΡ Π·Π°ΡΡΠ΄Π°Β», ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ β Π²ΠΎΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Ρ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ ΠΏΡΠΈ ΠΏΠΎΠΌΠΎΡΠΈ Π±Π°Π·ΠΎΠ²ΠΎΠ³ΠΎ Π½Π°Π²ΡΠΊΠ° Π’Π°Π½ΡΠΎΠ²ΡΠΈΡΡ ΠΈ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ Β«Π’Π°Π½Π΅Ρ ΠΠ»ΠΈΠ½ΠΊΠΎΠ²Β», Π½Π°Π½ΠΎΡΠΈΡΠ΅ ΠΈΠ½ΡΠ΅ΡΠ½Π°Π»ΡΠ½ΡΠΉ ΡΡΠΎΠ½ ΠΏΠΎ Π‘Π΅ΡΠ°ΡΠΈΠΌΠ΅, ΠΎΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΎΠ½Π°Ρ Π²ΡΡΠ΄ Π»ΠΈ ΡΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠΎΠΉΡΠΈ.
Π ΠΈΠ½ΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ β Π²ΠΌΠ΅ΡΡΠΎ ΠΏΠΎΠΏΡΠΎΠ±ΠΎΠ²Π°ΡΡ Π‘Π²ΡΡΡΡ Π₯ΡΠ°Π½ΠΈΡΠ΅Π»ΡΠ½ΠΈΡΡ ΠΈ Π‘ΠΈΡΠ΅Π½Ρ: ΠΎΠ½ΠΈ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡ ΠΈΠ· ΡΠ΅Π±Ρ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ Β«ΠΆΠΈΠ²ΡΡΡΡΒ» ΠΈ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΡΡ Π΄Π»Ρ ΠΈΠ³ΡΡ Β«ΠΏΠ°ΡΠΊΡΒ», Ρ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΡ, β ΠΏΡΡΡΡ ΠΈ ΠΏΠΎΡΡΠ°ΡΠΈΠ² ΠΌΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ, β Π½ΠΎ Π½Π°Π²Π΅ΡΠ½ΡΠΊΠ° ΠΏΠΎΠΊΠΎΠ½ΡΠΈΡΠ΅ Ρ Π‘Π΅ΡΠ°ΡΠΈΠΌΠΎΠΉ.
Dungeon Levels
The Dungeons are the places were you fight monsters, can find loot boxes, and special items. In each run you need to advance 500 meters to reach the end of the dungeon and encounter the boss. Partner capture details on the Partners page.
Scroll down to the #Enemies section for a table of where to find them.
Dungeon Mechanics [ ]
Each dungeon is 500m long, and moving in groups of 5m, that means 100 spaces long. To reach level 20 before the boss, you should average 1 encounter every 5 spaces. Visible monsters and boxes are placed semi-randomly, no more than 6 spaces apart, which you can land on to fight/open. Additionally, landing on empty space has a random chance to give the following:
Enemy strength increases every 100m, and with total depth. Within each floor:
on top of a linear increment that grows by total distance over 100. For example, Golem has 4300 base HP and 313-ish (numbers are rounded) increment. So in the 3000m level, at a distance of 350m, she will have |2.15 * 4300| + |2.15 * 313| * |3350 / 100| = 31421 hp (|| being rounding or flooring to an integer).
Bosses do not follow this pattern and have fixed stats. In the code, starting at 6000m the enemies use +1 level of multiplier, which explains the presence of a 500-595 multiplier.
Affection gain from defeating enemies is 1x from 0-195, 2x from 200-395, and 3x from 400 to end. this is multiplied by a number depending on which floor you are on, in this sequence: 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 7, 8. This means, for example, at 3350m defeating an enemy will give 2×4 or 8 affection. Fight enemies past 400m on high floors to get the most affection per battle. I think bosses give the same amount, but completing a floor gives a bonus on the results screen.
Enemies [ ]
This is a table which details where each enemy is found. Sort by the floor you are interested in, and it will place enemies in the order they appear in the floor. Mimics can appear over common box and rare box respectively, with a low chance.
# | Enemy Name | Ent. | 500 | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4500 | 5000 | 5500 | 6000 | 6500 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Fairy | ||||||||||||||
33 | Mimic | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB | -CB |
34 | Mimic+ | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB | -RB |
35 | Elemental | As you can see, for now, you can’t encounter some enemies at all: Also, floors 6000+ are not released for now, but they are in the game’s code. Bosses [ ]If you pity me, let me suck some life out of you.- Next turn she will use Life Drain, which deals 800 to 1100 HP, and heal herself 2000 to 3000 HP. Seraph can be really annoying since she can heal herself and stun your partner, which reduces the damage you deal. Try to get all the Charge cards you get to inflict more damage. Also, Seraph attacks deal 1000-2000 damage. Dragon doesn’t have any healing powers, but she can kill you in one hit if you don’t have over 8000 HP. You should focus on having counter cards and get all the life you can when you level up. Behold the power of the ancient dragon family!: Next turn she will do a decent amount of damage. (5000 Normal Attack: about 5000 damage. 10000 of damage. You’re going to need a counter card to survive this. Normal Attack: 3000 Soul Drain: absorb attack, 3000 Angry: Next turn she will use First phase isn’t too bad if you have over 6000 health, but the angry pattern is much more deadly in addition to some significant healing. Not released for now. Killer Bee+ and Snow Princess+ are supposed to be this and the next floor’s bosses and late rare monsters, like Kyonshi+ and Sabori+ are, but the levels are not accessible. Ask Dungeon&Girls [16+]ΠΡΠΈΠ²Π΅ΡΡΡΠ²ΡΡ Π²Π°Ρ Π² ΡΠ°ΠΌΠΎΠΌ ΠΏΠ΅ΡΠ²ΠΎΠΌ Π°ΡΠΊΠ΅ ΠΈ Π² ΡΠ²ΠΎΡΡΠ΅ΡΠΊΠΎΠΉ Π³ΡΡΠΏΠΏΠ΅ Π΄Π»Ρ Π²ΡΠ΅Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠ², ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΡΠ²ΡΡΠ΅Π½ ΠΈΠ³ΡΠ΅ Dungeon Girls! Π Π½Π°ΡΠ΅ΠΌ Π°ΡΠΊΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡΠ²Π΅ΡΠ°ΡΡ ΠΊΠ°ΠΊ Π·Π° ΠΏΠ°ΡΡΠ½ΡΡΠΎΠ², ΡΠ°ΠΊ ΠΈ Π·Π° Π³Π΅ΡΠΎΠ΅Π². Π’Π°ΠΊ ΠΆΠ΅ Ρ Π½Π°Ρ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ ΡΠ²ΡΠ·Π°Π½Π½ΡΠ΅ Ρ ΠΈΠ³ΡΠΎΠΉ Π²ΡΡΠΊΠΈΠ΅ ΡΡΡΡΠΊΠΈ Π² Π²ΠΈΠ΄Π΅ ΠΌΠΈΠ½ΠΈ-ΠΊΠΎΠΌΠΈΠΊΡΠΎΠ² ΠΈΠ»ΠΈ ΠΊΠ°ΠΊΠΎΠ³ΠΎ-Π½ΠΈΠ±ΡΠ΄Ρ ΠΏΠΎΠ»Π΅Π·Π½ΠΎΠ³ΠΎ ΡΠ΅ΠΊΡΡΠ°, ΠΏΠΎΠ΄Π΅Π»ΠΈΡΡΡΡ ΡΠΎ ΡΠ²ΠΎΠΈΠΌ ΡΠ²ΠΎΡΡΠ΅ΡΡΠ²ΠΎΠΌ, ΠΏΠΎΡΡΠ°ΡΡΠ²ΠΎΠ²Π°ΡΡ Π² ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π°Ρ ΡΠ²ΡΠ·Π°Π½Π½ΡΠ΅ Ρ ΡΠ°ΠΌΠΎΠΉ ΠΈΠ³ΡΠΎΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠ΅Π°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Ρ Π² ΡΠ²ΠΎΡΡΠ΅ΡΠΊΠΎΠΌ ΠΏΠ»Π°Π½Π΅, ΠΈ, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΏΡΠΈΠΎΠ±ΡΠ΅ΡΡΠΈ ΠΌΠ°Π»Π΅Π½ΡΠΊΡΡ Π°ΡΡΠΈΠ±ΡΡΠΈΠΊΡ (Π² Π΄Π°Π»ΡΠΊΠΎΠΌ Π±ΡΠ΄ΡΡΠ΅ΠΌ) ΠΠ»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ Π±ΡΠ»ΠΎ ΠΏΡΠΎΡΠ΅ ΠΎΡΠΈΠ΅Π½ΡΠΈΡΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°ΠΌ ΠΈ Π² ΡΠ°ΠΌΠΎΠΌ Π°ΡΠΊΠ΅ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅ΠΌ ΡΠΊΠ°ΡΠ°ΡΡ ΡΠ°ΠΌΡ ΡΠΏΠ³ ΠΈΠ³ΡΡ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ Π·Π°Π³Π»ΡΠ½ΠΈΡΠ΅ Π² ΠΌΠ΅Π½Ρ, ΡΠ°ΠΌ ΠΌΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅Π³ΠΎ ΠΏΠΎΠ»Π΅Π·Π½ΠΎΠ³ΠΎ. #ΠΠΎΠ²ΠΎΡΡΠΈ@ask_dungeon_girls #Π’Π²ΠΎΡΡΠ΅ΡΡΠ²ΠΎ_Π£ΡΠ°ΡΡΠ½ΠΈΠΊΠΎΠ²@ask_dungeon_girls #DeadLine@ask_dungeon_girls #ΠΠΎΠΈΡΠΊΠΈ@ask_dungeon_girls #ΠΡΡΠ·ΡΡ@ask_dungeon_girls Ask Dungeon&Girls [16+] Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°ΠΡΠ°ΠΊ, ΠΌΡ ΠΏΠ΅ΡΠ΅ΠΈΠ·Π±ΡΠ°Π»ΠΈ ΠΏΠΎΠ±Π΅Π΄ΠΈΡΠ΅Π»Ρ ΠΈ ΠΈΠΌ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ Π Π΅Π½Π½ΠΈ! ΠΡΡ ΡΠ°Π· ΠΏΠΎΠ·Π΄ΡΠ°Π²Π»ΡΠ΅ΠΌ ΠΏΠΎΠ±Π΅Π΄ΠΈΡΠ΅Π»Ρ ^^ ΠΠ°ΠΏΠΈΡΠΈΡΠ΅, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π² Π»ΠΈΡΠ½ΡΠ΅ ΡΠΎΠΎΠ±ΡΠ΅Π½ΠΈΡ Π³ΡΡΠΏΠΏΡ! Ask Dungeon&Girls [16+] Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°Ask Dungeon&Girls [16+] Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°β β Π Π²ΠΎΡ ΠΈ ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΡ, Π²Ρ Π΄ΠΎΠΆΠ΄Π°Π»ΠΈΡΡ, ΠΏΠΎΠ·Π΄ΡΠ°Π²Π»ΡΡ! ΠΠ΅ Π±ΡΠ΄Π΅ΠΌ Π·Π°ΡΡΠ³ΠΈΠ²Π°ΡΡ ΠΈ ΡΡΠ°Π·Ρ ΠΏΠ΅ΡΠ΅ΠΉΠ΄Π΅ΠΌ ΠΊ ΠΎΠ³Π»Π°ΡΠ΅Π½ΠΈΡ ΠΏΠΎΠ±Π΅Π΄ΠΈΡΠ΅Π»Π΅ΠΉ. β β ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, Π½Π°ΠΏΠΈΡΠΈΡΠ΅ Π² Π»ΠΈΡΠ½ΡΠ΅ ΡΠΎΠΎΠ±ΡΠ΅Π½ΠΈΡ Π³ΡΡΠΏΠΏΡ Π΄Π»Ρ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ Π΄Π°Π»ΡΠ½Π΅ΠΉΡΠΈΡ ΡΠΊΠ°Π·Π°Π½ΠΈΠΉ. ΠΠ΄Π΅ΠΌ Π²Π°ΡΠ΅Π³ΠΎ ΠΎΡΠ²Π΅ΡΠ° Π΄ΠΎ 16-Π³ΠΎ ΡΠ΅Π²ΡΠ°Π»Ρ, Π° ΡΠ°ΠΌ ΡΠΆΠ΅ ΠΏΠΎΠΊΠ° ΠΏΡΠΎΡΠ°ΠΉ Π±ΡΠ΅Π»ΠΎΠΊ, ΠΌΡ Π΅Π³ΠΎ ΠΏΠ΅ΡΠ΅ΠΈΠ³ΡΠ°Π΅ΠΌ ΡΡΠ΅Π΄ΠΈ Π΄ΡΡΠ³ΠΈΡ ΡΠ΅ΠΏΠΎΡΡΠΎΠ² β β Π₯ΠΎΡΠ΅ΡΡΡ ΠΏΠΎΠΆΠ΅Π»Π°ΡΡ Π²Π°ΠΌ Ρ ΠΎΡΠΎΡΠ΅Π³ΠΎ Π²ΡΠ΅ΠΌΡΠΏΡΠΎΠ²ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΈ Π½Π°Π²ΡΠ΅Π³Π΄Π° ΠΏΠΎΠΏΡΠΎΡΠ°ΡΡΡΡ (Π½ΠΎ Π½Π΅ Π·Π°Π±ΡΠ²Π°Π΅ΠΌ ΠΏΡΠΎ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΡ ΡΠ΅Π½ΠΈΠΊΡΠ° ΠΊ Π²ΠΎΠ·ΡΠΎΠΆΠ΄Π΅Π½ΠΈΡ, ΠΌΠ°Π»ΠΎ Π»ΠΈ!). ΠΠ΄Π΅ΡΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡΠ΅Π»ΡΠ½ΠΎ Π±ΡΠ»ΠΎ ΡΡΡΠ½ΠΎ ΠΈ Π²Π΅ΡΠ΅Π»ΠΎ. β β Π Π΄ΠΎΠ±ΡΡΠΉ ΠΏΡΡΡ, Π³ΠΎΡΠΏΠΎΠ΄Π°! Ask Dungeon&Girls [16+] Π·Π°ΠΏΠΈΡΡ Π·Π°ΠΊΡΠ΅ΠΏΠ»Π΅Π½Π°β β β Π£ΡΠ»ΠΎΠ²ΠΈΡ ΡΡΠ°ΡΡΠΈΡ: CharactersThis page will also explain decks and cards. eventually. There is a character base stats bonus for each MAX affection partner you have, of 10 HP and 5 Atk. I don’t know what the stats after attack actually do, but am including them in case someone can make sense of them later. Smaller deck means less variance in what you pull and larger fraction of boosters, which are both good. ContentsSkills [ ]All characters follow the same pattern of skill chances to appear at a given level, but with a different set of unique skills and high boosts. At each level up, 3 are randomly chosen to be available, depending on the current weights of all skills (higher being proportionally more likely to be chosen). Some skills follow a series denoted by roman numerals, and all skills in the series have weights; I would guess that only the current number’s weight is considered and the others are ignored, but have not confirmed this. None of this has been rigorously tested in-game, so if you notice a trend in what skills you find that disagrees with the information here, try to propose an alternate skill selection algorithm given these weights. Below is a table of weights of possible skills, where S1, S2, S3, SS, B1, B2 depend on the character chosen. (skill 1, 2, 3, special skill, high boost 1, 2). The levels with + mean it keeps that weight for all future levels, except when specifically overwritten on levels 10 and 20. HP and Attack have 10 levels each, the first 5 levels giving double (400, 200) the last 5 (200, 100). Healing has 5 levels, each adds 3%, but * the last 2 levels have 1/3 the weight of the first 3. High boosts give (800, 400) respectively. Hand Keep allows you to draw when you are down to two cards rather than one. Change card type will set one of the cards in your hand to that type, for the whole deck, without changing its value or distance. Escape has 3T, Change type has 4T.
The 3+ category adds all the common skills, it leaves you with about 10% chance to find a rare skill each non-10 level, depending on what you have maxed out or gotten. Level 2 forces you to get a rare skill, pretending you got Hand Keep for simplicity, on level 10 your chances will be 6/9 to find each of S1, S2, S3, and 3/9 to find each of B1, B2, SS, with negligible chance to get the common skills. The number 9 would reduce by 1 for each 50000 weight of rare skills you have, or maybe if your B2 is blocked by your B1. Finding SS in a run won’t happen about a third of the time, depending on your other skill choices. Dungeon Explorer [ ]Balanced deck, 20 cards. Not much special about this character, but the partner’s bond skill can be really powerful with, for example, stun partners. Holy Guardian [ ]Counter-focused deck, 15 cards. Heal skills are very good, and countering reduces damage taken. Good for surviving in the later boss fights. Her basic heal actually does 66%, and her counter stance reduces damage taken to 10%, or 5% with a counter card. Sword Dancer [ ]Attack-focused deck, 25 cards. Survivability is poor, but can kill things very fast. Sword Dance:Boost will boost all hits of Dancing Blades and stay activated, so you can get up to 6 2.2x boosted attacks at once and kill the first 6 bosses in one turn. Treasure Hunter [ ]Balanced deck, 10 cards. Benefits the most from boosters due to small deck size. Skills are focused around opening chests, though if you can get both paralyze skills she becomes viable in battle. Elemental Master [ ]Charge-based deck, 25 cards. this character is an unused game asset. Tys is not a playable character. She waits at the camp and gives you some guidance at the start of the game. Not much is known about her. Dungeon and Girls: Card RPG 1.4.1
Dungeon and Girls Card RPG β ΠΊΠ°ΡΡΠΎΡΠ½Π°Ρ ΡΠΎΠ»Π΅Π²Π°Ρ ΠΈΠ³ΡΠ° Ρ ΠΊΡΠ°ΡΠΈΠ²ΡΠΌΠΈ Π΄Π΅Π²ΡΡΠΊΠ°ΠΌΠΈ. ΠΡΠΈΠ²Π»Π΅ΠΊΠ°ΠΉ Π² ΠΏΠ°ΡΡΠ½Π΅ΡΡ ΡΠΈΠΌΠΏΠ°ΡΠΈΡΠ½ΡΡ Π΄Π΅Π²ΡΡΠ΅ΠΊ ΠΈ ΠΏΠΎΠ±Π΅ΠΆΠ΄Π°ΠΉ Π±ΠΎΡΡΠΎΠ²! ΠΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΈΠ³ΡΡ Dungeon and Girls Card RPG:
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