Code vein wiki
Code vein wiki
Code Vein | Code Vein Wiki
Code Vein Data
EU: September 26th 2019
ASIA: September 26th 2019
9/10-Steam 70%-Metacritic 93% of Google users liked this game
Code Vein is an action-RPG game developed and published by the God Eater team at Bandai Namco. Originally launched with a Dark Souls reminescent trailer called «Prepare to Dine«, the game generated some confusion among the Souls fanbase as the next FromSoftware title. Confusion was cleared up, but similarities in game approach and combat mechanics remain.
In Code Vein, players will take on the role of hidden members of the Revenant society, the Vein. These vampiric beings crave blood and lose their memories, but are able to perform fantastic feats of skill and strength.
Game Story Overview
In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Game Key Features
Featuring a story driven connected dungeon experience, dive into the world of CODE VEIN. Create your own character and choose your partner as you venture out into a world of destruction, overrun by the Lost. Use your combined strength to coordinate your approach and defend each other from surprise attacks or overpowered enemies using your Blood Veil and various weapons. Change the feel of the game depending on which partner you choose, each with their own combat style and background story.
Experience the power of blood as you use unique Blood Veils to drain your enemies to enhance your abilities. Using “Gifts” powered by enemy blood, players can increase their strength, weaken enemies, and utilize new weapon abilities and overpowered attacks.
GREAT CHALLENGE BRINGS GREATER REWARDS
Take on the Lost as you explore the malefic world of CODE VEIN. Choose from a myriad of weapons such as bayonets, axes and spears, to accommodate your favorite battle style. Apply strategy in your attacks through partnered coordination and Blood Veil enhancements, ready to bring down the most threatening enemies.
Lore | Code Vein Wiki
Lore for Code Vein which will discuss vampiristic world and context of the situation in which the characters find themselves in.
Code Vein is set on a post-apocalyptic world after the event «The Great Collapse» happened. You play as a Revenant, a human that has been brought back to life to fight against the Lost.
Revenants
Revenants were created by implanting an engineered BOR parasite into the heart of a human corpse. BOR Parasites (Biological Organ Regenerative Parasite) attaches itself to the heart of a creature that has lost vital functions and sends its own blood into the host, allowing it to regulate and control all organs, including the brain.
BOR Parasites were discovered before the Great Collapse when creatures miraculously came back to life and eventually turned cannibal in a process called “Zombification”. Research into the phenomenon found that an unidentified life form had attached to the creature’s hearts and taken control of every cell in their host’s bodies. A procedure was developed, whereby the growth and contamination of the parasite is kept below a certain level. Patients will sleep for a varying length of time that cannot be predicted, but will awaken with their mind and volition intact: A Revenant.
Revenants can only be killed by destroying the heart, where the BOR Parasite is located. Any other fatal wound merely causes the Revenant to disperse into particulate matter which stitches itself back together later. Destruction of the heart causes the Revenant to die in truth, their body decaying into packed ash. The initial awakening, and any dispersal of the Revenant, will cause some level of memory loss. This is usually unnoticed by the Revenant until someone causes them to notice the loss, or if the memory loss is large or particularly vital. Memories lost in this manner, at least ones vital to a Revenants personality, may form into a vestige, a blood-red crystal.
Revenant bodies produce and manipulate a substance called Ichor. Ichor is used to fuel a Revenants strength and the Gifts granted by their Blood Code. All Revenant weapons are designed to channel and utilize Ichor to enhance their combat potential. Likewise for their Blood Veil— a piece of clothing that acts as a Revenant’s ‘fangs’. Revenant’s use their Blood Veil’s to drain foes for Ichor. The exact nature of ichor is not examined, though it is stated that the substance was not known of until scientific inquiry into Revenants began.
Each Revenant has a blood-type like factor in their blood personal to them alone, called their Blood Code. A Blood Code gives every Revenant unique Gifts, strengths and weaknesses. For all Revenants other than the Player Character, it is impossible to absorb and use anothers Blood Code, which instantly causes them to become Lost. The Player Character is an exception due to their Blood Code being damaged. This makes them ‘Void-Type’, and able to use any Blood Code that they have acquired by the absorbtion of a vestige or the consumption of another Revenant’s Blood Code.
The Revenant condition has multiple dangerous side effects, however. The first is an unending and intensifying desire to consume human blood caused by their BOR Parasite stimulating their nervous system. Termed bloodthirst, neglecting this hunger will eventually cause the state of Frenzy and reduce the Revenant to a Lost.
The Lost are Revenant whose BOR parasites have continued their infestation, spreading entirely through the body. As the BOR Parasite is no longer centralized to the Revenant’s heart, the Lost are completely immune to death and will reform no matter what. The Parasite completely destroys the host personality, rendering them violent, mindless and cannabalistic. Lost are the primary threat in the city of Vein to its inhabitants. Additionally, Lost continually produce Miasma from their bodies which accumulates in the atmosphere. Miasma inhalation induces the Bloodthirst reaction in sane Revenants, rapidly reducing the time it would take for them to Frenzy.
Revenants can be roughly catagorised into four Generations, based on when their parasite was implanted. The 1st Generation revenants were the initial test subjects created to fight the Horrors, and potentially medical subjects from before the military applications of Revenants were considered. The 2nd Generation were produced under the Auspices of Project QUEEN, and were better equipped and supported through Queen-derived medications and technology. The 3rd Generation is the largest, a desperate production of Revenants to engage in Operation Queenslayer. Finally, the 4th Generation were produced from the black market sale of what few BOR Parasites remained in the wake of Operation Queenslayer.
The Great Collapse
There is little information available as to the nature of the collapse. The Collapse consisted of the emergence of enormous thorns from the earth, known as the Thorns of Judgement, across every city in the world. It is estimated that half of the human population of the world died to this event alone. After this came the appearance of monsters, known only as Horrors when brought up, of an unspecified nature. The horrors were dangerous enough that it provoked the use of the BOR Parasite, originally intended to be utilized as a medical miracle, as a desperate and untested weapon. This resulted in the 1st generation Revenants.
The 1st generation were able to secure the immediate surroundings of their research facilities from the monsters effectively, but the side effects of being a Revenant became clear quickly— without a supply of human blood, several Revenants frenzied and became the first Lost, which were as dangerous as the monsters they were originally made to fight and, most worryingly, were completely immortal. Lost who even experienced their heart’s destruction reformed eventually. Lost began producing Miasma which threatened yet more Revenants. Realizing the flaws of the program, Project QUEEN was intitiated under the encouragement of Silvia Gregorio.
The Queen
Project QUEEN was an attempt to enhance the effectiveness of the Revanants and to reduce their bloodthirst, a response to the frenzying of many first generation Revanants into Lost. Little detail is available, but seems to have involves exposure of the Queen—Gregorio’s apparent daughter Cruz— to the blood of every organism the project could acquire. The project was initially a success— the Queen did not experience bloodthirst, and was gifted with vast power which she used, in conjunction with the project, to create materials, equipment and drugs to aid in Revanant development and the Mistle, a plant-like organism that enhanced Revanant regeneration and soothed their thirst, and cleansed the air of Miasma. The Revenants produced under the auspices of the Project are known as the 2nd Generation.
However, the parasite the Queen played host to as a result of this treatment caused her extreme pain. Eventually, the Queen lost her mind and Frenzied. The now wild Queen caused terrible destruction to an already ruined city, and produced vast quanities of Miasma that resulted in a catastrophic increase in Lost. Operation Queenslayer and a desperate increase in the number of Revenants to contain the Queen and the upsurge of Lost.
Operation Queenslayer
The operation itself was an act of desperation, as the Queen further decimated the surviving population. Mass numbers of Revenants were produced from just about any available corpses to serve as troops, and equipped with servicable weapons with which to fight the growing horde of Lost of the previous Generations. Gregorio Silvia intended to defeat the Queen and, in her place, clear a safe zone where humans may live and, in turn, support the population of Revenants protecting them with blood donation.
The Operation was ultimately a success, of a sort. The Queen’s heart was destroyed. However, Destroying the Queen’s heart did not suppress her regenerative ability despite her technically not being Lost. The Queen was contained instead by dismemberment, each part of her body converted into a Relic that was in turn implanted into a ‘Successor’, a person who was biologically able to tolerate the Relic’s presence. Each Successor was kept hidden within a Crypt— an area enclosed by a barrier that protected the Relic and staved off frenzy, and that the Successor could not leave. Divided this way, the Queen was unable to regenerate, though her remains continually attempted to reunite.
The Gaol of the Mists
Not long after the Queen died, the city of Vein was surrounded by an impenetrable Red Mist. Those who attempted to pass through it were met with an unimaginable pain, and nothing from outside came in. Those in the so-called ‘Gaol of the Mist’ were prisoners there.
The population within Vein was now predominantly Revenant due to the desperation of Operation Queenslayer, and the death of yet more humans at the hands of the Lost. Initially circumstances were not terrible. Bloodsprings appeared, large white plants that produced Blood Beads— Pellets containing a fluid remarkably similar to human blood. One blood bead could Revenants bloodthirst for around two months. Human blood was more pleasurable to consume than blood beads, and often caused Revenants to consume in preferentially, often to the detriment to the humans who it was taken from. There is no evidence consumption of human blood was addictive, however.
Secretly, the Bloodsprings were the creation of the Successor to the Heart, who altered preexisting Mistle to form them into conduits for the blood the Successor provided with the Queen’s power.
However without the Queen, Mistle that fell ill could not be treated as it required a medicine derived from her blood. Miasma from the lost therefore began to continually accumulate. The available living space for Revenants dropped as the Mistles sickened and went dry, allowing the Miasma to thicken until even the filtration masks could not cope with it. These regions quickly became abandoned to the Lost.
Worse, the supply of blood beads began to drop, slowly, as the Bloodsprings too began to fail. Chaos quickly engulfed the population until Silvia, with his Cerberus corps, established order with his Provisional Government. Most remaining humans were taken under their care, and provided with a safe and abuse free place to live (understandably for the Revenants however, this was in exchange for regular blood donations). The government levied groups of Blood Beads to redistribute them. While somewhat draconian, this limited the number of frenzies and restored some semblance of order. Humans were no longer hunted and Revenants ceased warring as much over the dwindling supply. The safe regions continued to shrink, however, falling to the ever increasing Lost population. The order the government imposed was temporary, at best.
Few BOR Parasites remained within Vein, most of which ended up in the black market for exhorbant prices. From these emerged the final, 4th generation of Revenants. Very often, these Revenants are made from the corpses of the quite young, presumably created by their parents in desperation.
Another issue presented itself, out of the eye of the public. The Successors were a flawed solution. While able to contain their Relics, the power of the Queen within them caused them horrible pain, as the Relic corroded them from within. Successors regularly came close to frenzy, and if they all did, the Relics would be free to merge, and the Queen would be ressurected. A Watcher was appointed, who would watch over the Successors in their sealed Crypts. If they came close to frenzy, they would be slain, and their Relic transferred to a new host.
Society
After the Great Collapse, “Cerberus”, a revenants operation unit was founded by Silva’s Provisional government. They are tasked with overseeing the lives of all revenants and collect a regular levy of blood beads, which they are also in charge of distributing. They effectively began the restoration of order, and ended the hunting of humans for blood and wars between revenants.
Not all Revanants are willing to partake of human blood, considering it a loss of their humanity. Human blood is, however, a more potent and alluring food source for Revenant senses, leading many to preferentially consume it when possible. There is no evidence of addictive properies to this preference. Fortunately for the human population, the provisional government protects the majority of them from abuse. The dwindling of Blood Beads, however, is an increasing threat.
Even after the Queen’s death, the Miasma continued to rise, and with the city of Vein. Bloodsprings appeared which provided a suitable substitute to pure human blood, but the rising Miasma that continued even after the Queen’s death and the eventual drying of the bloodsprings caused further unrest for the predominantly Revanant population of Vein, reducing safe living space and available supplies of blood.
Locations | Code Vein Wiki
Locations are the many areas in the world of Code Vein. Locations are often interconnected and players may visit them at will via a teleport menu available at Mistles. Exploring locations thoroughly will reveal Treasure Chests, Upgrade materials, and even NPCs. Each location features different Enemies and Bosses as well as a unique look and feel.
Code Vein Locations
Main Locations
These are all the main areas of the game. Each area features several Mistle teleport spots. Such are considered sublocations and do not have an individual page. Refer to the main location page for walkthrough content.
Ruined City Underground
Underground Area, Natural Cavern, Natural Cavern Depths, Outer Crossroads
Home Base
Home Base, Training Area
Ruined City Center
City Ruins Entrance, Parking Garage, Park Ruins, Poisonous Butterfly Nest
Howling Pit
Howling Pit Entrance, Hills of Deception, Bottomless Shore, Derelict Oil Rig
Dried-up Trenches
Dried-up Trenches Entrance, Decayed Ship Interior, Frozen Seabed
Cathedral of the Sacred Blood
Cathedral of the Sacred Blood Entrance, Artificial Tower, Outlook Tower, Gated Room, Cathedral Perimeter, Inner Tower, Cathedral Front, Crypt of the Ribcage
Memories of Player
Research Facility Area, Military Storehouse, Main Battlefield
Ridge of Frozen Souls
Ridge of Frozen Souls Entrance, Iceless Falls, Snowfield Summit, Observatory Site, Crypt of the Breath
Ashen Cavern
Ashen Cavern Entrance, Towering Crags, Accumulator Ruins, Putrid Surge Tank
City of Falling Flame
City of Falling Flame Entrance, Razed Cityscape, Back Alley
Crown of Sand
Crown of Sand Entrance, Sunken Ruins, Crypt of the Throat
Crypt Spire
Crypt Spire Entrance, Upper Level
Provisional Government Outskirts
Provisional Government Outskirts Entrance, Research Facility Ruins, Government Square
Provisional Government Center
Provisional Government Center Entrance, Connecting Bridge
Gaol of the Stagnant Blood
Gaol of the Stagnant Blood
Depths Locations
Depths are special locations in Code Vein, that act as dungeons. These are procedurally generated and will be populated with enemies and bosses, and can grant special rewards to players for completion.
NPCs | Code Vein Wiki
NPCs in Code Vein are distinguished between those that may accompany the player character in their adventures (Companions), Merchants such as the Blacksmith, and other quest-related non-playable characters. Please see Enemies and Bosses for hostile personas.
Quick list of all NPCs
NPCs in Code Vein

Emily Su
The victim of an experiment, Emily belongs to a private military facility with Yakumo. Overcoming adversity has brought them together as a family, so now Yakumo searches for her since their separation due to the Great Collapse.

Nicola Karnstein
A vampire who wanders with his elder sister Mia. Loves his sister very much, and will confront any who challenge him with determination

Karen
Karen is one of the researchers who worked on the Q.U.E.E.N. Karen is also Louis’ older sister. She died during Q.U.E.E.N.’s rampage, but was immediately revived as a Revenant. She also participates in Operation Queenslayer, serves as a protective observer of Revenants returning to death, and supports their fight

Coco
Specializes in trading with guilds and obtaining supplies. If you have the money, she will have even the most valuable items. Although a savvy businesswoman, she cannot but help those in need.

Rin Murasame
A vampire whose main role is to procure and improve weapons. Once known as a great warrior with excellent skills, but a traumatic event has rendered her unable to fight.

Juzo Mido
A vampire researcher hired to conduct experiments during the war, who have even experimented on himself and thus ended in this form.

Davis
One of Cerberus’ security, travels alongside Louis. He is slowly but surely losing his memories.

Gregorio Silva
Once a vampire soldier, now commander of the operation to save humanity

Cruz Silva
The girl that became the test subject of the Q.U.E.E.N. Project. She was a schoolmate of Louis and is Gregorio Silva’s daughter. She withstood painful experiments in hopes of saving mankind but became a destruction incarnate under the pressure of an unsuccessful experiment

Aurora Valentino
Aurora is one of the head researchers who worked on the Q.U.E.E.N project. Although she opposed the idea of creating successors that would seal the different parts of the Queen, she, later on, became a successor in order to save the world from destruction

Shang
A revenant and merchant found at the Outer Crossroads of the Ruined City Underground. He is fond of collecting valuables and offers a trade to those he encounters.

Richard
Richard is a revenant encountered at the Hills of Deception of the Howling Pit. Unaware of the danger he puts himself in, he still wanders in different locations where trouble follows him.

Gustav
Gustav is a revenant who is first encountered at the Dried-up Trenches Entrance of the Dried-up Trenches. He opposes the policies of the Queen and wishes to find evidence that points out the mistakes of the queen’s policies.

Lyle
Lyle is an Argent Wolf Soldier located at the Crypt Spire Entrance of the Crypt Spire. He seems to be the only survivor found in the crypt.

Matthew
Matthew is first encountered at the City Ruins Entrance of the Ruined City Center. Although he is an inexperienced fighter, he is a brave wandering revenant who is curious to find what lies ahead.

Dominic
Dominic is a human encountered at the Provisional Government Center Entrance of the Provisional Government Center. He is a researcher who wants to learn more about how revenants frenzy.

Self-Important Revenant
This Self-Important Revenant is encountered at the Parking Garage of the Ruined City Center. Although he may seem tough on the outside, this revenant only wishes to find a shelter for the rest of the surviving revenants.

Daryl
A revenant who is keen on finding his friends

Sophie
Sophie can be found at the Crypt of the Ribcage of the Cathedral of the Sacred Blood. She is a revenant who is keen on researching the powers of the successors. One day, she wishes to better understand it and hopefully, to share it with her fellow revenants.
Companions
Companions are a special NPC type in Code Vein, that joins the player and forms a party to adventure out in the field. Companions can be recruited as the game progresses, and only one of them may be active at a time. Companions are optional but helpful in a battle as they are capable of flanking your enemies and taking on a support role by healing and buffing your character as well as enabling a special duo Hemorrhage ability that you can perform together.
Your companion can also be your blood bag, meaning you can suck up their blood for yourself should you need to. They are also at risk of being incapacitated in battle and would have to be revived at a checkpoint. Though your companion can’t be controlled directly, a set of predetermined orders can be given such as: Guard and Retreat commands. You cannot customize the weapons of Companions, they all have a unique specialization and associated strengths and weaknesses.
Walkthrough | Code Vein Wiki
The Walkthrough for Code Vein will help you find the path and tips you need to get past all the levels and areas. The walkthrough will include a list of all Items, equipment such as Blood Veil and Weapons, and information regarding the Enemies, Bosses, NPCs, and Companions that can be found throughout the game. You may also consider searching by Locations or checking our Game Progress Route page for a simplified overview.
Walkthrough for Code Vein
Area D-12 Ruined City Underground is a Location in Code Vein. Area D-12 Ruined City Underground is a location that turned a multilevel parking garage into a cavern after the Great Collapse. Revenants who left Silva after Operation Queenslayer used it as a hidden refuge, but the spread of miasma turned it into a den of the Lost.
General Information
Video Playthrough
NPCs in the area
Bosses
Items
Consumables and Trade Items
Enemies
Full Area D-12 Ruined City Underground Walkthrough
Underground Entrance
When you enter Area D-12 Ruined City Underground, you’ll be accompanied by Oliver Collins.
Go straight forward and you’ll find a dead Lost, next to it you can find 1x Loss Shard (s). Turn right and you will encounter you first enemy a Mutated Lost. After you defeat it, you’ll find 2x Mutated Lost and after that 1x Mutated Lost. Keep going and you’ll find you first chest. Open it, and you’ll find a Heavy Axe.
From here you can split Right or Left:
If you go right, you’ll find 1x Mutated Lost and 1x Sword-wielding Lost. After you defeat them, you can find 1x Queen Iron near the edge to the right. You can’t go further from here, so you need to go back and take the turn Left.
If you go left, there’s 1x Mutated Lost, in front of him you’ll see a pile of boxes. If you destroy them, you can find another 1x Mutated Lost and on the ground 1x Ichor Concentrate.
Moving forward, you’ll find a Shield-wielding Lost. Behind him, there’s another chest with a Lost Bayonet inside.
Right after the chest, there’s a group of enemies: 1x Sword-wielding Lost, 1x Axe-wielding Lost and 1x Bayonet-wielding Lost. The best strategy is to go for the Bayonet-wielding Lost first and then take the other two.
After you’ve defeated them open the door, on the corner of the room you can find 1x Queen Iron. Open the next door and you’ll find a tight passage. To your left, you can find 1x Yellowed Book and 1x Geisha Noodles.
On the end of the passage there’s 1x Shield-wielding Lost and on the roof, a Purple Blob that will fall over you when you walk underneath. Keep going and on the next room you’ll find another Purple Blob on the roof. To your right, you can find 1x Awake MJ018 and to your left, stairs.
Climb the stairs and you’ll find a Rotten Mistle. Purify it, and you’ll map your surroundings.
There are stairs going down to your left, on the bottom, you can find a door and a chest with a Queenslayer Thorn inside of it.
Behind the door, you can find the Mistle where the level starts to rest, level up and acquire gifts.
Natural Cavern
Go back to the purified Mistle and you’ll find a ramp going down. This is the entrance to the cavern.
At the bottom, the path splits left and right. To your right, you’ll find a Shield-wielding Lost and a dead-end. If you go left, a cutscene will begin where Oliver Collins mask is damaged by another revenant that has transformed into a Lost. He asks you to go on without him.
From here, you’ll be by yourself. Go forward and you’ll fight a Sword-wielding Lost keep going straight until you find a Split.
To your left, you’ll find 1x Sword-Wielding Executioner Type Lost eating from a corpse. After you’ve defeated him, brake the boxes behind and you’ll find 1x Awake MJ018 and 2x sword-wielding Lost.
From here, if you climb the ramp to your right, you’ll find 5x Regen Inducer and have a look at the environment.
Go back, on the bottom of the ramp you’ll see boxes blocking the way. Destroy them. As soon as you cross, 4x Purple Blob will fall from the roof. Keep going until you see some Boxes. Beware when you break them, 1x Sword-wielding Lost will strike you from inside of them. Climb the ramp, and on the top you’ll find 2x Sword-wielding Lost and 1x Regen Extension Factor.
You are now on the upper part of the area. If you go left, you’ll find a Mistle. Underneath you, there is a ramp going right by the edge of a cliff. From here, you can use your Queenslayer Thorn ability to try to push the enemies down the cliff.
If you fight your way down the cliff, you’ll face 2x Sword-wielding Lost, 2x Axe-wielding Lost and 1x Shield-wielding Lost. You can find a dagger dropped by a corpse. If you keep going down, on the bottom of the ramp you’ll find 1x Axe-wielding Lost, 2x Purple Blob and a Vivifier dropped on the ground.
Go back all the way up the ramp, and you’ll find a Mistle and a Local Pennant. If you activate the Mistle, the area will be mapped.
If you look behind, you’ll see a narrow ramp going down and x1 Axe-wielding Corrupted Executioner Type Lost. When you defeat him, the surrounding area will be mapped and you’ll find a chest with Blue Hounds inside of it.
Go back to the Mistle, and go down the ramp, at the bottom you will find a Revenant Stranger (Louis). You’ll have the choice to take him as a companion, or continue alone.
From here, you can go right and climb down the stairs or go left and go down a ramp.
If you go left you’ll find 1x Sword-Wielding Executioner Type Lost that you can attack from behind. Keep going, and you’ll find 2x Sword-wielding Lost and underneath 1x Axe-Wielding Executioner Type Lost and 1x Bayonet-wielding Lost. After you’ve defeated all the Lost, climb up the long stairs on the center of the room.
Natural Cavern Depths
Keep going until you find the Bloodspring. Once you activate it, a cutscene will play and you’ll obtain a Blood Bead. Right after the Bloodspring, you can find and activate a Mistle.
Keep going and you will find a door. Before the door, you can find a chest to your right. Inside the chest there’s a Queenslayer Blade.
When you open the door, you’ll see a corridor with an opening on the right and a door on the back. In the opening, you can find 3x Venom Cartridge. Beware that when you cross the opening, 1x Axe-Wielding Executioner Type Lost will appear from the left. At the end of the corridor, you’ll also find 1x Sword-wielding Lost.
After you cross the door, climb the stairs. You can find 1x Ichor Concentrate on the first floor, and 1x Awake MJ018 on the last floor. Go through the door on the last floor, and you’ll face 1X Sword-Wielding Lost and 1x Axe-Wielding Executioner Type Lost. On the floor, underneath where the Sword-wielding Lost was, you can find 1x Queen Iron.
Keep going and 2x Purple Blob will fall over you, you will also encounter 1x Sword-wielding Lost. You can also find 1x Loss Shard (S) on the corner to your right.
Outer Crossroads
Keep going until you find a ramp, climb it all the way up and you’ll reach the surface. When you step outside, a cutscene will play where you discover that Oliver Collins has transformed into a Lost, and a Boss fight begins.
Items | Code Vein Wiki
Quick Menu
In Code Vein, items such as Consumables can be managed and added into the quick item slots. This allows players to quickly cycle through their items while in battle without opening the Menu. By doing this, (by default) you can press the left or right arrow key on the D-pad of the Xbox or PS4 Controller to open up the Quick Menu and then pressing the down button to use the item. In this menu, you can also edit which items you want to add into the slots.
Item Management
Whenever you collect various items around the world, these are added into the character’s inventory. However, if you reach the maximum capacity of some items, it will automatically be added into the character’s storage. To manage which items to bring and store, activate and rest at a Mistle and choose «Storage«.
Code Vein Items
Consumables
Consumables in Code Vein is a type of item that is used by a Revenant to gain both temporary and permanent effects that will benefit their overall effectiveness in battle. Consumable Items can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Consumables in Code Vein including descriptions and usage. You can find detailed information on item locations and properties on each individual pages linked below.
Consumables in Code Vein
Click the Header to Sort the table.
| Item Name | Item Description | |
Loss Shard (S) | An item that grants Haze when used. (100 Haze) | |
![]() Loss Shard (M) | An item that grants Haze when used. (300 Haze) | |
![]() Loss Shard (L) | An item that grants Haze when used. (600 Haze) | |
![]() Condensed Loss Shard (S) | An item that grants Haze when used. (1000 Haze) | |
![]() Condensed Loss Shard (M) | An item that grants Haze when used. (1500 Haze) | |
![]() Condensed Loss Shard (L) | An item that grants Haze when used. (2000 Haze) | |
![]() Loss Crystal (S) | An item that grants Haze when used. (3000 Haze) | |
![]() Loss Crystal (M) | An item that grants Haze when used. (4000 Haze) | |
Loss Crystal (L) | An item that grants Haze when used. (5000 Haze) | |
| [img] Solid Loss Crystal (S) | An item that grants Haze when used. (6500 Haze) | |
| [img] Solid Loss Crystal (M) | An item that grants Haze when used. (8000 Haze) | |
| [img] Solid Loss Crystal (L) | An item that grants Haze when used. (10000 Haze) | |
Ichor Concentrate | A small vial filled with Ichor. Using this provides a small amount of Ichor. | |
Bloodstained Stake | Use to cause your body to disperse. Not consumed upon use, but all haze will be lost. | |
Needle of Unity | Transports you to a location near the revenant you are cooperating with during multiplayer. | |
Vivifier | A drug that causes temporary dispersal. It is consumed upon use but allows the user to return to the last mistle in memory without losing haze. | |
Chemical Light | Glows dimly when the solution inside is mixed. Remains lit for a limited time after activation and can be used as a marker. | |
Drain Activator | An ampoule containing liquid. Temporarily increases ichor gained from attacks. | |
Dagger | A classic throwing weapon. While it does not inflict damage, it can be used for grabbing a foe’s attention. | |
Venom Cartridge | Temporarily adds the venom status effect to the user’s current weapon. | |
![]() Stun Cartridge | Temporarily adds the stun status effect to the user’s current weapon | |
![]() Blood Cartridge | Temporarily changes the damage type of the user’s current weapon to blood. | |
![]() Plasma Cartridge | Temporarily changes the damage type of the user’s current weapon to lightning. | |
![]() Inhibit Cartridge | Temporarily adds the inhibit status effect to the user’s current weapon. | |
![]() Freezing Cartridge | Temporarily changes the damage type of the user’s current weapon to ice. | |
Stun Vaccine | A concentrated medicine that temporarily increases Stun resistance. | |
![]() Antifreeze Tonic | A small bottle of fermented liquid. Temporarily increases resistance to ice. | |
![]() Fireproof Tonic | A small bottle of fermented liquid. Temporarily increases resistance to fire. | |
![]() Venom Vaccine | A concentrated medicine that temporarily increases Venom resistance. | |
![]() Slow Vaccine | A concentrated medicine that temporarily increases Slow resistance. | |
Anti-Stun | Medicine that cures stun. Can block the effect if used before being afflicted. | |
Ichor Coagulant | Medicine that cures leak. Can block the effect is used before being afflicted. Causes slowly drained ichor to be stored inside the body. | |
Antivenom | Medicine that cures venom. Can block the effect if used before being afflicted. | |
![]() Anti-Slow | Medicine that cures slow. | |
![]() Anti-Inhibit | Medicine that cures Inhibit. | |
Blood Maker | Glows dimly when the solution inside is mixed with revenant’s blood. Due to the bound in blood, it can always show its position to its owner from afar. | |
| [img] Murasame’s Ichor Blend | A drug made from Murasame’s blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held. | |
| [img] Coco’s Ichor Blend | A drug made from Coco’s blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held. | |
![]() Regen Inducer | A medicine created through revenant research. Causes the body to regenerate. | |
Regen Extension Factor | Medicine that permanently increases the number of times regeneration can be used. | |
Regen Activation Factor | Medicine that permanently enhances regenerative power. | |
![]() Sound Suppressor | A small, ordinary-looking pill. Temporarily muffles sound produced by the user. | |
![]() RV Mastery (101) | A drug that grants the gift «Tenacious Fang», regardless of the user’s blood code. | |
![]() RV Mastery (102) | A drug that grants the gift «Ice Buff», regardless of the user’s blood code. | |
![]() RV Mastery (103) | ||
| RV Mastery (106) | A drug that grants the gift «Stun Shot», regardless of the user’s blood code. | |
| RV Mastery (107) | A drug that grants the gift «Jupiter’s Blade», regardless of the user’s blood code. | |
| RV Mastery (108) | A drug that grants the gift «Venomous Web», regardless of the user’s blood code. | |
| RV Mastery (109) | A drug that grants the gift «Stun Web», regardless of the user’s blood code. | |
| RV Mastery (110) | A drug that grants the gift «Slow Web», regardless of the user’s blood code. | |
| RV Mastery (111) | A drug that grants the gift «Debuff Build-Up», regardless of the user’s blood code. | |
| RV Mastery (112) | A drug that grants the gift «Flame Barrage», regardless of the user’s blood code. | |
| RV Mastery (113) | A drug that grants the gift «Bolster», regardless of the user’s blood code. | |
| RV Mastery (114) | A drug that grants the gift «Complete Attention», regardless of the user’s blood code. | |
| RV Mastery (115) | A drug that grants the gift «Tirelessness», regardless of the user’s blood code. | |
| RV Mastery (116) | A drug that grants the gift «Opportunism», regardless of the user’s blood code. | |
| RV Mastery (117) | A drug that grants the gift «Revenant Dagger», regardless of the user’s blood code. | |
RV Mastery (120) | A drug that grants the Gift «Flame Protection», regardless of the user’s blood code. | |
RV Mastery (121) | A drug that grants the Gift «Ice Armor», regardless of the user’s blood code. | |
| RV Mastery (122) | A drug that grants the gift «Modest Offering», regardless of the user’s blood code. | |
| RV Mastery (123) | A drug that grants the gift «Vigorous Zeal», regardless of the user’s blood code. | |
| RV Mastery (124) | A drug that grants the gift «Charisma», regardless of the user’s blood code. | |
Pure Blood | A medicine developed during Project QUEEN. Causes the body to regenerate. Grants Ichor. | |
Gift Accelerator | ||
Gesture: Praise | An item that grants use of the «Praise» gesture. | |
Stamp: Apologize 03 | An item that grants use of the «Apologize 03» Stamp | |
| Knight Monarch’s Essence | Medicine that leaves you with 1 HP if you receive fatal damage when your HP is over a certain amount. | |
| Emperor’s Essence | Medicine that enables you to use HP to perform actions when you have run out of stamina. | |
Crafting Materials
Crafting Materials in Code Vein is a type of item that is used by players to upgrade a Weapon or a Blood Veil, and to transform equipment to gain different special effects. The obtained materials can be presented to Rin Murasame in order to upgrade or transform a specific weapon. Upgrade Materials can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Crafting Materials in Code Vein including their description and usage. You can find detailed information on crafing material locations and properties on each individual pages linked below.
Crafting Materials in Code Vein
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| Item Name | Item Description | where to find it | |
Queen Iron | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field, later sold at Coco’s | |
![]() Queen Steel | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
![]() Queen Titanium | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
![]() Queen Tungsten | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
Awake MJ018 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ109 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ212 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
![]() Awake MJ310 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
Mercury Chrome | |||
Hephaestus Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with Paralytic properties. | Exchange Trading points with Murasume | |
Hermes Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with venomous properties. | Exchange trading points with Davis | |
![]() Prometheus Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and reduce its weight. But at the cost of decreased base stats. | Exchange trading points with Louis | |
![]() Atlas Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and increase an equipment’s weight while also increasing its base stats. | Exchange Trading Points with Yakumo | |
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into an intensified item with greater stat scaling. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Jack | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to greatly enhance its attack power or a Blood Veil to greatly enhance its Gift effectiveness. But at the cost of greatly reduced stat scaling. | Exchange trading points with Io | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into a drain-specialized equipment with an enhanced drain rating. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Mia | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with blazing properties. Creating a fire-specialized equipment at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | unobtainable | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with freezing properties. Creating an ice-elemental item at the cost of decreased weapon and Gift attack properties and reduced scaling | Found in Ridge of Frozen souls | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with electric properties. Creating a lightning-elemental item at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | Found in Cathedral of the Sacred Blood | ||
| A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with obstructive properties. Creating an item specialized in inhibiting enemies at the cost of decreased attack and Gift properties. | found in crown of sand | ||
Key Items
Key Items in Code Vein is a type of item that is used by players to advance certain questlines, access locked areas, and diversify the inventories of merchants. Keys are mainly obtained through completing quests, by defeating bosses, given by NPCs, and may be found by exploring locations. This page covers a full list of all the Key Items in Code Vein including their description and usage. You can find detailed information on their locations and properties on each individual pages linked below.
Key Items in Code Vein
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| Item Name | Item Description | |
Blood Beads | Blood Beads is a fruit-like bead grown from strange white plants-looking around the world. Blood Beads contain blood. It is used as a substitute for human blood that Revenants need. | |
| Berserker Vestige Core | A crystalline core housing Oliver’s Will. Etched on it are the berserker’s blood codes. | |
Map: Town of Sacrifice | A map leading to the depths. It holds the location data for the Town of Sacrifice. | |
| Map: Den of the Dead | A map leading to the depths. It holds the location data for the Den of the Dead. | |
| Map: Den of Darkness | A map leading to the depths. It holds the location data for the Den of Darkness. | |
| Map: Swirling Flood | A map leading to the depths. It holds the location data for the Swirling Flood. | |
| Map: Flood of Impurity | A map leading to the depths. It holds the location data for the Flood of Impurity. | |
| Map: Cliffs of Rust | A map leading to the depths. It holds the location data for the Cliffs of Rust. | |
| Map: Silent White | A map leading to the depths. It holds the location data for the Silent White. | |
| Map: Arachnid Grotto | A map leading to the depths. It holds the location data for the Arachnid Grotto. | |
| Map: Rocky Ruins | A map leading to the depths. It holds the location data for the Rocky Ruins. | |
| Map: Misty Ruins | A map leading to the depths. It holds the location data for the Misty Ruins. | |
| Map: Zero District | A map leading to the depths. It holds the location data for the Zero District. | |
| Map: Void District | A map leading to the depths. It holds the location data for the Void District. | |
Town of Sacrifice Key 1 | Opens a door in the town of Sacrifice. | |
Town of Sacrifice Key 2 | Opens a door in the town of Sacrifice. | |
Town of Sacrifice Key 3 | Opens a door in the town of Sacrifice. | |
| Den of the Dead Key 1 | Opens a door in the Den of the Dead | |
| Den of the Dead Key 2 | Opens a door in the Den of the Dead | |
![]() Rusted Sluiced Key | A key that has turned a dull orange with corrosion. | |
![]() Moss-covered Key | A key stained green by moss. | |
![]() Flood of Impurity Key | ||
![]() Barracks Key | ||
![]() Den of Darkness Key 1 | Opens a door in the Den of Darkness. | |
![]() Den of Darkness Key 2 | Opens a door in the Den of Darkness. | |
![]() Eagle Key | A key marked with the head of an eagle. | |
![]() Mark of Honor | The special mark of those who have accomplished great feats with fellow revenants. | |
![]() Report | ||
![]() Citizens’ Opinions | Written opinions addressed to Silva at the provisional government. | |
![]() Battered Weapon | A weapon that is barely fit for fighting the Lost. It seems recently used. | |
![]() Ash-covered Dog Tag | A dog tag used to manage and identify a revenant living at a shelter. | |
![]() Threadbare Sleeping Bag | A beloved and well-worn sleeping bag. | |
| Map: Fiery Oblivion | A map leading to the depths. It holds the location data for the Fiery Oblivion. | |
| Map: Celestial Ice Prison | A map leading to the depths. It holds the location data for the Celestial Ice Prison. | |
| Map: Eternal Abyss | A map leading to the depths. It holds the location data for the Eternal Abyss. | |
| Storage Key | ||
| Old Shutter Key | ||
Trading Items
Trading Items in Code Vein is a type of item that is used as currency to acquire Trading Points from the Merchants, trading points are used to obtain special items, these can be obtained from random loot, inside chests, or acquired as a reward from completing a quest, dropped by a boss, given by NPCs, or can be purchased from a certain Merchant. This page covers a full list of all the Key Items in Code Vein which will include its description and usage. You can find detailed information on its location and properties on each individual pages linked below.
Trading Items in Code Vein
Notes:
*Achieving roughly 150 trade points on an NPC will unlock the purchase of a max of 8 chromes from that specific NPC per play through (points that have been acquired and spent count to this total)
*Achieving somewhere between 600 and 900 trade points on an NPC will unlock unlimited purchase of chromes and ichor blends from that specific NPC. (it’s more efficient to get a lower amount of points on all NPCs and buy 8 chromes each play through than doing this as after 2-3 NG you’ll have all the chromes you need)
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