Code vein wiki
Code vein wiki
Code Vein | Code Vein Wiki
Code Vein Data
EU: September 26th 2019
ASIA: September 26th 2019
9/10-Steam 70%-Metacritic 93% of Google users liked this game
Code Vein is an action-RPG game developed and published by the God Eater team at Bandai Namco. Originally launched with a Dark Souls reminescent trailer called «Prepare to Dine«, the game generated some confusion among the Souls fanbase as the next FromSoftware title. Confusion was cleared up, but similarities in game approach and combat mechanics remain.
In Code Vein, players will take on the role of hidden members of the Revenant society, the Vein. These vampiric beings crave blood and lose their memories, but are able to perform fantastic feats of skill and strength.
Game Story Overview
In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Game Key Features
Featuring a story driven connected dungeon experience, dive into the world of CODE VEIN. Create your own character and choose your partner as you venture out into a world of destruction, overrun by the Lost. Use your combined strength to coordinate your approach and defend each other from surprise attacks or overpowered enemies using your Blood Veil and various weapons. Change the feel of the game depending on which partner you choose, each with their own combat style and background story.
Experience the power of blood as you use unique Blood Veils to drain your enemies to enhance your abilities. Using “Gifts” powered by enemy blood, players can increase their strength, weaken enemies, and utilize new weapon abilities and overpowered attacks.
GREAT CHALLENGE BRINGS GREATER REWARDS
Take on the Lost as you explore the malefic world of CODE VEIN. Choose from a myriad of weapons such as bayonets, axes and spears, to accommodate your favorite battle style. Apply strategy in your attacks through partnered coordination and Blood Veil enhancements, ready to bring down the most threatening enemies.
Lore | Code Vein Wiki
Lore for Code Vein which will discuss vampiristic world and context of the situation in which the characters find themselves in.
Code Vein is set on a post-apocalyptic world after the event «The Great Collapse» happened. You play as a Revenant, a human that has been brought back to life to fight against the Lost.
Revenants
Revenants were created by implanting an engineered BOR parasite into the heart of a human corpse. BOR Parasites (Biological Organ Regenerative Parasite) attaches itself to the heart of a creature that has lost vital functions and sends its own blood into the host, allowing it to regulate and control all organs, including the brain.
BOR Parasites were discovered before the Great Collapse when creatures miraculously came back to life and eventually turned cannibal in a process called “Zombification”. Research into the phenomenon found that an unidentified life form had attached to the creature’s hearts and taken control of every cell in their host’s bodies. A procedure was developed, whereby the growth and contamination of the parasite is kept below a certain level. Patients will sleep for a varying length of time that cannot be predicted, but will awaken with their mind and volition intact: A Revenant.
Revenants can only be killed by destroying the heart, where the BOR Parasite is located. Any other fatal wound merely causes the Revenant to disperse into particulate matter which stitches itself back together later. Destruction of the heart causes the Revenant to die in truth, their body decaying into packed ash. The initial awakening, and any dispersal of the Revenant, will cause some level of memory loss. This is usually unnoticed by the Revenant until someone causes them to notice the loss, or if the memory loss is large or particularly vital. Memories lost in this manner, at least ones vital to a Revenants personality, may form into a vestige, a blood-red crystal.
Revenant bodies produce and manipulate a substance called Ichor. Ichor is used to fuel a Revenants strength and the Gifts granted by their Blood Code. All Revenant weapons are designed to channel and utilize Ichor to enhance their combat potential. Likewise for their Blood Veil— a piece of clothing that acts as a Revenant’s ‘fangs’. Revenant’s use their Blood Veil’s to drain foes for Ichor. The exact nature of ichor is not examined, though it is stated that the substance was not known of until scientific inquiry into Revenants began.
Each Revenant has a blood-type like factor in their blood personal to them alone, called their Blood Code. A Blood Code gives every Revenant unique Gifts, strengths and weaknesses. For all Revenants other than the Player Character, it is impossible to absorb and use anothers Blood Code, which instantly causes them to become Lost. The Player Character is an exception due to their Blood Code being damaged. This makes them ‘Void-Type’, and able to use any Blood Code that they have acquired by the absorbtion of a vestige or the consumption of another Revenant’s Blood Code.
The Revenant condition has multiple dangerous side effects, however. The first is an unending and intensifying desire to consume human blood caused by their BOR Parasite stimulating their nervous system. Termed bloodthirst, neglecting this hunger will eventually cause the state of Frenzy and reduce the Revenant to a Lost.
The Lost are Revenant whose BOR parasites have continued their infestation, spreading entirely through the body. As the BOR Parasite is no longer centralized to the Revenant’s heart, the Lost are completely immune to death and will reform no matter what. The Parasite completely destroys the host personality, rendering them violent, mindless and cannabalistic. Lost are the primary threat in the city of Vein to its inhabitants. Additionally, Lost continually produce Miasma from their bodies which accumulates in the atmosphere. Miasma inhalation induces the Bloodthirst reaction in sane Revenants, rapidly reducing the time it would take for them to Frenzy.
Revenants can be roughly catagorised into four Generations, based on when their parasite was implanted. The 1st Generation revenants were the initial test subjects created to fight the Horrors, and potentially medical subjects from before the military applications of Revenants were considered. The 2nd Generation were produced under the Auspices of Project QUEEN, and were better equipped and supported through Queen-derived medications and technology. The 3rd Generation is the largest, a desperate production of Revenants to engage in Operation Queenslayer. Finally, the 4th Generation were produced from the black market sale of what few BOR Parasites remained in the wake of Operation Queenslayer.
The Great Collapse
There is little information available as to the nature of the collapse. The Collapse consisted of the emergence of enormous thorns from the earth, known as the Thorns of Judgement, across every city in the world. It is estimated that half of the human population of the world died to this event alone. After this came the appearance of monsters, known only as Horrors when brought up, of an unspecified nature. The horrors were dangerous enough that it provoked the use of the BOR Parasite, originally intended to be utilized as a medical miracle, as a desperate and untested weapon. This resulted in the 1st generation Revenants.
The 1st generation were able to secure the immediate surroundings of their research facilities from the monsters effectively, but the side effects of being a Revenant became clear quickly— without a supply of human blood, several Revenants frenzied and became the first Lost, which were as dangerous as the monsters they were originally made to fight and, most worryingly, were completely immortal. Lost who even experienced their heart’s destruction reformed eventually. Lost began producing Miasma which threatened yet more Revenants. Realizing the flaws of the program, Project QUEEN was intitiated under the encouragement of Silvia Gregorio.
The Queen
Project QUEEN was an attempt to enhance the effectiveness of the Revanants and to reduce their bloodthirst, a response to the frenzying of many first generation Revanants into Lost. Little detail is available, but seems to have involves exposure of the Queen—Gregorio’s apparent daughter Cruz— to the blood of every organism the project could acquire. The project was initially a success— the Queen did not experience bloodthirst, and was gifted with vast power which she used, in conjunction with the project, to create materials, equipment and drugs to aid in Revanant development and the Mistle, a plant-like organism that enhanced Revanant regeneration and soothed their thirst, and cleansed the air of Miasma. The Revenants produced under the auspices of the Project are known as the 2nd Generation.
However, the parasite the Queen played host to as a result of this treatment caused her extreme pain. Eventually, the Queen lost her mind and Frenzied. The now wild Queen caused terrible destruction to an already ruined city, and produced vast quanities of Miasma that resulted in a catastrophic increase in Lost. Operation Queenslayer and a desperate increase in the number of Revenants to contain the Queen and the upsurge of Lost.
Operation Queenslayer
The operation itself was an act of desperation, as the Queen further decimated the surviving population. Mass numbers of Revenants were produced from just about any available corpses to serve as troops, and equipped with servicable weapons with which to fight the growing horde of Lost of the previous Generations. Gregorio Silvia intended to defeat the Queen and, in her place, clear a safe zone where humans may live and, in turn, support the population of Revenants protecting them with blood donation.
The Operation was ultimately a success, of a sort. The Queen’s heart was destroyed. However, Destroying the Queen’s heart did not suppress her regenerative ability despite her technically not being Lost. The Queen was contained instead by dismemberment, each part of her body converted into a Relic that was in turn implanted into a ‘Successor’, a person who was biologically able to tolerate the Relic’s presence. Each Successor was kept hidden within a Crypt— an area enclosed by a barrier that protected the Relic and staved off frenzy, and that the Successor could not leave. Divided this way, the Queen was unable to regenerate, though her remains continually attempted to reunite.
The Gaol of the Mists
Not long after the Queen died, the city of Vein was surrounded by an impenetrable Red Mist. Those who attempted to pass through it were met with an unimaginable pain, and nothing from outside came in. Those in the so-called ‘Gaol of the Mist’ were prisoners there.
The population within Vein was now predominantly Revenant due to the desperation of Operation Queenslayer, and the death of yet more humans at the hands of the Lost. Initially circumstances were not terrible. Bloodsprings appeared, large white plants that produced Blood Beads— Pellets containing a fluid remarkably similar to human blood. One blood bead could Revenants bloodthirst for around two months. Human blood was more pleasurable to consume than blood beads, and often caused Revenants to consume in preferentially, often to the detriment to the humans who it was taken from. There is no evidence consumption of human blood was addictive, however.
Secretly, the Bloodsprings were the creation of the Successor to the Heart, who altered preexisting Mistle to form them into conduits for the blood the Successor provided with the Queen’s power.
However without the Queen, Mistle that fell ill could not be treated as it required a medicine derived from her blood. Miasma from the lost therefore began to continually accumulate. The available living space for Revenants dropped as the Mistles sickened and went dry, allowing the Miasma to thicken until even the filtration masks could not cope with it. These regions quickly became abandoned to the Lost.
Worse, the supply of blood beads began to drop, slowly, as the Bloodsprings too began to fail. Chaos quickly engulfed the population until Silvia, with his Cerberus corps, established order with his Provisional Government. Most remaining humans were taken under their care, and provided with a safe and abuse free place to live (understandably for the Revenants however, this was in exchange for regular blood donations). The government levied groups of Blood Beads to redistribute them. While somewhat draconian, this limited the number of frenzies and restored some semblance of order. Humans were no longer hunted and Revenants ceased warring as much over the dwindling supply. The safe regions continued to shrink, however, falling to the ever increasing Lost population. The order the government imposed was temporary, at best.
Few BOR Parasites remained within Vein, most of which ended up in the black market for exhorbant prices. From these emerged the final, 4th generation of Revenants. Very often, these Revenants are made from the corpses of the quite young, presumably created by their parents in desperation.
Another issue presented itself, out of the eye of the public. The Successors were a flawed solution. While able to contain their Relics, the power of the Queen within them caused them horrible pain, as the Relic corroded them from within. Successors regularly came close to frenzy, and if they all did, the Relics would be free to merge, and the Queen would be ressurected. A Watcher was appointed, who would watch over the Successors in their sealed Crypts. If they came close to frenzy, they would be slain, and their Relic transferred to a new host.
Society
After the Great Collapse, “Cerberus”, a revenants operation unit was founded by Silva’s Provisional government. They are tasked with overseeing the lives of all revenants and collect a regular levy of blood beads, which they are also in charge of distributing. They effectively began the restoration of order, and ended the hunting of humans for blood and wars between revenants.
Not all Revanants are willing to partake of human blood, considering it a loss of their humanity. Human blood is, however, a more potent and alluring food source for Revenant senses, leading many to preferentially consume it when possible. There is no evidence of addictive properies to this preference. Fortunately for the human population, the provisional government protects the majority of them from abuse. The dwindling of Blood Beads, however, is an increasing threat.
Even after the Queen’s death, the Miasma continued to rise, and with the city of Vein. Bloodsprings appeared which provided a suitable substitute to pure human blood, but the rising Miasma that continued even after the Queen’s death and the eventual drying of the bloodsprings caused further unrest for the predominantly Revanant population of Vein, reducing safe living space and available supplies of blood.
Locations | Code Vein Wiki
Locations are the many areas in the world of Code Vein. Locations are often interconnected and players may visit them at will via a teleport menu available at Mistles. Exploring locations thoroughly will reveal Treasure Chests, Upgrade materials, and even NPCs. Each location features different Enemies and Bosses as well as a unique look and feel.
Code Vein Locations
Main Locations
These are all the main areas of the game. Each area features several Mistle teleport spots. Such are considered sublocations and do not have an individual page. Refer to the main location page for walkthrough content.
Ruined City Underground
Underground Area, Natural Cavern, Natural Cavern Depths, Outer Crossroads
Home Base
Home Base, Training Area
Ruined City Center
City Ruins Entrance, Parking Garage, Park Ruins, Poisonous Butterfly Nest
Howling Pit
Howling Pit Entrance, Hills of Deception, Bottomless Shore, Derelict Oil Rig
Dried-up Trenches
Dried-up Trenches Entrance, Decayed Ship Interior, Frozen Seabed
Cathedral of the Sacred Blood
Cathedral of the Sacred Blood Entrance, Artificial Tower, Outlook Tower, Gated Room, Cathedral Perimeter, Inner Tower, Cathedral Front, Crypt of the Ribcage
Memories of Player
Research Facility Area, Military Storehouse, Main Battlefield
Ridge of Frozen Souls
Ridge of Frozen Souls Entrance, Iceless Falls, Snowfield Summit, Observatory Site, Crypt of the Breath
Ashen Cavern
Ashen Cavern Entrance, Towering Crags, Accumulator Ruins, Putrid Surge Tank
City of Falling Flame
City of Falling Flame Entrance, Razed Cityscape, Back Alley
Crown of Sand
Crown of Sand Entrance, Sunken Ruins, Crypt of the Throat
Crypt Spire
Crypt Spire Entrance, Upper Level
Provisional Government Outskirts
Provisional Government Outskirts Entrance, Research Facility Ruins, Government Square
Provisional Government Center
Provisional Government Center Entrance, Connecting Bridge
Gaol of the Stagnant Blood
Gaol of the Stagnant Blood
Depths Locations
Depths are special locations in Code Vein, that act as dungeons. These are procedurally generated and will be populated with enemies and bosses, and can grant special rewards to players for completion.
NPCs | Code Vein Wiki
NPCs in Code Vein are distinguished between those that may accompany the player character in their adventures (Companions), Merchants such as the Blacksmith, and other quest-related non-playable characters. Please see Enemies and Bosses for hostile personas.
Quick list of all NPCs
NPCs in Code Vein

Emily Su
The victim of an experiment, Emily belongs to a private military facility with Yakumo. Overcoming adversity has brought them together as a family, so now Yakumo searches for her since their separation due to the Great Collapse.

Nicola Karnstein
A vampire who wanders with his elder sister Mia. Loves his sister very much, and will confront any who challenge him with determination

Karen
Karen is one of the researchers who worked on the Q.U.E.E.N. Karen is also Louis’ older sister. She died during Q.U.E.E.N.’s rampage, but was immediately revived as a Revenant. She also participates in Operation Queenslayer, serves as a protective observer of Revenants returning to death, and supports their fight

Coco
Specializes in trading with guilds and obtaining supplies. If you have the money, she will have even the most valuable items. Although a savvy businesswoman, she cannot but help those in need.

Rin Murasame
A vampire whose main role is to procure and improve weapons. Once known as a great warrior with excellent skills, but a traumatic event has rendered her unable to fight.

Juzo Mido
A vampire researcher hired to conduct experiments during the war, who have even experimented on himself and thus ended in this form.

Davis
One of Cerberus’ security, travels alongside Louis. He is slowly but surely losing his memories.

Gregorio Silva
Once a vampire soldier, now commander of the operation to save humanity

Cruz Silva
The girl that became the test subject of the Q.U.E.E.N. Project. She was a schoolmate of Louis and is Gregorio Silva’s daughter. She withstood painful experiments in hopes of saving mankind but became a destruction incarnate under the pressure of an unsuccessful experiment

Aurora Valentino
Aurora is one of the head researchers who worked on the Q.U.E.E.N project. Although she opposed the idea of creating successors that would seal the different parts of the Queen, she, later on, became a successor in order to save the world from destruction

Shang
A revenant and merchant found at the Outer Crossroads of the Ruined City Underground. He is fond of collecting valuables and offers a trade to those he encounters.

Richard
Richard is a revenant encountered at the Hills of Deception of the Howling Pit. Unaware of the danger he puts himself in, he still wanders in different locations where trouble follows him.

Gustav
Gustav is a revenant who is first encountered at the Dried-up Trenches Entrance of the Dried-up Trenches. He opposes the policies of the Queen and wishes to find evidence that points out the mistakes of the queen’s policies.

Lyle
Lyle is an Argent Wolf Soldier located at the Crypt Spire Entrance of the Crypt Spire. He seems to be the only survivor found in the crypt.

Matthew
Matthew is first encountered at the City Ruins Entrance of the Ruined City Center. Although he is an inexperienced fighter, he is a brave wandering revenant who is curious to find what lies ahead.

Dominic
Dominic is a human encountered at the Provisional Government Center Entrance of the Provisional Government Center. He is a researcher who wants to learn more about how revenants frenzy.

Self-Important Revenant
This Self-Important Revenant is encountered at the Parking Garage of the Ruined City Center. Although he may seem tough on the outside, this revenant only wishes to find a shelter for the rest of the surviving revenants.

Daryl
A revenant who is keen on finding his friends

Sophie
Sophie can be found at the Crypt of the Ribcage of the Cathedral of the Sacred Blood. She is a revenant who is keen on researching the powers of the successors. One day, she wishes to better understand it and hopefully, to share it with her fellow revenants.
Companions
Companions are a special NPC type in Code Vein, that joins the player and forms a party to adventure out in the field. Companions can be recruited as the game progresses, and only one of them may be active at a time. Companions are optional but helpful in a battle as they are capable of flanking your enemies and taking on a support role by healing and buffing your character as well as enabling a special duo Hemorrhage ability that you can perform together.
Your companion can also be your blood bag, meaning you can suck up their blood for yourself should you need to. They are also at risk of being incapacitated in battle and would have to be revived at a checkpoint. Though your companion can’t be controlled directly, a set of predetermined orders can be given such as: Guard and Retreat commands. You cannot customize the weapons of Companions, they all have a unique specialization and associated strengths and weaknesses.
Walkthrough | Code Vein Wiki
The Walkthrough for Code Vein will help you find the path and tips you need to get past all the levels and areas. The walkthrough will include a list of all Items, equipment such as Blood Veil and Weapons, and information regarding the Enemies, Bosses, NPCs, and Companions that can be found throughout the game. You may also consider searching by Locations or checking our Game Progress Route page for a simplified overview.
Walkthrough for Code Vein
Area D-12 Ruined City Underground is a Location in Code Vein. Area D-12 Ruined City Underground is a location that turned a multilevel parking garage into a cavern after the Great Collapse. Revenants who left Silva after Operation Queenslayer used it as a hidden refuge, but the spread of miasma turned it into a den of the Lost.
General Information
Video Playthrough
NPCs in the area
Bosses
Items
Consumables and Trade Items
Enemies
Full Area D-12 Ruined City Underground Walkthrough
Underground Entrance
When you enter Area D-12 Ruined City Underground, you’ll be accompanied by Oliver Collins.
Go straight forward and you’ll find a dead Lost, next to it you can find 1x Loss Shard (s). Turn right and you will encounter you first enemy a Mutated Lost. After you defeat it, you’ll find 2x Mutated Lost and after that 1x Mutated Lost. Keep going and you’ll find you first chest. Open it, and you’ll find a Heavy Axe.
From here you can split Right or Left:
If you go right, you’ll find 1x Mutated Lost and 1x Sword-wielding Lost. After you defeat them, you can find 1x Queen Iron near the edge to the right. You can’t go further from here, so you need to go back and take the turn Left.
If you go left, there’s 1x Mutated Lost, in front of him you’ll see a pile of boxes. If you destroy them, you can find another 1x Mutated Lost and on the ground 1x Ichor Concentrate.
Moving forward, you’ll find a Shield-wielding Lost. Behind him, there’s another chest with a Lost Bayonet inside.
Right after the chest, there’s a group of enemies: 1x Sword-wielding Lost, 1x Axe-wielding Lost and 1x Bayonet-wielding Lost. The best strategy is to go for the Bayonet-wielding Lost first and then take the other two.
After you’ve defeated them open the door, on the corner of the room you can find 1x Queen Iron. Open the next door and you’ll find a tight passage. To your left, you can find 1x Yellowed Book and 1x Geisha Noodles.
On the end of the passage there’s 1x Shield-wielding Lost and on the roof, a Purple Blob that will fall over you when you walk underneath. Keep going and on the next room you’ll find another Purple Blob on the roof. To your right, you can find 1x Awake MJ018 and to your left, stairs.
Climb the stairs and you’ll find a Rotten Mistle. Purify it, and you’ll map your surroundings.
There are stairs going down to your left, on the bottom, you can find a door and a chest with a Queenslayer Thorn inside of it.
Behind the door, you can find the Mistle where the level starts to rest, level up and acquire gifts.
Natural Cavern
Go back to the purified Mistle and you’ll find a ramp going down. This is the entrance to the cavern.
At the bottom, the path splits left and right. To your right, you’ll find a Shield-wielding Lost and a dead-end. If you go left, a cutscene will begin where Oliver Collins mask is damaged by another revenant that has transformed into a Lost. He asks you to go on without him.
From here, you’ll be by yourself. Go forward and you’ll fight a Sword-wielding Lost keep going straight until you find a Split.
To your left, you’ll find 1x Sword-Wielding Executioner Type Lost eating from a corpse. After you’ve defeated him, brake the boxes behind and you’ll find 1x Awake MJ018 and 2x sword-wielding Lost.
From here, if you climb the ramp to your right, you’ll find 5x Regen Inducer and have a look at the environment.
Go back, on the bottom of the ramp you’ll see boxes blocking the way. Destroy them. As soon as you cross, 4x Purple Blob will fall from the roof. Keep going until you see some Boxes. Beware when you break them, 1x Sword-wielding Lost will strike you from inside of them. Climb the ramp, and on the top you’ll find 2x Sword-wielding Lost and 1x Regen Extension Factor.
You are now on the upper part of the area. If you go left, you’ll find a Mistle. Underneath you, there is a ramp going right by the edge of a cliff. From here, you can use your Queenslayer Thorn ability to try to push the enemies down the cliff.
If you fight your way down the cliff, you’ll face 2x Sword-wielding Lost, 2x Axe-wielding Lost and 1x Shield-wielding Lost. You can find a dagger dropped by a corpse. If you keep going down, on the bottom of the ramp you’ll find 1x Axe-wielding Lost, 2x Purple Blob and a Vivifier dropped on the ground.
Go back all the way up the ramp, and you’ll find a Mistle and a Local Pennant. If you activate the Mistle, the area will be mapped.
If you look behind, you’ll see a narrow ramp going down and x1 Axe-wielding Corrupted Executioner Type Lost. When you defeat him, the surrounding area will be mapped and you’ll find a chest with Blue Hounds inside of it.
Go back to the Mistle, and go down the ramp, at the bottom you will find a Revenant Stranger (Louis). You’ll have the choice to take him as a companion, or continue alone.
From here, you can go right and climb down the stairs or go left and go down a ramp.
If you go left you’ll find 1x Sword-Wielding Executioner Type Lost that you can attack from behind. Keep going, and you’ll find 2x Sword-wielding Lost and underneath 1x Axe-Wielding Executioner Type Lost and 1x Bayonet-wielding Lost. After you’ve defeated all the Lost, climb up the long stairs on the center of the room.
Natural Cavern Depths
Keep going until you find the Bloodspring. Once you activate it, a cutscene will play and you’ll obtain a Blood Bead. Right after the Bloodspring, you can find and activate a Mistle.
Keep going and you will find a door. Before the door, you can find a chest to your right. Inside the chest there’s a Queenslayer Blade.
When you open the door, you’ll see a corridor with an opening on the right and a door on the back. In the opening, you can find 3x Venom Cartridge. Beware that when you cross the opening, 1x Axe-Wielding Executioner Type Lost will appear from the left. At the end of the corridor, you’ll also find 1x Sword-wielding Lost.
After you cross the door, climb the stairs. You can find 1x Ichor Concentrate on the first floor, and 1x Awake MJ018 on the last floor. Go through the door on the last floor, and you’ll face 1X Sword-Wielding Lost and 1x Axe-Wielding Executioner Type Lost. On the floor, underneath where the Sword-wielding Lost was, you can find 1x Queen Iron.
Keep going and 2x Purple Blob will fall over you, you will also encounter 1x Sword-wielding Lost. You can also find 1x Loss Shard (S) on the corner to your right.
Outer Crossroads
Keep going until you find a ramp, climb it all the way up and you’ll reach the surface. When you step outside, a cutscene will play where you discover that Oliver Collins has transformed into a Lost, and a Boss fight begins.
Items | Code Vein Wiki
Quick Menu
In Code Vein, items such as Consumables can be managed and added into the quick item slots. This allows players to quickly cycle through their items while in battle without opening the Menu. By doing this, (by default) you can press the left or right arrow key on the D-pad of the Xbox or PS4 Controller to open up the Quick Menu and then pressing the down button to use the item. In this menu, you can also edit which items you want to add into the slots.
Item Management
Whenever you collect various items around the world, these are added into the character’s inventory. However, if you reach the maximum capacity of some items, it will automatically be added into the character’s storage. To manage which items to bring and store, activate and rest at a Mistle and choose «Storage«.
Code Vein Items
Consumables
Consumables in Code Vein is a type of item that is used by a Revenant to gain both temporary and permanent effects that will benefit their overall effectiveness in battle. Consumable Items can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Consumables in Code Vein including descriptions and usage. You can find detailed information on item locations and properties on each individual pages linked below.
Consumables in Code Vein
Click the Header to Sort the table.
Item Name | Item Description | |
Loss Shard (S) | An item that grants Haze when used. (100 Haze) | |
Loss Shard (M) | An item that grants Haze when used. (300 Haze) | |
Loss Shard (L) | An item that grants Haze when used. (600 Haze) | |
Condensed Loss Shard (S) | An item that grants Haze when used. (1000 Haze) | |
Condensed Loss Shard (M) | An item that grants Haze when used. (1500 Haze) | |
Condensed Loss Shard (L) | An item that grants Haze when used. (2000 Haze) | |
Loss Crystal (S) | An item that grants Haze when used. (3000 Haze) | |
Loss Crystal (M) | An item that grants Haze when used. (4000 Haze) | |
Loss Crystal (L) | An item that grants Haze when used. (5000 Haze) | |
[img] Solid Loss Crystal (S) | An item that grants Haze when used. (6500 Haze) | |
[img] Solid Loss Crystal (M) | An item that grants Haze when used. (8000 Haze) | |
[img] Solid Loss Crystal (L) | An item that grants Haze when used. (10000 Haze) | |
Ichor Concentrate | A small vial filled with Ichor. Using this provides a small amount of Ichor. | |
Bloodstained Stake | Use to cause your body to disperse. Not consumed upon use, but all haze will be lost. | |
Needle of Unity | Transports you to a location near the revenant you are cooperating with during multiplayer. | |
Vivifier | A drug that causes temporary dispersal. It is consumed upon use but allows the user to return to the last mistle in memory without losing haze. | |
Chemical Light | Glows dimly when the solution inside is mixed. Remains lit for a limited time after activation and can be used as a marker. | |
Drain Activator | An ampoule containing liquid. Temporarily increases ichor gained from attacks. | |
Dagger | A classic throwing weapon. While it does not inflict damage, it can be used for grabbing a foe’s attention. | |
Venom Cartridge | Temporarily adds the venom status effect to the user’s current weapon. | |
Stun Cartridge | Temporarily adds the stun status effect to the user’s current weapon | |
Blood Cartridge | Temporarily changes the damage type of the user’s current weapon to blood. | |
Plasma Cartridge | Temporarily changes the damage type of the user’s current weapon to lightning. | |
Inhibit Cartridge | Temporarily adds the inhibit status effect to the user’s current weapon. | |
Freezing Cartridge | Temporarily changes the damage type of the user’s current weapon to ice. | |
Stun Vaccine | A concentrated medicine that temporarily increases Stun resistance. | |
Antifreeze Tonic | A small bottle of fermented liquid. Temporarily increases resistance to ice. | |
Fireproof Tonic | A small bottle of fermented liquid. Temporarily increases resistance to fire. | |
Venom Vaccine | A concentrated medicine that temporarily increases Venom resistance. | |
Slow Vaccine | A concentrated medicine that temporarily increases Slow resistance. | |
Anti-Stun | Medicine that cures stun. Can block the effect if used before being afflicted. | |
Ichor Coagulant | Medicine that cures leak. Can block the effect is used before being afflicted. Causes slowly drained ichor to be stored inside the body. | |
Antivenom | Medicine that cures venom. Can block the effect if used before being afflicted. | |
Anti-Slow | Medicine that cures slow. | |
Anti-Inhibit | Medicine that cures Inhibit. | |
Blood Maker | Glows dimly when the solution inside is mixed with revenant’s blood. Due to the bound in blood, it can always show its position to its owner from afar. | |
[img] Murasame’s Ichor Blend | A drug made from Murasame’s blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held. | |
[img] Coco’s Ichor Blend | A drug made from Coco’s blood mixed with Lost ichor. Using it increases the maximum amount of ichor that can be held. | |
Regen Inducer | A medicine created through revenant research. Causes the body to regenerate. | |
Regen Extension Factor | Medicine that permanently increases the number of times regeneration can be used. | |
Regen Activation Factor | Medicine that permanently enhances regenerative power. | |
Sound Suppressor | A small, ordinary-looking pill. Temporarily muffles sound produced by the user. | |
RV Mastery (101) | A drug that grants the gift «Tenacious Fang», regardless of the user’s blood code. | |
RV Mastery (102) | A drug that grants the gift «Ice Buff», regardless of the user’s blood code. | |
RV Mastery (103) | ||
RV Mastery (106) | A drug that grants the gift «Stun Shot», regardless of the user’s blood code. | |
RV Mastery (107) | A drug that grants the gift «Jupiter’s Blade», regardless of the user’s blood code. | |
RV Mastery (108) | A drug that grants the gift «Venomous Web», regardless of the user’s blood code. | |
RV Mastery (109) | A drug that grants the gift «Stun Web», regardless of the user’s blood code. | |
RV Mastery (110) | A drug that grants the gift «Slow Web», regardless of the user’s blood code. | |
RV Mastery (111) | A drug that grants the gift «Debuff Build-Up», regardless of the user’s blood code. | |
RV Mastery (112) | A drug that grants the gift «Flame Barrage», regardless of the user’s blood code. | |
RV Mastery (113) | A drug that grants the gift «Bolster», regardless of the user’s blood code. | |
RV Mastery (114) | A drug that grants the gift «Complete Attention», regardless of the user’s blood code. | |
RV Mastery (115) | A drug that grants the gift «Tirelessness», regardless of the user’s blood code. | |
RV Mastery (116) | A drug that grants the gift «Opportunism», regardless of the user’s blood code. | |
RV Mastery (117) | A drug that grants the gift «Revenant Dagger», regardless of the user’s blood code. | |
RV Mastery (120) | A drug that grants the Gift «Flame Protection», regardless of the user’s blood code. | |
RV Mastery (121) | A drug that grants the Gift «Ice Armor», regardless of the user’s blood code. | |
RV Mastery (122) | A drug that grants the gift «Modest Offering», regardless of the user’s blood code. | |
RV Mastery (123) | A drug that grants the gift «Vigorous Zeal», regardless of the user’s blood code. | |
RV Mastery (124) | A drug that grants the gift «Charisma», regardless of the user’s blood code. | |
Pure Blood | A medicine developed during Project QUEEN. Causes the body to regenerate. Grants Ichor. | |
Gift Accelerator | ||
Gesture: Praise | An item that grants use of the «Praise» gesture. | |
Stamp: Apologize 03 | An item that grants use of the «Apologize 03» Stamp | |
Knight Monarch’s Essence | Medicine that leaves you with 1 HP if you receive fatal damage when your HP is over a certain amount. | |
Emperor’s Essence | Medicine that enables you to use HP to perform actions when you have run out of stamina. |
Crafting Materials
Crafting Materials in Code Vein is a type of item that is used by players to upgrade a Weapon or a Blood Veil, and to transform equipment to gain different special effects. The obtained materials can be presented to Rin Murasame in order to upgrade or transform a specific weapon. Upgrade Materials can be obtained from random enemy drops, looted from inside chests, or acquired as a reward from completing a quest or defeating a boss. This page covers a full list of all the Crafting Materials in Code Vein including their description and usage. You can find detailed information on crafing material locations and properties on each individual pages linked below.
Crafting Materials in Code Vein
Click the Header to Sort the table.
Item Name | Item Description | where to find it | |
Queen Iron | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field, later sold at Coco’s | |
Queen Steel | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
Queen Titanium | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
Queen Tungsten | A special mineral developed with help from the Queen. Used to greatly enhance equipment. | Random drops in field | |
Awake MJ018 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
Awake MJ109 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
Awake MJ212 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
Awake MJ310 | An activator used to awaken dormant abilities in a blood code. | Random drops in field | |
Mercury Chrome | |||
Hephaestus Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with Paralytic properties. | Exchange Trading points with Murasume | |
Hermes Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with venomous properties. | Exchange trading points with Davis | |
Prometheus Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and reduce its weight. But at the cost of decreased base stats. | Exchange trading points with Louis | |
Atlas Chrome | A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and increase an equipment’s weight while also increasing its base stats. | Exchange Trading Points with Yakumo | |
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into an intensified item with greater stat scaling. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Jack | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to greatly enhance its attack power or a Blood Veil to greatly enhance its Gift effectiveness. But at the cost of greatly reduced stat scaling. | Exchange trading points with Io | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil into a drain-specialized equipment with an enhanced drain rating. But at the cost of decreased weapon and Gift attack properties. | Exchange trading points with Mia | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with blazing properties. Creating a fire-specialized equipment at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | unobtainable | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with freezing properties. Creating an ice-elemental item at the cost of decreased weapon and Gift attack properties and reduced scaling | Found in Ridge of Frozen souls | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with electric properties. Creating a lightning-elemental item at the cost of decreased weapon and Gift attack properties and reduced stat scaling. | Found in Cathedral of the Sacred Blood | ||
A highly valuable mineral made from a special ore mixed with blood. Ask Murasame to use this to transform a weapon or Blood Veil and imbue it with obstructive properties. Creating an item specialized in inhibiting enemies at the cost of decreased attack and Gift properties. | found in crown of sand |
Key Items
Key Items in Code Vein is a type of item that is used by players to advance certain questlines, access locked areas, and diversify the inventories of merchants. Keys are mainly obtained through completing quests, by defeating bosses, given by NPCs, and may be found by exploring locations. This page covers a full list of all the Key Items in Code Vein including their description and usage. You can find detailed information on their locations and properties on each individual pages linked below.
Key Items in Code Vein
Click the Header to Sort the table.
Item Name | Item Description | |
Blood Beads | Blood Beads is a fruit-like bead grown from strange white plants-looking around the world. Blood Beads contain blood. It is used as a substitute for human blood that Revenants need. | |
Berserker Vestige Core | A crystalline core housing Oliver’s Will. Etched on it are the berserker’s blood codes. | |
Map: Town of Sacrifice | A map leading to the depths. It holds the location data for the Town of Sacrifice. | |
Map: Den of the Dead | A map leading to the depths. It holds the location data for the Den of the Dead. | |
Map: Den of Darkness | A map leading to the depths. It holds the location data for the Den of Darkness. | |
Map: Swirling Flood | A map leading to the depths. It holds the location data for the Swirling Flood. | |
Map: Flood of Impurity | A map leading to the depths. It holds the location data for the Flood of Impurity. | |
Map: Cliffs of Rust | A map leading to the depths. It holds the location data for the Cliffs of Rust. | |
Map: Silent White | A map leading to the depths. It holds the location data for the Silent White. | |
Map: Arachnid Grotto | A map leading to the depths. It holds the location data for the Arachnid Grotto. | |
Map: Rocky Ruins | A map leading to the depths. It holds the location data for the Rocky Ruins. | |
Map: Misty Ruins | A map leading to the depths. It holds the location data for the Misty Ruins. | |
Map: Zero District | A map leading to the depths. It holds the location data for the Zero District. | |
Map: Void District | A map leading to the depths. It holds the location data for the Void District. | |
Town of Sacrifice Key 1 | Opens a door in the town of Sacrifice. | |
Town of Sacrifice Key 2 | Opens a door in the town of Sacrifice. | |
Town of Sacrifice Key 3 | Opens a door in the town of Sacrifice. | |
Den of the Dead Key 1 | Opens a door in the Den of the Dead | |
Den of the Dead Key 2 | Opens a door in the Den of the Dead | |
Rusted Sluiced Key | A key that has turned a dull orange with corrosion. | |
Moss-covered Key | A key stained green by moss. | |
Flood of Impurity Key | ||
Barracks Key | ||
Den of Darkness Key 1 | Opens a door in the Den of Darkness. | |
Den of Darkness Key 2 | Opens a door in the Den of Darkness. | |
Eagle Key | A key marked with the head of an eagle. | |
Mark of Honor | The special mark of those who have accomplished great feats with fellow revenants. | |
Report | ||
Citizens’ Opinions | Written opinions addressed to Silva at the provisional government. | |
Battered Weapon | A weapon that is barely fit for fighting the Lost. It seems recently used. | |
Ash-covered Dog Tag | A dog tag used to manage and identify a revenant living at a shelter. | |
Threadbare Sleeping Bag | A beloved and well-worn sleeping bag. | |
Map: Fiery Oblivion | A map leading to the depths. It holds the location data for the Fiery Oblivion. | |
Map: Celestial Ice Prison | A map leading to the depths. It holds the location data for the Celestial Ice Prison. | |
Map: Eternal Abyss | A map leading to the depths. It holds the location data for the Eternal Abyss. | |
Storage Key | ||
Old Shutter Key |
Trading Items
Trading Items in Code Vein is a type of item that is used as currency to acquire Trading Points from the Merchants, trading points are used to obtain special items, these can be obtained from random loot, inside chests, or acquired as a reward from completing a quest, dropped by a boss, given by NPCs, or can be purchased from a certain Merchant. This page covers a full list of all the Key Items in Code Vein which will include its description and usage. You can find detailed information on its location and properties on each individual pages linked below.
Trading Items in Code Vein
Notes:
*Achieving roughly 150 trade points on an NPC will unlock the purchase of a max of 8 chromes from that specific NPC per play through (points that have been acquired and spent count to this total)
*Achieving somewhere between 600 and 900 trade points on an NPC will unlock unlimited purchase of chromes and ichor blends from that specific NPC. (it’s more efficient to get a lower amount of points on all NPCs and buy 8 chromes each play through than doing this as after 2-3 NG you’ll have all the chromes you need)
Click the Header to Sort the table.
Item Name | Item Description | Louis | Mia Karnstein | Yakumo Shinonome | Jack Rutherford | Rin Murasame | Eva Roux | Coco | Davis | Io | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Old-world Materials | Materials from before the Great Collapse that are used as currency for trading. | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Yellowed Book | Some may be overwhelmed at the amout of words inside, but the clever turns of phrase and the rythm of the lenguage used to draw the readers into a new world.» | 5 | 1 | 1 | 3 | 2 | 2 | 1 | 3 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This coin has gained value as a historic piece of art. The design tells of the circumstances of the time it was minted. | 2 | 1 | 1 | 5 | 1 | 3 | 2 | 2 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High-quality instant noodles served at expensive restaurants in the far east before the Great Collapse. A single bite is said to open your eyes to a new world of taste. | 3 | 3 | 2 | 3 | 3 | 5 | 3 | 5 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A small flag often seen at souvenir shops. Its unique design gives rise to a flood of thoughts. | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The passage of time has given this tool a dignified patina. It is still as functional as ever and would be prized by someone who does delicate work. | 1 | 1 | 1 | 1 | 3 | 1 | 2 | 2 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
---|---|---|---|---|---|---|---|---|---|---|
00+ | n/a | n/a | 825 | 841 | 858 | 876 | 897 | 919 | 943 | 969 |
10+ | 997 | 1,029 | 1,063 | 1,100 | 1,140 | 1,260 | 1,460 | 1,667 | 1,881 | 2,102 |
20+ | 2,331 | 2,568 | 2,812 | 3,064 | 3,324 | 3,593 | 3,896 | 4,155 | 4,448 | 4751 |
30+ | 5,063 | 5,384 | 5,714 | 6,053 | 6,402 | 6,761 | 7,129 | 7,508 | 7,896 | 8,295 |
40+ | 8,705 | 9,125 | 9,555 | 9,997 | 10,450 | 10,914 | 11,389 | 11,876 | 12,374 | 12,884 |
50+ | 13,406 | 13,941 | 14,487 | 15,046 | 15,617 | 16,202 | 16,799 | 17,409 | 18,032 | 18,668 |
60+ | 19,318 | 19,982 | 20,659 | 21,350 | 22,055 | 22,775 | 23,508 | 24,257 | 25,019 | 25,797 |
70+ | 26,590 | 27,398 | 28,221 | 29,059 | 29,913 | 30,783 | 31,668 | 32,570 | 33,487 | 34,421 |
80+ | 35,372 | 36,339 | 37,322 | 38,323 | 39,341 | 40,376 | 41,428 | 42,498 | 43,585 | 44,690 |
90+ | 45,813 | 46,955 | 48,114 | 49,292 | 50,488 | 51,704 | 52,938 | 54,191 | 55,463 | 56,754 |
100+ | 58,065 | 59,396 | 60,746 | 62,116 | 63,506 | 64,917 | 66,347 | 67,799 | 69,270 | 70,763 |
110+ | 72,277 | 73,812 | 75,368 | 76,945 | 78,544 | 80,165 | 81,807 | 83,472 | 85,158 | 86,867 |
120+ | 88,599 | 90,353 | 92,129 | 93,929 | 95,752 | 97,598 | 99,467 | 101,360 | 103,276 | 105,216 |
130+ | 107,180 | 109,169 | 111,181 | 113,218 | 115,279 | 117,366 | 119,477 | 121,613 | 123,774 | 125,960 |
140+ | 128,172 | 130,410 | 132,673 | 134,962 | 137,277 | 139,619 | 141,986 | 144,381 | 146,801 | 149,249 |
150+ | 151,724 | 154,226 | 156,755 | 159,311 | 161,895 | 164,507 | 167,146 | 169,814 | 172,509 | 175,233 |
160+ | 177,986 | 180,767 | 183,576 | 186,415 | 189,283 | 192,180 | 195,106 | 198,062 | 201,047 | 204,062 |
170+ | 207,107 | 210,183 | 213,288 | 216,424 | 219,590 | 222,788 | 226,016 | 229,275 | 232,565 | 235,886 |
180+ | 239,239 | 242,624 | 246,040 | 249,488 | 252,968 | 256,481 | 260,025 | 263,603 | 267,212 | 270855 |
190+ | 274,531 | 278,240 | 281,982 | 285,757 | 289,566 | 293,409 | 297,285 | 301,196 | 305,140 | 309,119 |
200+ | 313,133 | 317,181 | 321,263 | 325,381 | 329,534 | 333,722 | 337,945 | 342,204 | 346,498 | 350,828 |
210+ | 355,194 | 359,597 | 364,035 | 368,510 | 373,021 | 377,570 | 382,155 | 386,777 | 391,436 | 396,132 |
220+ | 400,866 | 405,638 | 410,447 | 415,294 | 420,179 | 425,103 | 430,064 | 435,065 | 440,103 | 445,181 |
230+ | 450,298 | 455,454 | 460,649 | 465,883 | 471,157 | 476,471 | 481,824 | 487,218 | 492,651 | 498,125 |
240+ | 503,640 | 509,195 | 514,790 | 520,427 | 526,105 | 531,824 | 537,584 | 543,386 | 549,229 | 555,114 |
250+ | 561,041 | 567,011 | 573,022 | 579,076 | 585,172 | 591,312 | 597,494 | 603,719 | 609,987 | 616,298 |
260+ | 622,653 | 629,052 | 635,494 | 641,980 | 648,510 | 655,085 | 661,703 | 668,367 | 675,074 | 681,827 |
270+ | 688,625 | 695,468 | 702,356 | 709,289 | 716,268 | 723,293 | 730,363 | 737,480 | 744,642 | 751,851 |
280+ | 759,107 | 766,409 | 773,757 | 781,153 | 788,596 | 796,086 | 803,623 | 811,208 | 818,840 | 826,520 |
290+ | 834,248 | 842,025 | 849,849 | 857,722 | 865,643 | 873,614 | 881,633 | 889,701 | 897,818 | 905,984 |
300+ | 914,200 (MAX) | — | — | — | — | — | — | — | — | — |
It takes 71873871 total haze to get to level 300.
New Player Help | Code Vein Wiki
New Player Help for Code Vein which will describe tips and tricks to help improving play capability in Code Vein. Everything from the important basics to more advanced concepts.
Helpful Links:
Code Vein New Player Help
Movement and Actions
Stats
Stats in Code Vein refers to the numerical values that define the strengths and capabilities of the player character. Stats are determined by your Blood Code and Level, and special Blood Veils and Weapons have bonuses for each core stat. You can learn more about Stats by pressing HERE.
Regeneration
You can restore your health by using the Regeneration ability. To select it, press the D-Pad: left or right button until you see the Icon. Once selected, press D-Pad: Down to use it. You have a limited amount of regeneration uses. They reset when you die or rest at a Mistle. You can learn more about Regeneration by clicking HERE.
Consumable Items
You can find many Consumable Items that will help you progress through the game. Some of them give permanent effects like «Regen Extension Factor» or have an immediate effect like «Ichor Concentrate». You can circle through the items using the D-Pad: Right and Left. Once you’ve selected the item you want to use, press D-Pad: Down to use it. You can see a full list of items HERE.
Rolling And Parry
Companions
Companions are special NPCs in Code Vein. Companions join the player and create a party to adventure out in the field. Companions can be recruited as the game progresses and only one of them may be active at a time. Companions are optional but helpful in a battle as they are capable of flanking your enemies and taking on a support role by healing and buffing your character as well as enabling a special duo Hemorrhage ability that you can perform together. You can learn more about Companions by pressing HERE.
Stamina Management
Leveling up
In order to level up in Code Vein, you’ll need to rest at a Mistle and have enough Haze to pay for the increase of level. When you level up, your stats will increase.
FAQ | Code Vein Wiki
FAQs about Code Vein are located on this page. Please feel free to add any FAQs that are not listed if you know the answerst to them.
Code Vein will be released on Playstation 4, Xbox One and PC.
The exact released date has not presently been announced, however, the game is expected to release in the first half of 2018.
Is there Character Customization or do I have to play with a static character?
Code Vein features an exhaustive Character Creation that allows players to change the Gender, Body Size, Hair Color, Hair Style, Eye Color, Eye Style, Clothing, and face markings.
Is Code Vein Multiplayer?
During an interview at TGS 2017 the Executive Producer and Director mentioned that the game currently has no mulitplayer, but that they are working on ways in which they might add it. They stated that the player Companions are all unique and special and influence the game in a somewhat large capacity and they didn’t want players to miss out on that by inserting a player companion in their places. There was no mention of PvP but it seems unlikely.
How Many Companions are there in Code Vein?
The exact total is currently unknown, but 6 have been revealed. They all have their own unique personality and style and you can see the Companions page to see information on each.
Multiplayer | Code Vein Wiki
Multiplayer in Code Vein uses a seamless summoning system that attracts players to join a host’s world. Some actions such as leveling up or enhancing healing capacities are restricted during a multiplayer session, and the progress done is only saved on the host world.
Code Vein Multiplayer
As you explore online in Code Vein, you can be joined by not only a companion, but also another player to fight as a team in Multiplayer experience.
Distress Signals and Guests
Sending Distress Signals:
Distress signals can be sent and answered from «Multiplayer» on the menu screen. By sending a distress signal, a host can call out to other players for help with the exploration.
A distress signal cannot be sent under any of the following circumstances:
A distress Signal will be canceled under any of the following circumstances:
Further restrictions while sending distress calls:
Answering Distress Signals
Distress signals can be sent and answered from «Multiplayer» on the menu screen. By answering a distress signal, a player can join another player as a guest and provide assistance during the exploration.
A distress signal cannot be answered under the following circumstances:
Guest who have responded to a distress signal cannot pick up items placed in the host’s world. Guests can, however, pick up items dropped by defeated enemies.
Guest are not able to start combat with a boss, but once the host has commenced combat with one, guests are allowed to join.
In multiplayer, the following adjustments are made to the guests in accordance with the host:
Once multiplayer is over, guests return to their normal state.
Multiplayer can end under any of the following circumstances:
Co-op Play with Companions
After getting matched with another player, you can explore the field with three characters: your character, your companion character, and the guest player’s character.
When your companion uses a Gift it also affects the guest player, so use your companion well to explore the field.
You have the option to leave your companion behind, just like in offline play.
If you want a tougher challenge, try exploring a field with just a guest character.
Note: For the network test version, you can change or disengage your companion at a mistle plant.
Communication
You can communicate with other players by displaying your «emotions.»
There are gestures, stamps, and voices.
You can combine these elements to create your own unique emotions.
You’ll find more stamps and voices as you progress through the game.Of course, you can simply use a gesture on its own, or combine just a stamp and a voice.
There are eight palettes for emotions.
Medals
After accomplishing certain feats in multiplayer such as defeating a boss, you will be rewarded with special symbols of you achivement. like «Mark Of Honor». Depending on the number you collect, you will receive rewards that include Medals and Titles you can display during multiplayer. Icons and titles can be made visible to other players when you are matched up. Rescue other players as much as possible so you can get rare icons and titles. You can view your medals by selecting «Medals» in the Menu.
I wish you could play with more players in PVE. It would be fun to tackle the depths in a 4 person party.
That really weird glitch when you cant use your skills during multiplayer coop.
kind of glad there is no pvp they could add maybe some sort of pvp arena but invasion just ruin fun for both player host and invaders since most of the time like in dar ksouls 3 host either quit from game or speedrun to the boss but with only arena where both players are ready for pvp could do it
Meh I play a lot of games for end game PvP.. it’s the real challenge after all. To bad
i am having a problem while sending destress signal and it say that no one has sent a destress signal
I honestly just want to play co-op with my friend and I keep getting booted from his lobby. this doesn’t seem very «seamless».
Has anyone asking for the pvp tried playing a game just to enjoy it and not enrage and ruin it for other? Just curious.
how does multiplayer effect weapon and blood veil level? Is it like Dark Souls 3 where you connect with players with weapons 2 levels above/below you?
If you guys want pvp so bad go play CoD
To those wanting PvP: I can understand, and it in theory sounds nice. However, Code Vein was built with PvE in mind. Multiplayer wasn’t even originally planned at all. Consider also how Gift-based combat is, and how easy it would be to make unbeatable 1-shot builds for PvP. Think back to Dark Souls 1 vanilla launch and what PvP was like then; now make it 10x worse. That’s how Code Vein’s PvP would be.
is offline modding allowed or a trainer
Matchmaking seems? to be level-based. Also, you can join someone who is in NG+ while you are in NG.
Got to absolutely love dropping to 3 regens, especially in City of Falling Flame/Emily’s area, and how we can’t even regen health at a mistle. Sets a very hard/high bar for co-op helping in that one map. Either you have the layout memorized and a NG+2 health pool, or you’re willing to use flame tonics like candy. and a NG+2 health pool. Those lava areas are a pain. So, imo, they really need to fix a few things to get co-op working for *all* maps. Outside of this one issue, everything works fairly well. Here’s hoping it gets fixed sometime after patch 1.04.
No PvP means this game is going to be very short lived.
An optional invasion system and arena would be great. That way people who like pvp can still do it and the PvE only neutered *****es can feel safe. It’s a win win!
is nice that there is no pvp, it would ruin the FUN op builds instantly
im having coop issues on XBOX. i can join a random game, i can join a friend with password no problem. but when i try to host anyone it take about 10 failed attemps or not at all. any idea why this is happening. it seemed to start when the patch when up.
My friend and I live in different regions. We both want to play this game together but it seems like the distress signal system doesn’t work. We’ve tried having the same password. No restrictions for Regional matchmaking and Same area as well. Tried alternative methods as well and still doesn’t work. anyone else know a solution to this?
Can you not connect to trial players if you’re in the full game?
So you can’t do two coop partners instead of the npc? That seems like a easy concept they could put in T-T
I created an account so I can edit and reply so i’m reposting, As far as I can tell the password settings don’t work. If we use the exact same password and one requests and the other searches the searching will never find them. We’ve tried with everything unrestricted and with restricted area and choosing the same area. I live in America he lives in Denmark and we set our regions to the same but nothing ever worked
Disappointing that co op is only host and other player.
As far as I can tell the password settings don’t work. If we use the exact same password and one requests and the other searches the searching will never find them. We’ve tried with everything unrestricted and with restricted area and choosing the same area.
Now that the game is live, feel free to edit the page to add information from the launch version of the game! Also if you’re experiencing multiplayer issues, post a comment so others can give you tips!
«the progress done is only saved on the host world» Co-Op fail.
only 2 player? dissapointed already
Wtf. this will be like the tenth ds like game without pvp. So yet again, neither me or my six friends will purchase it. I seriously don’t understand.
Revenant
Contents
Summary [ ]
Revenants are immortal, vampiric creatures who were once human but were revived after death. To be more specific, revenants are humans who have been implanted with a scientifically engineered parasite that allows their revival into immortal-like enhanced beings that won’t die unless their heart is destroyed. The parasite that allowed the creation of the revenant was originally being developed for medical purposes.
However, the appearance of the horrors after the Great Calamity pressured its objective change to military application. Revenants were a sliver of hope that could actually fight off the horrors. Now all known revenants are imprisoned inside the Gaol of the Mists together with the Lost, horrors and a small population of surviving humans. It is a society of revenants. This Gaol of the Mists is in crisis, however. Food becoming scarcer and the numbers of the Lost are increasing.
History of Revenant Kind [ ]
There was a disturbing problem, however: bloodthirst. (Also termed as thirst and bloodlust)
A project began at this time to create a more powerful BOR Parasite by feeding it every kind of blood known to man. This project was dubbed the QUEEN Project. Cruz Silva became the host of the QUEEN Project’s BOR Parasite. We can infer from dialogue with revenant Jack Rutherford in the Protagonist’s memory that Cruz made contributions using her powers to better the lives of revenants and humans alike in the struggle against the horrors. These included the creation of mistles that help clear the air of bloodthirst-accelerating miasma, a kind of medicine made from her blood that activated these mistles, technology into the development of the revenants’s blood masks, and more.
Cruz had high compatibility with this QUEEN BOR Parasite, but could not control its power in the end. The parasite took over Cruz’s nervous system. She was dubbed the Queen in her ensuing frenzy.
It is assumed from dialogue content with Louis Amamiya that the Operation Queenslayer conflict dragged on long enough for the corpses of children to be dragged into growing revenant forces to kill the Queen.
It sounds like since the defeat of the Queen even more years have passed. It has been enough time that even third generation revenants like Louis and Yakumo have noticed that revenants do not age.
Biology [ ]
Revenant Transformation [ ]
Revenants are created by implanting an engineered BOR Parasite into the heart of a human corpse. Though, there appear to be cases where a BOR Parasite is implanted into a living human to turn them into a revenant (Cruz Silva and Eva Roux). The parasite injects its own blood into the host from the heart to revitalize and revive the rest of the body. However, early results of implanting the BOR Parasite had trouble keeping the host from frenzying, particularly with the parasite’s need for blood.
By holding the parasite’s invasion at a certain level, the hosts are able to maintain their own volition, but the revival could take years, depending on the individual. Revenants like Gregorio Silva, Emily Su, and Karen Amamiya are examples of those who woke up not long after their parasite implantation. Louis Amamiya, Yakumo Shinonome, and Mia Karnstein are examples of revenants who took much longer to wake up.
Bloodthirst [ ]
Perhaps one of the first things a revenant will experience upon waking is the bloodthirst. Revenants need blood to sustain themselves and quell that bloodthirst. Human blood was all that was available in the early days of revenant existence. It was only after Operation Queenslayer that Bloodsprings appeared and provided Blood Beads, a substitute for human blood that can sustain revenants. The smell of fresh human blood its still a powerful sensation for revenants, however. Revenants can still eat food (as seen done by Yakumo). But regular food is not useful for staving off thirst. Some revenants may eat particular foods as an important way for them to retain their humanity.
Once a revenant frenzies and becomes part of the Lost they are gone for good. They will be unable to return to normal. What happens when a revenant frenzies is that the BOR Parasite inside excites and takes over the central nervous system. Even Cruz Silva’s case of frenzy was caused by her uniquely powerful BOR Parasite and its thirst for blood (assumingely).
Revenants can be pushed to frenzy in four known ways. First, if they push their thirst due to lack of access to blood or Blood Beads. Second, bloodlust can be accelerated from exposure to the Miasma released by the Lost. This is why revenants use purifier masks when out in miasma-thick areas. The purifier masks utilze a revenant user’s own blood to mask the smell of the miasma. Third, revenants who are enticed by the voices from Vestiges and pick them are overwhelmed and become part of the Lost. Fourth, if a revenant tries to absorb another revenant’s blood code their bodies will reject it and they will become one of the Lost. Blood veils purify the blood absorbed from enemies before use by the revenant. So, the blood veils may be preventing frenzy from absorbing another’s blood code. (Except, the Queen’s blood still passes on to a user even if they use a blood veil).
Dispersal and Death [ ]
A revenant is a seemingly immortal being. When the host—a revenant—is injured, the BOR Parasite will cause the area to disperse and regenerate the damaged parts, even critical injuries. A revenant can die and revive over and over again.
However, if the heart of a revenant is destroyed their body will dissolve into ash, unable to revive again. The Queen is the only exception to this rule. The Queen’s BOR Parasite is able to regenerate itself even if the heart is destroyed. Successors—those who hold the pieces of the Queen’s body, called Relics—have a similar trait. Successors are able to revive as long as their Relic is still active. (See the article on Successors for more information)
Memory Loss [ ]
Losing oneself to thirst is not the only thing a revenant can loose. Every revenant has had memory loss of some level. Memory loss occurs when a Revenant is first revived by the BOR Parasite or upon receiving fatal injuries. However, most Revenants are unaware of their lost memories. Those that are aware appear to be those who have lost significant portions of their memory. Lost memories of the revenant are contained in Vestiges, the crystallized residue that remains when a revenant or one of the Lost disperses or turns into ash.
Miscellaneous items can hold important value to revenants by helping them to retain their humanity in this struggling post-apocalyptic world. As for which items are valuable depends upon the revenant. In the game you notice this by what dialogue characters give you when you give them certain items you find or buy in the world. Those items can be fragrant tea, old comics, pungent cheese, and bugarally dolls and more. (The items most valuable to a character can tell you more about them as well). You may also notice that a number of revenants wear necklaces. Examples are Jack Rutherford, Eva Roux, Louis Amamiya, Oliver Collins, even Io and the other Attendants. Perhaps they are part of revenants holding on to valuables that are dear to them.
Blood Codes [ ]
Revenants have physical capabilities that surpass the average human. There is one trait that is particularly unique to the revenants: blood code. Blood codes are different powers each revenant has that course within their veins. A Revenant usually has one blood code that is unique to them. They cannot take on and use another revenant’s blood code without their bodies rejecting it and becoming one of the Lost. This was the case for all the revenants who consumed some of the Queen’s blood. (The Protagonist, however, is a unique case.)
A Revenant’s blood code has gifts that are determined by their blood code.
Louis Amamiya explains to the Protagonist:
“Revenants have blood types that differ from those of humans. These types greatly affect a revenant’s abilities. However, your blood has no specific type—or more accurately, your type is broken. Your abilities—and the fact that you have no specific type—might be due to your being what we call a “Void-type.” You were able to gain another revenant’s power through a Vestige, right? That phenomenon is unique to Void-types.”
This could propose two things. First, that amongst the blood codes there are types that affect the abilities of a blood code and its gifts for a revenant. Second, that the Protagonist’s “broken” blood type—or at least the lack of a specific type—could be a phenomenon Louis has seen before in his research into the blood beads. This could also simply be Louis using different terminology for the phenomena described by Cruz to the Protagonist before they woke up in the current time. This possibility would eliminate the previous hypothesis just listed.
Known Revenants [ ]
Revenant Generations [ ]
1st Generation Revenants [ ]
These revenants were created in the wake of the Great Calamity as an effort to fight against the horrors. It is in this generation that the concern about bloodlust arose. Also, blood bead did not exist at this time. Bloodlust had to be satiated with human blood.
There are no confirmed 1st generation revenants amongst the characters we know.
2nd Generation Revenants [ ]
These revenants were specifically revived in the wake of the failure of the QUEEN project. Second generation revenants were revived from the corpses of those who died in the Great Calamity like the first generation, but also included humans who were killed when the Queen frenzied and became part of the Lost. The creation of these revenants was explosive because of the manpower needed for Operation Queenslayer, the initiative to kill the Queen. As the length of Operation Queenslayer dragged on, even the corpses of children were revived into revenant in efforts towards the operation. These children were weak revenants who are often taken advantage of in the land of the Gaol of the Mists.
Confirmed 2nd Generation Revenants are:
3rd Generation Revenants [ ]
Although they were implanted with the BOR Parasite to help fight off the Queen, these revenants did not revive until after Operation Queenslayer and the appearance of the Red Mist. Many of them are unaware of the events following The Great Collapse, or why they were revived at all. A large number of them inevitably called for the liberation of revenants and acted against the Provisional Government due to the lack of information in circulation and restrictive treatment.
Confirmed 3rd Generation Revenants are:
***It is unknown what generation the Protagonist falls under. In the game you wake up like a 3rd generation revenant, after the Queenslayer operation. Then you learn that you were actually a part of operation Queenslayer. It is still unknown if the Protagonist was part of the first generation or second generation revenant. Both cases are technically possible because of the Protagonist’s time of birth as a revenant is unsaid.
Blood Code | Code Vein Wiki
Using Blood Codes
Gifts and Blood Codes
For each Blood Code, it contains various Gifts that benefit its code. Not only can a player change their Blood Codes, but players can also personalize and equip any desired active and passive Gifts that suits their play style. It is important to take note that most of the Gifts have stats requirement, so some Gifts cannot be equipped with certain Blood Codes.
Code Vein Blood Codes
Revenants possess special powers known as «Blood Codes.» Depending on the specific blood code, a revenant’s stats will differ. To view these stats, select the currently equipped blood code on the menu screen.

Fighter
Code Owner: Unknown
Boasts endurance for melee combat. Raises abilities based on strength and dexterity.

Ranger
Code Owner: Unknown
This code excels at providing support and defense buffs with Gifts.

Caster
Code Owner: Unknown
Specializes in powerful attack-type Gifts that can be used from a distance.

Berserker
Code Owner: Oliver Collins
Features high strength and endurance. Its low ichor stock can be offset with heavy armor.

Prometheus
Code Owner: Louis
Well-balanced for combat, but fragile. Its Gifts bolster dodging and parrying.

Hunter
Code Owner: Kevin
Excels at ranged combat. Features Gifts that support ranged attacks with the bayonet.

Artemis
Code Owner: Mia Karnstein
Features high stamina and attack-type Gifts,
but suffers from low endurance.

Assassin
Code Owner: Riki
Optimal for melee combat. Features Gifts that are great for surprise attacks.

Atlas
Code Owner: Yakumo Shinonome
Allows for the use of heavy armor. Great for enduring close-quarters combat.

Dark Knight
Code Owner: Miguel Garcia
Focuses on high endurance and strength,
and features Gifts useful with a Halberd.

Demeter
Code Owner: Karen
Features Gift-based support with its high ichor stock,
or high strength-based damage.

Eos
Code Owner: Io
Boasts support-type Gifts, high endurance,
and plenty of ichor.

Fionn
Code Owner: Nicola Karnstein
Features high endurance and total weight,
Its low Ichor Stock can be offset with tough armor.

Hades
Code Owner: Gregorio Silva
Boasts high attack power based on strength and dexterity.
Ideal for using heavy gear.

Harmonia
Code Owner: Eva Roux
Features excellent Dark Gifts.
Is weak to being staggered, but has a high ichor stock.

Heimdall
Code Owner: Jack Rutherford
Specializes in highly aggressive melee combat,
but its weight allowance is extremely low.

Hephaestus
Code Owner: Rin Murasame
Specializes in dexterity-based weapons,
and uses devious Gifts to toy with the enemy.

Hermes
Code Owner: Davis
Strikes a fine balance between melee attacks
and a variety of useful Gifts.

Ishtar
Code Owner: Cruz Silva
Features Gifts that aid attacking/defending,
including Gifts involving self-sacrifice.

Isis
Code Owner: Aurora Valentino
Specializes in ranged combat
by overpowering enemies with various ichor attacks.

Astrea
Code Owner: Mia Karnstein
Provides balance and stability in combat,
and features Gifts useful during exploration.

Harbinger
Code Owner: Unknown
Boasts high power and unique Gifts that can only be used by those with determination

Mercury
Code Owner: Coco
Allows for safe exploration with its balanced stats and gifts related to stamina and haze.

Queenslayer
Code Owner: (Players Name)
Well-balanced for exploration and melee combat,
and features high HP and endurance.

Survivor
Code Owner: Carmilla
Focuses on dexterity,
and boasts Gifts that are useful in battle.
Scathach
Code Owner: Emily Su
Well-balanced for both Gifts and physical attacks. Specializes in fire-based Gifts.

Darkseeker
Code Owner: Nameless Successor
Features many battle-ready Gifts, specializing in those that deal with venom.

Queen’s Ribcage
Code Owner: Queen
Specializes in ranged attacks and overwhelming enemies with attack-type Gifts

Queen’s Breath
Code Owner: Queen
This code specializes in battle styles that utilize enhanced gifts. It supplements its low stats with gifts.

Queen’s Claw
Code Owner: Queen
This code enables you to control the battlefield by overwhelming enemies with both gifts and physical attacks.

Queen’s Throat
Code Owner: Queen
This code excels at gift-based combat and features many support-type gifts.

Warrior
Code Owner: Murasame’s Assistant
This code is ideal for fighting styles focused on strength, and provides gifts that aid in survival.

Scout
Code Owner: Naomi
This code excels at gift-based combat with great drain capabilities, and allows for the use of light armor enabling you to quickly maneuver the battlefield.

Queen
Code Owner: Queen
This code specializes in Gifts and boasts a high ichor stock, enabling you to overwhelm the enemy.

Asclepius
Code Owner: Valerio
Utilizes bountiful HP and stamina to aid partners with support Gifts.

Achilles
Code Owner: Unknown
Allows for dynamic combat with high dexterity and stamina.
Pollux
Code Owner: Unknown
Perseus
Code Owner: Unknown
Orion
Code Owner: Unknown

Surt
Code Owner: Hellfire Knight
Features high stamina perfect for mobile combat. Low HP, but high strength and fortitude.
Ymir
Code Owner: Frozen Empress
Features high strength and HP for dark Gifts. Low dexterity, but high willpower and vitality.

Váli
Code Owner: Lord of Thunder
Specializes in power-enhancing Gifts. Low strength, but high dexterity and mind.
You get the «breath» core after successor of the breath but you can not use it? Did they forgot about this? You get queens breath and others the by not restoring.
polllux’s picture needs to be fixed
Do I need dlcs to get the «all blood-code» achievement?
How can I change each of my blood code classes weapons in different ones and not the same ones in each class aswell as armor
Added the rest of the blood codes from the DLCs.
Whoever made this post needs to update it as there is at least 40 blood codes in all.
Since I couldnt find anything like it before, I made a chart listing all the blood codes and their overall amount of stats, along with some of my own notes about each. Hope it helps someone. E+-1 D+1 C+3 B+5 A+7 S+9 *Overall stats w/oFort (notes) Fighter 542100= 12 *12 (Adrenaline and Triple Annihilator) Ranger 251202= 12 *10 (Venom mark) Caster 1245—= 10 *11 (Weapon Drain Up and Dark Impulse) Berserker 601155= 18 *13 (Iron Will and Dragon Lunge) Q.Slayer 564332= 23 *21 (Unique Skill Final journey, boss killer) Prometheus 553336= 25 *19 (Unique skill Blade Dance and many gifts to master) Hunter 243532= 19 *17 (Ranged Impact and Blood Sacrifice) Mercury 453323= 20 *17 (Revenants Hunger, Vivification and many gifts to master) Hermes 425233= 19 *16 (Revenants Greed, Steady Bulwark and many gifts to master) DarkSeeker 145500= 15 *15 (Unique Skill Blood Draining Venom, many poison related gifts) Atlas 711273= 21 *18 (Unique Feral Tenacity passive, many gifts to master) Assassin 351325= 19 *14 (Merciless Reaper, Overdrive and stun gifts) Artemis 053634= 21 *17 (Bayonet skills, blood sucking blades and many spells) Isis 245533= 22 *19 (Very balanced stats and many good spells) Q.Ribcage 1356-0= 14 *14 (Strong dark caster, unique skill Twilight beam) Eos 427562= 26 *24 (Above avg stats, strong mind, bridge to glory) Fion 624123= 18 *15 (Unique skill Red Shoes, Hammer Mastery) Q.Breath 616131= 18 *17 (Strong Melee, Unique Skill Juggernaut, Revenants Ambition) Survivor 263124= 16 *12 (Lifesteal and Valiant Heart) D.Knight 642231= 18 *17 (Halberd Mastery and Chariot Rush) Scathach 354424= 22 *18 (Str/Will up and Time Crunch, makes good sneak assassin) Q.Claw 5635-2= 20 *18 (Increased Gift Speed passive) Harmonia 024722= 17 *15 (Mind/Will up, gift Prowess, strong dark caster) Q.Throat 007601= 14 *13 (Unique Passive Ichor Reduction, strong baoynet shots) Heimdall 373327= 25 *18 (Unique Skill Sacrificial Edge, many good skills to master) Hephaestus 262543= 22 *19 (Swift Destruction, Pioneers Guidance) Warrior 73244-= 19 *20 (Many good skills to master) Scout 364332= 21 *19 (Augmented Regen, Prize Perception, hard to obtain) Queen 326632= 22 *20 (Strong spells, Strong Light and Dark, very flexible) Hades 742234= 22 *18 (Regen Drain, decent tank) Demeter 61635-= 19 *20 (Mind/Fort, Unique skill Auto Heal, Strong Melee) Ishtar 526427= 26 *19 (Unique Skill Deliverance, very flexible, strongest bayonet shot) Asclepius 222199= 25 *16 (Offensive/Defensive Orders and Zero Recast, below avg stats) Achilles 191009= 20 *11 (Invigorating Rush and Tranquil Slice, High dex, below avg stats) Surt 823308= 24 *16 (Str/Fort and many strong skills) Pollux 901190= 20 *20 (Usurpers blade and steadfast strike, no mind for bridge to glory) Ymir 302883= 24 *21 (Will/Vit, Hoarfrost stream, very tanky dark mage) Perseus 019910= 20 *20 (Field of Thirst and Ichor Regeneration, strong bayonet caster) Vali 088332= 24 *22 (Dex/Mind, All Stats Up makes for strong focus builds) Orion 091901= 20 *19 (Rush of Blood and Focus Recovery, good with All Stats Up) Harbinger 321265= 19 *14 (Desperate Burst can kill yourself, preorder only) Astrea 234412= 16 *14 (Unique Skills Guardian Aid and Torchbearer, gift extension)
As of this point in time, the missing Blood Codes are Pollux(from the Frozen Empress DLC), and the ones from Lord of Thunder(Vali, Orion, and Perseus).
Pollux is one of the missing ones as well.
one of the dlc blood codes from frozen empress is missing
Question that will probably be answered in a later edit, but who the heck is Valerio?
Got the good ending and the Hades code so not sure what happened but I didn’t get queen.
Important piece of information. If you collect and restore all the vestige fragments of a blood code core you didn’t collect, then go to NG+, then go and get the vestige core, you won’t need to get the vestige fragments for that blood code. This was nice for me since I got all the fragments for Scout, but forgot to get the core before going to NG+, so when I got the core in NG+ I didn’t need to get any of the other vestige fragments to unlock all the gifts.
Gifts | Code Vein Wiki
Gifts are the equivalent of Skills and Magic in Code Vein. Through Gifts, players may perform unique actions such as buffing and healing themselves and their Companions, debuffing Enemies or dealing direct damage to enemies. Active gifts require Ichor, so players must manage them during battle. This page covers a full list of all the Gifts in Code Vein which will include its description and usage. You can find detailed information on its location and properties on each individual pages linked below.
How to Unlock Gifts
Gifts in Code Vein
Active Gifts

Adrenaline
Temporarily boosts attack power.

Triple Annihilator
Unleash a combo on a nearby target. An offensive skill performed with Two-Handed Sword/Hammer.

Blood Guard
Temporarily creates a barrier around you and your partner that boosts blood resistance.

Sonic Arrow
Fires a projectile created from ichor.

Shifting Hollow
Dash forward in mist form.

Spoils Spotter
Learn whether or not there are uncollected items within a certain range.

Venom Mark
Temporarily applies the venom effect to your current weapon.

Blood Shot
Fires a large projectile created from the power of blood.

Blazing Roar
Shoots an intense flame at the target.

Blow of Madness
Increases the power of the next attack.

Dragon Lunge
Dash forward and make a powerful overhead attack.

Iron Will
Temporarily reduces damage taken by weaving a barrier into your blood.

Royal Heart
Temporarily increases resistance to being staggered.

Precision
Temporarily makes it easier to stagger enemies with your weapon.

Phantom Assault
Vanish like mist, then do a jump slash.

Fire Storm
Shoots a series of flaming projectiles that stagger the enemy.

Blade Dance
Temporarily increases attack power each time you damage an enemy with your weapon

Flame Weapon
Temporarily adds fire to your and your partner’s current weapon.

Warding Mark
Temporarily applies the inhibit effect to your current weapon
Hasten
Uses the power of ichor to temporarily boost reflexes, enhancing your dodges.

Bloody Impact
Blasts away foes in an area with a shockwave caused by the release of condensed ichor.

Swallow Cutter
Unleash an extremely fast attack in a blink of an eye.

Floating Light
Creates a ball of light at your feet.

Stun Removal
Cures you and your partner of stun. Best used to block the effect before being afflicted.

Frost Spike
Fires a projectile of freezing ice at the target.

Steady Bulwark
Temporarily increases weapon defense against physical attacks.

Plasma Roar
Generates a surge of electricity that flies at the target.

Draconic Stake
Transforms your blood into a giant stake that pierces the target.

Blast Bolt
Creates and fires a string of projectiles infused with electricity at your target.

Indra’s Coil
Fires three powerful bolts of lightning at your target’s feet.

Fourfold Verdict
Fires an unrelenting barrage of lightning bullets at the target.

Shadow Leap
Releases a shockwave around you, then instantly teleports you backward.

Nightstalker
Reduces the amount of sound you create, making it more difficult to be detected.

Shadow Assault
Perform a fast, short-range charge.

Numbing Mark
Temporarily applies the stun effect to your current weapon.

Merciless Reaper
Ignores an enemy’s physical and weapon defense for your next attack.

Concentration
Temporarily reduces the stamina consumption. The effect ends when you take damage.

Stun Trap
Scatters ichor in the area, creating a trap that stuns assailants.

Overdrive
Temporarily increases you and your companion’s attack. The effect ends when you take damage.

Ranged Impact
Temporarily increases the attack power of shots fired from weapons.

Venom Removal
Cures you and your partner of venom. Use to block the effect before being afflicted.

Raijin’s Veil
Temporarily creates a barrier around you and your partner that boosts lightning resistance.

Lightning Weapon
Temporarily adds lightning damage to your and your partner’s current weapon.

Slow Removal
Cures you and your partner of slow. Can block the effect if used before being afflicted.

Vivification
Returns you to the last mistle touched without losing haze.

Active IFF
Enemies within a certain range will appear on your radar.

Binding Mark
Temporarily applies the slow effect to your current weapon.

Flame Spike
Fires a projectile of burning flame at your target.

Hunting Feast
Temporarily Increases the drain rating of weapon attacks.

Blood Sacrifice
Spend your own HP to gain ichor.

Venom Trap
Scatters ichor in the area, creating a venom trap that eats at assailants

Venomous Shot
Generates a projectile of foul blood that flies at the target.

Tormenting Blast
Leap forward and strike twice. An offensive skill performed with Two-handed sword/Hammer.

Foulblood Barrier
Creates a single-use barrier around you and your partner that greatly reduces damage.

Dogged Fighter
Temporarily increases stagger resistance versus enemy attacks.

Impact Wave
Temporarily adds a shockwave effect to strike attacks that deal additional damage.

Guard Reversal
Temporarily enables you to deflect attacks and stagger opponents after guarding.

Fusillade Rondo
Fire a barrage of homing bullets. An offensive skill performed with Bayonet.

Shock Web
Manipulates ichor to create a low-power trap at your feet that stagger any assailants

Ice Armor
Temporarily creates a barrier around you and your partner that boots ice resistance.

Guard of Honor
Generates a number of ice pillars that unrelentingly bombard the target

Freezing Roar
Fires a Projectile of freezing ice at the target.

Bloodsucking Blades
Temporarily increases the drain rating of the weapon attacks for you and your partner. Scaling with Dark Gift Stat.

Frenzied Fire
Generates a projectile of foul blood that flies at the target.

Final Journey
Immediately restores all HP, and increases abilities, but kills the user after some time.

Cleansing Light
Temporarily heal damage dealt to you back as HP over time.

Circulating Pulse
Halberd/Sword/Bayonet, perform five slashes in quick succession.

Bridge to Glory
Temporarily boosts attack power. Scales with Light Gift stat.

Ablative Blood
Reduces damage taken to be greatly reduced at the cost of Ichor.

Elemental Wall
Temporarily increases resistance to all elements for you and your partner.

Antibody Generation
Temporarily increases resistance to all debuffs for you and your partner.

Sympathetic Boon
Consumes a large amount of your own HP to restore a large amount of your Partner’s HP.

Regenerator
Increases the amount of HP restored by Regeneration for you and your partner.

Panacea’s Essence
Cures you and your partner of all debuffs. Can block the effect if used before being afflicted.

Ice Barrage
Shoot a series of icy projectiles that bombard foes within a wide area.

Frost Weapon
Temporarily adds ice damage to yours and your partner’s current weapons.

Red Shoes
Enables the user to use HP instead of Stamina when the Stamina bar is empty.

Crushing Might
Temporarily makes it easier to break an opponent’s guard.

Grave Knocker
Slam your foot into the ground, creating a small shockwave.

Blood Spike
Fire a projectile of piercing Ichor at your target.

Blood Weapon
Temporarily adds Blood damage to you and your partner’s current weapon.

Somatic Zeal
Temporarily increases Strength and Dexterity by one step.

Flame Protection
Temporarily creates a barrier around you and your partner that increases fire resistance.

Chariot Rush
Halberd Only, dash forward as mist and unleash a combo.

Valiant Heart
Enhances kinetic vision and reflexes, reducing the stamina cost of dodging.

Guard Stability (Active)
Temporarily reduces the stamina cost of guarding.

Leak Removal
Cures you and your partner of Leak. Can block the effect if used before being afflicted.

Treasure Tracker
Uncollected items within range will appear on your radar.

Sanguine Roar
Generates a projectile of foul blood that flies at the target.

Flashing Fang
Doubles the power of the next attack.

Desperate Burst
Deals massive damage to the area around you, but leaves you on the brink of death.

Crimson Moon
Uses to create a blazing blade and swing it in an arc that sweeps through foes.

Ember Reversal
Fires a flaming projectile that arcs to cover the user’s rear.

Peony Flash
Sets off a giant explosion that engulfs enemies in the area.

Time Crunch
Uses ichor to temporarily speed up charged actions.

Gift Prowess
Temporarily increases gift speed for you and your partner.

Supernatural Blood
Enables you to sacrifice HP to use Gifts when you have run out of ichor.

Volatile Storm
Creates blades of sand that converge on the target and explode.

Sand Edge
Creates a blade of high-pressurized sand from the ground that knocks away foes.

Disremember
All gifts that require time to use may be used instantaneously.

Auto Heal
Consume HP in advance to automatically use Restorative Offering when your partner takes critical damage.

Prismatic Veil
Temporarily increases weapon defense against elemental attacks.

Feral Tenacity
Receiving fatal damage when your HP is over a certain amount will leave you with 1 HP.

Perfect Balance
Greatly increases resistance to staggering for one attack.

Vanishing Hollow
Dodge attacks by transforming into mist.

Countermeasure
For a limited time, dodging enemy attacks generates projectiles that attack the enemy.

Inhibit Removal
Cures you and your partner of inhibit. Use to block the effect before being afflicted.

Dancing Blaze
Fires a ricocheting bullet.

Flames of Rage
Manipulates ichor to create a trap at your feet that immolates assailants.

Night Fog Veil
Wraps your body in a cloak of fog-like blood, making it harder to be detected.

Sacrificial Edge
Greatly increases attack power, but drains HP over time.

Severing Abyss
Leap and slam down with all your might. An offensive skill performed with One-handed sword/Halberd/Bayonet.

Morale Boost
Increases the maximum stamina of you and your partner and fully restores both your stamina.

Guardian Aid
Sacrifices HP to heal your partner and temporarily boost defense.

Lightning Spike
Fires a projectile of crackling electricity at your target.

Gift Extension
Temporarily lengthens the effects of gifts used by you and your partner.

Dusk Edge
Uses Ichor to create a blade of blood and swing it in an arc that sweeps through foes.

Elder Contract
Causes a pillar of blood to erupt beneath your target.

Ichorous Ice
Condenses Ichor and convert it into powerful ice shards that shoot at the enemy.

Vodnik Mass
Unleashes concentrated blood to destroy foes.

Twilight
Fires a wide laser that pierces through anything in front of you.

Cloak of Winter
Freezes everything in the vicinity with an arctic blizzard.

Legion Punisher
Throw your weapon and make it spin. An offensive skill performed with two-handed Sword/Hammer.

Aurora Flash
Use Ichor to create a freezing blade and swing it in an arc that sweeps through foes in front of you.

Juggernaut
Increases balance and resistance to physical attacks, bot lowers mobility and elemental resistance.

Rose Flame
Scatters firebombs that explode after a short time, damaging anything in the area.

Fire Lily
Shoots out a swift blade. A short time after sticking into something, it detonates.

Sly Vengeance
For a limited time, taking damage generates fiery projectiles that attack the enemy.

Dark Shout
Greatly increases the efficiency of dark gifts for the next attack.

Arm of Set
Creates and arm of sand at the target’s feet that mercilessly crushes the enemy.

Sands of Depravity
Creates a giant sandstorm around your target.

Slowing Shot
Fires a projectile at your target that inflicts slow.

Prize Perception
Learn whether or not there are uncollected items in the current map.

Blood Barrage
Shoot a series of blood projectiles that bombard foes in a wide area.

Slow Trap
Scatters ichor in the area, creating a trap that slows assailants.

Will-o’-the-wisp
Fires a projectile of ichor that arcs to cover your back.

Chaotic Ash
Fires a draining projectile that robs the target of ichor.

Rage of Perkunas
Use fine control over blood flow to unleash a powerful shock.

Baba Yaga’s Gaze
Use fine control over blood flow to unleash a powerful cold.

Walpurgis Fire
Use fine control over blood flow to unleash a powerful blaze.

Purging Thorn
Creates a giant thorn in the air that pierces the target.

Argent Wolf Cross
Fires a cross-shaped blade of blood at the target.

Execution
Creates a giant sword that falls like a guillotine upon the enemy.

Stun Shot
Fires a projectile at your target that inflicts stun.

Venomous Web
Throws down treated ichor to create a trap that poisons foes who step into it.

Lightning Barrage
Shoots a series of electric projectiles that bombard foes in a wide area.

Stun Web
Throws down treated ichor to create a trap that stuns foes who step into it.

Restorative Offering
Spends your own HP to restore the HP of companions.

Fatal Surge
A Communal gift with Jack. Increases ATK and reduces STA usage by half. Disables regen.

Blood Awakening
A Communal gift with Mia. Reduces ichor cost and enhances Gifts, but lowers attack power.

Conviction Spike
A Communal Gift with Io. Improves stagger resistance, but reduces drain effectiveness.

Lupinus Vita
A Communal gift with Yakumo. Reduces guard STA usage & dodge speed, but increases ATK.

Reckless Abandon
A Communal gift with Louis. Increases attack and alters your evasive movements to quick mobility, at the cost of damage reduction.

Ephemeral Refrain
A Communal gift with Eva. Enhances drain and gift efficacy but increases ichor usage.
Vigorous Zeal
Temporarily increases Fortitude and Vitality.
Modest Offering
Spends a small amount of your own HP to restore a small amount of your companions’.

Ichor Resonance (Receive)
Grants you ichor when your partner (not the player) gains ichor. Cannot be used with «Ichor Resonance (Send)»

Ichor Resonance (Send)
Grants your partner ichor when you gain ichor (does not apply to player). Cannot be used with «Ichor Resonance (Receive)»

Offensive Order
Temporarily lowers your defense and increases attack power for both you and your partner

Defensive Order
Temporarily lowers your attack and increases defense for both you and your partner.

Zero Recast
Resets your partner’s Gift cooldown time.

Tranquil Slice
Perform an unperceivable attack from a still stance. An offensive skill performed with a One-Handed Sword.

Circular Cleaver
Leap while performing a spinning slash. An offensive skill performed with a One-Handed Sword/Halberd/Bayonet.

Invigorating Rush
Restores stamina when you successfully dodge enemy attacks while the effect is active.

Serene Stance
Immediately take up a stance that calms your mind and restores all stamina.

Savage Dive
Launch an assault from midair and mow down the enemy. An offensive skill performed with a one-handed sword/halberd.

Homing Hellfire
Unleashes an omnious vortex of flames that persues the target.

Dancing Fireblade
Summons a fiery blade that spins around your body.
Passive Gifts

Health Boost
Increases maximum HP.

Stamina Boost
Increases maximum stamina.

Focused Stamina Usage
Reduces stamina spent while you are focused.

Guard Stability
Reduces stamina consumption from guarding while you are focused.

Weapon Drain Rating Up
Increases the drain rating of weapon attacks.

Dark Impulse
Increases the effects of dark Gifts while you are focused.

Balance Up

Savvy Evasion
Increases the amount of focus gained from dodging attacks.

Deft Parry
Fully restores stamina when you parry an attack.

Strength Up

One-Handed Sword Mastery
Increases attack power when equipped with a one-handed sword.

Eternal Blade Dance
An enhanced version of Blade Dance. Increases attack power when you dodge enemy attacks.

Stun Resistance
Increases stun resistance.

Revenant’s Greed
Increases the chances of items dropping from defeated enemies.

Focused Carnage
Reduces the rate at which the focus gauge is consumed by attacks while you are focused

Vow of Ichor
Reduces max HP to increase the amount of ichor that can be held.

Sprinter
Reduces stamina drained by dashing.

Venom Resistance (Gift)
Increases venom resistance.

Maintained Focus
Reduces the rate at which the focus gauge is consumed over time while you are focused.

Revenant’s Hunger
Increases the amount of haze gained from defeating enemies.

Slow Resistance (Gift)
Increases slow resistance.

Dexterity Up
Increases Dexterity by one step.

Ichor Strikes
Reduces the ichor cost of weapon attacks while you are focused.

Fall Damage Reduction
Reduces damage taken from failing.

Blood-draining Venom
Receive ichor when enemies within a certain radius take damage from the venom.

Venom Buff
Applies the venom effect to your current weapon while you are focused.

Resilient Focus
Increases the amount of focus gained by receiving damage.

Guard Drain Rating Up
Increases your drain rating when you guard an enemy’s attack.

Two-handed Sword Mastery
Increases attack power when equipped with a two-handed sword.

Strength/Vitality Up
Increases Strength and Vitality by one step.

Firm Stand
Receiving fatal damage when your HP is over certain amount will leave you with 1 HP.

Sharpened Fangs
Increases damage dealt by a special drain performed after a parry/back attack.

Focused Gift Speed
Increases the speed of your Gifts while you are focused.

Dexterity/Willpower Up
Increases Dexterity and Willpower by one step.

Blood Grab
Dodging enemy attacks drains their ichor according to your weapon’s drain rating.

Bayonet Mastery
Increases attack power when equipped with a bayonet.

Drain Boost
Increases all Drain ratings while focused.

Mind/Vitality Up
Increases Mind and Vitality by one step.

Perseverance Up
Increases Fortitude by one step.

Focused Guard
Increases weapon defense against physical attacks while focused.

Hammer Mastery
Increases attack power when equipped with a hammer.

Halberd Mastery
Increases attack Power when equipped with a Halberd

Leak Resistance (Gift)
Increases resistance to Leak.

Vitality Up
Increases Vitality by one step.

Life Steal
Heals HP for every enemy you deal the finishing blow to.

Fire Buff
Adds fire damage to your current weapon while you are focused.

Strength/Willpower Up
Increases strength and willpower by one step.

Max Ichor Boost
Increases the maximum amount of ichor that can be held.

Mind/Willpower Up
Increases mind and willpower.

Mind/Fortitude Up
Increases mind and fortitude.

Health Stimulant
Increases maximum HP.

Improved Regeneration
Increases the amount of HP restored by regeneration ability.

Avarice
Increases the amount of ichor gained from drain attacks.

Inhibit Resistance
Increases inhibit resistance.

Evasive Snare
Dodging enemy attacks generates projectiles at the cost of ichor that attack the enemy.

Pioneer’s Guidance
Makes Gifts easier to master.

Swift Destruction
Increases damage dealt in proportion to your mobility.

Stamina Stimulant
Increases maximum stamina.

Charge Accelerator
Increases the speed of charged actions.

Dexterity/Fortitude Up
Increases dexterity and fortitude.

Regeneration Shift
Reduces the number of times regeneration can be used but increases the amount healed.

Goddess’s Smile
Restores HP when you enter a focused state.

Light Impulse
Increases the effect of light gifts while you are focused.

Mind Up

Deliverance
When an ally takes fatal damage their HP is reduced to 1 and you take the remaining damage.

Torchbearer
Restores your regeneration power when your partner reaches zero HP and disperses.

Revenants Ambition
Allows you to equip heavier weapons and blood veils.

Increased gift speed
Increases the speed of your gifts.

Ichor reduction
Reduces Ichor consumption while you are focused.

Stun Buff
Applies the stun effect to your current weapon while you are focused.

Augmented Regeneration
Increases the number of times regeneration can be used.

Willpower Up

Tenacious Fang
Increase damage dealth by drain attacks performed after a launch attack

Regenerative Drain
Causes Drain attacks to restore HP.

Survival Instinct
Boosts gift abilities, weapon & drain attack power when your HP is below a certain amount.

Complete Attention
Hitting with a charged drain will grant focus.

Opportunism
Increases weapon damage dealt against enemies with status ailments.

Bolster
Increases regeneration upon collecting lost haze after dispersal.

Tirelessness
Increases your stamina regeneration rate.

Lightning Buff
Adds lightning damage to your current weapon while you are focused.

Ice Buff
Adds ice damage to your current weapon while you are focused.
- Code vein mods
- Code vein вики