Love live school idol festival
Love live school idol festival
Ивенты 222
Medley Festival Round 32 Medley Festival Round 32
Round 32 MEDLEY FESTIVAL
Score Match Round 52 Score Match Round 52
Round 52 SCORE MATCH
SIF 9th Anniversary Icon Collection Event SIF 9th Anniversary Icon Collection Event
Challenge Festival Round 34 Challenge Festival Round 34
Round 34 CHALLENGE FESTIVAL
Friendly Match Round 26 Friendly Match Round 26
Round 26 COMPANION MATCH
Medley Festival Round 31 Medley Festival Round 31
Round 31 MEDLEY FESTIVAL
Challenge Festival Round 33 Challenge Festival Round 33
Round 33 CHALLENGE FESTIVAL
Friendly Match Round 25 Friendly Match Round 25
Round 25 COMPANION MATCH
Medley Festival Round 30 Medley Festival Round 30
Round 30 MEDLEY FESTIVAL
Odd Logic at Mari’s Detective Agency Odd Logic at Mari’s Detective Agency
Score Match Round 51 Score Match Round 51
Round 51 SCORE MATCH
Challenge Festival Round 32 Challenge Festival Round 32
Round 32 CHALLENGE FESTIVAL
Score Match Round 50 Score Match Round 50
Round 50 SCORE MATCH
Challenge Festival Round 31 Challenge Festival Round 31
Round 31 CHALLENGE FESTIVAL
Medley Festival Round 29 Medley Festival Round 29
Round 29 MEDLEY FESTIVAL
Friendly Match Round 24 Friendly Match Round 24
Round 24 COMPANION MATCH
Putting Your Heart into Teddy Bears Putting Your Heart into Teddy Bears
Medley Festival Round 28 Medley Festival Round 28
Round 28 MEDLEY FESTIVAL
Friendly Match Round 23 Friendly Match Round 23
Round 23 COMPANION MATCH
Challenge Festival Round 30 Challenge Festival Round 30
Round 30 CHALLENGE FESTIVAL
Score Match Round 49 Score Match Round 49
Round 49 SCORE MATCH
Medley Festival Round 27 Medley Festival Round 27
Round 27 MEDLEY FESTIVAL
Friendly Match Round 22 Friendly Match Round 22
Round 22 COMPANION MATCH
Challenge Festival Round 29 Challenge Festival Round 29
Round 29 CHALLENGE FESTIVAL
Love Live! Wiki
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Love Live! School idol festival
after school ACTIVITY
Love Live School idol festival
after school ACTIVITY
Developer(s)
Publisher
Platform(s)
Playstation 4 (WaiWai! Home Meeting!! only)
Released
March 24, 2021 (WaiWai! Home Meeting!!)
Genre
Mode(s)
Available Language(s)
English (WaiWai! Home Meeting only) Chinese (Simplified and Traditional) (WaiWai! Home Meeting only)
Love Live! School idol festival
after school ACTIVITY
after school ACTIVITY
, Love Live! School idol festival
after school ACTIVITY
) is an arcade version of Love Live! School idol festival. It was first announced to be in production on November 27, 2015 and was made available for play on December 6, 2016.
Aqours was first announced to be added to the game on October 20, 2017. Aqours was added to the game with the Love Live! School Idol Festival: After School Activity Next Stage update on December 6, 2018. It was announced on October 26, 2020 that the game will receive a final update on November 10, 2020. No new songs or cards will be added passed that point, essentially ending support for the arcade version.
On October 10th 2020, it was announced that a port to the Playstation 4, titled Love Live! School idol festival
after school ACTIVITY
WaiWai! Home Meeting!! was in development. This version of the game was also announced with English language support, notably being the first iteration of the game to be released outside of Japan and in another language. It was released worldwide on March 24th 2021.
Contents
Songs
In the arcade version, certain songs are unlockable through card playtime, such as solo songs and sub unit songs. In the PlayStation 4 version, a large majority of the catalog of songs are paid downloadable content, though there are 8 songs that are included in the free base version as well. All of the 127 songs themselves are fully playable in both versions of the game. The full list of playable songs can be found here.
АнимеТанк
Бесплатная ритм-игра для мобильных устройств с социальной составляющей Love Live! School Idol Festival вышла для iOS 15 апреля 2013 года, а вскоре появилась версия для андроида, я буду приводить в скриншотах именно последнюю, потому что у меня андроид, но думаю версии не сильно отличаются.
Заставка игры Love Live! School Idol Festival
Геймплей игры состоит из двух частей. Живое представление (непосредственно сама ритм-игра) и Подготовка группы (коллекционирование карточек участниц).
Ритм-игра.
В этой части геймплей похож на многие другие ритм-игры. Девять участниц расположены полукругом, а из центральной части вверху экрана в ритм музыке по направлению к ним летят кольца, при прохождении кольца над участницей на неё надо тапнуть.
экран игры во время исполнения песни
Кольца бывают разных типов и требуют разных нажатий: простое нажатие, два кольца с двойным нажатием, удержание. Каждое нажатие оценивается в зависимости от точности ”Miss”, “Bad”, “Good”, “Great” или “Perfect”. Промахи убавляют вашу жизнь и в конечном итоге при потере всей жизни выступление прекращается. Удачные нажатия складываются в комбо, которые суммируются и в зависимости от количества дают A, B, C или S комбо в конце выступления. Естественно, чем больше тем лучше. В игре существуют 4 уровня сложности для каждой композиции: “Easy”, “Normal”, “Hard” и “Expert”, перейти к более сложному можно только исполнив композицию на более простом.
Выступления ограничены, за каждое приходится отдавать определенное количество Live Points, в зависимости от песни и уровня сложности. Эти очки накапливаются со временем, каждые 6 минут по одному очку, кроме того при левел-апе дается максимум LP. Сами песни открываются постепенно, с повышением уровня или с какими-то эвентами в игре. Причем, для того, чтобы получить новую композицию необходимо посмотреть небольшую сюжетную историю как в визуальной новелле, где девочки что-то рассказывают. К сожалению, японским я не владею и могу только догадываться что они говорят.
Кроме песен, доступных с новыми уровнями, в игру каждые пару недель добавляют новую песню. По сути, исполнение всех песен на всех уровнях сложности и является целью игры, и от этого растет уровень игрока.
Коллекционирование карточек.
Коллекционирование карточек и разные манипуляции с ними является неотъемлемой и немаловажной частью игры.
коллекционная карточка Love Live! School Idol Festival
Карточки выпадают после успешного прохождения композиции, ежедневно в качестве подарков, их можно приобрести за очки, получаемые за прохождения и некоторыми другими путями. Всего карточек в игре огромное множество и причем постоянно добавляются новые. Количество самих девушек ограничено, но каждая из них может быть представлена на нескольких карточках в разным образах и с разными параметрами. Все карточки уникальны. С этим карточками можно проводить всякие манипуляции, например, две одинаковые трансформировать в одну более высокого уровня и с другой одеждой, которая не выпадает при игре, превращать несколько карточек в повышение уровня для какой-то одной избранной и прочее.
Каждая карточка имеет свою уникальность, измеряемую в звездочках, а также несколько параметров в виде уровня, ранга, HP и каких-то мне не совсем понятных характеристик. Все они отображены на странице карточки и учитывают всякие изменения. То есть карточку можно прокачать.
меню с параметрами карточки игры Love Live! School Idol Festival
Именно из этих карточек и составляется группа из девяти девушек которые участвуют в живом представлении во время ритм-игры. Характеристики каждой участвующей карточки непосредственно влияют на счет и HP игрока во время исполнения песни. Потому немалое внимание уделяется подбору хорошей группы и прокачки их способностей. Редкие карточки само собой очень ценятся.
Дружбомагия.
Игра имеет социальную составляющую. Тут можно находить людей, добавлять их к себе в друзья, или просто быть как-бы подписчиком какого-то игрока. При этом вы можете получать оповещения о достижениях своих друзей и порадоваться их успехам. Естественно можно обмениваться сообщениями.
Количество друзей также влияет на получение новых карточек.
Где взять и полезные ссылки:
Для iOS возможно надо искать в iTunes, но я не уверен. Для андроида можно скачать с торрента, но там как то не шибко быстро раздают. Так что удобнее всего взять вот тут. Игра ставится не через плеймаркет, так что новые версии придется ставить вручную, однако, текущие обновления она отлично качает сама.
Кроме того, на некоторых моделях, она может потребовать рутовский доступ. На чистом андроиде у меня достаточно было при установке отключить галочку “Не ставить приложения не из плеймаркета” (а потом поставить её обратно).
Имеется довольно неплохая вики по игре Love Live! School Idol Festival, правда на английском языке. Однако, даже тем кто мало владеет им, там вполне можно понять основные понятия игры.
В этом кратком обзоре я не смог охватить большинство аспектов и тонкостей игры, которые в принципе вы можете узнать сами, кроме того сама игра полностью на японском, и есть достаточно моментов, которые я до сих пор не совсем знаю в ней. Тем не менее, разобраться все же можно и, после некоторого знакомства, становится интуитивно понятно как играть.
Играйте, слушайте музыку, собирайте карточки, создайте свою группу звезд и покорите с ней все самые сложные композиции!
Если кто захочет пообщаться в игре, мой ID 062061718.
Love Live! School idol festival
Время чтения: 17 мин.
Ритм-игра Love Live! School idol festival ( ラブライブ スクールアイドルフェスティバル ) от KLab вышла в Японии весной 2013 на iOS и Android. Буквально перед этим закончилась трансляция комедийного музыкального аниме Love Live! School Idol Project ( ラブライブ スクールアイドルプロジェクト ), по мотивам которого и была создана данная игра. Аниме и игра имеют общий дизайн персонажей, общих сэйю и, само собой, общую музыку.
Love Live! School idol festival на английском языке и для всего мира вышла годом позже — в мае 2014, и явила собой совершенно отдельную версию игры, игроки которой никак не пересекаются с игроками японской версии. Английская версия пока отстает от японской, как по количеству контента в игре, так и по функционалу и интерфейсу самой игры, но постепенно сокращает эту дистанцию.
Начальный экран игры
По сюжету аниме, академию Отонокидзака ( 音ノ木坂学院 ), которая является по сути старшей школой, хотят закрыть: количество желающих учиться в ней сокращается от года к году. Тем временем, другая школа, новая и современная, привлекает все больше учеников, потому что к ней относится очень популярная школьная идол-группа. Чтобы спасти школу от закрытия, несколько школьниц из Отонокидзаки решают создать свою идол-группу, в надежде, что это сделает их школу популярнее. Они называют свою группу μ’s (Мьюз) и начинают свой нелегкий путь к успеху.
У игры сюжета нет, и ничего особенно нового узнать о персонажах и их предысториях не получится. Сюжетные вставки, выполненные с виде визуальной новеллы, практически бессодержательны и кратко описываются как «постараемся к следующему шоу» или «ура, хорошо постарались, но впереди еще много работы». Их главный плюс в том, что они не спойлерят аниме в большинстве аспектов. Впрочем, как приятное дополнение к аниме, они свою функцию выполняют прекрасно, особенно потому, что полностью озвучены теми же сэйю.
Естественно, всё, что говорит Нико, можно игнорировать без проблем
Само собой, сюжетные вставки не являются основной частью игры, и открываются по мере ваших успехов и роста вашего уровня (в прямом смысле). В самой игре вы собираете и управляете собственными идол-группами и участвуете с ними в лайв-шоу. Первое использует типичную карточную механику, второе — это та самая ритм-игра, смысл которой, как и любой другой ритм-игры, заключается в нажатии под музыку нужных кнопочек в нужное время.
На лайв-шоу тратятся очки банальной для фри-ту-плей игр «энергии», которые здесь называются LP, а их общее количество зависит от вашего текущего уровня. Начинаете игру вы где-то с 25 LP и к 50 уровню их лимит достигает 50. 1 LP восстанавливается за 6 минут, поэтому регенерация полной шкалы на поздних уровнях занимает несколько часов. Цена лайв-шоу зависит от уровня сложности, обычно это 5 LP за легкий уровень и 15 LP за попытку на высоком уровне сложности.
Песни в Love Love! — японский идол-поп: романтичные песни о любви, дружбе и юности, исполняемые на девять голосов актрисами участниц μ’s. Естественно, на японском языке.
Лайв-шоу открываются по мере набора уровней и «прохождения» сюжетных вставок. Такие лайв-шоу помещаются в раздел «Хиты» (Hits). Раздел «Бонусы» (B-Sides) содержит лайв-шоу, которые находятся в ротации и меняются каждые несколько дней или недель. Кроме того, только «Бонусы» предлагают лайв-шоу с уровнем сложности «Эксперт» (25 LP).
В ходе лайв-шоу участники вашей идол-группы отображаются как кнопки, на которые вам и нужно нажимать, когда они сходятся с вылетающими из ноты в центре ритм-кружками. Есть всего пара усложненных элементов, когда нужно держать зажатой кнопку до определенного момента, и когда нужно одновременно нажать две кнопки. В остальном сложность зависит от скорости и количества ритм-иконок. Насколько хорошо вы пройдете уровень, и пройдете ли вообще, почти целиком зависит от вашего навыка игры, так что не переживайте — геймплей тут не для галочки. А вот итоговые очки большей частью зависят от состава вашей группы и уровня ее участников.
Поэтому перед началом каждого шоу вам нужно выбрать подходящих участников. Все лайв-шоу и все участники делятся на три вида, по ключевой характеристике: улыбка (Smile), невинность (Pure) и крутость (Cool). Использование совместимых с лайв-шоу идолов непосредственно влияет на итоговые очки. Все идолы имеют все три характеристики, поэтому в начале игры, за неимением полного набора идолов на каждый тип трека, можно использовать юниты-солянки.
А вот в количественном отношении характеристики зависят от редкости карточки. Всего в игре 4 вида карточек, обозначающих редкость идолов:
N (Normal) — карточки с самыми низкими характеристиками. На них изображены рядовые школьницы академии Отонокидзака (правда, истории некоторых из них заставляют усомниться в данном утверждении).
R (Rare) — редкие карточки со средними характеристиками с участниками μ’s. У всех карточек типа R и выше также присутствуют два навыка: один из них влияет на ход лайв-шоу, давая ценные бонусы в зависимости от ваших успехов и удачи, второй («лидерский») же влияет на количество очков, которые можно получить в лайв-шоу, если эта карточка используется как «лидер» (Leader).
SR (Super Rare) — очень редкие карточки с характеристиками выше средних с участниками μ’s.
UR (Ultra Rare) — самые редкие карточки с самыми высокими характеристиками с участниками μ’s. Помимо этого, у них особый дизайн, а в лайв-шоу они приносят полноэкранные эффекты.
N-карточки игра приносит в изобилии, аж по 2-3 штуки после каждого успешного шоу. Помимо этого их можно получить из обычного «поиска участников» (Regular Scouting), за что взимается 100, так называемых, очков друзей (Friend Pts). Этим же способом есть небольшой шанс заполучить и карточки Rare.
Friend Pts, в основном, выдаются за косвенное участие в лайв-шоу друзей: перед каждым матчем вы выбираете друга из своего списка друзей, и характеристики карточки, используемой как центр его основной группы, также будет влиять на очки, которые вы получите за выступление. В случае успешного выступления и вы, и ваш друг получаете по 10 дружеских очков (по 5 очков, если вы выбрали «напарника» для выступления из списка случайно отобранных игрой).
Однако игра щедро раздает френд-поинты и за другие действия — успешное прохождение лайв-шоу, участие в эвентах, достижения и т.д.
А вот чтобы заполучить SR/UR-карточки в «поиске почетных учеников» (Honor Scouting), придется тратить «камни любви» (Love Gems), которые выдаются в гораздо меньшем количестве, и только по особым случаям, и которые — сюрприз! (нет) — можно купить за реальные деньги. Одна попытка вытащить редкую карточку стоит 5 камней, и в большинстве случаев вы получите R-карточку, а вовсе не желанный UR. За 50 камней можно получить 11 попыток одним «пакетом», как выгодное предложение, и время от времени объявляются периоды особой щедрости, когда для такого пакета гарантируется как минимум 1 карточка SR.
Это не все возможные использования лав-гемов. Например, ими можно восполнить LP, восполнить шкалу «запаса сил» (Stamina) в лайв-шоу, что может позволить вам завершить особо трудный уровень (обычно смысла в этом нет), или расширить лимит на возможное количество идолов в вашем распоряжении.
Помимо этого существует еще одна игровая валюта — золотые монетки (G) — однако, единственное ее предназначение — оплата прокачки карточек, или как она называется, тренировки (Practice). Выбрав карточку, уровень которой хотите повысить, следом вы выбираете до 10 карточек, которые будут израсходованы в ходе прокачки.
Максимальный уровень карточки зависит от ее редкости, а также от того, что в Love Live! зовется «идолизацией» (Idolization), а в сущности — апгрейд карточки слиянием двух одинаковых карт в ходе «особой тренировки» (Special Practice). У полученной таким образом карты другой дизайн, а также увеличены максимальные пороги максимального уровня карты и уровня уз (Bonds).
Сатико Танака. Хобби: Исследование руин
Да, у каждой карточки есть еще одна характеристика, которая растет по мере участия карточки в лайв-шоу, и с максимальным уровнем карточки открывается мини-история идола, буквально на 5-10 экранов. Это может краткий рассказ о себе, воспоминания или впечатления о чем-нибудь. При этом многие рассказы N-участниц создают впечатление, что эти девочки непонятно что забыли в идол-группе. А вот у участниц μ’s (карточки R+) все замечательно, их рассказы озвучены, и в целом соответствуют их характерам и ситуации. «Бондить» идолов стоит, однако, не только и не столько ради историй, сколько потому, что в конце такой истории обязательно выдается 1 лав-гем (да!).
Как и у любой фри-ту-плей игры, у Love Live! случаются эвенты, но в отличие от многих других игр, здесь между ними редко проходит больше двух недель (!). Впрочем, и эвенты здесь не такие масштабные. Практически все эвенты делятся на три типа: промо-эвент, фестиваль попурри (Medley Festival) и соревнование (Score Match).
В промо вы играете в обычные треки, которые вам доступны и которые сами выбираете, в ходе чего собираете специальные эвентные баллы, которые тратятся на игру в эвентный трек, а уже эвентный трек приносит очки, которые используются для рассчета наград и вашего места в рейтинге. Есть еще разновидность данного эвента под названием «Дневник» (Diary), где, по мере набора эвентных очков, помимо призов открываются главы бонусной ВН, посвященной эвенту.
В попурри предлагается сыграть сразу в серию из нескольких случайно подобранных композиций — в одном лайв-шоу.
Соревнование, как и следует из названия, предполагает состязание с другими игроками. Вы выбираете сложность, далее игра сама подбирает вам песню и 3 соперников, с которыми можно обменяться несколькими фразами из заранее заготовленного набора, после чего следует обычное лайв-шоу без каких-либо изменений. В конце уровня вы сравниваете свой прогресс с остальными и получаете эвентные очки в зависимости от занятого места.
Кстати, упомянутое ранее восполнение LP за лав-гемы особенно актуально для тех, кто хочет выжать максимум из эвентов, в которых гарантированно выдаются SR по достижении определенного количества очков. Но даже без эвентов, чтобы получать максимум из игры, потребуется возвращаться к ней каждые несколько часов — в зависимости от того, насколько быстро восстанавливаются LP — что достаточно быстро утомляет.
На днях количество игроков всех версий Love Live! School Idol Festival превысило 15 миллионов, а 13 июня в Японии вышел полнометражный фильм Love Live!, поэтому есть все основания считать, что эта серия будет популярна еще какое-то время.
Кроме того, в июле 2015 стартует новое ответвление франчайза под названием Love Live! Sunshine. в котором хоть, и девочки, и песни — другие, но на популярности всего Love Live! это скажется только лучшим образом.
tl;dr Лав лайв — японская бесплатная ритм-игра для мобильных устройств с кавайными девочками и няшными романтичными песнями. Может послужить прекрасным дополнением к аниме, если вы его смотрели.
Love Live! Wiki
Welcome to the Love Live! Wiki!
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Love Live! School idol festival/Version History
KLab Inc. has been actively releasing updates for both Global, Simplified Chinese, and Japanese versions with new features. The Global and Simplified Chinese version is behind by several months (update wise) from the Japanese version. Nonetheless, features that appear in the Japanese version will also be on Global and Simplified Chinese Version version. Note, this list will only mention new features and will not count minor version releases (e.g, version 5.2.1, 5.2.3) or mention any OS or app specific bug fixes. Bold text indicates current version.
February 26, 2019 (WW)
November 19, 2018 (JP)
Global version changes
November 20, 2018 (WW)
September 4, 2018 (JP)
December 13, 2018 (CN)
Global version changes
Japanese version changes
Simplified Chinese version changes
July 3, 2018 (WW)
April 5, 2018 (JP)
August 9, 2018 (CN)
February 19, 2018 (JP)
Global version changes
Japanese version changes
December 18, 2017 (JP)
Global version changes
Japanese version changes
Gameplay
There are two main components to playing Love Live Festival: The Live Performances (rhythm game), and Building Units (card collecting game).
Contents
Love Live Performances
The nine members of your units are arranged in a semi-circular fashion with the center member at the bottom center portion of the screen. «Rhythm Icons» (i.e. notes or beats) in the shape of outlined circles project from the center cluster of notes seen near the top of the screen. As these notes approach one of the members of the unit, the player presses down on the unit icon. Depending on how synchronized the beat is to the unit icon, the player will earn a rating of «Miss», «Bad», «Good», «Great», or «Perfect». There are several versions of rhythm icons:
In the performance stage, there are two bars on the top of the screen. The first bar represents the score and rank the player will earn based on the score. The second, shorter bar to the left of the screen is your HP bar. If the player perform poorly, the HP bar will be reduced. When the HP bar has been completely depleted, the player fails the performance and will asked if they wish to replay the stage for one loveca stone.
Special characters may also make appeals which can have different effects throughout stage gameplay. Check «Appeals» in the Card Collection section for more details.
Before a Performance
In order to play a song, the player needs to have enough Live Points (LP) available for them to play. Live Points are shown on the top right of the screen. Each song has an LP cost depending on the difficulty (Easy: 5; Normal: 10; Hard: 15; Expert/Master: 25). Also, you can choose to play songs at a higher LP cost (x2/x3/x4 the original LP cost of the song), giving you double/triple/quadruple the EXP/G/tokens/event points normally earned, depending on your LP cost multiplier. The R drop rates are also modified depending on the LP cost multiplier. However, it does not affect missions/goals (number of clears stays the same), nor kizuna/affection points, nor end of live show rewards. One LP will be restored every 6 minutes until the gauge reaches max. However, if a player ranks up, the LP gauge will be fully restored plus his/her remaining LP before leveling up. For example, if a player is at rank 100 (75 LP) and levels up to level 101 with 70 LP left, the LP gauge will refresh to 75 (max LP of rank 101) plus the remaining 70 LP, giving us 145 LP.
Additionally, during an event, there may be songs which require event tokens to use instead of LP. For these, you must collect tokens from playing other songs before you can play the event song. In return, LP is not used when playing an event song.
Upon selection of a song, a guest list will appear. Depending on the guest’s center, the player’s units may be boosted in certain stats, accordingly. Afterwards, the player is allowed to choose which unit group to use. Creating different unit groups specializing in certain stats is key to obtaining a high score in a song. Once the unit and guest has been selected, the live begins.
After a Performance
After playing a song, the player will gain rewards in the form of G, experience points, kizuna (TL Note: kizuna means bond), and cards. A higher difficulty (Easy/Normal/Hard/Expert, not the star rating) results in more G and experience points gained. Kizuna is based solely on the length of the combos achieved during the song. If the player fails to reach a C score ranking, then the amount of experience points and kizuna received is halved (rounded up).
The following table shows the amount of G received after a song:
Expert | Hard | Normal | Easy | |
---|---|---|---|---|
S Score | 4500 | 3750 | 3000 | 2250 |
A Score | 3600 | 3000 | 2400 | 1800 |
B Score | 2400 | 2000 | 1600 | 1200 |
C Score | 1200 | 1000 | 800 | 600 |
None | 600 | 500 | 400 | 300 |
A maximum of three cards can be earned per song: one for clearing the song, one for obtaining a score trophy, and one for obtaining a combo trophy. One of the cards will be a level ranging from 1 to 13 (dependent on the star rating of the song and what score rank was obtained), while the others will be level 1. While these cards are usually Ns, it is possible to receive an R. It is purely by chance and not dependent on score or combo, but the higher the difficulty, the more likely it is to receive one.
The first live you complete each day will also net you 10000 G, 200 friend points, and 1 loveca stone.
Reward Boxes
On July 5th, 2016, Reward boxes were added with the update. At the end of each live, a gauge is filled depending on the score of obtained in the live performed. When the gauge fills, the box opens and various items are obtained. Afterwards another box appears and the gauge is reset.
Trophies
For every live performance there are three sets of trophies, each ranging from C rank to S rank. The player receives a reward the first time the trophy is achieved. The categories are:
The requirements and rewards for the trophies are scaled based on difficulty, therefore obtaining all the trophies on an Easy rank song will not take as much effort, but the rewards will be much less.
Building Units
Cards
In addition to the star indicators, The card also has the rarity of the card on the top left corner (N, R, SR, SSR, UR) as well as the transformed status on the bottom right (shaded for untransformed, unshaded for transformed). The bottom right of the card also indicates whether the unit member has reached max level and max kizuna.
Card Statistics
Each card has unique statistics which can affect your point score or your HP when playing a song. These stats are indicated as:
Kizuna
Kizuna is the bonding between the character and the unit group and player. Kizuna is increased through playing Live performances with the character. After the Live performance, a certain amount of Kizuna based on the length of your combos throughout the song is distributed evenly throughout the unit members that do not have max kizuna (the center gains more than the others). Once kizuna has reached max on a transformed character, a side story will be unlocked. Reading the side story will give the player 20000 G and 1 loveca stone, and allows them to learn a little bit about the character they used.
Kizuna also has an effect on bonus boosts when beginning the live. The point boost is the same amount of kizuna points the character has, with the attributes of the points being the same as the attribute of the character. See Scoring for more details.
The amount of kizuna gained from a certain combo string is determined by the following formula:
where C is the length of the combo string. In other words:
Skills/Appeals
All character cards with rarity «R» and up have skills that may activate during the course of a live performance. Most skills fall into three main categories: increasing the player’s score, recovering the player’s HP, or turning Goods and Greats into Perfects for a set amount of time (this wiki uses the term «Perfect Lock» to refer to this skill). Activation of the skill is based on a percent chance once a certain condition is satisfied and varies from character to character. The condition is usually either when a certain multiple of a combo is reached (for example, every 10 combo would mean there is a chance of activating once 10 combo, 20 combo, 30 combo, etc. is reached), when a certain number of Perfects has been reached (for example, every 15 Perfects), after a certain number of notes have been spawned (for example, every 20 notes) or after a set amount of time has passed (for example, every 8 seconds).
Unit Selection
Creating a team of members is simple enough. There are 7 units the player can make (labeled A through G) and to add or exchange a member, simply select the slot and choose the member one wishes too add. There are also a few options that make unit building easier:
Lessons
The Lessons option (練習) in the club activities menu allows the player to level up a character of your choice. After selecting a member to level, a new screen will appear that has 12 slots. For these 12 slots, the player can choose up to 12 other members to use as training partners, which are converted into experience points for the character leveling up. The amount of experience gained depends on the cards’ rarity, level, and attribute. Using a card of the same attribute as the card being leveled results in 1.2 times the number of experience points compared to if their attributes were different. These character cards will disappear forever, so be sure to choose who to convert to experience points carefully!! After leveling up, the character’s stats will improve. In general, only the stats in smile, pure, and cool will increase after leveling; however, if the player levels a transformed card past its max level when it was untransformed, it also gains 1 more HP.
There are three possible outcomes when converting the cards to experience point: Success, Super Success and Ultra Success. Success is the most common of the three and the other two happen at random. The outcome determines the multiplier on the number of experience points gained as seen on the screen when choosing the cards to convert: Success is 1.0x, Super Success is 1.5x and Ultra Success is 2.0x.
It is also possible to level skills. Currently the only known way of doing so with 100% success rate is to have the card you want to increase the skill level of train with another card with the exact same skill at the same or higher skill level. For example, if you have a card with Perfect Charm at level 2, in order to increase the skill to level 3 with 100% certainty, you must have feed it another card that also has Perfect Charm at level 2 (or higher). If you feed it a card with a lower level skill of the same type, there is a chance that the skill level will not increase. Training with different skills will have no effect on level at all.
The total amount of experience points required to take a card from level 1 up to its soft and hard level caps are shown below.
Rarity | Level | Total Experience |
---|---|---|
N | 30 | 4475 |
40 | 8000 | |
R | 40 | 6725 |
60 | 13500 | |
SR | 60 | 23803 |
80 | 36800 | |
SSR | 70 | 39939 |
90 | 56657 | |
UR | 80 | 59408 |
100 | 79700 |
Special Lessons
In Special Lessons (特別練習) the player can convert two of the exact same card type into a new, «awakened» card. The method works similar to lessons in that the player chooses a (non-awakened) card, then chooses a second character of the same type to create a new character. The level and kizuna of the first chosen card, but not the second, is carried over to the new awakened card. For this reason, make sure the character with higher level and/or kizuna is in the first slot, not the second. After awakening, the new card will have a new max level cap and max kizuna cap. Maxing out kizuna on an awakened card will unlock its side story for that character.
Currency and Selling Cards
The option in purple below Special Lessons allows you to sell the card for money. Both Lessons and Special Lessons cost money to use. In the case of Lessons, the cost of converting other character cards to experience points is based on the converted cards’ level and rarity. For special lessons, the cost is dependent on the character’s rarity. If there is not enough money for the player to level or transform, they have the option of selling unwanted cards for cash and gain enough currency to do so.
Recruitment
The recruitment screen offers three ways of adding more members to your club: premium recruitment, regular recruitment, and voucher recruitment. The first two options are available on the first tab (普通勧誘) while the third is available on the second tab (補助チケット勧誘).
Premium Recruitment
This is the recruitment option shown on the top half of the screen on the first tab. Premium recruitment allows the player to draw 1 card at the cost of 5 loveca stones, or draw 11 cards for 50 loveca stones. Tickets (which are green in color) can also be used for one free draw (one ticket per draw), and are required to be used up before loveca stones can be spent. Only cards of rarity R or higher will appear. The heart meter below the recruitment options increments for every card drawn, and the player is awarded one voucher when the meter reaches its max (10 cards). In the case of insufficient space in the player’s club, the cards are sent to the present box.
If the player draws 11 cards from a premium recruitment box, then he or she is guaranteed at least one card of rarity SR or higher.
As of July 31, 2014, only SR and UR cards added within the past six months will appear in regular premium recruitment. R cards are unaffected and are all able to be obtained through it.
During events, there are also special premium recruitment boxes. When present, players may move to the special recruitment screen via the arrows shown on the left and right sides of the screen. Only certain cards will appear in special premium recruitment depending on which campaign is currently active:
The rules for recruitment are the same as premium recruitment with the exception of tickets; tickets cannot be used in special premium recruitment.
The current chances of getting a card of a specific rarity are as follows:
Note that the chances of drawing an SR card from a previous event is lower compared to regular SRs.
Below are the breakdowns of the specific card rates:
Regular Recruitment
This is the recruitment option shown on the bottom half of the screen on the first tab and costs 100 friend points for 1 card. Only cards of rarity N and R will appear. The maximum number of cards that can be drawn at a time is either equal to the free space in the club or 10 cards, whichever is lower.
The current chances of getting a card of a specific rarity are as follows:
Note that the chances of drawing an N card from a previous event is lower compared to regular Ns.
Below are the breakdowns of the specific card rates:
Voucher Recruitment
Vouchers (which are blue in color) can be obtained in two ways: filling the meter shown under the buttons to draw from premium recruitment and reaching a rank that is a multiple of 20.
The first screen on the second tab allows the player to draw a card of rarity SR or higher. As with premium recruitment, the chances of drawing an SR card from a previous event is lower compared to regular SRs (the rate of one specific event SR card is 1/5 the rate of one specific non-event SR card). Depending on the number of vouchers you use, the chances of getting a card of a specific rarity change:
The second screen allows the player to draw a special support member card at the cost of one voucher. These cards can be used to increase the skill levels of cards of the same attribute and rarity. Purple support member cards may be used with cards of any attribute. If the attribute and/or rarity do not match, then they only serve to provide a small amount of experience points. The same rules for leveling skills applies in that to guarantee an increase in skill level, the skill level of the support member card must be equal to the skill level of the other card. Similarly, the skill level of the support member cards can be leveled by training it with cards that have the same skill name and level.
The current chances of getting a support member card of a specific rarity are as follows:
Below are the breakdowns of the specific card rates:
Other Game Aspects
Parts of the game not really pertaining to the previous two sections.
Ranks
A player’s rank determines their maximum LP, maximum number of friends, and which chapters of the story are playable. A bar at the top of most screens in the game shows the player’s progress to the next rank. Once the bar is filled, the player’s rank increases by 1 and their LP is completely replenished.
Friends
A player may add other players to their «friends» list for a few added bonuses. Other players can be added to the list if they played as a «Guest», or if their user ID is entered in through the «ID検索» option on the Friends menu. Once a player has been added as a friend, that player will always show up on the guests list when choosing a song. If a friend has not already been chosen for that day, then choosing a friend as a guest gives both players 10 friend points; afterwards selecting the same friend will give no friend points until the next day arrives. (Non-friends will give 5 friend points and after the song has completed, the player will be asked whether to send a friend request). The most useful aspect of having a friends list is that they will be on the list permanently, so even if no points are given after selecting them again, the player is still able select them; therefore, if the friend has a powerful center unit, the player will always be able to get the benefits of a large boosts to stats for their unit.
In addition to the friend point bonus, various news about the friend will pop up in the «News» section of the home menu, for example, when a friend has completed a story, acquired a Super Rare or Ultra Rare card, or achieved S trophies on Expert-level songs. The player is also able to view friends’ main center, rank, and profile card in the friends list from the friends menu.
Events
Events generally appear in the game twice per month. Typically, this will be announced in the updates and, during the period of the event, a small icon will appear below the notifications bulletin board.
Token Collecting Event
During the event, an event live stage will appear in the special stages section; in addition, new rhythm icons (from now on designated as tokens) will appear in all live stages except the event live stage. The player must collect these tokens from playing other songs in order to play the event live stage. The goal of the events is to collect as many event points as possible to receive prizes, especially the displayed SR card that the event is themed around. Each token collected nets the player 1 event point, whereas playing the event stage gives a significantly larger amount of event points (generally on hard, 200 points for clearing + combo bonus). In addition to prizes received when a certain number of points is reached, a player may receive rewards for reaching a certain rank after the event is over, in overall points and in event song ranking.
Note: Generally, the song’s LP cost reflects the maximum number of tokens the player can receive from the stage, i.e. a song that costs 4 LP will give 4 event tokens. There are two exceptions to this: 15 LP songs will give 16 tokens, and 25 LP songs will give 27 tokens. Also note that in order to receive the token, the player may score Bad or higher, but the player cannot miss the token in the stage. If the player misses the token, he/she will not receive it at the end of the performance.
Two Expert modes for the event stage (one regular and one with randomized note placement) are also available to play, and are separate icons in the list of special songs.
A 4x version of the event stage is available towards the end of the event. The 4x version costs 4 times as many tokens to play for each difficulty (60 for Easy, 120 for Normal, 180 for Hard, 300 for Expert) and reward 4 times as many event points. Also, the clear trophies require a quartered number of plays (rounded up) to obtain. However, the G/XP/card rewards do not change, so this is only useful if you have a lot of tokens and want to save time and effort.
The following tables show the number of event points obtained based on difficulty, rank and combo when playing the event song. Numbers in brackets show the number of event points per token. Cells highlighted in green mean that they are more efficient than a lower difficulty. There was a change in the number of event points earned each event live for all difficulties, taking effect on June 5th, 2016. Expert was increased by 40%, Hard was increased by 12%, Normal was increased by 6%, and Easy was increased by 9%.
Old events (before June 5, 2016)
Easy | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 65 (4.33) | 64 (4.27) | 62 (4.13) | 61 (4.07) | 60 (4) |
A Rank | 64 (4.27) | 62 (4.13) | 61 (4.07) | 60 (4) | 59 (3.93) |
B Rank | 62 (4.13) | 61 (4.07) | 60 (4) | 59 (3.93) | 58 (3.87) |
C Rank | 59 (3.93) | 58 (3.87) | 57 (3.8) | 56 (3.73) | 55 (3.67) |
No Rank | 56 (3.73) | 55 (3.67) | 54 (3.60) | 53 (3.53) | 52 (3.47) |
Normal | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 140 (4.67) | 138 (4.6) | 135 (4.5) | 132 (4.4) | 130 (4.33) |
A Rank | 135 (4.5) | 133 (4.43) | 130 (4.33) | 127 (4.23) | 125 (4.17) |
B Rank | 130 (4.33) | 128 (4.27) | 125 (4.17) | 123 (4.1) | 120 (4) |
C Rank | 124 (4.13) | 121 (4.03) | 119 (3.97) | 116 (3.87) | 114 (3.8) |
No Rank | 117 (3.9) | 115 (3.83) | 113 (3.77) | 110 (3.67) | 108 (3.6) |
Hard | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 233 (5.18) | 227 (5.04) | 220 (4.89) | 216 (4.8) | 211 (4.69) |
A Rank | 223 (4.96) | 216 (4.8) | 210 (4.67) | 206 (4.58) | 202 (4.49) |
B Rank | 212 (4.71) | 206 (4.58) | 200 (4.44) | 196 (4.36) | 192 (4.27) |
C Rank | 201 (4.47) | 196 (4.36) | 190 (4.22) | 186 (4.13) | 182 (4.04) |
No Rank | 191 (4.24) | 185 (4.11) | 180 (4) | 176 (3.91) | 173 (3.84) |
Expert | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 404 (5.39) | 393 (5.24) | 371 (4.95) | 363 (4.84) | 356 (4.75) |
A Rank | 386 (5.15) | 375 (5) | 354 (4.72) | 347 (4.63) | 340 (4.53) |
B Rank | 364 (4.85) | 354 (4.72) | 334 (4.45) | 327 (4.36) | 321 (4.28) |
C Rank | 346 (4.61) | 336 (4.48) | 317 (4.23) | 311 (4.15) | 305 (4.07) |
No Rank | 328 (4.37) | 319 (4.25) | 301 (4.01) | 295 (3.93) | 289 (3.85) |
New events (after June 5, 2016)
Easy | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 71 (4.73) | 70 (4.67) | 69 (4.60) | 67 (4.47) | 66 (4.40) |
A Rank | 70 (4.67) | 68 (4.53) | 66 (4.40) | 65 (4.33) | 64 (4.27) |
B Rank | 68 (4.53) | 66 (4.40) | 65 (4.33) | 64 (4.27) | 63 (4.20) |
C Rank | 64 (4.27) | 63 (4.20) | 62 (4.13) | 61 (4.07) | 60 (4.00) |
No Rank | 62 (4.13) | 61 (4.07) | 60 (4.00) | 59 (3.93) | 57 (3.80) |
Normal | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 148 (4.93) | 145 (4.83) | 143 (4.77) | 140 (4.67) | 137 (4.57) |
A Rank | 143 (4.77) | 140 (4.67) | 137 (4.57) | 135 (4.50) | 133 (4.43) |
B Rank | 137 (4.57) | 135 (4.50) | 132 (4.40) | 129 (4.30) | 125 (4.23) |
C Rank | 131 (4.37) | 128 (4.27) | 126 (4.20) | 123 (4.10) | 121 (4.03) |
No Rank | 124 (4.13) | 122 (4.07) | 120 (4.00) | 117 (3.90) | 114 (3.80) |
Hard | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 261 (5.80) | 254 (5.64) | 246 (5.47) | 241 (5.36) | 237 (5.27) |
A Rank | 249 (5.53) | 242 (5.38) | 235 (5.22) | 230 (5.11) | 226 (5.02) |
B Rank | 237 (5.27) | 231 (5.13) | 224 (4.98) | 220 (4.89) | 215 (4.78) |
C Rank | 226 (5.02) | 219 (4.87) | 213 (4.73) | 209 (4.64) | 204 (4.53) |
No Rank | 214 (4.76) | 207 (4.60) | 202 (4.49) | 197 (4.38) | 194 (4.31) |
Expert | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 565 (7.53) | 549 (7.32) | 518 (6.91) | 508 (6.77) | 498 (6.64) |
A Rank | 540 (7.20) | 525 (7.00) | 495 (6.60) | 485 (6.47) | 475 (6.33) |
B Rank | 509 (6.79) | 495 (6.60) | 467 (6.23) | 458 (6.11) | 448 (5.97) |
C Rank | 484 (6.45) | 470 (6.27) | 444 (5.92) | 435 (5.80) | 426 (5.68) |
No Rank | 459 (6.12) | 446 (5.95) | 421 (5.61) | 413 (5.51) | 403 (5.37) |
Newer events (after April 20, 2020)
Points get after playing event song changed again, but they also introduced a support team (called «Yell team», up to 5 cards) giving you a bonus % for points you get (Up to 500%). Specific cards give bonus. When editing that team, only eligible cards will be shown. Cards change each event, with different values based on boost characters, card rarity, idolized or not.
Easy | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 73 (4.87) | 70 (4.67) | 69 (4.60) | 67 (4.47) | 66 (4.40) |
A Rank | 72 (4.80) | 69 (4.60) | 68 (4.53) | 66 (4.40) | 65 (4.27) |
B Rank | 71 (4.73) | 68 (4.53) | 66 (4.40) | 65 (4.27) | 64 (4.27) |
C Rank | 67 (4.47) | 65 (4.27) | 63 (4.20) | 62 (4.13) | 61 (4.07) |
No Rank | 64 (4.27) | 61 (4.07) | 60 (4.00) | 59 (3.93) | 58 (3.87) |
Normal | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 155 (5.17) | 149 (4.97) | 144 (4.80) | 141 (4.70) | 138 (4.60) |
A Rank | 149 (4.97) | 144 (4.80) | 139 (4.63) | 136 (4.53) | 133 (4.43) |
B Rank | 144 (4.80) | 139 (4.63) | 134 (4.47) | 131 (4.37) | 129 (4.30) |
C Rank | 138 (4.60) | 133 (4.43) | 128 (4.27) | 125 (4.17) | 123 (4.10) |
No Rank | 131 (4.37) | 126 (4.20) | 122 (4.07) | 119 (3.97) | 117 (3.90) |
Hard | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 271 (6.02) | 261 (5.80) | 247 (5.49) | 242 (5.38) | 238 (5.29) |
A Rank | 260 (5.78) | 250 (5.56) | 237 (5.27) | 232 (5.16) | 228 (5.07) |
B Rank | 251 (5.58) | 242 (5.38) | 227 (5.04) | 222 (4.93) | 218 (4.84) |
C Rank | 237 (5.27) | 229 (5.09) | 216 (4.80) | 212 (4.71) | 208 (4.62) |
No Rank | 226 (5.02) | 218 (4.84) | 206 (4.58) | 202 (4.49) | 198 (4.40) |
Expert | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 580 (7.73) | 560 (7.47) | 520 (6.93) | 510 (6.80) | 500 (6.67) |
A Rank | 552 (7.36) | 533 (7.11) | 495 (6.60) | 485 (6.47) | 476 (6.35) |
B Rank | 523 (6.97) | 505 (6.73) | 469 (6.25) | 460 (6.13) | 451 (6.01) |
C Rank | 499 (6.65) | 482 (6.43) | 448 (5.97) | 439 (5.85) | 431 (5.75) |
No Rank | 476 (6.35) | 459 (6.12) | 426 (5.68) | 418 (5.57) | 410 (5.47) |
Master | |||||
---|---|---|---|---|---|
S Combo | A Combo | B Combo | C Combo | No Combo | |
S Rank | 792 (10.56) | 766 (10.21) | 698 (9.31) | 685 (9.13) | 672 (8.96) |
A Rank | 742 (9.89) | 717 (9.56) | 654 (8.72) | 642 (8.56) | 629 (8.39) |
B Rank | 692 (9.23) | 668 (8.91) | 610 (8.13) | 598 (7.97) | 586 (7.81) |
C Rank | 660 (8.8) | 638 (8.51) | 582 (7.76) | 571 (7.61) | 560 (7.47) |
No Rank | 629 (8.39) | 608 (8.11) | 554 (7.39) | 544 (7.25) | 533 (7.11) |
Note: values are calculated and not verified, so they may be changed later.
Score Match Event
On October 5, 2013, a new form of event was added to Love Live! School Idol Festival. This event pits players against each other to compete for the highest ranking score, rewarding higher ranking players with more points.
To participate in the Score Match event, enter the Event page through from the Home Screen (the event should be appropriately titled «Score Match»). In the center, there is a large button with the words スコアマッチに参加する! Pressing this will bring you to a difficulty screen. The player chooses the difficulty and a random song from the pool of songs will be selected of that difficulty. The player chooses the unit he or she wishes to use, then is placed into a waiting room with 3 other players. While waiting, preset chat phrases may be used to communicate with your fellow players. If a player finishes before all other players are finished (likely due to lag), they are once again placed into a waiting room and can exchange another set of preset phrases. (Players may do this during the results screen as well.)
After finishing the live stage, the players are ranked from 1st to 4th based on their score (although their combo record is shown too). Then event points are calculated (after gaining experience, kizuna, and G like usual). Each difficulty has its own base amount of event points. The base number of points gets multiplied by multipliers depending on the player’s score rank and placement compared to the other players. If the player fails the song, they gain a fixed amount of event points.
Score Match Round 16 introduced a new difficulty called Technical. It features Expert-level daily songs as well as randomized-notes version of the songs that are in the regular Expert pool. When competing in a Random EX, all 4 participants will have the same note layout. As the songs in this pool are still considered Expert-level, the cost and rewards are the same as the regular Expert mode.
The tables below show the number of event points gained based on score rank and finishing place. Numbers in brackets show the number of event points per LP. Generally, the most efficient way to gain points is to play at the highest difficulty you can pass. For events prior to July 5, 2016, the only exception to this is between Hard and Expert, as they give roughly the same amount of points per LP.
Old events (before July 5, 2016)
Easy (Base 36, Fail 12) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× |
1.1125)
Normal (Base 89, Fail 30) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 134 (13.4) | 123 (12.3) | 112 (11.2) | 107 (10.7) | 119 (11.9) |
A Rank (×1.15) | 128 (12.8) | 118 (11.8) | 107 (10.7) | 102 (10.2) | 113.75 (11.375) |
B Rank (×1.1) | 122 (12.2) | 113 (11.3) | 103 (10.3) | 98 (9.8) | 109 (10.9) |
C Rank (×1.05) | 117 (11.7) | 107 (10.7) | 98 (9.8) | 93 (9.3) | 103.75 (10.375) |
No Rank (×1) | 111 (11.1) | 102 (10.2) | 93 (9.3) | 89 (8.9) | 98.75 (9.875) |
Hard (Base 163, Fail 55) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 245 (16.33) | 225 (15) | 205 (13.67) | 196 (13.07) | 217.75 (14.517) |
A Rank (×1.15) | 234 (15.6) | 216 (14.4) | 197 (13.13) | 187 (12.47) | 208.5 (13.9) |
B Rank (×1.1) | 224 (14.93) | 206 (13.73) | 188 (12.53) | 179 (11.93) | 199.25 (13.283) |
C Rank (×1.05) | 214 (14.27) | 197 (13.13) | 180 (12) | 171 (11.4) | 190.5 (12.7) |
No Rank (×1) | 204 (13.6) | 187 (12.47) | 171 (11.4) | 163 (10.87) | 181.25 (12.083) |
Expert/Technical (Base 272, Fail 91) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 408 (16.32) | 375 (15) | 343 (13.72) | 326 (13.04) | 363 (14.52) |
A Rank (×1.15) | 391 (15.64) | 360 (14.4) | 328 (13.12) | 313 (12.52) | 348 (13.92) |
B Rank (×1.1) | 374 (14.96) | 344 (13.76) | 314 (12.56) | 299 (11.96) | 332.75 (13.31) |
C Rank (×1.05) | 357 (14.28) | 328 (13.12) | 300 (12) | 286 (11.44) | 317.75 (12.71) |
No Rank (×1) | 340 (13.6) | 313 (12.52) | 286 (11.44) | 272 (10.88) | 302.75 (12.11) |
New events (after July 5, 2016)
Easy (Base 42, Fail 14) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× |
1.1125)
Normal (Base 100, Fail 34) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 150 (15) | 138 (13.8) | 126 (12.6) | 120 (12) | 134 (13.4) |
A Rank (×1.15) | 144 (14.4) | 132 (13.2) | 121 (12.1) | 115 (11.5) | 128 (12.8) |
B Rank (×1.1) | 138 (13.8) | 127 (12.7) | 116 (11.6) | 110 (11) | 122 (12.2) |
C Rank (×1.05) | 131 (13.1) | 121 (12.1) | 110 (11) | 105 (10.5) | 117 (11.7) |
No Rank (×1) | 125 (12.5) | 115 (11.5) | 105 (10.5) | 100 (10) | 111 (11.1) |
Hard (Base 177, Fail 59) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 266 (17.73) | 244 (16.27) | 223 (14.87) | 212 (14.13) | 236 (15.73) |
A Rank (×1.15) | 254 (16.93) | 234 (15.6) | 214 (14.27) | 204 (13.6) | 226 (15.07) |
B Rank (×1.1) | 243 (16.2) | 224 (14.93) | 204 (13.6) | 195 (13) | 217 (14.47) |
C Rank (×1.05) | 232 (15.47) | 214 (14.27) | 195 (13) | 186 (12.4) | 207 (13.8) |
No Rank (×1) | 221 (14.73) | 204 (13.6) | 186 (12.4) | 177 (11.8) | 197 (13.13) |
Expert/Technical (Base 357, Fail 119) | |||||
---|---|---|---|---|---|
1st Place (×1.25) | 2nd Place (×1.15) | 3rd Place (×1.05) | 4th Place (×1) | Average (× 1.1125) | |
S Rank (×1.2) | 536 (21.44) | 493 (19.72) | 450 (18) | 428 (17.12) | 477 (19.08) |
A Rank (×1.15) | 513 (20.52) | 472 (18.88) | 431 (17.24) | 411 (16.44) | 457 (18.28) |
B Rank (×1.1) | 491 (19.64) | 452 (18.08) | 412 (16.48) | 393 (15.72) | 437 (17.48) |
C Rank (×1.05) | 469 (18.76) | 431 (17.24) | 394 (15.76) | 375 (15) | 417 (16.68) |
No Rank (×1) | 446 (17.84) | 411 (16.44) | 375 (15) | 357 (14.28) | 397 (15.88) |
Newer events (after May 20, 2020)
Master difficulty added. Base points TBD.
Medley Festival
On December 5, 2014, another new event type was introduced to Love Live! School Idol Festival. In this event, players are able to play up to three songs consecutively, with combo, score, and HP carrying over from one song to another.
Much like Score Match, to participate in the Medley Festival event, enter into the event page from the Home Screen (appropriately named «Medley Festival» in English) and press the center area marked フェスを開催する. This will bring you to a screen where you can choose your difficulty and the number of songs you would like to do. Note that the cost to play a song in Medley festival is 20% less than the Score Match cost of playing a song of that difficulty (e.g. Expert songs cost 20 LP per song in Medley Festival, in comparison to 25 LP normally); however, the amount of EXP gained remains the same (e.g. 83 for an Expert song). Both the LP cost and the EXP gained scales linearly with the number of songs: 1 Expert song costs 20 LP, 2 cost 40 LP, and 3 cost 60 LP, giving 83, 166, and 249 EXP respectively.
Icon | Cost | Effect |
---|---|---|
100000 G | Increases the chance of getting gold and silver rewards by 20%. | |
50000 G | The first 5 goods and bads during the Festival are turned into perfects. | |
30000 G | Increases the amount of EXP gained by 10%. | |
25000 G | Increases the number of points gained per note by 10%. | |
25000 G | Increases the activation chance of all skills by 10% (multiplicative). | |
10000 G | Increases the number of event points gained by 10%. | |
5000 G | Restores the player’s HP by 30% between consecutive songs. | |
50000 G | Guarantees that another player will cheer you on (see below). Added in Medley Festival 15. |
The player will then play all songs in the order chosen. Before each song, there is a chance that one of your friends or another player in the game will cheer you on, giving various effects. Note that while the friend or player’s main center is shown on the screen, the actual character does not affect which effect you get; it is completely random. Starting with Medley Festival 15, you will not get the same cheer bonus twice within the same festival. Possible effects are:
Text | Effect | Notes |
---|---|---|
報酬追加:銅 | Gives an extra bronze/silver/gold reward (see below) | |
報酬追加:銀 | ||
報酬追加:金 | ||
獲得Gアップ | Increases the amount of G received by 50% (25% for non-friends) | Stacks multiplicatively |
パーフェクトサポート | Gives two extra perfect supports that change goods or bads to perfects (one for non-friends) | Adds to the number you have, no maximum |
タップSCOREアップ | Increases the number of points gained per note by 10% (5% for non-friends) in a single song | Stacks multiplicatively with the arrangement bonus |
特技発動確率アップ | Increases the activation chance of all skills by 10% multiplicative (5% for non-friends) in a single song | |
イベントptアップ | Increases the number of event points gained by 10% (5% for non-friends) | |
体力回復 | Restores HP by 30% (15% for non-friends) | Stacks additively with the arrangement bonus Will not happen before the first song |
Once all songs are complete, different tiers of prizes (bronze, silver, gold) are given out. As in a regular live, up to three are given, not including bonus ones from cheer rewards: one for clearing the festival, one for obtaining a score rank, and one for obtaining a combo rank (Combo C is defined as 30% of the total notes, B as 50% and A as 70%, rounded up). What tier of prizes the player receives is random, but a higher difficulty and using the arrangement bonus increases the chance of getting silver and gold rewards. A list of possible rewards in each tier is shown below.
As with any other live show in the game, EXP and G are obtained, and bonus multipliers are applied if applicable, either from arrangement bonuses or cheer bonuses. Finally, event points are received. The number of event points obtained from a festival is based on the difficulty and the number of songs played. The score rank, combo rank, and arrangement and cheer bonuses act as multipliers. The following tables show the number of event points gained at each difficulty and for each score and combo rank with numbers in brackets showing the number of event points per LP. Note that they do not take into account arrange and cheer bonuses. A colored background indicates that it is more efficient than at a lower difficulty; a darker green background means that it is more efficient than a lower number of songs at the same difficulty.
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |||
Easy | 3 Songs (Base 99) | S Rank (×1.2) | 128 (10.67) | 126 (10.5) | 124 (10.33) | 121 (10.08) | 119 (9.92) |
---|---|---|---|---|---|---|---|
A Rank (×1.15) | 123 (10.25) | 121 (10.08) | 118 (9.83) | 116 (9.67) | 114 (9.5) | ||
B Rank (×1.1) | 118 (9.83) | 115 (9.58) | 113 (9.42) | 111 (9.25) | 109 (9.08) | ||
C Rank (×1.05) | 112 (9.33) | 110 (9.17) | 108 (9) | 106 (8.83) | 104 (8.67) | ||
No Rank (×1) | 107 (8.92) | 105 (8.75) | 103 (8.58) | 101 (8.42) | 99 (8.25) | ||
2 Songs (Base 64) | S Rank (×1.2) | 83 (10.38) | 81 (10.13) | 80 (10) | 78 (9.75) | 77 (9.63) | |
A Rank (×1.15) | 79 (9.88) | 78 (9.75) | 77 (9.63) | 75 (9.38) | 74 (9.25) | ||
B Rank (×1.1) | 76 (9.5) | 75 (9.38) | 73 (9.13) | 72 (9) | 70 (8.75) | ||
C Rank (×1.05) | 73 (9.13) | 71 (8.88) | 70 (8.75) | 69 (8.63) | 67 (8.38) | ||
No Rank (×1) | 69 (8.63) | 68 (8.5) | 67 (8.38) | 65 (8.13) | 64 (8) | ||
1 Song (Base 31) | S Rank (×1.2) | 40 (10) | 39 (9.75) | 39 (9.75) | 38 (9.5) | 37 (9.25) | |
A Rank (×1.15) | 39 (9.75) | 38 (9.5) | 37 (9.25) | 36 (9) | 36 (9) | ||
B Rank (×1.1) | 37 (9.25) | 36 (9) | 35 (8.75) | 35 (8.75) | 34 (8.5) | ||
C Rank (×1.05) | 35 (8.75) | 35 (8.75) | 34 (8.5) | 33 (8.25) | 33 (8.25) | ||
No Rank (×1) | 33 (8.25) | 33 (8.25) | 32 (8) | 32 (8) | 31 (7.75) |
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |||
Normal | 3 Songs (Base 234) | S Rank (×1.2) | 303 (12.63) | 298 (12.42) | 292 (12.17) | 286 (11.92) | 281 (11.71) |
---|---|---|---|---|---|---|---|
A Rank (×1.15) | 291 (12.13) | 285 (11.88) | 280 (11.67) | 274 (11.42) | 269 (11.21) | ||
B Rank (×1.1) | 278 (11.58) | 273 (11.38) | 268 (11.17) | 263 (10.96) | 257 (10.71) | ||
C Rank (×1.05) | 265 (11.04) | 260 (10.83) | 256 (10.67) | 251 (10.46) | 246 (10.25) | ||
No Rank (×1) | 253 (10.54) | 248 (10.33) | 243 (10.13) | 239 (9.96) | 234 (9.75) | ||
2 Songs (Base 150) | S Rank (×1.2) | 194 (12.13) | 191 (11.94) | 187 (11.69) | 184 (11.5) | 180 (11.25) | |
A Rank (×1.15) | 186 (11.63) | 183 (11.44) | 179 (11.19) | 176 (11) | 173 (10.81) | ||
B Rank (×1.1) | 178 (11.13) | 175 (10.94) | 172 (10.75) | 168 (10.5) | 165 (10.31) | ||
C Rank (×1.05) | 170 (10.63) | 167 (10.44) | 164 (10.25) | 161 (10.06) | 158 (9.88) | ||
No Rank (×1) | 162 (10.13) | 159 (9.94) | 156 (9.75) | 153 (9.56) | 150 (9.38) | ||
1 Song (Base 72) | S Rank (×1.2) | 93 (11.63) | 92 (11.5) | 90 (11.25) | 88 (11) | 86 (10.75) | |
A Rank (×1.15) | 89 (11.13) | 88 (11) | 86 (10.75) | 84 (10.5) | 83 (10.38) | ||
B Rank (×1.1) | 86 (10.75) | 84 (10.5) | 82 (10.25) | 81 (10.13) | 79 (9.88) | ||
C Rank (×1.05) | 82 (10.25) | 80 (10) | 79 (9.88) | 77 (9.63) | 76 (9.5) | ||
No Rank (×1) | 78 (9.75) | 76 (9.5) | 75 (9.38) | 73 (9.13) | 72 (9) |
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |||
Hard | 3 Songs (Base 408) | S Rank (×1.2) | 529 (14.69) | 519 (14.42) | 509 (14.14) | 499 (13.86) | 490 (13.61) |
---|---|---|---|---|---|---|---|
A Rank (×1.15) | 507 (14.08) | 497 (13.81) | 488 (13.56) | 479 (13.31) | 469 (13.03) | ||
B Rank (×1.1) | 485 (13.47) | 476 (13.22) | 467 (12.97) | 458 (12.72) | 449 (12.47) | ||
C Rank (×1.05) | 463 (12.86) | 454 (12.61) | 446 (12.39) | 437 (12.14) | 428 (11.89) | ||
No Rank (×1) | 441 (12.25) | 432 (12) | 424 (11.78) | 416 (11.56) | 408 (11.33) | ||
2 Songs (Base 262) | S Rank (×1.2) | 340 (14.17) | 333 (13.88) | 327 (13.63) | 321 (13.38) | 314 (13.08) | |
A Rank (×1.15) | 325 (13.54) | 319 (13.29) | 313 (13.04) | 307 (12.79) | 301 (12.54) | ||
B Rank (×1.1) | 311 (12.96) | 305 (12.71) | 300 (12.5) | 294 (12.25) | 288 (12) | ||
C Rank (×1.05) | 297 (12.38) | 292 (12.17) | 286 (11.92) | 281 (11.71) | 275 (11.46) | ||
No Rank (×1) | 283 (11.79) | 278 (11.58) | 272 (11.33) | 267 (11.13) | 262 (10.92) | ||
1 Song (Base 126) | S Rank (×1.2) | 163 (13.58) | 160 (13.33) | 157 (13.08) | 154 (12.83) | 151 (12.58) | |
A Rank (×1.15) | 156 (13) | 154 (12.83) | 151 (12.58) | 148 (12.33) | 145 (12.08) | ||
B Rank (×1.1) | 150 (12.5) | 147 (12.25) | 144 (12) | 141 (11.75) | 139 (11.58) | ||
C Rank (×1.05) | 143 (11.92) | 140 (11.67) | 138 (11.5) | 135 (11.25) | 132 (11) | ||
No Rank (×1) | 136 (11.33) | 134 (11.17) | 131 (10.92) | 129 (10.75) | 126 (10.5) |
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |||
Expert | 3 Songs (Base 777) | S Rank (×1.2) | 1007 (16.78) | 988 (16.47) | 970 (16.17) | 951 (15.85) | 932 (15.53) |
---|---|---|---|---|---|---|---|
A Rank (×1.15) | 965 (16.08) | 947 (15.78) | 929 (15.48) | 911 (15.18) | 894 (14.9) | ||
B Rank (×1.1) | 923 (15.38) | 906 (15.1) | 889 (14.82) | 872 (14.53) | 855 (14.25) | ||
C Rank (×1.05) | 881 (14.68) | 865 (14.42) | 848 (14.13) | 832 (13.87) | 816 (13.6) | ||
No Rank (×1) | 839 (13.98) | 824 (13.73) | 808 (13.47) | 793 (13.22) | 777 (12.95) | ||
2 Songs (Base 500) | S Rank (×1.2) | 648 (16.2) | 636 (15.9) | 624 (15.6) | 612 (15.3) | 600 (15) | |
A Rank (×1.15) | 621 (15.53) | 610 (15.25) | 598 (14.95) | 587 (14.68) | 575 (14.38) | ||
B Rank (×1.1) | 594 (14.85) | 583 (14.58) | 572 (14.3) | 561 (14.03) | 550 (13.75) | ||
C Rank (×1.05) | 567 (14.18) | 557 (13.93) | 546 (13.65) | 536 (13.4) | 525 (13.13) | ||
No Rank (×1) | 540 (13.5) | 530 (13.25) | 520 (13) | 510 (12.75) | 500 (12.5) | ||
1 Song (Base 241) | S Rank (×1.2) | 312 (15.6) | 307 (15.35) | 301 (15.05) | 295 (14.75) | 289 (14.45) | |
A Rank (×1.15) | 299 (14.95) | 294 (14.7) | 288 (14.4) | 283 (14.15) | 277 (13.85) | ||
B Rank (×1.1) | 286 (14.3) | 281 (14.05) | 276 (13.8) | 270 (13.5) | 265 (13.25) | ||
C Rank (×1.05) | 273 (13.65) | 268 (13.4) | 263 (13.15) | 258 (12.9) | 253 (12.65) | ||
No Rank (×1) | 260 (13) | 255 (12.75) | 251 (12.55) | 246 (12.3) | 241 (12.05) |
In the case of the player failing during the second or third song of the Medley Festival, he or she will gain a fixed amount of points depending on the total number of songs in the festival and the song on which he or she failed. Failing on the first song will net him or her zero points regardless.
Difficulty | Total Songs | Failed on. | |
---|---|---|---|
Second Song | Third Song | ||
Easy | 2 Songs | 16 | |
3 Songs | 17 | 33 | |
Normal | 2 Songs | 38 | |
3 Songs | 39 | 78 | |
Hard | 2 Songs | 66 | |
3 Songs | 68 | 136 | |
Expert | 2 Songs | 125 | |
3 Songs | 130 | 259 |
Challenge Festival
On March 5, 2016, yet another new event type was added to the game, allowing players to play up to five songs consecutively with each song being progressively harder than the last and yielding greater rewards. The event is somewhat similar to Medley Festival, and this section will make references back to that section as a result.
On the event page, tapping the center area marked フェスを開催する will pop up a screen where you can choose the course you wish to play. In increasing difficulty, they are Beginner, Normal, Hard, and Extreme, costing 5, 10, 15, and 25 LP per song respectively. Each course contains five rounds, with one round per song. Each round has its own pool of songs from which a song is selected. A different unit can be used for each song, and unlike in Medley Festival, score, combo, and HP do not carry over. Each round is independent of the others. You are allowed to stop and come back to the festival in between rounds, as your progress is saved.
Once the song has been decided, up to three bonuses can activate, shown on the right side of the screen. Each bonus has an effect and is associated with a µ’s character in a certain outfit. The bonuses last only for the current round. The further you progress in a course, the more likely that a bonus will activate. The following table shows the possible bonuses that can activate.
Icon | Effect |
---|---|
The first good or bad during the song is turned into perfect. | |
Increases the amount of G gained by 5%. | |
Increases the number of event points gained by 5% (10% if the cheerleader outfit). |
If three bonuses activate, then depending on which three characters show up, special conditional bonuses will also activate. These bonuses give an effect if a certain condition is reached upon completion of the round.
Icon | Condition | Effect |
---|---|---|
All characters are in the Cyber Ver. outfits. | Achieving score rank S in the song increases the number of event points gained by 10%. | |
All characters are in the China Dress Ver. outfits. | Achieving score rank S in the song restores 10 LP. | |
All characters are in the April Ver. (fruits) outfits. | Achieving score rank S in the song increases the amount of EXP gained by 10%. | |
All characters are in the October Ver. (cheerleader) outfits. | Achieving score rank S in the song gives an extra gold reward. | |
First years only (Rin, Maki, Hanayo) | Ending the song with full HP restores 20 LP. | |
Second years only (Honoka, Kotori, Umi) | Ending the song with full HP increases the amount of EXP gained by 20%. | |
Third years only (Eli, Nozomi, Nico) | Ending the song with full HP increases the number of event points gained by 20%. | |
Printemps only (Honoka, Kotori, Hanayo) | Full comboing the song increases the number of event points gained by 30%. | |
lily white only (Umi, Rin, Nozomi) | Full comboing the song restores 30 LP. | |
BiBi only (Eli, Maki, Nico) | Full comboing the song increases the amount of EXP gained by 30%. |
It is possible to have more than one of these bonuses activate at the same time, such as if the characters are all first years and in cheerleader outfits. Tapping the button labeled 効果詳細 at the top right shows all active bonuses and their effects.
Pressing start brings you to the unit selection screen for you to choose the unit to use for that song. Upon pressing OK, you can select the arrangement bonuses that you wish to purchase, which are identical to the Medley Festival ones (except for the one to recover HP since HP does not carry over). However, their effect only lasts for the current round and must be repurchased each time. Their cost is also halved as a result. Pressing start will begin the live.
Icon | Cost | Effect |
---|---|---|
50000 G | Increases the chance of getting gold and silver rewards by 20%. | |
25000 G | The first 5 goods and bads during the song are turned into perfects. | |
15000 G | Increases the amount of EXP gained by 10%. | |
12500 G | Increases the number of points gained per note by 10%. | |
12500 G | Increases the activation chance of all skills by 10% (multiplicative). | |
5000 G | Increases the number of event points gained by 10%. |
Once the round is complete, EXP, G, and event points are collected, as well as prizes of different tiers (gold, silver, and bronze), with later rounds being more likely to drop a gold or silver prize. Refer to the table in the Medley Festival section for details of what appears in each different tier. Note that the specific prizes are not shown and nothing, including EXP, is actually received until the festival is complete. As you progress through the course, the amount of EXP and event points gained increases. See the tables below for the base values without the multipliers from score, combo, and bonuses.
EXP Gained | |||||
---|---|---|---|---|---|
Course | Round 1 | Round 2 | Round 3 | Round 4 | Round 5 |
Beginner | 12 | 13 | 14 | 15 | 16 |
Normal | 26 | 29 | 32 | 35 | 38 |
Hard | 46 | 51 | 56 | 61 | 66 |
Expert | 83 | 93 | 103 | 113 | 123 |
Base Event Points Gained | |||||
---|---|---|---|---|---|
Course | Round 1 | Round 2 | Round 3 | Round 4 | Round 5 |
Beginner | 39 (7.8) | 40 (8) | 41 (8.2) | 42 (8.4) | 43 (8.6) |
Normal | 91 (9.1) | 94 (9.4) | 97 (9.7) | 100 (10) | 103 (10.3) |
Hard | 158 (10.53) | 164 (10.93) | 170 (11.33) | 176 (11.73) | 182 (12.13) |
Expert | 301 (12.04) | 320 (12.8) | 339 (13.56) | 358 (14.32) | 377 (15.08) |
God | 391 (15.64) | 420 (16.8) | 449 (17.96) | 478 (19.12) | 507 (20.28) |
Extreme | 301 (12.04) | 391 (15.64) | 481 (19.24) | 661 (26.44) | 931 (37.24) |
The number of event points gained are multiplied by a certain factor depending on the score and combo rank. Obtaining a score rank of S, A, B, and C gives a multiplier of 1.2, 1.15, 1.1, and 1.05 respectively. Obtaining a combo rank of S, A, B, and C gives a multiplier of 1.08, 1.06, 1.04, and 1.02 respectively. Bonuses will further increase your event points.
The whole process repeats until five songs have been played, or if you decide to quit after a round. Starting from the second round, a button labeled 受け取って終了 is available on the bottom right of the screen showing the song and bonuses. If you feel that the song is too difficult for you, you can select this button to end the festival and claim all of the rewards you have collected. The amount of EXP, G, event points, and prizes you have banked can be seen by pressing the 現在の報酬 button directly above this one. In the event that you fail a song, you will receive half of the collected EXP, G, and event points, and none of the prizes.
Touring Rally Event
On April 5, 2017, another new event type was added to the game, which is played by advancing through areas on a map to read original stories written for the game and clearing lives. Each event consists of a prologue and epilogue that only has a story chapter, 5 Story Spots that each have a story section and a live section with a fixed song, and 3 Challenge Spots, one for each attribute, that have lives randomly selected from a pool of songs. The first Story Spot is unlocked by clearing the prologue, and each subsequent one is unlocked after clearing all of the missions from the previous one and reaching a certain number of event points. Challenge Spots are gradually unlocked upon clearing Story Spots, and only the lives there count toward the score rankings for the event.
Event points can be obtained by reading through each story section for the first time and by playing the lives in each of the spots. Reading the prologue gives 50 points, the story for the first Story Spot gives 150 points, and all subsequent story sections give 200 points. The points awarded from clearing any of the live sections from both Story Spots and Challenge Spots are shown in the tables below with the numbers in brackets being the number of event points gained per LP. Cells highlighted in green mean that they are more efficient than a lower difficulty.
Easy (Base 42) | |||||
---|---|---|---|---|---|
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |
S Rank (×1.2) | 54 (10.8) | 53 (10.6) | 52 (10.4) | 51 (10.2) | 50 (10) |
A Rank (×1.15) | 52 (10.4) | 51 (10.2) | 50 (10) | 49 (9.8) | 48 (9.6) |
B Rank (×1.1) | 50 (10) | 49 (9.8) | 48 (9.6) | 47 (9.4) | 46 (9.2) |
C Rank (×1.05) | 48 (9.6) | 47 (9.4) | 46 (9.2) | 45 (9) | 44 (8.8) |
No Rank (×1) | 45 (9) | 45 (9) | 44 (8.8) | 43 (8.6) | 42 (8.4) |
Normal (Base 99) | |||||
---|---|---|---|---|---|
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |
S Rank (×1.2) | 128 (12.8) | 126 (12.6) | 124 (12.4) | 121 (12.1) | 119 (11.9) |
A Rank (×1.15) | 123 (12.3) | 121 (12.1) | 118 (11.8) | 116 (11.6) | 114 (11.4) |
B Rank (×1.1) | 118 (11.8) | 115 (11.5) | 113 (11.3) | 111 (11.1) | 109 (10.9) |
C Rank (×1.05) | 112 (11.2) | 110 (11) | 108 (10.8) | 106 (10.6) | 104 (10.4) |
No Rank (×1) | 107 (10.7) | 105 (10.5) | 103 (10.3) | 101 (10.1) | 99 (9.9) |
Hard (Base 173) | |||||
---|---|---|---|---|---|
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |
S Rank (×1.2) | 224 (14.93) | 220 (14.67) | 216 (14.4) | 212 (14.13) | 208 (13.87) |
A Rank (×1.15) | 215 (14.33) | 211 (14.07) | 207 (13.8) | 203 (13.53) | 199 (13.27) |
B Rank (×1.1) | 206 (13.73) | 202 (13.47) | 198 (13.2) | 194 (12.93) | 190 (12.67) |
C Rank (×1.05) | 196 (13.07) | 193 (12.87) | 189 (12.6) | 185 (12.33) | 182 (12.13) |
No Rank (×1) | 187 (12.47) | 183 (12.2) | 180 (12) | 176 (11.73) | 173 (11.53) |
Expert (Base 343) | |||||
---|---|---|---|---|---|
S Combo (×1.08) | A Combo (×1.06) | B Combo (×1.04) | C Combo (×1.02) | No Combo (×1) | |
S Rank (×1.2) | 445 (17.8) | 436 (17.44) | 428 (17.12) | 420 (16.8) | 412 (16.48) |
A Rank (×1.15) | 426 (17.04) | 418 (16.72) | 410 (16.4) | 402 (16.08) | 394 (15.76) |
B Rank (×1.1) | 407 (16.28) | 400 (16) | 392 (15.68) | 385 (15.4) | 377 (15.08) |
C Rank (×1.05) | 389 (15.56) | 382 (15.28) | 375 (15) | 367 (14.68) | 360 (14.4) |
No Rank (×1) | 370 (14.8) | 364 (14.56) | 357 (14.28) | 350 (14) | 343 (13.72) |
Each quest also has an associated set of missions. Clearing these missions give extra items and rewards, separate from those obtained through event points.
Clearing lives also gives the player souvenirs, which are items that can be used to exchange for rewards, including the event point SR card. Each event has 4 types of souvenirs, and different spots drop a different ratio of these 4 types.
Before each live, there is also a fixed chance that a bonus will activate. The chance of a bonus appearing varies depending on the difficulty you choose to play the live on: 10% for Easy, 20% for Normal, 30% for Hard, and 50% for Expert. The possible bonuses are:
After each live, there is a fixed chance that a Secret Spot appears. This is a special spot where a song from all of the Challenge Spot songs is randomly selected and up to 3 special bonuses can activate: increased event points (1.5x, 2x, 3x), reduced LP cost (50%, 65%, 80% of original LP cost), or increased souvenir drops (1.5x, 2x, 3x). This spot will only disappear once you play a live here; it will not disappear even if you play a live at some other spot beforehand.
Friendly Match Event
On July 20, 2017, a new cooperative event was added to the game, involving a team of 4 players working together to clear certain missions for songs. The missions come in the form of either a score mission, where the total score is greater than a certain target, or a combo mission, where the combined highest combo is greater than a certain target.
Much like the Score Match event, the player must tap a button on the home page of the event, select a difficulty, and wait for 3 other players to join the room. At this time, you can communicate with the other players using preset phrases and stamps. Once players have been found, the song is randomly chosen and the mission is displayed. Players then select the unit they wish to use. Each unit has an accompanying «Helping Power», which is based on the rarity of the cards in the unit and the skill levels of those cards.
Once everyone has selected a unit, a bonus corresponding to the mission type and the total Helping Power of all players activates. If the mission is for score, then each note will give x% more points, where x is the total Helping Power (e.g. 5 total Helping Power translates to a 5% score increase for each note). If the mission is for combo, then all players will start off with x perfect supports (bads and goods turn to perfects), where x is the total Helping Power. The live then begins.
When all players have finished, rewards are distributed and event points are calculated. Each difficulty rewards a base amount of points, with score, combo, personal contribution, and mission completion giving a certain multiplier, as shown by the tables below. Personal contribution is placement compared to other players in score for score missions and combo for combo missions.
Master difficulty added on May 05th 2020.
Base Points | |
---|---|
Difficulty | Points |
Easy | 39 |
Normal | 89 |
Hard | 153 |
Expert | 301 |
Master | ? |
Score Multiplier | |
---|---|
Rank | Multiplier |
S | 1.2 |
A | 1.15 |
B | 1.1 |
C | 1.05 |
None | 1 |
Combo Multiplier | |
---|---|
Rank | Multiplier |
S | 1.08 |
A | 1.06 |
B | 1.04 |
C | 1.02 |
None | 1 |
Contribution Multiplier | |
---|---|
Rank | Multiplier |
1st | 1.08 |
2nd | 1.05 |
3rd | 1.02 |
4th | 1 |
Mission Completion Multiplier | |
---|---|
Rank (% of target) | Multiplier |
SSS (150%) | 1.45 |
SS (120%) | 1.35 |
S (100%) | 1.25 |
A (70%) | 1.15 |
B (50%) | 1.1 |
C (30%) | 1.05 |
D (0%) | 1 |
Getting a mission completion rank of C or above will give each player an extra reward in the form of support members, Rs, friend points, and G. If a player fails, then they will receive a fixed number of event points: 13 on Easy, 29 on Normal, 51 on Hard, and 100 on Expert. However, their score or combo will still count toward the mission for the players that completed the live.
There are also daily missions that change at 3 PM JST every day. All participants in the event contribute to this, and all players who have participated thus far receive rewards upon reaching certain completion level.
Love Live!School idol festival
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Описание для Love Live!School idol festival
Более 52 миллионов игроков со всего мира наслаждаются этой японской музыкальной ритмической аниме-игрой!!
Включает более 100 возможных песен, сложность можно настроить под себя.
Участвуйте в живых концертах, читайте истории о многих интересных и уникальных персонажах, присоединяйтесь к мероприятиям и создавайте и усиливайте собственную команду школьных кумиров!
Регулярно добавляются невероятно милые оригинальные костюмы для школьных кумиров из μ’s, Aqours и других групп.
В игре много песен из сериалов «Love Live!» и «Love Live! Sunshine!!»!
Сотрудничайте с другими игроками, раскрывайте новые оригинальные истории или даже тестируйте свои навыки в группе из 100 игроков!
Товарищеский матч
Сотрудничайте с друзьями для выполнения миссий!
Приключенческая прогулка
Следите за эксклюзивной историей и играйте на мини-карте с основными участниками!
Оцениваемый матч
Постарайтесь набрать максимум баллов за свои любимые песни. Матчи можно проводить с игроками в количестве до 100!
Создавайте команды, наиболее подходящие для ваших любимых песен или мероприятий, либо просто со своими любимыми участниками. Решать вам!
Наслаждайтесь множеством оригинальных песен и персонажей в этой японской ритмической аниме-игре!
Love Live!School idol festival 4+
Anime Music Rhythm Game
KLab Inc.
Screenshots
Description
More than 52 million players worldwide enjoy this Japanese anime music rhythm game!
Featuring over 100 playable songs, the difficulty can be adjusted to suit you.
Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols!
Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly.
Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game!
Work together with other players, unlock new original stories, or even test your skills in a group of 100 players!
Companion Match
Work together with your friends to complete the missions!
Adventure Stroll
Follow the exclusive story and play across a mini-map with the main members!
Score Match
Aim for the highest score on your favorite songs. Matches can be held with up to 100 players!
Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Enjoy the variety of original songs and characters in this Japanese anime rhythm game!
Love Live!School idol festival 4+
Музыкальная ритмическая игра
KLab Inc.
Снимки экрана
Описание
Более 52 миллионов игроков со всего мира наслаждаются этой японской музыкальной ритмической аниме-игрой!!
Включает более 100 возможных песен, сложность можно настроить под себя.
Участвуйте в живых концертах, читайте истории о многих интересных и уникальных персонажах, присоединяйтесь к мероприятиям и создавайте и усиливайте собственную команду школьных кумиров!
Регулярно добавляются невероятно милые оригинальные костюмы для школьных кумиров из μ’s, Aqours и других групп.
В игре много песен из сериалов «Love Live!» и «Love Live! Sunshine!!»!
Сотрудничайте с другими игроками, раскрывайте новые оригинальные истории или даже тестируйте свои навыки в группе из 100 игроков!
Товарищеский матч
Сотрудничайте с друзьями для выполнения миссий!
Приключенческая прогулка
Следите за эксклюзивной историей и играйте на мини-карте с основными участниками!
Оцениваемый матч
Постарайтесь набрать максимум баллов за свои любимые песни. Матчи можно проводить с игроками в количестве до 100!
Создавайте команды, наиболее подходящие для ваших любимых песен или мероприятий, либо просто со своими любимыми участниками. Решать вам!
Наслаждайтесь множеством оригинальных песен и персонажей в этой японской ритмической аниме-игре!
Events
Events are limited time competitions during which special rewards (often new cards) are offered for participation and for overall ranking amongst all players.
Contents
Types
There are currently four kinds of events.
Live Show Events
The main page for this section is Live Show Events.
During a Live Show event, you play normal songs to accumulate Event Tokens. These tokens are then spent in order to play the special B-Side event song. Doing this will earn you Event Points, as well as rewards just for reaching specific amounts of points. At the end of the event, players are ranked by event points earned and scoring on the special event song, with additional rewards being distributed to the top players.
Score Match Events
The main page for this section is Score Match Events.
During a Score Match event, you use LP to be placed in a head-to-head match-up against 3 other players. The song is randomly chosen from a fixed pool of normal songs, and the regular LP cost for each difficulty level applies (i.e. 5 LP for Easy, 10 LP for Normal, 15 LP for Hard, and 25 LP for Expert). You earn Event Points based on how well your score as well as how well you placed relative to the other players in the match-up. Rewards are given automatically for reaching specific amounts of points. At the end of the event, players are ranked by event points earned, with additional rewards being distributed to the top players.
Medley Festival Events
During a Medley Festival event, you use LP to play a set of 1-3 songs at a time. The songs are randomly chosen from a fixed pool of normal songs, and a discounted LP-per-song cost for each difficulty level applies (4 LP for Easy, 8 LP for Normal, 12 LP for Hard, 20 LP for Expert, double those for a 2-song set, and triple for 3-songs). You play all songs in the set with the same team, and with your stamina carrying over from one song to the next. You can also spend coins to buy Special Effects for various effects during the set. You earn Event Points based on your score and combo, but it can also be boosted by purchasing the Event Points effect, or randomly via friend support. At the end of the event, players are ranked by event points earned, with additional rewards being distributed to the top players.
Challenge Festival
During a Challenge Festival event, you use LP to play a set of up to 5 songs of increasing difficulty (within a range). The songs are randomly chosen from a fixed pool of normal songs, and the regular LP-per-song cost for each difficulty level applies. Unlike Medley Festival events, rewards are granted for each song completed, but you can only collect them at the end of the set. You also do not find out the next song until after finishing the previous song, at which time you can choose to stop and collect any rewards so far, or continue and possibly get more better rewards. Between songs in a set, you can take a break, recharge LP, and even change your teams. When starting a song, you can also spend coins to buy Special Effects for various effects during the next song, in addition to receive random bonuses represented by the idol chibis which may include bonus Event Points or LP recharges. Event Points are earned based on your score and combos for each song, with more events points awarded for playing more songs in a set. At the end of the event, players are ranked by event points earned, with additional rewards being distributed to the top players.
Adventure Stroll
During an Adventure Stroll event, there is a map with various spots that can be tapped on, some are locked until certain conditions are met. Each spot has a story, and reading it will grant you event points. Tapping a spit again will let you play Free Quest songs that will also give you event points. There are also Challenge Quests you can do, which count towards your score ranking. The cost to play these songs is the same as a regular cost. At the end of the event, players are ranked by event points earned, with additional rewards being distributed to the top players.
Companion Match
During a Companion Match event, 4 players cooperate to reach a goal for a song. The people you play with can either be random people in a public match or your friends in a private match. Once you select a difficulty (same cost as regular cost) you will be assigned a mission: either a score or combo mission. After everyone has picked their teams, it will calculate what bonuses you will get during the song based on the rarity/level of the girls on each player’s team. At the end of the song, everyone’s efforts are complied towards the group goal and you are rewarded based on how well everyone did.
List of Events
See the list of events at Category: Events
Love Live!School idol festival 4+
Anime Music Rhythm Game
KLab Inc.
Screenshots
Description
More than 52 million players worldwide enjoy this Japanese anime music rhythm game!
Featuring over 100 playable songs, the difficulty can be adjusted to suit you.
Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols!
Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly.
Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game!
Work together with other players, unlock new original stories, or even test your skills in a group of 100 players!
Companion Match
Work together with your friends to complete the missions!
Adventure Stroll
Follow the exclusive story and play across a mini-map with the main members!
Score Match
Aim for the highest score on your favorite songs. Matches can be held with up to 100 players!
Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Enjoy the variety of original songs and characters in this Japanese anime rhythm game!
Love Live! School Idol Festival | Japanese
Love Live! School Idol Festival
Love Live! School Idol Festival (LLSIF) is a rhythm game developed by KLab themed on Love Live!
Featuring Aqours and μ’s from the Love Live! series, as well as game-original characters. Support the school idols and help them make their dreams come true!
Simple and fun to play. Just tap to the rhythm!
Original Rhythm Action
Live shows are performed by tapping the screen to the rhythm. Better timing can earn you higher scores. String combos together to gain even more points!
There are over 80 original songs to choose from.
Create Your Own Team
You can pick and create your own teams from Aqours, μ’s and many more original members. Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Improve Your Members
Improve your team members by «Practice.» The better they get, the greater their performance scores will be! When you «Special Practice» two of the same member, they become idolized with cuter costumes.
Full Stories With the Official Anime Voice Actresses
The main story is fully voiced by the original Aqours and μ’s voice cast.
Side Stories for Each Member
Each and every member has their own story to tell. Deepen the bond with them to unlock the side stories. Side stories of Aqours and μ’s members are also fully voiced by the anime series voice cast!
Click here to the official website of Love Live! School Idol Festival: link
Click here to the official twitter of Love Live! School Idol Festival: link
Have you heard about #iPhoneシャワー incident?
The trends was almost a year ago but somehow it made it’s way back to trending recently.
keyword: iPhone Shower, Koizumi Moeka, Sato Hinata
Love Live!School idol festival 4+
Anime Music Rhythm Game
KLab Inc.
Screenshots
Description
More than 52 million players worldwide enjoy this Japanese anime music rhythm game!
Featuring over 100 playable songs, the difficulty can be adjusted to suit you.
Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols!
Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly.
Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game!
Work together with other players, unlock new original stories, or even test your skills in a group of 100 players!
Companion Match
Work together with your friends to complete the missions!
Adventure Stroll
Follow the exclusive story and play across a mini-map with the main members!
Score Match
Aim for the highest score on your favorite songs. Matches can be held with up to 100 players!
Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Enjoy the variety of original songs and characters in this Japanese anime rhythm game!
Love Live! School Idol Festival
From Wikipedia, the free encyclopedia
Love Live! School Idol Festival [a] (often abbreviated as LLSIF or Sukufesu) is a Japanese rhythm game series developed by KLab and published by Bushiroad’s Bushimo for Android and iOS platforms. It was first released in Japan on April 15, 2013 (Android) and June 8, 2013 (iOS). [2] The game is free-to-play with an in-app purchase system. It features songs and characters from the series Love Live! School Idol Project and Love Live! Sunshine!!, newly introduced girls, and stories that are not included in other media in the Love Live! franchise.
The English localization was released worldwide on May 11, 2014, for iOS and Android devices. [3] It also was localized in China, Hong Kong, Macau, Taiwan, and South Korea. [4] At the end of September 2016, the English version added Korean support, and the two servers merged. [5] The Traditional Chinese version, which was operated by Mobimon in Taiwan, Hong Kong, and Macau, also merged with the English version on May 18, 2017. [6] In February 2021 it was announced that the worldwide server would be merging with the Japanese server, which was completed in June 2021. [7] The changes included the removal of Korean and Traditional Chinese language from the server. [8]
On January 11, 2016, the cast of Love Live! Sunshine!! live streamed a special announcement regarding Aqours’ members joining the app in July 2016. [9] In the game, Aqours received original main and side stories, playable songs, and fully voiced cards. KLab added R rarity cards for each Aqours members on January 31, 2016, though they were only voiced after the official release in July. In June 2016, 2 Aqours members (Chika and Riko) were featured in an event for the first time. The group officially joined the game on July 5, 2016, along with a new card rarity and other major updates. [10]
An arcade version of the game titled Love Live! School Idol Festival: After School Activity (developed and published by Square Enix) was released on December 6, 2016, in Japan, [11] and a PlayStation 4 port was released in North America, Japan, and Southeast Asia on March 24, 2021. [12] [13] Another spin-off game titled Love Live! School Idol Festival All Stars was released on September 26, 2019, in Japan and February 25, 2020, worldwide. It stars the girls from Love Live! Nijigasaki High School Idol Club, with μ’s and Aqours also being prominently featured within the game. [14] [15]
Love Live!School idol festival на пк
Опубликовано KLab Inc.
1. Создавайте команды, наиболее подходящие для ваших любимых песен или мероприятий, либо просто со своими любимыми участниками.
2. Регулярно добавляются невероятно милые оригинальные костюмы для школьных кумиров из μ’s, Aqours и других групп.
3. Вы можете выбирать и создавать собственные команды из μ’s, Aqours и многих других оригинальных участников.
Скачать совместимый APK на ПК
Скачать для Android | Разработчик | Рейтинг | Гол | Текущая версия | Рейтинг взрослых |
---|---|---|---|---|---|
↓ Скачать APK для ПК | KLab Inc. | 387 | 4.55556 | 9.7.6 | 4+ |
Love Live!School idol festival для ПК: Как скачать и установить на ПК Windows
Загрузите приложение, например Love Live!School idol festival, на ПК с Windows! Прямая загрузка ниже:
Кроме того, следуйте приведенным ниже инструкциям, чтобы использовать Love Live!School idol festival на своем ПК:
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1: Загрузить эмулятор приложения Andriod
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3: С помощью Love Live!School idol festival на компьютере
После установки откройте приложение эмулятора и введите Love Live!School idol festival в строке поиска. Теперь нажмите Поиск. Вы легко увидите желаемое приложение. Нажмите здесь. Это будет отображаться Love Live!School idol festival в вашем программном обеспечении эмулятора. Нажмите кнопку Установить, и ваше приложение начнет установку. Чтобы использовать приложение, сделайте это:
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Другие источники загрузки
Love Live!School idol festival разработан KLab Inc.. Этот сайт не имеет прямого отношения к разработчикам. Все товарные знаки, зарегистрированные товарные знаки, названия продуктов и названия компаний или логотипы, упомянутые здесь, являются собственностью их соответствующих владельцев.
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Love Live!School idol festival 4+
Anime Music Rhythm Game
KLab Inc.
Screenshots
Description
More than 52 million players worldwide enjoy this Japanese anime music rhythm game!
Featuring over 100 playable songs, the difficulty can be adjusted to suit you.
Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols!
Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly.
Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game!
Work together with other players, unlock new original stories, or even test your skills in a group of 100 players!
Companion Match
Work together with your friends to complete the missions!
Adventure Stroll
Follow the exclusive story and play across a mini-map with the main members!
Score Match
Aim for the highest score on your favorite songs. Matches can be held with up to 100 players!
Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Enjoy the variety of original songs and characters in this Japanese anime rhythm game!
Love Live!School idol festival 4+
Anime Music Rhythm Game
KLab Inc.
Screenshots
Description
More than 52 million players worldwide enjoy this Japanese anime music rhythm game!
Featuring over 100 playable songs, the difficulty can be adjusted to suit you.
Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols!
Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly.
Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game!
Work together with other players, unlock new original stories, or even test your skills in a group of 100 players!
Companion Match
Work together with your friends to complete the missions!
Adventure Stroll
Follow the exclusive story and play across a mini-map with the main members!
Score Match
Aim for the highest score on your favorite songs. Matches can be held with up to 100 players!
Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you!
Enjoy the variety of original songs and characters in this Japanese anime rhythm game!
Songs
Format shamelessly stolen from this Japanese wiki because of how well organized it is.
Click the cover image to see the song’s wiki page.
Contents
Regular Songs
Obtained after clearing Chapter 9, Part 3 of the main story (Rank 56).
Obtained after clearing Chapter 10, Part 3 of the main story (Rank 60).
Obtained after clearing Chapter 11, Part 3 of the main story (Rank 64).
Obtained after clearing Chapter 12, Part 3 of the main story (Rank 68).
Obtained after clearing Chapter 13, Part 1 of the main story (Rank 70).
Obtained after clearing Chapter 14, Part 3 of the main story (Rank 76).
Obtained after clearing Chapter 15, Part 3 of the main story (Rank 80).
Obtained after clearing Chapter 16, Part 3 of the main story (Rank 84).
Obtained after clearing Chapter 17, Part 3 of the main story (Rank 88).
Obtained after clearing Chapter 18, Part 3 of the main story (Rank 92).
Obtained after clearing Chapter 19, Part 3 of the main story (Rank 96).
Obtained after clearing Chapter 20, Part 3 of the main story (Rank 100).
Obtained after clearing Chapter 21, Part 3 of the main story (Rank 102).
Obtained after clearing Chapter 22, Part 3 of the main story (Rank 104).
Obtained after clearing Chapter 23, Part 3 of the main story (Rank 106).
Obtained after clearing Chapter 24, Part 3 of the main story (Rank 108).
Obtained after clearing Chapter 25, Part 3 of the main story (Rank 110).
Obtained after clearing Chapter 26, Part 3 of the main story (Rank 112).
Obtained after clearing Chapter 27, Part 3 of the main story (Rank 114).
Obtained after clearing Chapter 28, Part 3 of the main story (Rank 116).
Obtained after clearing Chapter 29, Part 3 of the main story (Rank 118).
Obtained after clearing Chapter 30, Part 3 of the main story (Rank 120).
Obtained after clearing Chapter 31, Part 1 of the main story (Rank 121).
Obtained after clearing Chapter 32, Part 3 of the main story (Rank 124).
Obtained after clearing Chapter 33, Part 3 of the main story (Rank 126).
Obtained by completing the assignment for clearing sweet&sweet holiday with a unit containing only Printemps members.
Obtained by completing the assignment for clearing A・No・Ne・Ga・N・Ba・Re! with a unit containing only lily white members.
Obtained by completing the assignment for clearing Love Novels with a unit containing only BiBi members.
Obtained after clearing Chapter 34, Part 3 of the main story (Rank 128).
Obtained after clearing Chapter 35, Part 1 of the main story (Rank 129).
Obtained after clearing Chapter 36, Part 3 of the main story (Rank 132).
Obtained after clearing Chapter 37, Part 3 of the main story (Rank 134).
Obtained after clearing Chapter 38, Part 3 of the main story (Rank 136).
Obtained after clearing Chapter 39, Part 3 of the main story (Rank 138).
Obtained after clearing Chapter 40, Part 3 of the main story (Rank 140).
Obtained by completing the assignment for clearing Eien Friends with a unit containing only Printemps members.
Obtained by completing the assignment for clearing Aki no Anata no Sora Tooku with a unit containing only lily white members.
Obtained by completing the assignment for clearing Fuyu ga Kureta Yokan with a unit containing only BiBi members.
ぷわぷわーお! | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Suki Suki Puwa Puwa event song. Obtained after clearing Chapter 44, Part 3 of the main story (Rank 148). Obtained after reaching rank 162. Obtained after reaching rank 166. Obtained after reaching rank 170. AqoursAdded to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Added to regular songs on July 5, 2016. Obtained after clearing Chapter 3, Part 1 of the Aqours story Obtained after clearing Chapter 4, Part 1 of the Aqours story Obtained after clearing Chapter 7, Part 1 of the Aqours story Obtained after clearing Chapter 8, Part 1 of the Aqours story Obtained after clearing Chapter 9, Part 1 of the Aqours story Obtained after clearing Chapter 10, Part 1 of the Aqours story Obtained after clearing Chapter 11, Part 1 of the Aqours story Obtained after clearing Chapter 15, Part 1 of the Aqours story Obtained after clearing Chapter 15, Part 3 of the Aqours story Obtained after clearing Chapter 16, Part 1 of the Aqours story Obtained after clearing Chapter 17, Part 3 of the Aqours story Obtained after clearing Chapter 18, Part 1 of the Aqours story Obtained after clearing Chapter 18, Part 3 of the Aqours story Obtained after clearing Chapter 19, Part 1 of the Aqours story Obtained after clearing Chapter 19, Part 3 of the Aqours story Obtained after clearing Chapter 20, Part 1 of the Aqours story Obtained after clearing Chapter 20, Part 3 of the Aqours story Obtained after clearing Chapter 21, Part 1 of the Aqours story Obtained after clearing Chapter 21, Part 3 of the Aqours story Obtained after clearing Chapter 22, Part 1 of the Aqours story Obtained after clearing Chapter 22, Part 3 of the Aqours story Obtained after clearing Chapter 23, Part 1 of the Aqours story Obtained after clearing Chapter 23, Part 3 of the Aqours story Obtained after clearing Chapter 24, Part 1 of the Aqours story Obtained after clearing Chapter 24, Part 3 of the Aqours story Obtained after clearing Chapter 25, Part 1 of the Aqours story Obtained after clearing Chapter 25, Part 3 of the Aqours story Obtained after clearing Chapter 27, Part 3 of the Aqours story Obtained after clearing Chapter 28, Part 1 of the Aqours story Obtained after clearing Chapter 29, Part 1 of the Aqours story Obtained after clearing Chapter 29, Part 3 of the Aqours story Obtained after clearing Chapter 30, Part 1 of the Aqours story Obtained after clearing Chapter 30, Part 3 of the Aqours story Obtained after clearing Chapter 31, Part 1 of the Aqours story Obtained after clearing Chapter 31, Part 3 of the Aqours story Obtained after clearing Chapter 32, Part 1 of the Aqours story Obtained after clearing Chapter 32, Part 3 of the Aqours story Obtained after clearing Chapter 33, Part 1 of the Aqours story Obtained after clearing Chapter 33, Part 3 of the Aqours story Obtained after clearing Chapter 34, Part 1 of the Aqours story Obtained after clearing Chapter 34, Part 3 of the Aqours story Obtained after clearing Chapter 35, Part 1 of the Aqours story Obtained after clearing Chapter 35, Part 3 of the Aqours story Obtained after clearing Chapter 36, Part 3 of the Aqours story | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
卒業ですね | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Kitto Daremo ga Tooru Michi Desu ne event song. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
Guilty!? Farewell party | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Kimi wa Saikou no Partner event song. Obtained after clearing 102 Aqours assignments | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
i-n-g, I TRY!! | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Obtained after clearing 110 Aqours assignments (Clear Amazing Travel DNA). | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
Love Pulsar | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Obtained after clearing 111 Aqours assignments (Clear i-n-g, I TRY!!). | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
CHANGELESS | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Obtained after clearing 112 Aqours assignments (Clear Love Pulsar). | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
空中恋愛論 | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | Obtained after clearing 113 Aqours assignments (Clear CHANGELESS). | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 |
Special Songs
Expert difficulty added on April 23, 2014.
Master difficulty added on May 9, 2017.
乙女式れんあい塾 | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group A). Expert difficulty added on April 16, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
soldier game | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group A). Expert difficulty added on April 29, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
告白日和、です! | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group A). Expert difficulty added on May 4, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
夢なき夢は夢じゃない | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on August 17, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
Anemone heart | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on August 18, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
なわとび | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on September 18, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
Beat in Angel | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on September 19, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
にこぷり♡女子道 | ||||
---|---|---|---|---|
Cover | Level | LP | EXP | Notes |
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on October 20, 2014. | |
Normal | 10 | 26 | ||
Hard | 15 | 46 | ||
Expert | 25 | 83 | ||
Master | 25 | 83 |
硝子の花園 | ||||||
---|---|---|---|---|---|---|
Cover | Level | LP | EXP | Notes | ||
Easy | 5 | 12 | µ’s daily song (Group B). Expert difficulty added on October 21, 2014. Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live! WikiWelcome to the Love Live! Wiki! Check out our Twitter or join our Discord chat to keep up with the latest news! Love Live! (School Idol Tournament)
Love Live! is a national tournament for school idols in Japan. Love Live! tournament leaderboard ContentsDetailsFirst Love LiveIn the first Love Live!, an idol group had to be within ranks 1 to 20 in the national idol ranking in order to be able to participate. The rankings may change during the time before the event starts. A-RISE ended up winning the first Love Live. μ’s at the position of 19 in the national idol ranking. Second Love LiveThe second Love Live! was of bigger scale than the first one. The concert arena was several times larger and the performances were be livestreamed and uploaded online. For this tournament, all idol groups were free to join and underwent preliminaries per region. Only new/unreleased songs could be performed. After the first round of the preliminaries, only four groups per region advanced to the final round of the preliminaries. The final round was then held and the winner of the final round for each region got to compete at the nationals. Idol group μ’s won the second Love Live! Third Love LiveNot much is known about the third Love Live, though it is confirmed to have been held at Tokyo Dome. Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live!School idol festival 4+Anime Music Rhythm GameKLab Inc.Screenshots DescriptionMore than 52 million players worldwide enjoy this Japanese anime music rhythm game! Featuring over 100 playable songs, the difficulty can be adjusted to suit you. Play through Live Shows, read stories about the many interesting and unique characters, join in the events, and create and strengthen your own team of school idols! Super cute original costumes for the school idols in μ’s, Aqours, and more are added regularly. Many of the songs from the «Love Live!» and «Love Live! Sunshine!!» series are featured in-game! Work together with other players, unlock new original stories, or even test your skills in a group of 100 players! Companion Match Adventure Stroll Score Match Create teams best suited to your favorite songs or events, or just with your favorite members. It’s all up to you! Enjoy the variety of original songs and characters in this Japanese anime rhythm game! Love Live School: Idol Festival 9.7.9Требуется Android 5.0 и выше! Категория: Музыкальные, Экшен Особенности: Аниме Разработчик: KLab Скриншоты игрыОсобенности геймплеяLove Live School: Idol Festival – невероятно популярная игра в Японии теперь получила всемирное распространение. Окажи поддержку звездам школы и помоги в осуществлении их мечтаний. Играть невероятно просто: нужно попадать в ритм. В оригинальном режиме ты должен обеспечить успешность концерта, в нужный момент касаясь экрана в такт музыке. Совершай двойные касания, чтобы получать комбо и дополнительные игровые баллы. На выбор предоставлено почти сто оригинальных аудио треков. Собери свою группу из лучших кандидатов, подходящих для твоих любимейших песен. Тебе предстоит обучить новоизбранных членов: от их умений зависит успех всех. Основной сюжет озвучен оригинальными актерами. Каждый герой имеет свою историю. Love Live!School idol festival 4+Музыкальная ритмическая играKLab Inc.Снимки экрана ОписаниеБолее 52 миллионов игроков со всего мира наслаждаются этой японской музыкальной ритмической аниме-игрой!! Включает более 100 возможных песен, сложность можно настроить под себя. Участвуйте в живых концертах, читайте истории о многих интересных и уникальных персонажах, присоединяйтесь к мероприятиям и создавайте и усиливайте собственную команду школьных кумиров! Регулярно добавляются невероятно милые оригинальные костюмы для школьных кумиров из μ’s, Aqours и других групп. В игре много песен из сериалов «Love Live!» и «Love Live! Sunshine!!»! Сотрудничайте с другими игроками, раскрывайте новые оригинальные истории или даже тестируйте свои навыки в группе из 100 игроков! Товарищеский матч Приключенческая прогулка Оцениваемый матч Создавайте команды, наиболее подходящие для ваших любимых песен или мероприятий, либо просто со своими любимыми участниками. Решать вам! Наслаждайтесь множеством оригинальных песен и персонажей в этой японской ритмической аниме-игре!
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