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README.md

Friday Night Funkin’: The Origami King

Prepare for an epic adventure! Friday Night Funkin: The Origami King is a mod for Friday Night Funkin’ that follows Boyfriend as he tries to cure Girlfriend from being folded; a curse placed on her from the leader of the Folded soldiers, King Olly.

THIS IS ONLY A DEMO MADE FOR F3. THIS IS NOT THE FULL RELEASE

**WARNING: AS OF NOW, THE GAMEBANANA DEMO PAGE WILL NO LONGER BE UPDATED. **

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— New Songs, Stages, Characters — New Freeplay Menu — Custom Colored Health Bars — Health Bar Halved Mechanic — New Death Animation + SFX — 🚨 GF IS FLAT NOW 🚨

Follow KadeDev’s build guide here.

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

ninjamuffin99/Funkin

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README.md

Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.

I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

NOTE: If you see any messages relating to deprecated packages, ignore them. They’re just warnings that don’t affect compiling

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Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.

I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

NOTE: If you see any messages relating to deprecated packages, ignore them. They’re just warnings that don’t affect compiling

SOURCE CODE GUIDE

1. FNF SOURCE CODE GUIDE

Songs/Week’s/Characters/Stages/Titles/Dialogue without replacing anything.

Don’t forget to save the changes on source code files by pressing Ctrl+S or Save.

The lines on the code that I talk about in my guide aren’t 100% accurate since I added new lines and removed others. So use Ctrl+F and search for the text in the examples for easier navigation.

AFTER ALL CHANGES IN THE CODE JUST COMPILE THE GAME FOR THEM TO TAKE EFFECT!

1.1. READ THIS FIRST! Prerequisites/Compiling:

Warning: To compile the game for Windows you will need 6GB+ of space so be careful before you start this and clear up space if you need.

Recommendation: Use the setup.bat batch file to install the Haxe Libraries, Visual Community, and fix other errors. You need Haxe 4.1.5, Git and the GitHub Files first! Put the setup.bat file inside the GitHub folder that contains the README for the best results! If in doubt always press Y and I recommend Visual Code aka option 3!

How to get the GitHub Files:

Get the github files from here (Green ‘Code’ then ‘Download ZIP’ and then extract the files with WinRar or 7Zip. You need all the files not just the source code).
OR

Install git if you don’t have it installed yet, open cmd, change the directory to the one you want to have the files in with cd «location» and now do git clone https://github.com/ninjamuffin99/Funkin.git
(Note: With this your folder will be called Funkin and not Funkin-Master so when I talk about Funkin-Master you know it’s referring to the Funkin folder)

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How to get the rest of the necessary stuff:

Download Haxe 4.1.5 (yes it needs to be 4.1.5) and Git, after that download this setup.bat (btw if your browser says the file may be harmful ignore it. A batch file runs cmd commands so that’s why it gives a warning but I can guarantee you it’s harmless. You can look at which commands the file runs if you edit it) and paste it on the Funkin-Master folder. After that just open it and follow what it says aka press Y every time it asks to press it and choose Visual Code when it asks which IDE since Visual Code is the best :).

No Exe/Errors in the command line:

Questions on how to compile ask in the FNF Modding Server or DM me. If compiling the game doesn’t open the game automatically it means you have an error in the cmd. For these errors go to the FNF Modding Server or DM me and ask for help with a screenshot of the cmd.

How to code/compile efficiently:

Install Visual Code (it’s different from Visual Studio that you needed to install for compiling the game on windows), install the Lime extension here or by pressing the square symbol on the left bar in Visual Code and searching for it, open cmd, change the directory to the Funkin-Master folder by copying the location of the folder and typing this command to cmd without the quotation marks.

cd «location of the Funkin Master folder»

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And type these commands by order:

If you downloaded the github files with the ‘Download ZIP’ method do this command too and follow the instructions given (Skip this if you used the clone method from the start):

git clone https://github.com/ninjamuffin99/Funkin.git

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(Checking the File name extensions will help you getting through the guide as well but it’s not necessary).

If you used the git clone method from the start continue here (Go back if you used the Download ZIP method):

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Now just press F5 and Visual Code will compile the game and show errors, and overall be way faster to work with.

The code will have an autocomplete feature, a hover feature, show errors on the spot and more!

1.2. Custom Songs:

Warning: With the new file system you need to use week 1 duplicates of jsons or change the jsons player1, player2 and the song name so it can be accessible through the corresponding week folder or shared folder. Basically if the json needs assets from a different week folder than the new song’s week, it will break.

Create a new folder in ‘assets/preload/data’ for your song with the name of the song (lowercase and no spaces). Copy a json from a different song and add it to your new folder or add an already made json. Rename the jsons to the same name as the folder you created (the name of the new song | Doesn’t need to be lowercase) and add ‘-hard’ or ‘-easy’ for the hard and easy difficulties respectively.

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Go to ‘assets/songs and create a new folder again. Add your new music to the folder with ‘Inst’ for the instruments and ‘Voices’ to the vocals (.ogg).

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(Optional: You don’t need to do this if you add it with the week on FreeplayState.hx)
To add it to Freeplay open freeplaySonglist.txt in ‘assets/preload/data’ and add the name of your song in whatever order you want.

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Now compile the game and open the song and press ‘7’ and go to the ‘Song’ tab and change the name of the song to your new one. Press ‘Save’ to save the changes in the json file and replace the old json in your songs folder in ‘assets/preload/data’ with the new one you saved.

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1.3. Custom Characters:

Add the png and xml files of your character in ‘assets/shared/images’ before this will work. (You can put them inside a folder if you want) OR you need to create a new week folder ‘assets’ and add the png and xml files.

Go to characterList.txt in ‘assets/preload/data’ and add your new characters name (lowercase).
If the character is meant to be player1 (boyfriend) it needs to start with bf or change the code in Character.hx to include your character.

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Open source/Character.hx and copy a character’s case statement, change it to your new character’s name and change the location to your sprite sheet and xml file name. Example:

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Change the animation names accordingly to your xml file. The animation’s name is the one in the second space inside the brackets like “Dad idle dance”. Or vice versa and make the xml animations names the same as the ones in Character.hx.

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Change the offset if your character is jiggling around the first values is the x axis and the second is the y axis.

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Go to HealthIcon.hx and add a new line for your new character. Example:
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1.4. Custom Weeks:

Open StoryMenuState.hx and add a new line to weekData with the songs you want and don’t forget to put a comma after last week line if you added the week after it because only the last line shouldn’t have a comma. Example:

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Add another true to weekUnlocked and don’t forget the comma again.

Add the character on the left, right, middle respectively and again don’t forget the comma. (You must have created your character first before adding it to the week if you’re using a custom character and all the names lowercase).

Add a week description that appears in story mode in the top right corner in weekNames. The comma again.

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Go to “assets\preload\images\storymenu” and add your png for your week with the week’s order name. Example:

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Go to MenuCharacter.hx and add a line for your character’s black line animation in the story mode menu screen.

The name of your character is the first part, the name of the black line animation is the second and the frames is the third.

To create new black lines animations go to ‘art/flashFiles’ folder and open ‘campain_menu_UI_assets’. From there you can create the new animation and export it as a sprite sheet along with all the other character animations needed and done. You could also draw on the already made sprite sheet and add lines to the xml file by hand.

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Then replace the new sprite sheet and xml to ‘assets\preload\images’

If you added a new girlfriend you need to add another thing. Go to PlayState.hx, Ctrl+F var gfVersion:String = ‘gf’; and in the switch below add a new case for your new girlfriend. This switch depends on the stage name so you probably will want to create the stage first.

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But you can change the girlfriend depending on the song too with an if below the switch.

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1.5. Custom Stages:

First add the stage assets to ‘assets\shared\images’. Keep in mind to keep dimensions similar to a stage you want to ‘replicate’ and not add assets that are too big or too small in dimensions. Example of the ‘stage’ dimensions:

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1.6. Custom Title Logo/Text/Etc:

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1.7. Custom Dialogue:

Open ‘assets/week6/images’ and copy the weeb folder to ‘assets\shared\images’. This will reduce the number of errors.

Go to DialogueBox.hx and CTRL+F switch (PlayState.SONG.song.toLowerCase()) there’s a switch case where the dialogue boxes are located. Copy the senpai case statement since it’s the simplest one and paste it. Now change the name of the case to your song’s name. Example:

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You can change the location of the dialogue box to a different one if you want OR replace the dialogue box if you want (If you do this it will replace the dialogue box in week 6 too).

To change the portrait and not replace it in week 6 too put the week 6 portrait inside

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Then make a copy of the whole thing and change the name of the song in the if to the song you want to have dialogue. Here you can change the location of the portrait of the left character in Paths.getSparrowAtlas(‘weeb/senpaiPortrait’); and below it in Senpai Portrait Enter’ you can change the name of the animation to match the xml file of the portrait OR change the name of the animation in the xml file/animate file to match the one on the code. Example:

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If the portrait is not aligned correctly change the FlxSprite(-20, 40); values to your needs. The first value is the x axis and the second is the y axis. All of this can be applied to the portrait on the right.

Go to Playstate.hx and in line 150 there’s a switch statement where it will choose which dialogue text will play. Make a copy of an already made case statement from week 6 and change the name of the song to the song you want the dialogue in.

Change the name of the folder and text file to match yours’s. Example:

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Finally go to lines 727 and in this switch statement it will determine if the song has dialogue or not. So make a copy of senpai’s or thorns case statement and change it to the song you want the dialogue in. Example:

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1.8. Custom Cutscenes:

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Now inside the <> add the FlxSprites. You will probably want to add animations so read below the Cheat Sheet. In my case I just added a simple sprite animation. Then you need to add inCutscene =true; so you can’t press any keys before the cutscene ends.

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If you want to hide the HUD sprites do camHUD.visible = false; and to change the camera position you should use camFollow.x += number; and camFollow.y += number; (Keep in mind y is technically inverted so if you want the camera to go up you need to subtract not add. The same happens with the y in sprites).

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(I played the animation here, but you can play it anywhere you want keep in mind all of this is just an example of a cutscene, you can use FlxTimer’s to only play the animations or do other things after a set amount of time giving you more control.)

If you change the camera position with camFollow and you want the camera to be in that position instantly use FlxG.camera.focusOn(camFollow.getPosition()); (Use this after changing the camFollow position). Also to change the camera zoom use FlxG.camera.zoom = 1.2; with 1.2 being the zoom.

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Finally use a FlxTimer (you can use anything that has onComplete stuff really) to remove the animation sprites, making the HUD sprites visible again if they were hidden, reset the camera zoom if it was used to the stage zoom.

If you want the cutscene and no dialogue afterwards, use the startCountdown function (starting the song). If you want dialogue after the cutscene then instead of using the startCountdown(); use add(dialogueBox);

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If you don’t want the camera to instantly zoom in or out use FlxTweens (Cheat Sheet). You can tween the camera zoom so it’s smooth.

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(In this case it’s the same as FlxG.camera.zoom = 1.2; but it smooth’s it. The length from start to finish of the tween is 1.5 seconds in the example. If you want the zoom to reset to the stage zoom after zooming in change the zoom: 1.2 to zoom: defaultCamZoom )

Full example of the cutscene:

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This is how my simple cutscene looks like. Again this is just an example and not the only way to make the cutscene.

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In this example it tweens the black screen to alpha: 0 (100% transparency), the tween takes 2.5 seconds from start to finish and when in finishes the code inside the onComplete function runs. Also I changed the location the camera location code and the camera.focusOn line (instantly changes the camera location) to be above the tween since I want the camera to be in position before the tween finishes.

Full example of the cutscene with comments:

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Finally to actually make the code run the new function you created aka the cutscene, Ctrl+F schoolIntro(doof); and below the last schoolIntro(doof); add a new case for your song with the name of the new function you created and doof inside the ().

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1.9. Mid Song Events:

beatShit = curBeat and stepShit = curStep on the code. If you want more precession with the effect use the curStep but I’m going to use curBeat for this tutorial.

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Now play the song until the part you want the event in and take note of which curStep/curBeat matches the time you want the event in and follow the rest of the guide below.

Go to PlayState.hx, CTRL+F super.beatHit(); and start writing the code below it. If you want only one event to happen on the song use and replace number with the curBeat you noted.

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If you want multiple events to happen in the same song use and replace number1 for the first curBeat you noted, replace the number2 with the second curBeat you noted and you can keep adding new cases if you need.

In the code block’s you can play animations specific to that curBeat/curStep, change the sprites to new ones, you named it. Keep in mind if you want to play animations you might want to force them (Look at the Cheat Sheet below).

If you want the enemy to change sprite sheet you probably want to make two characters and when the curBeat/curStep event runs it changes the character. For example you start with pico but you want to change it to mom when the curBeat/curStep hits. Just add the code below to the event and replace the name of the character with mom. Boyfriend is a little bit different just change new Character to new Boyfriend.

The same can be done with girlfriend and different FlxSprites like backgrounds. Just make sure you declared the variable outside an if/switch and/or a function like create(). Be creative!

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(Example above: If the song is Blammed and the curBeat is 25, the dad(opponent) character changes to dad, and when the curBeat is 50 the player(boyfriend) changes to bf-christmas.)

Make sure that for the characters the assets are accessible. This means the assets for the characters they are changing into must be in shared or in the song’s week folder. If they aren’t it will break!

1.10. Add/Remove Difficulties:

Open CoolUtil.hx and add/remove the difficulty you want to the array. Don’t forget to add a comma only the last thing in the array doesn’t need a comma after it.

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Below there should be a switch so just add a new case if you want to add or remove the ones you don’t want

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(Optional/Discord Stuff) CTRL+F switch (storyDifficulty) and add/remove a case for your difficulty (Do the same as above).

Go to StoryMenuState.hx and CTRL+F var diffic = «»; below there’s a switch so just add/remove a difficulty (This is for the json extension too so it must match the previous one/Do the same as above).

Finally CTRL+F curDifficulty += change; and below there should be two if’s and a switch. For the if’s do the same as last time and for the switch it’s where the animation for the difficulties play so first add the new animation to the sprite sheet/xml of the difficulties (campaing_menu_assets).

If you didn’t add the animation yet CTRL+F sprDifficulty.animation.addByPrefix(‘hard’, ‘HARD’); and add below the same ctrl+f line but with the new animation.

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CTRL+F curDifficulty += change; again after adding the animation and in the switch below add/remove a case for your difficulty. Make sure it’s playing the new animation you added! You can change the offset of the animation here too.

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Don’t forget to add the new jsons to the data folder of the song’s with the new extension you gave them or it will break when you select it!

1.11. New Week Folder:

To add a new week folder for your assets first create a folder in ‘assets’ with the name you want and add subfolders inside the newly created folder called ‘images’ for assets and ‘music’ if you want to use new sound effects.

Then on LoadingState.hx and around line 67, add above the checkLibrary(«week + PlayState.storyWeek); this code.

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The 7 can be changed to match the new week folder number. At this time it’s week 7 but when it updates just change the 7 to 8.

After that go to the getNextState function and add above the checkLibrary(«week + PlayState.storyWeek); this code.

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The 7 can be changed to match the new week folder number. At this time it’s week 7 but when it updates just change the 7 to 8.

Then go to Project.xml in the Funkin-Master folder, in line 59 and 72 add your new week’s line after week6 that matches with the new folder name. Example:

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And finally add two new lines after line 93 add two new lines for your new week. Just make a duplicate of the two lines from week6 and change the name to match your new week’s folder.

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1.12. Common Problems:

Always check the command prompt for errors. It shows the line of missing brackets, commas, etc.

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Go to the character position you want to change and modify the dad.y value if the character is the enemy. The same can be done to change the x axis if you want.

Adding to the number will make the character go lower and subtracting from it will make the character go higher.

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1.13. Troubleshooting:

This is to help with finding where the errors are located in the code! This helps everyone involved when it comes to help someone so I recommend using this tool! The Haxe debug menu can help too sometimes but not most of the times.

First install Visual Code if you don’t have it already. Then install the HXCPP Debugger Extension.
After installing the extension, make sure you have the GitHub files folder (contains the readme file) opened on Visual Code (press File and Open Folder OR CTRL+K+O to open a folder in Visual Code), press F1 in Visual Code, search for HXCPP Debugger: Setup and press it. Example:

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Now open Project.xml that’s on the GitHub Files and add this new line around polymod and discord_rpc libraries. Example:

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Now just open the Run and Debug tab on the left OR press Ctrl+Shift+D and on the top left, right next to the green triangle choose HXCPP and click on the green triangle. Example:

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You need the game to be compiled at least once. It will open the exe on debug mode and then just replicate what you did to cause the error. It will stop the game when the error occurs showing where it happens in the code and with logic it’s way easier to figure out what’s the problem. Also you can use breakpoints to stop the code and check out what’s happening there and why some parts aren’t working which is also super useful.

Also always show a screenshot of where the error is appearing on the code with this debugger if you ask for help!

1.14. Cheat Sheet:

Declaring a variable:

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To declare a variable just write var name-of-the-variable. It can’t use spaces so be careful. Variables are like containers they are used to store numbers, text and other important stuff.

In Haxe you need either say which type of variable it is with :Type

Basic Types are:

These are just Basic Types there are multiple different ones you can use from HaxeFlixel which is the game engine. You can see here some of the stuff you can use like sprites. Just copy the name of the class when declaring the type of variable.

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But you don’t need to declare which type of variable it is if you store what you want right away.

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Just a warning if the variable is only meant to be used by a specific song/week don’t store stuff outside the corresponding stage if/switch case. In short just declare it with the type outside the if/switch case if you want to use it in multiple parts of the code and store the values inside the if/switch case. Because if you don’t do that it will store values that aren’t going to be used if you play other song’s and waste resources/time.

To change sprites that are loaded in variables, the variables themselves need to be declared outside of functions so they can be used by multiple functions. Most commonly with stage sprites you should declare the variables outside the create() function, declaring the type too since you don’t want to store sprites if they aren’t used by all song’s outside of the corresponding switch case.

If’s and Switches are used as logical conditions to run code only if a condition is met.

Here are the conditions that exist.

Switch statements are used to select one block of code to be executed. It uses an expression and goes directly to the code block that matches the expression. For example if the expression is the song name, in case x the x is songname1 and in case y the y is songname2. If you play with songname1 only the code block inside the case songname1 will run, same if you play songname2. Default is when none of the cases match the switch expression.

Switch expression are better than multiple if’s because they instantly go to the right code block instead of checking all if’s before finding the right one. But you can’t use conditions above for switches so take that into consideration.

The purpose of a function is to help you organize your code and to avoid writing the same code twice. You can you define a function once, and then call the function a number of times.

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You can add a function put the code block inside and call it whenever you want.

Calling the function to run the code works like this name-of-function();

Just make sure you add it outside of other functions <> or else you won’t be able to call it everywhere.

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new FlxSprite(x, y) Creates a new sprite at a specified position.

.loadGraphic(Paths.image(‘folder/png-name’)) Loads/stores an image to the sprite. Attention this is only for png’s. If none are provided the sprite loads a 16×16 HaxeFlixel logo. The folder isn’t necessary so if you don’t want it just delete the folder/ part.

.makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); Creates an image. FlxG.width * 2 is the width, FlxG.height * 2 is the height and FlxColor.BLACK is the color of the image.

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.frames = Paths.getSparrowAtlas(‘folder/name-of-sprite-sheet’); Stores an sprite sheet to the sprite. Attention this is only for animations. The folder isn’t necessary so if you don’t want it just delete the folder/ part. The name of the sprite sheet needs to match with the corresponding xml.

.animation.addByPrefix(‘idle’, ‘name of animation in xml’, 24, false); Add/stores an animation by prefix. This means it adds an animation from the xml. ‘idle’ is the new name of the animation that is used to play it and other stuff. «name of animation in xml» is the name of the animation in the xml that is being added. 24 is the framerate and false is if it’s being looped or not. You can as many animations as you want as long as you have them in the xml.

Not a character:

.animation.play(‘idle’); Plays the animation that was added. Just change ‘idle’ if you gave it another name. Also you might want to think about which place in the code will play this animation.

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The rest of FlxSprite:

.antialiasing Controls whether the object is smoothed when rotated, affects performance.

.scrollfactor.set(x, y) Controls how much this object is affected by camera scrolling. 0 = no movement (e.g. a background layer), 1 = same movement speed as the foreground.

.active Controls whether update() is automatically called.

.setGraphicSize(Std.int(bg.width * 0.8)) Set the graphic’s dimensions by using scale, allowing you to keep the current aspect ratio. Change 0.8 to the number. It might make sense to call updateHitbox() afterwards!

.screenCenter(); Center the sprite in the center of the screen.

add(FlxSprite); Adds the sprite to the front of the «layers» so if you want to alter the layer order just add them by order.

remove(FlxSprite); Removes the sprite that was added before.

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FlxTimer is used to start a timer. It can be used to run code after the timer finishes so you can have more control.

.start(5, function(tmr:FlxTimer)<>); Starts the timer. 5 is the seconds the timer takes to complete (in this case is 5 seconds). function(tmr:FlxTimer)<>); is the what is used when the timer completes, just put the code inside the <> like in the example above.

Used to tween FlxObjects like FlxSprites. Check this demo to try the tween and ease options that suit you.

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For example this will tween the boyfriend sprite to x = 500, y = 500, it will rotate it 40 degrees, the opacity/transparency (alpha) to 50% (0.5) and the width of the sprite to 500. 1 is the seconds the tween takes from start to finish in this case it takes 1 second.

Then it will use the ease option that was chosen (use the demo above to pick one) and when the tween completes it will run that code block inside the <> in this case it will change the boyfriend width to 250 when the tween finishes.

FlxTrail is used to make trails. You can see them in the demo for FlxTweens above.

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dad is the target which the trail will be created so if you want a trail on boyfriend or another FlxSprite change that. null is the image to use for the trailsprites, optional, uses the sprite’s graphic if null. 4 is the amount of trailsprites to create. 24 is how often to update the trail (0 updates every frame). 0.3 is the alpha value for the very first trailsprite. 0.069 is how much lower the alpha of the next trailsprite is.

Tell me if I forgot something or you want something added to this guide.
If you have questions just ask in here or DM me Tuxsuper#5287

Appreciate it to the people who credit me!

Smokey555/FNF-HD-Open-Source

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README.md

Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

This game was made with love to Newgrounds and it’s community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need is the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed out cameras.

I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

Friday Night Funkin’

How to Build/Compile Friday Night Funkin’! (FNF101)

Hey guys! This is another one of my FNF Modding tutorials,Today,i will teach you how to build the game through it’s source code!

First off,you wanna download the Source Code,which is at https://github.com/ninjamuffin99/ld47

If you wanna use a different engine from the base game,there is Kade Engine,Psych Engine.

This Tutorial will be based more around Kade Engine (Since that’s the engine most mods go for)

FIRST,here are some requirements (YOU NEED ALL OF THE FOLLOWING):

Git

Haxe 4.1.5

HaxeDevelop or Visual Studio Code

Visual Community 2019

(IN THE SETUP,CHOOSE THE CODING LANGUAGE AS »DEVELOPMENT WITH C++» it’s components are needed to build the game.)

Once you have the Source Code downloaded & extracted.

Open the Command Prompt

type in ALL of these commands:

After That,you can now type in the command:

»lime test windows»

Then,it should start showing a ton of text after that,normally it takes 30 to 40 minutes,so be patient.

Once it successfully builds,the game should open automatically.

That’s it for now! There are more tutorials to come in the following days.

i hope you guys are appreciating these tutorials,they take some time to make,i will try to make it as understandable as possible for you guys!

AngelDTF/FNF-NewgroundsPort

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Friday Night Funkin v0.2.8 (Newgrounds Exclusive)

This is the repository for Friday Night Funkin’ v0.2.8, a game in which lies on a singular web page on the internet with no open-source code.

This project is the result of reverse engineering the transpiled JavaScript code into readable Haxe code, which can now be built upon with ease.

This project aims to bring v0.2.8 back into Haxe as close as possible to the original.

This means bugs and other issues with v0.2.8 in general are not being fixed.

Any issues regarding these types of bugs (e.g. Cutscenes not working on desktop) will receive a wontfix label and be immediately closed.

Any errors on my part though will be fixed as soon as I notice them. If you catch something before I do, please open an issue regarding the error.

To not mess with any of the integrations Ninjamuffin had in place, I have decided to completely remove them from the project.

What’s missing? Logins, awards, and a check to see if the game is outdated or not. Other than that though, the repo should be mostly accurate to how to game is shown on the website.

If demand is high enough, I may make a separate branch for you to enter in your own Newgrounds API keys and bring these features back. We’ll see.

Support Friday Night Funkin’

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO THE RELEASES PAGE AND DOWNLOAD PRECOMPILED PACKAGES FROM THERE!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need is the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install flixel

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

At the moment, you can optionally fix some bugs regarding the engine:

You should have everything ready for compiling the game! Follow the guide below to continue!

luckydog7/Funkin-android

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This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

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3.install jdk, android studio

5.and run command lime setup android

you need to insert the program paths

as in this picture (use jdk, not jre) Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Now do «lime rebuild extension-webm windows» (in the command line), if you’re planning to build for windows. If you’re plannin to build for android (which you obviously are), use «lime rebuild extension-webm android». If you get an error, download this and put the folder inside it in C:/HaxeToolkit/haxe/lib/extension-webm/git/ndll

This game was made with love to Newgrounds and it’s community. Extra love to Tom Fulp.

LoudSilencer/FNF-Undertale-Source-Code

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

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Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

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Improved Animation Debug menu (Press 8 in-game on a Debug build)

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Story mode menu rework:

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Friday Night Funkin’

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WEEK 7 INFO

WEEK 7 CURRENTLY IS TIMED EXCLUSIVE TO NEWGROUNDS.COM

FRIDAY NIGHT FUNKIN’

«PRETTY DOPE ASS GAME» PLAYSTATION MAGAZINE MAY 2003 ISSUE

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

WASD/ARROW KEYS IS CONTROLS

— and + are volume control

It’s basically like DDR, press arrow when arrow over other arrow. And uhhh don’t die.

TOSS THE SONGS SOME COIN ON BANDCAMP

SPECIAL THANKS TO

Kiddbrute, Wandaboy, IvanAlmighty, Fizzd, HENRYEYES and TOM FULP AND EVERYONE ON NEWGROUNDS

SOURCE CODE ON GITHUB

PRESENTED BY THE FUNKIN’ CREW

ShadowMario/FNF-PsychEngine

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

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Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

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Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

bryardrennan/FNF-VSHEX-SC

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Built on Kade Engine

Friday Night Funkin’

About

Source code for FNF VS Hex.

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FunkinModdingPlus/ModdingPlus

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Friday Night Funkin

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

This is the repository for Friday Night Funkin Modding Plus, a mod for FNF to add more features for modders and players alike.

Any mods made with this mod must have express permission from the creator of songs included. (for example, if you include the Whitty Mod, you should have express permission from Nate Anim8, KadeDev, and SockClip. I at least would like to see the main author and a majority of secondary offers get express permission) If an author gives express disapproval, and the mod is up, you should take your mod down. I own the code to this mod so I can (and will) take down mods that don’t follow this rule.

Credits for the Original Game

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO GAMEBANANA TO DOWNLOAD THE GAME FOR PC!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, OR PLAY ON MAC OR LINUX, CONTINUE READING.

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

First you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple). The link to that is on the HaxeFlixel website

Other installations you’d need is the additional libraries, a fully updated list will be in Project.xml in the project root, but here are the one’s I’m using as of writing.

So for each of those type haxelib install [library] so shit like haxelib install hscript

You’ll also need to install hscript-ex. Do this with

indigoUan/fnf-herobrine

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

zatrit/Funkin-REGEN-ext

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Friday Night Funkin

IF YOU TRY TO LAUNCH IT ON A MOBILE AND IT DOESN’T WORK, MOST OF ALL YOU DO NOT HAVE ENOUGH RAM, BECAUSE FRIDAY NIGHT FUNKIN’ IS A VERY PERFORMANCE REQUIRED GAME, ESPECIALLY TRICKY MOD

This is the repository for Friday Night Funkin REGEN ext, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

Ported mods at the moment

I try to write each name only once, maybe someone has developed a few mods, but I credited him only once

This game was made with love to Newgrounds and it’s community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO RELEASES AND DOWNLOAD IT

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need is the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed out cameras.

Compiling game for PC

Compiling game for Android

For run it on Android, you need install:

ShadowMario/PsychEngine-AprilFools

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

TheLeerName/FNF-extra

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

About

Repo for FNF extra. Working in-game modloader, and importer of mods from GameBanana. Import mod v2 Update!

Jorge-SunSpirit/Monika_Full_Week

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Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Built on Kade Engine

Original Game Links

Monika Full Week

Friday Night Funkin’

Doki Doki Literature Club!

About

Friday Night Funkin’ Monika Full Week has finally reached it’s full potential!

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HTV04/funkin-rewritten

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Friday Night Funkin’ Rewritten is a rewrite of Friday Night Funkin’ built on LÖVE for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch!

Friday Night Funkin’ Rewritten features:

Join my Discord server for Funkin’ Rewritten updates and discussion: https://discord.gg/tQGzN2Wu48

If using a controller on a PC, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.

The settings file can be found in the following places on the following systems:

Friday Night Funkin’ Rewritten is licensed under the terms of the GNU General Public License v3, with the exception of most of the images, music, and sounds, which are proprietary. While FNF Rewritten’s code is FOSS, use its assets at your own risk.

Also, derivative works (mods, forks, etc.) of FNF Rewritten must be open-source. The build methods shown in this README technically make one’s code open-source anyway, but uploading it to GitHub or a similar platform is advised.

Web build instructions coming soon! Current method isn’t that portable right now, but I’m working on something.

Unix-like (macOS, Linux, etc.)

Follow the official instructions for LÖVE game distribution for your platform: https://love2d.org/wiki/Game_Distribution

About

Optimized rewrite of Friday Night Funkin’ built on LÖVE

Manux123/FNF-Cool-Engine

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FNF’: Cool Engine is a modification of the original FNF’ source code the mod includes new Options and better Graphics!!

The Cool Engine Team Credits

Funkin android credits

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE. IF YOU JUST WANT TO PLAY AND NOT EDIT THE CODE CLICK HERE.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

NOTE: If you see any messages relating to deprecated packages, ignore them. They’re just warnings that don’t affect compiling

ADDITIONS IN 0.3.5

Thanks for checking out our Engine! Do you have any question? Go to the discussions tab!

kckarnige/fnf-week-7-code

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THIS IS A WEB SCRAPE OF THE HTML5 BUILD, NO HAXE HERE!

All resources belong to the Friday Night Funkin’ team

About

Friday Night Funkin’ Week 7 HTML5 Code Rip

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Verwex/Funkin-Mic-d-Up-SC

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Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

This is the repository for Friday Night Funkin: Mic’d Up, previously named FNF: EX Replayability, a non-profit modification of Friday Night Funkin’.

Support the original Newgrounds Build here!

Play the original build on the Itch.io page!

Play the Ludum Dare prototype of the original game here!

Go support the original repository for the game here!

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

This mod was made with love to Friday Night Funkin’ and its community. Extra love to the team behind it. 💖

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

In order to load in mods, it HAS to be in the mainMods/_append folder. Why? This is to have backup support for when week 7 polymod actually releases. So if you wanna put in a mod for the shared/ folder then you put it in:

A reminder that this doesnt just work like a charm just yet. This is experimental and can lead to some issues. Report major mod system bugs to Github Issues.

Theres also modcharts, but unlike kade’s they make use of hscript, a haxe script parser. This allows for arbitrary code execution while ingame, however they take up some ram.

Guide for this will be soon once it gets completed.

What can I do with compiling the mod? Why should I compile the mod instead of downloading it from the GamaBanana page of the mod?

Compiling the mod gives access to the /source folder, allowing you to change the code of the mod. You can add a lot of cool things with the open-source code!

I recommend having a good idea on how to program. Compiling the mod is not for everyone!

If you just want to download and play the mod normally, you can click here to go to the GameBanana page of the mod!

If you do want to compile, continue reading!

Installing the Required Programs

First you need to install Haxe and HaxeFlixel.

Other installations you will need are the additional libraries. A fully updated list will be in Project.xml in the project root. Currently, these are all the things you need to install:

You will also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the mod! Follow the guide below to continue!

Adding APIStuff.hx into /source

You should be good from there! Now, onto compiling!

Compiling the Mod

HTML Compiling currently does not work as Mic’d Up currently requires desktop-only libraries to function properly.

Desktop building can be a bit tedious. Each different version requires a different setup.

THIS METHOD REQUIRES AROUND 22 GIGABYTES OF STORAGE.

You should have been able to compile the whole mod now! What can you do now? Well, you can mod to your heart’s desire! Since this mod is open-source, the creator loves seeing what other talented artists and programmers can make! Special thanks to the amazing group of dedicated people that are making the original game amazing, and the modding team for making this mod possible!

About

A mod to Friday Night Funkin’ called FNF: Mic’d Up, previously named EX Replayability.

bbpanzu/FNF-Sunday

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Friday Night Funkin’: Kade Engine

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

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Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

KadeDev/Kade-Engine

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Friday Night Funkin’: Kade Engine

If you want to contribute to Kade Engine, read this first.

If you want to build Kade Engine, read this.

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

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Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

About

Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.

BrazilGuyLol/A-New-Universe-Corruption-FNF-PCBuild

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

JustXale/fnf-vswonder

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README.md

vs WonderNope team:

Grafex Mod aka Psych Graphic Rework:

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Source code of Vs WonderNope mod

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Friday Night Funkin’: Kade Engine

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

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Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

SethTheCoder/FNF-Bambi-Nerfed-Source

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

nom-lol/Animation-Vs-Fnf-sourceCode

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README.md

Animation VS FNF Funy Stickmin mod

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib install linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Lua Script API: Tweens and Timers

Clone this wiki locally

Tween Functions for Strum/Receptors

noteTweenX(tag:String, note:Int, value:Dynamic, duration:Float, ease:String)

Do a tween on a receptor’s X position

noteTweenY(tag:String, note:Int, value:Dynamic, duration:Float, ease:String)

Do a tween on a receptor’s Y position

noteTweenAngle(tag:String, note:Int, value:Dynamic, duration:Float, ease:String)

Do a tween on a receptor’s Angle value

noteTweenAlpha(tag:String, note:Int, value:Dynamic, duration:Float, ease:String)

Do a tween on a receptor’s Alpha value

Works exactly like noteTweenX

Starting Timer/Tween Functions

doTweenX(tag:String, vars:String, value:Dynamic, duration:Float, ease:String)

Do a Tween on an object’s X value

Calling this function will cancel another tween that is using the same tag!

doTweenY(tag:String, vars:String, value:Dynamic, duration:Float, ease:String)

Do a Tween on an object’s Y value

Works exactly like doTweenX

doTweenAngle(tag:String, vars:String, value:Dynamic, duration:Float, ease:String)

Do a Tween on an object’s Angle value

Works exactly like doTweenX

doTweenAlpha(tag:String, vars:String, value:Dynamic, duration:Float, ease:String)

Do a Tween on an object’s Alpha value

Works exactly like doTweenX

doTweenZoom(tag:String, vars:String, value:Dynamic, duration:Float, ease:String)

Do a Tween on a Camera’s Zoom

doTweenColor(tag:String, vars:String, targetColor:String, duration:Float, ease:String)

Do a Tween on an object’s color

Calling this function will cancel another tween that is using the same tag!

runTimer(tag:String, time:Float = 1, loops:Int = 1)

Runs a timer with a determined duration and loops count.

Calling this function will cancel another timer that is using the same tag!

Cancelling Timer/Tween Functions

vs herobrine fnf source code

Related tags

Overview

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Yoshubs/Forever-Engine-Legacy

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An open-source, quality of life and performance driven Friday Night Funkin’ mod engine!

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

The Friday Night Funkin’ Forever Engine is an engine solely based on source code at the moment. Forever Engine is currently in legacy state as it is being rewritten. The legacy version of Forever Engine lacks accessibility and cohesion, something we are currently working to fix with the more newer and updated rewrite. Thank you for your patience.

FOREVER ENGINE IS ONLY MEANT TO BE USED ON DESKTOP! I AM NOT RESPONSIBLE FOR CRASHES/PROBLEMS WITH HTML5, NOR AM I RESPONSIBLE FOR MAINTAINING HTML5

Please redirect all future and current enhancements to the new repository

I really wanted to make an FNF engine that was easier to work with than any other, mostly because I thought about how messy most other engines including the base game were. That doesn’t mean Forever Engine is better than the base game however, Forever is only a tribute to Friday Night Funkin’ and its modding community, a small project of mine that I hope people can find enjoyment and use out of!

ADDITIONS IN 0.3

Basically, all of the files you need are in the engine itself through the setup.bat (Huge thanks to FNF Source Code Guide for the download to the file) except for Visual Studio Code, or whatever program you choose to use to program in the engine. If you’ve already worked with fnf, this should work perfectly with you and if it doesn’t then you might have the wrong target settings, or Lime is probably broken, that’s usually what happens with these things, it’s happened to me a ton of times lmao. I’m not a very good programmer. If you want some external sources that will better walk you through how to compile the game, look no further than the base game github and FNF Source Code Guide, I really hope they help you out!

Thank you for checking out my engine! Got any questions? DM me at Shubs#0404 on Discord!

bbpanzu/bb-fnf-mods

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About

all my mods’ FLAs and source codes and stuff

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SuperStamps/FNF-Soundfonts

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Config files for my GitHub profile.

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UncertainProd/FnF-Spritesheet-and-XML-Maker

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A Friday Night Funkin’ mod making helper tool that allows you to generate XML files and spritesheets from individual pngs. This is a free and open-source mini-replacement tool to the «Generate Spritesheet» functionality in Adobe Animate/Flash
To download the application for windows instead of running it from source click on this link.

Disclaimer: The execuatable on gamebanana only works on windows. Other operating system users should run this from source (or try out the experimental build from the releases here). Instructions to run from source at the bottom of this page.

How to generate spritesheet and XML files for your character:

Update: The instructions below may be a bit outdated, so consider using this video tutorial instead:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

The name of your character goes into the textbox at the top. This is necessary as the final xml and png files will be named accordingly. Eg: If you name you character Pixel-GF the files generated will be named Pixel-GF.png and Pixel-GF.xml Leaving this box blank will cause an error to show up.

Adding sprite frames

Click the button named «Add Frame Image» to add each pose as frame in the spritesheet, as shown below: Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Alternatively, go to File > Import Images. to do the same. You can also import frames from existing spritesheets using File > Import Existing Spritesheet and XML

To find out current animation (pose) name of any frame, simply hover the mouse over it and it’ll display information about that particular frame.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Clip to bounding box

If your individual frames have extra whitespace in them and you want them all cropped to just their bounding box, click this checkbox before generating the files. This checkbox will show up on clicking the «Spritesheet Generation Settings» button
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On left is how the image will be considered if this checkbox is left unchecked. On the right is how it’ll be considered if it is checked. (Side note: Most of the time you won’t really have to use this feature, but it is provided just in case)

Generating the final XML and PNG files

When you’re done adding all the frames and giving them animation names, it’s time to generate the final PNG and XML files! To do so, just click the «Generate XML» button. Select the location you want the files saved and the xml and png files will be generated.
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Note: Although the main functionality of this application is complete, there are still minor crashing issues and bugs that may need fixing. Updates will be on the way soon. Stay tuned!

UPDATE: The instructions you see in this section below are only to be followed if you are modding the base game, not if you are using kade engine/psych engine.

However, the Spritesheets and XMLs generated by this tool should work for those engines too as they all follow a similar format. If you are using Kade Engine or Psych Engine, follow the specific instructions for that engine.

How to use these files in the source code

Add another case like so:
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

How to add your character’s icon into the icon-grid PNG using this tool:

The latest version of this tool now comes with icon-grid support, so now you can add your character’s icon(s) into the icon grid provided in the game files of FNF. Here’s how to add your icons into the icon-grid ( Funkin\assets\preload\images\iconGrid.png )

Click on the tab named «Add Icons to Icon-grid»

Upload your iconGrid.png file into the application

Generate your new icongrid

Running from source:

Side note: Feel free to make ports of this tool (for andriod, iOS, web etc.) if you can, just remember to open source it and credit this repository

About

A Friday Night Funkin’ mod making helper tool that allows you to generate XML files and spritesheets from induvidual pngs

ShadowMario / FNF-PsychEngine Goto Github PK

Engine originally used on Mind Games mod

License: Apache License 2.0

Haxe 99.94% Batchfile 0.06%

FNF-PsychEngine’s Introduction

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

FNF-PsychEngine’s People

Contributors

Stargazers

Watchers

Forkers

FNF-PsychEngine’s Issues

Skin mods seem to simply not work?

At first, I simply replaced the images, xmls, and such in the assets folder, and then the game crashed when I tried any song. I then, tried using the 3.2 hotpatch, and the game crashed again. I then tried using the mod folder and tried the images folder. The game read the icons just fine, but I couldn’t see if the actual pngs and xmls were because the game still kept crashing. Do I need custom json files for each skin and need to put them into the character folder?

Suggestion: Being able to reset chart.

I think it would be a good idea to add a button called reset chart for those users who doesn’t like clearing sections repeatedly.

highscore doesnt behave properly

as you can see in this vid, my highscore in week 3 is 179507, but when i enter and then exit out of the stage, it suddenly changes to 179510

character adjustment menu crashes + other

Basically, I’m making a custom character.

I’ve already added his icon, sprite sheet and XML, and I just need to do some offset making.
The offset menu crashes with this custom character only.
Icon doesn’t show (however idk how to fix that.)

How his name appears on the debug menu:
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and yet in the offset menu it is:
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Then, when you select him, it just crashes.
dunno what to do, i may be a bit stupid, a bit dimwitted, quite a bit dimmer than the others

when you try to make a new stage with the StageExample.lua appears the default stage
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Song titles missing during gameplay.

Note RBG Setting

I can’t find the fla

I can’t find the fla

I attempted to make a new character, haxeflixel icon shows up.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Found a Mind Games leftover

A «Psy_Dialogue» was found in the flies, not sure if this is needed for example of a dialogue.

feature request (dont have to do this straight away)

the ability to change stage mid-song with caching everything before hand just like the ability to change characters mid song

this is seperate to my last thing I posted here «it was closed so it doesn’t mean anything»

Problem Compile

hi, how should i fix this? i fixed everything.

note coloring is a bit weird with the receptor pressing stuff

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
could possibly be fixed if you grayscale them first

Hey I just wanna say that I love this engine and I hope it gets more updates and gets better over time, same with The Mind Games Mod (It’s a good mod) OKAY ENOUGH OF ME BEING A FAN GIRL let’s get down to Business. So I was wondering if u can add Controller support, Moving arrows, and Middle scroll (if yk what I’m sayin) now let me explain why.

One Controller support, Controller support was added in week 7 on Newgrounds and I loved it because of how comfortable it is and it was a lil challenging. There’s some people that play on Controller AND it would be comfortable for people who plays on controller on FNF (just like me). It would be fantastic if there was controller support in this engine.

Number 2 moving arrows, Now uh what do I say. It makes the gameplay more cool. That’s all I gotta say CASE CLOSED lol.

Number 3 Middle scroll, now I believe a lot of rhythm gamers have middle scroll while playing whatever song they are playing plus it feels comfortable and it’s a great option to have. (I would use middle scroll a lot if it was added)

(Side note: Now I know coding is hard because I code too but I’m a newbie at it lol so if u don’t know how to add these then it’s okay and it’s understandable also do you mind making a tutorial on how to add songs in freeplay and How to add Bg’s in stages in the folder.)

Week 6 background is cut off on both sides, at least on 2560×1440 resolution.

more keys support (5k, 6k, etc etc)

would it be possible to port this into the chart editor? i know Shaggy and this other mod and stuff are made with kade engine, but maybe it is possible to redo the code on Psych Engine?

really bad bug

title is with gf freezed and there is no song. Like, in the entire game

cant download the new version

when i downloaded the old version (0.3.1), it worked fine but now when i try to download the new version (0.4.0), i always get an error
«E:\FNF-PsychEngine-main (1).zip: Unexpected end of archive»
i tried redownloading it 4 times, maybe a drive/mediafire link could be nice? thanks.

inputting week images in the week editor

The week editor keeps telling me theres no image of a certain file name when there obviously is.

Building

I have followed all of the tutorials on how to build the fnf source code that I can find, to no avail. I was hoping that this could be explained? Since everything I found didn’t work and made no sense what so ever.

How do I get the strumline to wriggle like an AGOTI?

How do I get the strumline to wriggle like an AGOTI?

GF won’t stop being scared when I set an event that scares her

It’s a simple issue I can’t fix:
-I set an event note that sets GF to her «scared» animation
-I’ve tried everything to unscare her with an event («idle», «dancing beat», blank)
-She won’t stop being scared

Feature Request

(for reference, https://github.com/KadeDev/Kade-Engine )
would be cool to have a «Colors by Quantization» toggle on the options menu, it’s nothing really that big, but the arrow colors following the beat snapping of the songs is just cool, and maybe even useful for some specific charts

would also be cool to have an option to change scroll speed just like K.E does

No early hit window

i’m super confused here, I made a PR adding a early hit window and it was closed. for literally no reason.

Currently you have a very small early hit window instead of the FULL early hit window you should have.
#33

Please re-consider this PR.

Dialogue not working source/PlayState.hx:987: characters 6-19 : Unknown identifier : dialogueIntro

Hi, we’ve tried to add dialogue, we followed all instructions perfectly, but we keep getting this error (see title) when compiling.
What are we doing wrong? Please help!

Null Object Reference on Custom Textures unless Persistent Cached Data is enabled

Issue found by DramaWarehouse

how can I add a new Note type?

hi,
I would like to know how I can add a note-type.
I already tried it but it didn’t work.

New feature ideas. (Long post)

1. Custom judgement timings

Kade Engine has Safe Frames, which control judgement timings. The default value is 10, which results in a 45ms window of error to hit a «Sick» note, but the variable can be customized between 20 (90ms, twice as lenient) and 1 (4.5ms, comparable to Stepmania Justice). Very few people actually tamper with Safe Frames, as most FNF players don’t even care to do better than full combo any song, but for people with actual rhythm game experience this is a nice way to push yourself on charts that would otherwise be too easy to care for.

2. More sophisticated accuracy mode

Kade Engine (again) has a type of accuracy system known as Complex (actually just WIFE from Etterna). A «Complex» accuracy system, generally, more or less ignores judgements and instead gauges your accuracy down to the millisecond, making true «100%» impossible even for bots. Much like Safe Frames, this allows players to push themselves as far as they can, well beyond what would otherwise be a perfect score. (Note: Kade Engine’s Complex accuracy broke around version 1.5.3, and started to say «100%» for every note that was hit late.)

3. Modifiers

Depending on the direction this engine is intended to go, this could be worth considering.
This could include:

4. Practice mode

Similar to Clone Hero, this would allow you to select a specific section(s) of a song and play through that part in isolation. As far as I know, no publicly available engine does this.

Custom Stages/Haxe Modcharts/Judgements (Feature Request)

Volume buttons for instrumentals and vocals? (chart editor)

hey, i’ve been loving PE’s chart editor, and the engine in itself, until i came to a realization that you can’t really tone down the volume of a song’s vocals/instrumentals in the editor, to make hit sounds more audible. was that intentional, or is it gonna be a planned addition in the future?

aside from that, fantastic work!

(REQUEST) Unlock songs for Free Play after completing a week

I don’t know a thing about coding so this engine is honestly a big help with how simple and easy everything is.
But do you think it would be possible to include a feature that unlocks songs after finishing a week? Let’s say I finish Week 1, a message or something similar will appear at the end saying I’ve unlocked a song (I could be 1 or more, who knows).

Another thing I thought of, though it isn’t necessary, is to lock the following weeks until you clear the current one. So until I clear Week 1, I won’t be able to do Week 2 and so on.
Edit: I should also say the ability to lock weeks should be optional.

Error: Type not found : ClientPrefs

this error is happening to me

Type not found : ClientPrefs
I don’t know how to solve this

Question: How to add animations to custom notes

Hi again,
I made a custom note but when I press there is no animation
I have made animations in the png.
I also wrote the animations in the xml.
Do I need to change something in the code so the note plays the animations when it is hit.

Character Customizer crashes on html5 and placing notes in charting menu also crashes in html5

i was compiling on html5 and when i entered the character editor menu, it froze and i checked the logs it said «uncaught missing library : week0», ill try to compile on desktop and see if the same thing happens

Bug in PlayState.hx

When Key presses, its shows up «Null Object Reference»
Here goes video

alt animation can’t fully play

I am triying to make a week 7 port but the pretty good animation don’t fully plays, there is a way so only that the pretty good animation fully plays until the next note change animation?

Cannot load Charting State

Hi. So I was trying to mess around in your engine, when I try to go to the chart state it crashed.

Running in HTML5, it says «Cannot read property ‘x’ of null»
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

I thought I did something wrong cuz I did modify few stuff so I decided to re-extract a copy from the zip file (which is completely new) and test it, and. it still doesn’t work either 🙁

I’m guessing there might be something wrong with the ChartingState.hx, but i’m dumb at code (sorry), so I hope you can fix this. I really like your engine because it’s really convenient for mod and the additional stuffs is really nice. And if this gets fixed, I might make a mod on it. Also the Mind Game mod is epic.

bug-report/feature request once again

hey, wanted to do both a bug-report (?), and feature request since the bug is what actually prompted the idea

so, as of now in the chart editor, if you copy-paste a section onto the same section, the game crashes, and it sucks to see

i was charting a duet, where both characters had the same notes, but i wanted to ensure the chart’s accuracy and therefore tried to paste the left side’s section over to the right as well (hopefully all of that makes sense?)

so, i figured, why not add a way to place notes on both sides at once? maybe holding a key or something? it’d help a ton with duets even though you’ve already done a bunch to help with them already

Tutorials has been removed?

Hey so uh I believe the tutorials has been removed idk if that was supposed to be on purpose?

cannot add dialogue/

ive followed the dialogue wiki but, it doesnt really tell you where to put the assets,like, the character on the dialogue scene,the wiki simply tells you how to activate a dialogue and add the text.

github corrupts download no matter what i do

everytime i download the source code something to the source code it always corrupts, ive tried different browsers, different devices, and turning off my antivirus but nothing seems to be workin
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

how do i make custom icons

please im gonna have a panic attack im stressing out so much

Hurt note texture not working

So whenever I build the game and place a hurt note it doesn’t seem to have a texture making it impossible to playtest

Random misses constantly

Looks like when ever you hit a note slightly late, it counts as a miss for some reason (probably because of note.tooLate? also when looking closer at note.hx I realized the early hit window is like vanilla, which doesn’t exist.)

anyways i’ll be trying to fix this later today, but I just wanted to make this post to let you know.

it really makes scores impossible to grind for, really hard to play.

(getting a random miss looks like this, the note gets judged but noteMiss is still called)
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

modchart.lua does not working on windows

function start(song)
spinLength = 0
end

how can i solve this issue?

How do you make a custom menu character?

Theres no tutorial for it and i cant rlly figure it out, any help?

Several People having trouble with custom stage backgrounds

If you could please describe this in better detail it would be awesome

a suggestion + question

im probably gonna sound like an idiot rn but here goes

suggestion : make freeplay songs only read from the freeplaysonglist.txt instead of weekdata.hx so we have more customizability for the freeplay songs

question : can you guys add compability for mac and linux? fueg0 managed to compile psych engine for mac but he was only able to play week 4 cause the other stages just ended up crashing for him

Feature request

maybe add a stage maker. reason being, you have a maker for everything else, why not add in a stage maker?

please add a scrollspeed option i beg you

i dont like going into the chart editor everytime to change the speed

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How do I add a loading screen on desktop builds? #1728

Comments

NickPlayzGITHUB commented Dec 5, 2021

What is your question?

How do I make it so that desktop builds of psych engine have a loading screen? Because only web builds have loading screens.

Mods like FNF: Entity have loading screens for desktop but the source code isn’t available yet

The text was updated successfully, but these errors were encountered:

bbpanzu commented Dec 5, 2021

check Tricky source code

kaysancoder commented Dec 5, 2021 •

just delete no_preload_all on loadingstate.hx
is easy tho
but unfortunately it will be useless, since load a song wont take so much time

also if you get any error of like this, delete #end line

ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected >
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected >
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)

If you have any question, go dm me in discord! (Kaysan#3035)

ghost commented Dec 7, 2021

didnt he say without the source code?

PDL2CGamejolt commented Dec 12, 2021

can i do it in lua/downloaded build

HiroMizuki commented Dec 12, 2021

can i do it in lua/downloaded build

welp, actually u can’t cuz u need to edit a state

kittstone commented Jan 2, 2022

just delete no_preload_all on loadingstate.hx is easy tho but unfortunately it will be useless, since load a song wont take so much time

also if you get any error of like this, delete #end line

ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)

If you have any question, go dm me in discord! (Kaysan#3035)

i did what you said and it works but it just stops loading
Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

kittstone commented Jan 2, 2022

also it doesnt work on songs specifically

perry389 commented Jan 10, 2022 •

Bouncing when entering a free play song
«missing libraray: week 1»

HiroMizuki commented Jan 10, 2022

Bouncing when entering a free play song «missing libraray: week 1»

check if project.xml mentions the library, cuz, in psych engine, the week 1 library doesn’t exist

ShadowMilky commented Jan 28, 2022 •

can i do it in lua/downloaded build

you cant, you have to edit the state

JVGamerzbz commented Feb 24, 2022

just delete no_preload_all on loadingstate.hx is easy tho but unfortunately it will be useless, since load a song wont take so much time

also if you get any error of like this, delete #end line

ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)

If you have any question, go dm me in discord! (Kaysan#3035)

what line? 164 or 179?

HiroMizuki commented Feb 25, 2022

just delete no_preload_all on loadingstate.hx is easy tho but unfortunately it will be useless, since load a song wont take so much time
also if you get any error of like this, delete #end line
ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)
If you have any question, go dm me in discord! (Kaysan#3035)

what line? 164 or 179?

just search for #if NO_PRELOAD_ALL and #end at Loading State

Burger-Gaming commented Feb 26, 2022

just delete no_preload_all on loadingstate.hx is easy tho but unfortunately it will be useless, since load a song wont take so much time
also if you get any error of like this, delete #end line
ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)
If you have any question, go dm me in discord! (Kaysan#3035)

what line? 164 or 179?

just search for #if NO_PRELOAD_ALL and #end at Loading State

«just search» extremely helpful thank you

alright to not cause any more confusion, remove all of the «#if NO_PRELOAD_ALL» and «#end» lines in the script. just get rid of both of them.

vaasans commented Mar 12, 2022

give me download leak please

HiroMizuki commented May 23, 2022

PrismLight commented May 23, 2022

HiroMizuki commented May 24, 2022

ik i just wanted to joke a little

WolfyTail commented Jun 11, 2022 •

just delete no_preload_all on loadingstate.hx is easy tho but unfortunately it will be useless, since load a song wont take so much time
also if you get any error of like this, delete #end line
ERROR 1: source/loadingstate.hx:171: characters 3-7 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
ERROR 2: source/loadingstate.hx:186: characters 2-6 : Expected > Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf
And make sure replace funkay.png with the custom one you make (the size must be 1675 x 1083)
If you have any question, go dm me in discord! (Kaysan#3035)

what line? 164 or 179?

just search for #if NO_PRELOAD_ALL and #end at Loading State

«just search» extremely helpful thank you

alright to not cause any more confusion, remove all of the «#if NO_PRELOAD_ALL» and «#end» lines in the script. just get rid of both of them.

It doesn’t work in 0.5.2h, it gets softlocked in there

Dialogues

Clone this wiki locally

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Doing the Portrait

Go into the Main Menu and Press 7 to Open the Editors Master Menu.

(This is the Main Menu, just in case you don’t know what that means.)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Then select «Dialogue Portrait Editor».

Once you’re in, this is what you should be seeing:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Fill the fields and add the animations you want.

After that, save your new Dialogue Portrait JSON file on mods/images/dialogues/

You now should be ready to do your Dialogue.

Open the Editors Master Menu and select «Dialogue Editor».

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Just read the texts at the upper part of the screen, which explains how to use the Editor.

Fill the fields as you wish, then save the dialogue.json file it generates in the same folder as your Song’s charts.

Playing your Dialogue (on LUA/Downloaded Build)

Playing your Dialogue (on Source Code)

Go into source/PlayState.hx and search for this line:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Now change it to this (Obviously replacing the «your-song-name» to. Your song’s name):

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Compile your build and you should be ready to go!

GenoX-Fome/funkin-utau

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README.md

*»Ready? Set? Sing!» The Reborn of funkin-utau

A repository with the famous game Friday Night Funkin’s characters voices, for UTAU!

You MUST credit GenoX and KawaiSprite when using. Also if you’re using a FANMADE UTAU, credit the original autors of them!

Mom and Tankmen UTAUs by: Ani Andrade/Aniball

Angry Senpai, BF Pixel, BF Whitty, Pumpkin Pie and Sunday UTAUs by: Bmv227

Tricky, Beach Brother, Zardy and Sarvente UTAUs by: Samuran

Sky and Angry Sky by: Tsuwuki

KOU and Updike by: moonbubble

BF from Hex mod by: xzh3r

FNF but bad UTAUs just came out!! Credits to CLF

Original Creators of the FANMADE UTAUs

send a lot of love to these creators!

Some VoiceBanks like Pico and Monster needs to be lowed 2 octaves so they can sound normal, for do that follow this guide:

1 Go to the «Edit» menu (In UTAU, ofc)

2 Select «Move Region by Number»

3 The next you need to know about the piano roll, but you can put the number without knowing that. Expect getting it wrong)

The notes are now octaves lower! press play for see if Pico and Monster now sounds good!

With the same guide of before you can also do with male voices like Whitty

Skid and Pump have the same voice provideer but different between South and Spookeez

so i put Spookez as Skid and South as Pump

Oh you read all of this?? Nice! Go ahead and download from the Source Code

GrowtopiaFli/openfl-haxeflixel-video-code

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README.md

GWebDev FNF Video Code

This is my research on how to play videos in openfl haxeflixel (webm only supported)

BEFORE SETUP apologies to benlonghair the war has ended ok so
(btw this is for Friday Night Funkin )
ALSO IF YOU ARE IN LINUX OR MAC AND THE COMMAND lime DOES NOT WORK BUT YOU INSTALLED IT THEN DO haxelib run lime INSTEAD!

If You Are On Mac Please Download XCode In The App Store Before Proceeding
If You Are On Linux Please Run This Command With The Packages Or Similar

EXTRA STEP FOR ANDROID!

Run These Commands:

lime config HXCPP_ARM64 true
lime config HXCPP_x86 true

STILL PRETTY UNSTABLE THO!

And before code

So it would look something like

Setting up Project.xml

Setting up the desktop build

For all you windows users out there You need to do an extra step You must know how to use cmd or Command Prompt or Terminal for mac or something idk i don’t have a mac
(sorry but this is only for 64 bit architectures)

Understanding of how video works

Solution for the desktop build

Usage of the player

You can edit VideoState.hx all you want but the usage of the VideoState class is pretty simple.
The return must be a new class but i made a separate VideoState.hx file inside the function folder in this repository to change the callback to a function.

YourClass is your callback class which is called once the video ends so you put your own logic idk
Frameskip limit should be an integer not a decimal
enter true or false for music auto pause and resume
WARNING WARNING! function is very unstable and won’t work do not copy the contents of the function folder please and also you make your own class with code or something idk i won’t be your coding teacher ask kadedev or something idk

End of the document

About

My research on how to play videos in openfl haxeflixel

how to make animated icons without source code #852

Comments

trollgeman commented Nov 6, 2021

Describe your problem here.

so uhhhhhh im makin a mod, im stupid dumb dumb so im using the mod folder to create it, and i wondered how you would make animated icons
does anybody know how to do this (without source code)?

Are you modding a build from source or with Lua?

What is your build target?

Did you edit anything in this build? If so, mention or summarize your changes.

no im using the mods folder

The text was updated successfully, but these errors were encountered:

siegereal commented Nov 6, 2021

trollgeman commented Nov 6, 2021

siegereal commented Nov 6, 2021

GrateSkata commented Nov 7, 2021

you can’t. i’ve been modding since the dawn of times and everybody knows you can’t even add your own songs without using the source code.

trollgeman commented Nov 7, 2021

this is psych engine though-

SrtHero278 commented Nov 7, 2021

Yea this is psych engine. You can easily add mods. But for the animated icons, I don’t know. You could try making the icons blank and make Animated Lua Sprites for the icons, but that means you have to do a bunch of tweens, figure out how to switch sprites if you’re using a losing icon as well, and that’s just complicated.

GrateSkata commented Nov 7, 2021

mods folder barely even works, i didnt even know it exists

drakonieyah commented Nov 7, 2021

you can’t. i’ve been modding since the dawn of times and everybody knows you can’t even add your own songs without using the source code.

You can. Sounds like you just never bothered to look up how.

mods folder barely even works, i didnt even know it exists

What it needs to do, it does. So to me it seems like you have some personal issues.

GrateSkata commented Nov 8, 2021

bro you’re an asshole, anyways i have more experience with kade engine then psych engine so dont look up to me for fuckin answers

PoleyMagik commented Nov 8, 2021 •

mods folder barely even works, i didnt even know it exists

Psych mod folder is actually pretty robust, it can do most things a mod would need to do perfectly fine. Unfortunately I don’t think there is a way to have animated HP bar icons, tho i dont know all too much about controlling the hud elements so I could be wrong.

drakonieyah commented Nov 8, 2021

bro you’re an asshole, anyways i have more experience with kade engine then psych engine so dont look up to me for fuckin answers

I’m an asshole? You are the one throwing shit around saying the engine doesn’t work, when you are an imbecile who didn’t bother to ask or look up why. If you’ve got nothing to say, then why do you comment under a post and give false info?

Gavman69 commented Nov 8, 2021

bro you’re an asshole, anyways i have more experience with kade engine then psych engine so dont look up to me for fuckin answers

I’m an asshole? You are the one throwing shit around saying the engine doesn’t work, when you are an imbecile who didn’t bother to ask or look up why. If you’ve got nothing to say, then why do you comment under a post and give false info?

acap09 commented Nov 9, 2021

so uhh, the question?

ShadowMario commented Nov 10, 2021

Hide the original icons and make your own icon logic, it’s too long for me to explain or even want to type it here.
I’d suggest checking PlayState.hx source code and studying how icons work to recreate it in Lua.

lemonsxeed commented Nov 20, 2021 •

hey, i made a code for it, may not be the cleanest but it works
ps: change ‘pico bounce idle’ to your animation name on ur xml and change the /iconbounce to ur image, example: /funicharacterbounce you can also play around with the added variable and the y’s of the icon ig

Source code fnf

Copy raw contents

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

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Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

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Multiple editors to assist you in making your own Mod

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Story mode menu rework:

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NoahWantsDie/fnf-shits

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I post fnf midis here in a set of two or more midis in each folder, download and import them both into your DAW for it to work. The BPM(#).txt file in each folder is the bpm the song must be set too, since sometimes it doesnt autimatically load the correct bpm on import into your DAW.

TheKitBoi/BEAT-engine

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this is a folk from Tposejank / FNF-PsychEngine-ExtraKeys

you can download the engine here / [Friday-Night-Funkin-BEAT!-Engine] (https://gamebanana.com/mods/353075)

Engine was made using a lot of different Source Codes.

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Recommended VS Code Extensions

Optional Visual S Code Extensions

Linux (Ubuntu and Debian based Distros):

Linux (Arch based Distros):

Windows and Mac: https://haxe.org/download/ (Latest Version)

Linux (Ubuntu and Debian based Distros):

/haxelib && haxelib setup

Linux (Arch based Distros)

Visual Studio Community

Visual Studo Community Setup

Once you download and install VS Community, on the «Workloads» tab, select «Desktop Development with C++» Near the «Install» button, there’s a Drop-Down menu, click on it, Select «Download first, then Install» Now wait until it finishes, it is recommended to reboot your PC once it finishes, but it’s not needed at all

Terminal Setup & Compiling Game

Windows: Press «Windows + R» and type in «cmd», if you don’t like cmd, or you just use something different, open that program instead cmd is usually faster, that’s why I’m recommending it!

Type in these commands:

Read Carefully: When it prompts for you to do anything (like: setup the lime command, setup flixel tools, etc)

Once it’s done, do this command to compile the game

NyxTheShield/FNFSoundfonts

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The Boyfriend Soundfont (Friday Night Funkin’)

A collection of SFZ (Sforzando) and DWB (FL Studio) soundfonts in the style of the Boyfriend character from Friday Night Funkin’, sampled directly from the original files with UTAU (Original samples ripped from the game by GenoX).

The soundfont contains the following sounds

.sfz for all DAWS

.dwb for FL Studio

Drag the file into FL Studio. It should automatically load the instrument. Midi channels 1 to 7 are mapped to each of the articulations listed above.

.sf2 for legacy users (NOT RECOMMENDED)

Due to the format limitations, sf2 doesn’t support round robins, so it lacks the Random beeps and Random Boops instruments. If possible, use the SFZ version.

.dwp for FL Mobile Users

Load into FL Mobile like you would do for other soundfonts.

Apache v2, like the original Friday Night Funkin. Samples ripped from KawaiSprite’s tracks, belonging to the FNF Source Code.

About

The Boyfriend Soundfont (Friday Night Funkin’)

KitOdin/FNF-Negitave-Weeks-Source-Codey

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The source code for le mod since ninjamuffin wants all mods to be open SAUCE!

do these commands

haxelib install lime

haxelib install openfl

haxelib install flixel

haxelib install flixel-addons

haxelib install flixel-ui

haxelib install hscript

haxelib install newgrounds

haxelib git polymod https://github.com/larsiusprime/polymod.git

haxelib run lime setup

after those commands.

get visual studio community 2019

and maybe even get this too : Windows SDK (10.0.17763.0)

then run either this command.

haxelib run lime test windows

About

The source code for le mod since ninjamuffin wants all mods to be open SAUCE!

LeonGamerPS4/VS-Tabi-PsychEngine

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FNF: VS Tabi [Psych Engine]

VS tabi psych engine woo yay

this mod was originally created completely in lua, but now some parts have to use source

vs tabi created by homskiy

(THIS IS TO COMPILE SOURCE CODE, PLEASE INSTALL BASE GAME FROM GAMEBANANA IF YOU WANT TO PLAY THE GAME NORMALLY)

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib install linc_luajit on a Command prompt/PowerShell

(note that the achievements may not work due to my terrible coding skills)

server-ok/fnf-vs-es-source

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Friday Night Funkin’: Kade Engine

If you want to contribute to Kade Engine, read this first.

If you want to build Kade Engine, read this.

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

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Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

About

🎵 мод на фнф по мотивам бесконечного лета, который я делал с gyakuten-yuri

DrMeepso/Friday-Night-Funkin

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I am no longer working on this game but i will accept pull requests

Friday Night Funkin

Friday Night Funkin remade entierly in the construct 3 game engine!

Download the code from the github and save it to a folder

Open construct 3 and click «Menu > Project > Open local project folder»

Then you select the folder with the code in it

Things that need doing

Some things that need doing, if you fix them please make a fork and make a pull request

NeoGamer1/Hank-fnf

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

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Story mode menu rework:

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Lua Script API: General Functions

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characterPlayAnim(character:String, anim:String, forced:Bool = false)

Makes character do the idle dance

Gets the general X position of a character from the type type

Gets the general Y position of a character from the type type

Adds value to the current song’s score and recalculates rating

Set the current song’s score to value and recalculates rating

Adds value to the current song’s misses total and recalculates rating

Set the current song’s misses total to value and recalculates rating

Adds value to the current song’s notes hit total and recalculates rating

Set the current song’s notes hit total to value and recalculates rating

Sets the rating percent in case you want to do your own rating calculation.

Sets the rating name to value in case you want to do your own rating calculation.

Key Press Functions

Get if the key name just got pressed on the current frame.

Get if the key name is being held on the current frame.

Get if the key name was released on the current frame.

Mouse Click functions

Get if the mouse button name just got pressed on the current frame. leave ‘name’ blank for left mouse

Get if the mouse button name is being held on the current frame.

Get if the mouse button name was released on the current frame.

Mouse Position Functions

Returns the relative mouse X position on a specific camera

Returns the relative mouse Y position on a specific camera

triggerEvent(name:String, arg1:String, arg2:String)

Triggers an event without you having to chart them.

Get the color decimal ID from an Hexadecimal value ( color ).

Example: To get orange, you should use getColorFromHex(‘FF7800’) or getColorFromHex(‘0xFFFF7800’)

Returns the current song position. Shortcut to getPropertyClass(‘Conductor’, ‘songPosition’)

cameraShake(camera:String, intensity:Float, duration:Float)

Makes the camera focus on a specific target

cameraFlash(camera:String, color:String, duration:Float,forced:Bool)

cameraFade(camera:String, color:String, duration:Float,forced:Bool)

debugPrint(text1, text2, text3, text4, text5)

Prints a debug message on the top-left corner of the screen

All values are optional

You can have up to 5 values to be printed.

Example: debugPrint(«Current boyfriend character: «, getProperty(«boyfriend.curCharacter»));

This will print the following message: Current boyfriend character: bf

Stops your script in the next 100 miliseconds.

AikoyoriFNFMods/FNF-NCS-Release

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Friday Night Funkin’: Kade Engine

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

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Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

notweuz/FNF-OSEngine

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You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

OS Engine Credits:

OS Engine Special Thanks

Psych Engine Credits:

Psych Engine Special Thanks

Psych Engine Features

OS Engine is a fork of Psych Engine, so you can use almost every feature from Psych Engine in OS Engine!

OS Engine Features

Psych Engine mods compability

Yes, almost every mod for Psych Engine runs on OS Engine.

OS Engine adds a note skins system! There’s only Default and Circle skins by default.

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This feature hides HUD and enables botplay. So you can showcase any mod without any problems.

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Hide Score Text

This feature hides score text under health bar. Idk why you need to use it.

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Adds Perfect!! Judgement. It’s better than sick. Btw you can disable it in settings if you want.

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You can set lane underlay transparency under arrows by using that functions.

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Custom Settings in Chart Editor.

There’s multiple new functions in chart editor. Like player/opponent trail, camera move and etc.

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Literally Useless Exit Game State

Now you can press ESC at title state. And game will ask you do you want to close game or no

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Bit Changed Main Menu State

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Instead of 2 icons, there’ll be three icons (losing, normal, winning). And yes, you can use double icons (without winning).

thanks Cooljer for remaking original fnf icons

Returned shaders from old psych engine versions. Now you can make your bambi mods.

Custom Title State

Bit changed Title State. Now it looks way more better.

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Striped Health Bar

Cassette Girl vibes?

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About

Just psych engine, but bit different. Feel free to suggest ideas in discord

LoudSilencer / FNF-Undertale-Source-Code Goto Github PK

Here is the Source Code!

License: Apache License 2.0

Haxe 52.77% Batchfile 0.04% Lua 0.51% C 43.42% C++ 3.26%

FNF-Undertale-Source-Code’s Introduction

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

FNF-Undertale-Source-Code’s People

Contributors

Stargazers

Watchers

Forkers

FNF-Undertale-Source-Code’s Issues

mod doesn’t build to html correctly

Uncaught TypeError: keysMap.h.accept.copy is not a function at Controls.setKeyboardScheme (PsychEngine.js:13763) at new Controls (PsychEngine.js:10471) at new PlayerSettings (PsychEngine.js:36295) at Function.PlayerSettings.init (PsychEngine.js:36303) at TitleState.create (PsychEngine.js:38176) at flixel_FlxGame.switchState (PsychEngine.js:49955) at flixel_FlxGame.create (PsychEngine.js:49840) at flixel_FlxGame.__dispatchEvent (PsychEngine.js:6439) at flixel_FlxGame.__dispatchEvent (PsychEngine.js:7264) at flixel_FlxGame.__dispatchWithCapture (PsychEngine.js:7304)

Suggestion To Work Easier And Faster

use Ogmo, i remade the map with ogmo and interactions and it was really easy and i didnt used a lot of lines of code

Flowey Doesn’t Unlock after beating asriel

Title explains it all
I’m running on linux through wine but that has nothing to do with it as there are a lot of people in the gamebanana comments complaining about it

[Suggestion] Linux Build

It’s really simple to do. ‘lime build neko’ or ‘lime build linux’
Im not sure if ‘linux’ cross-compiles tho.

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ZufengW/fnf-kaeya

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README.md

Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.

I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

NOTE: If you see any messages relating to deprecated packages, ignore them. They’re just warnings that don’t affect compiling

This is a Genshin Impact themed mod of FNF featuring Kaeya and Keqing.

This started as a simple reskin using the Genshin Impact Kaeya and Keqing Mod by Kurxmi, but has since increased in complexity.

Deploying to GitHub Pages

About

Genshin Impact Friday Night Funkin’ mod. Featuring Kaeya and Keqing.

obscurerev/FNF-Mods-Web-Install

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Friday Night Funkin’ Mods Optimized and in Full Screen

Optimized full screen mod links from Snokido. This is useful if you don’t want to download a popular mod from GameBanana and have it take up space. These links may also be useful if you want to avoid a work or school blocker that blocks sites. If you click the three dots on the top right corner of your browser, go to more tools, then click Add Shortcut, it will be like you actually downloaded the mod. This will get updated when a new FNF mod gets added to Snokido or when a popular mod not on Snokido gets released to Gamaverse. Gamaverse links usually take longer to load songs so be patient. ctrl-f and find your mod. (2022 snokido update) for some reason they added a little bar over the game which is really annoying, try to bear with it until something changes on the website.

aflacc/ProjectFNF

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THIS VERSION OF PROJECTFNF IS DISCONTINUED. CURRENTLY, PROJECTFNF 2.0 IS BEING DEVELOPED

click on the stats to see more about that topic!/ stats generated with shields.io

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

ProjectFNF is a engine for Friday Night Funkin’ designed to be flexible. It contains a few quality of life enhancements along with a whole wiki which can help the user make their own mod. To Begin coding with ProjectFNF, follow this guide I created Here. Interested in trying the beta? Click here

Here are some examples of ProjectFNF: (Skip)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

TopicProjectFNFKade Engine
Modcharting support for WindowsYesYes
Modcharting support for LinuxYesNo
Modcharting support for MacYesNo
Modcharting in charting menuYesNo
Offset timingYesYes
Customizeable KeybindsYesYes
Hit SoundsYesNo
Custom Arrow SkinsYesNo
Increased FPSYesYes
Early Windows and better ratingsYesYes
End screenYesYes
ModifiersYesNo
DownscrollYesYes
ReplaysNoYes
Audio OffsetComing Soon!Yes
Accuracy and GradesYesYes
Pause countdownYesNo

We do not ask for much, all we ask is you link the github and if the mod is on gamebanana make sure to credit aflack and Zeptos for making the engine. Also please do not remove the ProjectFNF version on the bottom of the screen in the main menu, this gives the engine its credit and also makes it easier to receive help with the mod. I will not be able to help you if you do not have the version of ProjectFNF in the game. also make sure to add the tag «projectfnf» to the github page.

About

ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.

Creating an Event

Clone this wiki locally

On a Downloaded Build

The easiest way to do this is by editing my Example Event script, extract the files inside mods/custom_events/

On the Source Code

Adding it to Chart Editor

1. Open ChartingState.hx and around Line 50 you will see the eventStuff array.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

2. Add your new Event’s name and description to it.

Coding your event

1. Open PlayState.hx

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Some events like «Kill Henchmen» are triggered earlier than their chart position (280ms earlier). If you want to do something similar, search for the function eventNoteEarlyTrigger and set a new case with your event’s name and how many milliseconds earlier should it be triggered.

VacksEKs / FNF-Undertale-Source-Code Goto Github PK

Here is the Source Code!

License: Apache License 2.0

Haxe 48.69% Batchfile 0.04% Lua 0.58% C 47.15% C++ 3.54%

FNF-Undertale-Source-Code’s Introduction

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Leroysei/FNF-Week-Sigma-SOURCE-CODE

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Friday Night Funkin’: Kade Engine

Friday Night Funkin’

Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.

Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.

If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

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Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Friday Night Funkin’

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Perkedel/Kaded-fnf-mods

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Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Last Funkin Moments

collection of FNF mods by Perkedel! Enjoy the funkin moment while it still last!

also a Friday Night Funkin modding engine yey.

by wearing the following Protoglin Amexamlef, you are agree to abide by the rules to always keep & make sure that following Majoris are safe & sound, away from any disaster particularly made by a group of terrorist in the world of cyber. You will also will be given pledge card in form of this game itself in which hereby you are certified members of the Last Funkin Moment campaign, for you will do the activism, telling worlds about what is happening around us.

To share mods made for this LFM. IMPORTANT.

Please just upload publish the Polymod LFM, NOT the executable. Please, have respect with the disk space! storage is luxury.

It is also PRO GAMER MOVE if you completely rely only towards Polymod LFM rather than modifying the source code, and then upload the executable which is PECKING HUGE. NA ah! Please utilize Polymod LFM! if you believe there are serveral feature missing in e.g. the modchart capabilities, Please submit ISSUE with FEATURE_REQUEST as the template. We will happily discuss and consider as best as we can to grant your wish.

Unfortunately folks, we still not witness JUCE integrator to Haxe, OpenFl, HaxeFlixel, or whatever around here. 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

Tons. check each today’s update what has added yay.

check out CREDIT.md for stuffs involved during making of it this mod

enjoy the last drops of funkin before everything went. went, I can’t say this. you don’t want to hear this.

2021.08 Week Merdeka! Dirgahayu Republik Indonesia ke-76

Today’s update we got

2021.07 Week Meta! Hookx again, but we are waiting for someone.

Hookx invited bf and gf again to a landscape view of mountain with a dead tree bark. They’re waiting for someone.

Today’s update we got

2021.06 Week Strong! vs. Hookx the friendly Karaoke robot!

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

After the coronavirus pandemic seems regressing day by day as many vaccines clouter finally reaches family level, Boyfriend, Girlfriend, Pico, and families got their vaccines and all people can finally travel freely to all countries. The humanity once again gained victory in herd immunity. But what shall they do?

Boyfriend decided to go on to the opposite side of the world to prove that he is the best rapper all around the world (actually no, they’re just bored after finding somebody to compete against, so..). well, turns out, that opposite side of the world isn’t much edge of the world, infact that’s where JOELwindows7 comes from, Indonesia. He heard from news that the largest expo in Southeast Asia is going to open at Jakarta. So then he invited all his friends and families to fly to Jakarta, Indonesia.

Jakarta Fair finally opens again after the gruelling cruelty of coronavirus has finally defeated. Boyfriend and families went to Jakarta fair for mere curiosity and who knows find someone that would compete with him. It had alot of stuffs, so they separate a while to look for interesting stuffs around the fair. Girlfriend will search for fashions, while Boyfriend looks for technologies. He found one of the megabooth that has sophisticated walking minibooth in it, Van Elektronische (Perkedel Technologies). He entered one of the booth and encountered Hookx, the friendly Karaoke robot.

Well, it’s not the live person he met but another robot instead. Why not try though? I think Hookx got something interesting. So then Boyfriend proceed interacting with that robot that shapped like a portrait TV.

Features TheFatRat songs, Jakarta Fair, references, and more!

Windfall, Rule The World, & We’ll meet again

Blantados/blantados-funkin-utau-main

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Blantados’ Cover Stuff

Here are all the UTAU voicebanks I use for my videos! Feel free to use them for your own covers! Side Note: Some voicebanks don’t work with certain resamplers. You have to download a few other resamplers, specifically fresamp, bkh01, and TIPS. Download links to those down below! Now also includes a couple chromatic scales and a few MIDIs!

The main voicebanks by GenoX are not included here so you have to download them on his page!

Please credit me if you end up using these voicebanks.

Links and Stuff:

About

Yeah. Here’s a bunch of stuff that I use for my covers. Chromatic Scales, MIDIs, and voicebanks. Please credit if used.

ShadowMario/FNF-PsychEngine

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.gitop.top/nebulazorua/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

hdboye/Newb-Engine

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Friday Night Funkin’ Newb Engine

This is the repository for Newb Engine, a mod for a game called ‘Friday Night Funkin’, originally made for Ludum Dare 47 «Stuck In a Loop». QUICK NOTE: I RANDOMLY ADD SHIT TO THE GITHUB THAT ARENT FINISHED!! USING MASTER TO BUILD MIGHT NOT WORK LEL

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and it’s community. Extra love to Tom Fulp.

This mod was inspired by KadeDev’s Kade Engine

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

First you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple). The link to that is on the HaxeFlixel website

Other installations you’d need is the additional libraries, a fully updated list will be in Project.xml in the project root, but here are the one’s I’m using as of writing.

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install polymod. Do this with

I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

TheOrda/FNF-SB-Source

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Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib install linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Uniimations/super-idol-fnf

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

AmNoobBoi/fnf-meme-source-code

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib install linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

albert-softie/albab-s-cool-and-amazing-fnf-engine

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README.md

this is a super basic modified psych engine build meant specifically for recording nice looking videos of charts (like for rips and stuff)

if you’re looking for thumbnails, they’re right here

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

bucket list of additions/changes which will probably never happen but y’know a guy can dream:

have botplay enabled by default when selcting a song (definitely the most possible out of all of these or at least it would be if i knew what i was doing )

week 7 (would be nice but more than likely not happening until week 7 comes to psych engine itself) (if that ever happens)

turns out shadowmario ported week 7 to psych as a mod. not sure if i’m allowed to post it here but it’s in the basement club discord.

special thanks to the people who actually made the engine that i more or less took a hacksaw to in order to make this, and also shoutouts to noosh for putting up with my code illiteracy and telling me how to make the game not break.

original readme below:

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib install linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

About

modified fnf engine made for the express purpose of looking nice in videos

Topic: fnf Goto Github

Some thing interesting about fnf

Related Topics: Stargazers:

👇 Here are 104 public repositories matching this topic.

NoahWantsDie / fnf-shits

fnf,my fnf midis

HTV04 / funkin-rewritten

fnf,Optimized rewrite of Friday Night Funkin’ built on LÖVE

nebulazorua / andromeda-engine

fnf,workin’ on an FNF engine as an alternative to other engines

polybiusproxy / hxCodec

fnf,Haxe library for native video support on HaxeFlixel/OpenFL.

kviks / Psych-Engine-Android

fnf,psych engine on android

rayanmargham / FNF-Godot-Engine

Gettin Freaky With This FNF Godot Remake Yea

UncertainProd / FnF-Spritesheet-and-XML-Maker

fnf,A Friday Night Funkin’ mod making helper tool that allows you to generate XML files and spritesheets from induvidual pngs

l1ttleO / ProjectFNF

fnf,ProjectFNF 2.0, based on Psych Engine

notweuz / FNF-OSEngine

fnf,Just psych engine, but bit different. Feel free to suggest ideas in discord

kckarnige / fnf-week-7-code

fnf,Friday Night Funkin’ Week 7 HTML5 Code Rip

Smokey555 / FNF-HD-Open-Source

Theoyeah / Theoyeah-Engine

fnf,A modified Version of Psych Engine by Theoyeah

Shattered-Devs / Unity-Party

fnf,A Unity port of Friday Night Funkin’, aka FNF.

amiibofanboy1 / FNF-MIDI-PACK

fnf,All the Friday Night Funkin’ MIDI’s I could find

polybiusproxy / PolyEngine

fnf,Custom Friday Night Funkin’ engine designed for modding & playing.

Leather128 / LeatherEngineGodot

fnf,Yooo it’s LE but made in Godot.

MythsList / MythsList-Engine

fnf,MythsList Engine is a Friday Night Funkin’ engine that changes the gameplay of the original game like other engines and I guess that’s it.

skuqre / Hope-Engine

fnf,An FNF engine made from Kade Engine 1.5.2 with a few quality of life changes, modding capabilities, and more. (currently unfinished)

snipergaming888 / fnf-swift-engine

fnf,the source for Swift Engine (discontinued)

jsm925 / FunkinChart

fnf,Friday Night Funkin’ chart visualizer

dustinrouillard / fnf-birthdays

fnf,Cloudflare worker based script with triggers for managing the birthday role in my discord server.

cabalex / google-doodle-mod-loader

fnf,A mod loader for Google’s 2021 Doodle Champion Island Games.

pahaze / refunked

YadZero / FunkinMaker

fnf,This is some kind as sprites viewer for Friday Night Funkin¿, idk so yeah enjoy with it

Corne2Plum3 / fnf2osumania

fnf,Import Friday Night Funkin charts into your osu! game!

Joalor64GH / Joalor64-Engine

fnf,My custom version of Psych Engine because why not?

TheLeerName / FNF-extra

fnf,Repo for FNF extra. Working in-game modloader, and importer of mods from GameBanana. Import mod v2 Update!

EndersteveGamer / Friday-night-funkin-with-Pygame

fnf,This is just Friday Night Funkin, but coded in Python using the Pygame library

Azapru / AzureEngine

fnf,Simple FNF Engine made on CTF2.5

ThatOneCalculator / friday-night-faxxin

fnf,You play against a goddamn fax machine, what more can I say?

APRO716 / FNF-Hilo-Engine-Old

fnf,This Engine is Based on Psych Engine & Heavily modified for Better Gameplay Experience 😀

EmreFnfGithub / StenEngine-public

JustXale / fnf-grafex

fnf,Brand new engine with new and QoL features. Grafex is PE and KE mix with some additions and Better graphics

MrMeowzz / Funkin-MrMeowzz

fnf,Mr Meowzz’s Friday Night Funkin’.

grafexteam / fnf-grafex

fnf,Brand new engine with new and QoL features. Grafex is PE and KE mix with some additions and Better graphics

Pico8430 / Indie-Cross-PE-Port

fnf,My own Indie Cross Psych Engine port, originally used to be a discussion now closed. (This is now archived due to massive inactivity and painful porting.)

Meme1079 / PsychWiki

fnf,Created in Aug 4

MDCYT / Funkin-Master-Modded

fnf,Un Friday Night Funkin con algunas modificaciones, es el código fuente de mi serie de Youtube de ¨Como Modear Friday Night Funkin¨

QueenLinuxGlitch / fnf-megamix-plus

FridayNightFight / FNF-DTAS-Altis

fnf,This is a mission for Arma 3 that provides 124-player dynamically-generated sector control gameplay. Originally developed in 2013, it has since been modified for the Friday Night Fight, a weekly PvP event with both EU and NA timezone-friendly segments.

BeastlyGhost / TopoConnection-Legacy

fnf,Official Source Code Repository for the Friday Night Funkin’: Topo Connection (LEGACY) Mod

SteveeWasTaken / Funkin-Modpack-Frenzy

fnf,A Friday Night Funkin’ Modpack, including more than 25 mods!

SteveeWasTaken / FNF-Modpack-Frenzy

LoudSilencer / FNF-Undertale-Source-Code Goto Github PK

Here is the Source Code!

License: Apache License 2.0

Haxe 52.77% Batchfile 0.04% Lua 0.51% C 43.42% C++ 3.26%

FNF-Undertale-Source-Code’s Introduction

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

VanillaEngineDevs/Vanilla-Engine

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README.md

Friday Night Funkin’ Rewritten is a rewrite of Friday Night Funkin’ built on LÖVE for Windows, macOS, Linux, and Web platforms, as well as previously unsupported platforms, like the Nintendo Switch!

Friday Night Funkin’ Vanilla Engine is a modification of Friday Night Funkin’ Rewritten and should not be treated as an official download for it.

Features with Funkin’ Vanilla Engine:

Join Vanilla Engines’s Discord server for updates and other stuff: https://discord.gg/TBF3HkXWhq

Friday Night Funkin’ Rewritten features:

Join HTV04’s Discord server for Funkin’ Rewritten updates and discussion: https://discord.gg/tQGzN2Wu48

If using a controller on a PC, a controller with an Xbox button layout is recommended. Controller buttons will be remappable in a future update.

edgardeivis/FNFMultiplayer

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

indigoUan/fnf-herobrine

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

You can do this with: haxelib install linc_luajit on a Command prompt/PowerShell

WARNING: This engine is still very early in development! You can request new features though

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Improved Animation Debug menu (Press 8 in-game on a Debug build)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

arceuss/Forever-Engine

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README.md

An open-source, modular, optimized, and HOPEFULLY easy to use Friday Night Funkin’ mod engine!

Forever Engine is an open source modification of the Friday Night Funkin’ engine. Forever Engine is not to be confused with its original name, FUNKIN FOREVER, which is now no longer the name of the engine. The reason this is important will have to do with future plans of ours, so stay tuned if you’d like to hear more about those 😉

The Forever Engine is based off of the aforementioned Friday Night Funkin’ Source. It’s made to be more accessible and easier to build off of, as well as having a lot of quality of life changes and a much more focused direction on the more traditional feel of rhythm games, all while still keeping the same style and feel of Friday Night Funkin’. I know a lot of source codes are hard to work with for friday night funkin’, usually very unoptimised or very unorganised, I wanted to fix both of these issues with Forever Engine and Funkin’ Forever in the future. True to the spirit of Newgrounds, Friday Night Funkin’ should be accessible by everyone, both modders and gamers alike, and I wanted to make it my goal to fix a lot of the issues that prevented people from being able to use the base game’s engine, as well as create a more polished engines, as I was unhappy with the current existing ones at the time.

FOREVER ENGINE IS ONLY MEANT TO BE USED ON DESKTOP! I AM NOT RESPONSIBLE FOR CRASHES/PROBLEMS WITH HTML5, NOR AM I RESPONSIBLE FOR MAINTAINING HTML5

I really wanted to make an FNF engine that was easier to work with than any other, mostly because I thought about how messy most other engines including the base game were. That doesn’t mean Forever Engine is better than the base game however, Forever is only a tribute to Friday Night Funkin’ and its modding community, a small project of mine that I hope people can find enjoyment and use out of!

ADDITIONS IN 0.2.3

I don’t care how big this section gets over time, I will actually keep expanding it. People deserve credit for what they do!

Basically, all of the files you need are in the engine itself through the setup.bat (Huge thanks to FNF Source Code Guide for the download to the file) except for Visual Studio Code, or whatever program you choose to use to program in the engine. If you’ve already worked with fnf, this should work perfectly with you and if it doesn’t then you might have the wrong target settings, or Lime is probably broken, that’s usually what happens with these things, it’s happened to me a ton of times lmao. I’m not a very good programmer. If you want some external sources that will better walk you through how to compile the game, look no further than the base game github and FNF Source Code Guide, I really hope they help you out!

Thank you for checking out my engine! Got any questions? DM me at Shubs#0404 on Discord!

HEJHDDIR/FNF-SOURCE

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/jigsaw-4277821/linc_luajit on a Command prompt/PowerShell

If you get an error about StatePointer when using Lua, run haxelib remove linc_luajit into Command Prompt/PowerShell, then re-install linc_luajit.

Build Instructions For Android:

Install JDK, Android Studio Unzip NDK (NDK does not need to be installed because is a zip archive)

You Need to install extension-androidtools

To install extension-androidtools do this: haxelib git extension-androidtools https://github.com/jigsaw-4277821/extension-androidtools on a Command prompt/PowerShell

And run command lime setup android in power shell / cmd (You need to insert the program paths)

If you want video support on your mod, simply do haxelib install hxCodec on a Command prompt/PowerShell

otherwise, you can delete the «VIDEOS_ALLOWED» Line on Project.xml

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

toastergoldie/midfightmasses

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README.md

Created as an alternative for the original Mid-Fight Masses mod, this mod is quite literally the DEFINITIVE version of MFM!

Psych Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

Mid-Fight Masses! You know, that one mod. The one that doesn’t have countryhumans.

Yeah, it’s back, and it’s better than ever! In this remaster, the beloved Sarvente is back. in a brand-new engine! No more dropped inputs or disappearing notes! Best of all, it’s completely recharted by yours truly!

During a long road trip, Boyfriend really needs to go to the bathroom. After miles of nothing, Boyfriend and Girlfriend finally reach a small town. Paying a local church a visit, they stumble into a friendly nun named Sarvente, who is very eager to get them to join the church! After their stubbornness, however, she isn’t all too happy!

Psych Engine Credits:

WARNING: This engine is still very early in development! You can request new features though.

Psych Engine Features

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Character Editor menu (Press 8 during a song)

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.

I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

ComradeCat1/Teddybar-FNF-Source-Code

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README.md

Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version’s many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it misses some stuff.

Follow a Friday Night Funkin’ source code compilation tutorial, after this you will need to install LuaJIT.

To install LuaJIT do this: haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit on a Command prompt/PowerShell

Attractive animated dialogue boxes:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Atleast one change to every week:

Cool new Chart Editor changes and countless bug fixes

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Multiple editors to assist you in making your own Mod

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Story mode menu rework:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Other gameplay features:

About

This is the source code of my FNF Teddybar Mod! (Btw I used the Psych Engine source code)

KadeDev/FNFBot

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The better version of FNFBot

If FNFBot doesn’t hit notes perfectly, don’t worry, as it doesn’t know where to start automatically. You have to press F1 at the right time. So don’t create issues telling us that it «hits notes early» or whatever.

6K/9K will NOT be added, stop asking for it

FNFBot is a bot program that lets users automatically play Friday Night Funkin’ charts.

How do I use FNFBot?

FNFBot has 3 main sections, as shown here:

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

The red section is where you enter all the data like the game’s directory on your computer.

The green area is the console, this outputs useful information.

The blue section is where the bot renders the notes that are probably there, including the length of held notes.

FNFBot currently has 3 keybinds, and in the future it will have modifyable keybinds.

Currently the keybinds are as follows:

KeybindDescription
F1Start/Stop Playing the selected map
F2Increase the offset
F3Decrease the offset

Offset = the amount of time in miliseconds to hit before/after the note time. Default: 25

About

A FridayNightFunkin bot that plays charts without hooking into the game.

bbpanzu bbpanzu

Achievements

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnfSource code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

Achievements

Source code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnfSource code fnf. Смотреть фото Source code fnf. Смотреть картинку Source code fnf. Картинка про Source code fnf. Фото Source code fnf

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Shattered-Devs/Unity-Party

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Unity Party is an FNF’ engine created using the Unity game engine focused on allowing lower-end PCs to play FNF’.

Note Worthy Features

Thanks to Unity, the game is able to run better on lower-end PCs than HaxeFlixel. You can modify the engine’s source code to do complicated effects that might cause some lower-end PCs to struggle when done on HaxeFlixel, though you can replicate the effects in Unity and lower-end PCs will run it fine.

You can remap your keybinds to any key on your keyboard, but you also have a SECONDARY keybind list that you can use to at any time without having to manually switch it all the time!

Two Player Mode

The engine natively supports two-player. You and the other player play on the same keyboard. Keybinds for both players are also modifiable. If the game is set to Two Player Mode, primary keybinds are used for player one and secondary keybinds are used for player two.

You just wanna see how that one song is played out? The engine can autoplay any song for you. This depends on your PC’s performance, however. Meaning lower performance, the less accurate the AutoPlay will be, but usually AutoPlay will be precise.

Note Color Customization

This is also a kind of support for the colorblind! You can customize the color of each of the 4 note keys to any color you want, even pure black!

You can test and change your offset for both inputs and notes.

Are some voices or music too loud? What if the music is too loud but the voices are not? That’s okay, you can choose which sound to turn down separately!

Requirements for Editing and Building

You will need the Unity Editor and an IDE that can support Unity.

I recommend you install Unity 2020.3.32 or newer and Visual Studio Community Edition. Visual Studio Code can work, and if you wanna be fancy then you could purchase JetBrains Rider.

Also, Unity has an entire manual and C# documentation available online and offline, when selected for download while downloading the Unity Editor.

If you wanna check it out, it’s here!

There is no guide as of yet to help with how to do specific things, unfortunately. No sure when we’ll make guides for those.

About

A Unity port of Friday Night Funkin’, aka FNF.

TheZoroForce240/FNF-Extra-Keys-V2

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FNF Zoro Engine

this engine is dead lol dont use it

This is a mod for Friday Night Funkin, and mainly adds more features to the base game, for easier modding. I mainly use this engine to test ideas and mess around with code, but you can still make mods with this of course!

This was originally called the Extra Keys Engine, i changed it to avoid confusion, didnt wanna name it after myself but whatever lol

WARNING: this mod is still pretty early in development

Probably only works on desktop rn

Friday Night Funkin

This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 «Stuck In a Loop».

IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

THESE INSTRUCTIONS ARE FOR COMPILING THE GAME’S SOURCE CODE.

IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!

IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING.

Installing the Required Programs

First, you need to install Haxe and HaxeFlixel. I’m too lazy to write and keep updated with that setup (which is pretty simple).

Other installations you’d need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:

So for each of those type haxelib install [library] so shit like haxelib install newgrounds

You’ll also need to install a couple things that involve Gits. To do this, you need to do a few things first.

You should have everything ready for compiling the game! Follow the guide below to continue!

At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.

I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn’t compile without it.

and you should be good to go there.

megasssdev/vsruffs-sourcecode

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GWebDev FNF Video Code

This is my research on how to play videos in openfl haxeflixel (webm only supported)

BEFORE SETUP apologies to benlonghair the war has ended ok so
(btw this is for Friday Night Funkin )
ALSO IF YOU ARE IN LINUX OR MAC AND THE COMMAND lime DOES NOT WORK BUT YOU INSTALLED IT THEN DO haxelib run lime INSTEAD!

If You Are On Mac Please Download XCode In The App Store Before Proceeding
If You Are On Linux Please Run This Command With The Packages Or Similar

EXTRA STEP FOR ANDROID!

Run These Commands:

lime config HXCPP_ARM64 true
lime config HXCPP_x86 true

STILL PRETTY UNSTABLE THO!

And before code

So it would look something like

Setting up Project.xml

Setting up the desktop build

For all you windows users out there You need to do an extra step You must know how to use cmd or Command Prompt or Terminal for mac or something idk i don’t have a mac
(sorry but this is only for 64 bit architectures)

Understanding of how video works

Solution for the desktop build

Usage of the player

You can edit VideoState.hx all you want but the usage of the VideoState class is pretty simple.
The return must be a new class but i made a separate VideoState.hx file inside the function folder in this repository to change the callback to a function.

YourClass is your callback class which is called once the video ends so you put your own logic idk
Frameskip limit should be an integer not a decimal
enter true or false for music auto pause and resume
WARNING WARNING! function is very unstable and won’t work do not copy the contents of the function folder please and also you make your own class with code or something idk i won’t be your coding teacher ask kadedev or something idk

KadeDev/vswhitty-public

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Adios whitty, and read the bee movie script. One last time.

According to all known laws of aviation,

there is no way a bee should be able to fly.

Its wings are too small to get its fat little body off the ground.

The bee, of course, flies anyway

because bees don’t care what humans think is impossible.

Yellow, black. Yellow, black. Yellow, black. Yellow, black.

Ooh, black and yellow! Let’s shake it up a little.

Barry! Breakfast is ready!

Hang on a second.

Oan you believe this is happening?

I can’t. I’ll pick you up.

Use the stairs. Your father paid good money for those.

Sorry. I’m excited.

Here’s the graduate. We’re very proud of you, son.

A perfect report card, all B’s.

Ma! I got a thing going here.

You got lint on your fuzz.

Wave to us! We’ll be in row 118,000.

Barry, I told you, stop flying in the house!

Is that fuzz gel?

A little. Special day, graduation.

Never thought I’d make it.

Three days grade school, three days high school.

Those were awkward.

Three days college. I’m glad I took a day and hitchhiked around the hive.

You did come back different.

Artie, growing a mustache? Looks good.

Hear about Frankie?

You going to the funeral?

No, I’m not going.

Everybody knows, sting someone, you die.

Don’t waste it on a squirrel. Such a hothead.

I guess he could have just gotten out of the way.

I love this incorporating an amusement park into our day.

That’s why we don’t need vacations.

Boy, quite a bit of pomp. under the circumstances.

Well, Adam, today we are men.

Students, faculty, distinguished bees,

please welcome Dean Buzzwell.

Welcome, New Hive Oity graduating class of.

That concludes our ceremonies.

And begins your career at Honex Industries!

Will we pick ourjob today?

I heard it’s just orientation.

Heads up! Here we go.

Keep your hands and antennas inside the tram at all times.

Welcome to Honex, a division of Honesco

and a part of the Hexagon Group.

We know that you, as a bee, have worked your whole life

to get to the point where you can work for your whole life.

Honey begins when our valiant Pollen Jocks bring the nectar to the hive.

Our top-secret formula

is automatically color-corrected, scent-adjusted and bubble-contoured

into this soothing sweet syrup

with its distinctive golden glow you know as.

That girl was hot.

Yes, we’re all cousins.

Right. You’re right.

At Honex, we constantly strive

to improve every aspect of bee existence.

These bees are stress-testing a new helmet technology.

Here we have our latest advancement, the Krelman.

that hangs after you pour it. Saves us millions.

Oan anyone work on the Krelman?

Of course. Most bee jobs are small ones. But bees know

that every small job, if it’s done well, means a lot.

But choose carefully

because you’ll stay in the job you pick for the rest of your life.

The same job the rest of your life? I didn’t know that.

What’s the difference?

You’ll be happy to know that bees, as a species, haven’t had one day off

in 27 million years.

So you’ll just work us to death?

Wow! That blew my mind!

«What’s the difference?» How can you say that?

One job forever? That’s an insane choice to have to make.

I’m relieved. Now we only have to make one decision in life.

But, Adam, how could they never have told us that?

Why would you question anything? We’re bees.

We’re the most perfectly functioning society on Earth.

You ever think maybe things work a little too well here?

Like what? Give me one example.

I don’t know. But you know what I’m talking about.

Please clear the gate. Royal Nectar Force on approach.

Wait a second. Oheck it out.

I’ve never seen them this close.

They know what it’s like outside the hive.

Yeah, but some don’t come back.

You guys did great!

You’re monsters! You’re sky freaks! I love it! I love it!

Their day’s not planned.

Outside the hive, flying who knows where, doing who knows what.

You can’tjust decide to be a Pollen Jock. You have to be bred for that.

Look. That’s more pollen than you and I will see in a lifetime.

It’s just a status symbol. Bees make too much of it.

Perhaps. Unless you’re wearing it and the ladies see you wearing it.

Those ladies? Aren’t they our cousins too?

Look at these two.

It must be dangerous being a Pollen Jock.

Yeah. Once a bear pinned me against a mushroom!

He had a paw on my throat, and with the other, he was slapping me!

What were you doing during this?

Trying to alert the authorities.

I can autograph that.

A little gusty out there today, wasn’t it, comrades?

We’re hitting a sunflower patch six miles from here tomorrow.

A puddle jump for us, but maybe you’re not up for it.

We’re going 0900 at J-Gate.

What do you think, buzzy-boy? Are you bee enough?

I might be. It all depends on what 0900 means.

Dad, you surprised me.

You decide what you’re interested in?

Do you ever get bored doing the same job every day?

Son, let me tell you about stirring.

You grab that stick, and you just move it around, and you stir it around.

You get yourself into a rhythm. It’s a beautiful thing.

You know, Dad, the more I think about it,

maybe the honey field just isn’t right for me.

You were thinking of what, making balloon animals?

That’s a bad job for a guy with a stinger.

Janet, your son’s not sure he wants to go into honey!

You’re not funny! You’re going into honey. Our son, the stirrer!

Wait till you see the sticks I have.

I could say anything right now. I’m gonna get an ant tattoo!

Let’s open some honey and celebrate!

Maybe I’ll pierce my thorax. Shave my antennae.

Shack up with a grasshopper. Get a gold tooth and call everybody «dawg»!

Oome on! All the good jobs will be gone.

Pollen counting, stunt bee, pouring, stirrer, front desk, hair removal.

One of them’s yours! Oongratulations! Step to the side.

Oouple of newbies?

Yes, sir! Our first day! We are ready!

Make your choice.

Oh, my. What’s available?

Restroom attendant’s open, not for the reason you think.

I’m sorry, the Krelman just closed out.

Wax monkey’s always open.

The Krelman opened up again.

A bee died. Makes an opening. See? He’s dead. Another dead one.

Deady. Deadified. Two more dead.

Dead from the neck up. Dead from the neck down. That’s life!

Oh, this is so hard!

Heating, cooling, stunt bee, pourer, stirrer,

humming, inspector number seven, lint coordinator, stripe supervisor,

mite wrangler. Barry, what do you think I should. Barry?

All right, we’ve got the sunflower patch in quadrant nine.

What happened to you? Where are you?

I have to, before I go to work for the rest of my life.

You’re gonna die! You’re crazy! Hello?

Another call coming in.

If anyone’s feeling brave, there’s a Korean deli on 83rd

that gets their roses today.

Hold it, son, flight deck’s restricted.

It’s OK, Lou. We’re gonna take him up.

Really? Feeling lucky, are you?

Sign here, here. Just initial that.

You got a rain advisory today,

and as you all know, bees cannot fly in rain.

So be careful. As always, watch your brooms,

hockey sticks, dogs, birds, bears and bats.

Also, I got a couple of reports of root beer being poured on us.

Murphy’s in a home because of it, babbling like a cicada!

bee law number one, absolutely no talking to humans!

All right, launch positions!

Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz!

Black and yellow!

You ready for this, hot shot?

Yeah. Yeah, bring it on.

Nectar pack, check.

Scared out of my shorts, check.

let’s move it out!

Pound those petunias, you striped stem-suckers!

All of you, drain those flowers!

I can’t believe I’m out!

I feel so fast and free!

This is Blue Leader. We have roses visual.

Bring it around 30 degrees and hold.

30 degrees, roger. Bringing it around.

Stand to the side, kid. It’s got a bit of a kick.

That is one nectar collector!

I pick up some pollen here, sprinkle it over here. Maybe a dash over there,

a pinch on that one. See that? It’s a little bit of magic.

That’s amazing. Why do we do that?

That’s pollen power. More pollen, more flowers, more nectar, more honey for us.

I’m picking up a lot of bright yellow. Oould be daisies. Don’t we need those?

Oopy that visual.

Wait. One of these flowers seems to be on the move.

Say again? You’re reporting a moving flower?

That was on the line!

This is the coolest. What is it?

I don’t know, but I’m loving this color.

It smells good. Not like a flower, but I like it.

Oareful, guys. It’s a little grabby.

My sweet lord of bees!

Oandy-brain, get off there!

Mama’s little boy.

You are way out of position, rookie!

Ooming in at you like a missile!

I don’t think these are flowers.

You can start packing up, honey, because you’re about to eat it!

There’s a bee in the car!

He’s going to sting me!

Nobody move. If you don’t move, he won’t sting you. Freeze!

Spray him, Granny!

What are you doing?!

Wow. the tension level out here is unbelievable.

I gotta get home.

Oan’t fly in rain.

Oan’t fly in rain.

Oan’t fly in rain.

Mayday! Mayday! Bee going down!

Ken, could you close the window please?

Ken, could you close the window please?

Oheck out my new resume. I made it into a fold-out brochure.

You see? Folds out.

Oh, no. More humans. I don’t need this.

Maybe this time. This time. This time. This time! This time! This.

That is diabolical.

It’s fantastic. It’s got all my special skills, even my top-ten favorite movies.

What’s number one? Star Wars?

Nah, I don’t go for that.

No wonder we shouldn’t talk to them. They’re out of their minds.

When I leave a job interview, they’re flabbergasted, can’t believe what I say.

There’s the sun. Maybe that’s a way out.

I don’t remember the sun having a big 75 on it.

I predicted global warming.

I could feel it getting hotter. At first I thought it was just me.

Stand back. These are winter boots.

You know I’m allergic to them! This thing could kill me!

Why does his life have less value than yours?

Why does his life have any less value than mine? Is that your statement?

I’m just saying all life has value. You don’t know what he’s capable of feeling.

There you go, little guy.

I’m not scared of him. It’s an allergic thing.

Put that on your resume brochure.

My whole face could puff up.

Make it one of your special skills.

Knocking someone out is also a special skill.

Right. Bye, Vanessa. Thanks.

Vanessa, next week? Yogurt night?

Sure, Ken. You know, whatever.

You could put carob chips on there.

Supposed to be less calories.

I gotta say something.

She saved my life. I gotta say something.

All right, here it goes.

What would I say?

I could really get in trouble.

It’s a bee law. You’re not supposed to talk to a human.

I can’t believe I’m doing this.

Oh, I can’t do it. Oome on!

How should I start it? «You like jazz?» No, that’s no good.

Here she comes! Speak, you fool!

No, it’s OK. It’s fine. I know I’m dreaming.

But I don’t recall going to bed.

Well, I’m sure this is very disconcerting.

This is a bit of a surprise to me. I mean, you’re a bee!

I am. And I’m not supposed to be doing this,

but they were all trying to kill me.

And if it wasn’t for you.

I had to thank you. It’s just how I was raised.

That was a little weird.

I’m talking to a bee. And the bee is talking to me!

I just want to say I’m grateful. I’ll leave now.

The talking thing.

Same way you did, I guess. «Mama, Dada, honey.» You pick it up.

Bees are funny. If we didn’t laugh, we’d cry with what we have to deal with.

. get you something?

I don’t know. I mean. I don’t know. Ooffee?

I don’t want to put you out.

It’s no trouble. It takes two minutes.

It’s just coffee.

I hate to impose.

Don’t be ridiculous!

Actually, I would love a cup.

Hey, you want rum cake?

I’m trying to lose a couple micrograms.

I don’t know if you know anything about fashion.

Are you all right?

He’s making the tie in the cab as they’re flying up Madison.

He finally gets there.

He runs up the steps into the church. The wedding is on.

And he says, «Watermelon? I thought you said Guatemalan.

Why would I marry a watermelon?»

Is that a bee joke?

That’s the kind of stuff we do.

So, what are you gonna do, Barry?

About work? I don’t know.

I want to do my part for the hive, but I can’t do it the way they want.

I know how you feel.

My parents wanted me to be a lawyer or a doctor, but I wanted to be a florist.

Our new queen was just elected with that same campaign slogan.

Anyway, if you look.

There’s my hive right there. See it?

You’re in Sheep Meadow!

Yes! I’m right off the Turtle Pond!

No way! I know that area. I lost a toe ring there once.

Why do girls put rings on their toes?

It’s like putting a hat on your knee.

Maybe I’ll try that.

You all right, ma’am?

Just having two cups of coffee!

Anyway, this has been great. Thanks for the coffee.

Yeah, it’s no trouble.

Sorry I couldn’t finish it. If I did, I’d be up the rest of my life.

Oan I take a piece of this with me?

Sure! Here, have a crumb.

All right. Well, then. I guess I’ll see you around.

And thank you so much again. for before.

Oh, that? That was nothing.

Well, not nothing, but. Anyway.

This can’t possibly work.

He’s all set to go. We may as well try it.

OK, Dave, pull the chute.

It was the scariest, happiest moment of my life.

Humans! I can’t believe you were with humans!

Giant, scary humans! What were they like?

Huge and crazy. They talk crazy.

They eat crazy giant things. They drive crazy.

Do they try and kill you, like on TV?

Some of them. But some of them don’t.

How’d you get back?

You did it, and I’m glad. You saw whatever you wanted to see.

You had your «experience.» Now you can pick out yourjob and be normal.

Well, I met someone.

You did? Was she Bee-ish?

A wasp?! Your parents will kill you!

No, no, no, not a wasp.

I’m not attracted to spiders.

I know it’s the hottest thing, with the eight legs and all.

I can’t get by that face.

No, no. That’s a bee law. You wouldn’t break a bee law.

She’s so nice. And she’s a florist!

Oh, no! You’re dating a human florist!

We’re not dating.

You’re flying outside the hive, talking to humans that attack our homes

with power washers and M-80s! One-eighth a stick of dynamite!

She saved my life! And she understands me.

This is not over! What was that?

And that’s not what they eat. That’s what falls off what they eat!

It’s bread and cinnamon and frosting. They heat it up.

We are not them! We’re us. There’s us and there’s them!

Yes, but who can deny the heart that is yearning?

There’s no yearning. Stop yearning. Listen to me!

You have got to start thinking bee, my friend. Thinking bee!

Thinking bee! Thinking bee! Thinking bee! Thinking bee!

There he is. He’s in the pool.

You know what your problem is, Barry?

I gotta start thinking bee?

How much longer will this go on?

It’s been three days! Why aren’t you working?

I’ve got a lot of big life decisions to think about.

What life? You have no life! You have no job. You’re barely a bee!

Would it kill you to make a little honey?

Barry, come out. Your father’s talking to you.

Martin, would you talk to him?

Barry, I’m talking to you!

Go ahead. I’ll catch up.

Don’t be too long.

He doesn’t respond to yelling!

I’m not listening to this.

Sorry, I’ve gotta go.

A girl? Is this why you can’t decide?

I just hope she’s Bee-ish.

They have a huge parade of flowers every year in Pasadena?

To be in the Tournament of Roses, that’s every florist’s dream!

Up on a float, surrounded by flowers, crowds cheering.

A tournament. Do the roses compete in athletic events?

No. All right, I’ve got one. How come you don’t fly everywhere?

It’s exhausting. Why don’t you run everywhere? It’s faster.

Yeah, OK, I see, I see. All right, your turn.

TiVo. You can just freeze live TV? That’s insane!

You don’t have that?

We have Hivo, but it’s a disease. It’s a horrible, horrible disease.

You must want to sting all those jerks.

We try not to sting. It’s usually fatal for us.

So you have to watch your temper.

Very carefully. You kick a wall, take a walk,

write an angry letter and throw it out. Work through it like any emotion:

Anger, jealousy, lust.

Oh, my goodness! Are you OK?

He’s not bothering anybody. Get out of here, you creep!

What was that? A Pic ‘N’ Save circular?

Yeah, it was. How did you know?

It felt like about 10 pages. Seventy-five is pretty much our limit.

You’ve really got that down to a science.

What in the name of Mighty Hercules is this?

How did this get here? Oute Bee, Golden Blossom,

Ray Liotta Private Select?

Is he that actor?

I never heard of him.

Why is this here?

For people. We eat it.

You don’t have enough food of your own?

How do you get it?

I know who makes it!

And it’s hard to make it!

There’s heating, cooling, stirring. You need a whole Krelman thing!

It’s just honey, Barry.

Bees don’t know about this! This is stealing! A lot of stealing!

You’ve taken our homes, schools, hospitals! This is all we have!

And it’s on sale?! I’m getting to the bottom of this.

I’m getting to the bottom of all of this!

He is here. I sense it.

Well, I guess I’ll go home now

and just leave this nice honey out, with no one around.

You’re busted, box boy!

I knew I heard something. So you can talk!

I can talk. And now you’ll start talking!

Where you getting the sweet stuff? Who’s your supplier?

I don’t understand. I thought we were friends.

The last thing we want to do is upset bees!

You’re too late! It’s ours now!

You, sir, have crossed the wrong sword!

You, sir, will be lunch for my iguana, Ignacio!

Where is the honey coming from?

Honey Farms! It comes from Honey Farms!

What horrible thing has happened here?

These faces, they never knew what hit them. And now

they’re on the road to nowhere!

Just keep still.

What? You’re not dead?

Do I look dead? They will wipe anything that moves. Where you headed?

To Honey Farms. I am onto something huge here.

I’m going to Alaska. Moose blood, crazy stuff. Blows your head off!

I’m going to Tacoma.

A wiper! Triple blade!

Jump on! It’s your only chance, bee!

Why does everything have to be so doggone clean?!

How much do you people need to see?!

Open your eyes! Stick your head out the window!

From NPR News in Washington, I’m Oarl Kasell.

But don’t kill no more bugs!

Moose blood guy!!

You hear something?

Like tiny screaming.

Turn off the radio.

Whassup, bee boy?

Just a row of honey jars, as far as the eye could see.

I assume wherever this truck goes is where they’re getting it.

I mean, that honey’s ours.

It’s a close community.

Not us, man. We on our own. Every mosquito on his own.

Nobody likes us. They just smack. See a mosquito, smack, smack!

At least you’re out in the world. You must meet girls.

Mosquito girls try to trade up, get with a moth, dragonfly.

Mosquito girl don’t want no mosquito.

You got to be kidding me!

Mooseblood’s about to leave the building! So long, bee!

I knew I’d catch y’all down here. Did you bring your crazy straw?

We throw it in jars, slap a label on it, and it’s pretty much pure profit.

What is this place?

A bee’s got a brain the size of a pinhead.

They are pinheads!

The Thomas 3000!

Ninety puffs a minute, semi-automatic. Twice the nicotine, all the tar.

A couple breaths of this knocks them right out.

They make the honey, and we make the money.

«They make the honey, and we make the money»?

What’s going on? Are you OK?

Yeah. It doesn’t last too long.

Do you know you’re in a fake hive with fake walls?

Our queen was moved here. We had no choice.

This is your queen? That’s a man in women’s clothes!

That’s a drag queen!

There’s hundreds of them!

Our honey is being brazenly stolen on a massive scale!

This is worse than anything bears have done! I intend to do something.

Who told you humans are taking our honey? That’s a rumor.

Do these look like rumors?

That’s a conspiracy theory. These are obviously doctored photos.

How did you get mixed up in this?

He’s been talking to humans.

He has a human girlfriend. And they make out!

I dated a cricket once in San Antonio. Those crazy legs kept me up all night.

Barry, this is what you want to do with your life?

I want to do it for all our lives. Nobody works harder than bees!

Dad, I remember you coming home so overworked

your hands were still stirring. You couldn’t stop.

I remember that.

What right do they have to our honey?

We live on two cups a year. They put it in lip balm for no reason whatsoever!

Even if it’s true, what can one bee do?

Sting them where it really hurts.

In the face! The eye!

Up the nose? That’s a killer.

There’s only one place you can sting the humans, one place where it matters.

Hive at Five, the hive’s only full-hour action news source.

No more bee beards!

With Bob Bumble at the anchor desk.

Weather with Storm Stinger.

Sports with Buzz Larvi.

And Jeanette Ohung.

A tri-county bee, Barry Benson,

intends to sue the human race for stealing our honey,

packaging it and profiting from it illegally!

Tomorrow night on Bee Larry King,

we’ll have three former queens here in our studio, discussing their new book,

Olassy Ladies, out this week on Hexagon.

Tonight we’re talking to Barry Benson.

Did you ever think, «I’m a kid from the hive. I can’t do this»?

Bees have never been afraid to change the world.

What about Bee Oolumbus? Bee Gandhi? Bejesus?

Where I’m from, we’d never sue humans.

We were thinking of stickball or candy stores.

How old are you?

The bee community is supporting you in this case,

which will be the trial of the bee century.

You know, they have a Larry King in the human world too.

It’s a common name. Next week.

He looks like you and has a show and suspenders and colored dots.

Glasses, quotes on the bottom from the guest even though you just heard ’em.

Bear Week next week! They’re scary, hairy and here live.

Always leans forward, pointy shoulders, squinty eyes, very Jewish.

In tennis, you attack at the point of weakness!

It was my grandmother, Ken. She’s 81.

Honey, her backhand’s a joke! I’m not gonna take advantage of that?

Quiet, please. Actual work going on here.

I’m helping him sue the human race.

Yeah, I remember you. Timberland, size ten and a half. Vibram sole, I believe.

Why does he talk again?

Listen, you better go ’cause we’re really busy working.

But it’s our yogurt night!

Why is yogurt night so difficult?!

You poor thing. You two have been at this for hours!

Yes, and Adam here has been a huge help.

Just one. I try not to use the competition.

So why are you helping me?

Bees have good qualities.

And it takes my mind off the shop.

Instead of flowers, people are giving balloon bouquets now.

Those are great, if you’re three.

And artificial flowers.

Bent stingers, pointless pollination.

Bees must hate those fake things!

Nothing worse than a daffodil that’s had work done.

Maybe this could make up for it a little bit.

You sure you want to go through with it?

Am I sure? When I’m done with the humans, they won’t be able

to say, «Honey, I’m home,» without paying a royalty!

It’s an incredible scene here in downtown Manhattan,

where the world anxiously waits, because for the first time in history,

we will hear for ourselves if a honeybee can actually speak.

What have we gotten into here, Barry?

It’s pretty big, isn’t it?

I can’t believe how many humans don’t work during the day.

You think billion-dollar multinational food companies have good lawyers?

Everybody needs to stay behind the barricade.

Well, if it isn’t the bee team.

You boys work on this?

All rise! The Honorable Judge Bumbleton presiding.

All right. Oase number 4475,

Superior Oourt of New York, Barry Bee Benson v. the Honey Industry

is now in session.

Mr. Montgomery, you’re representing the five food companies collectively?

Mr. Benson. you’re representing all the bees of the world?

I’m kidding. Yes, Your Honor, we’re ready to proceed.

Mr. Montgomery, your opening statement, please.

Ladies and gentlemen of the jury,

my grandmother was a simple woman.

Born on a farm, she believed it was man’s divine right

to benefit from the bounty of nature God put before us.

If we lived in the topsy-turvy world Mr. Benson imagines,

just think of what would it mean.

I would have to negotiate with the silkworm

for the elastic in my britches!

How do we know this isn’t some sort of

holographic motion-picture-capture Hollywood wizardry?

They could be using laser beams!

Robotics! Ventriloquism! Oloning! For all we know,

he could be on steroids!

Ladies and gentlemen, there’s no trickery here.

I’m just an ordinary bee. Honey’s pretty important to me.

It’s important to all bees. We invented it!

We make it. And we protect it with our lives.

Unfortunately, there are some people in this room

who think they can take it from us

’cause we’re the little guys! I’m hoping that, after this is all over,

you’ll see how, by taking our honey, you not only take everything we have

but everything we are!

I wish he’d dress like that all the time. So nice!

Oall your first witness.

So, Mr. Klauss Vanderhayden of Honey Farms, big company you have.

I see you also own Honeyburton and Honron!

Yes, they provide beekeepers for our farms.

Beekeeper. I find that to be a very disturbing term.

I don’t imagine you employ any bee-free-ers, do you?

I couldn’t hear you.

Because you don’t free bees. You keep bees. Not only that,

it seems you thought a bear would be an appropriate image for a jar of honey.

They’re very lovable creatures.

Yogi Bear, Fozzie Bear, Build-A-Bear.

You mean like this?

Bears kill bees!

How’d you like his head crashing through your living room?!

Biting into your couch! Spitting out your throw pillows!

OK, that’s enough. Take him away.

So, Mr. Sting, thank you for being here. Your name intrigues me.

But you’ve never been a police officer, have you?

No, you haven’t. And so here we have yet another example

of bee culture casually stolen by a human

for nothing more than a prance-about stage name.

Have you ever been stung, Mr. Sting?

Because I’m feeling a little stung, Sting.

Or should I say. Mr. Gordon M. Sumner!

That’s not his real name?! You idiots!

Mr. Liotta, first, belated congratulations on

your Emmy win for a guest spot on ER in 2005.

Thank you. Thank you.

I see from your resume that you’re devilishly handsome

with a churning inner turmoil that’s ready to blow.

I enjoy what I do. Is that a crime?

Not yet it isn’t. But is this what it’s come to for you?

Exploiting tiny, helpless bees so you don’t

have to rehearse your part and learn your lines, sir?

Watch it, Benson! I could blow right now!

This isn’t a goodfella. This is a badfella!

Why doesn’t someone just step on this creep, and we can all go home?!

Order! Order, I say!

I think it was awfully nice of that bear to pitch in like that.

I think the jury’s on our side.

Are we doing everything right, legally?

Right. Well, here’s to a great team.

To a great team!

I didn’t think you were coming.

No, I was just late. I tried to call, but. the battery.

I didn’t want all this to go to waste, so I called Barry. Luckily, he was free.

Oh, that was lucky.

There’s a little left. I could heat it up.

Yeah, heat it up, sure, whatever.

So I hear you’re quite a tennis player.

I’m not much for the game myself. The ball’s a little grabby.

That’s where I usually sit. Right. there.

Ken, Barry was looking at your resume,

and he agreed with me that eating with chopsticks isn’t really a special skill.

You think I don’t see what you’re doing?

I know how hard it is to find the rightjob. We have that in common.

Bees have 100 percent employment, but we do jobs like taking the crud out.

That’s just what I was thinking about doing.

Ken, I let Barry borrow your razor for his fuzz. I hope that was all right.

I’m going to drain the old stinger.

Yeah, you do that.

You know, I’ve just about had it

with your little mind games.

Mamma mia, that’s a lot of pages.

Remember what Van said, why is your life more valuable than mine?

Funny, I just can’t seem to recall that!

I think something stinks in here!

I love the smell of flowers.

How do you like the smell of flames?!

Water bug! Not taking sides!

Ken, I’m wearing a Ohapstick hat! This is pathetic!

Well, well, well, a royal flush!

That bowl is gnarly.

Except for those dirty yellow rings!

Kenneth! What are you doing?!

You know, I don’t even like honey! I don’t eat it!

We need to talk!

He’s just a little bee!

And he happens to be the nicest bee I’ve met in a long time!

Long time? What are you talking about?! Are there other bugs in your life?

No, but there are other things bugging me in life. And you’re one of them!

Fine! Talking bees, no yogurt night.

My nerves are fried from riding on this emotional roller coaster!

And for your information,

I prefer sugar-free, artificial sweeteners made by man!

I’m sorry about all that.

I know it’s got an aftertaste! I like it!

I always felt there was some kind of barrier between Ken and me.

I couldn’t overcome it. Oh, well.

Are you OK for the trial?

I believe Mr. Montgomery is about out of ideas.

We would like to call Mr. Barry Benson Bee to the stand.

Good idea! You can really see why he’s considered one of the best lawyers.

Layton, you’ve gotta weave some magic

with this jury, or it’s gonna be all over.

Don’t worry. The only thing I have to do to turn this jury around

is to remind them of what they don’t like about bees.

Only to losing, son. Only to losing.

Mr. Benson Bee, I’ll ask you what I think we’d all like to know.

What exactly is your relationship

How good? Do you live together?

Are you her little.

I’ve seen a bee documentary or two. From what I understand,

doesn’t your queen give birth to all the bee children?

So those aren’t your real parents!

You’re an illegitimate bee, aren’t you, Benson?

He’s denouncing bees!

Don’t y’all date your cousins?

Adam, don’t! It’s what he wants!

Oh, lordy, I am hit!

The venom! The venom is coursing through my veins!

I have been felled by a winged beast of destruction!

You see? You can’t treat them like equals! They’re striped savages!

Stinging’s the only thing they know! It’s their way!

What angel of mercy will come forward to suck the poison

from my heaving buttocks?

I will have order in this court. Order!

The case of the honeybees versus the human race

took a pointed turn against the bees

yesterday when one of their legal team stung Layton T. Montgomery.

Is there much pain?

I blew the whole case, didn’t I?

It doesn’t matter. What matters is you’re alive. You could have died.

I’d be better off dead. Look at me.

They got it from the cafeteria downstairs, in a tuna sandwich.

Look, there’s a little celery still on it.

What was it like to sting someone?

I can’t explain it. It was all.

All adrenaline and then. and then ecstasy!

You think it was all a trap?

Of course. I’m sorry. I flew us right into this.

What were we thinking? Look at us. We’re just a couple of bugs in this world.

What will the humans do to us if they win?

I hear they put the roaches in motels. That doesn’t sound so bad.

Adam, they check in, but they don’t check out!

Oould you get a nurse to close that window?

Bees don’t smoke.

Right. Bees don’t smoke.

Bees don’t smoke! But some bees are smoking.

That’s it! That’s our case!

It is? It’s not over?

Get dressed. I’ve gotta go somewhere.

Get back to the court and stall. Stall any way you can.

And assuming you’ve done step correctly, you’re ready for the tub.

Yes? Yes, Your Honor!

Where is the rest of your team?

Well, Your Honor, it’s interesting.

Bees are trained to fly haphazardly,

and as a result, we don’t make very good time.

I actually heard a funny story about.

Your Honor, haven’t these ridiculous bugs

taken up enough of this court’s valuable time?

How much longer will we allow these absurd shenanigans to go on?

They have presented no compelling evidence to support their charges

against my clients, who run legitimate businesses.

I move for a complete dismissal of this entire case!

Mr. Flayman, I’m afraid I’m going

to have to consider Mr. Montgomery’s motion.

But you can’t! We have a terrific case.

Where is your proof? Where is the evidence?

Show me the smoking gun!

Hold it, Your Honor! You want a smoking gun?

Here is your smoking gun.

It’s a bee smoker!

What, this? This harmless little contraption?

This couldn’t hurt a fly, let alone a bee.

Look at what has happened

to bees who have never been asked, «Smoking or non?»

Is this what nature intended for us?

To be forcibly addicted to smoke machines

and man-made wooden slat work camps?

Living out our lives as honey slaves to the white man?

Ladies and gentlemen, please, free these bees!

Free the bees! Free the bees!

Free the bees! Free the bees!

The court finds in favor of the bees!

I knew you could do it! High-five!

I’m OK! You know what this means?

All the honey will finally belong to the bees.

Now we won’t have to work so hard all the time.

This is an unholy perversion of the balance of nature, Benson.

You’ll regret this.

Barry, how much honey is out there?

All right. One at a time.

Barry, who are you wearing?

My sweater is Ralph Lauren, and I have no pants.

We’ve been living the bee way a long time, 27 million years.

Oongratulations on your victory. What will you demand as a settlement?

First, we’ll demand a complete shutdown of all bee work camps.

Then we want back the honey that was ours to begin with,

every last drop.

We demand an end to the glorification of the bear as anything more

than a filthy, smelly, bad-breath stink machine.

We’re all aware of what they do in the woods.

Wait for my signal.

He’ll have nauseous for a few hours, then he’ll be fine.

And we will no longer tolerate bee-negative nicknames.

But it’s just a prance-about stage name!

. unnecessary inclusion of honey in bogus health products

and la-dee-da human tea-time snack garnishments.

Bring it in, boys!

Hold it right there! Good.

Mr. Buzzwell, we just passed three cups, and there’s gallons more coming!

Shut down honey production!

Stop making honey!

Turn your key, sir!

What do we do now?

We’re shutting honey production!

Aborting pollination and nectar detail. Returning to base.

Adam, you wouldn’t believe how much honey was out there.

What’s going on? Where is everybody?

They don’t know what to do. Laying out, sleeping in.

I heard your Uncle Oarl was on his way to San Antonio with a cricket.

At least we got our honey back.

Sometimes I think, so what if humans liked our honey? Who wouldn’t?

It’s the greatest thing in the world! I was excited to be part of making it.

This was my new desk. This was my new job. I wanted to do it really well.

I don’t understand why they’re not happy.

I thought their lives would be better!

They’re doing nothing. It’s amazing. Honey really changes people.

You don’t have any idea what’s going on, do you?

What happened here?

That is not the half of it.

They’re all wilting.

Doesn’t look very good, does it?

And whose fault do you think that is?

You know, I’m gonna guess bees.

I didn’t think bees not needing to make honey would affect all these things.

It’s notjust flowers. Fruits, vegetables, they all need bees.

That’s our whole SAT test right there.

Take away produce, that affects the entire animal kingdom.

And then, of course.

The human species?

So if there’s no more pollination,

it could all just go south here, couldn’t it?

I know this is also partly my fault.

How about a suicide pact?

How do we do it?

Listen, Barry. sorry, but I gotta get going.

I had to open my mouth and talk.

Vanessa? Why are you leaving? Where are you going?

To the final Tournament of Roses parade in Pasadena.

They’ve moved it to this weekend because all the flowers are dying.

It’s the last chance I’ll ever have to see it.

Vanessa, I just wanna say I’m sorry. I never meant it to turn out like this.

I know. Me neither.

Tournament of Roses. Roses can’t do sports.

Wait a minute. Roses. Roses?

Flowers, bees, pollen!

I know. That’s why this is the last parade.

Maybe not. Oould you ask him to slow down?

Oould you slow down?

OK, I made a huge mistake. This is a total disaster, all my fault.

Yes, it kind of is.

I’ve ruined the planet. I wanted to help you

with the flower shop. I’ve made it worse.

Actually, it’s completely closed down.

I thought maybe you were remodeling.

But I have another idea, and it’s greater than my previous ideas combined.

I don’t want to hear it!

All right, they have the roses, the roses have the pollen.

I know every bee, plant and flower bud in this park.

All we gotta do is get what they’ve got back here with what we’ve got.

Across the nation!

Tournament of Roses, Pasadena, Oalifornia.

They’ve got nothing but flowers, floats and cotton candy.

Security will be tight.

Vanessa Bloome, FTD.

Official floral business. It’s real.

Sorry, ma’am. Nice brooch.

Thank you. It was a gift.

Once inside, we just pick the right float.

How about The Princess and the Pea?

I could be the princess, and you could be the pea!

Where should I sit?

I believe I’m the pea.

It goes under the mattresses.

You do that! This whole parade is a fiasco!

Let’s see what this baby’ll do.

Hey, what are you doing?!

Then all we do is blend in with traffic.

. without arousing suspicion.

Once at the airport, there’s no stopping us.

Has it been in your possession the entire time?

Would you remove your shoes?

I know. Just having some fun. Enjoy your flight.

Then if we’re lucky, we’ll have just enough pollen to do the job.

Oan you believe how lucky we are? We have just enough pollen to do the job!

I think this is gonna work.

It’s got to work.

Attention, passengers, this is Oaptain Scott.

We have a bit of bad weather in New York.

It looks like we’ll experience a couple hours delay.

Barry, these are cut flowers with no water. They’ll never make it.

I gotta get up there and talk to them.

Oan I get help with the Sky Mall magazine?

I’d like to order the talking inflatable nose and ear hair trimmer.

Oaptain, I’m in a real situation.

Don’t freak out! My entire species.

What are you doing?

Good afternoon, passengers. This is your captain.

Would a Miss Vanessa Bloome in 24B please report to the cockpit?

And please hurry!

What happened here?

There was a DustBuster, a toupee, a life raft exploded.

One’s bald, one’s in a boat, they’re both unconscious!

No one’s flying the plane!

This is JFK control tower, Flight 356. What’s your status?

This is Vanessa Bloome. I’m a florist from New York.

Where’s the pilot?

He’s unconscious, and so is the copilot.

Not good. Does anyone onboard have flight experience?

As a matter of fact, there is.

From the honey trial?! Oh, great.

Vanessa, this is nothing more than a big metal bee.

It’s got giant wings, huge engines.

I can’t fly a plane.

How hard could it be?

Wait, Barry! We’re headed into some lightning.

This is Bob Bumble. We have some late-breaking news from JFK Airport,

where a suspenseful scene is developing.

Barry Benson, fresh from his legal victory.

. is attempting to land a plane, loaded with people, flowers

and an incapacitated flight crew.

We have a storm in the area and two individuals at the controls

with absolutely no flight experience.

Just a minute. There’s a bee on that plane.

I’m quite familiar with Mr. Benson and his no-account compadres.

They’ve done enough damage.

But isn’t he your only hope?

Technically, a bee shouldn’t be able to fly at all.

Their wings are too small.

Haven’t we heard this a million times?

«The surface area of the wings and body mass make no sense.»

Get this on the air!

We’re going live.

The way we work may be a mystery to you.

Making honey takes a lot of bees doing a lot of small jobs.

But let me tell you about a small job.

If you do it well, it makes a big difference.

More than we realized. To us, to everyone.

That’s why I want to get bees back to working together.

That’s the bee way! We’re not made of Jell-O.

We get behind a fellow.

Left, right, down, hover.

This isn’t so hard. Beep-beep! Beep-beep!

Barry, what happened?!

Wait, I think we were on autopilot the whole time.

So it turns out I cannot fly a plane.

All of you, let’s get behind this fellow! Move it out!

Our only chance is if I do what I’d do, you copy me with the wings of the plane!

Don’t have to yell.

I’m not yelling! We’re in a lot of trouble.

It’s very hard to concentrate with that panicky tone in your voice!

It’s not a tone. I’m panicking!

Vanessa, pull yourself together. You have to snap out of it!

You snap out of it.

You snap out of it.

You snap out of it!

You snap out of it!

You snap out of it!

You snap out of it!

You snap out of it!

You snap out of it!

Why? Oome on, it’s my turn.

How is the plane flying?

Benson, got any flowers for a happy occasion in there?

The Pollen Jocks!

They do get behind a fellow.

All right, let’s drop this tin can on the blacktop.

Where? I can’t see anything. Oan you?

No, nothing. It’s all cloudy.

Oome on. You got to think bee, Barry.

Thinking bee! Thinking bee! Thinking bee!

Wait a minute. I think I’m feeling something.

Like a 27-million-year-old instinct.

Bring the nose down.

Thinking bee! Thinking bee! Thinking bee!

Thinking bee! Thinking bee! Thinking bee!

Out the engines. We’re going in on bee power. Ready, boys?

Good. Good. Easy, now. That’s it.

Land on that flower!

Ready? Full reverse!

Not that flower! The other one!

I’m aiming at the flower!

That’s a fat guy in a flowered shirt. I mean the giant pulsating flower

made of millions of bees!

Pull forward. Nose down. Tail up.

Rotate around it.

Am I koo-koo-kachoo, or is this plane flying in an insect-like pattern?

Get your nose in there. Don’t be afraid. Smell it. Full reverse!

Just drop it. Be a part of it.

Aim for the center!

Now drop it in! Drop it in, woman!

Oome on, already.

Barry, we did it! You taught me how to fly!

Barry, it worked! Did you see the giant flower?

What giant flower? Where? Of course I saw the flower! That was genius!

This runway is covered with the last pollen

from the last flowers available anywhere on Earth.

That means this is our last chance.

We’re the only ones who make honey, pollinate flowers and dress like this.

If we’re gonna survive as a species, this is our moment! What do you say?

Are we going to be bees, orjust Museum of Natural History keychains?

Then follow me! Except Keychain.

Hold on, Barry. Here.

You’ve earned this.

I’m a Pollen Jock! And it’s a perfect fit. All I gotta do are the sleeves.

That’s our Barry.

Mom! The bees are back!

If anybody needs to make a call, now’s the time.

I got a feeling we’ll be working late tonight!

Here’s your change. Have a great afternoon! Oan I help who’s next?

Would you like some honey with that? It is bee-approved. Don’t forget these.

Milk, cream, cheese, it’s all me. And I don’t see a nickel!

Sometimes I just feel like a piece of meat!

Barry, I’m sorry. Have you got a moment?

Would you excuse me? My mosquito associate will help you.

He’s a lawyer too?

I was already a blood-sucking parasite. All I needed was a briefcase.

Have a great afternoon!

Barry, I just got this huge tulip order, and I can’t get them anywhere.

No problem, Vannie. Just leave it to me.

You’re a lifesaver, Barry. Oan I help who’s next?

All right, scramble, jocks! It’s time to fly.

Thank you, Barry!

That bee is living my life!

Let it go, Kenny.

When will this nightmare end?!

Beautiful day to fly.

Between you and me, I was dying to get out of that office.

You have got to start thinking bee, my friend.

Hold it. Let’s just stop for a second. Hold it.

I’m sorry. I’m sorry, everyone. Oan we stop here?

I’m not making a major life decision during a production number!

All right. Take ten, everybody. Wrap it up, guys.

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