Res mods world of tanks
Res mods world of tanks
FREE res_mods folder for YOU!
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My res_mods Folder made for YOU!
-Made the res_mods 7.2 Friendly
-Added World Of Tanks Fireworks Mod to the Package
Instructions how to update:
I took the entire afternoon ziping the entire 7.1.1 res folder i spent 4 hours on making, almost every tank has a nice skin, you just have to extract the folder or replace it with this res_mods, unzip and ready to run! Lots of Skins like said
1. Download all Files from the Mediafire link
2. Highlight em all and click Extract (Use WinRAR, Freeware)
3. Copy the files in the res_mods folder into the World of Tanks Folder or replace the res_mods Folder with this one
4. Run and Enjoy!
NOTE: These are not my mods, i packed em all into one package so its easy to run.
World Of Tanks Skins downloadded from http://mirtankov.net
Other res_mods folders made by other players!
0.7.1.1 mod package, copy paste done. a package of universally useful mods noone can go without!
compatible version: 0.7.1.1
hello, while on adiyas crosshair thread i noticed alot of people have trouble with mod installs, deleteing things they shouldnt be and stuff like that, so i made a post(quote below) with all the essential mods i have that are universally useful for strategic & informed gameplay(contour icons & hit boxes not included). i have 150+ people who have already downloaded it and i have recieved alot of positive feedback so i decided to make a thread based around the post i made in that thread.
the post below will explain everything you need to know, this package has 5 different working mods in it. i can assure you this is a good set of mods you will want to use, the mod list is inside the quote below.
Its just a mods folder for people to download so they don’t have to go to each tank skin and download themselves and waste so much time. i hope its legal but like you said «im pretty sure» so yeah. hope you like it too
JSGME is a generic mod enabler that people use with several games, WoT being one of them, I am not terribly familiar with the program but it allows you to add mods into the game without actually changing files in the game itself, this means that if something doesn’t work to your liking you can simply uncheck the file with JSGME and it is no longer active hope this helps
Nice guide and resource.
Allow me to include it in my rewritten guide possible.
i have done something similar to this but with a different aspect of the game, so only 1 out of the 5 mods i uploaded clashes with yours(adiyas base crosshair mod) and i have said below how to remove that mod from my res_mods folder if they prefer yours(J1mb0 crosshair mod). i think we should advertise each others threads in our posts.
my res_mods folder is available for download and contains 5 different gameplay mods, it is only 1MB in size.
if you think it would be appropriate please let me know, i wont post my link here, if you agree, ill post your link in my original post and vise versa?
the only mod i see clashing is the crosshair mods, and if you dont want them then all you have to delete from my package is: the text folder(inside 0.7.1.1 folder) and the crosshair_panel files(gui/flash folder).
i have done something similar to this but with a different aspect of the game, so only 1 out of the 5 mods i uploaded clashes with yours(adiyas base crosshair mod) and i have said below how to remove that mod from my res_mods folder if they prefer yours(J1mb0 crosshair mod). i think we should advertise each others threads in our posts.
my res_mods folder is available for download and contains 5 different gameplay mods, it is only 1MB in size.
if you think it would be appropriate please let me know, i wont post my link here, if you agree, ill post your link in my original post and vise versa?
the only mod i see clashing is the crosshair mods, and if you dont want them then all you have to delete from my package is: the text folder(inside 0.7.1.1 folder) and the crosshair_panel files(gui/flash folder).
Nice guide and resource.
Allow me to include it in my rewritten guide possible.
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