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Tattoos

Tattoos are body artwork available throughout the series that can be bought from Tattoo artists all over Albion. Tattoos will have different effects on your Hero’s personality: they can increase their attractiveness, their scariness and their alignment. The Hero must acquire a tattoo card by finding it or buying one from a wandering tattoo artist or a tattoo shop or stall.

In Fable, Fable: The Lost Chapters and Fable II, a tattoo artist can apply the Hero’s tattoo for (approximately) the cost listed on the card. In Fable III, tattoos can be applied in the Sanctuary.

Contents

Fable and Fable: The Lost Chapters [ edit | edit source ]

Tattoos in Fable and Fable: The Lost Chapters can be applied to 7 areas of the Hero’s body (face, back, chest, stomach, shoulder, arms and legs) and each tattoo offers a different range of effects on the Hero’s personality (attractiveness, scariness and alignment). They can be applied by a wandering tattooist found in-between cities.

In the PC version, players are able to take the texture (colour) map of the Hero’s 3D model into a program such a Photoshop or Paint and create custom tattoos. When finished, just save the file to its original folder and your Hero will be donning your custom tattoos.

It will cost the Hero 200 gold to have all of his (non-custom) tattoos removed by a Tattooist.

List of Tattoos [ edit | edit source ]

(Note: Click the box icons to sort the columns and group tattoos by name, body part, attractiveness, scariness, alignment, value or location.)

Tattooist Locations [ edit | edit source ]

Tattoos can be bought from and applied by tattooists in:

Notes [ edit | edit source ]

Trivia [ edit | edit source ]

Fable II [ edit | edit source ]

In Fable II, tattoos can be applied to the body and face with 4 tattoos available for each area, and each tattoo adding a percentage of attractiveness, scariness, poshness, or an additional attribute to your Hero’s personality. Tattoos can be used to hide some battle scars although you can not completely cover yourself with tattoos.

It will cost the Hero a base value of 250 gold to have any of his tattoos removed by a Tattooist.

List of Tattoos [ edit | edit source ]

(Note: Click the box icons to sort the columns and group tattoos by name, value, body part, attractiveness, scariness, additional attribute or location.)

NameBase ValueBody PartAttr.Scari.Add.LocationDescription
Abyssal50 GoldFace2.5%N/AN/ABowerstone Old TownFollowing the discovery of cave paintings in an island off the coast of Albion, historians have ascertained the existence of a civilization which predates the Old Kingdom: the Abyssals. Their connection to the sea was such that many experts believe they were actually amphibious.
Abyssal50 GoldBody2.5%N/AN/ABowerstone Old TownFollowing the discovery of cave paintings in an island off the coast of Albion, historians have ascertained the existence of a civilization which predates the Old Kingdom: the Abyssals. Their connection to the sea was such that many experts believe they were actually amphibious.
Albionite50 GoldFace5.0%N/AN/ABloodstoneThe intricate patterns are based on the now long-lost tapestries of the first societies to emerge after the fall of the Old Kingdom. It was a time of uncertainty, superstition, and fear, and these designs were meant to ward off evil.
Albionite50 GoldBody5.0%N/AN/ABloodstoneThe intricate patterns are based on the now long-lost tapestries of the first societies to emerge after the fall of the Old Kingdom. It was a time of uncertainty, superstition, and fear, and these designs were meant to ward off evil.
Bargate50 GoldFaceN/A10.0%N/ABowerstone Old TownThe last generations of inmates at Bargate Prison, before it was demolished, were recognizable everywhere from these tattoos, developed by non-artists and usually inked with less than wholesome materials.
Bargate50 GoldBodyN/A10.0%N/ABowerstone Old TownThe last generations of inmates at Bargate Prison, before it was demolished, were recognizable everywhere from these tattoos, developed by non-artists and usually inked with less than wholesome materials.
Chasm50 GoldFace2.5%2.5%N/AGypsy CampIt is said that the worshippers of The Chasm long for the day the ground splits beneath our feet and we are all sucked into the abyss, where the true believers will rule forever.
Chasm50 GoldBody2.5%2.5%N/AGypsy CampIt is said that the worshippers of The Chasm long for the day the ground splits beneath our feet and we are all sucked into the abyss, where the true believers will rule forever.
Clockwork50 GoldNeck5.0%N/A2.5% Posh.Gypsy CampWhen science and technology was first in the ascendant, tattooists everywhere feared their art would become obsolete in the modern world. Clockwork patterns were designed to attract the new breed of forward-thinking men and women
Clockwork50 GoldBody5.0%N/A2.5% Posh.Gypsy CampWhen science and technology was first in the ascendant, tattooists everywhere feared their art would become obsolete in the modern world. Clockwork patterns were designed to attract the new breed of forward-thinking men and women
Cult of Blades50 GoldFaceN/AN/A10.0% EvilBloodstoneYears after the death of Jack of Blades, a cult who worshipped him and attempted to find ways to bring him back made a brief appearance. Their members all sported these tattoos and set out to spread violence and chaos wherever they went.
Cult of Blades50 GoldBodyN/AN/A10.0% EvilBloodstoneYears after the death of Jack of Blades, a cult who worshipped him and attempted to find ways to bring him back made a brief appearance. Their members all sported these tattoos and set out to spread violence and chaos wherever they went.
Dark Flames50 GoldNeck2.5%5.0%N/AGypsy CampThe myth of the Dark Flames was pervasive throughout Albion at one time. It spoke of a strange fire that burned black and emanated no heat. All those who were touched by its flames suffered no burns to the flesh, but their souls would be consumed in an instant.
Dark Flames50 GoldBody2.5%5.0%N/AGypsy CampThe myth of the Dark Flames was pervasive throughout Albion at one time. It spoke of a strange fire that burned black and emanated no heat. All those who were touched by its flames suffered no burns to the flesh, but their souls would be consumed in an instant.
Death Clan50 GoldFaceN/A10.0%N/AWestcliff
Bloodstone
The Death Clan was a notorious gang of bandits who terrorized Albion over two-hundred years ago. Members of the clan all wore these hideous tattoos, designed to inspire fear, to the point where many people believed the bandits weren’t human at all, but monstrous spirits sent to torment humanity.
Death Clan50 GoldBodyN/A10.0%N/AWestcliff
Bloodstone
The Death Clan was a notorious gang of bandits who terrorized Albion over two-hundred years ago. Members of the clan all wore these hideous tattoos, designed to inspire fear, to the point where many people believed the bandits weren’t human at all, but monstrous spirits sent to torment humanity.
Kemala50 GoldFaceN/A10.0%N/ABowerstone Old TownNobody knows where the mysterious warriors of the Kemala tribe first came from, but they disembarked on Albion’s shores and began a campaign of slaughter and destruction that lasted for ten years before they disappeared without a trace. The illustrations in old fairy tales still make use of these patterns when they want to represent someone especially fearsome.
Kemala50 GoldBodyN/A10.0%N/ABowerstone Old TownNobody knows where the mysterious warriors of the Kemala tribe first came from, but they disembarked on Albion’s shores and began a campaign of slaughter and destruction that lasted for ten years before they disappeared without a trace. The illustrations in old fairy tales still make use of these patterns when they want to represent someone especially fearsome.
Nomad Archer50 GoldFace5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the best archers among those tribes.
Nomad Archer50 GoldBody5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the best archers among those tribes.
Nomad Shaman50 GoldFace5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the wisest shamans among those tribes.
Nomad Shaman50 GoldBody5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the wisest shamans among those tribes.
Nomad Warrior50 GoldFace5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the bravest warriors among those tribes.
Nomad Warrior50 GoldBody5.0%N/AN/AWestcliffTravelers to the more remote regions of Samarkand have often returned with drawings of the nomadic tribes they encountered there. This tattoo is traditionally worn by the bravest warriors among those tribes.
Radicle50 GoldFace7.5%N/AN/AGypsy CampThe Radicles were a loosely knit community of druids and rangers who formed a special relationship with nature and connected spiritually with the plants. It is said that many of the trees around Albion is a sublimated Radicle
Radicle50 GoldBody7.5%N/AN/AGypsy CampThe Radicles were a loosely knit community of druids and rangers who formed a special relationship with nature and connected spiritually with the plants. It is said that many of the trees around Albion is a sublimated Radicle
Thesians50 GoldFace5.0%N/AN/ABloodstoneThe ancient Thesians had a deep love for labyrinths, which went so far that even their streets were giant puzzles to be solved during every day use. This obsession is reflected in their body art, which is meant to represent the enigma of the human soul that dwells beneath the skin.
Thesians50 GoldBody5.0%N/AN/ABloodstoneThe ancient Thesians had a deep love for labyrinths, which went so far that even their streets were giant puzzles to be solved during every day use. This obsession is reflected in their body art, which is meant to represent the enigma of the human soul that dwells beneath the skin.
Lionhead50 GoldFace5.0%N/A5.0% GoodGuild Cave (DLC)This was the logo of the company founded by the great alchemist Leo Head, inventor of extra ordinary potions and first occupant of Castle Fairfax. The magical properties of the ink he created mean the tattoo will apply itself automatically whenever you use it, without the need to visit a tattooist.
Lionhead50 GoldBody5.0%N/A5.0% GoodGuild Cave (DLC)This was the logo of the company founded by the great alchemist Leo Head, inventor of extra ordinary potions and first occupant of Castle Fairfax. The magical properties of the ink he created mean the tattoo will apply itself automatically whenever you use it, without the need to visit a tattooist.
Tribal Warrior1200 GoldFaceN/AN/A20.0% Aggressive.Fable II Pub GamesThe Ferals were a race of nomadic mystics early in Albion’s history who used their meditative techniques and magical powers for violence rather than introspection. When a member of the tribe came of age, they were gifted with a tattoo like this, which would embed itself onto the skin without the need of a tattooist.
Tribal Warrior300 GoldBodyN/AN/A20.0% Aggressive.Fable II Pub GamesThe Ferals were a race of nomadic mystics early in Albion’s history who used their meditative techniques and magical powers for violence rather than introspection. When a member of the tribe came of age, they were gifted with a tattoo like this, which would embed itself onto the skin without the need of a tattooist.

Tattooist Locations [ edit | edit source ]

Tattoos can be bought from and applied by a tattooist. There are no longer any travelling tattooists, only shops and stalls. You can find them in the following areas:

Each tattooist in Fable II has unique tattoos that are not available from other tattooists.

Notes [ edit | edit source ]

Trivia [ edit | edit source ]

Fable III [ edit | edit source ]

In Fable III, every part of your Hero’s personality, and even their weapons, will change depending on their fighting style and alignment, and as such, so will their tattoos. They will morph along with your Hero depending on their alignment.

The colour of the Hero’s tattoos can be changed with dyes found throughout Aurora that are earned during the Temple’s Treasure quest. The player must collect flowers (blue, green, yellow, red, purple, and orange) and may later dye their tattoos to any of the collected flower colours.

List of Tattoos [ edit | edit source ]

(Note: Click the box icons to sort the columns and group tattoos by name, body part or location.)

Tattooing Yourself [ edit | edit source ]

In Fable III, while tattoo shop owners and employees are still labeled as tattooists, none of them actually apply the tattoos (just like none of the hairsytlists actually cut your hair). Once you have acquired a tattoo, you can go to your Sanctuary dressing room to apply or remove them.

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