Tjoc story mode
Tjoc story mode
The Joy of Creation: Story Mode
The Joy of Creation: Story Mode
Title(s):
Release Date:
Platform(s):
Engine(s):
Current version:
Genre(s):
Theme(s):
Mode(s):
Project:
Developers:
Phinsom (Phil Morg)
Lucifersam01
Nathan Hanover
MrBreino
EverythingAnimations
Link(s):
The Joy of Creation: Story Mode, (often abbreviated as TJoC:SM), is the Story Mode of The Joy of Creation and The Joy of Creation: Reborn as the game uses elements from both the beta of TJoC:R and the original, canceled TJoC (Demo)
Contents
Summary [ ]
This is a Five Nights at Freddy’s fan-game, FNaF and its characters are owned by Scott Cawthon.
It’s the night of August 8th 2016, and Five Nights at Freddy’s 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.
But success doesn’t only bring fortune to your doorstep.
Play through the eyes of Scott Cawthon and his family, as they try to survive inside their own home on the dreadful night that brought the horror into reality, the scorched beings whose origin and motives are yet unknown. Find the secrets lurking in the house, and uncover the mysterious events that led to the cancellation of the next game in the series.
The tragedy that ended Five Nights at Freddy’s.
Gameplay [ ]
You play as Nick Cawthon, Val Cawthon, Michael Afton and Scott Cawthon (the creator of FNaF). There are 5 levels, called Forgotten Memories, in this gameplay. Your first memory is in the bedroom in which you will play as Nick. You will face challenges in the bedroom that are very difficult to learn on your first try. The second memory is in the living room, where you play as Val. Then, in the third memory, the office, you play as Scott Cawthon. The fourth memory is the basement, in which you play as Michael. The final memory is in the attic, where you once again play as Scott.
You start off the night with Michael telling you how to ward off The Ignited, with each night containing the main cast from the first game: Ignited Freddy, Ignited Bonnie, Ignited Chica, and lastly, Ignited Foxy. The only exceptions to this are the basement and attic levels. You must use hearing, sightseeing skills, and (sometimes) pure luck to survive until 6:00 AM.
If the player completes the levels as efficiently as possible, the duration of each of them separately averages out to 10 minutes total, and about 50 minutes with the levels altogether.
Challenge Modes [ ]
The rules for this challenge:
The rules for this challenge:
The rules for this challenge:
Developers [ ]
Development [ ]
Nikson first started development on The Joy of Creation: Story Mode on September 3rd, 2016 after The Joy of Creation: Reborn. He was having doubts that the game would ever surface, and blow up in popularity, and almost ended up cancelling it due to time constraints far beyond his control. He had to scrap most of the features and cut-scenes of the game just to keep it afloat.
The game was uploaded July 17th, 2017. As time passed by, more and more YouTubers started playing it, which boosted its popularity even more.
The Joy of Creation: Story Mode
“ | This is the story of the night I lost my home, my childhood, and almost my family. When Five Nights at Freddy’s just ended. | ” | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Previous | Next |
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The Joy of Creation: Halloween Edition | The Joy of Creation: The Ignited Collection |
The Joy of Creation: Story Mode is a free-roam survival horror video game developed by Nikson. The full version of the game was initially released on July 18, 2017.
Description
Summary
It’s the night of August 8th 2016, and Five Nights at Freddy’s 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.
But success doesn’t only bring fortune to your doorstep.
Play through the eyes of Scott Cawthon and his family, as they try to survive inside their own home on the dreadful night that brought the horror into reality, the scorched beings whose origin and motives are yet unknown. Find the secrets lurking in the house, and uncover the mysterious events that led to the cancellation of the next game in the series.
The tragedy that ended Five Nights at Freddy’s.
Features
Story
Nick Cawthon, son of Scott Cawthon, came back to his old abandoned house more than 10 years after the incident in his childhood. His friend, Tobias had repaired his house for Nick. He then told the player a story where he lost his childhood and family, when the Five Nights at Freddy’s series ended.
A person named Michael broke into Scott Cawthon’s house, claiming that he didn’t remember anything anymore. Nick, who was a child at that time, convinced his father to let him in. With no other choice, Scott decided to bring him inside while he collected his thoughts. Nick’s mother, Val brought Nick to his bedroom and later stayed in the living room with his husband. They wanted to stay up all night to make sure their children is safe.
While Val stayed in the living room, Scott left her and went to check on his children. However, while Scott is gone, Michael’s voice appeared and told her to survive until 6 AM and grab her children to get out of the house immediately. Val noticed Michael knew Scott’s name and found out something was wrong, but it was too late. On the other side, Scott seemed to hear Nick’s screaming and quickly entered his bedroom, but the room is all pitch black. He turned back and started having hallucination. He turned away, and noticed Ignited Freddy who started chasing him. Scott tried to escape and lastly found a note in his office.
After Scott survived until 6 AM, he went to the basement where his children seemed to be hiding in. The computer inside the basement started having weird images. While he tried to ask who is the one attacking his family, a voice came from his back and beat him into unconsciousness. The camera turned into Michael’s perspective when he woke up in a toilet in a basement. This happened before he was found by Scott. He followed what the monitors in the basement told him to do, and lastly escaped the basement.
The player’s perspective changed back to Scott. He was tied on a chair with a monitor in front of him. Through a speaker, Michael revealed that he is Mike Schmidt, the night guard in the first Five Nights at Freddy’s. He mentioned that him and the animatronics escaped from Scott’s creation, and they will need Scott’s body to maintain their shape in this real world.
The house started burning, and Scott failed to escape and was killed by his creation. With Scott’s body, the creation escaped the house and found Val and their children. Although he tried to hide his real identity, they noticed something was wrong with Scott.
Gameplay
Bedroom
«COME BACK» cutscene after player’s sanity goes too low.
In this level, the player plays as Scott Cawthon’s kid, supposedly Nick Cawthon. Similar to most of the other memories, the player’s objective is to survive until 6 AM. The player has to defend themselves against the Ignited Animatronics while trying to manage their sanity level. When the sanity level gets lower, the player will see some hallucinations like blood, high-pitched sounds, shadow animatronics, etc. If the sanity level goes too low, a game over will be resulted where the screen fades out, and the protagonist wakes up in the middle of a forest, followed by Ignited Golden Freddy appearing as well as the text «COME BACK». The player needs to switch on the light as much as they can to increase their sanity level.
The animatronics that are active in this level are:
Ignited Freddy at the window.
Living Room
In this level, the player plays as Scott Cawthon’s wife. The player must survive once again until 6 AM without getting killed by the animatronics.
The animatronics that are active in this level are:
Ignited Bonnie at his second phase.
Office
In this level, the player plays as Scott Cawthon himself. In order to survive this level, the player needs to survive until 6 AM with a new twist: they must shine their flashlight on Freddy 11 times before reaching 5AM.
The animatronics that are active in this level are:
Ignited Freddy when player fails to finish the task.
Basement
In this level, the player plays as Mickael/Michael. This level’s gameplay is very different compared to the others. The player must complete 5 phases with different goals while defending gainst the Fallen Animatronics.
First phase
Endo C in the first phase of the basement.
The player is allowed to explore freely the basement in this phase, but after going up the stairs and attempting to open the door, a hidden speaker plays what sounds like Golden Freddy’s giggle. A hallucination will appear on screen after going back down, telling the player to go back to the bathroom. At this point, Endo C spawns in the monitor room and is in «sleeping» mode. The player only needs to safely make it back to the bathroom without getting near the endoskeleton in order to finish the phase.
Second phase
The main goal of the second phase is to locate and obtain Chica’s Cupcake, Bonnie’s Guitar, Foxy’s Hook and Freddy’s Hat and place them in the furnace to burn them. Once this has been accomplished, the player can return to the bathroom and begin the next phase; however, this task is complicated by the presence of Endo C and Endo R.
Third phase
Before starting the real gameplay, the player must figure out the correct code to enter the furnace room, using the drawings on the wall next to the door as hints. Opening the door will cause Endo B to become active. The player can look at him to prevent him from moving. A good strategy here is to trap him inside the monitor room before entering the furnace room. After this part, the player must figure out another code to enter the staircase and grab the key inside.
Fourth phase
The basement has been replaced with a long hallway in this phase. The only thing to do here is to keep walking until an hallucination appears, telling the player to keep going. Endo F is now active at this point, and will chase the player and jumpscare them if the player turns around. If the player keeps walking without turning around or being distracted, they should reach the exit in time.
Fifth phase
Two instances of Endo B will spawn on the other side, and the player must navigate out of the first room and through the second, which is occupied by several instances of Endo C. The player needs to avoid all of them and push the button near the furnace. This will open the door at the staircase, and will at the same time unlock the third Endo B from the stairs. Reaching the top of the staircase will finish the phase.
The end of the last phase is peaceful. The player will be done with the level when they reach the door at the top of the stairs.
Attic
The monitor in the attic.
In this level, the player plays once again as Scott Cawthon. The clock system does not work in this level, and the player’s objective is to flash Ignited Golden Freddy 12 times. In this level, the Fallen Animatonics along with the Creation are active.
Easter Eggs
Newspaper
Aside from all the newspapers that the player collects after beating a level, there is always an extra newspaper clip (or note) that can be collected by doing certain things. Ignited Golden Freddy will appear as well when doing so.
Others
Soundtrack
The Joy Of Creation Collection FULL OST
The composer of the game, Nathan Hanover, has included all the soundtracks from different The Joy of Creation games (the original TJoC, the Reborn version, Halloween Edition, and Story Mode) into an album called The Joy of Creation: Collection. The soundtrack concluded different musics such as the main menu theme songs, background music and ambiance. The album can be found on Nathan Hanover’s YouTube page and Sound Cloud page. However, some of the musics such as some cutscene musics and extra menu music are not included in the album, as Hanover never made those soundtrack.
Track | Title | Time | Note |
---|---|---|---|
6 | Remnants Of Joy [All Themes] | 02:18 | A mix between all title screen musics. |
7 | Remnants Of Joy [Base] | 00:56 | Title screen music when no level is chosen. |
8 | Remnants Of Joy [Bedroom] | 00:56 | Title screen music when the Bedroom level is chosen. |
9 | Remnants Of Joy [Living Room] | 00:56 | Title screen music when the Living Room level is chosen. |
10 | Remnants Of Joy [Office] | 00:56 | Title screen music when the Office level is chosen. |
11 | Remnants Of Joy [Basement] | 00:56 | Title screen music when the Basement level is chosen. |
12 | Remnants Of Joy [Attic] | 00:56 | Title screen music when the Attic level is chosen. |
13 | Ambiance [Bedroom] | 1:05 | — |
14 | Ambiance [Living Room] | 2:53 | — |
15 | Ambiance [Attic] | 2:41 | — |
16 | NIGHTMARE | 01:43 | Music for the release date trailer. |
17 | Credits | 03:45 | End credit music. |
18 | Humble Abode | 00:33 | Music for the intro cutscene. |
19 | Spotted | 01:13 | Music for the cutscene before the Office starts. |
20 | Hanovers Song [TJOC Version] | 0:08 | A song that was supposed to be an easter egg in the main menu screen. |
Reception
This game possibly has the most followers, likes and views on Game Jolt compared to other FNAF fan-games. As of December 2018, the game has 29 thousand followers, 11 thousand likes and 6 million views, which is very high even compared to Five Nights at Candy’s which has 11 thousand followers, 8 thousand likes and 2.7 million views.
After the full version of the game is released, it was highly complimented by players and YouTubers. FusionZ stated that this game is the most memorable fan-game out of all of the others, however the game is extremely difficult, and the story is confusing to understand. One the other hand, Markiplier praised the gameplay of the game, and he had praised how Nikson made something so great despite the game is free, and he even mentioned that he would gladly pay money for this game.
“ | This was amazing, AMAZING! I’m not even lying about that, this was amazing. This is, by far, THE best Five Nights at Freddy’s fan game ever made and I kind of want to say, I enjoyed this even more than the actual games themselves! Just from an enjoyability factor like there’s a lot of mystery here, there’s a lot of story. Each level had an entire unique mechanic! Each of those levels could have been their own self-contained games with ramping difficulty. But instead they were all one, and it was just awesome! The experience was great! The developer of this game made something GREAT! They made something literally great, and it was free! And I would have gladly paid 20 bucks for this! | ” | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
“ | Jesus, Scott! We’ve been trying to reach you for the past few days! | ” | |||||||||||||||||||||||||||||
“ | This is a FNaF Fan Game, inspired by the fourth installment and by «The Boogeyman» video game. Can you hear them calling out your name in the darkness? |
Their own screams once gave you pleasure, but now they’re gonna tear you apart- inch by inch.
You must use your sharp senses and abilities to defend yourself against your own creations lurking in your very own house.
But be careful, they’re not as friendly as they are in the daytime; especially to you.
Gameplay
Survival Mode
The Joy of Creation has only one available mode called Survival Mode. The goal in survival mode is that the player must survive as long as possible without getting jumpscared by the Ignited Animatronics.
A screenshot of Ignited Bonnie swiftly closing the door.
You play as Scott Cawthon (the creator of FNAF). There are four Ignited animatronics in the game. You have a flashlight with limited batteries which you need to defend yourself by shining your flashlight at the animatronics.
The animatronics start off at certain locations in your house. e.g. Ignited Freddy starts within the closet in front of you. Ignited Chica starts within the left closet. Ignited Bonnie starts within the hallway to your right. And Ignited Foxy starts off at the Balcony behind your back. You have to use your hearing and sight-seeing skills to survive the animatronics for a long amount of time.
Developers
Development
Nikson first started development on The Joy of Creation on November, 2015 after Those Nights at Fredbear’s and Unreal Shift at Freddy’s got cancelled. He announced that the The Joy of Creation will not have free-roam and will have ‘custom-animatronics’.
The game’s demo was released 3 days after the gamejolt page was created. Nikson stood silent for ten days until he announced the game will have a complete change over with style and mechanics. Seven weeks later Nikson announced that the game will be cancelled and would not be continued.
Nikson once again annouced a few months later, that he will be holding a vote for people to tell him if he should not or revive the game. 500+ people voted on reviving the game. Nikson then started to develop the new game and rename the title title The Joy of Creation: Reborn.
The Joy of Creation: Reborn
The Joy of Creation: Reborn (often abbreviated to TJoC: R) is a recreated version of The Joy of Creation. It is said to have much more better features than the original TJoC like the free-roam feature.
Contents
Summary
“ | This is a FNaF Fan Game, FNaF is owned by Scott Cawthon. |
Rain and thunder shake the earth, drowning it in water and loud noises. On this very night, you return home from your night out. But inside the home rest your inner devils, risen to claim what they have desired for so long.
Will you be able to find your Joy of Creation?
Gameplay
Test challenge (Alpha v0.0.3)
Only Ignited Freddy is present in the test mode. He will roam around the dark hallways of the house, his luminous eyes are very bright as he approaches.
The other Ignited animatronics mysteriously stay outside behind the entrance door, with the shadowed silhouette of Ignited Bonnie (Though, his red eyes can be seen flickering).
Challenge 2 (Alpha v0.5)
Ignited Freddy’s map was remodelled for the new mode, Objective mode. The basement challenge was added along with the addition of Ignited Bonnie.
The new mode, Objective Mode had a timer and an objective. The time set in both the challenges was about 60 seconds (1 minute), and both the objectives are the same; to search and find 5 objects scattered throughout the layout. If you fail, then either animatronic would start chasing you, even if you’re far from it.
Challenge 3 (Alpha v0.6)
Ignited Foxy behaves quite differently from Ignited Freddy and Ignited Bonnie. He will start off in front of you, so if you turn your flashlight on when you start, you would be massacred by him instantly. The only way to stop him is when he’s going to attack you by sprinting with his eyes white, is to shine the flashlight in his eyes. This is how you detour him FNAF 2. If you shine it for too long, his eyes turn blood red and the light won’t work on him anymore. He’ll completely annihilate you.
Challenge 4 (Alpha v0.7)
The forest, added with Ignited Chica, appears to be a unique type of challenge, as it was added last. This is the only challenge to have ever appeared outside.
It also somewhat appears in a fashion similar to Slender: The Eight Pages, since Ignited Chica acts like the Slenderman. The objects are ten drawings stuck on trees, the perimeter fence and lampposts around the layout of the forest, similar to the eight pages in Slender. If you keep your eyes on her, she won’t attack or you stay on the path. If you don’t look, stray off the path, or keep the flash light on her, her eyes will turn red and you will be dead in a heartbeat.
If you complete the challenge, you will unlock the Extras menu.
Bug fix (Alpha v0.8)
The update is nothing important, just having the Forest map brighter, as it is too dark to see clearly.
In addition, 120 extra seconds (2 minutes) have been added to the time of the Forest challenge as well.
Endless Mode (Beta v0.1.0)
A new option has been added to the title screen, which is Erase. This option has the ability to erase your progress from the game.
Endless Mode has also been added. Like Alpha v0.1, there is apparently no time limit to complete an objective. Instead, you will have to survive for a long time without getting jumpscared. Endless Mode appears to be similar to Survival Mode from the original TJoC.
Story Mode Gameplay
A demo version was released. After a number of months, the full version was released.
Animatronics
Developers
People that helped
Development
The vote that Nikson had created had about 500+ votes on Yes, revive TJoC! and around 30+ votes on No, don’t revive TJoC. Nikson set up the Game Jolt page when enough of the game was made.
He created a small gameplay trailer on 15th of April a few hours before the free-roam test game was released that midnight.
Then after almost 2 weeks, Nikson released another mode Basement: Ignited Bonnie. After another 2 weeks, he released yet another mode Attic: Ignited Fox
Main Contributors
User:DavidTinyauNg2000(Old Contributors and possibly even retired)
User:DavidTaylor999(New Contributor, but I am a Main because I made these credits )
User:Matt Enzo29(Main Founder and Owner and the Head of the wiki)
Trivia
The Reborn will be remade in The Joy of Creation: Ignited Collection.
The Joy of Creation: Story Mode
С этого момента всё и началось, Майкл уверил что не стоит беспокоиться, так как он знает способ как с ними бороться и пережить ночь. Механика данного проекта в целом напоминает игру «FNAF», вам также предстоит обороняться в течении некоторого времени, следя за каждым шорохом и не подпуская монстров слишком близко. Однако, здесь вам предстоит сыграть сразу за нескольких героев, находящиеся в пяти разных локациях. Управляя Скоттом, отцом Ника, вы окажетесь в офисе, где можно следить за всем домом через видеокамеры, открывать двери, заглядывать в глазок, отодвигать занавески и так далее. Также, можно побывать в подвале, на чердаке, и в гостиной, где уже вы окажетесь в роли Вэл, супруги Скотта.
В игре содержится множество интерактивных предметов, которые можно использовать в свою пользуй. Внимательно следите за всеми помещениями, если заметите подозрительное движение в вашу сторону, по возможности, немедленно перекройте все проходы к вам. Старайтесь экономить электричество и заряды в фонариках, без освещения и электроэнергии пережить ночь совершенно невозможно!
The Joy of Creation: Story Mode
The Joy of Creation: Story Mode является первым проектом в новой вселенной, показывая геймерам совершенно новую сюжетную линию и ход развития истории. В центре внимания вновь окажутся знакомые аниматроники, работающие в заведении из сети «Пиццерия Фредди Фазбера». Однако, из-за слишком большого количества несчастных случаев с участием роботом деятельность места привлекает внимание полиции, после чего происходящее придается огласке в новостях. В один момент, совладелец компании исчезает, и в этот момент другой парень по имени Скотт понимает, что ситуация выходит из-под контроля.
Игровой процесс в The Joy of Creation: Story Mode заключается в том, что сразу несколько персонажей, включая Скотта, проходят сквозь последовательность воспоминаний. Например, в первом сегменте Ник оказывается в спальне, где ему предстоит совершить ряд действий по заранее продуманному плану, чтобы сбежать. Помимо постоянно нарастающей жуткой атмосферы и отсутствия постоянных источников света, персонаж регулярно слышит скверные звуки, доносящиеся из разных частей большого сооружения (дома, офиса и прочих). Но нужно учитывать, что любое из воспоминаний не позволяет выходить за пределы конкретной локации (гостиной, рабочего кабинета, спальни и других помещений). А после того, как этап завершен, запускается кат-сцена, где раскрываются новые подробности сюжета и происходит переход к следующему персонажу.
The Joy of Creation: Story Mode
Один чудный разработчик с ником Nikson подготовил для вас чудную фанатскую игру под названием The Joy of Creation: Story Mode. Это в переводе означает Радость Творения: Режим Истории. И наконец-то действие будет не в прошлом, а в августе 2016 года.
Сюжет TJoC Story Mode
Прохождение The Joy of Creation: Story Mode
Теперь о том, как происходит прохождение The Joy of Creation: Story Mode. Тут важно правильно управлять всем.
Всего в игре есть пять локаций со своей индивидуальной механикой и противниками.
Офис (противники): Сгоревший Фредди, Сгоревший Бонни, Сгоревшая Чика, Сгоревший Фокси, Сгоревший Золотой Фредди.
Подвал (противники): Эндо B «Ангел», Эндо R «Синий», Эндо C «Рот», Эндо F «Красный».
Чердак (противники): Эндоскелеты, Творение, Сгоревший Золотой Фредди.
Чтобы со всем этим столкнуться, вам стоит скачать The Joy of Creation: Story Mode последний патч и начать играть. Это очень насыщенная история, которая запомнится вам надолго.
The Joy of Creation: Story Mode [TJOC: SM]
Требуется Android 7.0 и выше! Категория: Приключения, Экшен Особенности: Хорроры Разработчик: Nikson
Скриншоты игры
Видеообзор
Особенности геймплея
По сюжету главный герой Ник приобретает пустующий дом, где раньше жила семья его отца – создателя FNAF Скотта Коутона. После покупки Ник обнаруживает, что в здании поселились опасные роботы. С наступлением темноты злодеи просыпаются, желая уничтожить всех обитателей дома.
Чтобы справиться с кровожадными куклами, Ник должен заручиться поддержкой помощников, каждый из которых станет активным участником истории. Используя доступные предметы и приспособления, герои должны обследовать каждый уголок дома и победить всех противников.
Основной геймплей
Игровой процесс в TJOC: SM схож с геймплеем в оригинальной серии ФНАФ. Персонажи исследуют дом по ночам, передвигаясь из комнаты в комнату. Для защиты от врагов игрок может использовать освещение, а также полезные предметы, которые можно найти на территории дома. Центральный героем уровня является один из персонажей: Ник, Майкл, Скотт и жена Скотта. При необходимости персонажи могут достать рацию и связаться с другими участниками истории.
Вместе с тем по дому постоянно ходят злобные куклы, от которых необходимо вовремя отбиваться, чтобы не погибнуть. Злодеи в игре целиком скопированы с оригинального хоррора ФНАФ: герой встретит таких знакомых аниматроников, как Фредди, Бонни, Чика, Фокси и т.п. Монстры тоже могут свободно передвигаться по дому, неожиданно нападая на персонажей. Чем дольше длится ночь, тем безумнее становятся роботы, а столкновение с куклой лицом к лицу приводит к моментальной смерти героя.
Особенности и преимущества
Одной из основных особенностей хоррора The Joy of Creation: Story Mode является разнообразие вариантов прохождения. Чтобы успешно завершить уровень, игроку предстоит подробно исследовать территорию комнаты и найти все необходимые предметы. При этом действие происходит в полной темноте, которую можно рассеять только фонариком. Однако запас электроэнергии в игре ограничен, что значительно усложняет прохождение.
Также к преимуществам игры можно отнести наличие нескольких основных персонажей. У каждого героя есть особые навыки и умения, которые он может использовать в течение ночи. Также персонажи отличаются друг от друга по доступности локаций: в основном они могут передвигаться в рамках одной комнаты. При этом они могут связываться друг с другом по рации, что дает игроку возможность узнать много полезных сведений, а также глубже погрузиться в историю.
Как установить
Мобильная версия Зе Джой оф Криэйшн представляет собой портированную версию оригинальной игры. Для управления в ней используются сенсорные джойстики и кнопки. Чтобы загрузить приложение на телефон, игрок должен скачать соответствующий APK-файл и установить его согласно инструкции.
Attic
This article is considered as a Stub. You can help us by expanding it until all the information is added!
Attic (Story Mode)
Memory Number:
Location:
Player Character:
Enemies:
Ignited Golden Freddy
Endo B «Angel»
Endo R «Blue»
Endo C «Mouth»
Endo F «Red»
Level Goal:
Flash Ignited Golden Freddy twelve times total to exorcise the spirits inside the house and gradually eliminate the time loop the player is trapped in
Location Status:
At the end of the memory, the player receives their fifth and final newspaper.
Contents
Appearance & Room Infrastructure [ ]
In the attic, the entire house is trapped in the spiritual realm of the enemies attacking the player character, and as such, it has the most convenient structure for everyone involved.
The two hallways from the left and right sides of the player extend infinitely into an abyss that the two running endoskeletons are fabricated from.
Inside the room, there is a trapdoor positioned underneath a window leading to the outside centred in the area all the way on the opposite end of the player. This is divided by racks and a desk with a fan positioned on it.
Closest to the player when coming from the trapdoor is two doors and a swivel chair positioned by a monitor system with two levers to the left and right, a Fredbear plush on the right side of the monitor system.
Opening Cutscene [ ]
Scott wakes up to find himself strapped to a chair in the attic as the monitor in front of him turns on to show the basement. Notably, the monitor is presenting to the player 02 of the basement, as there is a furnace present in the middle of the room with a seemingly blank area surrounding it. He makes a few attempts to pry himself from his imprisonment, and after temporarily losing the strength to do so, he stares over at the Golden Freddy plush located next to the breaker lever on the right of the monitor, as if to indicate that it was never there beforehand, neither a plush or a Freddy’s-themed prop on the desk. Michael then appears on the radio and starts to tell Scott that the animatronics are becoming unstable.
Michael: «You’ve been on this for too long, Scott. They’re barely holding themselves together any—«
Scott: «WHY!? I HAVE BEEN A GOOD MAN! WE’VE BEEN GOOD PEOPLE! WHY HAVE YOU DEMONS COME TO TORTURE ME & MY FAMILY?!«
Michael: «Uh, I, uh, I- I was saying, uh, that we’ve gone-«
Scott: «STOP IGNORING MY QUESTIONS!! If I’m going to die, at least I wanna know why, can you at least give me that!?»
Michael: «Look, I’m sorry, it’s just the way things have to go, it’s just a part of life! Um, for us I mean. Their bodies are hardly keeping themselves together, so they’ve gathered themselves in the basement. They can’t just, uh, kill you directly, you know. I promised them I’d leave you to them, so I brought you here to, uh, at least try to talk to you before they arrive. So before they get here, and everything burns.
As Michael continues, Creation ‘s roar forms into existence as he appears on the monitor in front of Scott, indicating to the player the enemy they have to confront. Scott looks at the screen in confusion and inquisition as his enemy appears in front of him during Michael’s monologue. The previously-closed furnace is now opened, implying Creation gathering The Ignited together was a process manifested from the fire of the furnace.
. I’d like to thank you, for giving us this opportunity to see the world through the eyes of your creations. Being Michael Schmidt has been an incredible experience.
Creation then peers directly into the camera system, staring directly at Scott. This prompts him to further exact his methods of releasing himself from the chair however possible to.
. I-I mean I feel. Wh- I feel fantastic! I want to keep feeling like this forever!
Similarly, during his supposed last message towards Scott, Michael apologizes to him like in the ending of Basement ‘s cutscenes for the inconvenience. It is shown that he’s hesitant to commit to it, but goes along with it anyway, since his goal is to keep living eternally.
After Michael’s monologue ends, Scott releases his right hand from the chair bindings.
Scott, with his free arm, grabs the radio, and passionately smacks the radio down against the floor, bending it. The scene ends and the screen goes black. The player hears a long, guttural roar from Creation and the game itself finally begins.
Gameplay [ ]
To the left of the monitor is a switch that changes the camera view to the attic cameras, activated via the left mouse button, which show the doors to the left and right of the player when facing the monitor. To the right of the player is a breaker lever, which when used on the cameras Creation can appear on, will cause a bright flash to appear. After use, it will take some time to recharge. The breaker lever can’t be used on the attic cameras.
When facing away from the monitor, the player can see two doors and the trapdoor. The player can close the doors by interacting with a lever similar to the one to change the camera modes. Only one door can be closed at a time; closing one door while the other is closed will cause the previously closed door to open. The levers can be interacted with via the left mouse button.
The only way to finish Attic is to flash Ignited Golden Freddy on the camera with the breaker lever 12 times.
No. of Flashes | Progress made |
---|---|
0 | House remains unscathed |
1 | House remains unscathed |
2 | Basement begins to burn |
3 | Basement remains burning |
4 | Living Room begins to burn |
5 | Living Room remains burning |
6 | Bedroom begins to burn |
7 | Bedroom remains burning |
8 | Office begins to burn |
9 | Office remains burning |
10 | Attic begins to burn |
11 | Attic remains burning |
12 | The player completes the level |
Monitors [ ]
The monitors are used to search through the settings of the previous four memories in the appropriate order they would be constructed in, the office being at the top, the bedroom being above the living room, and the living room being above the basement.
The monitors feature a set of two switches, one for the camera to the left of the monitor used to switch between the lower and upper floors, and a breaker lever to the right used for a flash function that works under a timer for every use. The camera switch is flipped down to view the floors below the attic, and flipped up to view the left hall corner and right hall corner in the attic area.
Bedroom [ ]
In the bedroom, there is a security camera attached slightly forward from the right of the closet, pointed slightly to the right of the window.
Living Room [ ]
In the living room, there is a security camera attached to the right of the television next to the door leading outside.
Office [ ]
In the office, there is a security camera attached directly above the calendar, directly in the space between the right entrance, pointed to the left filing cabinets.
Basement [ ]
In the basement, there is a security camera attached on the wall to the right of the computer is a security camera attached and pointing at the stairs.
Doors [ ]
They are stylized like the doors from the first game, being black and yellow diagonal markers plastered onto steel rectangles.
The player can only close the doors individually due to the power source feeding directly into them being infinite, and that if they were both able to be closed at the same time, the player wouldn’t have a challenge to overcome.
The doors are operated via levers.
Creation [ ]
Creation starts in the basement camera, and he will make his gradual approach towards the attic in an attempt to kill the player while excavating barriers between the two sections he is attempting to traverse via. He breaks through the first barrier between the wall the basement’s camera is set up on and the door Ignited Freddy enters through, avoiding Scott Cawthon’s computer along the way and breaking through the wall underneath the area the camera is attached to; then going through Ignited Freddy ‘s doorway as he enters the living room, then going across to Ignited Foxy ‘s doorway and destroying the second barrier between the two areas to reach the bedroom; after stripping down the second barrier, he will then break through the wall to the left of the camera in Nick Cawthon’s bedroom, then going across to the door that leads into the bedroom himself that Ignited Bonnie uses to the third barrier between the bedroom and the office; after breaking the third barrier between the bedroom and office, he will then enter through the right entrance of the office where the backyard is, then going across to the left entrance to break the fourth and final barrier in his path; finally, he will travel up from the left entrance and into the trapdoor where the player is held and attack them.
Creation has 3 phases on each camera, and he will only move through a phase after his signature sound cue plays; in Phase 1 he is slightly off to the side and after a few moments will progress to Phase 2; in Phase 2 he is closer to the camera and is staring right at it. He can be flashed in Phase 2 to bring him back to Phase 1. If left unattended he will progress to Phase 3, in which the camera will be darkened, and he will either damage the barrier between floors or go through it and end up in Phase 1 of the next camera if the barrier is already damaged. If the barrier is not damaged, when he reaches Phase 3 he will momentarily remain in that phase, then damage the barrier before reverting back to Phase 2. If Creation makes a movement but is prevented via the flash before his sound cue ends, he will reset to his previous phase as the movement isn’t counted.
If he gets to Phase 3 of the office camera and the barrier is damaged, he will proceed to make his way into the attic where Scott Cawthon is sitting. Once he gets there, he will do a long animation of opening the trapdoor and doing a slow front flip in order to get into the attic upright, and then he will start walking towards you before jumpscaring and killing you.
Once Creation has destroyed the final obstacle (which is in the office), he will rush up the trapdoor. He will then perform a full front flip with the help of his arms and his third leg in order to get out of the trapdoor. Then he will walk up towards the player and jumpscare them. This process gives you only the slightest amount of time to stop Ignited Golden Freddy and during this process, the Fallen disappear. There is no way to stop Creation unless you manage to beat the night before he kills you.
On rare occasions, you can find Creation and Ignited Golden Freddy on the same camera so you can zap both at the same time, which would be a big help, however, Ignited Golden Freddy usually teleports shortly after.
It is possible to finish the night by flashing Ignited Golden Freddy for the twelfth time while Creation is in the attic.
Ignited Golden Freddy [ ]
His mechanic is subtly hinted at by combining the factors of the unorthodox objects on the player’s desk, those being the incoherent digital clock to the left side of the monitor, and the Golden Freddy plush used to determine the player’s progress on the right side, featuring the breaker lever used to attack him.
The Fallen [ ]
Endo C «Mouth» [ ]
Endo C «Mouth» will approach the player from the left attic camera. She will not move until the camera displays static on the left camera, nor will she move while Endo R or Endo F is moving. When Endo C makes the left attic camera display static, the player must quickly turn around and close the door to their right, if it is not already closed. Failure to do so will result in the player’s death.
Endo B «Angel» [ ]
Endo B «Angel» will approach the player from the right attic camera. He will not move until the camera displays static on the right camera, nor will he move while Endo R or Endo F is moving. When Endo B makes the right attic camera display static, the player must quickly turn around and close the door to their left, if it is not already closed. Failure to do so will result in the player’s death.
Endo R «Blue» [ ]
Endo R «Blue» will start running towards the left entrance at any point during the night. The player cannot see Endo R on the attic cameras and must rely on hearing it running, which gets louder the closer Endo R is to the entrance. If the player hears running coming from the left entrance, the player must close that door, if it is not already closed. Failure to do so will result in Endo R entering the room and killing the player.
Endo F «Red» [ ]
Endo F «Red» will start running towards the right entrance at any point during the night. The player cannot see Endo F on the attic cameras and must rely on hearing it running, which gets louder the closer Endo F is to the entrance. If the player hears running coming from the right entrance, the player must close that door, if it is not already closed. Failure to do so will result in Endo F entering the room and killing the player.
Ignited Golden Freddy’s Note [ ]
The Golden Freddy plush’s nose will make a honking noise similar to the Freddy poster in Five Nights at Freddy’s 1 when clicked.
Ignited Golden Freddy ‘s note can be summoned by clicking the nose of the Fredbear plush to the right of the screen ten times, and then turn around. After you turn back, the newspaper will be on the plushie.
The article is not a newspaper, but rather a sheet of paper with » COME BACK TO US NICK » written in red ink. If you look closely, a figure in the shape of Ignited Golden Freddy appears to be engraved into the picture.
«Come Back» [ ]
Attic ‘s «Come Back» scene is arguably the easiest one to achieve, as all the player is required to do is wait for Ignited Golden Freddy to teleport behind them as a floating head and carelessly stay on the side of the doors for three seconds total, as the period of time it takes for him to attack is much quicker than the total length of the sound of the echoing moan that plays half a second after his appearance. He will attack Scott Cawthon about a decasecond after this moan crescendos. Note that if a member of The Fallen manages to enter the attic before Ignited Golden Freddy has a chance to attack, the scene won’t trigger.
Ending [ ]
Once you have successfully flashed Ignited Golden Freddy twelve times, the screen distorts and fades out like in the other four nights. The newspaper that appears displays the following:
«MAN FOUND DEAD IN HIS OWN HOUSE»
«BODY FOUND BY LANDLORD IN RECENTLY REPAIRED COUNTRY HOUSE»
After the screen fades to black indicating the end of the newspaper cutscene, the following cutscene takes place.
Scott frees his left hand from the last restraint, but then he gets hit by what appears to be a loose wooden plank from the ceiling above. Offset from the impact, he slowly crawls across the floor, attempting to call out for his family, before running out of breath. However, despite Ignited Golden Freddy being defeated, leading to the final exorcism of all of the faux mechanical spirits of the game, the digital clock to the left of the monitor is seen still remaining with the passage of time looping rather than displaying «6:00», implying that Scott Cawthon is missing something important to finally complete the journey.
Michael then speaks to Scott through the same radio that’s thrown off the desk. Noticeably, it’s misshapen from the impact.
Scott ignores Michael’s recognition of compassion and continues crawling. While crawling, Michael points out to Scott a second time why Scott must die, and that the night of the haunting will not officially end until he complies and does as he is obligated to.
Michael: You gotta die here, y’know? Survive the night, just wait for 6 AM & it’ll all be over? That’s how it worked there before, right? But these aren’t your games, Scott. This night won’t go away, until you’ve been consumed by the fire. «
Scott: «What about them? If I have to go, will you at least promise me.. they’ll be safe?
Static plays from the radio only.
Scott, weakly: Promise me, that you won’t harm them. Please!» (Sobbing)
Scott looks up to see a figure with a burnt face and black, glowing eyes (supposedly Michael). The figure picks him up, and its eyes glow brighter, blinding the screen. The screen then goes black. Scott is then heard loudly screaming in pain of his death.
Afterwards, a new cutscene begins, showing the burning house from outside, and a conversation between Scott and his family.
Scott: «It’s okay, Val. It’s okay. We’re safe now. Have you called 911?»
Val: «Yes. Yes, I did, as soon as we got out I called them. Like, a-a few hours ago. They said they’ll be there as soon as they could. Oh my God, you stayed inside there for so long! I thought you-«
Scott, monotone: «But I didn’t. Don’t worry. Everybody is fine.»
Scott: «You’re safe. *mumbling* all that matters. You’re safe now.»
Scott, robotically: «You are safe now. That’s all that matters.»
Scott, higher pitch: «You are safe now. That’s all that matters.»
Scott, low pitch: «You are safe. That’s all that matters..»
Scott keeps repeating himself.
About two repeats of unstable, robotic «You are safe now. That’s all that matters» phrases pass. Scott continues repeating himself, and his voice starts glitching. As the voice repeats, the screen fades to black.
Michael, calmly: «See, they’re safe now. Just as you wanted. Thank you for your cooperation, Scott Cawthon. I’ll take care of everything from here. «
The Joy of Creation: Story Mode на Андроид
Отличной новостью является появление игры The Joy of Creation: Story Mode на Андроид, ведь этот проект славится высочайшим качеством графики и увлекательным сюжетом, в создании которого принимал участие сам Скотт Коутон.
В игре TJoC SM вы сыграете от имени разработчика серии игр ФНаФ и при участии членов его семьи. Все то, что до этого было только в виртуальном мире игрушки теперь перенеслось в реальность и вашему герою нужно будет пройти немало испытаний связанных с риском для жизни. Аниматроники появятся на самом деле и сделают все возможное чтобы навредить самому Скотту и его семье. Вашей же задачей будет не допустить этого, разобраться во всех головоломках и уберечь по возможности каждого от опасности.
TJoC Story Mod на Андроид
В мобильной версии TJoC Story Mod на Андроид все повторится снова. В точности так же, как это было задумано в The Joy of Creation: Story Mode на компьютер. Управление было хорошо адаптировано для мобильных, так что это не должно повлиять на успех прохождения миссий. В свежей версии игры имеются фиксы для стабильной работы TJoC Story Mod на большом количестве мобильных телефонов. Совершена полноценная оптимизация эпизода в Спальне для его прохождения. Постепенно будут доведены до ума все эпизоды, благодаря чему игрок сможет от начала до конца пройти TJoC SM на Андроид и получить от этого процесса одно удовольствие. Также в полной версии игры для мобильных устройств будет реализована вся серия масштабных кат-сцен, благодаря которым вырисовывается полноценная картина происходящего и объясняются некоторые важные моменты.
The Joy of Creation: Story Mode
The Joy of Creation: Story Mode – фанатский проект, созданный популярными личностями в интернет-пространстве. За основу этого детища были взяты механики, что пришли прямиком из Five Nights at Freddy’s – родоначальнике жанра визуального хоррора с необходимостью переключаться между камерами для поиска потусторонних сущностей. Игра сосредотачивается на одной ночи внутри многоэтажного жилого дома, на протяжении которой необходимо собрать все данные о прошлом, получить интересные отсылки и пережить темное время суток.
Главным героем является мужчина по имени Скотт Коутон – разработчик оригинального FNaF. Пользователь побывает в его жилище, изучит его изнутри и найдёт много информации о его жизни. Разработчики позволили предположить причины отмены некоторых проектов во вселенной оживших аниматроников, и добавили свои размышления на этот счёт в записки, что спрятаны на локациях, наполненных потусторонними сущностями.
The Joy of Creation: Story Mode скачать торрент
Системные требования:
ОС: Windows 7 / 8 / 10 (64-bit)
Процессор: 2.5 GHz 4-ядерный
Оперативная память: 4 GB ОЗУ
Видеокарта: GeForce GTX 470
Место на диске: 2 GB
Игра-страшилка The Joy of Creation: Story Mode заинтересует любителей необычных жутких развлечений. Игрок попадает в мрачный мир, который помещается на достаточно большой карте. На пути его ждет немало препятствий, а также опасные враги – аниматроники, встреча с которыми приносит одни неприятности.
О чем игра The Joy of Creation: Story Mode
Главная цель игрока – постараться выжить в столь опасном окружении. Аниматроники при свете дня кажутся вполне безобидными, но все меняется с приходом ночи. Будьте внимательны, не попадайтесь на глаза коварным врагам, используйте хитрость и смекалку для успешного прохождения заданий.
Перед каждым действием стоит хорошо подумать, так как неправильное решение может стоить герою жизни. Игровые локации постоянно сменяются, поэтому каждое прохождение будет интересным и непредсказуемым. Атмосферу дополняет мрачный саундтрек. Хотите оценить свои силы? Предлагаем скачать игру The Joy of Creation: Story Mode через торрент на сайте.
Что особенного предлагает The Joy of Creation: Story Mode:
— сложность возрастает с каждым уровнем;
— как только наступает ночь, игрок оказывается в новом окружении;
— атмосферный саундтрек, который дополняет мрачную обстановку.
На этой странице по кнопке ниже вы можете скачать The Joy of Creation: Story Mode через торрент бесплатно.
The Joy of Creation: Reborn
Категория: Инди
Жанр: Хоррор
Разработчик: Nikson
Язык: ENG
Духовный продолжатель традиций заложенных в небезызвестную серию «FNAF», которая не только обзавелась новым качественным движком (Unreal Engine 4), но и абсолютно новой игровой механикой. В «The Joy of Creation: Reborn» вам предстоит погрузиться с головой в самое сердце темноты, которая скрывает в себе нечто, что не подвластно человеческому пониманию. Постарайтесь узнать, что на данный момент творится в этих стенах, занимайтесь поиском полезных предметов, пролейте свет на загадочные фигуры, силуэты которых вы постоянно видите в темноте, а также любой ценой защитите себя от приближающейся смерти. Ваша жизнь висит на волоске.
Скачать инди-игру The Joy of Creation: Reborn через торрент
Системные требования:
ОС: Vista, 7, 8, 10
Processor: 2.5 ГГЦ
RAM: 2 ГБ
Video: 1 ГБ
Место на HDD: 3.0 ГБ
На данной странице вы можете бесплатно скачать игру «The Joy of Creation: Reborn» в торрент формате. Напомним, что все игры в разделе «Хорроры» предназначены исключительно для ПК.
«They shall know the Joy of Creation»
The Fallen and Creation are from the official game, while the Ignited Characters were edited by me. The base models are from Everything_Animations, while the textures from the previous TJoC models are by Cutie_Tree. I did my best to make the Ignited Characters as accurate as possible and rigging The Fallen and Creation.
I hope you enjoy!
-Feddos»
Hello, guys! Yes, I know, another FNAF item.
But jokes aside, I (and Feddos) bring you The Joy of Creation models pack! These are all characters from the Story Mode. Feddos would have uploaded it, but since he had. difficulties uploading, he has asked me to upload it for him, so I went ahead and did so! I hope you enjoy. 🙂
-MST-12″
UPDATE 1:
Added Chica
UPDATE 2:
Everyone’s added! Now stop complaining pls >:c
UPDATE 3 (Hopefully the last):
All the models are now more accurate.
Pics by:
-Feddos
-MST-12
-YingYang48
-Witepi96
-Sweet
-Noble Noscoper
The Joy of Creation: Story Mode
События The Joy of Creation: Story Mode происходят в той же вселенной, что и Five Nights at Freddy’s. Сюжет разворачивается в 2016 году, когда главный герой Ник приобрел дом, в котором когда-то жил вместе с семьей. Теперь он обосновался там вместе с семьей, и в один момент у них в доме оказывается незнакомец Майкл. Он не помнит ничего о себе, и просит хозяев остаться в их доме на ночь. Те соглашаются, хоть и воспринимают его просьбу не очень охотно. Но уже очень скоро спокойное времяпровождение превращается в кошмар, когда в доме начинают появляться аниматроники. Теперь, герою необходимо сделать все возможное, чтобы просто сохранить себе жизнь.
В одной из вступительных кат-сцен, когда главный герой общается со своим коллегой по рации, тот объясняет, каким образом нужно противостоять существам. Чем дольше он поддерживает зрительный контакт, тем больше они на него воздействуют. Всего, здесь представлено 5 уровней, каждый из которых отличается от предыдущего по дизайну, а также механикам, которые может использовать геймер. Большую часть геймплея составляют привычные действия вроде поиска нужных предметов и путей к выходу из конкретной зоны, а также бегству от аниматроников. Порой, их появление становится полной неожиданностью для геймера, и приходится реагировать мгновенно. Благодаря этим и прочим механикам, игра нагоняет страх и создает напряженную атмосферу, выводя пользователя из зоны комфорта.
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Кратко об игре:
The Joy of Creation: Story Mode — игра в жанре ужасы, окунающая игрока в страшные и леденящие душу события. Остерегайтесь жутких событий на вашем пути, перемещаясь по большому игровому миру и преодолевая трудности, которые будут встречаться по ходу истории. Будь бдительны — аниматроники будут смотреть за каждым вашим вздохом.
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О чем игра?
Страшные существа будут пытаться поймать вас — попробуйте выжать и избежать смертельной участи. Чудища покажутся забавными лишь на первый взгляд, но с наступлением темноты, вам лучше бежать. Игроку нужно будет включить сообразительность и концентрацию, чтобы сохранить свою жизнь в этом сложном хорроре!
Самая маленькая ошибка может стоить вам жизни, так что думайте, прежде чем совершить какой-либо поступок. Игра подогревает интерес с помощью ужасно жуткого саундтрека, а территория периодически изменяется, что создает неповторимую атмосферу. Удастся ли вам остаться в живых в эту ночь? Если надо пощекотать себе нервы, можно скачать The Joy of Creation: Story Mode через торрент на ПК.
Характеристики
Отличительные черты:
— Опыт набрать становится сложнее в течение прохождения.
— Очередная ночь — это новая локация.
— Жуткий саундтрек, подчеркивающий атмосферу страха.
Системные требования:
ОС: Windows 7 / 8 / 10 (64-bit)
Процессор: 2.5 GHz 4-ядерный
Оперативная память: 4 GB ОЗУ
Видеокарта: GeForce GTX 470
Место на диске: 2 GB
На этой странице вы можете скачать игру The Joy of Creation: Story Mode через торрент бесплатно на PC.
The Joy of Creation: Story Mode
Дата выхода: 2017
Жанр: Хоррор / Приключения
Разработчик: Nikson
Издатель: Nikson
Платформа: PC
Тип издания: Лицензия
Язык интерфейса: Английский
Язык озвучки: —
Таблетка: Присутствует
Системные требования:
ОС: Windows 7 / 8 / 10 (64-bit)
Процессор: 2.5 GHz 4-ядерный
Оперативная память: 4 GB ОЗУ
Видеокарта: GeForce GTX 470
Место на диске: 2 GB
The Joy of Creation: Story Mode – выполненная в жанре хоррора игра, предлагает окунуться в по-настоящему жуткий сюжет. Передвигайтесь по достаточно обширной игровой карте, преодолейте немало препятствий и других не менее страшных опасностей. Но, помните, что аниматроники следят за каждым вашим движением!
Игровой сюжет
Постарайтесь выжить и избегать при этом ужасно коварных врагов. Ведь на самом деле днем эти монстры могут показаться очень милыми, но как только наступает ночь, от них никуда не спрятаться. Воспользуйтесь своей смекалкой и внимательностью, для того чтобы постараться выжить в этой непростой игре!
Здесь стоит обдумывать каждое свое движение, так как всего лишь незначительная ошибка может привести к неминуемой гибели. А, благодаря тому, что локации будут постоянно меняться и весь игровой процесс сопровождает жуткая музыка, это делает игру только интереснее. Но, получится ли у вас пережить эту ночь? Чтобы узнать ответ на вопрос, понадобится скачать The Joy of Creation: Story Mode через торрент на ПК.
The Joy of Creation: Story Mode для Windows
Правда за Скоттом Коутоном
Создатель серии FNAF, Скотт Костон, является главным действующим лицом TJOC Story Mode, показывая, что это настоящая дань оригинальной серии. Cawthon и его семья должны иметь дело с типами страхов, которыми будут пользоваться фанаты FNAF, и даже включает в себя предполагаемое обоснование отмены 6-й игры в серии.
Его игровой процесс также амбициозен. Все вместе, есть пять уровней, и каждый уровень представляет собой уникальную память, которая способствовала созданию FNAF. Каждый уровень не только длинный, но и уникальный.
У каждого уровня есть свои правила, чтобы избежать аниматроники. Иногда это объясняется четко, в то время как другие потребуют от вас разобраться в себе.
Великолепная настройка
Мы хотим The Joy of Creation 2 вчера!
Если вы пропустили сага FNAF или вам понравилась радость творения: демо-версия Story Mode не думает дважды. Это превысит все ваши ожидания и оставит вас голодными за неизбежное продолжение. Или, может быть, лучше. Можете ли вы представить себе сотрудничество между Скоттом и Никсоном? Какая приключенческая игра!
«They shall know the Joy of Creation»
The Fallen and Creation are from the official game, while the Ignited Characters were edited by me. The base models are from Everything_Animations, while the textures from the previous TJoC models are by Cutie_Tree. I did my best to make the Ignited Characters as accurate as possible and rigging The Fallen and Creation.
I hope you enjoy!
-Feddos»
Hello, guys! Yes, I know, another FNAF item.
But jokes aside, I (and Feddos) bring you The Joy of Creation models pack! These are all characters from the Story Mode. Feddos would have uploaded it, but since he had. difficulties uploading, he has asked me to upload it for him, so I went ahead and did so! I hope you enjoy. 🙂
-MST-12″
UPDATE 1:
Added Chica
UPDATE 2:
Everyone’s added! Now stop complaining pls >:c
UPDATE 3 (Hopefully the last):
All the models are now more accurate.
Pics by:
-Feddos
-MST-12
-YingYang48
-Witepi96
-Sweet
-Noble Noscoper
Creation
Творение
Информация
Первое появление
Содержание
Внешний вид [ ]
Творение является почти полностью нагим металлическим эндоскелетом, построенным из утиля в виде проводов, каркаса и прочих деталей; он является гибридом сгоревших Фредди, Бонни, Чики и Фокси.
У Творения в общем счёте семь длинных тонких конечностей, неопрятно соединённых с туловищем: три ноги, состоящих из бёдер, напоминающих широкие стержни в прямоугольной рамке из пары стальных спиц с каждой стороны, соединённые с голенями, похожими на стопки из круглых металлических пластин, закреплённых на стержнях, которые сопряжены с массивными стальными стопами, причём передние две покрыты тканевой обшивкой и имитируют птичьи лапы с тремя блестящими острыми когтями на каждой, а одна задняя является голой эндоскелетной частью с тремя широкими припаянными пальцами; также четыре руки, причём две нижние состоят лишь из скреплённых друг с другом предплечий и плеч, представляющих собой длинные трубки с шарнирами, а две верхние — полноценные конечности, одна из которых оканчивается большой суставчатой кистью с острыми кончиками пальцев и вставками в виде барабанов, а другая стальным блестящим пиратским крюком. Все конечности обвиты множеством переплетающихся стальных кабелей и пристыкованы к торсу, представленному стержнем, напоминающим хребет, и четырьмя плоскими металлическими рёбрами с каждой стороны.
Голова Творения крепится к туловищу изогнутым стальным стержнем с небольшими круглыми вставками и перпендикулярным цилиндром на месте сгиба и представляет из себя конструкцию из двух частей: скруглённой верхней с крупной мордой тёмно-серого цвета и блестящим овальным носом чёрного цвета, которые покрыты множеством пятен копоти, двумя круглыми отверстиями на макушке, из которых вылезают пучки оборванных проводов, и рядом больших белых зубов квадратной формы, расставленных на верхней челюсти; нижней, представляющей собой большую нижнюю челюсть вытянутой грушевидной формы с рядом из множества тонких, трапециевидных блестящих зубов. Обе части объединены на эндоскелетном основании с крупными челюстями, содержащими два ряда трапециевидных зубов, на верхней и нижней челюстях соответственно. Творение также имеет небольшие красные глаза, испускающие яркие лучи света. Над правым глазом нависает тонкая чёрная бровь.
Из аксессуаров Творение имеет высокую шляпу-цилиндр чёрного цвета и угловатую красную галстук-бабочку.
История [ ]
В игре [ ]
The Joy of Creation: Story Mode [ ]
Гостиная [ ]
Вид на коридор от лица Творения.
Творение не появляется на уровне в качестве активного антагониста, однако от его лица происходит кат-сцена, которую игрок увидит, если погибнет от атаки Сгоревшей Чики в пять часов ночи. В кат-сцене робот будет медленно перемещаться по центральному коридору, издавая громкие звуки ударов металлических конечностей по полу, пока не дойдёт до дверей. После этого Творение вонзит свой крюк в возникшую преграду в попытке сломать её. Тогда экран потемнеет и в самом его центре будет поочередно появляться и исчезать надпись «Come back» (рус. Вернись) до тех пор. Через пару секунд кат-сцена будет заврешена.
Чердак [ ]
Творение в подвале.
До начала уровня Творение появляется в кат-сцене на изображении на экране с камеры в подвале. Он появится в полный рост перед печкой с раскинутыми руками, а через несколько секунд, вызвав короткие помехи, переместится вплотную к камере, из-за чего будет видно лишь его морду, покрытую тенью, с горящими красными глазами. В конце кат-сцены робот издаёт громкий рёв, оповещая о начале своего перемещения по дому.
Творение на одной из камер
В каждой локации у Творения есть в общем счёте три позиции пути: дальняя — позиция, с которой он не может быть отброшен назад и откуда перемещается в центральную; центр — позиция, с которой Творение можно спугнуть, отбросив в дальнюю часть локации, с помощью рычага, включающего вспышку, и с которой он может переместиться к баррикаде; баррикада — последняя позиция в локации, с которой робот сразу же после своего передвижения автоматически перемещается в начало следующей локации, если баррикада в текущей локации ранее была повреждена, или в центр текущей локации, ломая баррикаду, если она была целой; изначально во всех локациях баррикады находятся в целом состоянии. Творение начинает свой путь с центральной позиции в подвале, однако может быть отброшен игроком в дальнюю часть.
Исходя из этого, полный путь Творения с начала уровня без учёта действий игрока можно представить таким образом:
Подвал (центр) → Подвал (баррикада) → автоматическое перемещение → Подвал (центр) → Подвал (баррикада) → автоматическое перемещение → Гостиная (дальняя) → Гостиная (центр) → Гостиная (баррикада) → автоматическое перемещение → Гостиная (центр) → Гостиная (баррикада) → автоматическое перемещение → Спальня (дальняя) → Спальня (центр) → Спальня (баррикада) → автоматическое перемещение → Спальня (центр) → Спальня (баррикада) → автоматическое перемещение → Офис (дальняя) → Офис (центр) → Офис (баррикада) → автоматическое перемещение → Офис (центр) → Офис (баррикада) → автоматическое перемещение → Чердак.
Творение на Чердаке.
Достигнув Чердака, Творение откроет люк и заберётся в помещение. После этого он подойдёт к игроку и нападёт на него, обнулив достигнутый на уровне прогресс. Чтобы не допустить этого, игрок должен отслеживать перемещение робота по камерам и грамотно пользоваться системой вспышки, совмещая оборону от Творения с поиском и атакой Сгоревшего Золотого Фредди. Стоит взять во внимание, что использовать вспышку во время процесса совершения роботом хода, причинения ущерба баррикадам или нахождения его в дальней части локации бесполезно. Кроме того, ход Творения отменяется, если игрок успел воспользоваться вспышкой во время воспроизведения рёва.
Разработка [ ]
Ранная версия головы Творения.
Разные этапы разработки Творения.
Уже на пятом этапе часть ранних элементов была убрана. Теперь заместо куриных лап Творение обладал обычными эндоскелетными стопами с тремя крупными прямоугольными пальцами. С правой руки исчезла экзоскелетная часть, а с головы — уши. Помимо прочего всё тело робота, за исключением головы, стали покрывать перепутанные кабели. Шестой этап дал аниматронику его привычную форму: теперь Творение обладал семью конечностями, включая две руки из трёх сегментов, две руки из двух сегментов, а также три ноги, на концах двух из которых вновь стали располагаться лапы Сгоревшей Чики. Кроме того у Творения из глазниц и дырок для ушей стали вылезать пучки оборванных проводов. На седьмом этапе Творение получил тёмную текстуру. Его основные детали были тёмно-серыми, а кабели, провода и аксессуары — полностью черными. Среди темных внутренностей головы Творения отчётливо стали видны небольшие белые сферы, представлявшие его глаза. Уже на восьмом этапе эти глаза стали ярко-красными, а текстура робота была окончена, благодаря чему все детали стали соответствовать внешнему виду сгоревших аниматроников.
The Joy of Creation: Ignited Collection
The Joy of Creation: Ignited Collection is an upcoming remake for The Joy of Creation (Classic), The Joy of Creation: Reborn and The Joy of Creation: Story Mode as part of The Fazbear Fanverse Initiative. It is a complete remake made by Nikson and sponsored by Scott Cawthon. It is said to be released in 2021 as one game containing TJoC, TJoC: R and TJoC: SM, it was later delayed to an unknown date. The graphics and gameplay are said to be changed and TJoC and TJoC: Reborn are said to have randomly generated levels and will function more like an arcade game, focusing more on high scores than a solid ending.
Ignited Freddy’s new model for TJoC: Ignited Collection
Development [ ]
Ignited Chica’s new model for TJoC: Ignited Collection
On August 21, 2020, Scott Cawthon (creator of FNaF) made a Reddit post where he announced a fan initiative, The Fazbear Fanverse Initiative, where a few popular FNaF fangame developers would be remaking, or making new games of their series.
On August 23, Nikson made a post on his Gamejolt page, explaining The Fanverse Initiative and TJoC: Ignited Collection as well as teasing the new models for Ignited Freddy and Chica. He also states that he has been thinking about developing the games more openly, showing the public direct behind the scenes footage of him working on new features instead of «cryptic teasers or boring character showcases with mysterious lighting.»
On August 31, composer Nathan Hanover made a tweet with a video previewing the new theme for TJoC: Ignited Collection. He also uploaded the video on Youtube and on Reddit later that day. He said that he was very happy to return to the TJoC-theme after 3-5 years and that he couldn’t believe that he was an official FNaF composer now thanks to Scott Cawthon.
Игра The Joy of Creation: Story Mode
Играли: 5610 раз
Задача геймера в игре The Joy of Creation: Story Mode – выжить любой ценой, не позволяя аниматроникам разорвать себя на кусочки. Для этого придётся постараться и быть максимально внимательным. Всё, что может главный герой, которому довелось работать ночным охранником в развлекательном заведении, это поворачиваться в разные стороны и махать фонариком. Это должно отпугнуть антагонистов. Но сработает ли?
Забава была разработана фанатом оригинальной франшизы FNAF. Это одна из самых простых игрушек, созданных на основе главной сюжетной линии. В ней злобные куклы, совершенно безобидные днём, ночью начинают преследовать людей, находящихся в помещении. Какой-то сбой в программе. Но для выяснения ошибки и её устранения необходимо, как минимум, пережить ночь. Заблокируй дверь, если увидишь приближение аниматроника на мониторах.
Bedroom
This article is considered as a Stub. You can help us by expanding it until all the information is added!
Bedroom
Memory Number:
Location:
Player Character:
Enemies:
Ignited Bonnie
Ignited Chica
Ignited Foxy
Level Goal:
Retain sanity levels and prevent Ignited Golden Freddy /Shadow Ignited Freddy from killing the player
Location Status:
At the end of the memory, the player receives their first newspaper.
Contents
Appearance & Room Infrastructure [ ]
On the bottom left corner of the bedroom is Nick Cawthon’s crib, and in the far area of that is a desk supporting an interactive lamp.
To the left of the crib is a window with interactive curtains that extends beyond the length of the crib itself.
Around a distance from the crib and window are two doorways, one leading out into the hallway outside and one leading into a closet of ambiguous contents.
Cutscenes [ ]
Prologue [ ]
The scene fades from black and pictures the point of perspective of an unknown adult man approaching a country house in stormy weather.
The individual hears his mobile phone buzzing. He picks it up out of his pocket and looks at the screen.
He accepts the call and holds the phone up to himself. The speaker makes only a minor statement.
He then disables reception and stores his phone again. He proceeds to enter the house, albeit hesitantly.
Nick sighs, solemnly.
The screen abruptly cuts to black.
Opening Cutscenes [ ]
Cutscene 1 [ ]
The scene switches to the first-person perspective of a man waking up, deciding to stay silent until he is overcome by pressure.
Anonymous man: «Where was he? Where did you see him?»
The anonymous man approaches the individual, armed with a flashlight in self-defense.
Anonymous man: «Uh, hello. What are you doing in our house?»
The individual remains silent.
Anonymous man: «Yes, yes, he’s okay, don’t worry, he just seems, uh. c-confused. Uh, ex-excuse me, sir, can you, tell me your name?
He continues to hold his silence, making the family skeptical. The father sighs immediately, agitated by the lack of context.
An anonymous woman enters the scene, inquisitive as to what’s currently happening.
Anonymous man: «I don’t know, but this man suddenly appears in our house, Nick. «
The man’s words have the higher frequencies cut out as the man from his point of view gradually has his consciousness overpowered, blurring his entire perception. Clenching his fists down, he powers himself up and expels information.
Michael: «I, uh, I mean, I, uh, um, my name, i-it’s Michael. I’m, Michael, I, uh, I— You asked me that, b-before, uhm. «
Nick (child): «Daddy, Michael kinda sounds like you!»
Anonymous woman: «E-Excuse me. (Chuckles) Just what are you doing in our house? The Sun’s about to go down, I. don’t think you should be here. «
Anonymous man: «Yeah, I was just sayin’ that, you, uh. Y-You l— You look a little bit, roughed-up. What happened to you?»
Michael: «I, uh, I-I-I-I don’t know, I. can’t remember. And I’m sorry, b-but I just don’t know.»
Nick (child): «Michael should get up! The floor is sad. Daddy, can we help Michael? Nighttime has come and it would be sad to leave him outside. «
Michael: «Uh. Uh, I think so, a-a bit, I just feel a bit. um, dizzy! Y-Yes, dizzy.»
Anonymous man: «Come on, man, let me help you up.
The anonymous man assists Michael, approaching him and then extending a hand to offer his service before the screen fades to black.
Cutscene 2 [ ]
In cutscene two, we have Nick narrating over how after Michael was put into the guest room he never spoke to him after that, and at the very least didn’t think he looked dangerous. But then he remembers the «night of the storm» and states that there was one other time he had spoken to Michael, referring to the tutorial of the memory that happens at the beginning of the memory.
Phone Call [ ]
Michael: «Hello, uhh, h-hello, hello? Uh, N-Nick? Uh, hey, little Nicky, it’s me, Michael! A-And hey, don’t say anything back to me, okay? There are monsters around that’ll hear you if you do. Now, don’t be scared, Nick, just listen to me and we can defeat those monsters, alright? Okay, so, these monsters might look, uhmm. surreal. D-Don’t look at them too long, or you’ll feel weird and..see creepy things! When you do, turn on your desk lamp, next to your bed; you’ll feel safe there. But the more stare at the scary monsters, the worse you’ll feel.
Okay, then there’s the chicken, umm, that one’s a little bit weird, umm. Check the closets often. Uh, if she’s peeking through, make sure to disable the lights, uh, she doesn’t want to be seen but ignoring her doesn’t help either; if she does catch you with the lights on, she’ll scare you and stun you. Look, I-I know this is a lot to take in, little Nicky, okay? Just-just, listen carefully and try to remember it all, please. Okay?
Gameplay [ ]
The bedroom at low sanity
When the player’s sanity is orange or lower, their vision will start to desaturate (black & white), become distorted, hear deep unsettling noises and hear high pitched ringing. They will also start to shake. The player will also start to hallucinate shadow animatronics in their bedroom, where the most common case is the hallucination of seeing Ignited Golden Freddy right in your point of view. These do not cause any harm but can be quite distracting to the player. Rarely, when the player’s sanity remains in the red condition for too long without Ignited Golden Freddy taking the opportunity to kill Nick Cawthon, Shadow Ignited Freddy can jumpscare the player and end the level.
Ignited Freddy [ ]
Ignited Bonnie [ ]
Ignited Bonnie will start attacking around 1 A.M. but can start as early as 12 A.M. by making his presence known before anyone else. He will knock on the player’s door three times in a row. Upon the third knock, the player must quickly turn the lights off and sit in the crib before Ignited Bonnie opens the door. Failure to do so will result in Ignited Bonnie rushing into the room and jumpscaring the player. Ignited Bonnie will not finish knocking if Ignited Freddy is in his third phase. Sometimes Ignited Bonnie can attempt to trick the player by knocking twice, but not opening the door.
Once the level begins, the first remnant of activity audible to the player is Ignited Bonnie first knocking on the player’s door, as opposed to Ignited Freddy knocking on the window first.
Ignited Chica [ ]
Ignited Foxy [ ]
Secret Newspaper [ ]
In the bedroom, hold the curtains closed for ten seconds while Michael tutors the player on how to defend against the characters. Opening the curtains will reveal Ignited Golden Freddy staring at Nick through the window. After about 1 second, he will disappear. Then turn the light off and back on, and a newspaper article will appear as a snippet on the CELEBRATE! poster behind the crib. This snippet is actually a hidden piece of the newspaper article from the end of Five Nights at Freddy’s 3. It details the real Scott Cawthon having waking nightmares about Bonnie sneaking into his bedroom at night for some reason.
«Come Back» [ ]
In order to trigger the game’s first «Come Back» calling, the player must lose all of their sanity before completing the memory.
This can be accomplished via multiple methods, but one specifically can guarantee this the most, that being keeping the light on while Ignited Chica is the only one acting out as an enemy during the hour of 5 AM when their sanity is forced into the «red» condition.
Alternatively, the player can keep the desk lamp off for the entire memory and lose all their sanity earlier, supposedly at least the 1 AM to 2 AM period, and achieve the scene at a point prior to 5 AM, as no enemy is repelled via the act of keeping the desk lamp enabled when attacking the player.
The Joy of Creation: Story Mode for Windows
The Joy of Creation: Story Mode is the free FNAF 6 that you were hoping for
The Joy of Creation: Story Mode is not only the best non-official game in the FNAF series; it even does better than some of the series’ official titles. It is so good that it could’ve been called Five Nights at Freddy’s 6 and nobody would have noticed. It is terrifying, it is complex, it is hard and it is free.
The truth behind Scott Cawthon
The creator of the FNAF series, Scott Cawthon, is the protagonist of TJOC Story Mode, showing that it is a true tribute to the original series. Cawthon and his family have to deal with the types of scares that FNAF fans will be used to and it even includes a supposed justification for the cancellation of the 6th game in the series.
Story Mode gives us the “truth” behind the games creation by Cawthon. Freddy, Bonnie and Foxie didn’t come from his imagination, they came from a much darker place. For a fan-made game the Joy of Creation: Story Mode has a deep and absorbing argument that achieves its difficult goal of fitting in with the original lore of the FNAF series.
Its gameplay is also ambitious. All together, there are five levels and each level represents a unique memory that contributed towards FNAF’s inception. Each level is not only long but also unique.
The Joy of Creation is more varied and longer than any FNAF title. Without giving too much away, in one level you play as a baby that can’t move but who is being stalked by animatronics. Another level takes place in the basement of a house. A basement that is eternally changing an in which you’ll continuously need to keep moving and thinking fast.
Each level has its own rules for avoiding the animatronics. Sometimes these will be explained clearly, whilst others will require you to figure them out for yourself.
A superb setting
The graphics are great. In fact, they’re even better than FNAF’s graphics and the presentation is also superb. This does not look like the work of an amateur at all. The only negative is that you do need to have a decent computer to run the game.
The most important question remains, however. Is it scary? The simple answer is yes it is, very scary. To begin with, we all know Scott Cathorn’s mind and we’re used to his attempts to scare us. Nikson, on the other hand, is a new entity and his levels reinvent their scares and nightmares to continuously catch us off guard.
We want The Joy of Creation 2 yesterday!
If you miss the FNAF saga or you liked the Joy of Creation: Story Mode demo don’t think twice. It’ll exceed all of your expectations and will leave you hungry for the inevitable sequel. Or maybe one better. Can you imagine a collaboration between Scott and Nikson? What an adventure game that would be!
Перед вами игра The Joy of Creation: Reborn (TJoC R), которую разработал Nikson. Эта игрушка является неплохой пародией на five nights at Freddy’s. Происходить все будет в доме на опушке леса. Тут вы будете играть фиолетовым человечком, который убегает от аниматроников.
Но при этом ему надо исследовать локации, находить предметы, которые светятся синим. Ну и главное, улизнуть от аниматроников. Их будет четверо: сожжённый Фредди, сожжённый Бонни, сожжённый Фокси, сожжённая Чика. У каждого из них свои цели: сбор предметов на время, сбор плакатов и бумажек, тоже на время. Для того, чтобы улизнуть от каждого из них, нужна своя тактика. К примеру, от Фредди и Бонни можно прятаться. Правда сначала надо от них еще убежать. От Фокси можно спастись фонариком. Надо слепить ему глаза. Чику, кстати, тоже можно выбить из себя фонариком. В игре есть свободное передвижение. Мы предлагаем вам скачать игру The Joy of Creation: Reborn торрент и насладиться TJoC R абсолютно бесплатно. В игре также предусмотрен режим выживания в котором ночь длится столько, сколько вы способны протянуть на одной из доступных локаций скрываясь от аниматроников. Сделано все качественно и поиграть в эту игрушку действительно стоит.
Sanity
Sanity is a gameplay mechanic of The Joy of Creation: Story Mode which appears in every memory except Attic, which substitutes the player going insane with the attic being set on fire by the tenth time the player flashes Ignited Golden Freddy.
Whenever the player loses sanity, all sounds will reverberate at an alarming rate.
Contents
The Joy of Creation: Story Mode [ ]
Bedroom [ ]
Sanity is a crucial gameplay mechanic in Bedroom. It functions similar to power from some Five Nights at Freddy’s games, where the player cannot regain any sanity back, but must delay its drainage by keeping the light on as much as possible, and avoiding eye contact or any sudden encounters with the animatronics.
The player can check their current sanity by glancing at the device on the wall next to the main door, which starts out green, but goes to yellow, then orange, and finally red, as the sanity decreases. At 5AM the player will automatically drop to the insane state of sanity, no matter what sanity state the player currently was at. Looking back at the lamp at this point doesn’t slow down your sanity decrease rate. This is the moment where sanity affects the player the most and can actually kill you. Once the player reaches the orange level of sanity, they will start to experience the following:
Living Room [ ]
At 5 AM the room will turn red and the «Insanity Ambience» will start to play. The TVs and speakers will have the small white endoskeleton eyes, as well as the posters of the normal animatronics turning into their ignited selves.
If Chica jumpscares the player, they will see from what appears to be The Creation’s vision as walking to the corridor and nearby to the door, smashed it with his hook and then kills the player offscreen with the words «COME BACK».
Office [ ]
At 5 AM the room will turn red and the «Insanity Ambience» will start to play. The Chica poster, the calendar and the TVs will sport the small white endoskeleton eyes.
The clock above the double-door entrance, at random intervals, looks less burnt or more burnt, and another glitch/hallucination may occur where the paintings have appeared.
Basement [ ]
In Phase 5, after all the messages on the monitor and before completing the objective, on the other hand when Endo R is about to attack, the basement is an Insanity version of itself, with all of The Fallen in the same room and having to navigate the room without dying from any of them.
At some point in Phase 2 (05), a hallucination appears with words reading «YOU ARE NOT SAFE» and «GO BACK» and then an Endo R hallucination shows. If the player fails to return to the bathroom or complete the puzzle within a short amount of time, the room will turn red and the «Insanity Ambience» will play, and eventually Endo R will kill the player. This will lead to a special cutscene where the player is burnt alive in the furnace, with all four of the Fallen animatronics looking down on them.
The Joy of Creation: Halloween Edition
The Joy of Creation: Halloween Edition (often abbreviated to TJOC: HE or TJOC: H) is a Halloween version of the Joy of Creation. It runs similarly to TJOC and TJOC: R, but there is a major difference: Instead of taking place in a house, the game takes place in the Fazbear’s Fright establishment. Also, this game introduces an animatronic: Ignited Springtrap.
Contents
Summary [ ]
“ | »This is a FNaF Fan Game, FNaF is owned by Scott Cawthon. |
The metal groans and shrieks, the flesh rips and breaks, the body on it’s very last stand, but the desire of vengeance. stronger then ever before! Now it’s HIS turn.»
Gameplay [ ]
The gameplay is a Mix of TJOC:R and FNAF 3. The Player must move around Fazbear’s Fright and complete certain objectives while trying to avoid Ignited Springtrap. The Player must find a hammer, break the 6 pipes in the building and then grab the lighter and make it safely back to the front of the building. In order to avoid Springtrap, the player must use their phone as the FNaF 3 camera system to find him and use audio lures to move him away. Once the tasks have been completed the player wanders through the burning attraction before being attacked by Springtrap. Ignited Springtrap starts strangling the player, and the player reaches for Springtrap’s head and lifts his face to reveal Purple Guy’s rotted corpse inside. It then fades to black with the words «THE END», presumably implying the player has died.
Animatronics [ ]
Phone Call [ ]
The game starts with the player in the building with a phone in his hand. He gets a call from a private number and the call would automatically start.
Player: «Uhh, hello?»
Phone Guy: «Hello there, I see you’re in quite the trouble.»
Player: «Who is this?»
Phone Guy: «Who I am is not the problem now, the problem is that you’re currently in a cat and mouse game.»
Player: «What, what are you?!»
Phone Call: «Listen closely, the complex you’re currently in is like an anchor to the dead. While it still remains standing, it keeps enraged spirits inside it. You have to destroy the complex.»
Player: «And how would I do that?»
Phone Guy: «Find and destroy the weakened pipes around the place. Try using a blunt weapon such as a hammer to break the pipes open. The flammable gas will be released, then get back to the entrance of the building, and light it up, with a lighter.»
Phone Guy: «Oh, and before I forget to mention it, you’re not alone in the. and he doesn’t like.. uh. *ahem* visitors..»
Phone Guy: «Who he is is not the issue, what he’ll do to you if he catches you. If you just happen to run into him, don’t run or shine your light at him. Hide at fast as you can and either wait for him to pass by or distract him by playing a sound through a camera speaker with your phone.»
Player: «Wouldn’t I kill myself by blowing this place up, b-who is he and how do you know all this!?»
Phone Guy: «Oh let’s just say I have some, uh.. history.. with the place.»
Игра The Joy of Creation: Halloween Edition
Как играть в TJoC: Halloween Edition
Начинается игра с телефонного разговора, что очень характерно для многих игр по типу ФНаФ. Вас вводят в курс событий и объясняют как действовать и чего опасаться. Пока вы не ответили на звонок, не сможете получить игровые задания и соответственно пройти игру. Вы оказываетесь запертыми в каком-то заброшенном заведении, где царит зловещая атмосфера. Более того, по помещениям перемещается большой робот, называемый Springtrap. Он имеет точно такой же вид, как и в Five Nights at Freddy’s 3, но объемность и горящие красным глаза делают его еще более устрашающим. При помощи все того же телефона вы можете просматривать камеры, расположенные в каждом зале. Это поможет вам найти то место, где сейчас находится Спрингтрап и держаться от него как можно дальше.
Нужно хорошо разобраться со структурой заброшенного заведения, ведь это очень сильно поможет вам в выполнении заданий и убережет от встречи с кровожадным роботом. Зная, где сейчас находится Springtrap, вы можете спокойно совершать необходимые действия в противоположном конце локации. Кроме просмотра камер наблюдения при помощи вашего телефона можно воспроизвести аудио запись детского смеха. Как известно всем, кто играл в ФНаФ 3, этот звук привлекает внимание антагониста. Он направится в то помещение, где прозвучал смех. Это может спасти вам жизнь, если вы оказались близко к тому месту, где находится Спрингтрап. Если все-таки ваши пути пересеклись и робот не успел еще атаковать вас, можно попытаться спастись бегом. Лишь хорошее ориентирование на местности поможет вам осуществить успешный побег.
Расположение помещений в большой степени повторяет вид развлекательного комплекса, где работает охранником ваш главный герой в FNaF 3. Вы обладаете полной свободой перемещения по территории и можете вблизи рассмотреть всю обстановку, которая максимально детализирована создателем. В игре TJoC: Halloween Edition имеются следующие клавиши управления игровым функционалом:
Испытание, которое подготовлено для вас в TJoC: Halloween Edition очень непросто пройти. Все цели нужно выполнить и не умереть без возможности сохранения игрового прогресса на промежуточных стадиях. Активно передвигающийся по этой же территории Спрингтрап делает выполнение заданий довольно сложной задачей, а анимация его нападения может очень сильно вас напугать. Не рекомендуем начинать игру впечатлительным людям, ведь здесь точно будет страшно и с первой попытки справиться со всеми заданиями вам, скорее всего, не удастся. В любом случае, мы рекомендуем игру The Joy of Creation: Halloween Edition всем любителям жанра хорроров, ведь пародия на ФНаФ 3 полностью соответствует ему и может приятно удивить детализацией.
Basement/Strategies
This article is considered as a Stub. You can help us by expanding it until all the information is added!
Contents
The Joy of Creation: Story Mode [ ]
General [ ]
This part is split into six phases. You will know when you have won when the red lights turn on, and you hear Golden Freddy chuckle.
Endo B «Angel» appears in phases 3 and 5. They will stare at the player, and will steadily move towards you while you look away. Touching them or letting them touch you will result in death. They can get caught on objects, and will never move as long as they are on screen.
Endo C «Mouth» appears in phases 1, 2, and 5. They will stand still, and never move. However, getting too close to them will result in a jumpscare. They can also be found hidden inside containers, and you must wait until the growling stops to open the container.
Endo R «Blue» appears in phases 1 and 2. Once the game tells you to go back, head back to the bathroom. Failure to do so will result in the level turning blurry and spooky, we well as Endo R «Blue» charging at and jumpscaring you. Sometimes the game may glitch and Endo R «Blue» will come even if the player enters the bathroom. Endo R «Blue» will be stuck on the door, and the player cannot leave without dying. Enter Endo R «Blue»‘s general vicinity if this happens in order to end the run and reset the section of the memory.
Endo F «Red» appears in phase 4. He will charge towards you from behind. You can only die to him if you turn around.
Phases [ ]
Phase 1 (06) [ ]
Walk out of the bathroom, and go left to get the furnace room, then left again to go up the stairs. Once you get to the top, try to open the door. Then, head back downstairs. You should receive a hallucination telling you to go back. Make your way back to the screen room, and notice Endo C «Mouth». Keep against the wall to your right until you reach the bathroom. Don’t take too long, as Endo R «Blue» will get you.
Phase 2 (05) [ ]
Walk out of the bathroom, and go left. Interact with the trash can, and a hook should fall out. Grab the hook, and bring it to the furnace in the next room. Open the furnace, insert the hook, and close it. I would like to note that if at any time the game tells you to go back, go back. Next, go to the Chica poster next to the stairs. Stare at the middle cupcake until you hear the growling stop. Wait a few seconds to be sure, then interact with it once to get a cupcake. Do not interact with it twice though. Put the cupcake in the furnace, then go to the locker right of the furnace. Make sure to open the one on the left, as the one on the right contains Endo C «Mouth». Grab the guitar inside the left locker, put in the furnace, then go back to the Screen room, and grab the hat next to the screens. You will probably notice Endo C «Mouth» in front of the furnace now. To put the hat in, go up the stairs towards the door. Once you reach the door, the Endo C «Mouth» should be gone. After burning the hat, close the furnace door and make your way back to the bathroom and enter.
Phase 3 (04) [ ]
Exit the bathroom. Go up to the keypad on the wall, and figure out the puzzle, or just type in 9632. Press the button, then walk backward. At this point, you must get past Endo B «Angel». To get past him, make quick flicks of the character, to have him inch towards you. Once he’s near, walk backward and left/right, staring at him, until you reach the gate. Then, keep moving backward, while looking at him, until you hit the furnace room wall, try to hit the back right corner. Then, quickly turn around, and locate the keypad. Do the puzzle or just type in ‘2541’. Exit backward through the gate, then look around for the key. Grab it, and walk back to the bathroom.
Phase 4 (03) [ ]
Walk forwards. That’s all you have to do. Don’t look back. If you do, one of The Fallen will attack you, and kill you instantly. Note that it is still possible to die during this segment even if you don’t look back and also keep moving forward.
Phase 5 (02) [ ]
Phase 6 (01) [ ]
Walk up to the stairwell and leave the area.
The Joy Of Creation Story Mode OST Main Menu
The Joy Of Creation Collection Track 6 Remnants Of Joy TJOC SM All Themes
02:20 3.07 MB 777.9K
TJOC SM AL LEVELS MUSIC
01:48 2.37 MB 237.1K
The Joy Of Creation Story Mode Menu Theme
TJOC Story Mode Extras Theme 10 Hours Loop
10:47 790.67 MB 78.6K
The Joy Of Creation Story Mode Main Menu Theme
The Joy Of Creation Soundtrack Main Menu OST
вся музыка из меню The Joy Of Creation Story Mode
02:21 3.09 MB 241
The Joy Of Creation Story Mode Remnnants Of Joy Mashup Title Screen Mix
TJOC RSM Main Menu Theme
02:17 3.01 MB 7.3K
The Joy Of Creation Story Mode Bedroom 1 Hour
01:02:11 81.84 MB 64K
Tjoc All Main Menu Themes
02:17 3.01 MB 265
TJoC R Menu Soundtrack
04:24 5.79 MB 10.6K
TJoC Main Menu Fanmade
04:01 5.29 MB 56.2K
TJoC SM Extras Music Official OST
01:03 1.38 MB 144.6K
The Joy Of Creation Ignited Collection Theme PREVIEW OFFICIAL
02:01 2.65 MB 65.7K
The Joy Of Creation Living Room Track Extended
14:35 19.19 MB 30K
Tjoc Menu Music
TJOC Story Mode Ending Theme 10 Hours Loop
10:28 790.26 MB 15.6K
The Joy Of Creation Halloween Edition Menu Theme
01:30 1.97 MB 270
The Joy Of Creation Ignited Collection Theme Extended
31:19 41.21 MB 463
The Joy Of Creation Unrealised Themes 6 Am SM
01:07 1.47 MB 169
He Remains The Joy Of Creation Story Mode OST
30:01 39.50 MB 5.7K
The Joy Of Creation STORY MODE Attic Soundtrack Ignite The Flame
02:31 3.31 MB 21.4K
TJoC Music Exstra Menu TJoC музыка из экстра меню Link To The Music In The Description
08:10 10.75 MB 115
The Joy Of Creation Story Mode Basement Floor 5 Jingle
05:49 7.66 MB 2.4K
THE JOY OF CREATION TJOC THEME SOUNDTRACK
TJOC Extras Theme Extended
13:59 18.40 MB 4.2K
The Joy Of Creation Story Mode OST Bedroom Theme
The Joy Of Creation Story Mode OST Attic Theme
TJOC Attic Theme Extended
15:21 20.20 MB 7.5K
The Joy Of Creation Story Mode OST All Themes
04:33 5.99 MB 3.9K
The Joy Of Creation Ignited Collection Theme Leitmotifs
02:01 2.65 MB 799
The Joy Of Creation Soundtrack Mashup TJOC TJOC R TJOC H And TJOC SM
08:52 11.67 MB 106
All TJOC JUMPSCARES In 2 Minutes 2015 2017 TJOC Reborn Story Mode
02:21 3.09 MB 3.9M
HACKEO EL FINAL DE FNAF THE JOY OF CREATION STORY MODE Y DESCUBRO SECRETOS NUNCA VISTOS BERSGAMER
10:35 13.93 MB 94K
The Joy Of Creation Collection FULL OST
32:25 42.66 MB 100.2K
The Joy Of Creation Collection Track 8 Remnants Of Joy TJOC SM Bedroom
59 1.29 MB 214.3K
TJOC Halloween Theme 10 Hours Loop Abandoned Hope
10:14 789.95 MB 11.7K
The Joy Of Creation Ignited Collection Theme Extended
09:57 13.09 MB 788
The Joy Of Creation Story Mode Theme Nikson Remix
01:29 1.95 MB 840
The Joy Of Creation Story Mode Attic Creation Jumpscare FNAF Horror Game 2017 No Commentary
29 651.37 KB 318.9K
The Joy Of Creation Soundtrack Extras Menu
The Joy Of Creation Story Mode Basement Theme
The Joy Of Creation Collection Track 1 Fragments Of Joy TJOC
The Joy Of Creation Story Mode OST Office Theme
The Joy Of Creation Story Mode All Animatronics Extras HD 1080p60FPS
19:25 25.55 MB 6.4K
TJOC Memory Short
The Joy Of Creation Story Mode Base And Themes
03:11 4.19 MB 131
The Joy Of Creation Story Mode Walkthrough Final Part 5 Night 5 Attic Ending Extras HD
24:06 31.72 MB 1.6K
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Привет Андрей От 19 06 22
Tik Tok Trend Musiqalar
Увидимся Следующим Летом
Маленькое Королевство Бена И Холли 1 Сезон 1 Серия
Все Песни Алены Швец Гача Лайф
Jazz Cat Dance Loop
Doni Зомб Улалала Remix
Это Моя Любовь Это Моя Моя Тик Ток
Бух Боцу Безам Бу Те Хьоьца
Elyor Meliboyev G Iybatchilar Official Music
Хитовый Трек Гр Мы Из 90Х Хочу Назад В Ссср Премьера 2022
Ekaterina Shelehova За Тихой Рекою Beyond The Quiet River
Монеточка Падать В Грязь Nightcore Speed Up
Патимат Расулова Карие Глаза Бомбовая Новинка 2022 Cover Version Xit 2022
Андрей Ковалев Костер Любви
If Somebody Hurts You I Wanna Fight Louis Harry
Shadowraze Showdown Официальная Премьера Трека
Itachi Uses Amaterasu Against Sasuke 720P Hd
Автоклуб Шансона Супер Хиты В Дорогу Сборник Душевных Песен Счастливого Пути
Hayatin Chok Coti Anlarvar Yolinda Hush Alshlari Var
Бух Боцу Безам Бу Те Хоьца Супер Новинка
Выхода Нет На Английском Cover Сплин
Oxxxymiron В Книге Все Было По Другому 4 Раунд 17Ib Instrumental Минусовка
Tjoc story mode
Welcome to the most informative encyclopedia on The Joy of Creation!
Please be sure to thoroughly read through the Rules and Instructions below before you begin editing on this wiki.
Rules and Instructions!
What is The Joy of Creation? |
The Joy of Creation: Reborn and The Joy of Creation are both an indie-horror game made in Unreal Engine 4 by Nikson. There are lots of modes and challenges in The Joy of Creation, with outrightly terrifying Ignited Animatronics.
The Joy of Creativity!
Experience ‘The Joy of Creation’ and ‘The Joy of Creation: Reborn’!
They are angry at you.
Understand how the antagonists, the animatronics operate in the games.
The backstory and lore.
Uncover the lore of TJoC, there are disturbing mysteries out there.
Want to Help Out? |
Are you interested in collaborating with this wiki? Don’t be shy! Come and edit on here!
Popgoes’ Pizza Wiki |
POPGOES is a Five Nights at Freddy’s fan game by Kane Carter, a friend of Nikson. Check the wiki out!
Ignited Foxy
This article is considered as a Stub. You can help us by expanding it until all the information is added!
Ignited Foxy
Characteristics
Aliases:
Foxy the Pirate Fox
Creation
Affiliation:
Michael (The Joy of Creation: Story Mode)
Species:
Gender:
Eye Color:
Skin Color:
Biography
First Appearance:
Bedroom Memory Role:
Living Room Memory Role:
Office Memory Role:
Attic Memory Role:
Virtues
Abilities:
Goal(s):
Contents
Appearance
Ignited Foxy has a long, triangular snout with a small black nose and a similar bottom jaw that sits below the snout. It is lined with several sharp, plastic teeth. Inside his mouth is what appears to be a decayed set of endoskeleton teeth.
Ignited Foxy has wires sticking out of both sides of his head, as well as four tufts of «hair» on the top of his head. Just above his left eye are a couple red and blue wires coming out of the top-left side of his endoskeleton head.
He has a right ear jutting out of a large hole in his suit’s head, but seems to be lacking a left ear. The wires on the other side of Ignited Foxy ‘s head may be just a remainder of the ear.
The only differences between his design in the The Joy of Creation and his revival design The Joy of Creation: Reborn are the rigging of his model and his glaringly empty pupils.
History
The Joy of Creation
Ignited Foxy’s jumpscare.
Ignited Foxy will start off lying low on the balcony. After the timer passes 3:00:00, he will start to rise slowly up. He will make no sound, unlike the other Ignited animatronics.
You should shine your flashlight at him as soon as possible before he is fully risen, or else he will come in and jumpscare you.
The Joy of Creation: Reborn
Free-Roam Test
Ignited Foxy hangs out with Ignited Chica outside the house as the glowing eyes, with only the silhouette of Ignited Bonnie visible.
Challenges
Ignited Foxy’s jumpscare.
When the player starts the Attic, turning on their flashlight will be a bad idea, since Ignited Foxy will start in front of them, as doing so will result in Ignited Foxy automatically transforming into his predatory condition to charge toward the player, eventually killing the player and ending their attempt. Ignited Foxy’s teaser references that it is a bad idea to perform this. This is further worsened by the fact that when the player starts the Attic, Ignited Foxy will sometimes begin already charging toward the player while active, which will result in first trys virtually impratical in Attic, though this can be mitigated by using the flashlight against him during this situation.
Like the other challenges, the player is given a certain amount of time to complete their objective, though instead of 60 seconds (1 minute), the player is given 90 seconds (1 minute and 30 seconds). The objective is to also find five objects before Ignited Foxy reaches the player. The extra time is essential for survival.
While Ignited Freddy and Ignited Bonnie can be easily outran (though the latter is less pratical than the former due to the latter’s drastically faster running speed), Ignited Foxy can run much more hastily, even slightly at the same speed as Sonic. If he starts to run, escape is virtually impossible. How Ignited Foxy should be deterred in the moment can be determined by sound as well as visuals. If the player is unable to look behind for Ignited Foxy’s current physical features, they can instead listen for his rapid mechanical footsteps to begin to approach them.
When deciding on how to use the flashlight on him, the only times it should be used is if Ignited Foxy’s eyes are glowing white while he directly charges at the player, as it will blind him due to light being The Ignited’s weakness (only if their eyes are glowing white instead of red), giving the player a period to escape whilst he shields his eyes. If the flashlight is used on him while he is following the player passively, or he is standing around idly, and his eyes are empty, he will immediately transition to a predatory state and swiftly charge toward the player, eventually killing the player no matter what they do to defend against him. Due to red-glowing eyes being immune to light, the flashlight is lackluster against Ignited Foxy during this situation. This is due to him actually being provoked by the player in this situation, instead of being defended against with justification. Due to these factors, Ignited Foxy seems to be arguably the less active and avoidable out of all of The Ignited, though at the less degree of Ignited Chica.
The player should also refrain from shining it at him after they deter him during the times he is running towards them unprovoked, as doing so counts as doing it while he is simply standing around idly.
If the player fails the objective, this will trigger Ignited Foxy to automatically charge to the player (unlike now the flashlight does, this will trigger Ignited Foxy into his predatory state or activate him rather immediately), eventually ending the game.
The Joy of Creation: Story Mode
Bedroom
Living Room
Ignited Freddy and Ignited Foxy will both start attacking ten seconds after Michael’s phone call ends.
Ignited Foxy approaches from the left hallway and Ignited Freddy approaches from the right hallway. On their journey to the doorway, they will constantly wait for each other in order to prevent the player from desynchronizing them, obligating the player to need to stay at the TV, constantly switching between who to pause first depending on when they will reset. In order to successfully defend against them, the player must pause them constantly while checking whom is closest to their respective doorway. This also means that the player is unable to break away from pausing them on the TV after they both attack, as they will always resynchronize for their proceeding attack.
When Ignited Freddy or Ignited Foxy are close to their respective doors, the player must hide by going against the wall next to the corresponding door to avoid being spotted and jumpscared.
In order to make sure they won’t arrive at the same time, the player must sit on the couch and pause one of the animatronics by using the button at the top of the TV screen.
Both Ignited Freddy and Ignited Foxy have a small chance to double back, causing their cameras on the TV to turn white after they have left the room. If this should happen, the player should hide behind the corresponding door immediately.
Office
Ignited Foxy is the first animatronic to assault the player. Ignited Foxy will randomly spawn outside of one of three doors. The spawn is accompanied by a growl and possibly a knock, which will help determine what door Ignited Foxy is at. Ignited Foxy will only physically spawn in the room after the audio file for his knock is finished. The player must look at the computers in the office and move the camera to see Ignited Foxy ‘s eyes. After a few seconds, Ignited Foxy will look and scream at the camera before running away.
Ignited Foxy will get increasingly aggressive as the night goes on and, once the player reaches 2 AM, will be able to spawn in multiple positions simultaneously. Note: if Ignited Bonnie disables a camera, Ignited Foxy can no longer appear in the entrance with a disabled camera, unless all 3 cameras are broken, in which case Foxy will still appear at the last entrance that had an active camera.
Whenever Ignited Foxy spawns in an entrance, the player can indeed avoid being attacked by him if they open it within the moment he appears as they are searching. However, if an entrance is opened straight after Ignited Foxy spawns in the respective entrance, he will be found activated, causing him to attack the player and end the player’s run.
If the player ignores Ignited Foxy spawning in a room completely and doesn’t physically encounter him in the entrances, he will eventually break through into Scott’s office from the respective entrance by force, and will gradually approach the player in silence until they make eye-contact with him, as the latter of which will trigger him immediately and attack the player, forcing him into catatonia, in which case he will then immediately end the run. If the player ignores Ignited Foxy, especially if they still look at the cameras, while during his state after breaking into Scott’s office, he will eventually kill the player after waiting a few seconds or so. This will occur straight after his secondary, more aggressive knock.
Tjoc story mode
Днем трагедии является 8 августа 2016 года, который ознаменован двухлетием всемирно известной франшизы. Семейный вечер проходил самым обыкновенным образом, пока в дом не начал стучать человек по имени Майкл, который помнил только имя Скотта Коутона и больше ничего. Ник уговорил отца впустить мужчину, однако затем в доме стали происходить странные вещи.
Жена Скотта услышала в голове голос Майкла, который сказал ей бежать вместе с ребенком в 6 часов утра, а самому Скотту в это время причудился крик его сына. Однако, придя в детскую, глава семейства обнаружил лишь кромешную тьму, после чего у него случился приступ галлюцинаций, во время которого отец увидел горящего Фредди и убежал прочь. Уже в подвале он нашел записку, после чего на него напали сзади и привязали к стулу. Майкл оказался тем самым охранником из ФНаФ по имени Майк Шмидт, который вместе с аниматрониками решил захватить тело Скотта, чтобы выйти в реальный мир.
Дом начал гореть, и пока реальный Скотт догорал под конструкцией здания, Создание приняло его облик и выбралось наружу вместе с семьей.
Вам предстоит пройти 5 интересных уровней, в которых вы будете играть за самого Скотта, его жену Вэл, охранника Майка и, конечно же, сына Ника.
Ignited Freddy
Ignited Freddy
Characteristics
Aliases:
Freddy Fazbear
«The fuzzy brown bear»
Creation
Affiliation:
Michael (The Joy of Creation: Story Mode)
Species:
Gender:
Eye Color:
Vantablack with pinprick white pupils (The Joy of Creation: Story Mode)
Skin Color:
Biography
First Appearance:
Starting Location (The Joy of Creation):
Starting Location (The Joy of Creation: Reborn):
Bedroom Memory Role:
Living Room Memory Role:
Office Memory Role:
Attic Memory Role:
Virtues
Abilities:
Goal(s):
“ | I did it.. I DID IT, I FINALLY GOT HIM! Hah, I knew Freddy had something to do with this! I just opened the door and aimed at his eyes with my flashlight, he got staggered and. left!’ | ” | ||||||||||||||||||
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The Joy of Creation: Story Mode is a horror FNaF fan game made by Nikson. It’s the third and final installment of The Joy of Creation series. It was released on July 18th, 2017 for Microsoft Windows and it will be released as part of The Joy of Creation: Ignited Collection for consoles and mobiles, but the date isn’t confirmed.
Contents
It’s the night of August 8th, 2016, and Five Nights at Freddy’s 2nd Anniversary has passed. Celebrated worldwide, the hit indie horror series and its creator have made themselves a place in modern culture and the hearts of many.
But success doesn’t only bring fortune to your doorstep.
Play through the eyes of Scott Cawthon and his family, as they try to survive inside their own home on the dreadful night that brought the horror into reality, the scorched beings whose origin and motives are yet unknown. Find the secrets lurking in the house, and uncover the mysterious events that led to the cancellation of the next game in the series.
The tragedy that ended Five Nights at Freddy’s.
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Attic/Strategies
This article is considered as a Stub. You can help us by expanding it until all the information is added!
Contents
The Joy of Creation: Story Mode [ ]
General [ ]
Attic is possibly the hardest level. You will have the screen in front of you, with 5 different locations. To your right is a flash switch, while to your left is the toggle camera switch. The flash switch has a slow recharge, so use it with the current situation in mind. The toggle camera switches between views of Creation and Ignited Golden Freddy, to views of the rooms that contain Endo C «Mouth» and Endo B «Angel». If you press space, you can look behind you. There are two levers and two doors; one on the left, the other on the right. You can only have one door closed at a time, and the direction of each door is based on the ones on the alternative cameras. So while looking behind you at the doors, the left door is on the right, and the right door is on the left. Because of this, you only need to check one of the two alt cameras, as the other one isn’t needed because the door is blocked; however this strategy can sometimes get you killed.
A general tip is to always listen for the running Fallen, keep a system when you use the flash beacon, and realize that sometimes you may need to let Creation break down or damage an obstacle so you can flash Ignited Golden Freddy.
Remember that when your flash beacon is fully charged and ready, time not using it is time wasted. If you can’t find Ignited Golden Freddy, flash Creation.
The player can see Endo C «Mouth» and Endo B «Angel» in the attic cameras. They will be there until the screen goes to static, in which case they will try to get in. The corresponding door must be closed, or else you will die. Remember that when someone is attacking from the left camera, you close the right door, and vice versa.
Endo R «Blue» and Endo F «Red» will start running up to one of the two side doors. Based on what direction the noise is coming from, close the appropriate door. Also, instead of listening for specific sounds, listen on which side of the headphone the noise is most heavy. Make sure your headphones are on the right ear for this night. But, as a general rule, make sure to wait at least 5 seconds before opening the door again, until you hear a bonk. This signifies that the endoskeleton on the other side of the door has gone back into hiding. It is necessary to wear headphones for this, in order to be able to defend against them in advance.
Ignited Golden Freddy is the key to completing this night. You must shock him on the cameras 12 times to win. You can tell how far you as the Golden Freddy plush to your right will become more distorted, and more and more rooms will catch on fire. When you are almost done, the attic will catch on fire. He will also appear directly behind you. Look away as quickly as you can, because if you look at him without looking away, he will kill you.
Creation will slowly creep his way through the house and up to the attic. To slow him down, flash him. This resets his position in the room. Between each room is an «obstacle», which he will need to break twice before moving to the next room. You can tell the condition of each obstacle by looking at the rectangles on the camera map. Red stands for intact, yellow means he has broken it once, and empty means it is gone and Creation has proceeded. His position is always highlighted on the camera minimap, and if he gets to your room, you are still given a short time before he fully emerges from the trapdoor, giving you time to hopefully give the last flash to Ignited Golden Freddy. If you don’t do it in time, it’s game over.
Master Strategy [ ]
Begin the night by flashing Creation, and then quickly pressing spacebar and closing the door to the right of the monitor; note that both of these should be accomplished just before the screen is in full brightness, as the flash being enabled instantly also allows the player to flash Ignited Golden Freddy the first time much earlier than otherwise. This will mean that the player is temporarily unable to make progress by flashing Ignited Golden Freddy earlier than every other required action, though they can still monitor the effects of their first move.
During the times where the flash has to recharge, the player must be searching the attic cameras for Endo C «Mouth» and Endo B «Angel». Notably, none of The Fallen are active until Creation has moved at least two times during the beginning of the level, whether it is back a phase or forward a phase, and so the player is free to check for Creation and Ignited Golden Freddy only at the very beginning. When Endo R «Blue» or Endo F «Red» are attacking, it is much more obvious to the player, as all that needs to be heard is the sound of either of them running up to the door from either side to understand how to defend against them.
Once activity begins to increase, the player must only act according to their instincts, as the player will not be able to have the time to predict an enemy’s next move. When the player hears Creation roar, they must use the flash against him on the respective camera. If the player has to delay the defence by progressing the level with Ignited Golden Freddy, or preventing a direct attack from The Fallen, they must do either method urgently. After the player has used the breaker lever, they must continue switching back and forth to reset Ignited Golden Freddy if he is already behind them. The player must be switching sides consistently throughout the level in order to return Ignited Golden Freddy to the cameras.
Any time spent without The Fallen or Creation making progress should be spent using the flash beacon against Ignited Golden Freddy in order to weaken him and complete the level.
Challenges [ ]
Speed Strategy [ ]
There is a method that allows the player to complete the level as quickly as possible. This is to prioritize Ignited Golden Freddy’s presence over the other five enemies of Creation and The Fallen and combine the priority with the master strategy.
Since all four of The Fallen appear in the hallways under a timer with their orders randomised, the player can take more control of their progress if they are quicker to flash Ignited Golden Freddy during the first time loading the level than to flash Creation, flash Ignited Golden Freddy, and block off The Fallen all at once when the level gets more difficult after The Fallen first attack.
Knowing the most rapid method of completing Attic is contributive to the overall strategy used to complete The Joy of Creation: Story Mode in a speedrun as the final time recorded requires the strategy of quick-witted priority over Ignited Golden Freddy. The quickest the player can complete the individual level has been recorded as 3 minutes and 40 seconds.
Ignited Golden Freddy is actually quite obvious in most cameras, except in the bedroom, where his silhouette blocks the light of the Sanity meter. He is even more obvious once the player flashes Ignited Golden Freddy six times total and the room is illuminated.
игра The Joy of Creation: Story Mode v1.4.0
The Joy of Creation: Story Mode — игра в стиле хоррора, где тебе предстоит собрать все силы, чтобы скрыться от жутких существ, которые то и дело, что захотят тебя напугать и лишить жизни. Твоё воображение зашло так далеко, что создало этих тварей самостоятельно, и теперь тебе предстоит защищаться. Твой главный герой будет находиться в своём доме, где и будут происходить действия игры. Хотелось бы отметить отлично проработанную атмосферу, которая проберет до дрожи любого пользователя. Мистики в игре хоть отбавляй, поэтому тщательно подготовься к процессу, который повергнет тебя в страх. Тебе предстоит передвигаться по всевозможным локациям так, как ты этого хочешь, поэтому будь очень осторожен, ведь тебя ждёт немало опасностей. Каждый новый уровень в игре наделён уникальной картой, что позволит тебе разнообразить своё времяпровождение.
Жанр: хоррор
Разработчик: Nikson
Платформа: ПК
Версия: 1.4.0
Язык интерфейса: английский
Операционная система: Windows 7, 8, 10 — только для 64 бит!
Процессор: Quad-core Intel or AMD processor, 2.5 GHz
Оперативная память: 4 GB ОЗУ
Видеокарта: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD
Survival Mode
The game over screen in Survival Mode (Animated).
Survival Mode is a mode in The Joy of Creation that challenges you to survive as long as you could. Though there is no actual ending to the mode.
Gameplay in TJoC
There is a timer at the top-right of the screen, it tells you how long you have survived the animatronics. As the timer increases, the animatronics get more and more aggressive.
There are three phone calls recorded by Phone Guy in Survival Mode. The first recording starts at the beginning of Survival Mode. The second recording starts off at around 02:55:00, and the last recording in Survival Mode starts in 07:10:00.
Phone Calls in Survival Mode
The first phone call starts at 00:00:00
“ | Jesus, Scott! We’ve been trying to reach you for the past few days! *exasperated sigh* The Endoskeletons are severely damaged and probably irreplaceable with the budget you can meet. I’d recommend investing in new Endoskeletons, ‘cus these? Ha, hah! These CANNOT be fixed! The mainframes are very out of place, and I’m afraid that if these animatronics were to put on, oh say, a show, they would probably pretty much go bonkers in front of the children. You don’t want that, and quite frankly, I don’t want that either. It’s of course, you know, just an idea. I just wanted to call and make sure you know, unlike, uh, last time. The second phone call starts at 00:02:55
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