Half life 2 episode 3 the closure

Half life 2 episode 3 the closure

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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HL2, Ep3 «The Closure» all map (.vmf) files

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; «The Closure» that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You.

hl2, ep3 «the closure» all map (.vmf) files full version

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Half-Life 2, Episode 3 The Closure Patch v. 2.0

I HAVE ARCHIEVED THIS 2.0 PATCH BECAUSE IT WAS ONLY NEEDED FOR PATCHING VERSION 1.0 OF THE EP3 MOD, WHICH WAS A YEAR OR SO AGO. SO NO ONE NEEDS IT ANYMORE.

half-life 2, episode 3 the closure patch v. 2.0 patch

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Half-Life 2, Episode 3 The Closure v. 2.0

You ONLY need to have installed; «source SDK 2013 single player» and set to; «upcoming beta» OTHERWISE THE MOD WILL NOT WORK!! This is a fan made mod.

half-life 2, episode 3 the closure v. 2.0 full version

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Источник

The Closure mod for Half-Life 2: Episode Two

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

One year after Release HL2 Episode 3

DOWNLOAD HERE;

WHAT TO DO WHEN YOU DON’T WANT THE CUSTOM WEAPONS AND COMBINE SKINS?
Then you need to delete them which is very easy;
Change weapons back to original Hl2 ones, go to and delete the entire Weapons folder here;
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Halflife2-Episode3\models\Weapons

Change all combine skins back to the original HL2 ones by going to Models folder here and delete all files that start with “combine_. ” in there name;
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Halflife2-Episode3\models

DO I NEED HALF LIFE 2 OR ANY EPISODES TO PLAY THIS MOD?
You don’t need HL2 or any episodes to play this Episode 3 mod. (
You only need «Source SDK Base 2013 Singleplayer» and set it to: «upcoming beta mode»)

LINK TO ALL MY COD1, COD2, PREY, SOF2, QUAKE2, ETC MODS AND MAPPACKS;
Moddb.com

HERE ARE ALL MY SOURCE (hL2) MODS;
Moddb.com

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How fast time flies by. Almost to the day it has been exactly 1 year after
Episode 3: «The Closure» was released. So i thought that maybe today would be a great moment to talk about what happened after its release.

Let me start with the installation of the mod, many people have problems with that.

The main problem is that you need to install «Source SDK Base 2013 Singleplayer» and set it to: «upcoming beta mode». Without this the mod will crash right at starting up. It is very easy to do, just read the install intructions at the bottom of this page, or watch the install video that i linked to above.

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How well was the mod receeved?

As soon as the mod was released the hard core HL2 community started to bash the mod. It was HL(2) unworthy, it should never have been named Ep3. It was by far the worst mod many people ever had seen. Now that i think of it, it is a real miracle that i haven’t receeved even one death treat, (honestly.) Many people had huge expectations because they had followed this mod over the years. I don’t think i could ever have even come near what they expected in the end. A few comments have stuck in to my mind, one said

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for instance; «I played the full mod, and when it was finished i was so mad! Valve would never have made such a shit like this.» A lot of comments said something like; «The mod was ok, but because it is titled Ep3 it is really bad.» I have asked myself for quit some time, did i hype the mod to much, am i to blame for this? But then i do come to the conclusion that i really didn’t go overboard with releasing articles. Between some of them were months. I guess it has to do with the overall lenght of the development, which was 5

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years. People had to wait 5 years. As always were there people who didn’t play it but jumped on the wagon of bashing this mod. Some even admitted that they didn’t play it. All is ok, that is internet these days. It is that i have experience with releasing mods, otherwise it really would have broken me, all this negativity. But through the years i have learned that i just need to wait and see what happens. Which brings us to today. A year later the mod still does very well. By now the hard core community knows about the mod, and

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maybe even played it. So it seems it is now time for those who aren’t hard core so to say. And they see the mod for what it is. The overall number people give this mod is quit good, specially when you considder all those times people gave it a 1. On Moddb the people give it a 6.5 (out of 10), and on RTSL 3.84 (out of 5). I understand that this means ‘average’, but taking in all the very low numbers like the 1 it really isn’t that bad. Ofcourse may people think that this is a bad mod, but it doesn’t deserve a 1. Guess it is the same as always, it has all to do with a matter of taste. About the download amount. As i already said, the amount of

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downloads is probably the most important tool for a developer to see how succesfull and or popular his work is. It is always hard to know exactly how much downloads you have, simply because i can’t track all mirror servers over the whole world. And i forgot to write down the number each time when i uploaded a new version. But all in all the mod is downloaded by now around 100.000 times. A huge number, even when my CtoA mod had around 350.000 downloads. To be honest was a very afraid that by now the HL(2) community would be so small after all these years that the download wouldn’t come above 30.000 or so. The sites i uploaded the mod to are ofcourse Moddb and then RTSL. But many people, specially in Asia and Russian sites have added mirror download servers to the list. And because i can’t read those sites its hard to follow what is going on there. It even seems someone in Russia is selling this mod, in box!

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Making my profile complete on Moddb;

My first few years on Moddb i let a friend of mine upload my work, simply because it didn’t matter to me who did upload it, as long as people could play it. But only a year ago or so i realised that this did mean that not all my work did show up in my profile. I asked Moddb if they could change this for me, otherwise it ment that i had to upload it all again and that would mean all comments would be deleted, same as the download accounts. And ofcourse does every modder wants to know how much his work is downloaded. Although in these cases all these mappacks were already released years ago on other sites. This means you can now find all my mods in my mods section, and all my sp-mappacks in my Addons section here, (all my Cod1+2, Sof2; Quake2, Mohaa, Prey sp-maps / mappacks);

Please check them out if you are interested in them, some of them are good for many, many hours of gameplay fun!

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A lot of people had and or have questions, to answer them ones and for all i will place at the bottum of this article a Q & A.

Q & A:

Why did you use Star Trek assets (and other game assets for that matter in this HL2 mod?

To be honest is the answer as short as it is silly, because i didn’t had any other assets to use. As some of you know is this my 5th HL2 mod and i really had seen, played and used already to many times the original Hl2 assets. I really needed new content for me to be able to work 5 years on this mod, i simply can’t stand the old weapons, zombies and combines anymore. I have asked on many sites many times for help. A few people said they would help but in the end hardly anyone did. There were a few mods that weren’t released and worked on anymore, so i asked those developers if i may use them. They all gave permission and some of them uploaded all there assets for anyone to use. And one of them was the Star Trek HL2 mod. I can imagine that it may sound strange for some, but i rather wanted to use Star Trek material which is completely out of place as to use HL2 assets again.

Why did you not follow the HL2 lore?

Again, quit a silly answer. It all comes down to how i play games i assume, and therefore make maps/mods. I love fpshooters like the first 2 COD games, the FEAR series, etc. To me a story is not that important. So i knew something about the HL2 story, but because it has been 7 years or so ago that i played it i had forgotten most about it it seems. Because after the mods release and reading all comments it is clear that i made quit a lot of mistakes for instance with the characters. All i wanted was to make a very large mod, with lots of action, and a story that linked it all together. At the same time i wanted to make some kind of follow up on the original ep2. So i don’t fully agree with those people that say that this mod has nothing in it that makes it a follow up on ep2, and therefore it deserves the ep3 title. Because you do find the Borealis in this mod and it does give a answer to how the whole HL sage ends. Ofcourse it is not what Valve would have made, thought that was such a silly remark many people made. I am a one man show, Valve has so much more to work with. And, probably most important, they will earn money on it. I don’t, which is fully ok. (Yes, i do think it is silly that Valve wants to try to sell mods again through steam, don’t they already make enough money as it is? To ask 40% of mods is just making money while other people do the work. But i get off topic here.) For me it was very important that what i had in mind i also could make, if it was logical or not, relealistic or not didn’t matter to me. To be able to work for 5 years almost daily on a mod i needed to have the option to do whatever i wanted with it, and that i did.

Why did you use cutscenes, and even showed Gordon in them?

Can’t tell you how many people asked me this question. Ofcourse am i aware that Valve doesn’t use cutscenes (beside at the start of ep2), but i love making them, and watching them myself. But, that is not the only reason why i made them. A lot of people said that the use of them did harm the immersion, and that did amaze me quit a bit. Because i always feel much more immersed in a game when i do see cutscenes. And even more when i see the player figure in it. I really don’t make this up, this is the thruth. So that is why i used them, and why i showed Gordon in them. Also is it much easier to tell a story this way because as developer you have to do a lot of extra work when you give the player freedom to move while the story is told. Although i have to admit that i did went a bit overboard with the amount of cutscenes.

The cutscenes were silly, why show Gordon walking from one door to another?

Also a many heart comment. And i have to agree here. Those are simply silly. Let me first explain why i did add them. As you know, when you played the mod, are there a lot of very large, detailed levels in this mod. And when i work on them i have to cut them up in parts. Because otherwise i hardly can see what is what in the editor while i make the maps. Also does it work quicker, very large detailed maps do make a computer slower while working on it. Even a powerfull computer as i have, (8 core 3.1 Ghz, 8 Ram, 64 bits). Ones everything is made in a map i place all parts again in the one level. So i had to make Gordon jump you could say from one part to another part in the map. And at that time i thought it would be best to use a cutscene for this, were Gordon walks through a small hallway. Should i now make that level again i would do it differently. When i played the level after nearly a year i too thought it felt strange.

What are you working on now?

Well, nothing really. Quit strange because the last 16 years i always was working on some mod or mappack, with different games. But it just takes to much time and effort, it really started to take crazy shapes the last 5 years. My complete life was modding, from the moring till the evening. And that had to stop. I don’t say i will never make another mod or map. But for now i am focussing on work and drawing, (looking in to making a Youtube cartoon channel of some sort, and drawing a cartoon book for adults.)

I want to thank all those people who have followed my work, and played it. It was a real pleasure to be some sort of a «famous person» in the modding world. Quit odd to realise something like that, really! Ofcourse could so much have been done so much better in my work, and ofcourse is it far from perfect. But, all i wanted to do was having fun making levels that i would like to play. And it was only a huge surprice to find out that so many people did like them to. Only the future will tell what will come next. Ofcourse, should HL3 see the light of day, at one moment, then i will be mapping again. And my dream is still making my own indie game, but also that is something for far in to the future.

Leon Brinkmann (aka SPYmaps).

INSTALLATION MOD;

When you don’t have STEAM installed;
Google for it or go to and download/install it from ;
Steamcommunity.com

(See for very detailed install information the «Ep3 PLEASE READ.txt» that can be found inside the mod folder or watch the short install video here;)

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Half-Life 2, Episode 3 The Closure v. 2.0

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Half-Life 2, Episode 3 The Closure released

Finally Episode 3 released after 5+ years development.

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Episode 3 Update

This is the final update before release in december 2015.

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Release Info, part 2

More articles >>

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HL2, Ep3 «The Closure» all map (.vmf) files

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; «The Closure» that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Half-Life 2, Episode 3 The Closure Patch v. 2.0

I HAVE ARCHIEVED THIS 2.0 PATCH BECAUSE IT WAS ONLY NEEDED FOR PATCHING VERSION 1.0 OF THE EP3 MOD, WHICH WAS A YEAR OR SO AGO. SO NO ONE NEEDS IT ANYMORE.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Half-Life 2, Episode 3 The Closure v. 2.0

You ONLY need to have installed; «source SDK 2013 single player» and set to; «upcoming beta» OTHERWISE THE MOD WILL NOT WORK!! This is a fan made mod.

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Источник

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Описание сборки:
— Кристально чистая сборка, основана на самом последнем официальном контенте;
— Ничего не добавлено, ничего не удалено;
— Полное оригинальное содержание текстур и моделей;
— Самая последняя версия игры.

Ссылки на внешние сайты разрешены, но только те что относятся к нашей тематике или материалу.

Игры для PC [651]
Игры на Mac [1]
Аркады [4]
Action [79]
Арканоиды [17]
Гонки [17]
Другое [1]
Программы (Software) [23]
Приключения [63]
Прочее для игр [0]
Песочница (Sandbox) [77]
Платформеры [60]
Симуляторы [67]
Стратегии [90]
Игровые новинки [5]
Квесты [4]
Хоррор [13]
RPG [104]
Шутеры [11]
MMORPG [1]
Я ищу, квесты, приключения [14]
Игры по сети [7]
Поиск предметов [2]
Эротические игры (18+) [1]

В заключении хотелось бы сказать, что отсутствие картинки (причем даже на странице автора), говорит не об неуважении, тут всего на всего собирают моды отовсюду, и если автор не удосужился сделать скрин, за него делать его никто не будет, а так как любой уважающий себя симовод знает прогу S4Studio через которую всегда можно посмотреть как выглядит предмет и если необходимо внести небольшие коррективы для себя (по своему усмотрению), то я вообще не вижу в этом проблемы.

Источник

Half life 2 episode 3 the closure

РАЗРАБОТЧИК:
SPY Interactive
Мод выпущен: Февраль ‘2016

СЮЖЕТ, вкратце:
— Комбины прячут жуткий мега-телепорт на Бореалисе, Фримен отправляется чтобы изъять этот артефакт с судна.

ОБЩЕЕ ВПЕЧАТЛЕНИЕ:
— До уровня ощущений от добротной коммерческой игры не дотягивает, это просто очень качественная комьюнити-работа, выполненная профессионалами своего дела. О чем красноречиво свидетельствует их внушительный послужной список: Раз и Два ;
— Играя в этот фанатский «третий эпизод», всё же задним умом жалеешь, что так и не вышел оригинальный, от самой Valve; (подробнее см. «Атмосфера»)

ГОЛОВОЛОМКИ:
— Встречаются головоломки, но они обычно связаны с поиском комнаты и тумблера, открывающего проход дальше по уровню;
— Классических физических головоломок стиля второго Халфа («положи стиральную машину в корзину, чтобы получить плюшки») здесь, к сожалению, нет;
— Иногда головоломок нет там, где их хотелось бы видеть: типа в той большой серверной с кучей небольших передвигаемых металлических ящиков;
— В качестве пасхальных яиц я лично встретил два типа: фигурка рождественского гномика, и попадание в комнату с рисованными комиксами (видимо, авторства кого-либо из создателей игры);

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure
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Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure
Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure
Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

ТЕКСТУРЫ И ДИЗАЙН:
— По дизайну уровни напоминают «повзрослевший» второй Квейк или очень навороченный мод под первую Халфу, и совсем мало напоминают собственно HL2;
— Справедливости ради, слегка похожи на Оригинал открытые локации и пещеры;
— Дизайн, особенно коридоров, упрощенный, «квадратненький», и по этому признаку мод больше напоминает первый Халф (чем второй). Однако в силу большой детализации помещений выглядит всё весьма прилично;
— Цветовое оформление довольно пестрое (многоцветное), используется много новых текстур;
— Зачем-то позаимствовано несколько текстур из Doom 3, это смотрится каким-то жлобским плагиатом на общем роскошном и самобытном фоне этого мода. Особенно не в тему логотипы UAC;
— Используется просто гигантское количество новых объектов обстановки, от самых простых до сложных техногенных объектов, движущихся, испускающих пар, искрящих, горящих, взрывающихся, интерактивных. Заменены кнопки и звуки дверей, вагонетки монорельсов. Вообще легче сказать, что там не заменено. Абсолютно новая игра, свежесть ощущений гарантирована;
— Есть отдельные вещи, которые трудно понять, как реализованы, например, переставная (в две разные позиции) комната, передвижная по сложной траектории. Естественно, такие вещи вызывают эпизодическое чувство восторга и удовольствия от прохождения;

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure
Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure
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ВРАГИ:
— новые комбины, визуально напоминающие зомби-пехотинцев из Doom 3;
— зомби-комбины;
— тяжелые штурмовики;
— хедкрабы всех известных мастей;
— обычные зомби. Встречаются редко.
— быстрый зомби;
— муравьиные львы, стражи муравьиных львов;
— вортигонты;
— охотники (хантеры);
— снайперы, засевшие в окнах (выносятся по-прежнему гранатами и из РПГ);
— турели из игры Portal;
— внешний вид сканнеров (летающих фотоаппаратов) также другой;
— вертолеты, БТР-ы и манхэки такие же, как в Оригинале;
— более детализированные страйдеры;
— автоматическая лазерная турель, которая сильно поразила меня в техническом плане. Такое редко увидишь в экшенах (в стратегиях, разве что);

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ВИЗУАЛЬНЫЕ ЭФФЕКТЫ:
— Очень богатая работа, даже по современным меркам: расширенный набор шейдерных эффектов, пар и дым весьма реалистичны, вода больше не «бестелесная», а подсвечена голубым шейдером в глубину, линзовые блики камеры даже чересчур вычурны, огонь и лазеры такие же как в Оригинале;

ИГРАТЬ СТОИТ :
— Если вы фанат визуальной навороченности;
— Если вы были фанатом навороченных модов под ПЕРВЫЙ Халф;
— Если вы поклонник больше экшена и стрельбы, чем атмосферы;
— Огромное количество боёв с вертолетами, «стрекозами», охотниками в последней трети игры.
— Если вы хотите часто видеть Гордона со стороны во всевозможных кат-сценах ))) (впрочем, безмолвного, как и всегда);
— Для расширения культурного кругозора.

ИГРАТЬ НЕ СТОИТ :
— Если вы ищете атмосферу оригинального Half-Life 2 и эпизодов, ее здесь практически нет;
— Если вам НЕ нравится обилие ПОДЗЕМНЫХ локаций (в первой половине игры).

Моя оценка моду: (субъективность зашкаливает!)
7/10

Трансдименсиональная организация из дохрена самых разнообразных рас, которой рулит непонятно кто (в еп3 обещали прояснить, в еп1, еп2 показали часть иерархов НЕ связанных с ксеном) и непонятно что с ними будет (опять же в еп3/хл3 обещали прояснить) и непонятно с какой целью сунувшаяся на Землю (ну вы поняли).

И комбайны они именно за счёт такого «комбинированного» из разных рас состава войск.

Добавлено спустя 6 часов 18 минут 33 секунды:

Источник

Half-Life 2 Episode 3 скачать торрент

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Год выхода: 2016
Жанр: Экшены, Шутеры
Издатель: Valve Coroporation
Разработчик: SPY Interactive
Язык интерфейса: Английский
Язык озвучки: Английский
Таблетка: Не требуется

Системные требования
Операционная система: Widows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
Процессор: 1.7 ГГц
Оперативная память: 512 МБ
Видеокарта: видеокарта, совместимая с DirectX 7/8.1 (с поддержкой SSE)
Свободное место на жестком диске:

Сегодня представляем вам весьма оригинальную игру, созданную в жанре шутера. Действия в игре происходят от первого лица, а создателем является талантливая студия Valve. Многие поклонники этого игрового проекта уже значительно подустали от ожидания следующей части популярной игры. Разработки длились еще с 2005 года и было много вопросов касательно этого. Игра планировалась выйти в свет уже в 2007 году, однако, случилось непредвиденное и пришлось отложить премьеру. Но спустя столько лет ожидания, у вас есть возможность скачать торрент Half-Life 2 Episode 3 на нашем игровом портале, при чем совершенно бесплатно.

Это третья часть к оригиналу Half-Life 2 и продолжению Half-Life 2: Episode Two. В ней уже подходит к концу сюжетная линия о захватывающих приключениях Гордона Фримена в мире, где до сих пор горит огонь войны между человеческой расой и пришельцами, который объединились в организацию под названием «Альянс». К тому же, новый эпизод значительно больше, чем все предыдущие части.

Все же наши персонажи добрались до Арктики. Но много еще опасностей им пришлось пережить. Во время полета что-то случилось с вертолетом, и они потерпели крушение. Гордону и Аликсу даже пришлось побывать в мире, который граничит с нашим и называется Зен. Упоминание о нем было в первой части популярной игровой серии. Чтобы узнать, чем же все закончилось и какие приключения ожидают наших персонажей, нужно скачать торрент Half-Life 2 Episode 3 на нашем сайте.

Игровой процесс
Также необходимо сказать о том, что компания-создатель представленной игры Valve сделала игру на новом движке. Речь об этом шла до самой премьеры официального релиза третьей части. Это говорит о том, что Half-Life 2 Episode 3 будет намного лучше, чем предыдущие версии игры. Поэтому рекомендуем всем поклонникам игры скорее начать играть, а для этого необходимо скачать торрент Half-Life 2 Episode 3 на игровом портале совершенно бесплатно. С первых минут вас охватит знакомая атмосфера предвкушения и уже вы самостоятельно сможете оценить все нововведения в игре. Желаем хорошего времяпровождения.

Особенности Half-Life 2 Episode 3
— долгожданный проект, который ждали многие геймеры по всему миру;
создатели из компании Valve дополнили арсенал вооружения, что несомненно порадовало поклонников игры, поэтому скучно точно не будет;
— теперь игра находиться на новом движке, так что спектр возможностей значительно расширился;
— вас ожидает встреча со старыми знакомыми, а также обновленная и красочная графика.

На этой странице по кнопке ниже вы можете скачать Half-Life 2 Episode 3 через торрент бесплатно.

Источник

Half-Life 2, Episode 3 The Closure v. 2.0 news

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

Posted by SPY-maps on May 1st, 2016

Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

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This made that the player didn’t find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

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All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don’t play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

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In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

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The top left corner of the screen above shows the rocks through the black credit screen.

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For some odd reason the text didn’t show well on wide screens, as show above.

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Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

Источник

Half-Life 2, Episode 3 The Closure released news

Finally Episode 3 released after 5+ years development.

Posted by SPY-maps on Mar 3rd, 2016

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Nearly 6 years ago after i finished my previous Hl2 Ep2 sp-mod Final Projecti stumbled on Roofville mappingcompetition of RTSL and i decided to joinwith 2 levels. The competition gave 1 month and i succeeded in completing them.But as soon as i did sent them in i knew i wanted to work some further with moremaps, and this mod was born. A lot of things have changed over the years, fromjust 2 linked together levels it all became a follow up on Episode 2. These 2 Rooftop Ville levels were after all taken out again of the mod, with the exception of a courdyard and a wooden building, which present about 20% or so of both levels.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

So many people, as i myself, were waiting for Valve to come up with a new ep or even better a new game. Valve has released the news of never to release a ep3, and when HL3 would see the day of light was and still is not clear. So why not fill this cap, and make my own Ep3. But, in a way as i think would be fun, and, would be possible. Ofcourse can i never come up with Valve quality of MOCAP, coding, etc. Probably more important, also not how they would tell and show there story. I can only develop such a large project when i have absolute development freedom.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Only when it is fun for me, then i will be able to come up with a mod like this. That it isn’t consistent with the HL universe and takes the liberty to change characters in any way i see fit, is not a big thing for me. As you maybe know is the mod now out there for a couple of days and quit a lot of hard core HL fans have a huge problem with how i presented this as a Episode 3. I understand there feelings and i have underestemated the amount of greef that they would have. I should have explained right from the start much better what this mod is all about.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life universe and going on were Episode 2 left off, it is not always consistent with the Half-Life lore.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Maybe then the expectations wouldn’t so high up front, my mistake for which i apologize.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Its best to watch the install video that Malorite made and placed on RTSL, it showsexactly how to install and how to set the SDK to beta mode. It is very easy and onlytakes a second to do.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Video can be seen here (scroll a littlebit down from top);Runthinkshootlive.com (It seems that when you use Gauge it crashes.)

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LINUX:On RTSL «Asterixer» said he did get the mod after some work to run under linux:-rename all files to lowercase– delete or disable this line in gameinfo.txt: ( with // ) gamebin episodic/bin– copy all bin files from singleplayer 2013 bin to bin in the mod– copy server.dlib and server.so, client.dlib and server.so from hl2 ep2 bin to the bin folder of the mod. ( I haven’t tested this, nor am i familair with Linux. So i am not responsible for any problems that could cause this, sorry.)

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That leaves me for now with thanking you for reading and hope you decide to give this one a try. And when you decide to play it, then please play it as just a fan made Ep3 mod and not a Valve made Ep3, because it will only frustrate and or disapoint you.

«play it as for what it is, a mod, and not for what you would have liked it to be. a Valve Ep3. «

Источник

Подпишитесь, чтобы загрузить
Episode 3: The Closure Mod Support

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«This mod starts where the original Half Life 2 Episode 2 ended, with the death of Alyx’s father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he has seen Kleiner was when he spoke about going to the Borealis to blow up the ship and everything inside. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?»

Original Mod Created By: Leon Brinkmann (SPY)

^ That is meant to be on one line, copy it, then right click on the cmd.exe window, click paste and press enter.

In this folder you will find common, sourcemods, and workshop. Download and extract Episode 3: The Closure to sourcemods, download this addon and copy the folder in workshop/content/17520 under the name «664873590» to: common/Synergy/synergy/custom and when you start up Synergy, you should be able to see Episode 3: The Closure in Create Server and also be able to join servers that host it.

Источник

Half-Life 2, Episode 3 The Closure released news

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

Finally Episode 3 released after 5+ years development.

Posted by SPY-maps on Mar 3rd, 2016

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Nearly 6 years ago after i finished my previous Hl2 Ep2 sp-mod Final Projecti stumbled on Roofville mappingcompetition of RTSL and i decided to joinwith 2 levels. The competition gave 1 month and i succeeded in completing them.But as soon as i did sent them in i knew i wanted to work some further with moremaps, and this mod was born. A lot of things have changed over the years, fromjust 2 linked together levels it all became a follow up on Episode 2. These 2 Rooftop Ville levels were after all taken out again of the mod, with the exception of a courdyard and a wooden building, which present about 20% or so of both levels.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

So many people, as i myself, were waiting for Valve to come up with a new ep or even better a new game. Valve has released the news of never to release a ep3, and when HL3 would see the day of light was and still is not clear. So why not fill this cap, and make my own Ep3. But, in a way as i think would be fun, and, would be possible. Ofcourse can i never come up with Valve quality of MOCAP, coding, etc. Probably more important, also not how they would tell and show there story. I can only develop such a large project when i have absolute development freedom.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Only when it is fun for me, then i will be able to come up with a mod like this. That it isn’t consistent with the HL universe and takes the liberty to change characters in any way i see fit, is not a big thing for me. As you maybe know is the mod now out there for a couple of days and quit a lot of hard core HL fans have a huge problem with how i presented this as a Episode 3. I understand there feelings and i have underestemated the amount of greef that they would have. I should have explained right from the start much better what this mod is all about.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life universe and going on were Episode 2 left off, it is not always consistent with the Half-Life lore.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Maybe then the expectations wouldn’t so high up front, my mistake for which i apologize.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Its best to watch the install video that Malorite made and placed on RTSL, it showsexactly how to install and how to set the SDK to beta mode. It is very easy and onlytakes a second to do.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Video can be seen here (scroll a littlebit down from top);Runthinkshootlive.com (It seems that when you use Gauge it crashes.)

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LINUX:On RTSL «Asterixer» said he did get the mod after some work to run under linux:-rename all files to lowercase– delete or disable this line in gameinfo.txt: ( with // ) gamebin episodic/bin– copy all bin files from singleplayer 2013 bin to bin in the mod– copy server.dlib and server.so, client.dlib and server.so from hl2 ep2 bin to the bin folder of the mod. ( I haven’t tested this, nor am i familair with Linux. So i am not responsible for any problems that could cause this, sorry.)

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That leaves me for now with thanking you for reading and hope you decide to give this one a try. And when you decide to play it, then please play it as just a fan made Ep3 mod and not a Valve made Ep3, because it will only frustrate and or disapoint you.

«play it as for what it is, a mod, and not for what you would have liked it to be. a Valve Ep3. «

Источник

Скачать Half Life 2 Episode 3

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Half Life 2 Episode 3 скачать торрентом бесплатно и оценить продолжение мега популярного шутера. Это вы сможете сделать совсем скоро. Пока третий эпизод шутера не вышел в свет советуем как говорится вспомнить прошлое и пройти сюжетную линию представленную в первом и втором эпизодах. Игра разработана компанией Valve. Главным героем по прежнему является Гордон Фримен вместе со своей помощницей Вэнс. Во втором эпизоде герои после взрыва Цитадели пытаются на поезде покинуть опасное место, но в результате воздействия взрывной волны поезд терпит крушение. Герои имеют на руках ценную информацию и должны быстрее сил Альянса отыскать лагерь повстанцев и передать полученные данные.

Скриншоты игры Half Life 2 Episode 3

Скачать Half Life 2 Episode 3 русскую версию бесплатно и подробнее познакомиться с шутером вы можете прямо сейчас. Важной особенностью второго эпизода стали большие игровые пространства представленные в геймплее. Карта на которой героям предстоит действовать просто огромная, что позволяет использовать для передвижения автомобиль и другие транспортные средства. Кроме того, второй эпизод серии стал менее ориентированным на кооперативное прохождение. Спутницей Гордона по прежнему является Вэнс, но в ряде миссий она просто не участвует. Небольшие изменения коснулись и инвентаря персонажа, например разработчиками расширена область использования гравитационной пушки. Третий эпизод конечно же будет ещё более интересным и зрелищным, ну а пока мы предлагаем вам начать прохождение шутера Half Life 2 Episode 2.

Источник

The Closure mod for Half-Life 2: Episode Two

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape
or form. And although it is loosely based off the Half-Life universe and going
on were Episode 2 left off, it is not always consistent with the Half-Life lore.

One year after Release HL2 Episode 3

DOWNLOAD HERE;

WHAT TO DO WHEN YOU DON’T WANT THE CUSTOM WEAPONS AND COMBINE SKINS?
Then you need to delete them which is very easy;
Change weapons back to original Hl2 ones, go to and delete the entire Weapons folder here;
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Halflife2-Episode3\models\Weapons

Change all combine skins back to the original HL2 ones by going to Models folder here and delete all files that start with “combine_. ” in there name;
C:\Program Files (x86)\Steam\SteamApps\sourcemods\Halflife2-Episode3\models

DO I NEED HALF LIFE 2 OR ANY EPISODES TO PLAY THIS MOD?
You don’t need HL2 or any episodes to play this Episode 3 mod. (
You only need «Source SDK Base 2013 Singleplayer» and set it to: «upcoming beta mode»)

LINK TO ALL MY COD1, COD2, PREY, SOF2, QUAKE2, ETC MODS AND MAPPACKS;
Moddb.com

HERE ARE ALL MY SOURCE (hL2) MODS;
Moddb.com

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How fast time flies by. Almost to the day it has been exactly 1 year after
Episode 3: «The Closure» was released. So i thought that maybe today would be a great moment to talk about what happened after its release.

Let me start with the installation of the mod, many people have problems with that.

The main problem is that you need to install «Source SDK Base 2013 Singleplayer» and set it to: «upcoming beta mode». Without this the mod will crash right at starting up. It is very easy to do, just read the install intructions at the bottom of this page, or watch the install video that i linked to above.

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How well was the mod receeved?

As soon as the mod was released the hard core HL2 community started to bash the mod. It was HL(2) unworthy, it should never have been named Ep3. It was by far the worst mod many people ever had seen. Now that i think of it, it is a real miracle that i haven’t receeved even one death treat, (honestly.) Many people had huge expectations because they had followed this mod over the years. I don’t think i could ever have even come near what they expected in the end. A few comments have stuck in to my mind, one said

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for instance; «I played the full mod, and when it was finished i was so mad! Valve would never have made such a shit like this.» A lot of comments said something like; «The mod was ok, but because it is titled Ep3 it is really bad.» I have asked myself for quit some time, did i hype the mod to much, am i to blame for this? But then i do come to the conclusion that i really didn’t go overboard with releasing articles. Between some of them were months. I guess it has to do with the overall lenght of the development, which was 5

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years. People had to wait 5 years. As always were there people who didn’t play it but jumped on the wagon of bashing this mod. Some even admitted that they didn’t play it. All is ok, that is internet these days. It is that i have experience with releasing mods, otherwise it really would have broken me, all this negativity. But through the years i have learned that i just need to wait and see what happens. Which brings us to today. A year later the mod still does very well. By now the hard core community knows about the mod, and

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maybe even played it. So it seems it is now time for those who aren’t hard core so to say. And they see the mod for what it is. The overall number people give this mod is quit good, specially when you considder all those times people gave it a 1. On Moddb the people give it a 6.5 (out of 10), and on RTSL 3.84 (out of 5). I understand that this means ‘average’, but taking in all the very low numbers like the 1 it really isn’t that bad. Ofcourse may people think that this is a bad mod, but it doesn’t deserve a 1. Guess it is the same as always, it has all to do with a matter of taste. About the download amount. As i already said, the amount of

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downloads is probably the most important tool for a developer to see how succesfull and or popular his work is. It is always hard to know exactly how much downloads you have, simply because i can’t track all mirror servers over the whole world. And i forgot to write down the number each time when i uploaded a new version. But all in all the mod is downloaded by now around 100.000 times. A huge number, even when my CtoA mod had around 350.000 downloads. To be honest was a very afraid that by now the HL(2) community would be so small after all these years that the download wouldn’t come above 30.000 or so. The sites i uploaded the mod to are ofcourse Moddb and then RTSL. But many people, specially in Asia and Russian sites have added mirror download servers to the list. And because i can’t read those sites its hard to follow what is going on there. It even seems someone in Russia is selling this mod, in box!

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Making my profile complete on Moddb;

My first few years on Moddb i let a friend of mine upload my work, simply because it didn’t matter to me who did upload it, as long as people could play it. But only a year ago or so i realised that this did mean that not all my work did show up in my profile. I asked Moddb if they could change this for me, otherwise it ment that i had to upload it all again and that would mean all comments would be deleted, same as the download accounts. And ofcourse does every modder wants to know how much his work is downloaded. Although in these cases all these mappacks were already released years ago on other sites. This means you can now find all my mods in my mods section, and all my sp-mappacks in my Addons section here, (all my Cod1+2, Sof2; Quake2, Mohaa, Prey sp-maps / mappacks);

Please check them out if you are interested in them, some of them are good for many, many hours of gameplay fun!

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A lot of people had and or have questions, to answer them ones and for all i will place at the bottum of this article a Q & A.

Q & A:

Why did you use Star Trek assets (and other game assets for that matter in this HL2 mod?

To be honest is the answer as short as it is silly, because i didn’t had any other assets to use. As some of you know is this my 5th HL2 mod and i really had seen, played and used already to many times the original Hl2 assets. I really needed new content for me to be able to work 5 years on this mod, i simply can’t stand the old weapons, zombies and combines anymore. I have asked on many sites many times for help. A few people said they would help but in the end hardly anyone did. There were a few mods that weren’t released and worked on anymore, so i asked those developers if i may use them. They all gave permission and some of them uploaded all there assets for anyone to use. And one of them was the Star Trek HL2 mod. I can imagine that it may sound strange for some, but i rather wanted to use Star Trek material which is completely out of place as to use HL2 assets again.

Why did you not follow the HL2 lore?

Again, quit a silly answer. It all comes down to how i play games i assume, and therefore make maps/mods. I love fpshooters like the first 2 COD games, the FEAR series, etc. To me a story is not that important. So i knew something about the HL2 story, but because it has been 7 years or so ago that i played it i had forgotten most about it it seems. Because after the mods release and reading all comments it is clear that i made quit a lot of mistakes for instance with the characters. All i wanted was to make a very large mod, with lots of action, and a story that linked it all together. At the same time i wanted to make some kind of follow up on the original ep2. So i don’t fully agree with those people that say that this mod has nothing in it that makes it a follow up on ep2, and therefore it deserves the ep3 title. Because you do find the Borealis in this mod and it does give a answer to how the whole HL sage ends. Ofcourse it is not what Valve would have made, thought that was such a silly remark many people made. I am a one man show, Valve has so much more to work with. And, probably most important, they will earn money on it. I don’t, which is fully ok. (Yes, i do think it is silly that Valve wants to try to sell mods again through steam, don’t they already make enough money as it is? To ask 40% of mods is just making money while other people do the work. But i get off topic here.) For me it was very important that what i had in mind i also could make, if it was logical or not, relealistic or not didn’t matter to me. To be able to work for 5 years almost daily on a mod i needed to have the option to do whatever i wanted with it, and that i did.

Why did you use cutscenes, and even showed Gordon in them?

Can’t tell you how many people asked me this question. Ofcourse am i aware that Valve doesn’t use cutscenes (beside at the start of ep2), but i love making them, and watching them myself. But, that is not the only reason why i made them. A lot of people said that the use of them did harm the immersion, and that did amaze me quit a bit. Because i always feel much more immersed in a game when i do see cutscenes. And even more when i see the player figure in it. I really don’t make this up, this is the thruth. So that is why i used them, and why i showed Gordon in them. Also is it much easier to tell a story this way because as developer you have to do a lot of extra work when you give the player freedom to move while the story is told. Although i have to admit that i did went a bit overboard with the amount of cutscenes.

The cutscenes were silly, why show Gordon walking from one door to another?

Also a many heart comment. And i have to agree here. Those are simply silly. Let me first explain why i did add them. As you know, when you played the mod, are there a lot of very large, detailed levels in this mod. And when i work on them i have to cut them up in parts. Because otherwise i hardly can see what is what in the editor while i make the maps. Also does it work quicker, very large detailed maps do make a computer slower while working on it. Even a powerfull computer as i have, (8 core 3.1 Ghz, 8 Ram, 64 bits). Ones everything is made in a map i place all parts again in the one level. So i had to make Gordon jump you could say from one part to another part in the map. And at that time i thought it would be best to use a cutscene for this, were Gordon walks through a small hallway. Should i now make that level again i would do it differently. When i played the level after nearly a year i too thought it felt strange.

What are you working on now?

Well, nothing really. Quit strange because the last 16 years i always was working on some mod or mappack, with different games. But it just takes to much time and effort, it really started to take crazy shapes the last 5 years. My complete life was modding, from the moring till the evening. And that had to stop. I don’t say i will never make another mod or map. But for now i am focussing on work and drawing, (looking in to making a Youtube cartoon channel of some sort, and drawing a cartoon book for adults.)

I want to thank all those people who have followed my work, and played it. It was a real pleasure to be some sort of a «famous person» in the modding world. Quit odd to realise something like that, really! Ofcourse could so much have been done so much better in my work, and ofcourse is it far from perfect. But, all i wanted to do was having fun making levels that i would like to play. And it was only a huge surprice to find out that so many people did like them to. Only the future will tell what will come next. Ofcourse, should HL3 see the light of day, at one moment, then i will be mapping again. And my dream is still making my own indie game, but also that is something for far in to the future.

Leon Brinkmann (aka SPYmaps).

INSTALLATION MOD;

When you don’t have STEAM installed;
Google for it or go to and download/install it from ;
Steamcommunity.com

(See for very detailed install information the «Ep3 PLEASE READ.txt» that can be found inside the mod folder or watch the short install video here;)

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Half-Life 2, Episode 3 The Closure v. 2.0

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Half-Life 2, Episode 3 The Closure released

Finally Episode 3 released after 5+ years development.

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Episode 3 Update

This is the final update before release in december 2015.

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Release Info, part 2

More articles >>

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HL2, Ep3 «The Closure» all map (.vmf) files

Here you have all 37 original map (.vmf) files of Half Life 2, Episode 3; «The Closure» that was released Feb 28, 2016 by Leon (SPYmaps) Brinkmann. You.

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Half-Life 2, Episode 3 The Closure Patch v. 2.0

I HAVE ARCHIEVED THIS 2.0 PATCH BECAUSE IT WAS ONLY NEEDED FOR PATCHING VERSION 1.0 OF THE EP3 MOD, WHICH WAS A YEAR OR SO AGO. SO NO ONE NEEDS IT ANYMORE.

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Half-Life 2, Episode 3 The Closure v. 2.0

You ONLY need to have installed; «source SDK 2013 single player» and set to; «upcoming beta» OTHERWISE THE MOD WILL NOT WORK!! This is a fan made mod.

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Источник

Half life 2 episode 3 the closure

Snow 344,
Well at last a reply!
I had given up. I found a site/link where I read a series of (in my opinion) generalized steps one must complete for game installation and to install something called (I think), it was a month back «source mod 2013», and also to add and or subtract items from some folders that I don’t remember the names of.

I do need help, if I were to proceed, I’m afraid I’d require in-depth step-by-step instructions so I install the correct item in the correct file/folder and not screw up my computer. If you have and play «Closure» and are willing to help I would appreciate it big time, if not that’s OK too, as I mentioned I had given up on it.

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Snow 344,
Well at last a reply!
I had given up. I found a site/link where I read a series of (in my opinion) generalized steps one must complete for game installation and to install something called (I think), it was a month back «source mod 2013», and also to add and or subtract items from some folders that I don’t remember the names of.

I do need help, if I were to proceed, I’m afraid I’d require in-depth step-by-step instructions so I install the correct item in the correct file/folder and not screw up my computer. If you have and play «Closure» and are willing to help I would appreciate it big time, if not that’s OK too, as I mentioned I had given up on it.

Источник

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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One year after Release HL2 Episode 3

How fast time flies by. Almost to the day it has been exactly 1 year after Episode 3: «The Closure» was released. So i thought that maybe today would.

one year after release hl2 episode 3

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Half-Life 2, Episode 3 The Closure v. 2.0

half-life 2, episode 3 the closure v. 2.0

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Half-Life 2, Episode 3 The Closure released

Finally Episode 3 released after 5+ years development.

half-life 2, episode 3 the closure released

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Episode 3 Update

This is the final update before release in december 2015.

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Release Info, part 2

release info, part 2

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Release Info

After 5+ years of development finally the time has come to talk about releasing Episode 3.

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HL2 Episode 3. Footage of level 23, 24, 25.

20 new screenshots and 3 new videos for you to watch, have fun!

hl2 episode 3. footage of level 23, 24, 25.

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30 new screenshots and 2 teaser movies, (a short and a long version) of Inside the Borealis ship.

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18Th update, intro cutscene of mod

Final version of complete intro cutscene, you can watch 20 screens of it and or watch the entire cutscene itself. (or download it.)

18th update, intro cutscene of mod

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17Th update, Final weapons and new Gordon npc;

Took me a long time but finally i have found the right weapons.

17th update, final weapons and new gordon npc;

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MOD IS LOST. almost (Valve deletes your mod!)

My God, VALVE did it again. (how do we screw modders over big time)!

mod is lost. almost (valve deletes your mod!)

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last 7 screens from the 40 screens as promised;

The were all taken from level 19, they clearly show the large size of the level.

last 7 screens from the 40 screens as promised;

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As promised screens from Half Life 2, Episode 3.

10 new screens from the 40 screens that i still had laying around.

as promised screens from half life 2, episode 3.

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10 new screens from Half Life 2, Episode 3.

As promised are here 10 more screens from the 30 screenshots.

10 new screens from half life 2, episode 3.

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12Th Massive Update

10 new screens, a large new trailer and what still needs to be done.

12th massive update

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2 new cutscenes and some new screenshots of level 17.

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10Th Update Episode 3

A new cut scene, many new screenshots and new release info.

10th update episode 3

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9th Massive Update

9th massive update

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» The Closure «

The last update was 8 July this summer and therefore it was time to release new screens and a movie again. It is not that i didn’t work on the mod in.

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6th Large News update (20 screens and a movie)

Like always have i been working very hard to get this mod done, and the last few weeks the mod made a lot of progress. Two full new maps have been added.

6th large news update (20 screens and a movie)

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New large News update, (movies, screens, info);

A month ago i promised to give each week a new News update, but last month my private life was quit hectic and at the same time i thought that a weekly.

new large news update, (movies, screens, info);

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New screenshots and a movie.

I had promised to give each Friday a new update, but as you maybe have noticed didn’t i gave any update the last 2 weeks. First of the 2 weeks i was to.

new screenshots and a movie.

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R. I. P. Jasper

Today i heart the sad news about Jasper, our lead beta tester of the team. He died 21 March 2011.

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second teaser movie and screens

It was time to make and show the second teaser because the development of this mod progresses quit fast. This movie does show some game play footage of.

second teaser movie and screens

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First media release of Rooftop Retreat

This new HL2 ep2 sp-mod will have a story driven twist in it, that makes that it can be played twice while the experience is completely different.

first media release of rooftop retreat

No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Источник

Half-Life 2: Episode Three

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Уже установили:5 636
Платформы:Windows 7, Windows 8, Windows 10
Разработчик:Valve
Интерфейс:русский, английский
Размер:21 Мб
Сайт:http://orange.half-life2.com/

Об игре

Half-Life 2: Episode Three — компьютерная игра в жанре шутера от первого лица. Серия игр Half-Life невероятно популярна. И это неудивительно: прекрасный сюжет, интересные герои, оригинальные технические решения, проработка мира. Здесь здорово все. Кроме одного. Фантазия разработчиков оказалась столь безграничной, что вторую часть пришлось разбить на три отдельных игры-эпизода. Не “помещалось” все задуманное в одну игру.

И все бы хорошо, что только Half-Life 2: Episode Three (Халф Лайф 2 Епизод 3), который должен был стать финалом истории, сильно «задержался». Его планировали выпустить в 2007 году, через полгода после второго эпизода. Однако релиз затягивался.

А ведь это завершение истории Гордона Фримена, развязка истории. Но ожидание того стоит. Разработчики компании Valve сделали все, чтобы не обмануть ожиданий своих поклонников.

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Третий эпизод — самый большой в серии и самый напряженный. Действие разворачивается сразу после событий второго эпизода. Ракета со спутником в Белой Роще успешно запущена, сверхпортал над Сити 17 закрыт. Но кто сказал, что после этого проблемы завершатся? Гордон Фримен и Аликс Вэнс собираются в Арктику на поиски Джудит Моссман и затерянного ледокола. Героев ждут новые приключения, ну а вам предстоит помочь им до самого конца. Для этого нужно просто скачать Half-Life 2: Episode Three торрент через Медиагет. Однако советуем вам, если вы слышите о франшизе впервые, сначала ознакомиться с предыдущими играми — все они связаны единой историей.

Геймплей

Итак, знакомые персонажи, продолжение любимой истории. А вот проблемы каждый раз новые. На этот раз трудности начинаются с того, что вертолет, на котором летят Гордон и Аликс, терпит крушение? Случайность это? Техника, которая подвела в самый неподходящий момент? Или спланированная акция по уничтожению этих двух энтузиастов? Как знать.

Так или иначе, приключения начинаются «где-то в Арктике». Точные ориентиры? Указание, куда идти? Не, не слышали. Полагаться придется только на себя. Принципы игры знакомы нам по предыдущим частям игры: исследования карты, поиск «зацепок», участие в загадочных приключениях, изучение истории мира.

Потом, правда, персонажи вообще окажутся в пограничном мире Зен, том самом, что знаком нам по первой части и «жители» которого успели навести шороху у людей. Теперь же пришла “месть” в лице Гордона и Аликс. Да, в незнакомом, полном опасности мире будет непросто. Зато интересно, необычно, а атмосферность и вовсе зашкаливает.

Какие тайны узнают герои во время своего путешествия? Смогут ли они осуществить свою цель, или найдут в процессе другую? Чем завершится история Half-Life, которую нам начали рассказывать 20 лет назад? Чтобы узнать ответы на эти вопросы, нужно просто скачать Half-Life 2: Episode Three бесплатно. И все встанет на свои места.

Достоинства и недостатки

Управление

Вы сможете в Халф Лайф 2 Епизод 3 управлять своим героем с помощью геймпада или же клавиатуры и мыши. По умолчанию все клавиши настроены также, как в предыдущих частях, однако при желании вы можете задать свои, индивидуальные команды.

Как скачать Half-Life 2: Episode Three торрент

Предлагаем удобную во всех отношениях программа Медиагет. Здесь вы не только сможете скачать Half-Life 2: Episode Three на ПК, но и ознакомиться с большим, постоянно обновляемым каталогом, и, возможно, выбрать еще что-нибудь себе по душе. Может, предыдущие части этой игры (чтобы пройти впервые или просто «освежить в памяти»), а может — что-нибудь совершенно отличное по жанру. А может и вообще какой-нибудь фильм или вовсе книгу. Здесь имеются не только игры. Работать с Медиагет — одно удовольствие. С помощью утилиты вы можете скачать нужный файл тремя разными способами. Выбирайте, какой вам больше по душе. Поиск по каталогу. Сформирован по алфавиту, а также по жанрам.
С помощью строки поиска. Введите ключевое слово, и Медиагет выдаст информацию по имеющимся файлам на нескольких популярных торрент-трекерах. Можно скачать торрент-файл самостоятельно, а затем добавить в программу вручную.

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Другой вариант, скачать Half-Life 2: Episode Three через юБар.

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Аналогичные игры

Заключение

Прежде всего Half-Life 2: Episode Three, конечно, ждут преданные фанаты серии, которые, разумеется, переживают за судьбу любимых героев и хотят узнать, чем же завершилась история. Однако игра также будет интересна и новым пользователям — она интересная, оригинальная, с большим количеством событий и оригинальными сюжетными поворотами. Скучно не будет точно. Скачать Half-Life 2: Episode Three торрент через Медиагет можно по ссылке внизу обзора.

Источник

Half-Life 2: Episode Three (Халф Лайф 2 Епизод 3)

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Скачать

Разработчик:Valve
Платформы:ПК (Windows)
Жанр:Шутер от первого лица, action
Интерфейс:русский, английский, др
Установок:14 493
Размер:21 Гб
Официальный сайт: http://orange.half-life2.com/

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Описание игры

Half-Life 2: Episode Three — тот редкий случай, когда игра ещё не вышла, а уже стала популярной и ожидаемой. Игроки называют её просто Half-Life 3. Эпизодическая система была введена разработчиками не сразу, и это решение было встречено не слишком одобрительно потенциальными игроками, особенно фанатами уже вышедших частей.

Серия игр Half-Life — это шутеры от первого лица от американской компании Valve. Халф Лайф 2 Епизод 3 — это игра, которая должна стать логическим сюжетным завершением предыдущего эпизода, рассказывающего о Гордоне Фримене. В мире главного героя люди противостоят инопланетным захватчикам, организовавшим компанию «Альянс». По задумке авторов сюжет третьего эпизода должен быть не только завершающим, но и более объёмным по сравнению с предыдущими.

Изначально выход игры предполагался в конце 2007 года, однако компания разработчиков была занята другими проектами, к тому же детали и сюжет предполагаемого продолжения всё время менялся. Сама идея шутера стала активно видоизменяться, да и развивающиеся технологии и тренды в игровом мире стали предъявлять новые требования к новым разработкам.

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Особенно беспокоило разработчиков идейное и атмосферное содержание игры — некоторые отмечали, что Half-Life 3 в имеющихся заготовках не обладает той ужасающей, нагоняющей страх атмосферой, которой обладали предыдущие версии. Таким образом, разработка продолжает, а выход игры постоянно откладывается и дата окончательного выхода игры по-прежнему неизвестна. Скачайте Халф Лайф 2 Епизод 3 через торрент на свой компьютер.

Отдельно стоит отменить, что сам факт выхода Half-Life 3 уже давно наполняет сеть Интернет анекдотами, байками и разнообразными мемами. Таким способом интерес к ней не угасает, хотя и приобретает негативные оттенки. Многочисленные поклонники предыдущих частей в ожидании третьего эпизода создают собственные творения. В частности, известно, что существует фанатская разработка, созданная группой любителей на основании многочисленных слухов и фрагментов, периодически «утекающих» из компании Valve. Конечно, версия от фанатов выполнена без профессионального оборудования и имеет ряд недочётов, но может занять поклонников игровой вселенной, до выхода долгожданного «оригинала».

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Сюжет и геймплей

В октябре 2007 года, после выхода предыдущего эпизода, уже были наброски сюжета следующей разработки, согласно которым, предполагалось, что после удачного запуска спутника и закрытия портала над Сити 17, Гордон Фримен вместе с Аликсом Вэнсом отправляются на вертолёте Ми-8 в Арктику, где собираются разыскивать потерянный ледокол «Борей» и Джудит Моссман.

Однако изначально главным героям помешали, убили отца Аликса, а вертолёт разбился где-то по пути в Арктику. Неизвестно, нашлись ли выжившие в крушении главные герои «Борей», однако по попадающимся в сети отрывком известно, что они неведомым образом оказались в пограничном мире Зен. Других подробностей о сюжете игры неизвестно.

Гейплей, согласно слухам, практически не отличается от предыдущих частей, однако некоторые разработчики недовольны уменьшением напряжённости атмосферы. Но пока не выйдет по крайней мере бета-версия игры, никто, кроме разработчиков, не может высказать своё мнение.

Достоинства и недостатки версии игры для компьютера

Так как игры пока нет, то и говорить о каких-то достоинствах и недостатках нельзя. Известно лишь, что игра будет кроссплатформенной, а значит иметь версии под разные платформы и системы. Тем не менее, пока игра не выйдет, нельзя сказать, насколько хорошо она будет

оптимизирована под различные операционные системы и консоли и соответственно, какими особенностями будет обладать именно при использовании персональных компьютеров.

Источник

HL2: Dissonance (Half-Life 2 Episode 3) mod

HL2: Dissonance (Half-Life 2 Episode 3)

Half-Life 2 mod | Coming 2024

Скрины:

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Here Is Every Mod That Attempts To Make Half-Life 2: Episode Three

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It’s been just over ten years since Half-Life 2: Episode Two released, and the sense that its cliffhanger ending will be resolved with the release Episode Three – or even a full-fledged Half-Life 3 – is close to zero. However, that hasn’t stopped enterprising mod teams from filling the previous decade with their own attempts at providing closure to the Half-Life 2 story with a plethora of Source mods that provide their own interpretations of what Episode Three could be.

Although those mod teams have been working away separately for years, the recent departure of Half-Life series writer Marc Laidlaw from Valve and his cheeky leak of the official Half-Life 2: Episode Three plot has prompted a resurgence of interest in the Half-Life story. A game jam themed around this leak, the Epistle 3 Game Jam, was recently held – resulting in over 30 new continuations of the Half-Life story; some comedic, some dramatic, and many in between.

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Consider this a collection of all the available directions that the community has taken the Half-Life story. These efforts are spurred by a strange combination of Valve fostering a dedicated community of modders with strong tools and assets, as well as by Valve’s own lack of motivation to continue the series of games itself.

Half Life 2: Episode 3 may never come out. And now, with these mods and game jam entries, there is no one single version of the story’s continuation. The game will remain an abstract possibility, and if it continues to sprout creative works such as these, that might not be such a bad thing after all.

Half-Life 2: Aftermath

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This mod pulls together content that was previously leaked in 2007. This includes multiple Valve-created levels that were used as testbeds for new gameplay ideas, new weapons, a few new enemies, and more. It’s not an entire story continuation, but it’s a glimpse at what Valve actually had in the works for Half-Life 2: Episode 3.

Defeat of Death

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Though no playable releases exist yet, this Russian-created mod attempts to recreate the snow-covered areas and enemies that were hinted at being included in Half-Life 2: Episode 3

The Closure

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One of the most complete attempts at recreating Half-Life 2: Episode 3 so far, The Closure plays it straight down the middle and attempts to stick to Half-Life 2’s tone and world, despite some inconsistencies with the established story methods – such as seeing Gordon Freeman in cutscenes.

Episode 3 Map Pack

Though this mod gives just a taste of the arctic locations from Half-Life 2: Episode 3, it features exploration and scripted sequences that continue the Half-Life vibe and hint at the kind of action that would take place when exploring the locations around the Borealis.

Half-Life: Interlude

With easily the most authentic Half-Life style intro yet, which sees Alyx and Gordon’s helicopter crash into the snow as the G-Man appears, Half-Life: Interlude already features some high quality environmental design and scripting.

Continue the incredible Half-Life 2 Storyline somewhere in the antarctic through ice landscapes and underground bases inspired by Half-Life and conspiracy theories like the «Dulce Underground Bases» and the «Nightmare Hall» all in the comfort of a new MKVII HEV Suit.

It remains to be seen if Half-Life 3 will see the light of day, but no doubt the modding community will continue to work on filling the gaps.

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Источник

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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Here Is Every Mod That Attempts To Make Half-Life 2: Episode Three

With the sense that Valve will never continue the Half-Life 2 story, the modding community has picked up where the developer left off. We’ve prepared.

here is every mod that attempts to make half-life 2: episode three

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One year after Release HL2 Episode 3

How fast time flies by. Almost to the day it has been exactly 1 year after Episode 3: «The Closure» was released. So i thought that maybe today would.

one year after release hl2 episode 3

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Half-Life 2, Episode 3 The Closure v. 2.0

half-life 2, episode 3 the closure v. 2.0

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Half-Life 2, Episode 3 The Closure released

Finally Episode 3 released after 5+ years development.

half-life 2, episode 3 the closure released

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Episode 3 Update

This is the final update before release in december 2015.

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Release Info, part 2

release info, part 2

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Release Info

After 5+ years of development finally the time has come to talk about releasing Episode 3.

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HL2 Episode 3. Footage of level 23, 24, 25.

20 new screenshots and 3 new videos for you to watch, have fun!

hl2 episode 3. footage of level 23, 24, 25.

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30 new screenshots and 2 teaser movies, (a short and a long version) of Inside the Borealis ship.

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18Th update, intro cutscene of mod

Final version of complete intro cutscene, you can watch 20 screens of it and or watch the entire cutscene itself. (or download it.)

18th update, intro cutscene of mod

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17Th update, Final weapons and new Gordon npc;

Took me a long time but finally i have found the right weapons.

17th update, final weapons and new gordon npc;

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MOD IS LOST. almost (Valve deletes your mod!)

My God, VALVE did it again. (how do we screw modders over big time)!

mod is lost. almost (valve deletes your mod!)

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last 7 screens from the 40 screens as promised;

The were all taken from level 19, they clearly show the large size of the level.

last 7 screens from the 40 screens as promised;

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As promised screens from Half Life 2, Episode 3.

10 new screens from the 40 screens that i still had laying around.

as promised screens from half life 2, episode 3.

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10 new screens from Half Life 2, Episode 3.

As promised are here 10 more screens from the 30 screenshots.

10 new screens from half life 2, episode 3.

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12Th Massive Update

10 new screens, a large new trailer and what still needs to be done.

12th massive update

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2 new cutscenes and some new screenshots of level 17.

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10Th Update Episode 3

A new cut scene, many new screenshots and new release info.

10th update episode 3

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9th Massive Update

9th massive update

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» The Closure «

The last update was 8 July this summer and therefore it was time to release new screens and a movie again. It is not that i didn’t work on the mod in.

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6th Large News update (20 screens and a movie)

Like always have i been working very hard to get this mod done, and the last few weeks the mod made a lot of progress. Two full new maps have been added.

6th large news update (20 screens and a movie)

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New large News update, (movies, screens, info);

A month ago i promised to give each week a new News update, but last month my private life was quit hectic and at the same time i thought that a weekly.

new large news update, (movies, screens, info);

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New screenshots and a movie.

I had promised to give each Friday a new update, but as you maybe have noticed didn’t i gave any update the last 2 weeks. First of the 2 weeks i was to.

new screenshots and a movie.

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R. I. P. Jasper

Today i heart the sad news about Jasper, our lead beta tester of the team. He died 21 March 2011.

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second teaser movie and screens

It was time to make and show the second teaser because the development of this mod progresses quit fast. This movie does show some game play footage of.

second teaser movie and screens

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First media release of Rooftop Retreat

This new HL2 ep2 sp-mod will have a story driven twist in it, that makes that it can be played twice while the experience is completely different.

first media release of rooftop retreat

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Источник

The file The Closure v.2.0 is a modification for Half-Life 2: Episode Two, a(n) action game. Download for free.

file type Game mod

file size 2071.3 MB

last update Monday, July 31, 2017

Report problems with download to [email protected]

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The Closure is a mod for Half-Life 2: Episode Two, created by SPY Interactive.

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

This is a fan made mod and is not meant to be taken as canon in any way, shape or form. And although it is loosely based off the Half-Life universe and going on were Episode 2 left off, it is not always consistent with the Half-Life lore.

Extract into „. \Steam\steamapps\sourcemods\” and relaunch Steam.

Источник

Half-Life 2 Episode 3 скачать торрент

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Название: Half-Life 2 Episode 3
Год выхода: 2016
Жанр: Шутеры, Экшены
Разработчик: SPY Interactive
Версия: v2.0
Язык интерфейса: Английский
Язык озвучки: Английский
Таблетка: Не требуется

Кратко об игре:
Вашему вниманию предлагается весьма оригинальный шутер от первого лица, представленный компанией Valve, которая славиться своими играми. Многие геймеры уже заждались продолжение любимой стрелялки. Очень много дискуссий велось еще до того, как игра увидела свет. Планировалось, что данный игровой продукт предстанет на рынке уже в 2007 году. Однако, появились некоторые сложности и пришлось отложить премьеру. Но наконец-то у вас появилась возможность скачать торрент Half-Life 2 Episode 3 совершенно бесплатно на нашем игровом портале.

Это третья часть оригинальной версии популярной компьютерной игры. В данной части сюжетная линия рассказывает полностью историю знаменитого профессора Фримена. Здесь пойдет рассказ о его приключениях во время войны людей против организации с другой планеты под названием Альянс. И эта игра значительно больше, чем все предыдущие части.

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Видео к игре Half-Life 2 Episode 3

Подробнее об игре Half-Life 2 Episode 3

Сюжет
Half-Life 2: Episode Two, которая увидела свет осенью 2007 года, но перед ее выходом уже были заметны некоторые детали сюжета для следующего эпизода. Итак, события происходят после того, как была запущена спутниковая ракета в Белом лесу. Портал над Сити 17 был полностью закрыт. И наши персонажи собираются отправиться в экспедицию в Арктику. Там они хотят отыскать Джудит Моссман и ледокол с названием «Борей». Этот ледокол принадлежал раньше компании с названием «Aperture Science». Доктор Вэнс проводит в ангар наших героев, чтобы отправить их в столь небезопасное приключение. Ив тот же миг двое сторонников Альянса забегают в ангар и сразу убивают Вэнса. Затем они с помощью телекинеза захватывают в плен наших героев и уже собираются их уничтожить. Но робот Пес приходит на выручку и спасает их. Противники отступают, а Аликс горюет над телом своего отца.

Но ничто больше не помешает нашим персонажам достигнуть своего и вот они уже на просторах Арктики. Путь был неблизкий и очень опасный. Им даже пришлось потерпеть крушение. Теперь Гордон и Аликс находятся в мире Зен. О нем вы могли слышать в первой части игры. Если вы хотите узнать больше деталей, то рекомендуем вам скачать торрент Half-Life 2 Episode 3 с нашего сайта.

Игровой процесс
Новый движок, который запустила компания-разработчик позволяет игре совершенно новые возможности. Это означает, что представленный игровой проект будет мощнее и качественнее предыдущих версий. Поэтому если вы являетесь поклонником этой игры, то вам обязательно нужно скачать торрент Half-Life 2 Episode 3. Вас ждет увлекательное путешествие, полное опасностей и интересных заданий. Почувствуйте все преимущества нового движка в игре.

Особенности Half-Life 2 Episode 3
— Долгожданное продолжение увлекательной истории наконец-то представлено в свободном доступе.
— Разработчики расширили оружейный арсенал, что несомненно порадует геймеров. Вы прекрасно проведете время за прохождением этой игры.
— Новый движок открывает новые возможности.
— Встреча со старыми знакомыми, качественная графика, чудесные локации – все это ожидает вас в данной игре.

Системные требования
Операционная система: Widows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
Процессор: 1.7 ГГц
Оперативная память: 512 МБ
Видеокарта: видеокарта, совместимая с DirectX 7/8.1 (с поддержкой SSE)
Свободное место на жестком диске:

На этой странице вы можете скачать игру Half-Life 2 Episode 3 через торрент бесплатно на PC.

Источник

Half-Life Inside: всё о вселенной Half-Life

Прохождение игры Half-Life 2: Episode One, глава 3: «На дне» (Lowlife)

Новые предметы для использования

Контакты

Враждебные столкновения

* первая встреча за игру

Попытка уехать за пределы Сити-17 на поезде провалилась. Теперь нам придётся выбираться из города, как и всем остальным жителям: пешком к железнодорожному вокзалу.

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Обратите внимание, что на этом уровне очень просто получить несколько достижений. Одно из них — «Зомби-кью»: поджечь 15 зомби с помощью фаеров. Внимательно запоминайте расположение каждого попавшегося вам осветительного пакета. Постарайтесь собрать в одном месте побольше зомби, хватайте файер и тычьте им во врагов, чтобы поджечь их. Будьте внимательны: импровизированная свечка горит недолго, а её могут выбить из рук близко подобравшиеся мертвяки, придётся бегать и искать, теряя драгоценное время.

Итак, плавно продвигаемся вперёд по туннелю, давая Аликс отстреливать зомби. Можно также воспользоваться прыгучими минами, которые попадаются на пути: притягиваем их гравипушкой и швыряем во врагов. Ныряем в дверь в конце туннеля и сразу налево в темноту коридора, подсвечивая путь фонариком (кнопка F). В конце справа — решётка вентиляции, которую вынимаем гравипушкой. Заползаем в дырку и ползём вперёд. По пути прямо видим аптечку и осветительный пакет, до которых можно дотянуться гравипушкой. Первую съедаем, второй несём перед собой для освещения (и экономии батареек в фонарике).

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Разворачиваемся, подходим к решётке, выстрелом из пистолета сбиваем замок с двери, проходим, слева на стене открываем электрощиток и включаем свет (а также дверь, отделяющую нас от Аликс).

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Дверь напротив щитка перегорожена машиной, освобождаем проход ударом гравипушки.

Выходим в дверь. В темноте шляются несколько зомби, просто высвечиваем их фонариком и Аликс расправится с ними. Слева в темноте — батарейка и дробовик. Далее идём направо, по пути расправляемся с зомби. Обращаем внимание, что весь путь буквально усеян трупами муравьиных львов, не к добру это. За очередным поворотом видим и пару живых тварей — ну, Аликс в курсе что делать.

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Проходим прямо и, уткнувшись в вагон очередного поезда, видим первого на нашем пути Зомбайна (зомбированного солдата Альянса), правда, дохлого. Спустя пару секунд объявит о себе ещё один за стеклом, но живой и с гранатой. Отходим подальше от стекла — бумс! Ни стекла, ни зомбайна. Проходим прямо до упора, собираем патроны, разворачиваемся и ныряем налево во тьму.

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Здесь на нас выйдет сразу группа зомбайнов, причём они очень любят доставать гранаты и играть в шахидов. Гранаты удобно выхватывать из рук гравипушкой и подбрасывать назад противникам. Предоставим основную работу Аликс, а мы поможем ей разрывными бочками.

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Поднимаемся по лестнице и в комнате сталкиваемся с тройкой ядовитых хэдкрабов (ненавижу тварей!) Валим сами или пускаем Аликс вперёд. В закутке слева — батарейка.

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Подходим к вентилю на стене и слегка приподнимаем ворота слева (кнопкой E). Из-под створки поползут два ядовитых хэдкраба — придавливаем их воротами или пропускаем внутрь и предоставляем расправу Аликс. Теперь крутим вентиль, пока ворота не откроются полностью и бежим за них.

При приближении к ящикам с потолка спрыгнут два хэдкраба — убиваем. Забираем бонусы из ящиков и идём вперёд. Слева проход, но с потолка свисает куча барнаклов. Убиваем, оставляем на волю Аликс или же тихо ждём пока все зомби, привлечённые нашим появлением, будут бежать прямо на липкие языки подпотолочных тварей. Расчистив путь движемся дальше. Проходим прямо и налево и убиваем ещё тройку зомбайнов. Слева дверь, входим и ступаем вверх по лестнице.

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Сразу бежим к бордовой машине слева и заваливаем ближайшую дыру. Теперь поднимаемся на второй этаж по наклонной балке в центре зала. Прямо по курсу — зелёный запорожец. Обходим слева, разбиваем ящик и выталкиваем гравипушкой машину на первый этаж. Заваливаем ещё одну яму и снова бежим наверх. Идём налево, ещё два раза налево и по аналогичной балке поднимаемся на третий уровень. Снова налево, по балкам переходим на другую сторону, прямо мимо вывернутой решётки и вниз к третьей машине. Убиваем зомбайна, подбираем аптечку и крутим вентиль до упора, чтобы открыть ворота. Скидываем машину на первый этаж и заваливаем последнюю дыру.

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Теперь добиваем остатки чужеродных насекомых, собираем патроны и аптечки и снова поднимаемся на третий этаж. Слева от решётки, за которой был спуск к последней машине — вентиль. Крутим его до упора, подняв очередные ворота и проходим направо на лестницу.

Спускаемся вниз до двери (ниже есть один зомби и ящик с патронами) и заходим в затопленный подвал. Убиваем группу встающих зомбайнов и проходим чуть вперёд. Сзади открывается дверь, откуда выходят ещё трое. В закутке откуда они вышли находим кучу аптечек.

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Проходим вперёд к темной двери и включив фонарик идём дальше к лифту. Аликс пытается вызвать лифт и тут свет гаснет совсем. Играли в Doom 3? Ну сейчас начнётся.

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Повернувшись спиной к лифту идём прямо. Увидев левее закрытые на засов ворота, идём к ним. Сбиваем засов гравипушкой и открываем дверь. Там нас ждёт зомбайн, хэдкраб и электрощиток. Включаем питание на щитке и идём назад к лифту.

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Источник

Half Life 2 Episode 3 The Closure Main Menu Theme

Half Life 2 EPISODE 3 The Closure Full Walkthrough

05:05:08 401.58 MB 1.1M

Обзор Half Life 2 Episode 3 The Closure

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НОВАЯ ХАЛФА Half Life 2 Episode 3 The Closure 1

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HALF LIFE 3 ПОТЕРЯНА НАВСЕГДА

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Half Life 2 Episode 3 Mod The Closure

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Прохождение Half Life 2 Episode 3 6 The Closure

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Half Life 2 Episode 1 Full Game Walkthrough 60FPS

01:35:38 125.86 MB 756.3K

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Источник

Half life 2 episode 3 the closure

РАЗРАБОТЧИК:
SPY Interactive
Мод выпущен: Февраль ‘2016

СЮЖЕТ, вкратце:
— Комбины прячут жуткий мега-телепорт на Бореалисе, Фримен отправляется чтобы изъять этот артефакт с судна.

ОБЩЕЕ ВПЕЧАТЛЕНИЕ:
— До уровня ощущений от добротной коммерческой игры не дотягивает, это просто очень качественная комьюнити-работа, выполненная профессионалами своего дела. О чем красноречиво свидетельствует их внушительный послужной список: Раз и Два ;
— Играя в этот фанатский «третий эпизод», всё же задним умом жалеешь, что так и не вышел оригинальный, от самой Valve; (подробнее см. «Атмосфера»)

ГОЛОВОЛОМКИ:
— Встречаются головоломки, но они обычно связаны с поиском комнаты и тумблера, открывающего проход дальше по уровню;
— Классических физических головоломок стиля второго Халфа («положи стиральную машину в корзину, чтобы получить плюшки») здесь, к сожалению, нет;
— Иногда головоломок нет там, где их хотелось бы видеть: типа в той большой серверной с кучей небольших передвигаемых металлических ящиков;
— В качестве пасхальных яиц я лично встретил два типа: фигурка рождественского гномика, и попадание в комнату с рисованными комиксами (видимо, авторства кого-либо из создателей игры);

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ТЕКСТУРЫ И ДИЗАЙН:
— По дизайну уровни напоминают «повзрослевший» второй Квейк или очень навороченный мод под первую Халфу, и совсем мало напоминают собственно HL2;
— Справедливости ради, слегка похожи на Оригинал открытые локации и пещеры;
— Дизайн, особенно коридоров, упрощенный, «квадратненький», и по этому признаку мод больше напоминает первый Халф (чем второй). Однако в силу большой детализации помещений выглядит всё весьма прилично;
— Цветовое оформление довольно пестрое (многоцветное), используется много новых текстур;
— Зачем-то позаимствовано несколько текстур из Doom 3, это смотрится каким-то жлобским плагиатом на общем роскошном и самобытном фоне этого мода. Особенно не в тему логотипы UAC;
— Используется просто гигантское количество новых объектов обстановки, от самых простых до сложных техногенных объектов, движущихся, испускающих пар, искрящих, горящих, взрывающихся, интерактивных. Заменены кнопки и звуки дверей, вагонетки монорельсов. Вообще легче сказать, что там не заменено. Абсолютно новая игра, свежесть ощущений гарантирована;
— Есть отдельные вещи, которые трудно понять, как реализованы, например, переставная (в две разные позиции) комната, передвижная по сложной траектории. Естественно, такие вещи вызывают эпизодическое чувство восторга и удовольствия от прохождения;

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ВРАГИ:
— новые комбины, визуально напоминающие зомби-пехотинцев из Doom 3;
— зомби-комбины;
— тяжелые штурмовики;
— хедкрабы всех известных мастей;
— обычные зомби. Встречаются редко.
— быстрый зомби;
— муравьиные львы, стражи муравьиных львов;
— вортигонты;
— охотники (хантеры);
— снайперы, засевшие в окнах (выносятся по-прежнему гранатами и из РПГ);
— турели из игры Portal;
— внешний вид сканнеров (летающих фотоаппаратов) также другой;
— вертолеты, БТР-ы и манхэки такие же, как в Оригинале;
— более детализированные страйдеры;
— автоматическая лазерная турель, которая сильно поразила меня в техническом плане. Такое редко увидишь в экшенах (в стратегиях, разве что);

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ВИЗУАЛЬНЫЕ ЭФФЕКТЫ:
— Очень богатая работа, даже по современным меркам: расширенный набор шейдерных эффектов, пар и дым весьма реалистичны, вода больше не «бестелесная», а подсвечена голубым шейдером в глубину, линзовые блики камеры даже чересчур вычурны, огонь и лазеры такие же как в Оригинале;

ИГРАТЬ СТОИТ :
— Если вы фанат визуальной навороченности;
— Если вы были фанатом навороченных модов под ПЕРВЫЙ Халф;
— Если вы поклонник больше экшена и стрельбы, чем атмосферы;
— Огромное количество боёв с вертолетами, «стрекозами», охотниками в последней трети игры.
— Если вы хотите часто видеть Гордона со стороны во всевозможных кат-сценах ))) (впрочем, безмолвного, как и всегда);
— Для расширения культурного кругозора.

ИГРАТЬ НЕ СТОИТ :
— Если вы ищете атмосферу оригинального Half-Life 2 и эпизодов, ее здесь практически нет;
— Если вам НЕ нравится обилие ПОДЗЕМНЫХ локаций (в первой половине игры).

Моя оценка моду: (субъективность зашкаливает!)
7/10

Трансдименсиональная организация из дохрена самых разнообразных рас, которой рулит непонятно кто (в еп3 обещали прояснить, в еп1, еп2 показали часть иерархов НЕ связанных с ксеном) и непонятно что с ними будет (опять же в еп3/хл3 обещали прояснить) и непонятно с какой целью сунувшаяся на Землю (ну вы поняли).

И комбайны они именно за счёт такого «комбинированного» из разных рас состава войск.

Добавлено спустя 6 часов 18 минут 33 секунды:

Источник

Half life 2 episode 3 the closure

РАЗРАБОТЧИК:
SPY Interactive
Мод выпущен: Февраль ‘2016

СЮЖЕТ, вкратце:
— Комбины прячут жуткий мега-телепорт на Бореалисе, Фримен отправляется чтобы изъять этот артефакт с судна.

ОБЩЕЕ ВПЕЧАТЛЕНИЕ:
— До уровня ощущений от добротной коммерческой игры не дотягивает, это просто очень качественная комьюнити-работа, выполненная профессионалами своего дела. О чем красноречиво свидетельствует их внушительный послужной список: Раз и Два ;
— Играя в этот фанатский «третий эпизод», всё же задним умом жалеешь, что так и не вышел оригинальный, от самой Valve; (подробнее см. «Атмосфера»)

ГОЛОВОЛОМКИ:
— Встречаются головоломки, но они обычно связаны с поиском комнаты и тумблера, открывающего проход дальше по уровню;
— Классических физических головоломок стиля второго Халфа («положи стиральную машину в корзину, чтобы получить плюшки») здесь, к сожалению, нет;
— Иногда головоломок нет там, где их хотелось бы видеть: типа в той большой серверной с кучей небольших передвигаемых металлических ящиков;
— В качестве пасхальных яиц я лично встретил два типа: фигурка рождественского гномика, и попадание в комнату с рисованными комиксами (видимо, авторства кого-либо из создателей игры);

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ТЕКСТУРЫ И ДИЗАЙН:
— По дизайну уровни напоминают «повзрослевший» второй Квейк или очень навороченный мод под первую Халфу, и совсем мало напоминают собственно HL2;
— Справедливости ради, слегка похожи на Оригинал открытые локации и пещеры;
— Дизайн, особенно коридоров, упрощенный, «квадратненький», и по этому признаку мод больше напоминает первый Халф (чем второй). Однако в силу большой детализации помещений выглядит всё весьма прилично;
— Цветовое оформление довольно пестрое (многоцветное), используется много новых текстур;
— Зачем-то позаимствовано несколько текстур из Doom 3, это смотрится каким-то жлобским плагиатом на общем роскошном и самобытном фоне этого мода. Особенно не в тему логотипы UAC;
— Используется просто гигантское количество новых объектов обстановки, от самых простых до сложных техногенных объектов, движущихся, испускающих пар, искрящих, горящих, взрывающихся, интерактивных. Заменены кнопки и звуки дверей, вагонетки монорельсов. Вообще легче сказать, что там не заменено. Абсолютно новая игра, свежесть ощущений гарантирована;
— Есть отдельные вещи, которые трудно понять, как реализованы, например, переставная (в две разные позиции) комната, передвижная по сложной траектории. Естественно, такие вещи вызывают эпизодическое чувство восторга и удовольствия от прохождения;

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ВРАГИ:
— новые комбины, визуально напоминающие зомби-пехотинцев из Doom 3;
— зомби-комбины;
— тяжелые штурмовики;
— хедкрабы всех известных мастей;
— обычные зомби. Встречаются редко.
— быстрый зомби;
— муравьиные львы, стражи муравьиных львов;
— вортигонты;
— охотники (хантеры);
— снайперы, засевшие в окнах (выносятся по-прежнему гранатами и из РПГ);
— турели из игры Portal;
— внешний вид сканнеров (летающих фотоаппаратов) также другой;
— вертолеты, БТР-ы и манхэки такие же, как в Оригинале;
— более детализированные страйдеры;
— автоматическая лазерная турель, которая сильно поразила меня в техническом плане. Такое редко увидишь в экшенах (в стратегиях, разве что);

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ВИЗУАЛЬНЫЕ ЭФФЕКТЫ:
— Очень богатая работа, даже по современным меркам: расширенный набор шейдерных эффектов, пар и дым весьма реалистичны, вода больше не «бестелесная», а подсвечена голубым шейдером в глубину, линзовые блики камеры даже чересчур вычурны, огонь и лазеры такие же как в Оригинале;

ИГРАТЬ СТОИТ :
— Если вы фанат визуальной навороченности;
— Если вы были фанатом навороченных модов под ПЕРВЫЙ Халф;
— Если вы поклонник больше экшена и стрельбы, чем атмосферы;
— Огромное количество боёв с вертолетами, «стрекозами», охотниками в последней трети игры.
— Если вы хотите часто видеть Гордона со стороны во всевозможных кат-сценах ))) (впрочем, безмолвного, как и всегда);
— Для расширения культурного кругозора.

ИГРАТЬ НЕ СТОИТ :
— Если вы ищете атмосферу оригинального Half-Life 2 и эпизодов, ее здесь практически нет;
— Если вам НЕ нравится обилие ПОДЗЕМНЫХ локаций (в первой половине игры).

Моя оценка моду: (субъективность зашкаливает!)
7/10

Трансдименсиональная организация из дохрена самых разнообразных рас, которой рулит непонятно кто (в еп3 обещали прояснить, в еп1, еп2 показали часть иерархов НЕ связанных с ксеном) и непонятно что с ними будет (опять же в еп3/хл3 обещали прояснить) и непонятно с какой целью сунувшаяся на Землю (ну вы поняли).

И комбайны они именно за счёт такого «комбинированного» из разных рас состава войск.

Добавлено спустя 6 часов 18 минут 33 секунды:

Источник

Half-Life 2: Episode Two mod | Released 2016

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So, have you played the recently released Half-Life 2 : Episode 3?

Just kidding, it’s actually a mod, and the real name is «The Closure«.

The mod was created over the course of 6 years by SPY-maps, who is known for a lot of cool-looking HL2 mods (among others).

Now, while the mod itself was actually pretty enjoyable (some irks here and there, but i guess that is his «style»), there are a lot of things that are unfavorable to the experience and have deterred players from moving on the actually well made mod : Random custom weapons, orchestral movie/other games music, loud sound effects, inconsistent models.

Well, this Remod tries to do some changes to it.

Unlike my previous Remods, this particular Remod is going to be separated in addon packs in order to ease my uploading speed while giving people even more options.

You can find the original mod here, it is pretty much the ultimate requirement for most of the addons :

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Hope you all enjoy.

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All of the downloads in this section are stackable, you do not need to download them in a certain order.

You still require the original «The Closure» mod first before these addons can work though.

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First trek to Source territory

A mod that devided the many.
A Remod that devided the rest.

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It’s been more than a decade now since we all saw Eli Vance die to a Combine Advisor, Alyx crying on his lifeless body as the screen goes black.

From what it looks like at the beginning, Valve seems to be working hard on finally doing HL2EP3, before they decided to mix it with HL3, which then proceeded to what is basically complete radio silence for years.

Turning the more-than-a-decade wait itself a bigger internet meme than «When It’s Done».

Some of us have lost hope, saying that it’ll probably be another DNF case IF it even got released, some was a bit more hopeful, waiting for the day when HL3 is finally confirmed.

Some of us went through the line. And made his own version of what EP3 is.

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The Closure, created by one «SPY-maps» is what he wanted EP3 to be like (in a way), taking 6 years to finish by himself (at least, when it comes to mapping/project lead) with a pretty large 35 maps under this mod’s belt.

All seems perfect, with Valve ignoring any lines of communication, the fans have finally decided to do a «for the fans, by the fans» kind of deal.

That is until we realize that Leon has his own visions of what he wanted EP3 to be like.

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The first thing noticed was the cutscenes, no matter what the situation is like, HL have never really taken away our point of view, when Valve wants us to see or do something, it’s all done behind the scenes with subtle hints/gestures, and even when we are locked, there is valid reason for it.

This mod tears that design choice apart.

And then the music, something about it was odd, like it was not Kelly Bailey’s.

Taken straight from movies or even other games like CoD or FEAR, YouTube players beware!

And then the story, the enemies, the level design, the design choices.

The biggest offender was the fact that the iconic crowbar was replaced with a wrench, as if trying to poke that new OP4-based game that seem to lack a wrench (that apparently will actually get one in an update, thankfully).

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People were angry, they feel betrayed, and lied to.

Some didn’t get past the first map, others fall as their journey continue.

But then again, we can’t really blame Leon, since this is only what HE wanted EP3 to be similar to, and of course, all of us have different tastes and preferences when it comes to what pleases us.

He said that working on the Source engine for years have made him seriously tired of vanilla stuff, and mix things up just to make things not dull in his eyes.

Of course, there are still people who liked it, or at the very least appreciate the work done.

I wasn’t any of them.

I wanted to appreciate the work done, but at the same time, i am bitter with what the mod changed.

So i took a crowbar and tampered with it.

First was the music, i returned the original OST.

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Then i replaced the weapons.

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No more FEAR Combines, no more Metrocop headcrab-less zombies, no more white painted vorts/fast zombies, no more Portal turrets or the Mustafar headcrabs.

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Gone are the UAC labels on the doors, or the out-of-place Black Mesa Combine chargers.

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I never used the hints, and as a result, removed them.

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Wasn’t a fan of the adult comics, and that is now swimming with the fishes.

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And last, but not least, removing Gordon from the cutscenes so as to not «technically» ruin my «point of view» things (with some story blows, but nice enough for the purists).

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With all of this done, the result of chaos was reduced, i don’t feel too bitter anymore, and can actually truly appreciate the work done.

The maps are well done (at least the later ones, earlier chapter really are pretty weak), and i can see the reasons for some of the «pointless» cutscenes (turns out to either be trigger points or hidden teleporters, as Leon didn’t really care for architecture).

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The cutscene starts here.

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After cutscene ends, other side of the map.

(In a way, maybe Leon could have done something similar to «Alchemilla» or «Cry of Fear» and have opening teleport specific doors by using teleport once a sound and a fade is done ingame?)

The moving catwalks in the middle chapters are pretty awe to look at, the combat are varied, the final chapters are a bit atmospheric, and the change of environments between chapters are cool to break the monotony, the ending is pretty okay, and i appreciate the change of code to make the sniper actually hitscans.

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And i liked it, for the most part anyway.

Maybe you will too with these addons, maybe not.

I still hope you enjoy it in some way though.

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Источник

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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My first impression: Definitely worth the wait!

Ohhh yees!
Finally, it is time. 😉

Sorry that i didn’t email you already Josh, but my email account seems to be stuck for some odd reason. Have fun!

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You should change here that it has been released instead of TBD.. 😉

great advice Yoshii_FIN, completely forgot about that.
Although the download is not yet avaleble on Moddb, (but on RTSL.com)
so maybe its best i wait 2 to 3 days till its also here.
but thanks,

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My life will play this today.

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When i start the mod and it start to load the screen with the option it throw me to windows. Please help:( Love this mod great job cant wait to make him work:)

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its working setiing Source SDK 2013 SP to beta help:D

Please set your source SDK 2013 SP to beta, on RunThinkSHootLive.com’s download site of the mod there is also a great beta install video. Please watch that to see how you set the SDK to beta. Its very easy, just one click and you can play!!

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Hell yeah! Congrats dude! Thank you for all your work Leon!

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Can you switch the mod state to «Released» from «TBD»? I want to add my 10 star review.

From what i’ve played till now i’m really impressed about your work!
Its kind a worthy sequel to ep²!

Thank you all guys, hope you like it all the way.
Personally i think it gets better the further you get in to the mod.

And i will set the state of the mod to released in 2 days, when its also avaleble here.

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I’m gonna download it right now 😀

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Awesome! This will make the headlines, and I wouldn’t be surprised if Valve woke up from their slumber after seeing what this modder has accomplished. Where were you, when Leon saved Half-Life?

Hahaha, thanks Xdiesp!

Played abit of it so far.
Still too early to give a solid opinion. In anycase, i was impressed by the amount of work you put into it already.

Though, i’m heart broken to see the rudeness that’s unfolding over on RTSL.

It seems alot of it comes from people expecting a Valve tier game. Which made me wonder, why is the mod called «Half-life 2: Episode 3» in the gameinfo?

Hi Josh,
well, when i started the mod 6 years ago it was called Rooftop Tetreat, as you maybe know. After a year or 2 i believe i changed it in to The Closure because this mod for now is the last big mod i am making. Will focus now first on indie game dev. Also is it following the story line of the original ep2 and will it close the HL saga. So, that is also a closure. But, 2 years ago or so i started to think why i should not call it Ep 3, because that is what it is (also is it my 3th huge mod with source, Final Project mod was a small one). So, why not call it as what it is, Ep3. That the mods Moddb page still is called The Closure is because all links to this site will not work anymore when i change it. Otherwise this mods page also would have been named EP3. And, i will be honest. Ofcourse do i think that the mod will get much more atention in the media when it is called EP3. So, those are the answers. Glad you are liking it so far. The further you get the better the mod gets, that is at least my opinion.

edit;
and those bad comments, i don’t mind. I know up front there will always be about 15% of the people who like to hate, thats internet for you.

Ah, thanks for the response.
And i’m excited to play some more.

Though i’m still sad to see all those rude comments, i feel many people have been spoiled by mods like Underhell or Black Mesa.

What i really like about your mods, is that they take me back to when insane graphical, or engine overhauls, weren’t necessary to make a great mod.

I think the biggest art of your mod work so far, is just how much you manage to do, with stock Source assets.

I did notice that The Closure has some new code, that’s a first, right?

Yes, the mod has a custom code now. Didn’t want to use that indeed for a long time. But in the end there were some troubles with the sniper rifle that caused very wierd but big errors. Malortie the code had to write a code for that so it was fixed.
The error that was caused by the sniper was that when held in hand while a levelchange took place it caused the player to go in to god mode, which couldn’t be undone anymore. Also when the player is stripped from his weapons the sniper wouldn’t disapear and it made it impossible to pick up any health and or batteries. Strange he, but, its fixed. Was a real problem which was worked on for 3 weeks, (this was the main reason why i had to delay the 17 february release).

Ah. Thats a very odd bug. Actually incredibely odd. Huh, i wonder what caused it.

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Finally it’s time. Excellent job on the mod, Spy-maps. You deserve a late Moddb award.

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I don’t understand, why set Source SDK 2013 SP to beta? The latest version of the Source SDK 2013 should work with the latest HL2 mods.

Something tells me that this release would have re-written/edited the code with the latest version of the Source SDK 2013.

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Meanwhile at Valve.

Yes indeed, your right. The mod runs now on a custom code. Didn’t want to use one because each time Valve releases a update mods with custom code ALWAYS have trouble then. But because the sniper rifle has a issue the mod needed to run on this new code.
thanks for playing!

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When I run, after the Valve logo, it flashes the loading screen for a split second, then closes and displays this:
«Engine Error

Could not load library client. Try restarting. If that doesn’t work, verify the cache.»

I have SDK Base 2013 Singleplayer installed, with the Beta enabled. I have verified that, restarted Steam, to no avail. Is this a common problem? Any idea how this can be fixed?

Sorry to hear this Orang3dragon612. Your the first also with this error message. Did you run source 2013 SP after you did set it to beta. Malortie made a great install video and when you do exactly what he shows in there the mod really runs fine. So would you please go over ones more to the RTSL download site of the mod and check out that video, then all will play fine.
much succes!!

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I have run all Half-Life 2 games, even though E3 does not require them, and run Source 2013 SP Beta. And yet, I get the same error. I ran your own Strider Mountain and Nightmare House 2 as a test, and both of those worked fine. The mod was installed correctly.

For some reason, it seems if I run SP Beta, then verify the steam files, it will say a file is missing, and will be reacquired. However, if I run the Beta again, and verify again, it will say the file is missing again.

If you have any clue on this, it would be appreciated. Such a long wait for E3, and it seems I’ll have to wait a little bit longer :3

So please install first Episode 2 and i am quit sure all will then work fine. Please let me know, if not then we need to look more in to this.
success,

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All Half Life games are currently installed, and they all have been launched at least once.

Out of curiosity, is E3 supposed to have a little Steam Icon?

To be honest, i wouldn’t know how to change that icon, would love to give the mod a own steam icon though.

thanks for downloading the mod,
Leon

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Finished playing HL3: closure. 1june2017.
i played thru 7 maps. the first 6 and then i jumped to the end map and played that. overrall it was ok. 50/50. i liked some of the metallic emerald look of the antlions. the zombie combine cops were interesting. by the time the 6th map was completed, i really felt like the whole thing was cobbled together out of bits and pieces of other maps. other games. flet like it was dragging on.
really was disjointed, it didnt flow. it got confusing. one moment im in a dark underground cave, then i take an elevator to an office?? alot of elements were trying to be jammed into each map.
Tho it didnt follow » half life lore», there were no puzzles to solve. At all. which is Defintiely part of HL lore.
it went on and on for 35maps. probably coudlve told the same story with about half that amount.

Источник

Half Life 2 Episode 3 The Closure Remod Take 2

03:41:16 291.20 MB 285

Half Life 2 Episode 3 The Closure Remod Part 2

01:11:23 93.95 MB 170

Episode 3 The Closure Remod Фрагмент 2

Half Life 2 Episode 3 The Closure Remod

Half Life 2 Episode 3 13 The Closure Mod

Episode 3 The Closure Remod Фрагмент 1

Stylistic Death Half Life 2 The Closure Remod Part 3

Let S Play Half Life 2 Episode 3 The Closure Finale The Horrors Of War Over At Last

For The Fans By The Fans Half Life 2 The Closure Remod Part 1

The Closure Remod Mod Showcase

Hard Many Half Life 2 The Closure Remod Part 2

Half Life 2 Episode 3 The Closure 19 прохождение Walkthrough

Half Life 2 Episode 3 The Closure 08 прохождение Walkthrough

Unfinished HL2 The Closure Remod Trailer

Half Life 2 Episode 3 The Closure 1

Прохождение мод Episode 3 The Closure 5

Half Life 2 Episode 3 The Closure Part 8

01:06:23 87.37 MB 749

Прохождение Episode 3 The Closure 4

01:52:46 148.41 MB 126

Half Life 2 Episode 3 The Closure Part 3

01:04:23 84.73 MB 882

The Closure Half Life 2 The Closure Remod Part 44 FINAL

ВОЕННАЯ БАЗА Half Life 2 Episode 3 The Closure 12

Out Of Nowhere Half Life 2 The Closure Remod Part 34

Return To Basics Half Life 2 The Closure Remod Part 25

Half Life 2 The Closure Episode Three Part 13 End Walkthrough

Intergalatic Models Half Life 2 The Closure Remod Part 22

Far Away Half Life 2 The Closure Remod Part 37

These Pointless Cutscenes Half Life 2 The Closure Remod Part 12

The Closure Remod Weapons Update

How D It Get Turned Half Life 2 The Closure Remod Part 9

Half Life 2 Episode Three The Closure Mod Part 1

Half Life 2 Episode 3 The Closure Part 7

01:02:14 81.90 MB 648

Gunship Podcast Half Life 2 The Closure Remod Part 31

Did Somebody Ask For Turrets Half Life 2 The Closure Remod Part 4

Three Minute Mod Review The Closure

Look Don T Touch Half Life 2 The Closure Remod Part 38

Half Life 2 Episode 3 The Closure Part 44

Half Life 2 Episode 3 The Closure

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Half Life 2 AfterMath 1 Half Life 2 Episode 3 LEAK

Half Life 2 The Closure Walkthrough L Part 2

Lost Potential Half Life 2 The Closure Remod Part 16

Utter Stupidity Half Life 2 The Closure Remod Part 40

Enter The Borealis Half Life 2 The Closure Remod Part 27

Half Life 2 Episode 3 The Closure Hành Trình đến Tàu Borealis

03:51:57 305.26 MB 305

Let S Play Half Life 2 Episode 3 The Closure Part 07 BLIND

Dr Kleinerstein Half Life 2 The Closure Remod Part 17

The Vault Of Trophies Half Life 2 The Closure Remod Part 15

Fashion In Death Half Life 2 The Closure Remod Part 11

Final Stretch Half Life 2 The Closure Remod Part 43

Half Life Ispitatel 2 Remod Pc Mod Full Walkthrough

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Half-Life 2 Episode 3 The Closure 2016 PC

Half-Life 2 Episode 3 The Closure 2016 PC Скачать через торрент

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Описание сборки:
— Кристально чистая сборка, основана на самом последнем официальном контенте;
— Ничего не добавлено, ничего не удалено;
— Полное оригинальное содержание текстур и моделей;
— Самая последняя версия игры.

Системные требования:
Минимальные:
— процессор с тактовой частотой не ниже 1.7 ГГц
— 512 Мб оперативной памяти
— 13 Гб свободного дискового пространства
— видеокарта с поддержкой DirectX 8.1 (требуется поддержка SSE)
— операционная система Windows XP/Vista/7/8/10
— клавиатура

Рекомендуемые:
— процессор с тактовой частотой 3.0 ГГц или выше
— 1 Гб оперативной памяти
— видеокарта с поддержкой DirectX 9.0
— клавиатура, мышь

Список изменений сборки
Версия 2016.08.23
— Первый релиз.

Источник

Засекреченный Half-Life 2: Episode 3

На E3 компания Valve представила вторую часть популярного командного боевика Left 4 Dead 2. Многие фанаты оригинала остались недовольны. Во-первых, как выяснилось, они еще не наигрались в первую часть (и им кажется, что разработчики перестанут должным образом поддерживать ее и выпускать обновления), а, во-вторых, стилистика и персонажи продолжения им категорически не понравились. Но у них хотя бы есть какая-то информация и пища для размышлений. А вот фанатам Half-Life 2 куда труднее. Долгожданный «третий эпизод» нам так и не показали. И никакой новой информации не предоставили. Завершающая глава легендарного шутера так до сих пор и не вышла. И, судя по всему, в ближайшее время ждать ее не следует. А ведь с момента релиза Episode 2 прошло уже почти два года (игра была включена в состав The Orange Box, который, напоминаем, поступил на прилавки магазинов в октябре 2007-го года).

В чем дело? Почему Гейб Ньэлл (Gabe Newell) хранит гробовое молчание? Сам он говорит: «Каждый день мне приходят сотни, нет, тысячи, писем с одним и тем же вопросом – когда появится Episode 3? И, знаете что, у нас есть причины, по которым мы не раскрываем информацию об игре. Говорить об этом я не могу и не стану. Узнаете все сами. Но позднее». Видимо, в недрах Valve готовится что-то грандиозное. Может быть Episode 3 – это полноценная новая Half-Life 3?

12 июня 2009 Neverwinter Nights MMORPG возможна

Источник

Half Life 2 EPISODE 3 The Closure Full Walkthrough

05:05:08 401.58 MB 1.1M

HALF LIFE 2 Episode Three The Closure Full Game Walkthrough Полное Прохождение рус субтитры

06:03:22 478.22 MB 39.3K

Half Life 2 Episode 3 The Closure Walkthough No Commentary

08:38:35 682.49 MB 147

Half Life 2 Episode 3 The Closure Gameplay Part 1 Full Walkthrough HD

05:17:09 417.39 MB 10.8K

Half Life 2 Episode 3 The Closure 08 прохождение Walkthrough

Half Life 2 Episode 3 Alpha Full Walkthrough

Half Life 2 Episode 3 The Closure 19 прохождение Walkthrough

Half Life 2 Episode 3 The Closure 13 прохождение Walkthrough

Half Life 2 FULL GAME Walkthrough No Commentary

08:50 632.81 MB 102.3K

Half Life 2 Episode 3 The Closure 01 прохождение Walkthrough

Half Life 2 Episode 3 MOD Level 2 No Commentary

Half Life 2 Episode Three The Closure Full Walkthrough P 1 START

Half Life 2 Episode 3 12 The Closure Mod

Прохождение Half Life 2 Episode 3 1 The Closure

Half Life 2 Full Game Walkthrough

04:58:17 392.56 MB 1.2M

Half Life 2 Full Game Walkthrough

04:35:51 363.04 MB 5.1M

Half Life 2 Cinematic Mod Full Game

05:24:31 427.09 MB 1.1M

Half Life 2 Прохождение без комментариев

06:12:17 489.95 MB 31.5K

Half Life 2 The Closure Episode Three Part 4 Walkthrough

Half Life 2 Episode 3 The Closure ПЕЩЕРЫ и ЛЕСОК 2 серия

Half Life 2 The Closure Episode Three Part 12 Walkthrough

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Half Life 2 Episode 2 Full Walkthrough Max Detail

02:29:35 196.86 MB 1.3M

Half Life 2 DISPOSAL Full Walkthrough

Half Life 2 Santa S Revenge 2 Workshop Full Walkthrough NO Commentary

Half Life 2 Episode 3 The Closure Стрим 3

07:08:44 564.24 MB 14

Half Life 2 Episode 3 The Closure ХОРОШИЙ КОМИКС

Half Life 2 DETOUR Full Walkthrough

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04:13:50 334.06 MB 1.9M

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Half Life 2 A HERO ONCE MORE Full Walkthrough

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Half Life 2 Episode 3 The Closure Обзор и прохождение HD

Let S Play Half Life 2 Episode 3 The Closure Part 07 BLIND

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Half Life 2 Senescence Full Walkthrough NO Commentary

ФИНАЛ Half Life 2 Episode 3 The Closure 19

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16:52 22.20 MB 197.1K

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19:39 25.86 MB 480.8K

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Half Life 2 Episode 3 The Closure Full Walkthrough No Commentary

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Источник

Half Life 2 EPISODE 3 The Closure Full Walkthrough

05:05:08 401.58 MB 1.1M

Half Life 2 Episode 3 1 The Closure Mod

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HALF LIFE 2 Episode Three The Closure Full Game Walkthrough Полное Прохождение рус субтитры

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Обзор Half Life 2 Episode 3 The Closure

Half Life 2 Episode 3 The Closure ФИНАЛ

03:40:21 290.00 MB 6.8K

Half Life 2 Episode 3 12 The Closure Mod

Установка HL2 Episode 3 The Closure Mod

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10:29 13.80 MB 797.3K

Half Life 2 Episode 3 3 The Closure Mod

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06:12:17 489.95 MB 31.5K

Прохождение Half Life 2 Episode 3 3 The Closure

Прохождение Half Life 2 Episode 3 The Closure 1 эпизод

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Half-Life 2: Episode Three / Халф Лайф 2 Епизод 3 скачать на ПК бесплатно

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Official Name:Half-Life 2: Episode Three / Халф Лайф 2 Епизод 3
Дата выхода:2007
Жанр(ы):Шутер от первого лица
Платформа:PC, Windows
Язык:русский
Файл:торрент

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Зайдя на наш сайт, вы легко сможете скачать игру Half-Life 2: Episode Three через торрент на русском бесплатно. Халф Лайф 2 Епизод 3 ещё одна игра от Valve американской компании, которая разрабатывала все версии игр этой серии, и как оказалось она и завершит эту трилогию. Игра продолжит и закончит сюжет, идущий из Half-Life 2, о невероятных событиях, которые приключились с Гордоном Фрименом, физиком-теоретиком в охваченном войной мире, где человечество противостоит организации инопланетян под названием «Альянс».

Директор по маркетингу компании разработчика Valve, охарактеризовал Half-Life 2: Episode Three несколькими, но убедительными словами. Этот эпизод станет больше чем его предшественники.

Источник

Episode 3 RELEASED image

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

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My first impression: Definitely worth the wait!

Ohhh yees!
Finally, it is time. 😉

Sorry that i didn’t email you already Josh, but my email account seems to be stuck for some odd reason. Have fun!

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You should change here that it has been released instead of TBD.. 😉

great advice Yoshii_FIN, completely forgot about that.
Although the download is not yet avaleble on Moddb, (but on RTSL.com)
so maybe its best i wait 2 to 3 days till its also here.
but thanks,

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My life will play this today.

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When i start the mod and it start to load the screen with the option it throw me to windows. Please help:( Love this mod great job cant wait to make him work:)

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its working setiing Source SDK 2013 SP to beta help:D

Please set your source SDK 2013 SP to beta, on RunThinkSHootLive.com’s download site of the mod there is also a great beta install video. Please watch that to see how you set the SDK to beta. Its very easy, just one click and you can play!!

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Hell yeah! Congrats dude! Thank you for all your work Leon!

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Can you switch the mod state to «Released» from «TBD»? I want to add my 10 star review.

From what i’ve played till now i’m really impressed about your work!
Its kind a worthy sequel to ep²!

Thank you all guys, hope you like it all the way.
Personally i think it gets better the further you get in to the mod.

And i will set the state of the mod to released in 2 days, when its also avaleble here.

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I’m gonna download it right now 😀

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Awesome! This will make the headlines, and I wouldn’t be surprised if Valve woke up from their slumber after seeing what this modder has accomplished. Where were you, when Leon saved Half-Life?

Hahaha, thanks Xdiesp!

Played abit of it so far.
Still too early to give a solid opinion. In anycase, i was impressed by the amount of work you put into it already.

Though, i’m heart broken to see the rudeness that’s unfolding over on RTSL.

It seems alot of it comes from people expecting a Valve tier game. Which made me wonder, why is the mod called «Half-life 2: Episode 3» in the gameinfo?

Hi Josh,
well, when i started the mod 6 years ago it was called Rooftop Tetreat, as you maybe know. After a year or 2 i believe i changed it in to The Closure because this mod for now is the last big mod i am making. Will focus now first on indie game dev. Also is it following the story line of the original ep2 and will it close the HL saga. So, that is also a closure. But, 2 years ago or so i started to think why i should not call it Ep 3, because that is what it is (also is it my 3th huge mod with source, Final Project mod was a small one). So, why not call it as what it is, Ep3. That the mods Moddb page still is called The Closure is because all links to this site will not work anymore when i change it. Otherwise this mods page also would have been named EP3. And, i will be honest. Ofcourse do i think that the mod will get much more atention in the media when it is called EP3. So, those are the answers. Glad you are liking it so far. The further you get the better the mod gets, that is at least my opinion.

edit;
and those bad comments, i don’t mind. I know up front there will always be about 15% of the people who like to hate, thats internet for you.

Ah, thanks for the response.
And i’m excited to play some more.

Though i’m still sad to see all those rude comments, i feel many people have been spoiled by mods like Underhell or Black Mesa.

What i really like about your mods, is that they take me back to when insane graphical, or engine overhauls, weren’t necessary to make a great mod.

I think the biggest art of your mod work so far, is just how much you manage to do, with stock Source assets.

I did notice that The Closure has some new code, that’s a first, right?

Yes, the mod has a custom code now. Didn’t want to use that indeed for a long time. But in the end there were some troubles with the sniper rifle that caused very wierd but big errors. Malortie the code had to write a code for that so it was fixed.
The error that was caused by the sniper was that when held in hand while a levelchange took place it caused the player to go in to god mode, which couldn’t be undone anymore. Also when the player is stripped from his weapons the sniper wouldn’t disapear and it made it impossible to pick up any health and or batteries. Strange he, but, its fixed. Was a real problem which was worked on for 3 weeks, (this was the main reason why i had to delay the 17 february release).

Ah. Thats a very odd bug. Actually incredibely odd. Huh, i wonder what caused it.

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Finally it’s time. Excellent job on the mod, Spy-maps. You deserve a late Moddb award.

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I don’t understand, why set Source SDK 2013 SP to beta? The latest version of the Source SDK 2013 should work with the latest HL2 mods.

Something tells me that this release would have re-written/edited the code with the latest version of the Source SDK 2013.

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Meanwhile at Valve.

Yes indeed, your right. The mod runs now on a custom code. Didn’t want to use one because each time Valve releases a update mods with custom code ALWAYS have trouble then. But because the sniper rifle has a issue the mod needed to run on this new code.
thanks for playing!

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When I run, after the Valve logo, it flashes the loading screen for a split second, then closes and displays this:
«Engine Error

Could not load library client. Try restarting. If that doesn’t work, verify the cache.»

I have SDK Base 2013 Singleplayer installed, with the Beta enabled. I have verified that, restarted Steam, to no avail. Is this a common problem? Any idea how this can be fixed?

Sorry to hear this Orang3dragon612. Your the first also with this error message. Did you run source 2013 SP after you did set it to beta. Malortie made a great install video and when you do exactly what he shows in there the mod really runs fine. So would you please go over ones more to the RTSL download site of the mod and check out that video, then all will play fine.
much succes!!

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I have run all Half-Life 2 games, even though E3 does not require them, and run Source 2013 SP Beta. And yet, I get the same error. I ran your own Strider Mountain and Nightmare House 2 as a test, and both of those worked fine. The mod was installed correctly.

For some reason, it seems if I run SP Beta, then verify the steam files, it will say a file is missing, and will be reacquired. However, if I run the Beta again, and verify again, it will say the file is missing again.

If you have any clue on this, it would be appreciated. Such a long wait for E3, and it seems I’ll have to wait a little bit longer :3

So please install first Episode 2 and i am quit sure all will then work fine. Please let me know, if not then we need to look more in to this.
success,

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All Half Life games are currently installed, and they all have been launched at least once.

Out of curiosity, is E3 supposed to have a little Steam Icon?

To be honest, i wouldn’t know how to change that icon, would love to give the mod a own steam icon though.

thanks for downloading the mod,
Leon

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Finished playing HL3: closure. 1june2017.
i played thru 7 maps. the first 6 and then i jumped to the end map and played that. overrall it was ok. 50/50. i liked some of the metallic emerald look of the antlions. the zombie combine cops were interesting. by the time the 6th map was completed, i really felt like the whole thing was cobbled together out of bits and pieces of other maps. other games. flet like it was dragging on.
really was disjointed, it didnt flow. it got confusing. one moment im in a dark underground cave, then i take an elevator to an office?? alot of elements were trying to be jammed into each map.
Tho it didnt follow » half life lore», there were no puzzles to solve. At all. which is Defintiely part of HL lore.
it went on and on for 35maps. probably coudlve told the same story with about half that amount.

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Источник

Half-Life 2, Episode 3 The Closure v. 2.0 news

Posted by SPY-maps on May 1st, 2016

Some people missed the ladder in level 8, which can be seen on the screen below at the right side;

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This made that the player didn’t find the sniper rifle on the catwalk above the road, and also did he miss a trigger there which spawned 2 combines higher up. This caused that 2 floating guns could be seen lateron. To make this side path more clear i have added the ramp that can be seen above on the screen, (left of the ladder). Should the player still miss this ladder/ramp now then he can find near the end of level 8 a second sniper rifle, and also are those 2 combines triggered with another trigger higher up the mountain road;

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All other changes have to do with that there were some troubles with the credit text on screen when the mod was played with a FOV of 90. And although most people don’t play on FOV 90 i still decided to fix those issues. They are to minor to name then all here, but i could show some of them through a screenshot. Just to show how minor these errors were;

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In level 1 the Gordon player figures shoulder goes through the camera, (see screen above left corner down).

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The top left corner of the screen above shows the rocks through the black credit screen.

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For some odd reason the text didn’t show well on wide screens, as show above.

Half life 2 episode 3 the closure. Смотреть фото Half life 2 episode 3 the closure. Смотреть картинку Half life 2 episode 3 the closure. Картинка про Half life 2 episode 3 the closure. Фото Half life 2 episode 3 the closure

Gordons head was for a part of the second going through the camera, as can be seen in the screen above on the left top corner.

So, as you can see are most of the changes in this 2.0 version to small to name. I will also release a Patch Ep3 v.2.0 for those people who already did download and install the previous (v.1.0 or 1.1) version. For some people there seems to be a problem with Patch Ep3 v.1.1 or Mod version 1.1. Map 08 seems to cause a AI_disabled error messsage. So should you play any of the previous versions of the mod then please just install the small 2.0 Patch and make it override everything.

And for those who never played this mod and would like to give it a try, please use this version 2.0 Patch v.2.0 is then ofcourse not needed.

A warning, for those who dislike HL2 sp-mod which not follow exactly the HL universe, this is such a mod. Meaning, this mod makes use of cutscenes in which is shows Gordon. It has all original HL2 weapons and combine skins changed in to custom made ones.

Источник

The Closure

Half-Life 2: Episode Two mod | Released 2016

This mod will start were the original Half Life2 episode 2 ended, with the death of Alyx her father. She became sick by the loss and layes in bed. Magnusson needs Gordon to look for Kleiner, because he has disapeared. The last time he did see Kleiner was when he spoke about going to the Borealis to blow the ship and everything inside up. Gordon needs to travel by airplane to the North pole and find Kleiner, and save the ship. Will you be on time? And will you find out what the secret cargo is that is inside the ship?

hecumarine says

Why this mod is good:
1. Huge amount of content to play. BUT people reviewed it perfectly : quantity over quality. If you would focused more on beautiful level design instead of putting huge empty rooms it would be much more interesting to play.
2. Nice looking light effects and lens flares.
3. Some cool new models.

Now a long list of why this mod was bad:

1. Terrible sound design I mean TERRIBLE, completely out of place. Music sounds like you play some action movie or watch Jurrasic Park instead of Half Life, even cinematic mod had better song pieces. Music is good BUT NOT FOR HALF LIFE. I don’t want to even mention ear raping gunshots. DO NOT PLAY THIS MOD IN HEADPHONES, YOUR POOR EARS WILL BE SEVERELY RAPED. As of music it should have consist of a mix of techno and horror themes. That is what made Half Life so special. Either author have never played any Half Life game before or he had terrible sound designer.

2. As mentioned above because of this terrible music choice this mod lacks solid atmosphere.

Summary : I’m not a hater, I was really hyped for this mod. It was a good mod to play and I know how much time author spent to make all of this that’s why I rate this five. I won’t give higher rating because it’s called Half Life 2 Episode 3 which is a huge lie. It is a good mod but I have played EVERY Half Life game and I would never, ever call it a Half Life 2 Episode 3. Author could add more to the story and create better atmosphere, Black Mesa and Nightmare House 2 is the perfect example how to make good mods.

Leon should really learn from those mods.

TheScoutwhocriedSpy says

My review for this mod is in the comment section, but I’ll quote it to be fair.

«I’ll give a very honest review on this mod. It is really disappointing and very out of place in the HL2 universe, even if it’s a mod. This is one of the worst mods I’ve seen in years. First off, the Player starts in a mineshaft, which doesn’t even make sense considering Eli has a damn helicopter. Why would they have a helicopter if they can’t drive it, huh? Next, the cutscenes are very unneeded and ugly. I shouldn’t have to see the objective more clearly. If I see a weapon or keycard, of course I’m going to pick it up, why do I need to see it even more. It’s blatantly an unneeded addition. The weapon models are very out of place too. I mean, the AR2 is an HK G36! so you’re telling me, the Combine switched an earth weapon between Episode 2 and this. You should really take in account that the Combine have their OWN technology. Even if they use earth weapons like Grenades, SMGs and Shotguns, it makes no sense. To added insult, the new SMG viewmodel has Gordon’s arm in the wrong position, they’re backwards. Next are the Combine models, which make no sense. The soldiers turned into HECU soldiers and the other units turned into a SWAT team. The new models even use the original sounds, which sounds really out of place on a HECU soldier. Next is the laziness. Some of the models you just took from Gamebanana. The SWAT Combine and Metrocop Zombi are from Gamebanana. You also didn’t even bother giving the Metrocop Zombie custom gibs. They STILL use the Classic Zombie gibs, which is pure laziness. I have a feeling a lot of the models, textures and animations are from Gamebanana. Why don’t you take the time to make your own models or find someone to make them for you. Next are the maps. Okay, first Gordon starts in a mineshaft. Okay, nothing to simple. Then he’s outside. Makes sense. Next, he goes into a shack and the shack has a vent that leads to a Combine base. This makes no sense. One of the portions also has the player go to an airport. Why? Episode 2 has a perfectly fine helicopter, but somehow you make the player travel to an airport instead. Why would Eli have a helicopter if only Alyx can drive it? Could you at least take in consideration the HL2 story arc, even if it’s a mod? This mod makes it look like you’ve never played a Half-Life game. I’ve also been informed the game has a gallery with the Jeep and your life story. You don’t need to include this. This isn’t Duke Nukem, mate. I can’t even find any upsides in this mod because it’s so badly made. Lastly, I find it funny that you actually included Aperture Science stuff. The fact is that, just because the Borealis is owned by Aperture, does NOT mean stuff like turrets and Aperture tech is on it. Please be more consistent. That’s my big review. I give this mod, overall, a 2.8/10. I can give you credit for at least trying to make an Episode 3 mod, but you did a damn bad job at it. Thank you for your time.»

Koranis says

MAPS
It’s not bad and it gets better but it never shines. I’ve never stopped to say “wow” so I’ll say it’s “Average”.

GAMEPLAY
Anything that works is simply because of the game that is Half Life, which is still fun today and that gameplay hasn’t been augmented by the author in any way. On the contrary, it has been hindered by the way to frequent, way to annoying and way to amateurish 3rd person cutscenes. I understand what Leon and fans of his work say, and I respect those opinions. But this is my review, based on my experience and I must say it’s lacking. The 3rd person cutscenes are annoying as hell, they interrupt the gameplay flow and force an exposition on the player, without adding anything meaningful, in part because Source Engine simply hasn’t been made for it.

SOUND
I don’t like when a music is forced on me. The first time I heard an out of place music in this mod (taken from another game by the way) I hurried to mute the music altogether, only to find out I just couldn’t. Even if I muted it completely, the music continued on with the same volume as before. I had to quicksave and reload to make it go away. That’s shoddy.

OVERALL PRESENTATION
It is sadly a collection of out-of-topic assets slapped together, not because it had a modicum of sense (it didn’t by the way, Star Trek shuttle I’m looking at you) but because the author simply could do it, and so he did – because this was his artistic view. Fair enough, but this artistic view didn’t tell me anything, didn’t convince me, and left me uninterested.

And until now I avoided to mention the elephant in the room: the pretentious title “Episode 3”, and even if I will continue to avoid it, I will say this:

Think twice if you expect a Valve-quality Episode 3 mod. Think twice if you expect a visually coherent, well-thought-out mod contained within the Half Life 2 universe. You also must be a fan of the author’s previous work to be able to appreciate it. Tastes matter here, more than anywhere else.

I won’t say you should avoid it, but I will certainly say again that you should think twice and temper your expectations if you decide to give it a go.

makushka says

StriderShoσter says

I think Leon did a good job on the mod yet the problem I find with it is that it just doesn’t have a Half-Life feel to it much at all. I’m okay with some of the changes then others like the combine don’t make sense, at least make a story around why these things have suddenly changed then it would make more sense and I would have given this mod a higher rating but overall it is a good mod I hope Leon doesn’t get trashed for the lack of HL theme.

Double-O-Senpai says

Okay, i´m gonna be honest here, totally. So no hard feelings after this okay?

WARNING, SPOILERS AHEAD SO DONT READ IF U ARE GONNA PLAY THIS!

Let´s start with, GOOD:

-Good looking places
-Borealis
-Barret 50.cal
-Some ost
-Gordon´s model
-Kleiner´s model
-Funny noises
-Koskenkorva hidden-ad, kjeh ;´)
-Ending song
-One or few choice(´s)
-Some cool effect´s in world, guns..
-Relaxing songs even in dangerous places

-The whole plot
-Pointless cutscenes (like the ones where Gordon just walks like 2 meters and then u can play again, what the **** was the point in that?)
-So less talking
-Terrible voice acting
-SO much stolen/re-used content from other games and mods.
-Borealis is more like that spaceship from Alien movies
-Some of the textures.. They really don´t fit in Source engine. (like ones what looks like VR training from MGS-series, jesus christ)
-Fast headcrabs, fast headcrabs everywhere
-Antions, antlions everywhere..
-Spaceships, from nowhere, since when rebels knew to made spaceships and everything and use them in earth?
-Kleiner was an *******, what was the point saving him and even when he dies anyway?
-Easter eggs, worst what i ever seen, they were not easter eggs, easter eggs are supposed to FIND but they just came to my way even when i was not looking for them..
-WW1-2 music
-So much re-used songs from other mods and games
-Sometimes i felt like, was the Gordon in mentality problems
-Shoot the zombie cop that doesn´t have headcrab in the head, pukes headcrab from nowhere.
-Ugly poison headcrabs
-Ugly green blood
-Ugly antlions
-Pre-credits and end-credits, horribliest **** i ever seen.
-Menu
-Hard mod, even in easy difficult
-Stupid puzzles and locations to solve those.
-Portal turrets, what was the point of using those, and they were combine´s turrets?
-Combine´s models..
-GAAAAAH why no crowbar ;_; i´m not a Shepard that uses Wrench plz..
-Vortigaunts were enemies without reason and sometime later they were friends again, what the ****?
-Glitchy hud, disappears sometimes after cutscenes etc.
-Glitchyes, everywhere.
-Sometimes maps were buggy, they had black **** on them and i couldn´t see what was what and i had to approach them so they could go away. The black **** i mean.
-HNNNNGHHH soldiers all the time and everywhere.
-Why would CP have HECU suit. wtf.
-Slowmotion sometimes and for no reason.
-Loud-*** guns #earrape
-Re-used and re-textured locations from other HL games and some other mods.
-Why would Glock-18 from CS:GO be re-used in this?
-«Gordon, i loved u like my own son» Why the **** Kleiner would say that to Gordon, they were just partners in BM and he has never did father kind of things to Gordon.
-Gravity gun likes to appear everywhere, how?
-No hint´s for what i´m gonna do next wtf. Got stuck for many times.
-Gordon sounds more like Citizen, /_\
-Breen was back, how, why, what was purpose of him? How could he have survived from that falling in Citadel etc?
-G-man, even he had no purpose on this at all, he was like, ghost all the time.

Okay, i waited for like 4-5 years or so? And got this? Well, it was okay, same old Leon´s gameplay style. But still.. No 🙁
I finished this in like, 10 hours and now i´m mad.
I was expecting something else but got game that feels like Dark Souls. So much rage.
I don´t know what to say anymore but people, if u dont have hope for HL3 and need something. Here is the only thing.. But dont play if you need Official game´s
I can´t recommend this almost to anyone, but only for those who needs something to continue HL2:EP2, here is the thing to you then..

Some thoughts that would be nice to see in the future:

-THIS NEED CO-OP ASAP would be funny with friends after all. (This could fit for Obsidian Conflict or Synergy or have it´s own thing just think it.)
-In the future.. Do all by yourself, not using other´s things etc. I know you have permission to use those but still..
-Better voice acting, like the ones from Underhell or 1887 EP1

drnathan100 says

This mod is quantity of quality. It throws all of Half-Life’s major themes and mechanics out the window in favor of poorly executed maps/cutscenes and assets from the Gmod workshop. I don’t know what putting star trek ships, SWAT metropolice, and unwarranted developer commentary in a mod is for, but it’s not Half-Life 2: Episode 3 like it’s named when you fire it up on steam. The characters are poorly re-written, suddenly White Forest is only steps away from a combine city, and Alyx just dies randomly at the end and is completely glossed over.

I don’t suggest this mod to any Half-Life fan unless you have time to kill, love hand holding, button pressing, and a complete disregard of Half-Life lore.

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