Vex code vr
Vex code vr
VEXcode VR
12 Февраля 2021
Время чтения: 2 минуты
Легко начать
Функционал VEXcode VR дает возможность создавать для робота код при помощи блочной среды кодирования, что в основе своей создана на Scratch Blocks. VEXcode VR формируется на базе VEXcode, то есть точно такой же среде программирования, которую используют в работе с роботами VEX 123, V5, GO и IQ. Всем известно, что с помощью роботов и достижении компьютерных наук, оживают реальные приложения. Уровень развития современных технологий достиг такого уровня, что теперь обучение STEM можно продолжать дома для студентов, учителей и наставников, не имеющих доступа к своим роботам vex vr.
На сегодняшний день существует три способа кодирования в vex code vr:
На базе Интернета
Установка программного обеспечения не требуется. VEXcode VR работает во всех основных браузерах настольных компьютеров и планшетов.
Виртуальные роботы
Эти роботы уже предварительно построены. Вы легко можете использовать трансмиссию для навигации. Датчики помогут не заблудиться в лабиринте. С помощью функции пера на художественном холсте, можно кодировать творческие рисунки. Используйте новый электромагнит, чтобы взаимодействовать с игровыми объектами в испытаниях.
Виртуальные площадки
Выбирайте из различных виртуальных трехмерных игровых площадок, чтобы воспользоваться возможностями виртуального робота. Контролируйте свою точку зрения, пока робот запускает ваш код. Игровые площадки включают сетчатый мир, художественный холст и обнесенный стенами лабиринт. Будет добавлено еще много.
Introduction and Fundamentals
This Unit shows you the value of VEXcode VR and how easy it is to use. This Unit also outlines the structure for the course, giving you a preview of what is to be expected, and providing you with the tools to be successful.
Moving Your Robot
In this Unit, you will solve the Castle Crasher challenge. You will learn how to use VEXcode VR to make the VR Robot use the Drivetrain commands in order to move around the Castle Crasher Playground. You will also learn how to sequence commands correctly in order to knock over all castles on the playground.
Repeating Behaviors
In this Unit, you will solve the Draw a House Challenge. You will learn how to use the Pen tool on a VR Robot to draw different shapes on the Art Canvas Playground. You will also learn how to use loops in VEXcode VR to repeat a set of behaviors multiple times, such as drawing the sides of a square.
Navigating a Maze
This Unit will show you how to use sensor input to navigate the VR Robot regardless of its surroundings, instead of “hard-coding” movement with only Drivetrain commands. This is an important first step in being able to build an effective algorithm. You will work on the Wall Maze Challenge using VEXcode VR to navigate the VR Robot through the Wall Maze Playground from start to finish. You will learn how to use the Bumper Sensor and the [Wait until] block to solve the Wall Maze Challenge.
Detecting Walls from a Distance
In this Unit, you will navigate the VR Robot from start to finish through the Wall Maze Challenge without bumping into walls! You will learn how to use the Distance Sensor on the VR Robot with comparison blocks to solve the Wall Maze challenge.
Knowing Your Location
In this Unit, you will complete the Drive to Three Numbers challenge and use the Location Sensor to navigate the VR Robot to three different numbered locations on the Number Grid Map Playground! You will apply blocks from the Drivetrain, Sensing, and Control categories in the correct sequence in order to solve the Drive to Three Numbers challenge.
Decisions with Colors
In this Unit, you will be introduced to the importance of conditional statements. You will explore why conditional statements, such as the [If then] block need to be used with loops, such as [Forever] blocks, in order for the VR Robot to behave as intended. You will learn how to use the Eye Sensor and conditional statements to solve the Disk Maze Challenge. In the Disk Maze Challenge, the VR Robot will navigate through the Disk Maze Playground from start to finish using the Eye Sensor to detect colors.
Moving Disks with Loops
In this Unit, you will learn the importance of sensor feedback and nesting loops. You will learn how to use the Electromagnet on the VR Robot to pick up and drop disks to solve the Disk Mover challenge. You will apply skills learned in previous Units to create a VEXcode VR project that uses VR Robot Sensors and loops to solve the Disk Mover Challenge.
Developing Algorithms
This Unit introduces you to algorithms. Back in Unit 2, you solved the Castle Crasher Challenge on a Playground where the layout did not change. In this Unit, you will have to solve the same challenge, but on a Playground that changes the layout with each reset. This introduces the need for an algorithm that uses sensor feedback instead of a sequence of simple commands.
Lesson 2: Creating Projects in VEXcode VR Python
Now it is time to get started with VEXcode VR Python and the VR Robot! With VEXcode VR Python, you can program a VR Robot to do many things. This lesson will show you how to get started programming with VEXcode VR Python.
Learning Outcomes
Building a New VEXcode VR Python Project
Every VEXcode VR Python project begins by defining the main function, and uses a comment and a def main function to identify where your project should begin.
Each new Text project has a default Drivetrain command added. When you build your project, your first command will replace this one.
Adding, Moving, and Deleting Commands
There are several ways to add commands to a VEXcode VR Python project.
You can also type commands directly into the Workspace. As you type commands in the Workspace, they will be automatically colorized.
To add a command in the desired location, use the cursor or press ‘Enter’/’Return’ on the keyboard at the end of a row to move to the next row. To indent commands, press ‘Tab’ on the keyboard. Notice that as you type, the auto-complete feature will populate command options for you.
This video clip will show you how to type commands into a project. The first command will be typed completely, and the second command will be added using the auto-complete feature. To learn more about using the auto-complete feature in VEXcode VR Python, see this STEM Library article.
Once commands are added to a project, they can also be copied and pasted using keyboard commands or the Context Menu in VEXcode VR Python.
To copy a command or sequence of commands, select the command and right click or long press to open the Context Menu. Then select ‘Copy’.
To paste, place your cursor in the desired location in the project, and right click or long press to open the Context Menu. Then select ‘Paste’. Your commands will now be added to the project.
This video clip will show you how to use the Context Menu to copy and paste commands in a project.
Starting a Project
Once you are ready to try your project with the VR Robot, you can do so. Select ‘Playground’ in the Toolbar. Then select ‘Start’, beside the Playground button. The VR Robot will now run your project. This video clip will show you how to open the Playground Window, and start a project.
Note: You can change the VEXcode VR Playground using the dropdown menu in the Playground Window.
To learn more about starting and stopping and project in VEXcode VR Python, see this STEM Library article.
Renaming, Saving, and Opening a Project
In VEXcode VR Python, all projects begin with a default name of “VEXcode Project”. To rename your project, select the project name box and type your desired project name. Then select ‘Rename’. This video clip will show you how to rename a project.
When you are done coding, you can download a copy of your project. Select ‘File’ in the Toolbar, then select ‘Save to Your Device’.
To open a saved project from your device, select ‘File’ in the Toolbar. Then select ‘Load from Your Device’.
Opening an Example Project
Example projects are a great place to learn about commands and behaviors.
You can now start the example project to observe the behaviors, and then edit the example project as you would a new Text project.
Computer Science + Robotics
Educational robotics serves Computer Science education in many ways. First, robots are fun. No matter the subject, teachers are always looking for ways to engage and motivate their students. Also, the everyday relevance of robots in the lives of students provides a natural and authentic hook for student learning. The process of developing coding solutions with a robot provides a relevant context for engaging students in Computer Science. The VEX Computer Science curriculum continuum will provide students with a fun and engaging way to learn authentic applications to Computer Science concepts.
Computer Science Activities + Resources
Access a library of activities and resources to implement VEXcode VR within an existing lesson or as a stand-alone fun activity.
Continue on your Computer Science journey with text-based coding in VEXcode VR Python! Using a VR Robot to solve various coding challenges, students will learn about project flow, loops, conditions, and algorithms in Python.
VEXcode VR
VEXcode VR lets you code a virtual robot using a block-based coding environment powered by Scratch Blocks or a text-based coding powered by Python.
VEXcode VR is based on VEXcode, the same coding environment used for VEX 123, GO, IQ and V5 robots.
VEX 123
Take Computer Science off the screen and into your hands to introduce coding to students as young as 4 years old.
Computer Science without the screen
Explore real hands-on coding, as the 123 Robot follows your sequence of instructions. Touch the buttons to explore basic movement and sound to start. Then use the VEX Coder and the Coder Cards to scaffold students’ logic and problem-solving skills. Teach with specially created STEM Labs and Activities, designed to connect computer science concepts to primary curriculum through fun and engaging lessons and projects.
3 Ways to Code
Learn Computer Science from Anywhere
Key Benefits
In this course students will use VEXcode VR Python to learn Computer Science concepts like project flow, loops, conditionals, and algorithms, as they learn text-based coding with Python.
Making the Blocks to Text Transition
Students can build on their previous Computer Science learning and experiences, by creating projects in a text-based coding enviornment. In VEXcode VR Python, students will learn the basics of Python programming as they work to solve engaging coding challenges with a VR Robot. Students can use the immediate feedback of the VR Robot to test and iterate on their projects, making abstract coding concepts come to life in a visible way. Features like code colorization, drag and drop from the Toolbar, and built-in Help enables students to scaffold their learning through coding practice.
Key Benefits
Educator Certification Courses
VEX Robotics is excited to offer an educator certification for Computer Science with VEXcode VR! Get certified and demonstrate your knowledge of Computer Science and VEXcode VR.
Learn and Implement Computer Science
This self-paced, online course is for educators looking to implement Computer Science and VEXcode VR into any learning environment. Learn the fundamentals of Computer Science while also learning how to implement VEX VR with your students.
Use VEXcode VR and engaging activities to hone your Computer Science skills! Each Unit is structured around a coding challenge and provides scaffolding to help you gain proficiency with key Computer Science concepts.
Learn effective strategies for teaching with VEXcode VR, including how to access student performance, and how to use the wealth of teaching resources that are provided in VEXcode VR.
Lesson 1: Getting Started with VEXcode VR Python
This lesson will show you how to get started with VEXcode VR Python. This lesson will also direct you to articles in the VEX Robotics STEM Library.
Learning Outcomes
Launching VEXcode VR Python
VEXcode VR Python does not require a download in order to get started. VEXcode VR Python can be run on most popular browsers and on most devices. For more information on the browser supported by VEXcode VR, see this STEM Library article.
Features of the VR Robot and VEXcode VR Playgrounds
The VEX VR Robot is equipped with sensors, controls, and many physical features. In VEXcode VR, the robot is already preconfigured. This eliminates the need for a robot configuration or a predetermined template project that you would normally have to use with a physical robot. Read this STEM Library article to learn about the VR Robot’s features.
A Playground is a virtual space in which your VR Robot can interact and move. VEXcode VR includes a variety of different playgrounds. Read this STEM Library article to learn about the VEXcode VR Playgrounds.
Accessing Help in VEXcode VR Python
There is also help information located in VEXcode VR Python. You can use the built-in Help at any time to learn more about commands and how they are used in a project.
To learn more about accessing Help in VEXcode VR Python, see this article.
Vex code vr
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Planet HEXBUG is an open-ended coding exploration, where your code brings your VR HEXBUG nano® to life in a rich, virtual world! Beginning coders will have fun exploring the wide world of Planet HEXBUG. Experienced coders can level up their VR nano and take Planet HEXBUG by storm!
In the Planet HEXBUG activity, you will code a VR nano trying to survive in a virtual world. As the VR nano explores, it will need to find food and defeat enemies in order to survive. Use the VR nano’s built in AI technology to help it smell food, sense enemies, and remember its home.
Teacher Resources
To support you in customizing Planet HEXBUG for your setting, a facilitation guide is provided to help you implement the activity from start to finish, including how to get started, strategies for supporting students, and ideas for celebrating their achievements! A document detailing how and where CSTA and ISTE standards are met in Planet HEXBUG is also provided.
Why Teach Computer Science with Robots?
Robotics is a hands-on, minds-on way to teach Computer Science through authentic problem solving, collaboration, and creativity.
Lesson 1: Getting Started with VEXcode VR
This lesson will show you how to get started with VEXcode VR. This lesson will direct you to articles in the VEX Robotics Knowledge Base, as well as tutorial videos that are located inside of VEXcode VR.
Learning Outcomes
VEXcode VR does not require a download in order to get started. VEXcode VR can be run on most popular browsers and on most devices. For more information on the browser supported by VEXcode VR, see this Knowledge Base article:
To launch VEXcode VR, go to vr.vex.com.
The VEX VR Robot is equipped with sensors, controls, and many physical features. In VEXcode VR, the robot is already preconfigured. This eliminates the need for a robot configuration or a predetermined template project that you would normally have to use with a physical robot. Read the following Knowledge Base article on VR Robot features:
A Playground is a virtual space in which your VR Robot can interact and move. VEXcode VR includes a variety of different playgrounds. Read the following Knowledge Base article to find more information on the VEXcode VR Playgrounds:
There is also help information located in VEXcode VR. Watch the following tutorial video to learn more.
Lesson 3: Code Colorization in VEXcode VR Python
You now know the basics of getting started with VEXcode VR Python. You probably noticed that the lines of code in VEXcode VR Python become colorized when they are added to the Workspace. This colorization is a helpful visual tool that you can use while programming.
Knowing how VEXcode VR Python code is colorized can help you to quickly identify errors in project syntax or spelling mistakes, that might prevent your project from running as intended. Understanding code colors and their meaning will be valuable as you begin creating VEXcode VR Python projects.
Learning Outcomes
Colorization of Code in VEXcode VR Python
When creating Text projects, the syntax, spacing, indenting, and spelling in your code in very important to ensure that your project runs as intended. The color coding present in the Workspace in VEXcode VR Python is an extra visual cue that you have entered your code into your project correctly.
The colorization of code follows the following conventions:
Comments in a project are also colored green, but are preceded by a pound (#) symbol.
When typing commands into the Workspace, if there is an unrecognizable component, it will remain black (like the user-created category). This can be a useful indicator as you are working, to prevent frustration or extra troubleshooting later on.
Use the cursor and keyboard to correct errors. As the components are recognized, they will be colorized correctly. This video clip shows an example of an incorrectly spelled command, with the errors corrected, and the color changes as they occur.
The Importance of Indentation
In VEXcode VR Python, indentation is VERY important. The way that commands are aligned within a project contributes to the flow of a project. Improper indentation can result in a project not executing as intended, or not at all. Commands that are aligned with one another will run as a sequence. Commands that are indented within other commands (like the commands inside of a loop) will run within that structure. You will learn more about indentation throughout this course.
Like the colorization of code, there are visual cues for proper indentation in VEXcode VR Python. The gray lines on the left side of the project, show how the project will flow. There should be a contiguous line from the main function through the entire project, as indicated by the arrow in this image.
Any subsequent loops or control structures will also have their own indicator lines, showing the start and end of the structure. In this example, the indicator line of the for loop is highlighted by the arrow.
Indenting Commands
As your VEXcode VR Python project grow more complex, indentation will play an important role in how your projects are constructed.
This project is an evolution of version 1.0 (https://gallery.autodesk.com/projects/150474/pen-robotics-vex-iq—vexcode-vr) of the mechanical device for the activation of 2 pens to make a drawing through programming this simulation can be done through VEXcode VR.
Описание
VEXcode VR allows you to encode a virtual robot using a block-based encoding environment.
This project is an evolution of version 1.0 (https://gallery.autodesk.com/projects/150474/pen-robotics-vex-iq—vexcode-vr) of the mechanical device for the activation of 2 pens to make a drawing through programming this simulation can be done through VEXcode VR.
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Lucas Lira
Лицензия и другие условия, касающиеся добавления и использования компонентов галереи Autodesk, находятся вУсловиями использования Autodesk.
Запуск Autodesk Fusion 360
Браузер пытается запустить Autodesk Fusion 360. Если приложение Fusion 360 не установлено на данном компьютере, скачайте и установите его.
This project is an evolution of version 1.0 (https://gallery.autodesk.com/projects/150474/pen-robotics-vex-iq—vexcode-vr) of the mechanical device for the activation of 2 pens to make a drawing through programming this simulation can be done through VEXcode VR.
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Autodesk Online Gallery
© 2014 Autodesk, Inc. All rights reserved.
All use of this Service is subject to the terms and conditions of the applicable Autodesk terms of service accepted upon access of this Service.
This Service may incorporate or use background Autodesk technology components. For information about these components, click here: http://www.autodesk.com/cloud-platform-components
Trademarks
Autodesk, the Autodesk logo, and Fusion 360 are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates.
All other brand names, product names or trademarks belong to their respective holders.
Third-Party Software Credits and Attributions
Ruby gems is Copyright (c) Chad Fowler, Rich Kilmer, Jim Weirich and others. Portions copyright (c) Engine Yard and Andre Arko
bootstrap-select.js is Copyright (C) 2013 bootstrap-select
Backbone.js is Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloud
Apple-Style Flip Counter is Copyright (c) 2010 Chris Nanney
imagesLoaded is Copyright © 2013 David DeSandro
jQuery is Copyright 2013 jQuery Foundation and other contributors http://jquery.com/
jQuery timepicker addon is Copyright (c) 2013 Trent Richardson
jQuery ColorBox is Copyright (c) 2013 Jack Moore
jQuery.gritter is Copyright (c) 2013 Jordan Boesch
Masonry is Copyright (c) 2013 David DeSandro
Underscore is Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative
underscore_string is Copyright (c) 2011 Esa-Matti Suuronen esa-matti@suuronen.org
Icanhaz.js is ICanHaz.js is Copyright (c) 2010 Henrik Joreteg (Mustache and Mustache.js are Copyright (c) 2009 Chris Wanstrath (Ruby) and Copyright (c) 2010 Jan Lehnardt (JavaScript) respectively)
Calendario is Copyright (c) Codrops 2014 by tympanus
All the above software components are licensed under the MIT license.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the «Software»), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED «AS IS», WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Lesson 4: Tips and Tricks with VEXcode VR Python
This lesson contains a series of tips and tricks for you to utilize while using VEXcode VR Python.
Learning Outcomes
Adjusting Font Size in the Workspace
Changing the font size in VEXcode VR Python can be important for many reasons. For example, you may want your text to be easier to read, or you could be trying to get all of the code for a large project on your screen at once. The font size can be made larger, or smaller, incrementally, (or reset to the default size) using ‘Adjust Font’ in the ‘Edit’ menu.
Error Messages When a Project Will Not Run
At times, you may have an error in your project that prevents it from running in VEXcode VR Python. That is ok! There are error messages and visual cues that you can use to help you troubleshoot in this scenario. For instance, you may have a misspelling, or a syntax error, like the extra colon (:) at the end of the first command in this project.
When you select ‘Start’ to test this project, the first thing that you will see is a grayed out VEXcode VR Python window, with a prominent error message.
Select ‘OK’ to return to VEXcode VR Python, so that you can troubleshoot your project. Here you will see a more detailed error message in the Print Console in the lower right corner of VEXcode VR Python. In addition, the line number in the Workspace with the error will be darkened.
Within the Print Console, you can identify the line number of the project that has the error, and the type of error that it is. In this case, line 33 has invalid syntax.
These cues can help you to identify the location and type of error, so that you can more easily correct it and run your project successfully.
Using the Built-in Help for Additional Support
You may also need to troubleshoot a project that can be executed by VEXcode VR, but does not run as you intended it to. To learn more about how each command or code element in the Toolbox functions within a project, the built-in Help is a great resource.
You can access the Help at any time while working in VEXcode VR Python by selecting the Help icon beside any command in the Toolbox. This video clip shows how to access Help, and hide the Help window when you are finished.
For more information about accessing Help in VEXcode VR Python, see this STEM Library article.
WhatsApp Image 2020-05-21 at 17.24.13.jpeg
WhatsApp Image 2020-05-21 at 17.24.38.jpeg
On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
Описание
VEXcode VR allows you to encode a virtual robot using a block-based encoding environment.
On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
Комментарии
Похожие проекты
Lucas Lira
Лицензия и другие условия, касающиеся добавления и использования компонентов галереи Autodesk, находятся вУсловиями использования Autodesk.
Запуск Autodesk Fusion 360
Браузер пытается запустить Autodesk Fusion 360. Если приложение Fusion 360 не установлено на данном компьютере, скачайте и установите его.
On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
Статистика
Отрасли
Категории
Продукты
Autodesk Online Gallery
© 2014 Autodesk, Inc. All rights reserved.
All use of this Service is subject to the terms and conditions of the applicable Autodesk terms of service accepted upon access of this Service.
This Service may incorporate or use background Autodesk technology components. For information about these components, click here: http://www.autodesk.com/cloud-platform-components
Trademarks
Autodesk, the Autodesk logo, and Fusion 360 are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates.
All other brand names, product names or trademarks belong to their respective holders.
Third-Party Software Credits and Attributions
Ruby gems is Copyright (c) Chad Fowler, Rich Kilmer, Jim Weirich and others. Portions copyright (c) Engine Yard and Andre Arko
bootstrap-select.js is Copyright (C) 2013 bootstrap-select
Backbone.js is Copyright (c) 2010-2013 Jeremy Ashkenas, DocumentCloud
Apple-Style Flip Counter is Copyright (c) 2010 Chris Nanney
imagesLoaded is Copyright © 2013 David DeSandro
jQuery is Copyright 2013 jQuery Foundation and other contributors http://jquery.com/
jQuery timepicker addon is Copyright (c) 2013 Trent Richardson
jQuery ColorBox is Copyright (c) 2013 Jack Moore
jQuery.gritter is Copyright (c) 2013 Jordan Boesch
Masonry is Copyright (c) 2013 David DeSandro
Underscore is Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative
underscore_string is Copyright (c) 2011 Esa-Matti Suuronen esa-matti@suuronen.org
Icanhaz.js is ICanHaz.js is Copyright (c) 2010 Henrik Joreteg (Mustache and Mustache.js are Copyright (c) 2009 Chris Wanstrath (Ruby) and Copyright (c) 2010 Jan Lehnardt (JavaScript) respectively)
Calendario is Copyright (c) Codrops 2014 by tympanus
All the above software components are licensed under the MIT license.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the «Software»), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED «AS IS», WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Approximately 17 hours to complete the course.
Introduction and Fundamentals
1 hours 15 minutes
11 lessons
Lesson 1: How, When, and Why to Teach CS with VEXcode VR
Lesson 2: Getting Started with VEXcode VR
Lesson 3: Opening an Example and Running Your First Project
Lesson 4: Block Shapes and Their Meaning
Lesson 5: Tips and Tricks with VEXcode VR
Lesson 6: Why Teach Programming with Blocks?
Lesson 7: Using the VEX Robotics Library
Lesson 8: Implementing Educational Robotics
Lesson 9: Using This Course
Expand Table of Contents
Moving Your Robot
1 hours 35 minutes
7 lessons
Lesson 1: Computer Science Fundamentals
Lesson 3: Turning the VR Robot
Lesson 4: Castle Crasher Challenge
Implementing Educational Robotics
Expand Table of Contents
Repeating Behaviors
1 hours 50 minutes
6 lessons
Lesson 1: Drawing with the Pen
Lesson 2: Repeating Actions
Lesson 3: Draw a House Challenge
Implementing Educational Robotics
Expand Table of Contents
Navigating a Maze
1 hours 55 minutes
7 lessons
Lesson 1: What is a Bumper Sensor?
Lesson 2: Using the [Wait until] Block
Lesson 3: Driving Until Pressed
Lesson 4: Wall Maze Challenge
Implementing Educational Robotics
Expand Table of Contents
Detecting Walls from a Distance
2 hours 20 minutes
7 lessons
Lesson 1: Distance Sensor
Lesson 2: Using Comparison Blocks and Driving Until Near
Lesson 3: Monitoring Sensor Values
Lesson 4: Wall Maze Challenge
Implementing Educational Robotics
Expand Table of Contents
Knowing Your Location
2 hours 10 minutes
13 lessons
Lesson 1: Location Sensor
Lesson 2: Driving to a Set of Coordinates (X axis)
Lesson 2: Drive to Number ‘5’
Lesson 2: Drive to Number ‘1’
Lesson 2: Mini Challenge
Lesson 3: Driving to a Set of Coordinates (Y axis)
Lesson 3: Drive to Number ‘31’
Lesson 3: Drive to Number ‘1’
Lesson 3: Mini Challenge
Lesson 4: Drive to Three Numbers Challenge
Implementing Educational Robotics
Expand Table of Contents
Decisions with Colors
2 hours 25 minutes
16 lessons
Lesson 1: Eye Sensor
Lesson 1: Eye Sensor Blocks
Lesson 1: Eye Sensors in a VEXcode VR Project
Lesson 2: Using the Front Eye Sensor with [Wait until]
Lesson 2: Drive to Green then Blue Disks
Lesson 2: Mini Challenge
Lesson 3: Using Conditionals
Lesson 3: Using [If then] blocks
Lesson 3: Post-Project Summary
Lesson 4: Repeated Behaviors
Lesson 4: Using [Forever] blocks
Lesson 5: Disk Maze Challenge
Lesson 5: Disk Maze Challenge Steps
Implementing Educational Robotics
Expand Table of Contents
Moving Disks with Loops
2 hours 35 minutes
15 lessons
Lesson 1: What is an Electromagnet?
Lesson 2: Use the Electromagnet
Lesson 2: Mini Challenge
Lesson 3: Picking Up and Moving Disks
Lesson 3: Using Reported Sensor Feedback to Pick Up Disks
Lesson 3: Using Reported Sensor Feedback to Place Disks in the Goal
Lesson 3: Mini Challenge
Lesson 4: Using Nested Loops
Lesson 4: Move One Disk of Each Color
Lesson 4: Project Flow with Nested Loops
Lesson 5: Disk Mover Challenge
Lesson 5: Disk Mover Challenge Steps
Implementing Educational Robotics
Expand Table of Contents
Developing Algorithms
1 hours 40 minutes
9 lessons
Lesson 1: What is an Algorithm?
Lesson 2: If/Else Conditional Statements
Lesson 2: Post-Project Summary
Lesson 3: Using Multiple Sensors Together
Lesson 3: Multiple Sensor Input
Lesson 4: Dynamic Castle Crasher Challenge
Implementing Educational Robotics
Expand Table of Contents
Teaching with VEXcode VR
40 minutes
4 lessons
Lesson 1: Teaching with VEXcode VR
Lesson 2: How to Assess Student Performance
Lesson 3: How to Share Project Files
Expand Table of Contents
VEX EXP STEM Labs
Select a Lab below to view the available content inside.
Robot Soccer
In this Unit, you will explore how to create a manipulator on your robot to grab, pass, and score the most goals as a robot soccer player in the Robot Soccer competition!
Up and Over
In this Unit, you will explore how to design a Clawbot to collect, pick up, and move Buckyballs from one side of the Field to the other, in the Up and Over competition!
Team Freeze Tag
In this Unit, you will drive your robot using the Controller, choose wheels, and add a Bumper Switch to compete in the Team Freeze Tag competition!
Castle Crasher
In this Unit, you will explore how to use the Optical and Distance sensors to seek, crash, and clear Buckyball ‘castles’ to score points in the Castle Crasher competition!
Treasure Hunt
In this Unit, you will build and code the Clawbot with the Optical Sensor to recognize and collect red Buckyballs to compete in the Treasure Hunt competition!
Ring Leader
In this Unit, you will explore the difference between driver control and autonomous movement, as you use multiple programs (autonomous and driver control) in order to score rings on different sized posts in the Ring Leader competition!
Platform Placer
In this Unit, you will explore ways to use manipulators on your Clawbot, including lifts, to move Buckyballs and rings to platforms of different levels. You will use this knowledge to cooperate with another team to create a strategy combining robot design and driver skills to compete in the Platform Placer Competition!
Bucky Basketball
In this Unit, you will explore how to iterate on the CatapultBot design to collect, shoot, and score Buckyballs into hoops, in the Bucky Basketball competition!
VEX Certification
Join the Free VEX Certification System and earn a certification that validates the learning outcomes of a VEX Robotics or REC Foundation Certification course.
Learn where, when, and how you want
The VEX Certification System demonstrates to other educators that VEX certified educators understand the fundamentals of using and implementing VEX Robotics. The VEX Certification System also allows REC Foundation volunteers to demonstrate competency in various aspect of running a REC Foundation event.
In addition to the lessons in the training courses, users will also have the opportunity to take practice exams, ensuring that they are completely prepared for the certification exam.
Once certified, you will gain access to a growing community of users and resources in various Professional Learning Communities (PLCs).
The VEX Certification System is available to all users at no cost.
Available Certifications
Below are the available Certification Programs. Select a program to see the available certification offerings.
VEX Robotics Certification Programs
For all users getting started with VEX Robotics.
REC Foundation Certification Programs
For all users getting started volunteering with the REC Foundation programs. These courses may have age restrictions.
Lesson 1: Eye Sensors in a VEXcode VR Project
Using the Eye Sensors in a VEXcode VR Project
The Eye Sensors on the VR Robot can be used in many ways. Note that the Down Eye Sensor does not detect the floor of a Playground as an object. Other items, such as disks, will register as objects. The Front Eye Sensor does detect walls in the Playgrounds.
The Eye Sensors can detect the color of an object near the sensor, such as the colored disks in the Disk Maze Playground. This is useful if you want the VR Robot to sort differently colored objects, drive up to a specifically colored object, or perform different behaviors based on the color of an object detected.
In this project, the VR Robot will drive forward until the Front Eye detects a green object. Once a green object is detected, the VR Robot will turn right.
Questions
Please select the link below to access the lesson quiz.
VEX IQ STEM Labs & Activity Series
Select a Lab or Activity Series below to view the available content inside.
VIQC Virtual Skills
Dive into the virtual 2021-2022 VEX IQ Challenge (VIQC) Pitching In game with the VIQC Virtual Skills Lessons! Learn how to navigate with Fling — the game’s Hero Bot, and score points by pushing and launching Balls into the Low and High Goals, and more!
Tug of War
In this Unit, you will explore how mechanical advantage and center of mass affect the BaseBot’s ability to pull objects, and design the best robot for the game of Tug of War!
Team Freeze Tag
In this Unit, you will drive the BaseBot using the IQ Controller, choose wheels, and add sensors to compete in the Team Freeze Tag competition!
Treasure Hunt
In this Unit, you will build and code the Simple Clawbot with the Optical Sensor to recognize and collect red cubes to compete in the Treasure Hunt competition!
Up and Over
In this Unit, you will explore how to design a Clawbot to collect, pick up, and move cubes from one side of the Field to the other, in the Up and Over competition!
Robot Soccer
In this Unit, you will explore how to create a manipulator on your robot to grab, pass, and score the most goals as a robot soccer player in the Robot Soccer competition!
Sensors Testbed
Investigate how VEX IQ Sensors work and play a game that uses sensor feedback!
Castle Crasher
In this Unit, you will explore how to use the Optical and Distance sensors to seek, crash, and clear cube ‘castles’ to score points in the Castle Crasher competition!
Cube Collector
In this Unit, you will explore the difference between driver control and autonomous challenges, as you learn to drive the Clawbot and code it to sort and stack cubes in the Cube Collector competition!
Tallest Tower
Build the tallest tower possible that can withstand a simulated earthquake.
Drive Forward and Reverse
Explore robot behaviors and create code to drive the Autopilot robot forward and in reverse.
Turning
Explore robot behaviors and create a project for the Autopilot robot to turn.
Clawbot with Controller
Program the VEX Controller to direct the Clawbot IQ using the concept of loops.
Changing Velocity
Explore changing the velocity of the Autopilot robot while creating projects that drive the robot.
Movement Challenge
Program an Autopilot to drive on a designated path through a sequence of movements.
Loop, There It Is!
Learn how to program loops to get your robot grooving!
Vision Sensor
Build and utilize a robot that will detect objects using color signatures.
Speedy Delivery
Program a robot to navigate a warehouse and to prepare packages for delivery.
To Do, or Not To Do
Program your robot to act on conditionals and create a User Interface (UI).
Build a Testbed to investigate how the VEX IQ Sensors work and compete in the Sense It Challenge!
M.A.D. Box
Explore how the mechanical advantages of torque and speed are related to gear ratios.
Grabber
Build a device that uses scissor linkages to convert the direction of motion and explore the mechanics of a scissor linkage.
VEX IQ Legacy Curriculum
Our legacy 12 Unit modular curriculum that serves as a companion to the VEX IQ platform.
WhatsApp Image 2020-05-21 at 17.24.13.jpeg
WhatsApp Image 2020-05-21 at 17.24.38.jpeg
On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
Описание
VEXcode VR allows you to encode a virtual robot using a block-based encoding environment.
On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
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On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.
For the execution of these activities in the real world, this 3D work presents a PHYSICAL support so that you can attach a pen to your Robo from the VEXIQ platform, this process will facilitate your simulations in the Physical World, download the available file and start your programming!
I am available for any improvement comments for the project!
O VEXcode VR permite codificar um robô virtual usando um ambiente de codificação baseado em bloco.
Na plataforma virtual, você pode escolher diferentes cenários para executar sua simulação, há um recurso habilitado para oferecer suporte ao PEN para que o robô possa fazer diferentes tipos de desenhos de acordo com sua programação.
Para a execução dessas atividades no mundo real, este trabalho em 3D apresenta um suporte FÍSICO para que você possa anexar uma caneta ao seu Robo a partir da plataforma VEXIQ, esse processo facilitará suas simulações no mundo físico, baixe o arquivo disponível e inicie sua programação!
Estou disponível para quaisquer comentários de melhoria para o projeto!
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Connect with experts on STEM pedagogy
Jason McKenna
Jason McKenna
Director, Global Education Strategy, VEX Robotics
Jason McKenna is the Director of Global Education Strategy for VEX Robotics, leading the development of world class curriculum and classroom integration platforms. He collaborates with an expert team of software developers, educators and web designers who are the masterminds behind innovative curriculum and educational solutions available globally.
Joining the team in 2015, Jason’s contributions reflect 25 years of expertise and leadership in the field. Respect for his many published works has led him to travel the globe sharing his learnings, and collecting global insights to inform VEX innovation. Jason’s solution based approach ensures that smart, creative and research-supported tools equip teachers to confidently deliver impactful educational outcomes.
Jason holds a Masters degree in Curriculum and Instruction from Clarion University of Pennsylvania and is an active member of the Association for Supervision and Curriculum Development (ASCD) and the Computer Science Teachers Association (CSTA).
Aimee DeFoe
Aimee DeFoe
Aimee DeFoe is a Senior Education Developer at VEX Robotics. She has over 20 years of experience in K-8 education as an administrator and teacher. She has worked in a variety of settings in both public and private schools where she focused on creating dynamic school and classroom environments using differentiated, cross-curricular instruction, emergent curriculum and social and emotional learning. She has a passion for helping teachers reach their full potential as educators and making quality STEM education accessible to all.
Audra Selkowitz
Audra Selkowitz
Audra Selkowitz is a Senior Education Developer at VEX Robotics. She brings fifteen years of experience as an early education classroom teacher, mentor, administrator, and curriculum developer in various contexts to her work with VEX. Audra has spent much of her career studying and teaching in programs inspired by the Reggio Emilia Approach, the maker movement, and project-based learning. Audra’s own teaching practices were heavily influenced by this pedagogy, most notably in the ways to incorporate Social-Emotional Learning (SEL) into the classroom. She has presented and published locally and nationally on topics like student agency, social-emotional learning, emergent curriculum, and classroom environment. She continues to be passionate about infusing SEL into her work with VEX, while developing materials that ignite curiosity, creativity, collaboration, and a love of learning for students and adults alike. Audra holds a degree in Human Development from Cornell University, and an M.S.Ed. in PreK-4th Grade Education.
Alaina Caulkett
Alaina Caulkett
Alaina Caulkett is a Senior Education Developer with VEX Robotics. Prior to joining the team at VEX, Alaina worked in museum and informal education for a number of years, bringing engaging, fun, educational experiences to students from Hawaii to Pittsburgh. Alaina has a background in science and technology informal education, and has worked with students of all ages. During her time as a museum educator, Alaina ran camps and workshops across a broad range of topics from aerospace and aviation to video game development and robotics. She is passionate about creating hands-on STEM experiences to students and teachers in accessible and memorable ways, and brings this to her work with VEX.
Tyler Bobik
Tyler Bobik
Tyler Bobik is a Software Developer at VEX Robotics. Prior to joining the team, Tyler worked in the security and banking industries developing computer vision and accounting applications, with a strong focus on testing and Software Quality Assurance. Tyler graduated from the University of Pittsburgh with a Bachelor’s Degree in Computer Science with a concentration on Computer Graphics. Tyler founded a Computer Science club through a local community college, which he used to promote learning Computer Science to at-risk children. He is passionate about creating unique experiences for kids to learn about STEM in both physical and virtual worlds.
Lauren Harter
Lauren Harter
Lauren Harter is the Director of Instructional Technology at VEX Robotics and has a wide range of experience in education. From teaching in the high school setting to developing materials that teachers use in numerous countries, Lauren’s experiences have shaped her contributions to the educational community.
Lauren received a double bachelors in Mathematics and Secondary Mathematics Education from Duquesne University in 2016. Shortly after, she began teaching high school mathematics at Serra Catholic High. For two years, she taught 9-12th grade Algebra I, Algebra II, Trigonometry, and Calculus to a wide range of students.
Lauren is nearing the end of her Doctoral studies and is conducting research in teaching practices that promote conceptual understanding in mathematics and teacher quality.
Matthew Goodwin
Matthew Goodwin
Matt is an Education Mechanical Engineer at VEX Robotics. Matt recently graduated Magna Cum Laude from Robert Morris University (RMU) with a Bachelor of Science in Engineering and a concentration in Mechanical Engineering. He was introduced to VEX through his work with the VEX V5 Workcell at RMU. Matt brings his expertise and experience as a former math and engineering tutor to his work with VEX, and enjoys finding ways to get students and educators excited about building and engineering. He works to find ways to set students and teachers up for success as they begin building, by sharing his knowledge about why and how builds function in accessible and creative ways.
Matt’s favorite thing about STEM learning is that “there is an endless amount of solutions to any problem. It’s just about finding the optimal solution to the problem, and iterating on your ideas until you do.»
Leslie Cruse
Leslie Cruse
Leslie Cruse started as an Event Partner with the Robotics Education & Competition Foundation (REC Foundation) in 2013 while she was a Project Coordinator at Jacksonville State University (JSU) in Alabama. At JSU Leslie organized many STEM-related programs including professional development for teachers implementing VEX Robotics in their classrooms, Event Partners hosting their first events, and coaches all around Alabama in need of mentoring for VIQC and VRC. She joined the REC Foundation in 2016 as a Team Engagement Manager and Program Manager of the REC Foundation Educator Training. Leslie continues to share her love of the VEX Robotics platforms with teachers, mentors and students all around the United States.
Ashley Phipps
Ashley Phipps
Ashley Phipps is a Team Engagement Manager with the REC Foundation. Ashley has coached and mentored over 20 competitive robotics teams with students in elementary-high school since she started with VEX programs in 2014. She has a passion for cross-curricular education with a focus on project-based learning. Ashley is constantly looking for innovative and creative ways to engage more students and expand STEM learning opportunities throughout our communities.
Kam Yee
Kam Yee
Kam holds a Master of Science in Space Studies from the University of North Dakota.
To keep players entertained and create repeat visitation along the years requires experiences that people will never be able to reproduce at home.
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VEX Robotics Launches Free Virtual Platform
By TL Editors published 2 June 20
VEX Robotics has launched VEXcode VR (Virtual Robot) for those who don’t have access to a physical VEX Robot at home.
Remote learning has provided millions of students worldwide the chance to continue their studies during the widespread pandemic-related school closings. But not every classroom subject can easily transfer to an elearning platform. A deep dive into robotics, for example, may normally require physical technology that kids don’t have at home.
To address this need, VEX Robotics has launched VEXcode VR (Virtual Robot), a web-based tool providing computer science lessons for those who don’t have access to a physical VEX Robot at home. The program will be entirely free. No software installations are required, and the program functions on all major desktops and tablets.
Through VEXcode VR, teachers will have the opportunity to continue their students’ STEM education while keeping them engaged and excited about the power of robotics. This resource leverages VEX Robotics’ universal coding system, VEXcode, so that students can code their virtual robot and see it respond in real time on their desktop or tablet screens.
Приложение 2: Руководство пользователя VEXnet
2. Базовые соединения; батареи, микроконтроллер, джойстики ключи VEXnet (2).
3. Базовая конфигурация
Ниже представлены некоторые примеры кода по умолчанию, загруженного в микроконтроллер Cortex при изготовлении. Для получения подробной информации относительно кода по умолчанию, см. раздел 4. Необходимо обратить внимание на следующее: Код по умолчанию для микроконтроллера Cortex может отличаться от кода по умолчанию микроконтроллера PIC. Для обеспечения надлежащего поведения робота необходимо использовать данные таблиц, представленных в настоящем документе.
4. Работа по умолчанию:
В прилагаемых таблицах приводятся данные и варианты ввода джойстика и отклика электромотора. С помощью приведенных комбинаций управления, при нажатии ручек управления вверх робот движется вперед. Обратите внимание на различные комбинации перемычек для каждого раздела.
Необходимо обратить внимание на следующее: Код по умолчанию для микроконтроллера Cortex может отличаться от кода по умолчанию микроконтроллера PIC. Для обеспечения надлежащего поведения робота необходимо использовать данные таблиц, представленных в настоящем документе.
5. Диагностические данные:
В следующей таблице представлены комбинации для джойстика и микроконтроллера с пояснениями. (нажмите на таблицу для увеличения)
6. Процедура калибровки джойстика VEXnet:
7. Блок-схема устранения основных неисправностей робота (нажмите на схему для открытия в отдельном окне):
8. Блок-схема устранения неисправностей VEXnet (нажмите на схему для открытия в отдельном окне):
Если после выполнения инструкций ошибка присутствует, необходимо обновить прошивку VEXnet на микроконтроллере и джойстике до последней версии (ведущая прошивка ЦП для пользователей ROBOTIC/Master CPU Firmware for ROBOTC users). Если проблема не решена, попробуйте использовать другой комплект ключей VEXnet. Для получения дополнительной поддержки необходимо опубликовать запрос на форуме VEX (vexforum.com) или связаться с технической поддержкой по телефону +7 (495) 641-00-19, +7 (495) 641-00-23 или электронной почте support@examen-technolab.ru
9. Блок-схема устранения неисправностей электромотора (нажмите на схему для открытия в отдельном окне):
10. Аналоговые данные:
Аналоговые линии предназначены только для вода и чтения прибл. 0,2 вольт в разомкнутом состоянии. Данные цепи:
Соединения в цепи показаны ниже.
11. Цифровые данные:
12. Данные цепи цифро-аналогового порта, SP:
13. Выводы порта 2-проводного электромотора:
14. Выводы порта 3-проводного электромотора:
15. Соединения УАПП:
16. Соединения I2C:
17. Примечания:
Vex code vr
VEX Summer Newsletter – August 2022
on August 10, 2022 by VEX Robotics
VEXcode VR Enhanced & Premium Coming Soon! This fall will mark the addition of VEXcode VR Enhanced and Premium subscriptions, as add-on options to VEXcode VR. Enhanced and Premium will give you ad…
VEX Monthly Newsletter – May 2022
on June 16, 2022 by VEX Robotics
2022 VEX Robotics World Championship The world’s largest robotics competition was back in person and in full force this year! 3,000 robotics teams from 36 nations descended on Dallas, Texas in early M…
VEX Monthly Newsletter – March 2022
on April 15, 2022 by VEX Robotics
Get Ready for a Summer of Learning with VEX Camps! Learning doesn’t need to stop over the summer. In fact, studies have shown that out-of-school engagements can lead to academic gains in subjects like…
VEX Monthly Newsletter – February 2022
on March 7, 2022 by VEX Robotics
Report – Effective Teacher Professional Development In schools, teacher quality matters most for increasing student achievement. Therefore, teacher training and professional development is …
VEX Monthly Newsletter – January 2022
on February 3, 2022 by VEX Robotics
STEM Strategic Plan Progress Report The Office of Science and Technology Policy (OSTP) recently issued its third annual progress report to Congress on the implementation of the five-year Federal STEM …
VEX Monthly Newsletter – December 2021
on December 17, 2021 by VEX Robotics
Report on Starting STEM Early VEX Robotics has a strong commitment to ensuring that young students have access and opportunities to experience high-quality STEM education. A recent report from the Nat…
VEX Monthly Newsletter – November 2021
on November 4, 2021 by VEX Robotics
Brookings Institute Report on Expanding CS Ed Expanding Computer Science education has been a goal for schools around the world for some time now. The new report from the nonprofit public policy …
GUINNESS WORLD RECORDS™ title set for most people coding robots simultaneously
on August 30, 2021 by VEX Robotics
HONG KONG SAR – (August 22, 2021). The Hong Kong Productivity Council (HKPC) organized a Mass Robot Programming event to set a new GUINNESS WORLD RECORDS title. On August 22nd,…
Live Remote VEX Robotics World Championship is a Guinness World Records™ Title Holder For Hosting The Largest Online Robot Championships
on June 18, 2021 by VEX Robotics
Greenville, TX – June 10, 2021: The Robotics Education & Competition (REC) Foundation, a 501c3 nonprofit, and VEX Robotics hosted a first-of-its-kind global student competition, the Live…
VEX Robotics Named EdTech Cool Tool Award Winner and Finalist in 9 Categories
on April 8, 2021 by VEX Robotics
VEX GO was named the Winner in the robotics (for learning, education) solution Cool Tool Award category by The EdTech Awards VEXcode VR, VEX 123 and VEX Robotics Continuum were named finalists in vari…
World’s Largest Robotics Competition Returns: Robotics Education & Competition (REC) Foundation to Host Live Remote VEX Robotics World Championship 2021
on April 8, 2021 by VEX Robotics
GREENVILLE, Texas, April 6, 2021 /PRNewswire/ — The Robotics Education & Competition (REC) Foundation, a 501c3 nonprofit and VEX Robotics, is back to showcase t…
VEX Robotics Australian National Championship Finds New Home in South Australia
on January 7, 2021 by VEX Robotics
VEX Robotics and the Robotics Education & Competition (REC) Foundation are thrilled to announce that South Australia will be the home of this year’s VEX Robotics Australian National Champion…
Introducing VEX Robotics Educator Certification and STEM Labs
on March 6, 2020 by VEX Robotics
Educators enrich the minds of the future. We’ve created the VEX Educator Certification program to support YOU, the educator, and STEM Labs to provide hands-on, project-based learning for y…
Free Webinar – STEM Starts Early with VEX GO
on February 27, 2020 by VEX Robotics
We are very excited to share how VEX GO is an affordable construction system that teaches the fundamentals of STEM through fun, hands-on activities. We are passionate about exposing young, eleme…
VEX V5 Mechanical Advantage: Reducing Friction
on February 27, 2020 by VEX Robotics
Introducing V5 Mechanical Advantage! In this new series, we’ll answer frequently asked questions and explain different concepts to make your competition career that much easier. This week weR…
VEX Robotics Introduces the New Wave of Learning
on February 1, 2020 by VEX Robotics
Greenville, TX — (February, 2020) — VEX Robotics is proud to announce the new wave of educational technology launching Summer 2020. Developed with the classroom in mind, these systems have…
Free Webinar – Classroom of the Future
on January 30, 2020 by VEX Robotics
Have you ever wondered how to handle student apathy? If students are present, but not mentally engaged with your teaching and the material? How do you change their mindset? How do yo…
VEX IQ Building Basics: Levers
on January 24, 2020 by VEX Robotics
Welcome to Building Basics!In this new series, we’ll be diving into the fundamentals of robotics and exploring the mechanisms that make life move! In this episode, we’ll talk about levers …
Girl Powered Flagship Event 2019
on December 13, 2019 by VEX Robotics
We thrive when everyone is able to bring their ideas to the table. That’s what the Girl Powered movement is all about. Here in Dallas, we had a great time sharing with young engineers that anything …
Free Webinar – Anyone Can Teach Robotics
on December 3, 2019 by VEX Robotics
Director of Global Educational Strategy, Jason McKenna, gives a live presentation with one important message: Anyone Can Teach Robotics. Learn how important (and simple) it is to implement robotics …
REC Foundation and VEX Robotics Inspire the Next Generation of Leaders
on November 1, 2019 by VEX Robotics
‘Building Hope’ within the Apache Indian Reservation Greenville, Texas – (November, 2019) – VEX Robotics and the Robotics Education & Competitions Foundation (REC) are proud to present a special d…
VEX Robotics Expands what Educators can do in the Classroom
on October 30, 2019 by VEX Robotics
Greenville, Texas – (October 30, 2019) – VEX Robotics announced today it has launched its VEX Educator Certifications. The program is the latest addition to VEX’s educational tech solutions specifical…
VEX Robotics Unveils Latest Products at ISTE Conference and Expo
on June 13, 2019 by VEX Robotics
Greenville, Texas, USA – June 13, 2019 – VEX Robotics, a leader in educational robotics, will exhibit at the ISTE Conference and Expo in Philadelphia held from June 23-26, showcasing products expertly…
Thousands Get Together at VEX Robotics World Championship Competition
on April 24, 2019 by VEX Robotics
Greenville, Texas – April 24, 2019 – VEX Robotics celebrates the largest gathering of future STEM and robotics superstars as The VEX Robotics World Championship kicks off at the Kentucky Exposition Ce…
More than A Pledge
on August 10, 2018 by VEX Robotics
In partnership with the REC Foundation, we are working to bring all students who are interested in STEM together, because a more diverse robotics community, is a better community. We can’t do it…
Lesson 3: Turning the VR Robot
Now that you have knocked over the first castle in the Castle Crasher Playground, you will need the VR Robot to turn to knock over another. This Lesson will walk you through the steps to turn the VR Robot and knock over two buildings on the Castle Crasher Playground.
Learning Outcomes
Rename the Project
Turn Right or Left
The [Turn for] block rotates the VR Robot a given number of degrees. This example will have the VR Robot drive forward to knock over the center building, reverse back to the start, then turn and knock over the building in the bottom right corner on the Castle Crasher Playground.
For Your Information
To make a VR Robot turn at different speeds, the turn velocity can be increased or decreased using the [Set turn velocity] block.
Select the Next button to continue with the rest of this Lesson.
Скачать VEXcode IQ для ПК
1. VEX Robotics and VEXcode are providing opportunities for students of all ages to participate in learning the code that makes these robots work.
2. From elementary school through college, VEXcode is a coding environment that meets students at their level.
3. As students progress from elementary, middle, and high school, they never have to learn a different blocks, code, or toolbar interface.
4. Now, students can focus on being creative and learning computer science concepts, not stuck trying to figure out the interface.
5. VEXcode even helps across language barriers, allowing student to read blocks and comment programs in their native language.
VEXcode IQ для ПК Скриншоты
загрузить и установить VEXcode IQ на вашем персональном компьютере и Mac
Проверить совместимые приложения для ПК или альтернативы
заявка | Скачать | Рейтинг | Разработчик |
---|---|---|---|
| Получить приложение или альтернативы | /5 рецензия |
Или следуйте инструкциям ниже для использования на ПК
Выберите версию для ПК:
Если вы хотите установить и использовать VEXcode IQ на вашем ПК или Mac, вам нужно будет загрузить и установить эмулятор Desktop App для своего компьютера. Мы усердно работали, чтобы помочь вам понять, как использовать app для вашего компьютера в 4 простых шагах ниже:
Шаг 1: Загрузите эмулятор Android для ПК и Mac
Шаг 2: установите эмулятор на ПК или Mac
Теперь, когда вы загрузили эмулятор по вашему выбору, перейдите в папку «Загрузка» на вашем компьютере, чтобы найти приложение эмулятора или Bluestacks.
Как только вы его нашли, щелкните его, чтобы установить приложение или exe на компьютер или компьютер Mac.
Теперь нажмите «Далее», чтобы принять лицензионное соглашение.
Чтобы правильно установить приложение, следуйте инструкциям на экране.
Если вы правильно это сделаете, приложение Emulator будет успешно установлено.
Шаг 4: VEXcode IQ для Mac OS
Получить совместимый APK для ПК
Скачать | Разработчик | Рейтинг | Score | Текущая версия | Совместимость |
---|---|---|---|---|---|
Проверить APK → | VEX Robotics, Inc. | 2.3.1 | 4+ |
VEXcode IQ На iTunes
Скачать | Разработчик | Рейтинг | Score | Текущая версия | Взрослый рейтинг |
---|---|---|---|---|---|
Бесплатно На iTunes | VEX Robotics, Inc. | 2.3.1 | 4+ |
Как скачать и установить VEXcode IQ в Windows 11
Чтобы использовать мобильные приложения в Windows 11, необходимо установить Amazon Appstore. Как только он будет настроен, вы сможете просматривать и устанавливать мобильные приложения из кураторского каталога. Если вы хотите запускать приложения Android на своей Windows 11, это руководство для вас..
Шаги по настройке компьютера и загрузке приложения VEXcode IQ в Windows 11:
Чтобы найти VEXcode IQ Android app в Windows 11 после его установки, перейдите в меню Пуск » Раздел Рекомендуемые. Если вы не можете найти там приложение VEXcode IQ, нажмите «Все приложения» рядом с закрепленным разделом в меню «Пуск» и прокрутите список.
VEXcode IQ Особенности и описания
From elementary school through college, VEXcode is a coding environment that meets students at their level. The intuitive layout of VEXcode allows students to get started quickly and easily. VEXcode is consistent across Blocks and Text, across VEX IQ and VEX V5. As students progress from elementary, middle, and high school, they never have to learn a different blocks, code, or toolbar interface. As a result, students can focus on creating with technology, not trying to navigate a new layout. Drive Forward is the new Hello World We all know that robots attract kids to learn. VEX Robotics and VEXcode are providing opportunities for students of all ages to participate in learning the code that makes these robots work. VEX makes computer science come to life through collaborations, hands-on projects, and engaging experiences. From classrooms to competitions, VEXcode helps to create the next generation of innovators. Drag. Drop. Drive. VEXcode Blocks is the perfect platform for those new to coding. Students use the simple drag and drop interface to create functioning programs. Each block’s purpose can easily be identified using the visual cues like its shape, color, and label. We’ve designed VEXcode Blocks to allow those who are new to robotics to get their robot up and running faster. Now, students can focus on being creative and learning computer science concepts, not stuck trying to figure out the interface. More accessible than ever VEXcode even helps across language barriers, allowing student to read blocks and comment programs in their native language. Drag & Drop. Powered by Scratch Blocks. Students and Teachers will feel instantly at home with this familiar environment. Video Tutorials. Grasp concepts faster. Built-in tutorials cover every aspect needed to get up to speed fast. And more tutorials are coming. Help is always there. Getting information on blocks is fast and easy. These resources were written by educators, in a form both teachers and students will grasp quickly. Drivetrain Blocks. A breakthrough in simplicity. From driving forward, making precise turns, setting speed, and stopping precisely, VEXcode makes it easier than ever to control a robot. Setup your VEX robot. Fast. VEXcode’s device manager is simple, flexible, and powerful. In no time at all you can setup your robot’s drivetrain, controller features, motors, and sensors. 40+ Example projects to choose from. Jumpstart your learning by starting with an existing project, covering every aspect of coding, controlling robots, and learning to use sensors.
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Add a [Drive for] block to the code and set the parameter to 800 millimeters
(mm). The VR Robot will now need to turn to face the colored disks. Add a second [Turn to heading] block to the code and set the parameter to zero degrees. This will turn the VR Robot to face the colored disks. Open the Disk Mover Playground and run the project.
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Watch the VR Robot drive from the start of the Wall Maze to the letter ‘A,
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May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
VEX Educator Blog
Apr 03, 2020 · VEXcode VR. VEXcode VR facilitates learning Computer Scien
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Since the VR Robot will reach the wall before the 15 second threshold, the o
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What is vexcode VR?
VEXcode VR is an easy to use platform that allows you to code a virtual robot using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots.
Is there a VR app for VEX 123?
VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
What can I do with vexcode for kids?
The fun does not need to stop here! Once your students have completed the Coral Reef Rescue activity, they can continue to code the VR Robot to do many different things in a variety of Playgrounds with the VEXcode VR Activities. Bring Computer Science off the screen and into the hands of your students!
What is the hour of code in vexcode?
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Approximately 21 hours to complete the course.
Introduction and Fundamentals
1 hours 5 minutes
9 lessons
Lesson 1: How, When, and Why to Teach CS with VEXcode VR Python
Lesson 2: Getting Started with VEXcode VR Python
Lesson 3: Creating Projects in VEXcode VR Python
Lesson 4: Code Colorization in VEXcode VR Python
Lesson 5: Tips and Tricks with VEXcode VR Python
Lesson 6: Using the VEX Robotics STEM Library
Implementing Educational Robotics
Expand Table of Contents
Moving Your Robot
1 hours 40 minutes
9 lessons
Lesson 1: Computer Science Level 1- Python
Lesson 2: Change Parameters in the Drive for Command
Lesson 3: Turning the VR Robot
Lesson 3: Turn to Heading
Lesson 4: Castle Crasher Challenge
Implementing Educational Robotics
Expand Table of Contents
Repeating Behaviors
2 hour(s)
9 lessons
Lesson 1: Drawing with the Pen
Lesson 1: Draw a Square
Lesson 1: Mini Challenge
Lesson 2: Repeating Actions
Lesson 2: Flow of a Project with a For Loop
Lesson 3: Draw a House Challenge
Implementing Educational Robotics
Expand Table of Contents
Navigating a Maze
2 hours 5 minutes
9 lessons
Lesson 1: What is a Bumper Sensor?
Lesson 2: Using a While Loop
Lesson 2: Using Multiple While Loops
Lesson 3: Project Flow with Multiple While Loops
Lesson 3: Adding Drivetrain Commands to Solve the Wall Maze
Lesson 4: Wall Maze Challenge
Implementing Educational Robotics
Expand Table of Contents
Detecting Walls from a Distance
3 hours 5 minutes
11 lessons
Lesson 1: What is a Distance Sensor?
Lesson 2: Using Comparison Operators
Lesson 2: Drive to the Letter ‘A’
Lesson 2: Mini Challenge
Lesson 3: Adjusting Distances
Lesson 3: Turning at a Further Distance
Lesson 3: Mini Challenge
Lesson 4: Wall Maze Challenge
Implementing Educational Robotics
Expand Table of Contents
Knowing Your Location
2 hours 30 minutes
13 lessons
Lesson 1: What is the Location Sensor?
Lesson 2: Driving to a Set of Coordinates (X axis)
Lesson 2: Drive to Number ‘5’
Lesson 2: Drive to Number ‘1’
Lesson 2: Mini Challenge
Lesson 3: Driving to a set of Coordinates (Y axis)
Lesson 3: Drive to Number ’31’
Lesson 3: Drive to Number ‘1’
Lesson 3: Mini Challenge
Lesson 4: Drive to Three Numbers Challenge
Implementing Educational Robotics
Expand Table of Contents
Decisions with Colors
2 hours 50 minutes
15 lessons
Lesson 1: Eye Sensor
Lesson 1: The Eye Sensor and the Disk Maze Problem
Lesson 2: Using the Front Eye Sensor with While Loops
Lesson 2: Drive to the Next Disks
Lesson 2: Mini Challenge
Lesson 3: Using Conditionals
Lesson 3: Using If Statements
Lesson 3: Post-Project Summary
Lesson 4: Repeated Behaviors
Lesson 4: Using Infinite While Loops
Lesson 5: Disk Maze Challenge
Lesson 5: Disk Maze Challenge Steps
Implementing Educational Robotics
Expand Table of Contents
Moving Disks with Loops
3 hours 45 minutes
17 lessons
Lesson 1: What is an Electromagnet?
Lesson 2: Plan the Project
Lesson 2: Using the Electromagnet
Lesson 2: Mini Challenge
Lesson 3: Using Sensors with the Electromagnet
Lesson 3: Using Sensors and the Electromagnet to Pick up a Disk
Lesson 3: Using Sensors and the Electromagnet to Place a Disk in the Goal
Lesson 3: Mini Challenge
Lesson 4: Using Nested Loops
Lesson 4: Moving One Disk of Each Color
Lesson 4: Build the Project
Lesson 4: Project Flow with Nested Loops
Lesson 5: Disk Mover Challenge
Lesson 5: Disk Mover Challenge Steps
Implementing Educational Robotics
Expand Table of Contents
Developing Algorithms
2 hour(s)
10 lessons
Lesson 1: What is an Algorithm?
Lesson 2: If Else Statements
Lesson 2: Build and Test the Project
Lesson 3: Using Multiple Sensors Together
Lesson 3: Adding the Down Eye Sensor
Lesson 3: When Color Red Detected
Lesson 4: Dynamic Castle Crasher Challenge
Implementing Educational Robotics
Expand Table of Contents
Teaching with VEXcode VR
40 minutes
4 lessons
Lesson 1: Teaching with VEXcode VR
Lesson 2: Strategies for Teaching and Assessing with VEXcode VR
Lesson 3: How to Share Project Files
Expand Table of Contents
Справка по языку VEX
Сведения о синтаксисе VEX, типах данных и т.д.
Контексты
VEX программы пишутся для конкретных контекстов. Например, шейдер, который управляет цветом поверхности объекта, должен быть написан для контекста поверхности (surface). Шейдер, определяющий освещенность светом, написан для контекста света (light). VEX программа, которая создает или фильтрует данные канала, записывается для контекста анимационных каналов (CHOP).
Контекст влияет на то, какие функции, операторы и глобальные переменные доступны.
Смотрите контексты VEX для понимания того, как вы можете использовать VEX.
Если вы пишете для шейдинг контекста (surface, displacement, light и т.д.), вам также необходимо ознакомиться с информацией о шейдинг контексте.
Операторы
VEX поддерживает операторы привычные из языка C. Он также поддерживает специальные шейдинг операторы, такие как illuminance и gather циклы, которые доступны только в определенных контекстах.
Встроенные функции
VEX имеет большую библиотеку встроенных функций. Некоторые функции доступны только в определенных контекстах.
Пользовательские функции
Функции определяются аналогично языку C: укажите тип возвращаемого значения, имя функции и список аргументов в скобках, за которым следует блок кода.
Аргументы одного типа могут быть объявлены в списке, разделенном запятыми, без повторного объявления типа. Другие аргументы должны быть разделены точкой с запятой.
Вы можете перегружать функции с тем же именем, но разными наборами аргументов и/или возвращаемым типом.
Вы можете ввести определение функции с необязательным ключевым словом function, чтобы избежать неоднозначности типа.
Заметки
Пользовательские функции должны быть объявлены до первой ссылки на них.
Эти функции автоматически компилируются компилятором, поэтому рекурсия не будет работать. Чтобы написать рекурсивный алгоритм, вы должны использовать шейдерные вызовы.
Количество пользовательских функций не ограничено
Вы можете иметь более одного оператора возврата return в функции.
Вы можете напрямую обращаться к глобальным переменным (в отличие от RenderMan Shading Language, вам не нужно объявлять их с помощью extern ). Однако мы рекомендуем избегать доступа к глобальным переменным, поскольку это ограничивает вашу функцию работой только в одном контексте (там, где существуют эти глобальные переменные). Вместо этого передайте глобальные переменные функции в качестве параметров.
Функции могут быть определены внутри функции (вложенные функции).
Основная (контекстная) функция
VEX программа должна содержать одну функцию, тип возврата которой является именем контекста. Это основная функция программы, которая вызывается Мантрой. Компилятор ожидает одну контекстную функцию для каждого файла.
Эта функция должна выполнять работу (вызывая встроенные и/или пользовательские функции) вычисления любой требуемой информации и измененять глобальные переменные. Вы не используете оператор возврата return для возврата значения из контекстной функции. Смотрите контексты, чтобы узнать список доступных глобальных переменных для каждого контекста.
Аргументы контекстных функций, если таковые имеются, становятся пользовательским интерфейсом для программы, например, параметрами затеняющей ноды, которая ссылается на VEX программу.
Если атрибут геометрии существует с тем же именем, что и параметр контекстной функции, атрибут переопределяет значение параметра. Это позволяет рисовать атрибуты на геометрии для управления VEX кодом.
Параметры контекстных функций обрабатываются VEX особым образом. Можно переопределить значение параметра, используя атрибут геометрии с тем же именем, что и переменная. Помимо этого специального случая, параметры следует рассматривать как «константные» в области видимости шейдера. Это означает, что изменять значение параметра запрещено. Компилятор будет возвращать ошибки, если это произойдет.
Ключевое слово export можно использовать для определения параметров, которые вы хотите изменить в исходной геометрии.
Псевдокомментарии пользовательского интерфейса (Pragmas)
Пользовательский интерфейс, созданный из этой программы Houdini, будет минимальным, в основном просто имя переменной и общее текстовое поле, основанное на типе данных. Например, вы можете указать, что frequency (частота) должна быть слайдером с определенным диапазоном, и что clr следует рассматривать в качестве цвета (предоставляя ему интерфейс выбора цвета). Вы можете сделать это с помощью псевдокомментариев пользовательского интерфейса компилятора.
Операции
VEX имеет стандартные операции языка C с тем же старшинством, но со следующими отличиями.
Умножение определено между двумя векторами или точками. Умножение выполняется поэлементно, а не скалярное или векторное произведение, см. dot и cross.
Много операций определено для нескалярных типов данных (т.е. вектор умноженный на матрицу, трансформирует вектор по матрице).
В неоднозначных ситуациях, когда вы объединяете два разных типа с операцией, результат имеет тип второго (правая сторона) значения, например
Операция точка
Для векторов имена компонентов фиксированы.
Выбор букв u,v/x,y,z/r,g,b произволен; те же буквы применяются даже если вектор не содержит точку или цвет.
Для матриц вы можете использовать пары букв:
.xx для ссылки на [0][0] элемент
.zz для ссылки на [2][2] элемент
.ax для ссылки на [3][0] элемент
В дополнение, операция точка может использоваться для перестановки ( swizzle ) компонентов вектора. Например:
v.zyx эквивалентно set(v.z, v.y, v.x)
v4.bgab эквивалентно set(v4.b, v4.g, v4.a, v4.b)
Сравнения
) операции определены только для целых чисел.
Таблица старшинства (или приоритетов)
Операции расположенные выше в таблице имеют более высокий приоритет.
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Vex code vr
STEM Labs function as «plugin» lessons that can fit into your existing curriculum. Multiple labs can be utilized in sequential order to create a unique, extended learning experience. STEM Labs promote collaboration and exploratory learning.
Students enjoy hands-on-learning activities that allow them to apply technology, science, math, and engineering skills as they enjoy a 21st-century learning experience.
STEM Labs have something to offer for everyone.
Professional Development Plus
PD+ provides all educators with a comprehensive network of professional development resources. PD+ members have access to experts in classroom and competitive robotics, as well as the VEX PD+ community, webinars, videos, lesson plans and an annual conference.
PD+ is a dynamic platform that offers ongoing professional development that ensures educators are confident in their ability to provide engaging, relevant and equitable STEM learning for all students.
Code Base
Use the Code Base and its sensor iterations to explore robot behaviors, controls, commands, and sensors through navigation challenges.
Lab 2
Total Time: 40 minutes
Learn to drive your Code Base using code in VEXcode GO, then apply those skills to drive a challenge course!
How do I code the Code Base to drive and make turns?
Build: Code Base
Lab 3
Using the LED Bumper
Total Time: 40 minutes
Add the LED Bumper to the Code Base and explore the functions of the LED Bumper.
What is the LED Bumper and what does it do?
Lab 4
Color Disk Maze
Total Time: 40 minutes
What is the Eye Sensor and what can it do?
Continue on your Computer Science journey with text-based coding in VEXcode VR Python! Using a VR Robot to solve various coding challenges, students will learn about project flow, loops, conditions, and algorithms in Python.
Introduction and Fundamentals
This Unit shows you the value of VEXcode VR and how easy it is to use. This Unit also outlines the structure for the course, giving you a preview of what is to be expected, and providing you with the tools to be successful.
Moving Your Robot
In this Unit, you will solve the Castle Crasher challenge. You will learn how to use Python to make the VR Robot use the Drivetrain commands in order to move around the Castle Crasher Playground. You will also learn how to sequence commands correctly in order to knock over all castles on the playground.
Repeating Behaviors
In this Unit, you will solve the Draw a House Challenge. You will learn how to use the Pen tool on a VR Robot to draw different shapes on the Art Canvas Playground. You will also learn how to use for loops in Python to repeat a set of behaviors multiple times, such as drawing the sides of a square.
Navigating a Maze
This Unit will show you how to use sensor input to navigate the VR Robot regardless of its surroundings, instead of “hard-coding” movement with only Drivetrain commands. This is an important first step in being able to build an effective algorithm. You will work on the Wall Maze Challenge using Python to navigate the VR Robot through the Wall Maze Playground from start to finish. You will learn how to use the Bumper Sensor and the while loop to solve the Wall Maze Challenge.
Detecting Walls from a Distance
In this Unit, you will navigate the VR Robot from start to finish through the Wall Maze Challenge without bumping into walls! You will learn how to use the Distance Sensor on the VR Robot with while loops and comparison operators to solve the Wall Maze challenge.
Knowing Your Location
In this Unit, you will complete the Drive to Three Numbers challenge and use the Location Sensor to navigate the VR Robot to three different numbered locations on the Number Grid Map Playground! You will apply commands from the Drivetrain, Sensing, and Control categories in the correct sequence in order to solve the Drive to Three Numbers challenge.
Decisions with Colors
In this Unit, you will be introduced to the importance of conditional statements. You will explore why conditional statements, such as the if statement, need to be used with infinite loops, such as infinite while loops, in order for the VR Robot to behave as intended. You will learn how to use the Eye Sensor and conditional statements to solve the Disk Maze Challenge. In the Disk Maze Challenge, the VR Robot will navigate through the Disk Maze Playground from start to finish using the Eye Sensor to detect colors.
Moving Disks with Loops
In this Unit, you will learn the importance of sensor feedback and nesting loops. You will learn how to use the Electromagnet on the VR Robot to pick up and drop disks to solve the Disk Mover challenge. You will apply skills learned in previous Units to create a VEXcode VR project that uses VR Robot Sensors and loops to solve the Disk Mover Challenge.
Developing Algorithms
This Unit introduces you to algorithms. Back in Unit 2, you solved the Castle Crasher Challenge on a Playground where the layout did not change. In this Unit, you will have to solve the same challenge, but on a Playground that changes the layout with each reset. This introduces the need for an algorithm that uses sensor feedback instead of a sequence of simple commands.
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Vex Code Vr Lessons
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This lesson contains a series of tips and tricks for you to utilize while us
ing VEXcode VR. Learning Outcomes. Describe how to change the size of blocks and the benefits of doing so. Describe how to duplicate blocks and the benefits of doing so. Describe how to undo/redo and the benefits of doing so.
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VEXcode VR is an easy to use platform that allows you to code a virtual robo
t using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX …
The VEX VR Robot has an Electromagnet to pick up and put down disks that con
For this mini challenge, the VR Robot will use the Pen tool to draw two squa
res of different sizes on the Art Canvas Playground! Follow these steps to complete the mini challenge: Watch the solution video to see how the VR Robot should move in order to complete the mini challenge.
To access the Teacher Portal, go to www.education.vex.com and select “VEXc
ode VR.” Select «VR Teacher Resources.» You will be directed to the login page where you will be asked to login using your VEX …
This lesson will show you how to get started with VEXcode VR. This lesson wi
ll direct you to articles in the VEX Robotics Knowledge Base, as well as tutorial videos that are located inside of VEXcode VR. Learning Outcomes. Identify how to launch VEXcode VR. Identify the features of a VR Robot. Identify the features of the VEXcode VR Playgrounds.
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VEXcode VR
May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
Apr 03, 2020 · VEXcode VR. VEXcode VR facilitates learning Computer Scien
ce and Robotics by allowing students to code a virtual robot in a block-based coding environment. VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
Lesson 7: Using the VEX Robotics Knowledge Base. 5 minutes. Lesson 8: Implem
Computer Science | VEX Education
students use VEXcode VR to learn and practice computational thinking and coding. Each lesson within a single Unit provides a scaffolded approach to the CS concept, leading students to complete independent challenges to apply what they have learned.
VEXCode VR Lessons – A Posteriori
VEXCode VR Lessons. VEXCode VR Exploration – Basics Movement, Basketball D
rills, Find Your Age. VEXCode VR Lesson 1 – Drawing With Robot Pen. VEXCode VR Lesson 2 – Castle Crasher, Disk Mover. VEXCode VR Lesson 3 – Roomba (Distance, Conditionals), and Variables.
In this Lesson, you will create a project using the Location Sensor to navig
ate VR Robot to the number ‘31’ on the Number Grid Map Playground.In the mini challenge, you will apply these skills to drive the VR Robot to the number ‘81,’ and then turn around and stop on number ‘41’ on the Number Grid Map Playground!. Learning Outcomes
Teaching with VEXcode VR – Knowledge Base
The VR Robot performs across a series of unique playgrounds, giving students
the ability to code and problem solve with a more immediate feedback loop for project iteration and design. The VEXcode VR Activities offer teachers opportunities for engaging lessons and projects with the VR platform.
Teaching 1:1 with VEX V5 – Knowledge Base
For example, you have 6 VEX V5 kits, 10 computers, and 18 students. The 6 st
udents with the V5 kits will need a computer/device to code their robot and another 4 students can use VEXcode VR. Since social distancing won’t let multiple students work on a single computer, or with a single VEX V5 Kit, some students will still need something to do.
VEX Educator Blog
Jul 09, 2020 · We are happy to announce our newest Educator Certification
, Introduction to Computer Science with VEXcode VR. The Computer Science with VEXcode VR Certified Educator program is free and can be accessed at certifications.vex.com.. At VEX, we create products and solutions that educators and mentors will use to shape the learners of today into the problem-solving leaders of tomorrow.
Once a project is created in VEXcode VR, there are multiple ways to share it
Lesson 2: Mini Challenge. Mini Challenge. For this mini challenge, create a
Help Coding Video
About Press Copyright Contact us Creators Advertise Developers Terms Privacy
About Press Copyright Contact us Creators Advertise Developers Terms Privacy
Accessing and Modifying VEXcode VR Activities – Knowledge Base
VEXcode VR is a platform that allows users to program their VR Robot virtual
ly! VEXcode VR has an abundance of activities that accompany it. In completing these activities, users will experience creativity, programming strategies, and problem-solving skills in a fun and engaging way.
VEX Educator Blog
Apr 17, 2020 · VEXcode VR is a way to enrich the CS experience for studen
ts after they have discovered the excitement of educational robotics with other VEX platforms. Easy to Use. VEXcode VR is web-based, so launching VEXcode VR is easy. The user interface makes navigation simple.
VEX Educator Blog
Apr 30, 2020 · At VEX Robotics, we are ecstatic over how well VEXcode VR
has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world, with an astounding 3 million projects run. I recently talked with a few educators about their experience with VEXcode VR.
About Press Copyright Contact us Creators Advertise Developers Terms Privacy
First video for HHS Robotics Tech for VR Robotics
VEXcode VR Certifications | VEX Certified Educators
CS with VEXcode VR Certifications. VEX Robotics is excited to offer an educa
tor certification for CS with VEXcode VR! Get certified and demonstrate your knowledge of Computer Science and VEXcode VR.
Home | VEX Certified Educators
The VEX Certification System demonstrates to other educators that VEX certif
ied educators understand the fundamentals of using and implementing VEX Robotics. The VEX Certification System also allows REC Foundation volunteers to demonstrate competency in various aspect of running a …
How to Use VEXcode VR Competitions in Your Classroom. VEXcode VR Competition
s are Timed Trials. Students utilize the Playground Timer feature on the Playground window to measure the amount of time it takes the VR Robot to complete the task at hand. The goal is to have the shortest time, or to create the most efficient code.
VEXcode VR Activities – Knowledge Base
Educational content is made freely and publicly available by VEX Robotics, I
nc. solely for educational use and may not be reproduced, modified and redistributed without attribution to VEX Robotics. Educational content, or any portion thereof, may not be used for monetary gain without the explicit consent of VEX …
About Press Copyright Contact us Creators Advertise Developers Terms Privacy
Apr 06, 2020 · This innovative resource leverages VEX Robotics’ universal
coding system, VEXcode, so that students can code their virtual robot and see it respond in real time on their desktop or tablet screens. The team at VEX Robotics has created easy to follow activities for VEXcode VR which will allow educators to get their lessons up and running quickly.
The VEX Robotics Design System offers students an exciting platform for lear
VEXcode VR programming… | Lessonable Home Learning
VEXcode VR provides virtual robots and playgrounds for experimenting with di
fferent ways to program a robot. This resource pack includes 23 projects for self-directed learning, which …
It reports the distance between the VR Robot and the nearest solid object. I
t can be controlled to pick up and drop disks with metal cores. It detects if there is an object present and if so, the color of that object.
May 11, 2020 · The challenge used a form of Scratch 3.0 (a basic coding p
rogramme, based on squeak, that visualises your code), to control the robot, which I decided to name Gerald for no good reason. My last encounter with Scratch was a Year 5 ICT lesson in which I attempted to make a stick man walk across a screen and failed dismally.
VEX Educator Blog
Jason McKenna is the Director of Global Educational Strategy for VEX Robotic
This video focuses on using Loops to Repeat Code. This video is part of a se
ries of video tutorial lessons on how to us e VEXcode VR. VEXcode VR is a browse.
Welcome to the VEX Robotics Knowledge Base, a library of information about a
ll things VEX. The purpose of the Knowledge Base is to help VEX users quickly find information about VEX products, services, or topics. The Knowledge Base offers self-service support content around multiple topics and …
VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds
. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. Robots make Computer Science come to life with real world applications.
VEX GO Educator Certification Course | VEX Certified Educators
The VR Robot will start driving and stop when the Distance Sensor is less th
an 150 millimeters (mm) away from an object. The VR Robot will drive 150 millimeters (mm) then stop. The VR Robot will drive forward, stop, drive forward again for 150 millimeters (mm) then stop.
When TRUE, the VR Robot will turn right 180 degrees. It instructs the VR Rob
ot to turn to 90 degrees. answer explanation
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How can I get Started with vexcode VR?
This lesson will show you how to get started with VEXcode VR. This lesson will direct you to articles in the VEX Robotics Knowledge Base, as well as tutorial videos that are located inside of VEXcode VR. Identify how to launch VEXcode VR.
How many units in CS with vexcode VR educator course?
Total of 10 Units in the CS with VEXcode VR Educator course. Online exam estimated at 1 hour. Lesson 6: Why Teach Programming with Blocks? Lesson 1: What is a Bumper Sensor?
What can I do with vexcode for Computer Science?
How does vexcode VR competitions promote student engagement?
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видео уроки VEX IQ
Уроки позволяют освоить материал без предварительного обучения, в простой и доступной форме разъясняют основные робототехнические термины и понятия, помогают освоить навыки конструирования и
НАЧАТЬ УРОКИ СЕЙЧАС
КОМПЛЕКСНЫЕ ВИДЕО УРОКИ ПО VEX IQ
С КОМПЛЕКТАМИ МЕТОДИЧЕСКИХ МАТЕРИАЛОВ
Видео уроки в составе комплекса постоянно дорабатываются и обновляются. Методические материалы будут добавлены к урокам по мере готовности.
УЧЕБНО-ТЕМАТИЧЕСКИЙ ПЛАН УРОКОВ
НАЧАТЬ УРОКИ СЕЙЧАС
ЗНАКОМЬТЕСЬ С ТЕОРЕТИЧЕСКИМИ СВЕДЕНИЯМИ
ПОЛЬЗУЙТЕСЬ ИНСТРУКЦИЯМИ ПО СБОРКЕ
РОБОТОТЕХНИКА VEX IQ
ВВЕДЕНИЕ
Урок # 1. Техника безопасности.
Урок # 2. Система. Модель.
Конструирование. Способы соединения.
Цель урока: научиться собирать модель с определенными признаками, изучить возможные соединения деталей в конструкторе.
Цель урока: познакомиться с правилами техники безопасности на занятиях робототехникой, рассмотреть виды технологий. Разобраться, как технологии влияют на эффективность.
Урок # 3. Эффективность. Измерения. Создание и
использование измерительных приборов.
Цель урока: познакомиться с понятием эффективности использования ресурсов и научиться измерять время, расстояние, скорость и массу.
Цель урока: освоить измерение силы при помощи динамометра. Убедится в том, что ключевыми характеристиками силы является ее величина и направление.
Урок # 5. Энергия.
Урок # 6. Преобразование энергий.
Цель урока: научиться изменять потенциальную и кинетическую энергию тела в зависимости от условий задачи.
Цель урока: научиться применять закон сохранения энергии в зависимости от условий задачи.
КОНСТРУИРОВАНИЕ
Урок #7. Обеспечение жесткости
и прочности создаваемых конструкций.
Урок # 8. Принципы создания устойчивых и неустойчивых конструкций.
Цель урока: научиться изменять жесткость и прочность конструкции в завичимости от задачи.
Цель урока: научиться создавать устойчивые и неустойчивые конструкции и оценить степень устойчивости.
Урок # 9. Опора. Центр масс.
Урок # 10. Колесо.
Цель урока: научиться находить центр масс.
Цель урока: убедиться в том, что колесо значительно снижает действие силы трения при перемещении объекта. Разобраться, как колесо влияет на маневренность объекта.
Урок # 11. Этапы технического проекта.
Технический рисунок. Технический проект «Самокат».
Познакомимся с этапами разработки технического проекта и особенностями создания технического рисунка.
Механизмы
Урок # 12. Основной принцип механики.
Цель урока: научиться создавать механизмы, которые помогают затрачивать меньше сил при совершении действия.
Урок # 14. Рычаги. Рычаг первого рода.
Урок # 15. Рычаги второго и третьего рода.
Цель урока: познакомимся с принципом работы рычага первого рода.
Цель урока: познакомиться принципом работы рычага второго и третьего рода.
Урок # 16. Зубчатые передачи.
Урок # 17. Зубчатые передачи.
Редуктор и мультиплексор.
Цель урока: познакомимся с принципом работы зубчатой передачи и ее параметрами.
Урок # 18. Зубчатая передача. Резиномотор.
Урок # 19. Ременная передача.
Цель урока: познакомимся с принципом работы ременной передачи.
Урок # 20. Цепная передача.
Урок # 21. Изобретатели и рационализаторы.
Творческий проект «Ручной миксер».
Цель урока: познакомимся с принципом работы цепной передачи.
Цель урока: разработать творческий технический проект и познакомиться с особенностями решения.
Программирование и дистанционное управление
Урок # 22. Язык программирования роботов RobotC.
Урок # 23. Конструкция полноприводного робота VEX IQ.
Программирование поступательного и вращательного движения.
Цель урока: познакомиться с интерфейсом программы ROBOTC и утилитой VEX OS Utility, познакомиться с определениями понятий программирование, алгоритм, переменная и функция.
Цель урока: познакомиться с командами управления робота для организации поступательного и вращательного движения для полноприводной конструкции робота.
Vex Code Vr Activities
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Below are 46 working coupons for Vex Code Vr Activities from reliable websites that we have updated for users to get maximum savings. Take action now for maximum saving as these discount codes will not valid forever. You can always come bac k for Vex Code Vr Activities because we update all the latest coupons and special deals weekly. View more
Since the VR Robot will reach the wall before the 15 second threshold, the o
ther condition in the Or block that the VR Robot will be less than 50 mm from the wall, will be true. The Print Console can also be used to view discrete moments in a project, such as viewing different sides being drawn to categorize shapes or printing calculations.
VEXcode VR Activity Resources. This area contains resources designed to save
teachers time by delivering just what they need to successfully implement VEXcode VR activities. The Pacing Guide and Email Home are Google documents that can be copied and edited.
Mini Challenge. For this mini challenge, create a project where the VR Robot
picks up and drops each of the blue disks into the blue goal on the Disk Mover Playground.. Use the [Energize Electromagnet] and Drivetrain blocks to instruct the VR Robot to drive to each blue disk, pick up the disk, drive back to the start, and drop the disk in the blue goal.
VEXcode VR Activities – Knowledge Base
Accessing and Modifying VEXcode VR Activities Educational content is made fr
eely and publicly available by VEX Robotics, Inc. solely for educational use and may not be reproduced, modified and redistributed without attribution to VEX Robotics.
May 24, 2021 · Save up to 10% off-90% off off with VEX Robotics Coupon Co
VEXcode VR Activities. Learn more about using VEXcode VR activities in the V
EX Robotics Knowledge Base. Filter by Category. Advanced. Algorithms. Geometry. Movement. Sensor. Filter by Playground. Art Canvas. Castle Crasher. Disk Maze. Disk Mover. Disk Transport.
Accessing and Modifying VEXcode VR Activities – Knowledge Base
The VEXcode VR activities follow a similar format. Each VEXcode VR activity
contains the following: Which Playground should be used in VEXcode VR. Three different levels (Level 1, Level 2, Level 3) that get progressively more challenging. Helpful hints that either refer to which block may be helpful or tips for completing the activity.
VEXcode VR
The Teacher Portal includes access to VR Activity Answers in order to allow
students and educators to check their work, and to inspire new ways of solving the Activities. Select “Activity Answers” in order to download a zip file of programming solutions for each activity.
VEXcode VR is an easy to use platform that allows you to code a virtual robo
t using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX …
Computer Science | VEX Education
Using VEXcode VR and engaging robotics-based activities, students will learn
VEXcode VR provides a library of activities that can easily be implemented w
Educational content is made freely and publicly available by VEX Robotics, I
nc. solely for educational use and may not be reproduced, modified and redistributed without attribution to VEX Robotics. Educational content, or any portion thereof, may not be used for monetary gain without the explicit consent of VEX …
This video will help with the creation of a Spiral Design for the VEX VR act
ivities. Topics covered are changing velocity, using the pen, creating curves, Co.
How to Use VEXcode VR Competitions in Your Classroom. VEXcode VR Competition
s are Timed Trials. Students utilize the Playground Timer feature on the Playground window to measure the amount of time it takes the VR Robot to complete the task at hand. The goal is to have the shortest time, or to create the most efficient code.
Prospect Parks and Recreation: STEM: VEX Code VR
VEXcode VR lets you code a virtual robot using a block based coding environm
ent powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. We all know that robots make Computer Science(CS) come to …
Apr 03, 2020 · VEXcode VR. VEXcode VR facilitates learning Computer Scien
ce and Robotics by allowing students to code a virtual robot in a block-based coding environment. VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
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2. Virtual Robotics Competition. Grades 1 – 12. Tech Point Youth is celebr
This is a step-by-step tutorial on the Encoded Message Playground in the new
First video for HHS Robotics Tech for VR Robotics
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How to market and launch a VR activity? | VEX Solutions
Word of mouth. For smaller groups, and to entice the word of mouth effect, y
ou can bundle your new attraction with already well-established activities from your center.If you own a bowling alley, packaging one bowling game with one discounted session in VR is …
VEX Educator Blog
Apr 30, 2020 · At VEX Robotics, we are ecstatic over how well VEXcode VR
has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world, with an astounding 3 million projects run. I recently talked with a few educators about their experience with VEXcode VR.
Begin the journey into learning Computer Science with the VEXcode VR Compute
Prospect Parks and Recreation: STEM: VEX Code VR Python
tments and discounts will be applied during checkout if applicable. * Return to Programs View All Activities Share This Page: Skip to nav. Contact Us Prospect Parks and Recreation. 12 Center Street.
VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds
. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. Robots make Computer Science come to life with real world applications.
VEX Educator Blog
Jason McKenna is the Director of Global Educational Strategy for VEX Robotic
In the Wall Maze Challenge, you will use VEXcode VR to navigate the VR Robot
through the Wall Maze Playground from start to finish. You will learn how to use the Bumper Sensor and the [Wait until] block to solve the Wall Maze Challenge.
Activity 3.1.5 Variables and Functions – VEX
Activity 3.1.5 Variables and Functions – VEX. Introduction. A program can
accomplish a given task in any number of ways. Programs can quickly grow to an unmanageable size, so variables and functions provide a technique to reduce the size of the program.
POSSIBLE POINTS: 10 I have completed all the VEX VR activities and learned h
ow to program using the VEX VR blocks system. True False 6 POSSIBLE POINTS: 10 A …
In 1.2.5, is your VR-SDV driving around the playground, searching for castle
s to destroy, an example of a closed-loop or an open-loop system? answer choices Closed-loop system.
VEX Educator Blog
Jul 09, 2020 · We are happy to announce our newest Educator Certification
, Introduction to Computer Science with VEXcode VR. The Computer Science with VEXcode VR Certified Educator program is free and can be accessed at certifications.vex.com.. At VEX, we create products and solutions that educators and mentors will use to shape the learners of today into the problem-solving leaders of tomorrow.
May 11, 2020 · The challenge used a form of Scratch 3.0 (a basic coding p
rogramme, based on squeak, that visualises your code), to control the robot, which I decided to name Gerald for no good reason. My last encounter with Scratch was a Year 5 ICT lesson in which I attempted to make a stick man walk across a screen and failed dismally.
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In the mini challenge, you will apply these skills to drive the VR Robot to
the number ‘81,’ and then turn around and stop on number ‘41’ on the Number Grid Map Playground! Learning Outcomes. Identify how to create a project that has a VR Robot drive along the Y axis until the value of the Location Sensor is greater than a threshold value.
VEXcode VR programming… | Lessonable Home Learning
VEXcode VR provides virtual robots and playgrounds for experimenting with di
fferent ways to program a robot. This resource pack includes 23 projects for self-directed learning, which …
Home | VEX Certified Educators
The VEX Certification System demonstrates to other educators that VEX certif
ied educators understand the fundamentals of using and implementing VEX Robotics. The VEX Certification System also allows REC Foundation volunteers to demonstrate competency in various aspect of running a …
Apr 06, 2020 · This innovative resource leverages VEX Robotics’ universal
coding system, VEXcode, so that students can code their virtual robot and see it respond in real time on their desktop or tablet screens. The team at VEX Robotics has created easy to follow activities for VEXcode VR which will allow educators to get their lessons up and running quickly.
May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
Apr 17, 2020 · VEXcode VR is a way to enrich the CS experience for studen
ts after they have discovered the excitement of educational robotics with other VEX platforms. Easy to Use. VEXcode VR is web-based, so launching VEXcode VR is easy. The user interface makes navigation simple.
The VEX Robotics Design System offers students an exciting platform for lear
VEXcode VR Certifications | VEX Certified Educators
CS with VEXcode VR Certifications. VEX Robotics is excited to offer an educa
tor certification for CS with VEXcode VR! Get certified and demonstrate your knowledge of Computer Science and VEXcode VR.
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What can I do with vexcode in VR?
VEXcode VR lets you code a virtual robot using a block based coding environment powered by Scratch Blocks or a text based coding powered by Python. VEXcode VR is based on VEXcode, the same coding environment used for VEX 123, GO, IQ and V5 robots.
How does vexcode VR competitions promote student engagement?
How many units in CS with vexcode VR educator course?
Total of 10 Units in the CS with VEXcode VR Educator course. Online exam estimated at 1 hour. Lesson 6: Why Teach Programming with Blocks? Lesson 1: What is a Bumper Sensor?
Why are VEX Robotics and vexcode so important?
VEX Robotics and VEXcode are providing opportunities for students of all ages to participate in learning the code that makes these robots work. VEX makes computer science come to life through collaborations, hands-on projects, and engaging experiences. From classrooms to competitions, VEXcode helps to create the next generation of innovators.
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Apr 23, 2020 · This is series of many tutorials which uses the recently l
aunched VR VEX platform by VEX Robotics which is cloud based and entirely free for students. The vi.
VEXcode VR Activities
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden
under a gold colored roof. Letter Maze Program the VR Robot to move through the …
Using the Code Viewer in VEXcode VR – Knowledge Base
Using the Code Viewer in VEXcode VR is easy and helpful. The following artic
le will cover: How to open the Code Viewer How text commands are added when blocks are added How text commands are delet.
VEXcode VR can be run on most popular browsers and on most devices. For more
VEXcode VR
Changing the size of the blocks in VEXcode VR can be important for many reas
Aug 24, 2017 · Hello Developers, Samsung bekerja sama dengan Oculus menge
mbangkan sebuah perangkat VR yang bernama Samsung Gear VR yang didesain khusus untuk kenyamanan dalam bermain game/aplikasi. Saat ini sudah lebih dari 700 aplikasi/game tersedia di Oculus Store dan spesifikasi device yang digunakan pun cukup tinggi sehingga kualitas dalam bermain sangat terjamin.
May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds
. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and.vr robots. Robots make Computer Science come to life with real world applications. VEXcode VR is web based; no software installations are required.
Sep 27, 2020 · Tutorial del programa VEX CODE VR, en el cual podras hacer
cualquier tipo de figura geometrica en Mapa de cuadricula. Espero les guste.Intenta hacer todas l.
Apr 03, 2020 · VEXcode VR. VEXcode VR facilitates learning Computer Scien
ce and Robotics by allowing students to code a virtual robot in a block-based coding environment. VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
Variable and sensor monitoring available in the VEXcode VR Monitor Console p
rovides important visual cues that allow the user to see what is happening in a VEXcode VR project in real time. The Monitor Console allows users to make a visual connection between the project and the actions of the VR Robot.
Using My Blocks in VEXcode VR – Knowledge Base
My Blocks is one of the block categories within VEXcode VR. Some other categ
ories include Magnet, Looks, Sensing, and Variables. My Blocks are used to create a sequence of blocks that can be used multiple times throughout a project.
VEX VR Castle Color Match Level 1 Video 1https://docs.google.com/document/d/
Viewing Tutorial Videos in VEXcode VR – Knowledge Base
Viewing Tutorial Videos in VEXcode VR Auto Backup Feature in VEXcode VR Educ
ational content is made freely and publicly available by VEX Robotics, Inc. solely for educational use and may not be reproduced, modified and redistributed without attribution to VEX Robotics.
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Since the VR Robot will reach the wall before the 15 second threshold, the o
ther condition in the Or block that the VR Robot will be less than 50 mm from the wall, will be true. The Print Console can also be used to view discrete moments in a project, such as viewing different sides being drawn to categorize shapes or printing calculations.
VEXcode VR is an easy to use platform that allows you to code a virtual robo
t using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX …
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VEXcode GO
I hope you enjoyed this video! This was a project for my 10th-grade robotics
class, so if you have any feedback, put it in the comments, and I will read it a.
The VEX Robotics Design System offers students an exciting platform for lear
Apr 17, 2020 · VEXcode VR is a way to enrich the CS experience for studen
ts after they have discovered the excitement of educational robotics with other VEX platforms. Easy to Use. VEXcode VR is web-based, so launching VEXcode VR is easy. The user interface makes navigation simple.
You can use the monitor feature in VEXcode VR, and select the (Timer value)
Jun 03, 2019 · VEX V5 Clawbot. The 15 second autonomous period is a criti
cal part of VEX Robotics games. You have a short amount of time to control the robot without a …
After completing all the Unit Exams, you will gain access to take the CS wit
h VEXcode VR Educator Certification Course Exam.
The VEX Robotics Design System offers students an exciting platform for lear
The VEX Robotics Design System offers students an exciting platform for lear
VEX cookbook. Examples and suggestions for programming in VEX. Half-edges. V
EX has functions that let you treat edges as unshared per-face «half-edges». Noise and randomness. Creating a surface or particle node using VOPs/VEX. VOP structs. Using assertions in VEX. You can use the assert() macro to print information while you are debugging VEX code.
VEX V5 STEM Labs
STEM Labs function as plugin lessons that can fit into your existing curricu
lum. Multiple labs can be utilized in sequential order to create a unique, extended learning experience. STEM Labs promote collaboration and exploratory learning.
Welcome to the VEX Robotics Knowledge Base, a library of information about a
ll things VEX. The purpose of the Knowledge Base is to help VEX users quickly find information about VEX products, services, or topics. The Knowledge Base offers self-service support content around multiple topics and …
VEXcode VR Certifications | VEX Certified Educators
CS with VEXcode VR Certifications. VEX Robotics is excited to offer an educa
tor certification for CS with VEXcode VR! Get certified and demonstrate your knowledge of Computer Science and VEXcode VR.
VEX Educator Blog
Jason McKenna is the Director of Global Educational Strategy for VEX Robotic
VEX Educator Blog
Apr 30, 2020 · At VEX Robotics, we are ecstatic over how well VEXcode VR
has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world, with an astounding 3 million projects run. I recently talked with a few educators about their experience with VEXcode VR.
Walkthrough of Basic Movement 1. If you look at the Training Table selection screen in Robot Virtual Worlds you’ll see that the description for Basic Movement 1 is: Program the robot to pick up each cube, and place them in the goal.
VEX GO Educator Certification Course | VEX Certified Educators
A based designers and company! 1 free revision, best virtual staging in the US and beyond!
VEXcode VR allows you to encode a virtual robot using a block-based encoding
May 21, 2020 · VEXcode VR allows you to encode a virtual robot using a bl
ock-based encoding environment.On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.For the execution of these activities in the real world, this 3D work presents a …
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How can I get Started with vexcode VR?
This lesson will show you how to get started with VEXcode VR. This lesson will direct you to articles in the VEX Robotics Knowledge Base, as well as tutorial videos that are located inside of VEXcode VR. Identify how to launch VEXcode VR.
How many units in CS with vexcode VR educator course?
After completing all the Unit Exams, you will gain access to take the CS with VEXcode VR Educator Certification Course Exam. Approximately 17 hours to complete the course. Total of 10 Units in the CS with VEXcode VR Educator course.
What does vexcode do?
VEXcode allows your VEX robot to become an engine of invention, only limited by our creativity and imagination. VEXcode even helps across language barriers, allowing student to read blocks and comment programs in their native language. (Coming soon) Chromebooks, Chromebooks, everywhere.
Why is it important to change the size of the blocks in vexcode VR?
Changing the size of the blocks in VEXcode VR can be important for many reasons. For example, you may be doing a demonstration or you could be trying to get all of the blocks for a large project on your screen at once. Read the following Knowledge Base article to learn more: Duplicating blocks makes creating projects quicker and easier.
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Full advantages of Amazon Discount Hunter.
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VEXcode VR
The VEX VR Robot has an Electromagnet to pick up and put down disks that con
VEXcode VR is an easy to use platform that allows you to code a virtual robo
t using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots.
Changing the size of the blocks in VEXcode VR can be important for many reas
ons. For example, you may be doing a demonstration or you could be trying to get all of the blocks for a large project on your screen at once. Read the following Knowledge Base article to learn more: Duplicating blocks makes creating projects quicker and easier.
VEXcode VR
Variables. My Blocks. Comments. when started drive forward 200 drive forward
The VEX Robotics Design System offers students an exciting platform for lear
ning about areas rich with career opportunities spanning science, technology, engineering and math (STEM). These are just a few of the many fields students can explore by creating with VEX Robotics technology. Beyond science and engineering principles, a VEX Robotics project encourages …
VEXcode VR Activities
Program the VR Robot to move through the Disk Maze using the Front Eye Senso
r to detect the disk colors. Disk Mover. Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges. Distance Drive. Explore the movement controls of the VR Robot. Draw a House.
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May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
Since the VR Robot will reach the wall before the 15 second threshold, the o
ther condition in the Or block that the VR Robot will be less than 50 mm from the wall, will be true. The Print Console can also be used to view discrete moments in a project, such as viewing different sides being drawn to categorize shapes or printing calculations.
Create a project by adding or removing the necessary blocks to the Unit5Less
Started. VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and.vr robots. Robots make Computer Science come to life with real world applications.
Lesson 4: Move a Red and Green Disk. Next, the VR Robot will need to drive f
orward to the next colored goal. Note that the VR Robot will have to drive forward four grid squares, or 800 millimeters (mm) in order to drive to the center of the next colored goal. Add a [Drive for] block to the code and set the parameter to 800 millimeters (mm).
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Using the Playground Features in VEXcode VR – Knowledge Base
A Playground is a virtual space for your VR Robot to interact and move. VEXc
ode VR includes numerous different Playgrounds. The following article will cover: How to Launch a …
How to Use VEXcode VR Competitions in Your Classroom. VEXcode VR Competition
s are Timed Trials. Students utilize the Playground Timer feature on the Playground window to measure the amount of time it takes the VR Robot to complete the task at hand. The goal is to have the shortest time, or to create the most efficient code.
VEXcode VR Certifications | VEX Certified Educators
CS with VEXcode VR Certifications. VEX Robotics is excited to offer an educa
tor certification for CS with VEXcode VR! Get certified and demonstrate your knowledge of Computer Science and VEXcode VR.
Units in the CS with VEXcode VR Educator course. Online exam estimated at 1 hour. Unit 1. Introduction and Fundamentals. 1 hours 15 minutes. 11 lessons. Introduction.
This video focuses on using Loops to Repeat Code. This video is part of a se
ries of video tutorial lessons on how to us e VEXcode VR. VEXcode VR is a browse.
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VEXcode VR lets you code a virtual robot using a block based coding environm
ent powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. We all know that robots make Computer Science(CS) come to life with real world applications.
VEX Educator Blog
Apr 03, 2020 · VEXcode VR facilitates learning Computer Science and Robot
ics by allowing students to code a virtual robot in a block-based coding environment. VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
VEXcode VR Activities – Knowledge Base
Welcome to the VEX Robotics Knowledge Base, a library of information about a
Programación básica para resolver uno de los laberintos del desafío Dynam
VEX Educator Blog
Jason McKenna is the Director of Global Educational Strategy for VEX Robotic
In this video I have programmed my robot to the Disk Mover projectLike, comm
ent and subscribe to the channel Enjoy!
Sep 01, 2018 · Hour of Code™ with. This aquatic challenge is a great pl
Enjoy the videos and music you love, upload original content, and share it a
ll with friends, family, and the world on YouTube.
In this video I have programmed my robot to mark odd and even numbers in vex
code vr Like, comment and subscribe to the channel
VEX Educator Blog
Apr 30, 2020 · At VEX Robotics, we are ecstatic over how well VEXcode VR
has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world, with an astounding 3 million projects run. I recently talked with a few educators about their experience with VEXcode VR.
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Once a project is created in VEXcode VR, there are multiple ways to share it
VEX Educator Blog
Apr 17, 2020 · VEXcode VR is a way to enrich the CS experience for studen
ts after they have discovered the excitement of educational robotics with other VEX platforms. Easy to Use. VEXcode VR is web-based, so launching VEXcode VR is easy. The user interface makes navigation simple.
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Apr 06, 2020 · This innovative resource leverages VEX Robotics’ universal
coding system, VEXcode, so that students can code their virtual robot and see it respond in real time on their desktop or tablet screens. The team at VEX Robotics has created easy to follow activities for VEXcode VR which will allow educators to get their lessons up and running quickly.
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The VEX Certification System demonstrates to other educators that VEX certif
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May 21, 2020 · VEXcode VR allows you to encode a virtual robot using a bl
ock-based encoding environment.On the virtual platform you can choose different scenarios to run your simulation, there is a feature enabled to support PEN so the robot can make different types of drawings according to its programming.For the execution of these activities in the real world, this 3D …
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What is vexcode VR?
VEXcode VR is an easy to use platform that allows you to code a virtual robot using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots.
Is there a VR app for VEX 123?
VEXcode VR is based on VEXcode, the same programming platform used for VEX 123, GO, IQ, and V5 robots. VEXcode VR is web based; no software installations are required.
How does vexcode pro help your VEX robot?
VEXcode Pro allows your VEX robot to become an engine of invention, only limited by our creativity and imagination. VEXcode even helps across language barriers, allowing student to read blocks and comment programs in their native language. Accessible everywhere.
What is the hour of code in vexcode?
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Tips Not To Miss Any Coupons 24/7
1. Email subscription
To receive coupons and discounts notification, sign up for email list of the retailer.
Check out Facebook, Twitter, Instagram page for upcoming sales and coupon promotions.
You have free access to different coupon sites like isCoupon to search for active discounts.
Full advantages of Amazon Discount Hunter.
The tool filters out the lowest price and the highest discounts available, making purchase decisions easier than ever.
2. Customized search
Type in search bar whatever product you look for and the tool will show you the best deals
Not much time wasted for the results. You are just a few clicks away from accurate options for your saving.
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Recently Searched
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Earphones vs Earbuds vs Headphones- What’s the Difference
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Where to find vex code vr
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VEXcode VR is an easy to use platform that allows you to code a virtual robo
t using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX …
Watch the VR Robot drive from the start of the Wall Maze to the letter ‘A,
’ and then stop. Notice that the VR Robot does not bump into any walls as it drives to the letter ‘A.’ When the Distance Sensor value reports that the VR Robot is less than 50 millimeters (mm) from the wall, the VR Robot is instructed to turn or stop in the project.
Once you have a blocks project created in VEXcode VR, the project can be con
verted into a text project. Open the Code Viewer by selecting the icon in the top right next to the Devices icon. The Code Viewer shows the text version of the blocks project in the workspace.
The [If then] block is a C block that accepts Boolean reporter blocks as inp
ut. Using the patterns observed while solving the Disk Maze in Lesson 2, a project can be created where the VR Robot makes a decision if the condition reports as TRUE or FALSE. The [If then] block will run one time in a project.
The VEX Robotics Design System offers students an exciting platform for lear
VEXcode VR
Using Example Blocks Projects in VEXcode VR – Knowledge Base
Example projects are a great resource if you are just getting started with V
EXcode VR. They allow you to observe how different blocks in VEXcode VR are used. The following article will cover: Using Blocks Example Projects; Starting an Example Project in the Playground; Notes in Blocks …
During the run of the project, the VR Robot may push a building piece all th
e way to the edge and fall off the Playground. This is because the block is still reporting that there is an object in front of the VR Robot. When this block reports TRUE, the VR Robot drives forward. Leading the VR Robot to fall off the table.
Feb 09, 2021 · Hey guys!! For those of you using VEX VR, there is a new p
The VR Robot did not touch the center castle in the last project. It needs t
o travel farther. Adjust the forward parameter, test it, and watch the VR Robot knock over the center castle! Set the distance the VR Robot will move by entering the value 800 in the [Drive for] block.
The [Turn to heading] block can also be used to turn the VR Robot. This bloc
k turns the VR Robot to a given clockwise heading between 0 and 359.9 degrees. When a VR Robot collides with a castle, it may be knocked off course. The [Turn to heading] block ensures the VR Robot will turn to face the next castle no matter what previously happened.
Using Comments in VEXcode VR – Knowledge Base
Drag a “comment” block and attach it to any block in a stack. Type any t
ext, numbers, or symbols into the “comment” block. When you finish the comment, click anywhere outside of the comment or press the “Enter” or “Return” key to finish editing the comment.
The [Wait until] block is placed before the block. The Boolean is placed i
n the hexagonal shape inside the [Wait until] block. Both blocks are placed side-by-side at the beginning of a project.
May 29, 2020 · Most students find it easier to read and understand what a
block of code does because the blocks are written in a more “natural” language. VEXcode VR allows you to become familiar with the Python language while still using VEXcode Blocks. Also, to get started coding with Python, you just need to launch VEXcode VR. No install is necessary.
There is no block used to repeat the behaviors again. A [Forever] block is n
eeded in order for the behaviors to repeat on a loop. Add a [Forever] block to the code. Open the Dynamic Castle Crasher Playground and run the project. When this project is run, the VR Robot will drive toward a detected building and turn right if no buildings are reported.
https://vr.vex.com/ Vex Code VR Tutorials
If the [Forever] block was not used, the [If then] block would only be execu
ted and checked four times. To turn right for 90 degrees when an object is detected. Conditions of the [If then] block will be checked continually if nested in a [Forever] block. the VR Robot will use the Down Eye Sensor to continually check for an object.
https://vr.vex.com/ Vex Code VR Tutorials
Add a [Drive for] block to the code and set the parameter to 800 millimeters
(mm). The VR Robot will now need to turn to face the colored disks. Add a second [Turn to heading] block to the code and set the parameter to zero degrees. This will turn the VR Robot to face the colored disks. Open the Disk Mover Playground and run the project.
https://vr.vex.com/ Vex Code VR Tutorials
VEXcode VR
Q. The coordinate location of the number ‘7’ on the Number Grid Map Playgrou
Changing Block Size in VEXcode VR – Knowledge Base
You can make the blocks in your Workspace larger or smaller to meet your nee
The intuitive layout of VEXcode allows students to get started quickly and e
Understanding the Context Menu in VEXcode VR – Knowledge Base
Collapse-blocks.mp4″>Clean-up-blocks.mp4″> Disable Block: This action will t
Using a [Wait until] block allows the conditions of the [If then else] block
to be skipped. This allows the project flow to execute much faster, as the condition of an object being detected only need to be checked once in the project.
If a VEX V5 Clawbot needs to retrieve a cube, you can use waiting blocks to
This view is just a quick review of the new VEX VR website.The coding is a v
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VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds
. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and.vr robots. Robots make Computer Science come to life with real world applications.
Prospect Parks and Recreation: STEM: VEX Code VR
VEXcode VR lets you code a virtual robot using a block based coding environm
ent powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots. We all know that robots make Computer Science(CS) come to …
Waiting and Non-waiting Blocks in VEXcode GO – Knowledge Base
Waiting blocks. Waiting blocks pause the rest of the stack until that block�
��s behavior has been completed.. Most waiting blocks are found among the Motion and Drivetrain blocks. If a Code Base needs to drive in a 300mm square, you can use waiting blocks to have the Code Base carry out each behavior individually.
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Welcome to the VEX Robotics Knowledge Base, a library of information about a
ll things VEX. The purpose of the Knowledge Base is to help VEX users quickly find information about VEX products, services, or topics. The Knowledge Base offers self-service support content around multiple topics and …
VEXcode VR Flashcards | Quizlet
Code blocks with a notch at the top or a bump at the bottom that can be snap
Apr 17, 2020 · VEXcode VR is a way to enrich the CS experience for studen
ts after they have discovered the excitement of educational robotics with other VEX platforms. Easy to Use. VEXcode VR is web-based, so launching VEXcode VR is easy. The user interface makes navigation simple.
The VEX Robotics Design System offers students an exciting platform for lear
castle Color Magic Video 2
VEX Educator Blog
Apr 30, 2020 · At VEX Robotics, we are ecstatic over how well VEXcode VR
has been received by schools, teachers, and students all over the world. VEXcode VR is currently being used in over 126 countries around the world, with an astounding 3 million projects run. I recently talked with a few educators about their experience with VEXcode VR.
Vex Code Download Education
Vex Code Download Education. Education Details: Education Details: Vex Iq Co
de Download Education.Education Details: VEXcode is consistent across Blocks and Text, across VEX IQ and VEX V5.As students progress from elementary, middle, and high school, they never have to learn a different blocks, code, or toolbar interface. vex iq code blocks download › Verified 2 days ago vex iq blocks vex …
Coding Activities for students and teachers | Robot-HQ
VEXcode IQ Blocks | Robot-HQ
VEXcode IQ Blocks Scratch for your VEX IQ robot Watch Promo Enroll in Course
VEXcode VR allows you to encode a virtual robot using a block-based encoding
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What is vexcode VR?
VEXcode VR is an easy to use platform that allows you to code a virtual robot using either Block-based coding environment powered by Scratch Blocks, or a custom developed Text-based Python interface. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and V5 robots.
Can you add blocks to a Virtual Playground in vexcode?
Learners can add blocks while their project is running, stop the project at any point, and reset their virtual playground with one click. Blocks that are not connected to the main stack are just ignored when the project is run. There are no errors in VEXcode VR.
What is a vexcode block?
VEXcode Blocks is the perfect platform for those new to coding. Students use the simple drag and drop interface to create functioning programs. Each block’s purpose can easily be identified using the visual cues like its shape, color, and label.
How does vexcode pro help your VEX robot?
VEXcode Pro allows your VEX robot to become an engine of invention, only limited by our creativity and imagination. VEXcode even helps across language barriers, allowing student to read blocks and comment programs in their native language. Accessible everywhere.
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Vr Vex Code Coupons, Promo Codes 08-2022
VEXcode VR lets you code a virtual robot using a block-based coding environment powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ, and V5 robots. We all know that robots make Computer Science (CS) come to life with real-world applications.
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VEXcode VR lets you code a virtual robot on different virtual 3D playgrounds. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ and.vr robots. Robots make Computer Science come to life with real world applications. VEXcode VR is web based; no software installations are required.
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Blocks in VEXcode VR are puzzle-piece shaped blocks that connect above or below each other and are used to program. A series of connected blocks is called a stack. There are five different shapes of blocks and each shape tells you about its role in the project.
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VEXcode’s device manager is simple, flexible, and powerful. In no time at all you can setup your robot’s drivetrain, controller features, motors, and sensors. 40+ Example projects to choose from Jumpstart your learning by starting with an existing project, covering every aspect of coding, controlling robots, and learning to use sensors.
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VEXcode VR Flashcards | Quizlet
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VEXcode VR Flashcards | Quizlet
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VEXcode VR lets you code a virtual robot using a block-based coding environment powered by Scratch Blocks. VEXcode VR is based on VEXcode, the same programming environment used for VEX 123, GO, IQ, and V5 robots. We all know that robots make Computer Science (CS) come to life with real-world applications.
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Computer Science | VEX Education
VEXcode VR is based on VEXcode, the same coding environment used for VEX 123, GO, IQ and V5 robots. Take Computer Science off the screen and into your hands to introduce coding to students as young as 4 years old. Explore real hands-on coding, as the 123 Robot follows your sequence of instructions.
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However, in order to prevent colliding with the blue disk, the VR Robot will now need to move out of the way of the disk. To do this, the VR Robot will need to reverse 100 millimeters (mm), or half of the length of a grid square on the Playground. Add a [Drive for] block to the code and set the parameter to «reverse» for 100 millimeters (mm).
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answer choices. The VR Robot will start driving and stop when the Distance Sensor is greater than 150 millimeters (mm) away from an object. The VR Robot will start driving and stop when the Distance Sensor is less than 150 millimeters (mm) away from an object. The VR Robot will drive 150 millimeters (mm) then stop.
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Учебная программа
Учебный курс VEX EDR разделен на двенадцать основных блоков и один дополнительный блок. Студенты начнут с изучения процесса проектирования и решения проектных задач. Они также получат инструкции по работе с VEX EDR и Autodesk® Inventor®. В блоке 5 перед студентами будет поставлена задача проектирования: преподаватель попросит их собрать робота для участия в игровом состязании. Далее, в рамках последующих блоков студенты продолжат изучение проектирования на примере своих роботов, а также будут параллельно знакомиться с основами STEM и Robotics. На завершающем этапе освоения курса студенты примут участие в игре с участием своих роботов.
В настоящий учебный курс входят вспомогательные материалы для преподавателей и студентов, в которых приводится описание процесса сборки робота и организации соревнований. Курс содержит все необходимые ресурсы, поэтому даже преподаватели и студенты, впервые столкнувшиеся с робототехникой, могут преуспеть.
Настоящий учебный курс не основывается на какой-то определенной игре. Уроки и концепции, изучаемые в рамках курса, одинаково применимы к роботам, собранным для классных соревнований, и к роботам, предназначенным для участия в мировом робототехническом чемпионате VEX Robotics World Championship. Преподаватели могут по желанию изменять структуру курса, ядром которого является реализация увлекательного робототехнического проекта.
Учебный курс сфокусирован вокруг основ мехатроники, поэтому владение навыками программирования не требуется. Тем не менее, настоящий курс структурирован таким образом, что преподаватели и студенты, которые хотели бы включить в работу программирование на более углубленном уровне, получают возможность для этого.
Структура:
Учебный курс разделен на три основных раздела: Содержимое уроков курса, приложения и материалы для преподавателей.
Содержимое уроков курса не только включает материалы по изучаемым темам, но также отражает взаимосвязь этих материалов с курсовым проектом (проект робота), над которым работают студенты. В конце каждого блока студентам предлагается выполнить задание, отражающее взаимосвязь только что изученного материала с процессом сборки собственного робота.
В приложения входит дополнительная информация к учебному курсу VEX EDR Curriculum. Раздел включает аспекты роботов VEX EDR, не отраженные в учебном курсе, а также технические источники, содержащие информацию относительно настройки и устранения неисправностей системы управления роботом.
В раздел «Материалы для преподавателей» входят материалы, предназначенные для использования преподавателями в классе для преподавания учебного курса VEX EDR Curriculum. Материалы включают подробные планы уроков для каждого из 13 блоков, инструменты оценки, ссылки на стандарты, а также другие необходимые источники для эффективной организации уроков по STEM в классе.
Новички робототехнических соревнований найдут здесь ряд документов, которые помогут им приступить к работе в классе, а также на мировой арене!
Планы уроков, которые содержатся в разделе «Материалы для преподавателей», включают всю необходимую для преподавателей информацию, касающуюся организации уроков и структурирования курса.
В план уроков для каждого блока входят:
Lesson 2: Opening an Example and Running Your First Project
Now it is time to get started with VEXcode VR and a VR Robot. With VEXcode VR, you can program a VR Robot to do many things. This lesson will use tutorial videos to show you how to get started programming with VEXcode VR.
Learning Outcomes
Begin by watching the Getting Started Tutorial video: