Yba the world requiem
Yba the world requiem
Реквием-стрела
Реквием-стрела
Редкость
Макс кол-во
Lucky arrow | Реквием-стрела | Мистическая стрела |
-Тот, кто полностью контролирует стрелу. будет править миром! -Жан-Пьер Польнарефф
Обзор: [ ]
Реквием стрела используется для «реквием» определенных стендов. Похоже на обычную стрелу, за исключением того, что на ней вырезаны рубин и жук. Реквием Стрела может развить следующие стенды:
P.S Для того что бы использовать реквием стрелу, вам понадобится стенд, «Worthiness V», первый Престиж.
Реквием стрелу нельзя выбросить и обменять в системе обмена Trade
Как получить Реквием Стрелу [ ]
Получить реквием стрелу можно, если взять квест у Джорно Джованно, после убив Дьяволо (так проходится сюжетная линия), подойти снова к Джорно. Также реквием стрелу можно выбить из аркады с маленьким шансом. Ещё можно пройти в Steel Ball Run предварительно взяв квест у Мастер Рин и пройти гонку войдя в топ 3 и подойти к Изабель Стрелок и купить её за 7500 и обычную стрелу.
Так же можно получить скин из реквием стрелы.
Requiem Arrow
Requiem Arrow
Description
Rarity
Sell Price
Max Amount
Droppable
The Requiem Arrow is a modified version of a Mysterious Arrow, which is used to evolve certain stands, almost all of those stand being the ones canon to JoJo’s Evolved stands. The stronger evolution of a stand or its, «Requiem variant.» will either be reworked like Star Platinum: The World or gain new, stronger moves like Gold Experience Requiem.
You must have Worthiness V in the Player Skill Tree to use this arrow successfully, otherwise, it will turn you to stone, wasting (erasing) the arrow and not giving a Requiem Stand.
You also need Prestige I (1) or above to use this arrow, and a Stand that is capable of turning into it’s Requiem form. For example, Beach Boy cannot turn into a Requiem Stand. If one of the two conditions above are not met, the arrow will simply say «The arrow senses that you are not worthy. «, however does not waste the arrow.
This item cannot be traded.
Redeemed Requiem Arrow
How to Obtain a Requiem Arrow
There are a few ways to obtain Requiem Arrows, the first two are very simple: complete the Storyline,or complete Prestige Master Rin’s Metal Ball Run quest to gain the ability to buy Requiem Arrows off of Isabelle the Arrowsmith. The storyline can only be completed 4 times with one for each Prestige, but you can buy as many Requiem Arrows as you want from Isabelle. The next way to get a Requiem Arrow is by redeeming codes but new codes come out rarely, meaning that this method is very unreliable. The last way to obtain a Requiem Arrow is via the Arcade though, it isn’t likely to roll one (
Chariot Requiem
Chariot Requiem
Stand Information
Aliases
(Silver) Chariot Requiem
Namesake
Stand Type
Abilities
Stand Origins
Physical Description
Appearance
«The power to dominate souls. Is that what it is?»
Contents
Overview
Chariot Requiem is a Requiem Stand obtained with the Requiem Arrow, much like King Crimson Requiem, Gold Experience Requiem, Killer Queen: Bites The Dust and Star Platinum: The World. The Stand was first formed when Polnareff’s Silver Chariot pricked itself against a Requiem Arrow, turning into Chariot Requiem for a brief moment. Chariot Requiem was permanently formed when Diavolo killed Polnareff in Rome, Italy, before the remaining members of Bucciarati’s gang could reach him. Before Polnareff’s physical death, he stabbed Silver Chariot with the arrow with the intent of never letting Diavolo obtain the arrow. Though, the community will almost always call it SCR (Silver Chariot Requiem), when really, it should be abbreviated to CR (Chariot Requiem). This could be because players feel more used to it, since that’s how it had been for a long time since it was added.
In the early days, Chariot Requiem was seen as a low damage stand with a bad version of D4C: Love Train’s redirection, because it was one of the first Requiem Stands to be added to the game along with Gold Experience Requiem and King Crimson Requiem. It was quickly overlooked as more powerful stands were added into the game.
However, more players have been using the stand recently due to them being able to grasp its full destructive potential. As with Your Own Shadow, you can attack during the move to keep enemies at bay. If they attack back, they will also get damaged. Love Train users cannot attack back, as the move will cancel sooner if they attack during it.
Conquerer’s Will is a very good move to use, as GER cannot use Return To Zero to cancel it, and unlike time stop, there is no way to resist the stun. The after-effects are also powerful, as the opponents’ hitbox gets bigger in size, which leads to moves being able to hit their target more accurately.
Chariot Requiem’s main appeal compared to other Requiem Stands is its viability within the Steel Ball Run gamemode, due to Conqueror’s Will, which allows the user to put everyone within a radius to sleep for a period of time. This gives the user a moment to kill people while they are immobile. Pilot Mode also allows for combat with the Stand user being a safe distance away.
Appearance
Chariot takes the form of man wearing an old 17th century Musketeer hat and wide boots, alongside shoulder armor and a belt with what appears to be Shark teeth. This is very hard to determine, due to it taking the form of a silhouette rather than an actual being. Although it does hold some facial features, they are shown briefly and are hard to see. In the game, if you look hard enough it is possible to see a mouth on Chariot Requiem. Its design is based on a myth of how Death appeared in dark robes to take Mozart to the afterlife before he could finish his Requiem, tying in to the fact of how Chariot Requiem is an incomplete Requiem Stand.
When Silver Chariot transformed, his silver armour dropped off, which is why his requiem form is named Chariot Requiem, rather than Silver Chariot Requiem.
Skills
Shadow Atmosphere (Passive): When the stand is in Pilot, all players around the stand get slowed and their screens blurred.
Skill Tree
Your Own Shadow: 1 point
A Helping Hand: 3 points
Shadow Atmosphere: 3 points
Conqueror’s Will: 1 point.
Combos, Strats and Glitches
Helping Hand + LMBs
M2 + Pilot + M1 4x + R + H + M1 4x + E + G + R ( In case if they dash out and pull there stand, use T)
Using pilot during barrage is a very good way to escape combos yourself since after your barrage ends you can recall Chariot back to you, leaving your barrage unpunished.
Hitting someone with the 5th LMB in a consecutive LMB combo will wake them up if they are asleep from Conqueror’s Will, be careful and wait for your combo to reset and only do 4 LMBs at a time during Conqueror’s Will.
Conqueror’s Will can be used during the start of an enemy’s Time Stop, saving your Conqueror’s Will for this can be a good idea to avoid any damage you would have received while also having a little bit of time to get some damage in before your Conqueror’s Will ends in most scenarios.
Conqueror’s Will sometimes glitches and gives the opponent I-frames for the duration of Conqueror’s Will. It can also knock them back irregular distances way further than it should at random, making some combos extremely annoying to pull off.
The best spec for this stand is Pluck or Boxing due to eye gouge keeping them stunned from wake up after conquerors will stopping them from blocking as well as Pluck’s huge amount of Stun and Block Breaks/Bypasses preventing the enemy from doing much to counter. This is useful as you can then use Stand Barrage and Arrow Barrage out of these moves or even start a basic or complex combo.
CW can technically combo out of any move, especially stun moves, due to how nothing in the game yet has a counter to the move and it’s extremely short wind-up. These combos being genuine, however, is up for you to decide.
Pluck Combo: B + Z + C + T + E + B + Z + V + X (You may extend the combo how you like, using CW at the start is a good idea to guarantee the combo. You could even mix in some M1s if you wish!)
H + E + R + T + G + M2 + Z + E + R + Dash + V
V + E + Z + G + H. (When you do H, You may do anything you’d like.)
H + M1x4 + M1x4 + M1x3 + V + E + G + Boxing Barrage + C. (Jawbreaker is not true but its just an added if they don’t die from the combo. Also if done correctly you may one shot them.)
C + G(Move forward) + V + E + H + Boxing Barrage + Y + M1s.
Charge Hamon + C + V + (Move forward) + G + E + H + M1s.
King Crimson Requiem
King Crimson Requiem
Stand Information
Aliases
Emperor Crimson Requiem(Localized Name)
Scarlet King Requiem (YBA Name)
Namesake
Abilities
Stand Origins
Physical Description
Appearance
Eye Color
«It is only the results that remain in this world! All the actions you take in a world where time is erased are meaningless!»
Contents
Overview
King Crimson Requiem is a hypothetical Stand based on King Crimson, and if Diavolo had got a hold of the Requiem Arrow instead of Giorno Giovanna. King Crimson Requiem has been renamed «Scarlet King Requiem» in-game in order to avoid copyright issues. This, along with The World Over Heaven, is one of the only unofficial stands in the game, as other Requiem stands such as Killer Queen: Bites the Dust or Star Platinum: The World were based off of events within the series of JoJo’s Bizarre Adventure.
In older versions of Your Bizarre Adventure, King Crimson Requiem was considered to be one of, if not the strongest Stand in the game. It had extremely high damage and had access to Chop, which had the bleed Status Effect. Due to how powerful it was, the Stand was nerfed by having its «Chop» completely removed.
Despite not being the strongest Stand in the game anymore, King Crimson Requiem still has a reputation of being one of the strongest. It’s extremely powerful, sometimes even considered to be on-par with stands like Star Platinum: The World, maybe even stronger. This is due to KCR having the second highest base Destructive Power in YBA (second only to D4C: Love Train) and a very diverse moveset, including possibly the best counter in the game.
However, King Crimson Requiem’s status as being stronger than its pre-evolution, King Crimson, has been a point of contention within the community. This is due to a notorious Impale combo King Crimson has which deals an extreme amount of damage and is incredibly hard to avoid. However, this is a bug, as Invincibility Frames not applying after Impale is the whole reason the combo works. Outside of the combo, King Crimson Requiem is still much better than King Crimson due to sheer power and versatility. Not to mention easier to use, as KC requires a whole lot more precision to use.
Due to King Crimson Requiem’s status as an unofficial stand, many of its moves are hypothetical, leading to inspiration from other sources. One notable example of this is Raging Demon, which is from the Street Fighter character Akuma, along with its design representing a more mysterious and artificial humanoid stand. Epitaph, unlike King Crimson, is holographic, with it looking less expressive due to its design. King Crimson itself is now red, with gears and a much more expressive face.
King Crimson Requiem’s special attacks focuses on attacking enemies stealthily, with it being able to trap enemies inside of Reality Marble, which lets it use Dimension Slash effectively, along with Raging Demon. Its barrage and damage are extremely good, with it requiring not much thought or tactical ideas, which is different to King Crimson. This stand is one of the best stands for dealing with exploiters in Metal Ball Run because of its high damage output, counter, and reality marble to prevent them to move freely.
Skills
Note: Blinding does not affect the pathfinding of NPCs/bosses. It’s also good to know that, for team fights, the slowing effect of Reality Marble stacks with other slowing moves, like White Album’s Gently Weeps, completely stopping an enemy’s movement. Effects
Gold Experience Requiem
Gold Experience Requiem
Псевдонимы
Golden Spirit Requiem (В игре)
Способности
Заголовок раздела
Пользователь
Описание
Внешний вид
Какой бы способностью ни обладал стоящий передо мной. Ему никогда не достичь того момента, когда они станут реальными!
Содержание
Обзор [ ]
Однако главной способностью GER, является способность «Возвращение к нулю«. Она сводит на нет разные способности, такие как таймстоп или стирание времени, позволяя избежать любых потенциальных комбо. Кроме того, она деактивирует стенды людей поблизости, что может быть очень опасно при правильном использовании.
Способности [ ]
Возвращение к нулю (RTZ) [ ]
При просмотре этой сцены игроки на короткое время оглушаются, а их стенды не вызываются. Возвращение к нулю останавливает следующие способности:
Таймстопы всех стендов, которые могут остановить время: Star Platinum, SP:TW, TWOH, TW, TW:AU,
Dimension Dip от Cream.
Chariot Requiem: Conqueror’s Will (Если использовать достаточно быстро).
Requiem Arrow
Requiem Arrow
Description
Rarity
Sell Price
Max Amount
Droppable
The Requiem Arrow is a modified version of a Mysterious Arrow, which is used to evolve certain stands, almost all of those stand being the ones canon to JoJo’s Evolved stands. The stronger evolution of a stand or its, «Requiem variant.» will either be reworked like Star Platinum: The World or gain new, stronger moves like Gold Experience Requiem.
You must have Worthiness V in the Player Skill Tree to use this arrow successfully, otherwise, it will turn you to stone, wasting (erasing) the arrow and not giving a Requiem Stand.
You also need Prestige I (1) or above to use this arrow, and a Stand that is capable of turning into it’s Requiem form. For example, Beach Boy cannot turn into a Requiem Stand. If one of the two conditions above are not met, the arrow will simply say «The arrow senses that you are not worthy. «, however does not waste the arrow.
This item cannot be traded.
Redeemed Requiem Arrow
How to Obtain a Requiem Arrow
There are a few ways to obtain Requiem Arrows, the first two are very simple: complete the Storyline,or complete Prestige Master Rin’s Metal Ball Run quest to gain the ability to buy Requiem Arrows off of Isabelle the Arrowsmith. The storyline can only be completed 4 times with one for each Prestige, but you can buy as many Requiem Arrows as you want from Isabelle. The next way to get a Requiem Arrow is by redeeming codes but new codes come out rarely, meaning that this method is very unreliable. The last way to obtain a Requiem Arrow is via the Arcade though, it isn’t likely to roll one (
Quick Answer: What Stands Can You Requiem In YBA?
Can any stand become requiem
Every single stand can become requiem However, the power isn’t always stronger.
Second, the power of Requiem is what you need at that exact time..
Is Killer Queen a girl
“Killer Queen” is a song by the British rock band Queen. It was written by lead singer Freddie Mercury and recorded for their third album Sheer Heart Attack in 1974. … The song is about a high-class call girl and has been characterised as “Mercury’s piano-led paean to a Moët-quaffing courtesan”.
Why did Kira’s hair turn white
Hell, even Kakyoin’s hair in the opening isn’t consistent. It’s clearly silver when he first pops up. But when everybody is doing their attacks in the end of the sequence it’s clearly red, or black but definitely not silver. He’s insane, that’s why most of his hair turned white.
How do you get another stand in YBA
Stands can also be obtained without the need of an Arrow, some users such as Kakyoin and Avdol were born with their Stands and Jotaro gained his Stand because of his blood connection to Jonathan Joestar. In YBA, the Ribcage and Stand Arrow are the only way to obtain a Stand.
Does Giorno lose requiem
At least in the anime adaption, yes. Unlike Silver Chariot Requiem (SCR for short), Gold Experience Requiem’s evolution is completed and eternal. This is seen when Giorno is explaining how he interpreted GER’s ability work, he summoned not the original Gold Experience, but GER instead.
Does Giorno keep requiem
In All Star Battle, it is shown that Gold Experience Requiem functions normally under the time-accelerating effect of Made in Heaven and that Giorno remains immune to the effect as long as he has Requiem active.
How do you get a requiem stand in YBA
In order to obtain a Requiem Arrow, you must first retrieve the quest from Prestige Master Will, who can be found near the tents at the start of Run. Both casual and competitive Steel Ball Runs can be won in order to complete the Requiem Arrow quest.
Why isn’t Killer Queen a requiem
KQ didn’t go Requiem because the name “Requiem” was made up by Polnareff, and Polnareff hadn’t made it up yet. So Kira called it “Killer Queen Bites the Dust” instead. He didnt go reqiuem because there is only one requiem arrow (beetle arrow) and he was stabbed by a regular arrow.
What is the weakest stand in YBA
SurvivorDescribed by DIO as the “weakest” Stand, Survivor travels across wet surfaces and stimulates the human limbic system with a tiny electric potential of 0.07 Volts and an otherwise negligible current, which is stated to increase an individual’s anger or fighting spirit.
Who can beat gold requiem
Absolutely nothing can defeat GER. If The World stopped time, GER would nullify the move, meaning no time would have been stopped. Requiem Stands are generated based on what the User requires at the time. The reason GER is so godly powerful is because it was created to defeat King Crimson, an extremely powerful Stand.
What is the best Requiem stand in YBA
What would you guys say is the best Requiem stand in-game29.4% Star Platinum : The World.15.3% Gold Experience Requiem.22.4% Silver Chariot Requiem.20.0% Killer Queen : Bites The Dust.12.9% King Crimson Requiem.
Is King Crimson better than King Crimson Requiem YBA
Some players consider King Crimson Requiem to be weaker than King Crimson, some consider it to be equal, and some consider it to be stronger. … King Crimson itself is now red, with gear and a much more expressive face.
Can you trade stands in YBA
Trades(?) I have recently made a blog about adding trades in YBA. … A player list will appear and you can click on their name and a trade notification will appear on the bottom left corner. It will say the Users name and their stand.
Who is the weakest JoJo
Shizuka JoestarThe WEAKEST Stand would be Shizuka Joestar, as she was adopted at the end of Part 4.
What is the strongest stand in YBA
the World Over HeavenWhile technically non-canon, the World Over Heaven is still the most powerful Stand in the entire Jojo’s Bizarre Adventure franchise.
Is Killer Queen A Requiem stand
Originally Answered: Does Killer Queen bites the dust count as a requiem stand (JJBA)? No, it doesn’t, but it may as well be. For it to be an official requiem stand, the arrow has to pierce the stand itself, so the arrow stabbing Kira in the arm doesn’t count as the creation of a requiem stand.
How do you get better stands in YBA
You only need 1 worthiness to get a stand from arrow. You need max worthiness to use a Requiem Arrow on your stand, Recommend max worthiness to use a Rib Cage of the Saint’s Corpse, and use Saint’s Corpse Parts on your stand. Generally, recommended worthiness to gain a stand is Worthiness 2 or 3.
Do Requiem stands last forever
All requiem stands eventually revert back to their original stand. … Gold Experience Requiem is a permanent stand, it’s an evolution beyond Acts, also, why would Araki give Giorno a one off ass pull just for it to revert.
King Crimson Requiem
King Crimson Requiem
Информация
Псевдонимы
Scarlet King Requiem (в игре)
Способности
Происхождение стенда
Пользователь
King Crimson | King Crimson Requiem |
«В этом мире остаётся только результат! Все действия, которые вы совершаете в мире, где стирается время, не имеют смысла!»
В более старых версиях Your Bizarre Adventure King Crimson Requiem считался одним из сильных стендов в игре. У него был чрезвычайно высокий урон и был доступ к Чопу, у которого был эффект кровотечения. Из-за того, насколько мощным он был, Стенд был ослаблен, и его Чоп был удален без замены.
Способности [ ]
Z (Задержать): KCR стирает время, позволяя пользователю свободно перемещаться в нем, избегая любого источника повреждений.
T — Эпитафия: при ударе телепортирует вас за спину противника и оглушает его на некоторое время. Эпитафия также может быть улучшена, существуют следующие атаке:
Chop Passive: King Crimson Requiem телепортируется за спину противника и выполняет над ним Chop, нанося ему хороший урон и замедляет противника.
Примечание: Ослепление не работает на НПС, что очень нечестно.
Gold Experience Requiem
Gold Experience Requiem
Stand Information
Aliases
Golden Wind Requiem (Localized Name)
Golden Spirit Requiem (YBA Name)
Namesake
Stand Type
Abilities
Stand Cry
Stand Origins
Affiliation
Physical Description
Appearance
Eye Color
«You will never arrive at the reality that will occur! None who stand before me shall ever do so, no matter what abilities they may wield!»
Contents
Overview
Gold Experience Requiem (also commonly known as GER) is the Requiem form of Gold Experience. When Giorno Giovanna used a Requiem Arrow on Gold Experience. Being worthy, it achieved Requiem and became Gold Experience Requiem.
GER, in-game, has a couple of niches. It is one of five stands that can heal other players (the other four Stands being Gold Experience, The World Over Heaven, Mr. President and Crazy Diamond.) It also serves as a support stand within Steel Ball Run, while being able to do increased damage with its Awakening ability, which can also stack with Hamon Punch from the Hamon skill tree. This increases the Stand’s damage to that that nearly rivals King Crimson Requiem and D4C: Love Train.
The main ability of GER however, is the Return to Zero ability. This negates various things such as Time Stop or Time Erasure, being able to avoid any potential combos. It also works to unequip the stands of people nearby, which can be extremely dangerous if used properly. Even if Return to Zero is under cooldown, GER can passively move within paused time for around three seconds.
Gold Experience Requiem was considered by many to be one of the best Stands in-game. Every move is offensive, even the healing is powerful, with its self-healing and others. Its only real weakness is its damage, which can be removed as a flaw with Awakening which can also stack with Hamon Punch from the Hamon skill tree. This has since changed due to scorpions from life beam (GER’s main source for a lot of damage) having a lot more endlag, resulting in players not being able to immobilize opponents with barrage [or any one of a myriad of other moves] quick enough.
Skills
E — Stand Barrage: Gold Experience Requiem sends out a flurry of fast punches that deals 1.2 points of damage per hit (1.8 with awakening, 1.5 with Hamon, 2.3 with both).
R — Stand Barrage Finisher: GER throws a heavy punch. Deals 14.5 damage (21.8 with awakening, 18.1 with Hamon, 27.2 with both).
T — Self Distribution: GER heals the user for 49.5 health (54.5 with Hamon, Unaffected by awakening).
Y — Life Distribution: GER heals 49.5 health to others (54.5 with Hamon, Unaffected by awakening).
U — GER Awakening: When activated, this ability boosts your movement speed (you also hover instead of walk), and damage. You also gain 20% HP back. When you kill someone in this mode, they are put in the Infinite Death Loop Cutscene. (3 mins, 50 second cool-down.) You cannot be stand-crashed in this mode.
J — Return To Zero: Using this move, GER can cancel out any time-related move that is in effect with the user being close, and can also be used (while not being attacked) to remove nearby Stand users’ stands for a bit of time, as well as gaining only a short amount of I-frames when used. When activated during time-related moves, the victim is sent into a cutscene, unable to do anything, with GER telling them «You will never reach the truth.» It disables Stands and prevents action, leaving your opponent defenseless, and since the user does not enter the cutscene while everyone else does, they can heavily punish those who fell in it. The following moves that can be canceled with Return To Zero are: Time Stop, Time Erase, Dimensional Dip, and Dimension Hop. It cannot stop Made in Heaven’s Time Acceleration.
H — Tree Summon: GER punches the ground, creating a tree which sends the user upwards and damages anybody nearby for 12 damage(18 with awakening, 15 with Hamon, 22.5 with both).
GER glows when Nullification Zero is active. The visuals are an iconic reference to Giorno vs. Diavolo, the climax battle of Golden Wind.
G — Nullification : Zero: GER and its user does a pose and shows off a yellow bright light. If the opponent attempts to hit them, clones will appear behind them and render them immobile, but they can use Stand Barrage. The user and GER are able to attack the opponent freely for 5 seconds while this is happening. Missing this counter results in the user being punished with end-lag.
Z — Summon Lifeform: GER barrages the ground to summon a Hawk that attacks the nearest enemy, dealing 34.9 damage.(52.3 with awakening, 43.6 with Hamon, 65.3 with both) This move doesn’t work if the user is not on the ground.
X — Life Beam Of Creation: GER shoots a powerful beam using a rock at the enemy, dealing 22 damage on direct contact. (33 with awakening, 27.5 with Hamon, 41.3 with both) If the beam misses, it will summon 4 scorpions to attack the nearest enemy, with each Scorpion dealing 11.9 damage. (each scorpion deals 17.3 damage with awakening, 14.4 with Hamon, 21.6 with both)
Awakening Mode
When in Awakening Mode, Gold Experience Requiem’s speed far exceeds the power of most of the stands in the game. When activated, the user temporarily gains a 50% Attack Power buff, higher base movement speed, jump height, a Defense buff as well as a 20% health regeneration boost. This also boosts your Stand’s Barrage Speed. These buffs makes an Awakening GER a force to be reckoned with even when facing multiple people.
It should also be noted that the damage boost of Golden Experience Requiem’s awakening exceeds that of all other awakening-type moves in the game, such as Star Platinum: The World’s Combat Precision mode and Rage Mode. However, due to GER’s low destructive power, other Rage and Awakening stands will generally out-damage GER in a fight, because as of the v0.88 update GER has, effectively, no reliable offensive options.
When GER’s Awakening is active, the climax of il vento d’oro will begin to play.
Return To Zero (RTZ)
Return to Zero (R.T.Z) is Gold Experience Requiem’s signature move, costing a massive eight points; this move counters a majority of time related moves.
When watching this cutscene, players are stunned for a brief time and their Stands are not summoned, even when not negating a time-related move. Return to zero negates the following moves:
Note: For Time Erase, Dimension Hop and Dimension Dip, only people who are in the dimension or erased time will witness the cutscene. All other players nearby will simply have their Stands unsummoned.
Furthermore, Return to Zero can be used to escape combos and is sometimes used to escape barrages after GER uses its full barrage.
Infinite Death Loop
The Infinite Death Loop is a cutscene activated when someone dies to a Gold Experience Requiem during its awakening state.
The target will be sent to a cutscene of a plane crash, and then a car crash. They will then see a black screen with dialogue saying «Am I. Finally Dead Yet. » The screen will then say «No. Not yet. Not until time itself is gone. » The player will then say «Who are you. What is this. » The screen will then switch and say «This. Is. Requiem. » You will then see numbers rapidly increasing all the way to 500, which will cause it to read ∞. This concludes the Infinite Death Loop. You will respawn as normal after this.
Skill Tree
Enlightened: Increases duration of Awakening Mode
Distribution: Buffs Self-Distribution’s heal
Tree Manipulation: Increases the size of the tree
Life Manipulation: Buffs the Life Form
JoJo Blox Wiki
-Open beta soon to be released, any proper changes to pages once it is out are appreciated
The World Requiem
The World Requiem
Original User
Obtaining Methods
Namesake
Requiem (Mozart composition)
Type/Rarity
The World Requiem is a requiem version of The World. Its appearance seems to be based on the stand stats image of The World, but with the black and purple switched. It was formerly obtainable through an Easter Egg, but is currently obtainable through a Special Quest. This stand was formally obtainable very rarely in Stand Arrows.
The old model of The World Requiem
[Click] Basic Attack
Medium damage punches with a high speed.
[Q] Muda-Muda (Level 1, 14 second recharge, Cost 20 Stamina)
A barrage that deals high damage and stuns enemies hit by it.
[E] Strong Kick (Level 30, 9 second recharge, Cost 20 Stamina)
A high damage kick that has a knockback effect.
[R] Teleport (Level 50, 3.5 second recharge, Cost 60 Stamina)
Lets you teleport to the location of your cursor within a fairly large range around yourself.
[F] Time Stop (Level 70, 42 second recharge, Cost 50 Stamina)
Stops all NPCs and players except for the user’s allies and stands that can move within stopped time. Lasts for 6 seconds.
[Passive] Beyond Time
Able to move in other players’ stopped time.
Gold Experience
Gold Experience
Stand Information
Aliases
Golden Wind (localized name)
Namesake
Stand Type
Abilities
Stand Cry
Stand Origins
Relatives
Affiliation
Physical Description
Stand Appearance
Eye Color
Arise, new life. Be born.. a new existence.
Contents
Overview
Gold Experience is the Stand of Giorno Giovanna, the main protagonist in JoJo’s Bizarre Adventure: Vento Aureo. The Stand is known for its ability to give life to inanimate objects. It can be obtained by a Stand Arrow. There is a 2.5% chance of obtaining Gold Experience.
Using a Requiem Arrow, Gold Experience can be turned into the much more powerful Gold Experience Requiem when Prestige One or higher. Worthiness 5 is also recommended as there is a chance you can fail the Requiem Arrow. This Stand has been renamed «Golden Spirit» in-game in order to avoid copyright issues.
Thanks to some recent buffs, Gold Experience has become a foe to be reckoned with and even in some parts outshines it’s Requiem form. It’s three biggest upsides are «Summon Frog Life Form» which not only does a truckload of damage but also has enough stun to combo, «Self Distribution» which makes gold experience one of the most tanky stands in the entire game and «Seven Page Beatdown» which can not only be an effective finishing blow, but also lasts long enough to string two «Self Distributions» into each other turning what would be a close game on it’s head. Overall the Requiem form is still better, but Gold Experience is no laughing matter.
Skills
H- Tree Summon: Gold Experience summons a tree underneath you, damaging and flinging your opponent upwards. This can also be used to climb buildings. The tree size can be upgraded by putting skill points into Tree Manipulation. If you are lagging a lot then you will often just fall off. This move is a true block break.
Skill Tree
Distribution: Increases the amount of health healed.
Tree Manipulation: Increases the size of the tree summoned.
Life Manipulation: Buffs the life form.
«Self Distribution»: 1 point, heals the player.
«Distribute Life»: 2 points, heals players in the vicinity that are hit by the punch.
«Summon Tree»: 1 point, summons a tree from under the player to be used as an escape route or offensively.
«Summon Life Form»: 2 points, summons a bird which attacks the enemy.
Tips & Tricks
Combos
Boxing Combos
C+tree+life form+ T (if you can land T then do it)
Eye Gouge, Frog, Fist Barrage, a single m1, tree. If their guard is broken by the tree, then beatdown.
Jaw Breaker, Life Form. (Depending on how it’s performed and the enemy doesn’t pull their stand out in time, you can get a free barrage)
Pluck Combos
Pierce strike+ kicks
Crescent blade, life form, (dash), pierce strike, Kicks (not so sure if this one works)
Hamon Combos
X+4 m1+Beatdown/T (Dash behind when using the BD)
Vampirism Combos
freeze+life form+ kicks
Spin Combos
(only use if you’re decently close to the person) steel balls, multi steel balls, Kicks.
Specialities
Overview
You cannot use a Stone Mask while having Hamon or Spin.
List of Mod Specs/Stands
There is an unknown amount of admin Specs/Stands, but these are the ones that are currently known.
Stand/Speciality Combinations
Hamon
Stands that deal a high DPS (damage per second) and a long combo is a great match with Hamon. If the player owns Hamon Punch, the player’s base damage is increased by 25%. With maxed out Hamon Defense, all incoming damage is reduced by 30%.
Stands that work well with Hamon:
Vampirism
Vampirism can work well with most close-ranged Stands, but it is not meant to be used as an offensive Speciality; rather, it should mainly be used for health regeneration and life drain. Freeze can be a great help, since many players don’t see that coming, it can stun opponents in place for a short amount of time.
Stands that work well with Vampirism:
Boxing
Boxing itself can compete with many Stands because of its insane amount of DPS and short cooldowns. Especially good if you have a Stand with high combo potential.
Stands that work well with Boxing:
Sword-Style
Sword should be used as the primary ability, with a Stand serving to make up for its weaknesses (range and durability.) Sword is one of the hardest Specialities to use, as it requires learning combos; however, the range is unmatchable against players that don’t see the combos coming.
Stands that work well with Sword-Style:
Spin is best used with Tusk, because it buffs damage for all of its moves. Spin should be used with short-distance Stands as a secondary, because of it having defense buff, long range attacks, and combo extending capabilities. The Spin attacks have a chance to hit the opponent twice, which means the damage would be doubled. The only downside to this is its move sets; it’s really easy to predict the Spin balls coming and can be blocked.
YBA AU | HOW TO GET THE WORLD REQUIEM (OVERPOWERED)
David Supreme 459
someone said to me ingame that you cant get tw req or sp req or sniper or glock or tp item and that they all cost money and that this video is a joke is that true?
does it matter if you got a skin for tw?
very op
recommend that you try and get it
do it without cutting
I killed Jotaro 500 times no moonstone mind explaining?
friken fake man has remodled tw wih jester spec p2wl smh
I don t understand english good so plese someone can tell me the steps in text
And then he proceeds to say wait ten minutes while it says bJj-pNU5NNA&t=21m30s 21:30 and comes back at 23: like bro you not fooling no one
And when he’s waiting for nouzki to talk to him it was bJj-pNU5NNA&t=18m19s 18:19 but when he cuts back to nouzki talking it was bJj-pNU5NNA&t=20m30s 20:30 when he clearly said wait 5 minutes
If you look at the bottom left of the screen you can see he killed jotaro at bJj-pNU5NNA&t=15m19s 15:19 and when he got nightstone it was bJj-pNU5NNA&t=17m59s 17:59 and calculating his money he killed jotaro about 16 times, 16 times in 2 minutes I call fuckin cap
[Yba] The World Evolution!
Dio Daa HD 10:33
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Stands
Indeed Jotaro, what you have called an «Evil Spirit» is but a powerful vision created by your own life energy! And since it stands next to you, it is called. a Stand!
Overview
There are a variety of Stands in Your Bizarre Adventure, even more in the JoJo universe. The Stands here in this game are from Part 3-7 (as there are no Jojolion Stands in-game yet). To obtain a Stand, use a Stand Arrow with at least Worthiness I, though it’s recommended to get Worthiness II as it guarantees you to get a stand without turning to stone, dying, and losing your arrow. Stands from the Steel Ball Run universe, however, require the item use of the Rib Cage of the Saint’s Corpse, and needs Worthiness V for a guaranteed chance of not dying (turning to stone).
When you roll a stand that has a Skin variant, you could roll the skin with the pity system, or by using a lucky arrow, or by getting very lucky.
Note: Worthiness points don’t determine what Stand you get, rather your chances of turning into stone.
These are the current, in-game Stands:
Anubis
Anubis
Stand Information
Namesake
Stand Type
Abilities
Stand Origins
Khan, (Polnareff’s Barber) (Possessed)
Jean Pierre Polnareff (Posessed)
Affiliation
Physical Description
Stand Appearance
«You have unsheathed me. you will be my Stand user. you will be my body. I will make you a master of the sword. No one is stronger than you. use me and kill!»
Contents
Overview
Anubis is a unique Stand that takes the form of a Katana and is based on the Egyptian God of Death, Anubis. In both manga and anime variants, it does not have a ‘set’ user, but rather possesses anyone who unsheathes it. Although, Anubis does not unsheathe for anyone, but only those it deems worthy to wield its power. Anubis has a 2% chance of being obtained from a Mysterious Arrow.
When not summoned, Anubis will be sheathed in its scabbard which is gripped by the user’s right hand.
This Stand is commonly paired with Vampirism, Boxing and Sword-Style, most of which due to great combo extension, health benefits (excluding sword-style mostly specializing in combos, having no health bonuses) and overall improvement to the stand.
While Anubis’ base damage and speed are slow, it’s thanks to its passive ability, Supernatural Swordplay, that Anubis’ M1s still find consistent use in competitive play. Supernatural Swordplay increases the stun of your M1 attacks, essentially creating the entire game plan of the Stand. Curse Imbued Slice deals true damage, similar to The World Over Heaven and afflicts bleeding as well as bypassing block. God of Death, or shortened to G.O.D, is a move that temporarily gives Anubis’ M1 and Enraged Fury attacks a chance to apply poison, and if you have the Tough Spirit upgrade, it makes it so the Stand is immune to being stand crashed when in God of Death mode, which can make it easier to fight Stands who rely on barraging when your Stand is away (C-Moon, King Crimson). If you have it upgraded to the max duration, the cooldown is deceptively low. Afterimage applies invincibility frames and grants a speed boost depending on Skill Tree upgrades, making it good for evasion. Enraged Fury is incredibly difficult to parry, has hyper armor during the attack and is a core part of the Anubis’ bread and butter combos. Finally, Cursed Blade is a unique counter that deals good damage, but is also able to counter attacks that are normally not able to be countered, such as Road Roller.
Despite all of this, Anubis still has it’s flaws. To start things off, outside of God of Death, Anubis’ cooldowns are long, meaning that after you perform your combos, it can be difficult to get in damage, especially when you consider the Stand’s low damage and are forced to rely on God of Death’s chance to give poison. Though Enraged Fury is unable to be cancelled as you are attacking with it, it is cancellable upon start-up, unlike the Kick Barrage moves. Finally, the lack of Time Stop Resistance and no way to actually fight back against Time Stop means that Anubis is, more often than not, helpless in the face of Time Stop Stands.
Anubis still remains a good, viable Stand within the game thanks to its unique blend of attacks, long combos and the ability to apply bleeding and poison. However, it’s flaws also hold it back from being overpowered or dominant. Many players consider it solid, though not much more beyond that.
While Anubis is viable, it needs real skill to fight with and against so it’s not recommended to use unless you are good at the game.
Skills
Tough Spirit (Passive): Anubis cannot be stand crashed if God of Death is active.
Supernatural Swordplay (Passive): Increases the stun and speed of M1 attacks. M1s normally have very little stun on them, so having the ability to truly chain your first four M1s together is more than appreciated. (Do note that it is best to use three M1s for combos)
Z- Cursed Blade: The user goes into a defensive stance with Anubis. If hit, the user will then counter with a slice, dealing 20 damage before zooming through the assailant and sheathing Anubis, dealing another 20 damage and inflicting bleeding. It can be canceled if the user is hit in the first few frames when it is activated. This move has a cooldown of 40 seconds.
Skill Tree
Supernatural Swordsplay: 6 Points
Tough Spirit: 2 Points
Stand Speed: increases duration of Afterimage
Touch of Death: increases God of Death’s duration
Enraged Fury: 3 points
Cursed Blade: 3 points
Afterimage: 3 points
God of Death: 1 point
Curse Imbued Slice: 2 points
Tips, Tricks & Combos
Steel Ball Run
Listen closely! True failure is forgetting the pioneer spirit! And staying away from challenging hardships! There is no such thing as failure in this race! There are only adventurers! This Steel Ball Run race will be an event the likes of which the world has never experienced before!
Contents
Metal Ball Run (Steel Ball Run)
Logo of the Steel Ball Run race.
The Metal Ball Run is a horse racing event in Your Bizarre Adventure. It is derived from the race of the name «Steel Ball Run» (changed due to copyright) centrally featured in Part 7 of the JoJo’s Bizarre Adventure. The race takes place on a vast course with several areas and checkpoints and is from San Diego (California) to New York City (New York). The race also has many dangers to be wary of, including other players. Upon winning the race, winners are given a cosmetic and the ability to buy a Requiem Arrow through Prestige Master Rin’s quest.
In the SBR lobby, you can’t use your Stand or spec, this is not a glitch, you just need to wait for the race to start. Although we have not gotten an official reason for this it is likely so people cannot attack others in the lobby, hindering their ability to compete in the race. (Example: Stands with the ability to slow down opponents, etc.)
Summary
The race is held in special servers separated from the main game. there are two classes of the Steel Ball Run: Casual and Competitive. In Casual, players with Evolved Stands, Tusk (Act 4), D4C: Love Train, Killer Queen: Bites the Dust and The World Over Heaven are not allowed to compete (Unless their stand is stored in a Stand Storage) and the race doesn’t count towards the leaderboard. However, in Casual, Stands like C-Moon or Tusk (Act 2) and Tusk (Act 3) are allowed, although they’re evolved Stands. In Competitive, Requiem stands are allowed and the race counts toward the leaderboard. You must be prestige 2+ to access the Steel Ball Run now.
Upon joining a Steel Ball Run server, each player spawns with a horse for the race. After 16 players join a server, the race will commence 1 minute after and each player will receive a revolver. PVP is disabled until the race starts. Horses have a stamina meter which will drain when the horse goes above 34 speed. Horses also have a temperature gauge that will cause the horse to run slower and harder to control if the horse is too cold, or lose stamina at dizzying rates if too hot.
Rewards
Note: Cash rewards are given as an item which can be sold to the merchant in the main game.
Layout
Beginning Area/Town
This is the spawn area. Players can only get the umbrella from Jongic (when the race starts, as before the race start no NPC will react to you.), get the requiem arrow quest from Prestige Master Rin, or purchase heat or cold resistant horses with horse feed, which can be obtained by winning 3rd, 2nd or 1st in competitive mode. South from the ocean, there is the starting line with the race track blocked by a red barrier that goes off after 60 seconds after 16 players are in the SBR/MBR Server.
The Desert/The Devil’s Palm
The first area of the race. This area is very hot and arid, sandstorms make it hard to see. Devil’s Palm is an extremely hot area near the end of the desert in which players will take poison damage. Devil’s Palm is the most common place where wipers will probably slow you down. The «main» route is to stick to the right the entire time, which will get you to Devil’s Palm rather quickly. There is also an alternate route known as the poopverse. The poopverse is a obstacle and is accessible by constantly going left. Although if you fail the obstacle you will fall in to the void and instantly die. But this lets you skip Devils palm and avoid players. Wipers will usually take this route, as it is spread apart from the main path.
The Plains
The second area of the race. This is a sunny grassy area that is mainly flat The other Sunny grassy area is like the other but raining with fog making the player hard to see the players. This area is relatively easier, with no dangers aside from other players. It is also the shortest part of the race, tied with the New York City Bridge.
The Arctic
The third area of the race. It is a very cold and frigid tundra, with white fog that makes it hard to see. The cold will make your horse go slower. Additionally, your horse’s speed will not slow back down to 34 automatically (should you go above this speed) while in this zone.
The Battle Zone
The second-to-final area of the race. This area is a battleground in which the next stage will not open until there are 7 players or less remaining. There is also a barrier closing in on the area. Normally 3 things will happen when you are here, they are Organized PvP, Unorganized PvP, and Games/Randomness. Organized PvP involves things like a free for all, 1v1s, and team battles, until there are only 7 people left alive. Unorganized PvP is the unorganized killing of players. For example, a team of wipers may just kill everyone off until there are only 7 or less people left alive. And finally, Games/Randomness involves other ways to kill off players, such as Simon Says and Random Beatdowns. Players that fail these games are killed. Do not hide, as other players will kill you, since hiding is considered a cowardly thing to do. Your best chance of staying alive is to stick with multiple people and away from combat. However, if you are confident you can win, eliminate others.
New York City Bridge
The final stretch of the race. This is a long bridge that leads to the end of the course. Players will use the revolver to slow the horses down. Any stand that has a reflecting move or a counter move such as White Album’s Gently Weeps is good for this bridge as it reflects the damage to other players or stuns them. This area will only open when there are 7 or less players remaining. When someone wins the race, every player will be teleported back to the main game. When the final stretch starts. Love Train, Conqueror’s Will, Time Erase, Time Stop, Gravitational Shift, Aerial Ace, Double Acceleration, Time Acceleration, Time Skip, Stand Jump and Universe Reset will all be disabled.
Horse Feed
It can help your Horse be more resistant to the Heat or Cold in some of the featured Steel Ball Run stages.
You can give your Horse «Horse Feed» when entering the Stable near Jongic.
In the stable there are two Horse NPCs
The Orange Horse allows you to trade one Horse Feed to add a Heat Resistance level to your horse.
The Tan Yellow Horse allows you to trade one Horse Feed to add a Cold Resistance level to your horse.
Tips for the Metal Ball Run
Hide your Stand unless being attacked by other players or when you reach the 4th stage. It is a very important thing to remember as stands that are really good often become direct targets. If your stand is kept out for a long period of time people can use its weaknesses to create a plan to knock you out of the race.
How To Obtain The Requiem Arrow
Quests and NPCs
This page is an overview of NPCs and Quests, for more in depth information, visit these pages.
On the map, there are 4 main locations:
All of them have a variety of enemies, here is a list of all the enemies in each location:
Contents
Naples
Mountains
Naples Train Station
Sewers
Naples Castle
There are also a handful of NPCs scattered around the map, listed in the table below.
Kill DIO (630 XP) ($150)
Give him 10 gold coins (600 XP) [Daily Quest]
Prestige
The level cap at Prestige 0 is 35, the level cap increases by 5 levels every time you prestige.
To reach Prestige 2, you must be level 40 and to reach Prestige 3 you must be level 45. When at Prestige 3, your level cap will be level 50 which is the highest currently in the game.
Prestige Master Rin next to the SBR teleporter
Keep in mind, after prestige you will lose your:
But you will keep your:
Every time you prestige, you will earn 20% more experience and money from quests.
Skill points also depend on Prestige, here are the skill points for each prestige.
Level cap for Prestige 0: 35 / 70 Skill Points
Level cap for Prestige 1: 40 / 80 Skill Points
Level cap for Prestige 2: 45 / 90 Skill Points
Level cap for Prestige 3: 50 / 100 Skill Points
After Prestiging, you will be able to use Requiem Arrows and compete in the Steel Ball Run gamemode. Note that you will need Prestige 2 for SBR and Prestige 1 for the usage of Requiem Arrows.)
Recommended / Fastest Path
The Fastest way to reach prestige 3 is to do the Quests in this order:
Officer Sam’s Quest (Up to Lvl 5) > Storyline > Doppio’s Quest > DIO’s Quest > Pucci’s Quest (it’s recommended to save your DIO diary until prestige 3 though)
Как Сделать Mih В Yba, Способности Mih (Yba Roblox)
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В этом ролике расскажу как сделать мих и о его способностях
Подпишись и поставь)
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Events
Overview
Events are limited time activities that all players can partake in. They contain different bonuses, cosmetics, exclusive Stand, Item and Spec skins, and more. It also usually involves updating the map to fit the update’s theme. (Snow on Christmas, pumpkins on Halloween, etc)
The thumbnail of YBA when the Halloween update was taking place.
The Halloween Event
The Halloween Event was the first event added to Your Bizarre Adventure that ran from 16/10/2021 to 8/11/2021. It added many new skins, including spec item reskins, to the game, along with a Headless Horseman (NPC). During the event, you could get new items, called Candy. You were able to sell these for Halloween Points to the Headless Horseman and these points were then used to redeem normal or limited event items and Cosmetics.
Christmas Event (Mid December
Early January 2022
The Christmas Event was the second event added to Your Bizarre Adventure that ran from 19/12/2021 to 03/01/2022. It added many new skins, including spec item reskins, to the game, along with Christmas Presents. During the event, you could get new items called Christmas Presents. You were able to open these to get Spec Skins and cosmetics.
The thumbnail of YBA when the Christmas update was taking place.
The World Requiem Yba Best Recipes
Top Asked Questions
Who is the World Requiem (SKU)?
Can you trade Beach Boy for Requiem stand?
How do I get the Requiem arrows?
Recently Recipes
Cute chocolate «cauldrons» hold a cool, creamy orange-flavored yogurt in this recipe. The unfilled cups.
Provided by Taste of Home
Provided by Catherine McCord
This is my technique for veal demi-glace, and there’s not much to it. I’m going for a pure veal stock.
Provided by Chef John
OMG. I had to make this cake this past Sunday for my Mary Kay party.. It was a huge hit. It was also.
Provided by vicky hunt
Good food doesn’t always have to cost a fortune! Your family will love this. Full of flavor and easy.
Provided by Melissa Baldan
Provided by Karla Everett
Provided by á-174942
Try this Instant Pot®-friendly variation of a traditional bean stew from the Portuguese region of Azores.
Provided by Ryan C Mathews
Provided by Florence Fabricant
A unique twist on a classic white chocolate fudge recipe! While quick and easy to prepare, Bruce’s®.
Provided by Bruce’s Yams
Sure you can make a quick Chicken Pot Pie using already made pie crust, canned soups, vegetables and.
Provided by Julia Ferguson
This delicious red velvet pound cake is the perfect combination of flavors. Make sure the cake has cooled.
Provided by Taste of Home
Dis is da toe curlin Texicajun hybrid of a classic dish. This will put a smile on everyone’s face that’s.
Provided by Lupe Boudreaux
Provided by Kemp Minifie
This is a tender and delicious baked pork chop recipe, with an Italian flair.
Crazy Diamond
Crazy Diamond
Stand Information
Aliases
Shining Sapphire (former YBA name)
Namesake
Stand Type
Abilities
Stand Cry
Stand Origins
Relatives
Affiliation
Physical Description
Appearance
Gender
Eye Color
Contents
Overview
Crazy Diamond is a Stand from JoJo’s Bizarre Adventure Part 4: Diamond is Unbreakable. It is wielded by the main protagonist, Josuke Higashikata. During this part, the Stand is seen repairing objects such as a motorcycle, a pipe, and broken debris like sidewalks and broken glass. In-game, Crazy Diamond has a 2.5% chance of obtainment. Crazy Diamond has been renamed «Shining Sapphire» in-game in order to avoid copyright issues.
Crazy Diamond is extremely unique in that its main abilities are extremely versatile, the biggest example of this is the Rock Trap from rage mode and Wall abilities. Rock Trap can immobilize an enemy, allowing you to land brutal attacks. The Form Wall ability is extremely defensive, allowing you to block projectiles and other dangers, such as The Hand’s erasures. Form Wall also comes with I-frames. Heal Mode allows for the healing of allies. Stand Jump and Form Wall can be used for vertical momentum while Bearing Shot can be used to snipe from behind the walls Crazy Diamond makes.
Crazy Diamond is one of the best all-rounders and starting stands, with its high damage output, an immobilizing move, a high mobility move, a defensive move, and a ranged attack. It also has the best healing abilities in the game. When this stand is in the right hands, it can become a powerful threat or ally.
Skills
E — Stand Barrage: Crazy Diamond sends out a flurry of fast and strong punches that deals 1.5 points of damage (1.8 in Rage Mode) when Destructive Power is maxed. (Around 30 punches in total)
R — Stand Barrage Finisher: Crazy Diamond throws a strong punch that deals 17.7 points of damage (22.1 in Rage Mode) when Destructive Power is maxed. This fuses a player with a rock when in Rage Mode, immobilizing them for a considerable amount of time.
T — Form Wall: Crazy Diamond punches the ground and repairs it to form a wall. If an opponent is close when the wall is being formed, it deals 8.1 points of damage (10.1 in Rage Mode) when Destructive Power is maxed. When you use this move, you will be invincible for a few frames, making this good as a block substitute. If landed on shield, this move will break their guard, and cannot be perfect blocked.
Z — Bearing Shot: Crazy Diamond will flick a metal bearing at the user’s cursor, dealing 24.2 points of damage (30.2 in Rage Mode) when Destructive Power is maxed. This move also guard breaks and cannot be parried. It is one of the few Stand-specific moves with the ability to be used without the Stand equipped, however this makes it deal only 15 points of damage.
H — Rage Mode: The user becomes enraged, which causes the Stand to deal more damage and healing than usual. You must have a full rage bar in order to do this. Like other active rage modes, you’ll also gain damage reduction. These defensive and offensive buffs stack with spec passives, such as Hamon punch and tough skin, making it very useful. Healing others will reduce the rage bar.
R — (Rage Mode) Rock Trap: Crazy Diamond does a strong punch. When hit, rocks will be formed around the opponent and trap them. Like a normal heavy punch, this can be parried, but instead of block breaking, this move bypasses block completely, trapping them as if they never were blocking. In this «rock» state, the opponent is unable to block, but is able to barrage (since barrage is the only move that can be used in hitstun). Victims that are in rock state can not get their stand crashed and be stunned afterwards.
X — Stand Jump: Crazy Diamond catapults itself and its user high into the air. Crazy Diamond’s Stand Jump is the weakest out of the three Stands that can do this.
Crazy Diamond Healing Mode
Y — Heal Mode: Healing mode gives the Stand a yellow aura and causes all regular stand moves to restore the missing health of others instead of dealing damage. This does not apply to anything else, such as attacking with specs, form wall, or bearing shot. Unlike other stands with healing abilities, you don’t have a self-heal ability, however, if you use your healing abilities on D4C:LT’s Love Train or SCR’s Your Own Shadow the heal will be sent back to you (which means you can heal yourself). All healing moves bypass damage reduction passives, block and cannot be parried. Using any moves in this state will decrease your rage bar.
LMB — HM Left Click: A punch that heals for a max of 13.7. (17.2 in Rage Mode)
RMB — HM Right Click: A heavy punch that heals for 18.7. (23.4 in Rage Mode)
E — HM Barrage: Crazy Diamond sends out a flurry of punches that heals for 2.3 points per punch. (2.9 in Rage Mode)
R — HM Barrage Finisher: Crazy Diamond sends out a punch that does 27.5 healing. (34.3 in Rage Mode)
Источники:
- http://your-bizarre-adventure.fandom.com/wiki/Requiem_Arrow
- http://your-bizarre-adventure.fandom.com/wiki/Chariot_Requiem
- http://your-bizarre-adventure.fandom.com/wiki/King_Crimson_Requiem
- http://your-bizarre-adventure.fandom.com/ru/wiki/Gold_Experience_Requiem
- http://your-bizarre-adventure.fandom.com/wiki/Requiem_Arrow?page=1
- http://reply-well.com/qa/quick-answer-what-stands-can-you-requiem-in-yba.html
- http://your-bizarre-adventure.fandom.com/ru/wiki/King_Crimson_Requiem
- http://your-bizarre-adventure.fandom.com/wiki/Gold_Experience_Requiem?page=2
- http://jojo-blox-wiki.fandom.com/wiki/The_World_Requiem
- http://your-bizarre-adventure.fandom.com/wiki/Gold_Experience
- http://your-bizarre-adventure.fandom.com/wiki/Specialities
- http://raiero.ru/yba-au-how-to-get-the-world-requiem-overpowered-xl-xf0gbJj-pNU5NNAmn4t-vi.html
- http://thewikihow.com/video_nxAFqDlEmoU
- http://abesu.org/yba-kak-poluchit-chasti-trupa-bystree-vsego-razoblachenie-golosa
- http://your-bizarre-adventure.fandom.com/wiki/Stands?page=8
- http://your-bizarre-adventure.fandom.com/wiki/Anubis
- http://your-bizarre-adventure.fandom.com/wiki/Metal_Ball_Run
- http://your-bizarre-adventure.fandom.com/wiki/Quests_and_NPCs
- http://your-bizarre-adventure.fandom.com/wiki/Prestige
- http://thewikihow.com/video_zk0qwvz5kPk
- http://your-bizarre-adventure.fandom.com/wiki/Events
- http://cookingtoday.net/the-world-requiem-yba/
- http://your-bizarre-adventure.fandom.com/wiki/Crazy_Diamond
- Yba the world ova
- Yeat sorry bout dat