Monster hunter world wiki
Monster hunter world wiki
Заглавная
Геймплей [ ]
Механика охоты была переработана с новыми функциями в Monster Hunter: World. Игроки могут использовать окружающую среду и дикую природу в своих интересах, натравливая монстров друг на друга, заманивая свои цели в определенные области или ловя их в опасностях для окружающей среды. Игроки могут монтировать монстров с помощью динамической механики верховой езды, что позволяет им путешествовать вдоль тела монстра и наносить локальный урон. Монстры и игроки теперь могут плавно перемещаться между областями карты без загрузки экранов, что упрощает отслеживание. Каждый крупный монстр в локации имеет территорию в определенной области. В некоторых случаях охотникам, возможно, придется заманить другую угрозу на свою территорию, чтобы заставить свою цель раскрыться. Атаки монстров теперь могут разбивать объекты в этой области и изменять окружение во время боев. Moster Hunter: мир отличается динамичным дневным и ночным циклом.
Features [ ]
Недавно появившиеся в Monster Hunter: World предметы плаща, называемые Mantles, оказывают благотворное влияние. Мантия Гилли временно скрывает охотников от врага. Эффект истекает, если вы выполняете атаку или получаете урон. [1]. Мантия Планера увеличивает время прыжка и дает возможность ездить при сильном ветре в различных областях, а также облегчает монстров. [2]. Rocksteady Mantle устраняет повреждения, предотвращает воздействие ветра, защищает слух охотника и обеспечивает устойчивость к тремору. Rocksteady Mantle также защищает охотников, поэтому они получают меньше урона [3]. Мантия Челленджер побуждает монстров нацеливаться на охотника чаще и облегчает их приманку с эффектом, истекающим после нападения. [4]
Сбор и использование предметов в Monster Hunter: World оптимизирован, что позволяет охотникам быстро получать предметы в поле. Охотники могут взаимодействовать с флорой и фауной по-разному, например, с энергичными осами, которые можно использовать для восстановления здоровья, или с паратоидами, которые производят парализующий токсин. Новые гиды, известные как Scoutflies, используются для отслеживания монстров. Собирая образцы монстров на поле, такие как слюни, слизь или следы, скаутфлеры точно определяют местоположение монстров. Скаутов также можно использовать, чтобы направлять игроков к выбранным областям на карте, таким как определенные цветы или фауна. Охотники теперь могут охотиться свободно, не ограничиваясь основной целью или квестовой линией. После завершения квеста, Охотники могут продолжить исследовать область в Экспедиционном Режиме.
Фейльник-приятель Охотника, Палико, может взаимодействовать с другими кланами фелин, такими как Грималкины. Таким образом, Палико может выучить язык маленьких монстров, таких как Яграс и Кестодон, и подружиться с ними. Во время охоты Палико может подружиться с маленьким монстром, который затем поможет игроку.
Охотники могут зарегистрировать части снаряжения, которые они хотят изготовить, используя Список пожеланий. Список пожеланий отображает требования к материалу оборудования и может быть рассмотрен в любое время, охотники получат уведомление, когда все необходимые материалы будут получены. [5]. Подвески могут быть созданы и улучшены с использованием материалов. [6]. Некоторые наборы брони обладают уникальным навыком, который может быть получен только при ношении достаточного количества комплектов экипировки. [7]. Хэндлер может готовить еду для охотника в базовом лагере, используя такие продукты, как сырое мясо. [8]. Она также может дать дополнительный предмет, такой как Рационы. Это зависит от предметов, которые использует охотник.
Сеттинг [ ]
В Новом Свете есть несколько крупных биомов разного климата. Основное поселение известно как Астера, где размещаются флоты новых охотников и исследователей. Новый Мир определяется низменностями и береговыми линиями на юге, с большой горной цепью, простирающейся в середину континента. Раз в десять лет старейшие драконы путешествуют по морю, чтобы отправиться в Новый Свет в условиях миграции, называемой Перекрестком Старейшин.
Квесты и задания делятся на следующие регионы. Некоторые монстры можно найти только в определенных регионах.
Items | Monster Hunter World Wiki
Items in Monster Hunter World are Equipment that Hunters can take into the field in their Item Pouch. This page provides a list of links to information on how to acquire and use any Item.
For information on the parts used in crafting Armor, Weapons, and Augmentations at the Smithy, see Materials.
Jump to Item List
Acquisition, Use, and Storage of Items
There are a few sources outside of gathering from which a Hunter can acquire Items:
The Item Pouch, along with many other parts of Hunter Equipment, can be saved into custom arrangements. See Loadouts for information on Item storage and use in the field.
Also see Supply Items for information on Items occasionally supplied to Hunters on Quests.
Items and Skills
The following Skills modify Item usage and effectiveness:
Viewing Items in the Item Box
Quests | Monster Hunter World Wiki
Quests in Monster Hunter World are assignments that players pick up in order to obtain rewards. Quests give simple background detail to Monster Hunts and come with completion and failure specifications, as well as performance objectives that grant special Materials rewards. Using a Lucky Voucher will grant more rewards on quest completion.
Monster Hunter World Quests
Monster Hunter World subdivides quests into the following categories:
Assigned
Story quests that progress you through the main narrative of Monster Hunter: World.
These are all one-time completion quests and once done are grayed out and can not be revisited.
A full list can be found on this page.
Optional
Non-essential quests that assist NPCs around Astera.
Optional Quests can be repeated indefinitely once unlocked and available. There are rare encounters and special arena quests within this category that will rotate in and out of availability randomly once unlocked.
A full list can be found on this page.
Investigations
Special quests that can be completed only a limited number of times.
The investigations are acquired by either killing or capturing a monster, breaking monster parts, or investigating monster traces. These activities have a chance to grant a random investigation that will then have to be identified at the Resource Center. Then the investigation must be added to the available investigations at the Resource Center to be able to start the quest at the quest board.
A full list can be found on this page.
Events
Event quests are repeatable but can only be participated in during the time which they are live.
The quests rotate on a weekly basis and change on Thursday/Friday at midnight UTC (Thurs 6pm CDT).
Generally, most all Event Quests seem to return together during the quarterly seasonal festival, i.e. Spring Blossom Fest.
Current, upcoming, and past events for PS4/ Xbox and Steam/PC can be found here.
A full list of events released to-date can be found on this page.
Special Assignments
Special Assignments are unique quests that unlock special DLC, and were introduced in March 2018 with the launch of the Deviljho monster.
These quests are basically just like Assigned, in that they are unavailable once completed and will progress the game, just in their case it is new DLC features that have been released after the main story-line.
Completing most of these new Special Assignments unlocks an equivalent Optional Quest to allow players unlimited access to the content found in the original quest.
Having the Serious Handler during the Iceborne story will prevent the player from doing HR special assignments.
Arena & Challenges
Both of these quest types are ‘time attack’ quests with Ranks A, B, and C depending on the completion time.
The quests must be completed with one of five predetermined, specific equipment sets.
Skills | Monster Hunter World Wiki
Skills in Monster Hunter World (MHW) are buffs and abilities given to you by your armor, charms, and decorations. Every piece of Equipment that you have gives skill points to certain skills. There are three basic types of skills: basic skills, toggle skills, and Set Bonuses. For basic skills, the more points you have the stronger the skill becomes. Toggle skills require only one point as they are on or off. Set bonuses are special skills that you get for having a matching set of armor.
Veteran players who have played previous installments should bear in mind that skills can have different names, but can perform similar functions to their past counterparts (i.e: The Agitator skill can be seen as a new variant to the Challenger skill in previous titles).
All Skills in MHW
Set Bonuses in MHW
Set bonuses are special skills activated when hunters equip 2 or more pieces of a specific set. Alpha and Beta sets share the same bonuses, so one can equip 1 Anja Alpha and 1 Anja Beta set and get the same bonus. All sets that share the same bonus name will have the same behavior, so the Diablos Alpha and Diablos Nero Beta can be mix-matches for the desired bonus.
Anjanath Power
Adds Adrenaline when 3 pieces of Anja Armor Set are equipped
«Temporarily reduces stamina depletion when health is at 40% or lower.»
Anjanath Will
«Temporarily reduces stamina depletion when health is at 40% or lower.»
«Increases Stamina Cap»

Astera Blessing
Astera Blessing is unlocked by equipping 5 pieces from the Gala Suit Armor Set and Gala Suit Alpha Armor Set
«Often increases the number of rewards received at the end of a quest. (Does not work if joining a quest in progress)»
Bazelgeuse Protection
Adds Guts when 3 pieces of Bazel α Set or Bazel β Set are equipped
«Once only, above a certain threshold, you withstand an attack that would normally cart you»
Commission Guidance
Adds Carving Master when 4 pieces of Commission α Set or Commission β Set are equipped
«Lets you carve one additional time (no effect when joining mid-quest)»
Diablos Mastery
«Raises attack as your weapon loses sharpness. Also boost ranged weapon melee attacks and odds of stunning»
«Powers up non-elemental weapons you have equipped»
Diablos Power
«Raises attack as your weapon loses sharpness. Also boost ranged weapon melee attacks and odds of stunning»
Guild Guidance
Adds Great Luck when 4 pieces of Guild Cross α Set or Guild Cross β Set are equipped
«High chance of increased game rewards (no effect when joining mid-quest)»
Kirin Blessing
Adds Capture Master when 4 pieces of Kirin Armor Set are equipped
«High chance of increased capture rewards (no effect when joining mid-quest)»
Kirin Favor
Adds Capture Master when 3 pieces of Kirin Gamma Armor Set Kirin α Set or Kirin β Set are equipped
«High chance of increased capture rewards (no effect when joining mid-quest)»
Kushala Daora Flight
«Negates all wind pressure»
Legiana Blessing
Adds Good Luck when 3 pieces of Legiana Armor Set are equipped
«Good chance of increased quest rewards (no effect when joining mid-quest)»
Legiana Favor
Adds Good Luck when 2 pieces, then Bow Charge Plus when 4 pieces of Legiana α Set or Legiana β Set are equipped.
«Good chance of increased quest rewards (no effect when joining mid-quest)»
«Increase Max Bow Charge level by one»
Lunastra Favor
Adds Stamina Cap Up when 2 pieces of the Lunastra Alpha, Gamma or Beta armor set are equipped. Adds Mind’s Eye/Ballistics when 4 pieces are equipped.
«Increases Stamina Cap.»
«Prevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power»

Nergigante Hunger
Adds Hasten Recovery when 3 pieces of Nergigante α Set or Nergigante β Set are equipped
«Regenerates your health as you continuosly attack a monster. Recovery varies by weapon»
Odogaron Mastery
Adds Punishing Draw when 2 pieces, Protective Polish when 4 pieces of Odogaron α Set or Odogaron β Set are equipped
«Adds a stun effect to draw attacks and slightly increases attack power»
«Weapon sharpness does not decrease for a set time after sharpening»
Odogaron Power
«Adds a stun effect to draw attacks and slightly increases attack power»

Pink Rathian Mastery
«Extends the duration of your poison’s effect on monsters»

Rathalos Power
«Increases Elemental Damage when landing critical hits»

Rathalos Mastery
«Increases Elemental Damage when landing critical hits»
«Prevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power»
Soul of the Dragoon
Adds Elemental Airborne when 2 pieces of the Drachen Alpha Armor Set are equipped. Adds Master’s Touch when 4 pieces are equipped.
«Elemental damage increased for jumping attacks.»
«Prevents your weapon from losing sharpness during critical hits»
Teostra Technique
Adds Master’s Touch when 3 pieces of Teostra Gamma Armor Set, Teostra α Set or Teostra β Set are equipped
«Prevents your weapon from losing sharpness during critical hits»
Uragaan Protection
Adds Guard Up when 3 pieces of Uragaan α Set or Uragaan β Set are equipped.
«Allows you to guard against ordinarily unblockable attacks»
Vaal Hazak Vitality
«Allows recovery to exceed the red portion of the health gauge»
Xeno’jiiva Divinity
Adds Razor Sharp/Spare Shot when 3 pieces of Xeno’jiiva Gamma Armor Set (γ), Xeno’jiiva α Set or Xeno’jiiva β Set are equipped
«Halves sharpness loss. For bows and bowguns, shots have a chance not to expend coatings or ammo»

Zorah Magdaros Mastery
Adds Critical Status when 3 pieces of Zorah Gamma Set, Zorah α Set or Zorah β Set are equipped
«Increases abnormal status effect damage when landing critical hits»
Anjanath Dominance
Adds Stamina Cap Up when 2 pieces of Anja Alpha + (α) Set or Anja Beta + (β) Set are eqipped
«Adds Stamina Cap Up. Increases Stamina Cap»
Rathian Essence
Adds Poison Duration Up when 2 pieces of Rathian Alpha + (α) Set or Rathian Beta + (β) Set are equipped
«Adds Poison Duration Up. Extends the duration of your poison’s effect on monsters»
Ancient Divinity
Adds Critical Status when 2 pieces of the Artian Alpha + (α) Set or Artian Beta + (β) Set are equipped.
«Adds Critical Status. Increases abnormal status effect damage (paralysis, poison, sleep, blast) when landing critical hits»
Commission Alchemy
«Adds Bombardier Secret when 3 pieces of Clockwork Alpha + (α) Set or Clockwork Beta + (β) Set are equipped»

Barioth Hidden Art
Adds Punishing Draw when 2 pieces of the Barioth Alpha + (α) Set or Barioth Beta + (β) Set are equipped.
«Adds Punishing Draw. Adds a stun effect to draw attacks and slightly increases attack power when 2 pieces of Barioth Alpha + (α) Set or Barioth Beta + (β) Set»
Rathalos Essence
Adds Mind’s Eye/Ballistics when 3 pieces of the Rathalos Alpha + (α) Set or Rathalos Beta + (β) Set are equipped.
«Adds Mind’s Eye/Ballistics Prevents attacks from being deflected. Also shortens the distance before ammo and arrows reach maximum power when 3 pieces of the Rathalos Alpha + (α) Set or Rathalos Beta + (β) Set are equipped.»
Diablos Ambition
«Raises the maximum level of the Slugger skill when 3 pieces of Diablos Alpha + (α) Set, Diablos Beta + (β) Set, Diablos Nero Alpha + (α) Set or Diablos Nero Beta + (β) Set are equipped»
Legiana Ambition
Adds Bow Charge Plus when 3 pieces of Legiana Alpha + (α) Set or Legiana Beta + (β) Set are equipped
«Adds Bow Charge Plus. Increases max bow charge level by one when 3 pieces of Legiana Alpha + (α) Set or Legiana Beta + (β) Set are equipped»
Odogaron Essence
Adds Protective Polish when 3 pieces of Odogaron Alpha + (α) Set or Odogaron Beta + (β) Set are equipped
«Weapon sharpness does not decrease for a set time after sharpening when 3 pieces of Odogaron Alpha + (α) Set or Odogaron Beta + (β) Set are equipped»
Uragaan Ambition
Adds Guard Up when 2 pieces of the Uragaan Alpha + (α) Set or Uragaan Beta + (β) Set are equipped
«Adds Guard Up. Allows you to guard against ordinarily unblockable when 2 pieces of Uragaan Alpha + (α) Set or Uragaan Beta + (β) Set»
Nargacuga Essence
«Adds True Razor Sharp/Spare Shot. Greatly reduces sharpness loss and bows and bowguns have a chance not to expend coating or ammo»
Glavenus Essence
Adds Maximum Might Secret when 3 pieces of the Glavenus Alpha + (α) Set or Glavenus Beta + (β) Set are equipped.
«Adds Maximum Might Secret. Raises the maximum level of the Maximum Might skill to Lv5 when 3 pieces of Glavenus Alpha + (α) Set or Glavenus Beta + (β) Set»
Brachydios Essence
Adds Agitator Secret when 3 pieces of the Brachydios Alpha + (α) Set or Brachydios Beta + (β) Set are equipped.
«Adds Agitator Secret. Raises the maximum level of the Agitator skill to Lv7 when 3 pieces of Brachydios Alpha + (α) Set or Brachydios Beta + (β) Set are equipped»
Tigrex Essence
Adds Free Meal Secret when 3 pieces of the Tigrex Alpha + (α) Set or Tigrex Beta + (β) Set are equipped.
«Adds Free Meal Secret. Raises the maximum level of the Free Meal to Lv3 when 3 pieces of Tigrex Alpha + (α) Set or Tigrex Beta + (β) Set are equipped»
Instructor’s Guidance
Adds Capture Master when 2 pieces of Black Belt Alpha + (α) Set or Black Belt Beta + (β) Set are equipped. (No effect when joining mid-quest.)
«Adds Capture Master. High chance of increased capture rewards when 2 pieces of Black Belt Alpha + (α) Set or Black Belt Beta + (β) Set are equipped.»
Bazelgeuse Ambition
Adds Guts when 2 pieces of Seething Bazel Alpha + (α) Set or Seething Bazel Beta + (β) Set are equipped.
«Adds Guts. Above a certain health threshold, you withstand an attack would normally cart you (once only) when 2 pieces of Seething Bazel Alpha + (α) Set are equipped»
Deviljho Essence
Adds Stamina Thief Secret when 3 pieces of the Savage Jho Alpha + (α) or Savage Jho Beta + (β) are equipped.
«Adds Stamina Thief Secret. Raises the maximum level of the Stamina Thief skill to Lv5 when 3 pieces of Savage Jho Alpha + (α) or Savage Jho Beta + (β) are equipped»
Velkhana Divinity
2 Pieces of Velkhana Alpha + (α) Set or Velkhana Beta + (β) Set Adds Critical Element whiel 4 Pieces Adds Frostcraft
«Adds Critical Element when 2 pieces of Velkhana Alpha + (α) Set or Velkhana Beta + (β) Set and Adds Frostcraft when 4 pieces are equipped.»
Vaal Soulvein
«Adds Super Recovery. Allows recovery to exceed the red portion of the health gauge when 2 pieces of Blackveil Hazak Alpha + (α) Set or Blackveil Hazak Beta + (β) Set are equipped»

Hasten Recovery
Regenerates your health as you continually attack a monster. Recovery varies by weapon.

Kirin Divinity
Adds Great Luck when 3 pieces of Kirin Alpha + (α) Set or Kirin Beta + (β) Set are equipped. (No effect when joining mid-quest)
«Adds Great Luck. High chance of increased quest rewards when 3 pieces of Kirin Alpha + (α) Set or Kirin Beta + (β) Set are equipped.»
Namielle Divinity
Adds Element Acceleration when 2 pieces of Namielle Alpha + (α) Set or Namielle Beta + (β) Set and Adds True Element Acceleration when 4 pieces are equipped
«Adds Element Acceleration when 2 pieces of Namielle Alpha + (α) Set or Namielle Beta + (β) Set are equipped and True Element Acceleration when 4 pieces are equipped. «
Shara Ishvalda Divinity
Adds Gaia’s Veil when 4 pieces of Shara Ishvalda Alpha + (α) Set or Shara Ishvalda Beta + (β) Set and adds True Gaia’s Veil wearing 5 pieces of are equipped.
«Adds Gaia’s Veil whie 4 pieces of Shara Ishvalda Alpha + (α) Set or Shara Ishvalda Beta + (β) Set are equipped and True Gaia’s Veil while 5 pieces are equipped.»
Zorah Magdaros Essence
Adds Artillery Secret when 3 pieces of Zorah Alpha + (α) Set or Zorah Beta + (β) Set are equipped.
«Adds Artillery Secret. Raises the maximum level of the Artillery skill to Lv5 when 3 pieces of Zorah Alpha + (α) Set or Zorah Beta + (β) Set are equipped.»
Zinogre Essence
«Adds Latent Power Secret. Raises the maximum level of the Latent Power skill to Lv7»

Rajang’s Rage
Adds Mind’s Eye Ballistics when 2 pieces of the Rajang Alpha + (α) Set or Rajang Beta + (β) Set are equipped, while Protective Polish is added when 4 pieces are equipped.
«Adds Minds’ Eye/Ballistics and Protective Polish.»
Survivor
Adds Zombie & Effluvia Resistance when 2 pieces of Leon Alpha + (α) Set or Claire Alpha + (α) Set are equipped, while Agitator Secret is added when 4 pieces are equipped.
«Adds Zombie & Effluvia Res. and Agitator Secret.»
Safi’jiiva Seal
Adds Dragonvein Awakening when 3 pieces of Safi’jiiva α+ Set or Safi’jiiva β+ Set are equipped, while True Dragonvein Awakening is added when 5 pieces are equipped.
«Adds Dragonvein Awakening and True Dragonvein Awakening.»

Joyful Blessing
Joy’s Gift Increases odds of getting special holiday Joy rewards when 3 pieces equipped (No effects when joining mid-quest). Greatly increases odds of getting special holiday joy rewards when 5 pieces equipped. (No effects when joining mid-quest)

Guild Pride
Adds Good Luck when 2 pieces, adds Carving Master when 4 pieces of Guildwork Sets or Guild Palace Sets are equipped.

Silver Rathalos Essence
Adds Slinger Ammo Secret when 2 pieces of Sol Alpha + Armor Set and Silver Sol Beta + Armor Set: are equipped, while True Critical Element is added when 4 pieces are equipped.

Gold Rathian Essence
Raises the maximum level of divine blessing skills when 2 pieces are equipped. Greatly increases status effect damage (paralysis, sleep, blast, poison) when landing critical hits when 4 pieces are equipped.

Lunastra Essence
Reduces the recharge time for specialized tools. when 3 pieces are equipped.

Appreciation Blessing
Increases odds of getting special Grand Appreciation rewards. (No effect when joining mid-quest)

Power Cell
Increases defense and eliminates damage reactions. Taking several hits knocks it out, but reactivate over time.

Witcher’s Knowledge
Adds Igni Intensity when 2 pieces, Super Recovery when 4 pieces of Geralt’s Alpha Armor Set are Equipped.

Brachydios Will
Adds Agitator Secret and Artillery Secret. Raises the maximum level of the Agitator and Artillery skills when 2 or 4 pieces of Raging Brachy Alpha + Armor Set or Raging Brachy Beta + Armor Set are equipped.

Rajang Will
Adds Maximum Might Secret. Raises the maximum level of the Maximum Might skill to Lv5, Adds Heroics Secret. Raises the maximum level of the Heroics skill when equiping 2 or 4 pieces of Glavenus Alpha + (α) Set or Glavenus Beta + (β) Set.

Kulve Taroth Essence
Adds Guts when 2 pieces of the Kulve Taroth Alpha + Armor Set or Kulve Taroth Beta + Armor Set equipped, while Free Meal Secret is added when 5 pieces are equipped. Guts, above a certain health threshold, you withstand an attack that would normally cart you (once only). Free Meal Secret, raises the maximum level of the Free Meal skill.

Alatreon Divinity
Adds Element Conversion when 2 pieces of the Alatreon Alpha + Armor Set or Alatreon Beta + Armor Set equipped, while All Elemental Resistance is added when 3 pieces are equipped. Your weapon’s elemental power increases as your armor’s elemental resistance increases. All Elemental Resistance further increases all elemental resistances +20%.

Frostfang Absolute Art
Adds Punishing Draw when 1 piece of Frostfang Barioth Alpha + (α) or Frostfang Barioth Beta + (β) equipped, which adds a stun effect to draw attacks and slightly increases attack power. Adds Slugger Secret when 3 pieces of Frostfang Barioth Alpha + (α) or Frostfang Barioth Beta + (β) equipped. Raises the maximum level of the slugger skill.

Sizzling Blessing
Adds Sizzling Gift when 3 pieces of Passionate Alpha + Armor Set equipped, which increases the odds of getting special Sizzling Spice rewards. Adds Sizzling Gratitude when 5 pieces of Passionate Alpha + Armor Set equipped. Greatly increases the odds of getting special Sizzling Spice rewards.
Fatalis Legend
Adds Inheritance when 2 pieces of the Fatalis Alpha + Armor or Fatalis Beta + Armor are equipped.
Adds Transcendence when 4 pieces of the Fatalis Alpha + Armor or Fatalis Beta + Armor are equipped.

Fun Fright Blessing
Adds Fun Fright’s Gift when 3 pieces of Demonlord Alpha + (α) equipped, which increases the odds of getting special Fun Fright rewards. Adds Fun Fright’s Gratitude when 5 pieces of Demonlord Alpha + (α) equipped. Greatly increases the odds of getting special Fun Fright rewards.

New World
Adds Hasten Recovery when 2 pieces of Artemis Alpha + Armor equipped, which regenerates your health as you continually attack a monster, recovery varies by weapon. Adds Great Luck when 4 pieces of Artemis Alpha + Armor equipped. High chance of increased quest rewards.
Basic Skills in MHW
Basic skills are available through multiple pieces of different sets, and can be mix-matched to increase their performance. Some skills only have 1 level and can be unlocked by equipping just one item. Below is an alphabetical list of all available equipment skills in Monster Hunter World.
Affinity Sliding
Sliding increases your affinity for a short time.
Agitator
Increases attack power and affinity when large monsters become enraged.
Airborne
Increases the damage caused by jumping attacks.
Aquatic/Polar Mobility (Aquatic Expert)
Lets you move more freely in water. Also prevents you from being slowed down by terrain effects, such as deep snow.
Artillery
Strengthens explosive attacks like Gunlance shells, Wyvern’s fire, charge blade phial attacks and sticky ammo.
Attack Boost
Increases attack power. Also increases affinity at higher levels.
BBQ Master
Improves your skill at cooking meat.
Blast Attack
Increases the rate of blast buildup. (Elemental buildup has a maximum limit)
Blast Resistance
Grants protection against Blastblight.
Bleeding Resistance
Grants protection against bleeding.
Blight Resistance
Grants protection against all elemental blights.
Blindsider
Increases the effective range of flash attacks
Bombardier
Increases the damage of explosive items:
Botanist
Increases the quantity of herbs and other consumable items you gather.
Capacity Boost
Increases the gunlance’s shell capacity and charge blade’s phial capacity.
Carving Pro
Prevents knockback from attacks while carving.
Cliffhanger
Decrease stamina consumption when evading while clinging to walls or ivy.
Constitution
Reduces Stamina depletion when performing stamina-draining moves such as evading, etc.
Critical Boost
Increases the damage of critical hits.
Critical Draw
Increases affinity when performing draw attacks.
Combat | Monster Hunter World Wiki
Combat in Monster Hunter World (MHW) is covered on this page, including the basics of fighting monsters and advanced tips. These tips assume that you have a basic understanding of how action games work, a basic understanding of the controls for Monster Hunter World, and that you know how your weapon of choice works. Explanations on weapons can be found on their respective pages.
Combat Basic
Finding the Monster
The first step to defeating any monster is finding out where it is. You do this with the scoutflies. You start by looking around for footprints or other tracks left by the monster. When you interact with one, your scoutflies will pick up the scent. They will lead you to more recent tracks left by the monster and after finding enough of them the scoutflies will level up. They will then lead you to the monsters. The drawback to this is that scoutflies are slow. If you are going faster than a jogging pace, you will out run them and have to wait.
Dodging and Blocking
No matter how tough your armor is, monster attacks hit hard. Dodging and blocking are key to your continued survival while on a hunt. The basic dodge roll costs a bit of stamina and is primarily used to get out of the way of danger. It does have an extremely brief invulnerability window the very moment you press the button, and this window can be extended through armor skills. Hunters also have a panic dive. When sprinting away from a monster, hunters will run slightly faster and use more stamina, but if you dodge during this, you perform a panic dive. The dive has complete invulnerability from start to finish and is crucial for dodging large sweeping attacks.
The other option is blocking. The only weapons that can block are the Sword & Shield, the Lance, the Gunlance, the Charge Blade, the Greatsword, and the Heavy Bowgun when it has a shield attached. When you block an attack, it costs you stamina and, depending on the size of the attack, health. Generally, the larger, more grandiose the attack, the more damage and stagger is going to get around your block. This chip damage can be lessened by certain armor skills. The Lance and Gunlance have the best block, followed by the Sword & Shield, the Heavy Bowgun, and the Charge Blade with the Greatsword in last. The Charge Blade and Greatsword have the added penalty of sharpness loss when they block.
Monster Weak Spots
Every monster has a weak spot. The usual suspect is the head, but a monster’s weak spot can be anything from its wings, to its tail or even the inside of its mouth! When you hit a monster, and the numbers are orange, that means you are hitting a weak spot. On the flipside, if you hit a monster and purple numbers appear, it means you are hitting a part resistant to damage. Remember which parts are tough and which are soft and plan your attacks accordingly. Note: It’s best to use a non-elemental weapon when testing for a weak spot as the element might give orange/purple numbers even if you hit a weak/tough spot.
Elemental Weakness 101
Every monster is weak to one of the five elements. However, what element a monster is weak to might not be apparent or even be counter intuitive. For example, the fire breathing Rathalos is weak to the dragon element, and not water as you would assume. When experimenting to find out a monster’s weakness purple damage numbers mean it resists the element, white numbers means it has neutral relationship to that element, and orange means it’s weak. Another way to check is to look at the elemental resistances on the armor that you can make from the monster. Often, it will mirror the monster’s own resistances.
Status Effects 101
Status effects are things like poison or paralysis. When attacking a monster with a weapon with a status effect, there are a few things to keep in mind. First, status is inflicted when a certain threshold of status damage is met. Once the damage threshold is met, the abnormal status is triggered and the threshold is reset to zero. There are some armor skills that can increase the amount of status effect damage you deal per hit. Second, monsters will gain resistance to a status each time it is triggered. For example, once a monster has been paralyzed and recovers, the damage threshold for inflicting paralysis will increase, meaning it will take longer for it to be paralyzed again. Lastly, some monsters are immune to certain status effects. If a monster is spewing poison, it is probably immune to poison. You can check your Hunter’s Notes to see what status effects a monster is resistant to.
Offensive Tactics
No matter how elaborate your plan is, every hunt will come down to you hitting a monster with your weapon until it dies. While every weapon has its own abilities, movesets, and playstyle, there are several universal constants to consider for all hunters when going on the offensive. These include managing distance, and when to fight defensively, when to fight with moderation and when to go all out.
Managing your distance is important to avoid attacks while still being able to attack yourself. The exact distance will vary from monster to monster and from weapon to weapon. Some monsters will force you to stay far away from them, making you run in to get a few hits and then run away. Other monsters will punish you for staying away so you should make use of the blind spot near their feet. You also have to take into consideration your weapon. Ranged weapons will want to stay out of reach of the monster but within the optimal range of their shots. Nimble weapons will want to dash in and out of combat, while weapons with good blocking ability will want to stay right next to the monster no matter what.
Knowing when and how to fight is also important. When the monster is calm and focusing someone else, you want to fight moderately; getting some attacks in while still ready to block or dodge. Once monsters have taken enough damage, they will enter a rage mode. In this mode they are faster, hit harder, and use new moves. When a monster is in rage mode, or is focusing you, you want to fight defensively; sheathe your weapon to stay mobile, focus on dodging and blocking, and only attack if you are 100% sure you aren’t about to get knocked into next week by the monster. When a monster has used up all of its stamina, it will go into an exhausted state. It will be slower, less aggressive, and some of its special attacks will fail. When a monster is exhausted or knocked down, this is the time to go all out. Unleash everything you have on the monster and don’t stop until it is ready to attack again. Remember this, master the flow of combat, and no monster will be able to stand against you.
Slinger Uses
Your slinger is a versatile tool that will help you in a number of ways. Depending on what you load into it, it can provide decent ranged attack should the monster just be out of reach. Projectiles can inflict poison, paralysis or even stun monsters. The other major use for the slinger is mobility. It comes with a grappling hook which you can use to pull yourself around the map with. This allows you to evade monster attacks, catch up to fleeing monsters quickly, perform jumping attack easier, and traverse the map. It also helps with mounting monsters, which is covered in the advanced tips below.
Food plays an important part in hunting monsters. Whether it’s at the cantina in town, or with the Handler at base camp, always be sure to eat before heading out to do anything. All meals can raise your max health, max stamina, or both, giving you the staying power to finish hunts. They can provide numerous bonuses from attack and defense buffs to the Felyne skills. These skills have a chance to activate upon eating. There are many skills to gain, some letting you sharpen your weapon faster to being able to gather more items from gathering points.
Monsters Near Death
When a monster is near death, they will try to run away from the hunters. They will start limping as they head back to their home and attempt to sleep and heal. Flying monsters tend to go to high up areas, while aquatic monsters will go by water, and subterranean monsters will go to caves. Attacking the monster while it’s running can stagger it and force it to continue to fight, while letting it run will allow you to recover and set up an ambush while it sleeps. Limping monsters are also ready to be captured.
Advanced Tips
Using the Environment
In addition to your weapons, items and slinger, you can also use the environment to gain the upper hand in battle. With an accurate eye and deft timing, you can trigger rockfalls and landslides to fall on top of monsters. Climbing ledges and leaping off walls can let you land valuable jumping attacks, and keep you out of reach of the monster. Insects and small animals can be struck to provide diffrent effects such as healing, blinding light, or paralyzing gas. Knowing what to look for in the environment, and how to best use it, is as important a skill as knowing how to fight with your chosen weapon.
Enviromental Hazards
While the environment can help you in numerous ways, it can also be dangerous. Hunters can get caught up in a landslide, or paralyzed by gas just as easily as the monsters. Additionally, Hunters have to worry about overheating, freezing, and lava. In areas with extreme heat, like the desert during the day or a volcano, hunters will take damage over time as they cook alive. Cool Drinks will stop this, but only for a time. In areas with extreme cold, like deserts at night or in tundras, a hunter’s max stamina will decrease far faster than normal as their limbs begin to freeze. Hot Drinks will prevent this, but not for long. Lastly, lava is, unsurprisingly, very hot. Merely being near it will drain a hunter’s health very fast, and there isn’t an item to prevent it. All of these ailments can be prevented by certain armor skills. Knowing what hazards you will face and being prepared to counter them with items or skills is crucial for hunting in extreme environments.
Teamwork
While the entire game can be played solo, teaming up with your fellow hunters is a main feature and knowing how to work with them is important for surviving the more difficult hunts. Be mindful of your attacks. While you can not damage your teammates, you can stagger them, interrupting whatever they were doing, and even send them flying. Avoid clustering up, if the monster decides to attack one of you, it will hit all of you. Bring items that can heal your teammates, such as lifepowder or recovery ammo. They can save your friend’s life, and lives are shared among all players, so it helps you too. Pick your equipment with your teammates in mind. Have everyone stack poison or paralysis, use support oriented weapons like the Hunting Horn or Light Bowgun, or mix cutting and blunt weapons. And lastly, talk with your team. Share monster info, talk strategy, trade favorite item gathering locations, show off your cool armor and weapons to each other, and cheer each other on. It will make you a better hunting party and increase everyone’s enjoyment.
Trapping Monsters and Follow Ups
Trapping monsters is a key tactic when hunting. Certain items in the environment can be used or you can bring premade pitfall and shock traps to set up where ever you need one. When deciding what trap to use, you need to consider the monster. Electric monsters will often resist the shock trap and some might even get stronger from it. Nimble and cunning monsters will escape the pitfall trap faster, and some won’t even fall into it. Pitfall traps take a bit longer to set up than shock traps, but they bring the monster closer to the ground which allows for easy attacks on hard to reach limbs.
Once you have determined what trap to use, you need to decide when and where to set it up. The ideal trap is mid combat. Set it up when the monster isn’t focusing you, and then use yourself for bait. If the monster hasn’t noticed you, and eats meat, you could set up the trap and put meat on it. Then find a place to hide while you wait for the monster to notice. Bonus points if you poison the meat ahead of time. Unless you can set it up in the path of the monster, never use a trap when the monster is fleeing. It will almost always go far away from the trap resulting in nothing but a wasted trap and a frustrated hunter.
Now that the monster has fallen into the trap, there are a few things you can do. You could simply start wailing on with your weapon without further ado. This is useful if you had a certain body part you wanted to break. Another option is to bring large barrel bombs with you, set them up next to the monster’s weak point and set them off for massive damage. The last option is capturing the monster. A monster that is near death and stuck in a trap can be taken out permanently with two tranq bombs or tranq shots. Capturing a monster doesn’t let you carve the monster for materials, but it does give you bonus materials in the quest rewards and these materials are often rare parts. Certain quests also require you to capture a monster, rather than kill it.
Getting Monsters to do Your Work for You
The monsters you hunt are all part of a complete ecosystem, and just like real life ecosystems, there are predators and there are prey. Monsters have their own territories, and they don’t like other monsters being in them. If you bring a weaker monster into the territory of a stronger one, there is a good chance that the stronger one will attack the weaker one. The effectiveness of this varies, but often monsters will deal more damage to each other than a hunter could dish out. The downside to this is that you now have two angry monsters to avoid, but the damage is often well worth the risk.
Sleep Bombing
A common strategy among hunters is for one or more people to bring a weapon with the status effect sleep. Once a monster has been put to sleep, the next attack will deal greatly enhanced damage and wake the monster up. To get the most out of this increased damage, hunters will bring large barrel bombs with them on the hunt. Everyone on the team will set their bombs up on top of the monster’s weak point, and then the hunter with the highest damage attack, usually the Greatsword’s charge attack, will set off the bombs. This strategy requires good teamwork among hunters and a fair amount of preplanning, however, the truly massive damage is well worth it.
Mounting and Toppling Monsters
A key part of hunting monsters is the mounting mechanic. Anytime a hunter lands a jumping attack, they deal what is referred to as mounting damage. Once enough mounting damage is dealt, the hunter will mount the monster and start stabbing it with their carving knife. Once they have dealt enough damage, they will get one big attack with their main weapon and this will topple the monster, allowing for follow up attacks.
To start mounting monster, you must land jumping attacks. To do jumping attacks, you must do running jumps off ledges, climb up cliffs and jump off, get sent airborne by an ally’s attack, or use the Insect Glaive’s jumping ability. Successful jumping attacks will have a golden flash when they strike indicating that mounting damage has been dealt. Once enough mounting damage has been dealt, the hunter will mount the monster. Similar to status effects, each time a hunter mounts the monster, it will take more mounting damage to mount the monster again.
Once on the monster, you must stab them with their knife. You can leap around while on the monster to change which part you deal damage to. While you are doing this, the monster will try to throw you off. While it is flailing around and smashing into things, you have to stop attacking and hold on or it will throw you off. While holding on, your stamina will drain and if it runs out the monster will throw you off. If you manage to hold on and deal enough damage, you will get to do a heavy attack with your main weapon and this will topple the monster.
Fundamental Tips
Restoring Health
You can restore lost health by using potions. If you have some honey, you can combine it with a potion to make a mega potion, which restores even more health.
Stamina
Dashing, evading, and performing certain actions will deplete your stamina. Your maximum stamina will also gradually decrease over time, but it can be maintained by eating well-done steaks or rations.
Crouching and Camouflage
Press the dodge button while standing still to crouch. Crouching in brush grants you camouflage so you can hide from monsters.
Sharpness
Close-range weapons gradually lose sharpness with each attack. As a weapon’s sharpness level falls, its attacks are more likely to be deflected, but you can restore its sharpness with whetstones.
Scoutflies
Scoutflies respond automatically to monster traces and many other substances in the environment. If you feel lost in a new locale, follow your scoutflies to discover points of interest as you grow accustomed to your surroundings.
Tracking with Scoutflies
Once you’ve examined a certain amount of a monster’s tracks, your scoutflies will begin to detect more of them. Continue discovering more, and your scoutflies will be able to guide you to the monster’s location.
Optional Quests | Monster Hunter World Wiki
Optional Quests in Monster Hunter World (MHW). Players do not need to complete these quests to progress the story and access the game, but will benefit from special rewards for doing these additional objectives. Optional quests unlock through various activities.
Please see Master Rank Optional Quests for Iceborne Expansion quest details.
Please see Event Quests for special optional weekly quests by Capcom. Please see Special Assignments for free Monster DLC quests.
Doing these objectives unlock optional quests:
» Special Arena: » Quests are unlocked by Capturing the monster first. Once completed, they appear randomly on your Quest Board. Keep in mind that if you capture a Low Rank Barroth, it will only unlock the Low rank Special Arena.
(!) => Those are Villagers’ Requests
Rare encounters : Zorah Magdaros, Xeno’Jiiva, and Shara Ishvalda optionals
— Be sure to check your quest board as these only last for 2 quests total. You’ll hear music in Astera/Seliana change and a notification sometimes.
Optional in MHW
One Star Quests ⭐ 1
Two Stars Quests ⭐2
Three Stars Quests ⭐3
Four Stars Quests ⭐4
Five Stars Quests ⭐5
Six Stars Quests ⭐6
Seven Stars Quests ⭐7
Eight Stars Quests ⭐8
Nine Stars Quests ⭐9
Master Rank Optional Quests in Monster Hunter World Iceborne (MHW). Master Rank Optional Quests are only available to players who own the Iceborne Expansion. These quests are not needed in order to progress the story and level up Master Rank, but they provide materials and unlock special tools, canteen foods and others.
Please see Event Quests for special optional weekly quests by Capcom. Please see Special Assignments for free Monster DLC quests.
» Special Arena: » Quests are unlocked by Capturing the monster. Once completed, they re-appear randomly on your Quest Board. Uncompleted MR Arena Quests will always be made available for you to complete (once the monster has been captured). Checking your hunter’s notes may help in researching why some arena quests do not appear, since the notes display how many times you have captured any monster (a «-» means that the monster cannot be captured). However, do bear in mind that the research notes display how many times the monster has been captured in total (throughout low, high and master ranks), and you do need to capture any monster at least once in each rank (if it is available; do not try to capture a Barioth in low rank quests) to unlock the corresponding arena quest. Some monsters do not have special arena quests associated with them, such as the Rajang or the Frostfang Barioth.
(!) => Those are Villagers’ Requests or special delivery bounties.
Tips | Monster Hunter World Wiki
Tips in Monster Hunter World (MHW) can be found in the ingame Play Guide, accessed form the Start Menu’s Info section.
The following is a documentation of several Tips from the Fundamentals and Hunting Tips portions of the Tip List, accompanied by links to relevant pages(Those are the tips that can appear during loading screens). This resource is for new Hunters who might now know where to begin either ingame or in browsing the Wiki.
Hunting Tips
Preparing for a Hunt
Prepare yourself for quests by carefully considering the best Armor, Skills, Palico Gadgets, and Weapon Element for the job at hand. Remember that you can also change your Loadout at camp.
See Armor, Defense, Elemental Resistances, and Palico Equipment for information on how to survive combat with Monsters and recover from mistakes.
See Weapons and Weapon Mechanics for a complete rundown on how to deal damage to Monsters.
Monster Parts
There are soft parts of monsters that are weak to attacks, just as there are tougher, more resistant parts. Identifying a monster’s weak parts is the key to becoming a successful hunter.
When an attack lands on a Monster, a grey damage number will indicate an armored Monster Part, meaning it has a low Monster Part multiplier. An orange damage number indicates a softer Part with a higher Part multiplier.
See Attack Power and Monsters for more information on Monster Parts and Part multipliers.
Elements
There are five elements: Fire, Thunder, Water, Ice, and Dragon. Take advantage of a monster’s elemental weaknesses to deal extra damage to it.
See Elemental Damage and Elemental Resistances for information on surviving and dealing Elemental Damage.
Mounting Monsters
You can mount monsters by striking them with attacks in midair. Once mounted, if you avoid getting thrown off the monster while you continue to damage it, you can knock it down.
Some weapons are more adept at mounting a Monster than others. For example, the Insect Glaive allows for many midair attacks, building up mounting damage faster.
See the Mounting Monsters section of Controls for more information.
See the Master Mounter and Airborne Skills.
Know Your Environment
There are myriad endemic creatures and points of interest in the environment that will help you on hunts. You can see where and what they are by checking your map.
Crafting Materials, Slinger Ammo, and environmental hazards can all be used to the Hunter’s advantage during a hunt. Paying attention to one’s surroundings can allow one to craft many Items on the fly or change the course of a fight with well timed hazards or Slinger Ammo.
See Crafting, Locations and Slinger for more information.
Monster Clashes
When large monsters encounter each other, they may end up attacking one another. Take advantage of these situations to turn the hunt to your favor.
Additionally, Monsters can often be repelled with Dung Pods, allowing a Hunter to focus on one target at a time.
Breaking Monster Parts
Focusing your attacks on specific body parts may break them, weakening the monster and sometimes limiting its mobility or its attacks. There are also materials that can only be gained from breaking certain parts.
See the ingame Monster Field Guild for information on Monster weak points and breakable Parts.
See Damage Types and the Partbreaker Skill for more information.
Using the Environment
Observe your surroundings carefully. The environment is filled with ledges to jump off, walls to climb, and slopes to slide down.
Ledges, walls, and slopes all allow a Hunter to deal damage from midair and mount a Monster.
Wedge Beetles
Wedge beetles can be found in many different places. Fix your aiming reticle on one and press
/
/
to hook on to it and swing across.
Wedge Beetles can be used to avoid environments like deep water, climb faster, and deal damage from midair.
See Slinger for more information.
Carving Materials
Slaying a monster allows you to carve materials from its carcass. You can use these materials at the Smithy to forge or upgrade weapon and armor.
See Materials for more information.
Gathering Points
You can get materials by carving monster carcasses, and also by collecting them from gathering points such as mining outcrops and bonepiles.
See Materials for more information.
Upgrading Weapons
You can improve your weapons by upgrading them at the Smithy using the materials you collect on hunts.
See Weapons and Smithy for more information.
The Training Area
You can test any of the fourteen different weapon types in the Training Area. To travel to the Training Area, speak with the housekeeper in your room.
The Training Area is a great place to try out weapons. Any consumable used in the Training Area won’t be consumed. The Training Area can also be accessed by opening the World Map, selecting Astera or Seliana, and finally select The Training Area.
Armor Skills
Armor is imbued with skills that carry positive effects and boost your attributes. Choose armor with skills that best complement your choice of weapon or play style.
See Armor and Skills for more information.
Investigations
Investigations have differrent completion conditions than average quests, but they also offer better rewards.
See Investigations and Resource Center for more information.
Armor Spheres
You can upgrade your armor using armor spheres. Armor spheres can be obtained as quests rewards or by completing bounties at the Resource Center.
The Botanical Research Center
The Botanical Research Center allows you to cultivate various items. Additionally, you can increase the amount of items cultivated by applying fertilizer.
See Botanical Research for more information.
Tempered Monsters
See Tempered and Investigations for more information.
Traps and Elder Dragons
Traps, like Pitfall Traps and Shock Traps, have no effect on elder dragons. These beats cannot be captured.
See Elder Dragons and Capturing for more information.
Camera Types
You can choose between camera types in the options. Focus: Always fixed to the target. Target: Fixes to the target when you press the button.
Camera Settings
You can change various camera settings from the start menu.
Fast Travel
You can fast travel to camp by selecting it from the Wildlife Map, but be careful: You cannot fast travel while in combat or when a monster has been alerted to your presence
Fundamentals
Restoring Health
You can restore lost Health by using Potions. If you have some Honey, you can combine it with a Potion to make a Mega Potion, which restores even more Health.
Potions and Honey can often be found in the environment or brought along on a hunt to increase survivability.
See Items and Crafting for more information.
Stamina
Dashing, evading, and performing certain actions will deplete your Stamina. Your maximum Stamina will also gradually decrease over time, but it can be maintained by eating Well-Done Steaks or Rations.
The Great Sword, Dual Blades, Hammer, Lance, Gunlance, Insect Glaive, and Heavy Bowgun all require Stamina to block attacks and perform certain actions.
Rations are often provided in the Supply Box on Quests, while both Rations and Well-Done Steaks can be made by oven roasting various Monster materials at the Canteen.
See Dash Juice and the Constitution and Marathon Runner Skills to see how to decrease Stamina usage.
Crouching and Camouflage
Press the dodge button while standing still to crouch. Crouching in brush grants you camouflage so you can hide from Monsters.
Additionally, Sporepuffs found in certain Locations and Smoke Bombs can be used to find a brief respite in combat or to make a quick getaway by fast travelling.
See Environment and Hazards for more information on environmental components like Sporepuff.
Sharpness
Close-range Weapons gradually lose Sharpness with each attack. As a Weapon’s Sharpness level falls. its attacks are more likely to be deflected, but you can restore its Sharpness with Whetstones.
See Sharpness, part of the series on Weapon Mechanics for more information on how Sharpness affects combat.
Health Drinks
To increase your maximum Health, drink Nutrients or Max Potions, which can be obtained by Crafting.
Additionally, maximum Health can be increased with the Health Boost Skill or meals from the Canteen.
Canteen Meals, Nutrients, and Max Potions can be stacked to reach a bonus of 50 Health, while an additional 50 Health can be granted by the Health Boost Skill.
See Items, Crafting, and Skills for more information.
Scoutflies
Scoutflies respond automatically to Monster traces and many other substances in the environment. If you feel lost in a new Locale, follow your Scoutflies to discover points of interest or grow accustomed to your surroundings.
While in the field, the Map can be opened with the PS4’s touch pad / / M. Once in the Map a waypoint can be selected for the Hunter’s Scoutflies to follow.
A waypoint can be set on an Item gathering point, Slinger Ammo, Endemic Life, or a Large Monster.
Additionally, gathering Monster tracks will raise the Scoutfly Level for that Monster, allowing the Scoutflies to find a Monster with greater efficiency. The Scoutfly Level for a Monster degrades over time. See the Ecological Researcher in the Tradeyard of Astera for more information.
Hunting Missions | Monster Hunter World Wiki
QUEST NAME
Hunting Missions are a type of Quest is Monster Hunter World (MHW). First seen in the PS4 Plus Beta in December 9th 2017.
These types of missions do not require the killing of a monster to complete it. Capturing the monster also completes the mission.
New Player Help | Monster Hunter World Wiki
New Player Help aims to assist newcomers to the fifth installment in the Monster Hunter series or newcomers to the series as a whole.
Tips for entry level players can be found throughout the wiki, and we recommend you read the following pages as well:
In the setting of Monster Hunter World, you take on the role of a Hunter who has just arrived at Astera, a community established for the purpose of exploring and researching the New World. Your goal as a Hunter is to take on Quests for Astera’s residents and Reseach Commission, which in turn will lead you to acquiring new and better gear with which to take on more Quests.
In general, gameplay follows a pattern of:
This newbie guide covers various details within this core gameplay. Additionally, jump to The Game Screen or Singleplayer & Multiplayer for more information on the field HUD or Online Sessions.
MHW Newbie Guide
Taking on a Quest
The Handler; Hunter Rank
Preparation for a Quest
Weapon Selection; Assembling Equipment; The Canteen
Embarking / The Hunt
Locations; Campsites; Supply Box;
Tracking; The Slinger; Environment; Specialized Tools; Capturing; Carving
Using Materials
Equipment Forging / Crafting / Upgrading
Taking on a Quest
The Handler
Over the course of the Story, you will often obtain Quests via your Handler, who will display Optional and Assigned Quests in detail. Quests in Monster Hunter World have a time limit (usually 50 minutes), and are failed if the timer runs out or if the player faints by running out of Health too many times (usually 3). Other failure conditions are also active depending on the objective.
All Quests will display trivia information about the client, and provide details on the Hunter Rank requirement, destination, the main Monsters to hunt as well as the rewards on offer for completion. Hunters can use this information to plan ahead.
Quests may also be accepted from the Quest boards at Astera’s Tradeyard and Workshop or the Hub Lass and Arena Lass at Astera’s Gathering Hub.
Hunter Rank
A Hunter’s Rank serves as a measure of their experience and prevents them from accepting Quests that may be too difficult for them. At first, Hunter Rank is directly controlled by the sequence of the Story. Later on, Hunters will have to work their Rank up to take on some Quests. Raising Hunter Rank is simply a matter of going on more Quests; a handful will award more points toward Rank than usual.
Talk to the Handler to choose a Quest
Helping Astera’s community and Research Commission is what we’re here for!
Preparation for a Quest
Selecting a Weapon Type
Your first choice will be your Weapon. All Weapons will help you survive combat with Monsters, but some require more skill to use than others. You can try out every Weapon type in Astera’s Training Area, accessible from the Map.
If you are new to Monster Hunter but familiar with other action games, the most recognizable fighting styles can be found in the Sword and Shield, Bow, Dual Blades, and the Long Sword. There is no penalty to swapping to a different Weapon, and you do not need special Equipment to use one at any time; simply try new things.
Ingame information on each Weapon Type can be accessed from the Start Menu under Info.
These are newbie-friendly overviews of the different Weapon categories.
Guide: Great Sword
Guide: Sword & Shield
Guide: Dual Blades
Guide: Long Sword
Guide: Hammer
Guide: Hunting Horn
Guide: Lance
Guide: Switch Axe
Guide: Charge Blade
Guide: Insect Glaive
Guide: Bow
Guide: Light Bowgun
Guide: Heavy Bowgun
Weapon Training
You can test out Weapons at the Training Area, to do this, talk to your Housekeeper in your house and select Training Area.
Try out each Weapon’s attacks and techniques by attacking different objects within the training area. To switch to a different Weapon, choose one from the Item box.
All types of Bowgun Ammo and Bow Coatings are available for testing. Additionally, Items and Ammo/Coatings will not be consumed.
See Weapon Mechanics for information that will help with advanced Weapons testing.
Use the Control Guide accessed through Start Menu > System tab > Options > Game Settings tab. This will display available moves at all times.
In addition, the Weapon Controls section of the Field Guide accessed through Start Menu > Info tab > Hunter’s Notes will give an overview of moves that can be performed with every Weapon type.
Assembling Equipment and Items
A Hunter needs more than a Weapon to find success during a hunt. The other pieces of Equipment available are:
While at any Item Box in Astera, these Equipment pieces can be switched out. In addition, Item Boxes allow Hunters to equip and save Loadouts to use later.
Also consider Augmentations and Upgrades, which increase the effectiveness of Weapons and Armor, and Bowgun Modifications, which can be used to customize how a Light or Heavy Bowgun handles in combat. These can only be changed at Astera’s Workshop.
In addition to Equipment, a Hunter must carefully consider the Items they bring to a hunt. Some Items have general uses such as recovery, while others have specialized applications which will help with one or two of the many scenarios in which a Hunter may find themselves. There are several Fixed Items that remain in the Item Pouch and on the Item Bar at all times: The Capture Net, the BBQ Spit, the Whetstone for Blademasters, Normal Ammo 1 for Gunners, and Close-range Coating for Bow wielders.
Like Equipment, Items can also be configured and saved as Loadouts for efficient customization.
Carefully consider all the parts of your kit before each hunt
The Canteen
The Canteen is a facility where you can eat meals that boost your Health, Stamina, and other stats. Meals also grant you the benefits of Food Skills.
You can eat a meal either in Astera or out in the field by sitting down at the Canteen. Eating meals provide various temporary Skills and Status Effects.
In addition to providing meals, the Canteen can also oven-roast Items that Hunters supply. Depending on the Item or Monster Material provided, oven-roasting can result in Nutrients, Catalysts, Herbal Medicine, Gunpowder, Rations, and Well-Done Steaks. Simply select «Oven Roast» and choose an applicable Item; bronze-colored result icons indicate Rations, while silver indicates bonus Items. After at least one Quest the results can be retrieved.
Astera’s Canteen is located on the 3 rd level
Embarking on a Quest
Locations
Every Quest will take place in one of the Locations of the New World. Knowing how to navigate and prepare for each Location will improve a Hunter’s performance.
At any time, the Map can be found in the Field Guide accessed from the Start Menu. The Map will display the location of each Hunter and points of interest, as well as Monsters which the Hunter has successfully tracked.
Campsites
Each Location has two or more Campsites that allow a Hunter to fast-travel across the map, eat a Meal, or change their Equipment.
Inside the tent, a Hunter can change their and their Palico’s Equipment.
Entering the tent will restore their Health and the Health of their Palico, while also clearing any Abnormal Statuses.
When travelling to a new Location for the first time, only one Campsite will be available. A Hunter must discover potential areas for more Campsites and set them up by delivering the required materials to the Resource Center in Astera.
Supply Box
The Supply Box is an in-the-field resource for your Items as you arrive at the hunting destination. There is a variety of Supply Items here based on the Location or Quest objective. Make sure to stock up!
Every Campsite has a Canteen to help you prepare
Preparing for the hunt is as important as performing
Weapon Mechanics | Monster Hunter World Wiki
The Weapon Mechanics Guide for Monster Hunter World (MHW) helps players understand how to best utilize the game’s arsenal. In the world of Monster Hunter there is a lot more that goes into hunting than bashing and slashing one’s way to victory. Many different factors play a part in the damage dealt and receives by Hunters.
See Augmentations and Upgrades for information on improving the equipment in your arsenal, including Weapons.
See Elderseal as well for endgame hunting and Free Elem/Ammo Up for information on weapons with greyed-out Elemental and Status Damage.
The following is a display of several individual pages.
Sharpness
Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
The Sharpness level of a weapon will degrade over the course of a fight. When wielding a Blademaster Weapon is is important to keep it at its maximum Sharpness with Whetstones. This will make cutting Monster parts easier (blade weapons only) and lower the chance of an attack being deflected.
There are 7 levels of Sharpness. Damaging Monster parts sometimes requires a weapon to currently be at a certain level.
Low Level Sharpness
Medium Level Sharpness
High Level Sharpness
In addition to reducing chance of deflection, Sharpness will also increase Raw (Physical) Damage and Elemental Damage.
See Attack Power for more information.
Sharpness Raw Damage Multiplier
Red | Orange | Yellow | Green | Blue | White | Purple |
---|---|---|---|---|---|---|
0.50 | 0.75 | 1.00 | 1.05 | 1.20 | 1.32 | 1.39 |
Sharpness Elemental Damage Multiplier
Red | Orange | Yellow | Green | Blue | White | Purple |
---|---|---|---|---|---|---|
0.25 | 0.50 | 0.75 | 1.00 | 1.0625 | 1.15 | 1.25 |
Sharpness Consumption by Weapon and Motion
Please note that guarding against roars, wind pressure and tremors does not cost any Sharpness.
Motion | |
---|---|
Any weapon regular attacks (hit) | -1 |
Any weapon regular attacks (bounce) | -2 |
Guarding (Great Sword or Charge Blade), resulting in small knockback | -1 |
Guarding (Great Sword or Charge Blade), resulting in medium knockback | -2 |
Guarding (Great Sword or Charge Blade), resulting in large knockback | -10 |
Gunlance Normal Shells | -2 |
Gunlance Long Shells | -2 |
Gunlance Wide Shells | -3 |
Gunlance Wyvernfire | -10 |
Weapon | When | |
---|---|---|
Great Sword | Level 3 charged attacks | Significant Bonus |
Great Sword | Level 2 charged attacks | Medium Bonus |
Melee attacks | Effect of Demon Ammo is active | Small Bonus |
Great Sword | Level 1 charged attacks | Small Bonus |
Long Sword | When at maxed spirit gauge | Small Bonus |
Sword & Shield | All attacks | Very Small Bonus |
Great Sword | Hitting monster with the middle portion of your sword | Very Small Bonus |
Long Sword | Hitting monster with the middle portion of your sword | Very Small Bonus |
Lance | Using Cut damage in a Blunt hitzone | Significant Penalty |
Blademaster weapons | Hitting monster at end of a swing, during yellow Sharpness | Significant Penalty |
Blademaster weapons | Hitting monster at start of a swing, during yellow Sharpness | Very Significant Penalty |
Raw (Physical) Attack Power
Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW). Monsters also have raw damage, which is offset by the hunter’s Defense stat.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
How Attack Power is Calculated
Formula for Physical Damage displayed
Raw Base x Sharpness x Combo Move x
x Monster Part x Quest Difficulty x Rage Status
For example, hitting a Great Jagras’ tail with a Wide Slash from the Buster Sword III, assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Attack from Items or Skills, will yield:
100 (Raw Base)
x 0.26 (Combo Move multiplier for Great Sword’s Wide Slash attack)
x 0.45 (Monster Part multiplier for Great Jagras’ tail against Cut Damage)
= 12 damage (rounded down)
Raw Base or True Raw
The Attack value displayed on the Attack Status portion of the Equipment Info screen is a bloated value obtained by multiplying a weapon’s Raw Base by a modifier specific to the weapon’s type. Changes to Raw Base made by Skills such as Attack Boost or Items such as Demondrug are also subjected to this multiplier. The weapon type modifiers are as follows:
To calculate a weapon’s Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier.
Notes
While trying out weapons in the Training area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for Elemental.
Refer to Sharpness, Weapons and Monsters for more information on these multipliers.
Refer to Affinity to see how it can affect displayed damage numbers.
Remember that Raw Damage is subdivided into three types: Cut, Blunt, and Ammo, and that Monster Body Parts have individual Body Part Multipliers for each.
Refer to Damage Types to see how different weapons may perform in combat.
Skills that Affect Attack Power
The following Skills boost Raw Base when granted by Armor or Charms:
Weapons with the Highest Attack Power
Elemental Damage
Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. These Weapons require a skill called Free Elem/Ammo Up in order to take effect.
Elemental Damage
Calculating Elemental Damage / Elemental Ammo
Types of Elemental Damage
Improving Elemental Damage
Elemental Damage
Each monster has weaknesses and resistances that will cause it to take more or less damage from specific sources. For example a fire monster may take more elemental damage from weapons that deal water damage but less or zero elemental damage from weapons that deal fire elemental damage.
Monsters can also deal elemental damage to the hunter. Armor with high resistances to certain elements will cause you to take less damage and reduce the effects of Elemental Blights.
Some important things to note when considering Elemental Damage against Monsters
See Elemental Resistances for more information on resistances possessed by Monsters and the Player & Allies.
Calculating Elemental Damage
Like Raw Damage, Elemental Damage is modified by Sharpness and Monster Body Part multipliers; it is not affected by Combo Move multipliers or weapon type, however. This means that, for the most part, Elemental Damage is a flat addition to a weapon’s damage.
The formula for the Elemental portion of damage displayed during combat is:
Starting Elemental / 10 x Sharpness
x Body Part x Quest Difficulty x Rage Status
For example, hitting a Great Jagras’ tail with a Wide Slash from the Red Wing (180 Fire and 768 Physical), assuming Quest Difficulty and Rage status multipliers of 1.0 and no boost to Fire Damage from Skills, will yield:
18 (Starting Elemental value / 10)
x 1.0625 (Sharpness multiplier for blue level sharpness towards elemental)
x 0.15 (Monster Part multiplier for Great Jagras’ tail against Fire Damage
= 2.9 Fire Damage (in addition to 22.5 slashing damage)
Notes
Displayed Damage numbers are an addition of both Physical and Elemental Damage (if any).
While trying out weapons in the Training Area, note that the Monster Part multiplier for the large training post is 0.8 for Physical damage and 0.3 for all types of Elemental.
Refer to the Sharpness, Weapons and Monsters pages for more information on these multipliers.
Refer to Affinity to see how it can affect displayed damage numbers.
Elemental Ammo
Elemental Bowgun Ammo is noteworthy for having both a Raw (Physical) component and an Elemental component. The Elemental component is calculated much like Physical damage in that it begins with the current value for Attack, and is subjected to both a Weapon type multiplier and a Combo Move multiplier. 1 Skills that boost Elemental Damage increase this starting value taken from Attack, before the Weapon type multiplier is applied.
The formula for the Damage displayed from Elemental Ammo is:
Attack / Weapon Type x Motion Value x Body Part
+ (Attack + Skill Bonus) / Weapon Type x Motion Value x Body Part
Without the Water Attack Up Skill, Water Ammo from an Aqua Assault I (180 Attack) against the Large Training Post will yield:
180 / 1.5 (Attack modified by Weapon Type)
x 0.08 (Physical Motion Value multiplier for Elemental Ammo)
x 0.8 (Body Part multiplier for Training Post against Physical)
+ (180 + 0 ) / 1.5 (Starting Elemental value modified by Weapon Type and Skill)
x 0.22 (Elemental Motion Value multiplier for Elemental Ammo)
x 0.3 (Body Part multiplier for Training Post against Elemental)
= 16 Damage (rounded up)
180/ 1.5 (Attack modified by Weapon Type)
x 0.08 (Physical Motion Value multiplier for Elemental Ammo)
x 0.8 (Body Part multiplier for Training Post against Physical)
+ (180+ 100 ) / 1.5 (Starting Elemental value modified by Weapon Type and Skill)
x 0.22 (Elemental Motion Value multiplier for Elemental Ammo)
x 0.3 (Body Part multiplier for Training Post against Elemental)
= 20 Damage
In the case of Elemental Ammo striking a critical hit (Affinity,) the critical hit multiplier will normally be applied to the Physical portion only.
With the Critical Element or the Iceborne-only True Critical Element Skills active, a special critical hit multiplier will apply to the Elemental portion. This special multiplier is dependent on Weapon type.
The Critical Boost Skill only affects the Physical portion of Elemental Ammo.
See Light Bowgun and Heavy Bowgun for information on Combo Move multipliers of Ammo and more.
Types of Elemental Damage
The following are the five types of Elemental Damage that can be wielded by Hunter Weapons or Monster attacks.
See Status Effects for more information on their corresponding Elemental Blights and Elemental Resistances for information on defending against Elemental attacks.
Fire

Fire Element is usually strong against Ice but weak to Water. Taking fire damage can cause Fireblight, which slowly depletes Health and leaves no recoverable damage. This can be removed by rolling repeatedly. Rolling through water will remove it instantly.
Water

Water Element is usually strong against Fire but weak to Thunder. Taking water damage can cause Waterblight, which slows Stamina recovery.
Thunder

Thunder Element is usually strong against Water and Dragon, but weak to Ice. Taking thunder damage can cause Thunderblight, which increases susceptibility to Stun.
Ice

Ice Element is usually strong against Thunder and Dragon, but weak to Fire. Taking Ice damage can cause Iceblight which increases Stamina use.
Dragon

Dragon Element is quite a bit different from other elements. Its the only element in the game that is usually weak to itself. Frequently, it is also weak to Thunder and Ice. Taking Dragon damage can cause Dragonblight, which lowers weapon Affinity, completely removes a Weapon’s Elemental Damage, and lowers the Status buildup of Poison, Paralysis, Sleep, and Blast attacks.
Improving Elemental Damage
Skills
The following Skills and Effects can be used to improve Elemental Damage performance on Weapons.
Effect
Using the previous example of the Red Wing (180 Fire and 768 Physical), and adding one level of the Fire Attack Skill will improve the weapon’s Fire damage to 210 and yield:
21 (Starting Elemental value / 10)
x 1.0625 (Sharpness multiplier for blue level sharpness towards elemental)
x 0.15 (Monster Part multiplier for Great Jagras’ tail against Fire Damage
= 3.3 Fire Damage (in addition to 22.5 slashing damage)
Notes
1 Information taken from a Reddit post made by user mltsquigs and confirmed ingame.
Affinity
Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon’s chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
How Affinity Works
Affinity is determined by the Weapon and Skills that are being used, and is displayed as a percent value in the Attack Status portion of the Equipment Info screen. At 0% Affinity there is no chance for a bonus or penalty to damage. A positive Affinity value denotes the chance for an attack to «crit,» which applies a bonus of 25% to Physical (Raw) Damage. A negative value, on the other hand, denotes the chance to «blunder,» which applies a penalty of 25% to Physical Damage.
The bonus Damage applied by critical hits can be increased by the Critical Boost Skill.
The effect of Affinity is signaled by a flashy slash animation and a specific sound. Damage numbers will show a small star symbol under critical damage hits.
Please note that Affinity ONLY applies to Raw Damage under normal circumstances. You must have the Critical Element skill active for it to apply to Elemental Damage or the Critical Status Skill to apply it to Status Damage.
Increasing Weapon Affinity
The following Skills and Equipment increase your weapon Affinity. Note that with the Critical Draw skill you will always Crit on a draw attack.
Weapons with High Affinity
The Equipment Info Screen showing a Weapon’s innate Affinity
Striking a critical hit with a high-Affinity Weapon
Status Effects
Status Effects are special buffs or ailments in Monster Hunter World (MHW) which come in the form of Player-and-Ally-only Effects, Elemental Blights, and Abnormal Status Ailments. Both Hunters and Monsters can receive Effects from Skills, the environment and attacks.
For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.
Status Effects that affect only the Player and Allies are granted from Items, the Canteen, Hunting Horns, and the Coral Orchestra Palico gadget.
Elemental Blights are inflicted on the Player and Allies by Elemental Monster attacks.
Abnormal Status Ailments are inflicted on the Player and Allies by certain Monster attacks. Some can also be inflicted on Monsters by Weapons which wield the corresponding status damage.
Character Status Effects
Beneficial Status Effects that appear on the Player and Allies are granted by Items, the Canteen, Hunting Horn Melodies, and the Coral Orchestra Palico Gadget
Many of these Effects have counterparts that are granted by Skills, but they are distinct as they require different specific actions to trigger while out in the field. Some also stack on top of Skill effects, with some limitations. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD.
Item Effects
Attack Up
Defense Up
Stamina Use Reduced
Natural Recovery Up
Hunting Horn Melodies
Elemental Attack Boost
Fire Res Boost (S),(L)
Water Res Boost (S),(L)
Thunder Res Boost (S),(L)
Ice Res Boost (S),(L)
Dragon Res Boost (S),(L)
Abnormal Status Attack Increased
Blight Negated
Ailments Negated
Knockbacks Negated
Earplugs (S),(L)
Wind Pressure Negated
All Wind Pressure Negated
Evasion Enhanced
Movement Speed Up
Attack Deflection Protection
Scoutfly Power Up
Tool Use Drain Reduced (S),(L)
Attack Up
Defense Up
Stamina Use Reduced
Affinity Up
Natural Recovery Up
Health Increased
Divine Protection
Negate Environmental Damage
Negate Stun
Negate Paralysis
Wind Pressure Negated
Earplugs (S)
Tremor Resistance
Elemental Blights
Blights will impart negative effects such as health loss or performance impairment. Remove them as quickly as possible using the appropriate items or actions. Blights are contracted mostly from certain Monster attacks, and can be prevented by having 20 Resistance toward the corresponding element. The effects are indicated by marks next to the Player’s name in the HUD. Blights cannot be triggered on Monsters by the Player.
Blastblight (see below) should not be confused with these effects, as it is a Status Ailment and not an Elemental Blight.
See Elemental Resistances and the Blight Resistance Skill for information on resisting Blights.
Fireblight 
Fireblight gradually depletes the Player’s health without leaving recoverable damage.
It can be removed by rolling up to three times on the ground or into water, or by using a Nulberry.
Waterblight 
Waterblight slows down the Player’s Stamina recovery.
It can be removed immediately by using a Nulberry.
Thunderblight 
Thunderblight makes it easier for monster attacks to inflict stun.
It can be removed by rolling up to seven times on the ground, or by using a Nulberry.
Though its visual effects are similar to Paralysis, it is triggered and resisted independently.
Iceblight 
Iceblight increases the Player’ Stamina consumption.
It can be removed immediately by using a Nulberry.
Dragonblight 
Dragonblight negates the Player’s Elemental and Abnormal Status Damage.
It can be removed immediately by using a Nulberry.
Abnormal Status Ailments
Abnormal Status Ailments act similarly to Elemental Blights, although some can be inflicted on Monsters by the Player and Allies through the use of Weapons, Environmental Hazards, and some Items.
The effects are indicated by marks next to the Player’s name in the HUD.
When affecting Monsters, Abnormal Status damage from Weapons work by building up to a threshold, whereupon the Ailment will trigger.
Poison, Sleep, Paralysis, Blast, and Stun can all be inflicted upon Monsters through Weapon attacks. With the exception of Stun, each of these is wielded by a Weapon in place of Elemental damage. Stun buildup is caused by particular weapon attacks, sources of Blunt Damage when dealt to the head, and Flash Pods.
When a Blademaster Weapon wielding Ailment damage strikes a Monster, it has a 1/3 chance of contributing toward that Monster’s threshold for that particular Ailment. Ailment Coatings for Bows and Ammo for Light and Heavy Bowguns have a 100% chance of applying buildup.
Each time an Ailment’s threshold is reached, the Ailment triggers and the Monster’s threshold value increases. This increase often requires about twice as much buildup before the next trigger. A Monster’s resistance to an Ailment will modify the speed at which that Ailment builds up. In the case of Poison, a Monster’s resistance also modifies the total damage dealt. Ailment resistances can be found in the ingame Monster Field Guild along with Elemental Resistances.
Additionally, some Ailments can be inflicted on Monsters through the use of Slinger Ammo, Environmental Hazards such as Paratoads, and Items such as Poison Smoke Bomb, Poisoned Meat, Tainted Meat, and Drugged Meat.
See Skills for information on how to boost Ailment performance or resistance.
Poison 
Poison gradually depletes the health of the target.
It will wear off on its own, but it can also be cured with Antidote or Herbal Medicine.
This Status can be applied to both the Player and Monsters.
Stun 
The stun status incapacitates the target for a short time.
The Player can recover by being attacked or by waiting for the status to expire. Recovery can be speed up by continuously using movement input.
This Status can be applied to both the Player and Monsters.
Paralysis 
Paralysis makes the Player unable to move for a short time. The effect is longer than that of Stun, and will wear off over time or when the Player is knocked airborne by an attack.
Recovery can be sped up by continuously using movement input.
This Status can be applied to both the Player and Monsters.
Sleep 
Sleep causes the Player to become drowsy, quickly succumbing to sleep right where they stand.
The Player can fight off sleep by quickly using an energy drink. Otherwise, the effect will wear off after a short time or when the Player is attacked.
This Status can be applied to both the Player and Monsters.
Blastblight 
Blastblight will cause a damaging explosion after a short period, or upon heavy impact. When affecting Monsters, Blastblight causes an instant damaging explosion.
The Player can recover by performing repeated dodges.
This Status can be applied to both the Player and Monsters.
In Brachydios’ fight, there’s a stronger version of Blastblight called Slimeblight and Blastscourge.
Bleeding 
Bleeding causes the Player to lose health when performing actions such as dodging or attacking.
The Player can recover by crouching in place for a short time, or by consuming a Sushifish Scale or Astera Jerky.
After recovering from Bleeding, natural recovery will be enhanced for a short time.
Effluvial Buildup 
Effluvial Buildup lowers the Player’s maximum health.
The Player can recover by leaving an area with effluvium and waiting for the effect to wear off, or by using a Nulberry.
The Zombified status eliminates damage reactions and allows you to regenerate health automatically, but with some caveats.
It can be removed immediately by using a Green Herb or Mixed Herb (G+R)
This Status Ailment is exclusive to the Event Quest RE: Return of the Bioweapon
Pets | Monster Hunter World Wiki
Pets in Monster Hunter World (MHW) are a type of Endemic Life that can be placed in your personal room to roam, sit, and swim! Pets are everywhere in the new world in the trees,scurrying below your feet,climbing the walls around you, flying over you, and swimming with you!They can be placed by going to your House Keeper and select place pets.
Pets can be captured with a capture net and fishing pole then just report to your House Keeper to place them after capture
List of Pets in MHW
Shepherd Hare
Type: Terrestrial Life
Pet Placement: Floor and ground areas
Found in:
Pilot Hare
Type: Terrestrial Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Gastronome Tuna
Type: Aquatic Life
Pet Placement: Aquarium or Pond
Found in:
King Marlin
Type: Aquatic Life
Pet Placement: Aquarium or Pond
Found in:
Woodland Pteryx
Type: Treetop Life
Pet Placement: Carpet | Hearth | Garden | Column
Found in:
Forest Pteryx
Type: Treetop Life (Rare)
Pet Placement: Carpet | Hearth | Garden | Column
Found in:
Climbing Joyperch
Type: Aquatic Life
Pet Placement: Carpet | Floor | Hearth | Garden | Pond
Found in:
Forest Gekko
Type: Terrestrial Life
Pet Placement: Entryway | Tree | Column
Found in:
Gloom Gekko
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Entryway | Garden | Tree | Column
Found in:
Wildspire Gekko
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Entryway | Garden | Tree | Column
Found in:
Moonlight Gekko
Type: Terrestrial Life (Rare, Night)
Pet Placement: Carpet | Floor | Hearth | Entryway | Garden | Tree | Column
Found in:
Revolture
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Blissbill
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Omenfly
Type: Airborne Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Augurfly
Type: Airborne Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Flying Meduso
Type: Airborne Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Elegant Coralbird
Type: Airborne Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Dapper Coralbird
Type: Airborne Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Andangler
Type: Aquatic Life
Pet Placement: Aquarium
Found in:
Cobalt Flutterfly
Type: Airborne Life
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Phantom Flutterfly
Type: Airborne Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Hercudrome
Type: Treetop Life
Pet Placement: Pot | Entryway | Tree | Column
Found in:
Gold Hercudrome
Type: Treetop Life (Rare, Night)
Pet Placement: Pot | Entryway | Tree | Column
Found in:
Prism Hercudrome
Type: Treetop Life (Rare, Dawn/Dusk)
Pet Placement: Pot | Entryway | Tree | Column
Found in:
Giant Vigorwasp
Type: Airborne Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden | Sky
Found in:
Downy Crake
Type: Unclassified Life (Very Rare)
Pet Placement: Carpet | Floor | Hearth | Pot | Garden
Found in:
Bristly Crake
Type: Unclassified Life (Very Rare)
Pet Placement: Carpet | Floor | Hearth | Pot | Garden
Found in:
Grandfather Mantagrell
Type: Airborne Life
Pet Placement: Sky
Found in:
Wiggler
Type: Terrestrial Life
Pet Placement: Garden | Pot
Found in:
Wiggler Queen
Type: Terrestrial Life (Rare, Night)
Pet Placement: Garden | Pot
Found in:
Soldier Helmcrab
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Iron Helmcrab
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Emerald Helmcrab
Type: Terrestrial Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Cactuar
Type: Terrestrial Life (Rare)
Pet Placement:
Found in:
Cactuar Cutting
Type: Terrestrial Life (Rare)
Pet Placement:
Found in:
Flowering Cactuar Cutting
Type: Terrestrial Life (Rare)
Pet Placement:
Found in:
Bomb Beetle
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Dung Beetle
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Carrier Ant
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Scavantula
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Emperor Hopper
Type: Terrestrial Life
Pet Placement: Floor | Garden
Found in:
Tyrant Hopper
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Vaporonid
Type: Terrestrial Life
Pet Placement: Column
Found in:
Tsuchinoko
Type: Terrestrial Life (Rare)
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Gold Scalebat
Type: Airborne Life
Pet Placement: Entryway | Sky
Found in:
Copper Calappa
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Gold Helmcrab
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Shiny Gold Helmcrab
Type: Terrestrial Life
Pet Placement: Carpet | Floor | Hearth | Garden
Found in:
Arrowhead Gekko
Type: Terrestrial Life
Pet Placement:
Found in:
Goldspring Macaque
Type: Terrestrial Life
Pet Placement:
Found in:
Blue Diva
Type: Treetop Life
Pet Placement:
Found in:
Sealord’s Crestfish
Type: Aquatic Life
Pet Placement:
Found in:
Wintermoon Nettle
Type: Unclassified Life
Pet Placement:
Found in:
Great King Marlin
Type: Aquatic Life
Pet Placement:
Found in:
All Endemic Life in MHW
Terrestrial Life
Aquatic Life
Unclassified Life
Airborne Life
Treetop Life
Event/DLC Exclusive Life
Bristly Crake can also be found in the Guiding Lands. It sits in the center of area 12 if you’re lucky. The moment you notice it though it will already fly away.
Missing pink perxus it can be placed in pond
eu so tenho 4 abutral
You’re missing the rare gold calappa from the event quest too
the frost beetle is missing, dont know how it is actually called. The one in Hoarfrost reach that rolls around like dung and bomb beetle and you get crystal explosion if you kick it
I got the Wintermoon netle during the day. It scared me really hard, didnt even heard of this «»pet»»
They should put “impossible” next to wintermoon nettle, I have 1 and it took 12 hrs of grinding to get
Why did most of the fish get removed?
I’ve fixed up the formatting of the page. Next goal is to add all the missing pets.
Why does this page even exist? Every single endemic life is able to be placed as a pet. The code is horrifyingly messy, the page is terrible to look at, and the information is spotty at best. This page should be deleted.
The pilot hare spawns only at the WSW and AF on sunny days WSW SW CAMP (in front of it)
The pilot hare only spawns on sunny days in the WSW in front of the SW camp
the pilot hare only spawns on sunny days in WSW in front of the SW camp.
I tried and tried catching the grandfather mantagrell but its always to high for me to get
You forgot the shiny golden helmcrab and the copper calappa and I got a golden hercudrome in the day time
umm not trying to be rude but can i get like exact locations? for example in the emerald helmcrab it says just south of 3 packs of normal crabs. does not make sense what so ever. some are good like king marlin or the giant vigorwasp, but some things don’t really make sense, and t those of you who are willing to help i need locations for these emerald helmcrab pilot hare wiggler queen golden hercudrome(doesnt make sense to me its kinda confusing) dappler coralbird scavantula giant vigorwasp and finally the phantom flutterfly thank you so much if you helped. #grateful
umm not trying to be rude but can i get like exact locations? for example in the emerald helmcrab it says just south of 3 packs of normal crabs. does not make sense what so ever. some are good like king marlin or the giant vigorwasp, but some things dont really make sense.
there’s a lot missing from the list, the regular scalebat, the yellow spider from the forest (vaparanid?), a giant bee from coral (that i don’t have cause of Tzi-boi), a bunch of diferent fish. and the ones here barely have any info, like the placement of the pilot hare is the same as the shepperd one, and we have that. Is no one curating the list?
Its missing two Cactuar in this list butchery cattuar and flower one
dont forget moonlight geeko
so pls shut up Anonymous whoever you are
this b in the comment is so annoying
I found a cactuar cutting during the first quest into the wildspire wastes, just as you enter the area where you will find the baroth for the first time. Just to the right. Also I found a flowering cactuar cutting on the plateau closest to the area 1 camp in area 4 (I think) just as you crawl through the hole from the apaceros nest and dead ahead.
less moonlight gekko
[PC]i can’t found cactuar
i found a normal hercudrome in the cave system of great jagras in the Ancient forest
i found a moonlight gekko in camp 8 on Elder’s Recess
I found a prism hercudrome in wildspire waste around the Juryatodus area
[PC] Found Prism Hercudrome in Coral Highlands, sector 11. From Northeast Camp, exit camp go right to Sector 13, Go Down to Sector 10. There is a small crevice in a wall connecting to Sector 11. When in sector 11 and if you open the map its location is between the Watermoss and Thunderbug Icons. Or from Sector 5 use the Ropelift to Sector 11. You can see the first big green yellowish coral like tree at your lefthand side, with pink corals on the ground. It is there at the green yellowish coral.
I found a moonlit gecko in the Rotten Vale.
Missing Moonlit Gecko. It’s found near brightmoss in elder’s recess.
To help you guys expand the pet list, I recently just captured Carrier Ants at the Ancient Forest close to the camp (1)
This also misses the sparkling/shiny gold helmcrab (I think that might be the name? I have the game in another language so I don’t know), which is found in the Kulve Taroth area, usually bathing under the sun in a corner. Also, the Bristly Crake can be found riding a Gastodon in Elder’s Recess area 5 (it’s just a theory but it might be sligtly more common than mosswines as nearly all the experience I’ve seen about it stated they found him on Gastodons). It needs the Mimetic Mantle to be caought, as it will run away as soon as the monster it rides on spots you.
There is missing some pets here it seems. I have captured a few, that have not been mentioned here: Copper Calappa (the crab that steals gold in Kulve Taroth siege from the piles), seen almost everywere in Taroth’s area. Can be placed in most surfaces, except the Entryway, trees, flying spot, pot and water.
Gold Calappa (bigger big brother version of copper calappa, also steals chunks of gold, instead of chips) Seems to be found commonly in the first siege area, on the western side of map (captured him there myself)
Lastly, during the lunastra mission, No Remorse (Elder’s Recess), during my solo battle with Teostra, after teostra left, i saw a glowing magma buffball running away to the side of map, then disappearing. The ball appeared in the area, where Lavasioth seems most of the time to appear, cragged land and Nitrofrogs. From the looks of it, it wouldnt have been a Bristly or a Downy crake, as they only seem to appear on non combat monsters. Might need to do some expeditions to Elder Recess to see if i can capture it. And no, it wasent a magma flow, it was more of. jumping up and down when it was running.
I caught a Great king marlin and a normal king marlin in the same spot!
Vaporonid: spiders found in the caves of ancient forest and wildspire wastes. large spiderwebs, it sits in the center.
Its completely covered in gold
Shiney gold helm crab 120 points finidn it
Its on the first arena kulve taroth after cannons
Its on the far left on top of the clif
You have to swing from beetle to beetle then look up when your at the bettle thats nearest to the cliff
There is a hidden beetle on the roof
Grab it and it leads you to the top of the cliff
There you go all the way to the right and some times youll see it there
Its the only spot thats shown up twice for me and i have it
Patch Notes | Monster Hunter World Wiki
Patch Notes in Monster Hunter World are developer post-launch changes to the game. These can include tweaks to weapon performance as well as fixing of unexpected glitches or exploits. Below is a list of all the patches to the game, with the most recent at the top!
Monster Hunter World Patch Notes
Patch Ver 15.11.01
Date: (PST) 5 p.m. June 2, 2021, (UTC) 0:00 June 3, 2021
Update for PC version only.
Content
Minor system-related updates.
Patch Ver 15.11
Date: Wednesday, January 6, 2021 0:00 (UTC)
Bug Fixes and Balance Adjustments
Base/Facility
If you have experienced this bug, playing in online mode will restore the requests to your list.
Once you have applied Ver. 15.11 / 15.1.0.1, delivery requests will no longer disappear even in offline mode.
We apologize for any inconvenience this has caused.
Patch Ver 15.10
Date: Friday, December 4, 2020 0:00 (UTC)
PlayStation4: Update 15.10(770MB) / Xbox One: Update 15.1.0.0(450MB)
Main Additions / Changes
General
MOVIE ©2020 CONSTANTIN FILM PRODUKTION GmbH
©2020 Columbia TriStar Marketing Group, Inc. All Rights Reserved.
System
Miscellaneous
Bug Fixes and Balance Adjustments
Base/Facility
Monster
Player
Miscellaneous
Patch Ver 15.02
Date: Monday, October 12, 00:00 UTC
PlayStation4: Update 15.02 / Xbox One: Update 15.0.0.2
Bug Fixes and Balance Adjustments
Miscellanous
Patch Ver 15.01
Date: Thursday, October 1, 00:00 UTC
PlayStation4: Update 15.01(2.6GB) / Xbox One: Update 15.0.0.1(1.9GB)
Main Additions / Changes
General
Action
System
Miscellanous
Bug Fixes and Balance Adjustments
Base/Facility
Monsters
Player
Miscellanous
Patch Ver 14.02
Date: Wednesday, August 12, 0:00 UTC
PlayStation4: Update 14.02 / Xbox One: Update 14.0.0.2
Bug Fixes
Patch Ver 14.01
Date: July 21, 2020 UTC 00:00
PlayStation4: Update 14.01 / Xbox One: Update 14.0.0.1
Main Additions / Changes
Bug Fixes and Balance Adjustments
Patch Ver 14.00
Date: Thursday, July 9, 00:00 UTC
PlayStation4: Update 13.50 / Xbox One: Update 13.5.0.0
Required Space:
Main Additions / Changes
General
System
Bug Fixes and Balance Adjustments
Base/Facility
Monsters
Player
Miscellaneous
Patch Ver 13.50
Date: Thursday, April 23, 0:00 (UTC)
PlayStation4: Update 13.50 / Xbox One: Update 13.5.0.0
Required Space:
Main Additions / Changes
General
System
Miscellaneous
Bug Fixes and Balance Adjustments
Base / Facility
Monsters
Player
Miscellaneous Adjustments
Patch Ver 13.01
Tuesday, March 31, 0:00 UTC
PlayStation4: Update 13.01 / Xbox One: Update 13.0.0.1
An issue was fixed where data could not be collected for statistical purposes from players who gave their consent, after updating to Ver. 13.00 or later.
Please note that gameplay will not be affected at all pre- or post-patch, regardless if you gave your consent for Capcom to collect data or not.
We apologize for any inconvenience this may cause players.
Patch Ver 13.00
Monday, March 23, 2020
Features marked with a can only be used by players who have purchased Monster Hunter World: Iceborne.
Main Additions / Changes
General
System
Miscellaneous
Bug Fixes and Balance Adjustments
Base/Facility
Monsters
Player
Miscellaneous
Patch Ver 12.10
Thursday, January 23, 2020 0:00 (UTC)
Base/Facility
Monsters
Player
Miscellaneous
Patch Version 12.03
Playstation 4, Xbox One,
Date: Friday December 20th 2019
This update is to fix an issue related to the Switch Axe found in Ver. 11.50, which was released on November 7.
The issue occurs when the Switch Axe’s Element Discharge is used on certain monsters and Zero Sum Discharge is performed on the monster’s head.
In certain positions, the player will unintentionally mount the monster’s wings or stomach instead of the head.
We apologize for any inconvenience this may have caused our players.
Patch Version: 12.02
Date: Thursday, December 12, 2019 UTC 00:00
Note: In order to play online multiplayer or download add-on content, you must update to the latest version of Monster Hunter: World.
Bug Fixes
Patch Version: 12.01
Required Space for each Platform:
Date: Thursday December 5th 0:00 (UTC)
Additions and Changes
General
Action Updates
System Updates
Miscellaneous Updates
Bug Fixes & Balance Adjustments
Base / Facility
Monsters
Player
Miscellaneous
Patch Version: 11.50 (11.5.0.0)
Platform: PS4 (400MB), Xbox One (400MB)
Date: November 7th 2019
Main Additions / Changes
Bug Fixes and Balance Adjustments
Base/Facility
Monsters
Player
Miscellaneous
Corrections
Patch Version: 11.01
Platform: PS4 (1.3GB), Xbox One (1.3GB)
Date: October 10th 2019
Bug Fixes
Fixed an issue where if graphic settings were set to Prioritize Resolution, the effective range for taking pictures with the Surveyor Set would become smaller.
Fixed an issue where Glavenus would not get caught in traps set by the player.
Fixed an issue that occurred in certain languages at the update notice screen.
Fixed an issue where data would not finish loading properly and players would lose control of the game when viewing rankings of certain quests.
Adjustments have been made to make the Guiding Lands easier to play. For more details click here.
Fixed an issue where if the scoutfly level is at level 3 and a monster is near death, the icon would not display correctly on the map.
Fixed an issue where Palicoes would move to incorrect places.
Other minute balance tweaks and minor bugs have been fixed.
Fixed an issue where daily skills would change when a voucher or gourmet voucher is used.
Fixed an issue with the «The Leaf Boat» observation request’s «Riding on a leaf» condition, where the request would not be considered complete in certain situations.
Fixed an issue where the Heavy Bowgun’s Wyvernsnipe and the Light Bowgun’s Wyvernblast Counter would be obstructed by Velkhana’s ice wall when on top of it.
Fixed an issue where Squad join requests would be automatically approved in certain situations even when the settings are set to manual.
Fixed an issue where unnecessary effects would appear in certain areas of the Guiding Lands.
Overall movement routes for Raider Ride have been tweaked as they would be trapped in certain areas of locales.
Fixed an issue where the Frostcraft’s gauge would be consumed but the effect would not trigger on the additional hits from the Long Sword’s Spirit Helm Breaker and Hunting Horn’s Performance attacks.
Fixed an issue with Long Sword’s Uragaan Mod, where Tempered Blastscale was listed as an upgrade material instead of Tempered Scute.
Adjusted the brightness of the screen when flash pods and Flashflies are used.
Other minute balance tweaks and minor bugs have been fixed.
Adjustments to the Guiding Lands
Adjustments have been made to make the Guiding Lands easier to play.
Future updates will feature more adjustments to make it easier to play.
Adjustment 2: Adjusted the drop rate of special tracks obtained from monsters in the Guiding Lands
Unanalyzed special tracks are now easier to obtain, making it easier to lure out specific monsters and control your region levels.
They are also now guaranteed upon capturing a monster, or carving from the monster’s body or broken part.
Adjustment 3: Region levels can now be fixed
Settings have been added so that region levels will not fluctuate, and you can explore the Guiding Lands freely with fixed levels.
Fixed region levels are applied per player even during multiplayer.
If you set region levels to fixed, your own region levels will not fluctuate whether you’re the quest leader or just joining another player’s quest.
You can fix region levels at the quest board when you select the Guiding Lands.
Adjustment 4: Expedition Objective added to fixed region play
Added a «Fixed Region» parameter that can be set when departing to the Guiding Lands, or used as search criteria.
Use this setting when you want to let players know you’re exploring with fixed levels, or if you want to search for expeditions using fixed levels.
This parameter will not fix region levels.
For instructions how to fix region levels, please see Adjustment 3.
Adjustment 5: Locating monsters in the Guiding Lands will no longer affect region level
The design of the Guiding Lands has been changed, as region level changing upon discovering a monster in the locale had an unintended effect.
Patch Version: 10.12
Platform: PS4 (70MB), Xbox One (80 MB)
Date: Dec September 18, 2019 00:00 UTC/ September 18 at 8 PM EDT
Bug Fixes with this patch
Patch Version: 10.10
Platform: PS4 (??MB), Xbox One (?? MB)
Date: Dec September 5, 2019 00:00 UTC/ September 4 at 8 PM EDT
Summary/Important Points
In order to play on the same servers, owners of either Monster Hunter: World or Monster Hunter World: Iceborne must download this large update.
Required Space for PS4/Xbox One
Required space for Iceborne when updating from PlayStation 4 Update 6.02 or Xbox One Update 6.0.0.2:
Additional Content Play Rights
In the Ver. 10.10 update, there are features you that are only available if players purchased Monster Hunter World: Iceborne. These will be marked by a star ★
New Story Progression
New Actions
New System Features
Major Changes
Hunters Actions & Weapons Balancing
Common Actions
Bowgun Light & Heavy
Charge Blade
Dual Blades
Great Sword
Gunlance
Hammer
Hunting Horn
Insect Glaive
Lance
Long Sword
Switch Axe
Sword & Shield
Skill Adjustments, Changes & Bug Fixes
In Iceborne, there are new skills, existing skills have an increased level cap, and some existing skills have had their effects changed.
Poison Resistance
Stun Resistance
Hunger Resistance
Iron Skin
Blight Resistance
Entomologist
Tool Specialist
Stealth
Dungmaster
Blindsider
Affinity Sliding
Poison Duration Up
Airborne
Item Prolonger
Critical Status
Critical Element
Non-elemental Boost
Defense Boost
Heavy Artillery
Slugger
Stamina Thief
Survival Expert (formerly Sporepuff Expert)
Cliffhanger
Razor Sharp/Spare Shot
Agitator
Weakness Exploit
Critical Eye
Heroics
Aquatic/Polar Mobility (formerly Aquatic Expert)
Fortify
Maximum Might
Flinch Free
Protective Polish
Bug Fixes related to Skills
Abnormal Status, Mantle, Item, Food, Camera Adjustments & Bug Fixes
Abnormal Status
Mantles
Items
Food Skills
Camera
Palicoes In Iceborne
Monster & Quest Adjustments
Monster Adjustments
Quest Adjustments
User Interface Adjustments & Additions
Options
Chat Window, Shoutouts, Stickers, Gestures, Poses
Custom Radial Menu
View Mode
Other
Facilities
Item Box
Smithy
Quest Counter
Research Base
Botanical Research
Ecological Research
Resource Center
Poogie
Elder Melder
Endemic Life
Training Area
Other
Online/Graphics
Online
Graphics
Patch Version: 6.01 (PS4) / 6.0.0.1 (Xbox One)
Platform: PS4 (95MB), Xbox One (79 MB)
Date: Feb 25th 2019 (UTC)
Changes
Contract: Woodland Spirit Event Quest Extended
With update ver. 6.01 (Ver. 6.0.0.1 on Xbox One), the Contract: Woodland Spirit Event Quest will be available for a longer period, as adjustments have been made to the fight with the Ancient Leshen.
The event quest will now be available until Thursday, March 7 UTC.
Bug Fixes
Patch Version: 6.00
Platform: PS4 (??MB), Xbox One (?? MB)
Date: Dec Feb 8th 2019 (UTC)
Changes
Guild Card Issues & Banned Word List
Player & Weapons Bug Fixes
Dual Blades/Hammer/Hunting Horn/Insect Glaive/Light Bowgun/Heavy Bowgun
Switch Axe
Charge Blade
Insect Glaive
Light Bowgun/Heavy Bowgun
Miscellaneous Bug Fixes
Bug Fixes Stemming from Localization Issues
Previous description text:
Increases movement speed and allows you to hide quicker. Lasts until you deal damage to a monster caught unaware.
New description text:
Increases movement speed and allows you to hide quicker. Deals big damage to a monster caught unaware, then the effect ends.
Previous name: Młot kjárra: Wir
New name:Młot kjárra „Uragaan”
Please note that this weapon has not disappeared, merely renamed.
Traditional and Simplified Chinese
Previous translation: 咆嘯
New translation: 咆哮
Note: Both languages use the same translation.
Previous translation: 一次
New translation: 全部
Note: Both languages use the same translation.
If you were using the 「人」「我」「炎」 guild card titles, they may have been changed without notice. Please double check your guild card info to see if you were affected.
Previous Translation: 高出力屬性解放斬
New Translation: 高輸出屬性解放斬
Previous Translation: 超高出力屬性解放斬
New Translation: 超高輸出屬性解放斬
Previous Translation: 高出力狀態
New Translation: 高輸出狀態
Patch Version: 5.21 (PS4) / 5.2.1 (Xbox One)
Platform: PS4 (??MB), Xbox One (?? MB)
Date: Dec 20th 2018 (UTC)
Changes
Arch Tempered Kulve Taroth Additions and Changes
Miscellaneous Bug Fixes
Weapon Bug Fixes
Gunlance
Localization-related bug fixes
English, French, Italian, German, Spanish, Russian, Brazil-Portuguese, Polish, and Arabic
The Kulve Taroth weapon Taroth Daggers “Fire” are fire element, but were translated to infer that they were Blast Element. The translations have been fixed to the following:
If players had the Taroth Daggers “Blast” in their possession, they have simply been renamed to Taroth Daggers “Fire” and have not been deleted.
Two guild card titles unlocked upon reaching hunter rank 6 were called Assassin, so one of them has been changed to Massacreur.
Please note that if you’re using the updated guild card title, it might be have been changed to the new translation without warning.
A bug has been fixed where editing a shoutout over 34 characters resulted in the latter half of the message disappearing. The translations have been updated to the following:
The translation for the skill names Guard and Guard Up were the same, so Guard Up has been renamed to the following:
Patch Version: 5.20 (PS4) / 5.2.0 (Xbox One)
Platform: PS4 (340MB), Xbox One (355 MB)
Date: Dec 3rd 2018
MHW: Update 5.20 Contents
Weapon Bug Fixes
Charge Blade
Hunting Horn
Lance
Light Bowgun/Heavy Bowgun
Skills
Sword & Shield
General Bug Fixes
Localization Bug Fixes
English, Brazilian Portuguese, Polish, Arabic
Fixed an inconsistency in the Palico’s Deviljho series name.
English, Russian, Brazilian Portuguese, Polish, Arabic
Fixed an inconsistency in the naming of the Teostra, Lunastra, and Kushala Daora armor series for both Hunter and Palico.
Кайзера
лунастры
даоры
Теостра
Лунастра
Кушала
Fixed an inconsistency in the Lunastra gamma series name.
Lunastra γ → Imperatrice γ
Fixed a text bug in Russian that displayed some bowgun recoil suppressor effects as one stage lower.
Выс. → Очень высок.
Fixed an inconsistency in the individual armor names in the Lunastra armor. If you have a Lunastra armor piece equipped, please note that it has not disappeared, but simply renamed.
Armadura da Imperatrizα
Armadura Imperatrizβ → Armadura da imperatrizβ
Armadura Imperatrizγ → Armadura da imperatrizγ
Fixed a translation bug where the Street Fighter V Sakura armor series was displayed in a different name. It has been fixed so it is consistent in every location.
Fixed an inconsistency bug where the Shadow Shades name differed between the actual armor name and layered armor name. The layered armor name has been updated to match the actual armor name.
Okularów cienia → Okulary cienia
In Korean, the translation for the temporal mantle was incorrect, so it has been updated.
With the exception of the torso parts, the Kulve Taroth alpha and beta armor names were all the same, so they have been retranslated.
①α غضب كولف تاروث
②β غضب كولف تاروث
③α غضب كولف تاروث
④β غضب كولف تاروث
⑤α غضب كولف تاروث
⑥β غضب كولف تاروث
⑦α غضب كولف تاروث
⑧β غضب كولف تاروث
①α غيظ كولف تاروث
②β غيظ كولف تاروث
③α غضب كولف تاروث
④β غضب كولف تاروث
⑤α انفعال كولف تاروث
⑥β انفعال كولف تاروث
⑦α سخط كولف تاروث
⑧β سخط كولف تاروث
The Xeno’jiiva armor parts and set name did not include the monster name, so they have been retranslated to contain the name of the monster.
Updated names (α will be replaced with β and γ in their respective sets)
■Armor piece names
冥燈幽火頭飾α
冥燈幽火皮α
冥燈幽火鋼爪α
冥燈幽火脊椎α
冥燈幽火靴α
Patch Version: 5.11 (PS4) / 5.1.1 (Xbox One)
Platform: PS4 (95MB), Xbox One (80 MB)
Date: Oct 15th 2018 (UTC)
Changes
Lunastra Ticket Bug Fix
Arch Tempered Kushala Daora Bug Fix
Xeno’jiiva Bug Fix
Other Bug Fix
Patch Version: 5.10 (PS4) / 5.1.0 (Xbox One)
Platform: PS4 (??MB), Xbox One (?? MB)
Date: Oct 4m 2018
Changes
Quality of Life Changes
Major Additions and Changes
Bug Fixes Affecting Combat
Bow
Charge Blade
Dual Blades
“Critical Draw” and “Punishing Draw” Skills Bugs
Various Bug Fixes
Xbox One Only:
Improved the processing of the retrieval of session information to reduce the incidence of the error code “50088-MW1”, which would prevent you from joining online sessions.
Localization Fixes
The new text is listed below, with old text in parentheses. While item names have changed, it won’t leave your inventory.
[Brazilian Portuguese] Fixed some grammatical mistakes in the names of armor pieces from the “Aloy” series.
Arco de Aloy (Arco da Aloy)
Arco de Guerra de Aloy (Arco da Guerra da Aloy)
Árvore de Aloy (Árvore da Aloy)
Note: “Árvore de Aloy” is a weapon tree, not an actual weapon.
Cabeça de Aloy (Cabeça da Aloy)
Corpo de Aloy (Corpo da Aloy)
Braços de Aloy (Braços da Aloy)
Torso de Aloy (Torso da Aloy)
Perneiras de Aloy (Perneiras da Aloy)
[Traditional Chinese] Fixed the names of the layered armor for the “Brigade”, “Blossom”, and “Diver” series, as it overlapped with the names of the standard Diver armor series.
Brigade Layered Armor:
【旅團】服裝‧頭部 (旅團帽)
【旅團】服裝‧身體 (旅團戰衣)
【旅團】服裝‧腕部 (旅團腕甲)
【旅團】服裝‧腰部 (旅團腰甲)
【旅團】服裝‧腳部 (旅團靴)
Blossom Layered Armor:
【巴魯特】服裝‧頭部 (巴魯特頭飾)
【巴魯特】服裝‧身體 (巴魯特服飾)
【巴魯特】服裝‧腕部 (巴魯特手套)
【巴魯特】服裝‧腰部 (巴魯特風衣)
【巴魯特】服裝‧腳部 (巴魯特靴)
Diver Layered Armor:
【潛水夫】服裝‧頭部 (潛水夫修羅)
【潛水夫】服裝‧身體 (潛水夫服裝)
【潛水夫】服裝‧腕部 (潛水夫腕甲)
【潛水夫】服裝‧腰部 (潛水夫皮帶)
【潛水夫】服裝‧腳部 (潛水夫靴)
[Traditional Chinese, Korean, Russian, Arabic] Fixed the notation for character names in terms related to the Street Fighter V collaboration.
RYU面罩 (隆面罩)
RYU身體 (隆身體)
RYU腕甲 (隆腕甲)
RYU的腰 (隆的腰)
RYU護腿 (隆護腿)
SAKURA面罩α (櫻面罩α)
SAKURA身體α (櫻身體α)
SAKURA腕甲α (櫻腕甲α)
SAKURA的腰α (櫻的腰α)
SAKURA護腿α (櫻護腿α)
HADOKEN&SHORYUKEN (波動拳&昇龍拳)
Street Fighter Ⅴ HADOKEN (STREET FIGHTER Ⅴ 波動拳)
Street Fighter Ⅴ SHORYUKEN (STREET FIGHTER Ⅴ 昇龍拳)
CHUN-LI套裝 (春麗套裝)
追加動作「Street Fighter V HADOKEN」 (追加動作「STREET FIGHTER V 波動拳」)
追加動作「Street Fighter V SHORYUKEN」 (追加動作「STREET FIGHTER V 昇龍拳」)
追加貼圖包「Street Fighter V套裝」 (追加貼圖包「STREET FIGHTER V套裝」)
接待員更換服裝「CHUN-LI套裝」 (接待員更換服裝「春麗套裝」)
Ryu 페이스 (류 페이스)
Ryu 보디 (류 보디)
Ryu 암 (류 암)
Ryu 웨스트 (류 웨스트)
Ryu 레그 (류 레그)
Sakura 페이스α (사쿠라 페이스α)
Sakura 보디α (사쿠라 보디α)
Sakura 암α (사쿠라 암α)
Sakura 웨스트α (사쿠라 웨스트α)
Sakura 레그α (사쿠라 레그α)
Hadoken & Shoryuken (파동권&승룡권)
STREET FIGHTER Ⅴ Hadoken (Street Fighter Ⅴ 파동권)
STREET FIGHTER Ⅴ Shoryuken (Street Fighter Ⅴ 승룡권)
Chun-Li 코스튬 (춘리 코스튬)
추가 제스처 ‘STREET FIGHTER V Hadoken’ (추가 제스처 ‘Street Fighter V 파동권’)
추가 제스처 ‘STREET FIGHTER V Shoryuken’ (추가 제스처 ‘Street Fighter V 승룡권’)
추가 스탬프 세트 ‘STREET FIGHTER V 세트’ (추가 스탬프 세트 ‘Street Fighter V 세트’)
접수원 갈아입기 의상 ‘Chun-Li 코스튬’ (접수원 갈아입기 의상 ‘춘리 코스튬’)
Голова Ryu (Голова Рю)
Кимоно Ryu (Кимоно Рю)
Наручи Ryu (Наручи Рю)
Торс Ryu (Торс Рю)
Ноги Ryu (Ноги Рю)
Голова Sakuraα (Голова Сакурыα)
Костюм Sakuraα (Костюм Сакурыα)
Наручи Sakuraα (Наручи Сакурыα)
Юбка Sakuraα (Юбка Сакурыα)
Ноги Sakuraα (Ноги Сакурыα)
Shoryuken и Hadoken (Шорюкен и Хадукен)
Street Fighter V: Hadoken (Street Fighter V: Хадукен)
Street Fighter V: Shoryuken (Street Fighter V: Шорюкен)
Костюм Chun-Li (Костюм Чунь Ли)
Жест: Hadoken! (Жест: Хадукен!)
Жест: Shoryuken (Жест: Шорюкен)
Костюм Chun-Li проводника (Костюм Чунь Ли проводника)
عتاد رأس Ryu (عتاد رأس ريو)
رداء Ryu للكاراتيه (رداء ريو للكاراتيه)
درع أذرع Ryu (درع أذرع ريو)
درع جذع Ryu (درع جذع ريو)
درع أرجل Ryu (隆護腿)
رأس Sakuraα (رأس ساكوراα)
زي عمل Sakuraα (زي عمل ساكوراα)
أذرع Sakuraα (أذرع ساكوراα)
تنورة Sakuraα (تنورة ساكوراα)
أرجل Sakuraα (أرجل ساكوراα)
Shoryuken & Hadoken (شوريوكن وهادوكين)
Street Fighter V: Hadoken Fighter V 波動拳 (Street Fighter V: هادوكين)
Street Fighter V: Shoryuken Fighter V 昇龍拳 (Street Fighter V: شوريوكن)
زي Chun-Li (زي تشن لي)
حركة تقليدية: Hadoken! Fighter V 波動拳」 (حركة تقليدية: هادوكين!」)
حركة تقليدية: Shoryuken! Fighter V 昇龍拳」 (حركة تقليدية: شوريوكن!」)
زي Chun-Li للعاملة (زي تشن لي للعاملة)
[French] Fixed the name of the Kushala Daora γ series of armor to be consistent with the α and β series. The new text is listed below, with old text in parentheses.
Kushala Daora γ (Kushala γ)
[French, Italian, German, Spanish] Updated various parts of the text for consistency.
Added numbers to the names of charms to make it easier to tell the difference between the different upgrade levels of charms.
Affected Languages: French, Italian, German
Example (French):
Collier de guerre (*no change)
Collier de guerre II (Collier de guerre)
Collier de guerre III (Collier de guerre)
Added unique translations to each of the charm descriptions to make clearer which skills are activated by each charm.
Affected languages: French, Italian, German, Spanish
Armor and Layered Armor Names
Changed the names of the “Harvest” armor and layered armor series that were added for the Autumn Harvest Fest.
Affected language: French
Récolte – Bras (Mialloween – Bras)
Récolte Trama (Mialloween Trama)
Récolte Trama α (Mialloween Trama α)
Récolte – Torse (Mialloween – Torse)
Récolte Tronco (Mialloween Tronco)
Récolte Tronco α (Mialloween Tronco α)
Récolte – Tête (Mialloween – Tête)
Récolte Flor (Mialloween Flor)
Récolte Flor α (Mialloween Flor α)
Récolte – Jambes (Mialloween – Jambes)
Récolte Raiz (Mialloween Raiz)
Récolte Raiz α (Mialloween Raiz α)
Récolte – Taille (Mialloween – Taille)
Récolte Hoja (Mialloween Hoja)
Récolte Hoja α (Mialloween Hoja α)
Changed the names of certain bows and lances.
Affected language: French
Corde du brasier (Arc du maraudeur)
Arc de foudre Kadachi (Perce-cœur Kadachi)
Arc feu du ciel Kadachi (Crève-cœur Kadachi)
Arc acier glacé (Arc inexorable)
Fusillade de la destruction (Armageddon)
Pique-tonnerre (Gae Bolga II)
Crève-tonnerre (Gae Bolga III)
Perce-tonnerre (Gae Bolga)
Specialized Tool Names
Changed the names of certain tools to better reflect the effects they have, rather than their appearance.
Affected language: French
Cape immuable (Cape du titan)
Cape de provocation (Cape du gladiateur)
Cape anti-eau (Cape du kraken)
Cape anti-glace (Cape du wendigo)
Cape anti-dragon (Peau-de-dragon)
Cape planeur (Cape de l’aigle)
Specialized Tool Descriptions
Added unique translations to several of the specialized tool descriptions to make clearer what effects they have for
Affected language: French
Armor Sphere Names
Changed the names to be consistent with those used in other languages, instead of using numbers.
Affected languages: French, Italian, German, Spanish
Sphère d’armure lourde (Sphère d’armure V)
Sphère d’armure dense (Sphère d’armure IV)
Sphère d’armure acérée (Sphère d’armure III)
Sphère d’armure + (Sphère d’armure II)
Sphère d’armure (Sphère d’armure)
Sfera-armatura pesante (Sfera-armatura V)
Sfera-armatura dura (Sfera-armatura IV)
Sfera-armatura avanzata (Sfera-armatura III)
Sfera-armatura+ (Sfera-armatura II)
Sfera-armatura (Sfera-armatura I)
Schwere Rüstkugel (Rüstkugel V)
Harte Rüstkugel (Rüstkugel IV)
Fortschrittliche Rüstkugel (Rüstkugel III)
Rüstkugel+ (Rüstkugel II)
Rüstkugel (Rüstkugel I)
Esfera armadura pesada (Esfera de armadura V)
Esfera armadura dura (Esfera de armadura IV)
Esfera armadura avanz (Esfera de armadura III)
Esfera armadura+ (Esfera de armadura II)
Esfera armadura (Esfera de armadura I)
[All Languages except Traditional Chinese, Korean] Fixed the description for the Housekeeper option “Change the Handler’s Outfit”, which was mistakenly too specific.
Example (English) Before:
Change the Handler’s outfit.
(You can change into the Busy Bee Dress for a limited time.)
Example (English) After:
Change the Handler’s outfit.
(You can change into a seasonal outfit for a limited time.)
Changed the name of the Gathering Hub NPC named “イベント案内嬢” in Japanese to the following.
Japanese: イベント案内嬢 (*unchanged)
English: Event Manager (Squad Manager)
French: Hôtesse d’accueil (*unchanged)
German: Event-Verwalterin (Jagdgruppen-Verwalterin)
Italian: Addetta agli eventi (Addetta alle squadre)
Spanish: Gestora de eventos (Encargada de las brigadas)
Russian: Менеджер событий (Отряд-менеджер)
Brazilian Portuguese: Gerente de Evento (Gerente de Esquadrão)
Polish: Zarządzanie Wydarzeniami (Zarządzanie Oddziałem)
Korean: 이벤트 안내원 (*unchanged)
Traditional Chinese: 活動的嚮導小姐 (*unchanged)
Patch Version: 5.00 (PS4) / 5.0.0 (Xbox One)
Platform: PS4 (923.1MB), Xbox One (?? MB)
Date: PlayStation 4: August 2, 2018 (UTC) August 1, 2018 (EDT); Xbox One: August 2, 2018 (UTC) August 1, 2018 (EDT)
Addition & Changes
Bug Fixes
Target Camera
Patch Version: 4.01 (PS4) / 4.0.1 (Xbox One)
Platform: PS4 (92MB), Xbox One (79 MB)
Date: June 14, 2018 (UTC) June 13, 2018 (EDT)
Addition & Changes
The following changes were implemented during the update 4.00/4.0.0.0.
Patch Version: 4.00 (PS4) / 4.0.0 (Xbox One)
Platform: PS4 (550MB), Xbox One (570 MB)
Date: May 31st 2018
Addition & Changes
Bug Fixes
1. Some visual bugs affecting the female Azure Starlord Armor α were fixed.
2. Some visual bugs affecting the female Rathalos Coil β and Rath Soul Coil β armor were fixed.
3. Some visual bugs affecting the female Vaal Hazak Braces α armor were fixed.
4. Hair pops out less now while wearing the female Xeno’jiiva Headgear α/β, Vaal Hazak Helm α, Jyura Helm α, and Blossom Headgear α armor.
5. Hair pops out less now while wearing the male Butterfly Vertex (Low Rank, α and β) and Kirin Horn α armor.
1. Kulve Taroth’s name in Chinese has been changed.
Before: 爛輝龍
Now: 絢輝龍
2. Caverns of El Dorado’s translated name was inconsistent, so it has been normalized as “地脈黃金鄉”.
1. There was a mistranslation when checking the abilities of the Recoil Suppressor while customizing the bowgun at the Smithy, causing an undesired result.
The translation has been fixed, and the Recoil Suppressor abilities are now displayed correctly.
2. A bug was fixed where alert info for breaking Kulve Taroth’s right and left gold tail plating were reversed.
1. Tough-skinned Fruit and Crimson Fruit were both translated as “Fruits”. They are now translated as “Piridions” and “Fruits”.
2. In the wildlife map, the “Bonus : Champignons” and “Bonus : Fleurs” messages were reversed. They have now been fixed.
3. Performing the encore “Protection ouïe (P) / Anti-bourrasque : durée étendue” with a Kulve Taroth hunting horn caused an incorrect message containing “Earplugs (G)” to display. This has been fixed to display the correct message.
Note that the actual hunting horn effect has not changed.
Patch Version: 3.02 (PS4) / 3.0.0.2 (Xbox One)
Platform: PS4 (90MB), Xbox One (80 MB)
Date: April 26th 2018
Changes:
Patch Version: 3.0 (PS4) / 3.0.0.1 (Xbox One) Approximately 1.2 GB
Platform: PS4, Xbox One
Date: April 19th 2018
New Location and Game Mode
New Monster, Armor, Layered Armor, Palico Gear, & Weapons
Changes:
Bug Fixes
Research Level: Current Research Bonuses
Before: Level 0: Monster Field Guide Level 1 (Ecology)
Level 1: Monster Field Guide Level 1 (Scoutfly Bonus only)
Level 2: Monster Field Guide Level 2 (Physiology)
Level 3: Monster Field Guide Level 3 (High Rank Reward page added)
Level 4: Monster Field Guide Level 4 (High Rank Reward rare materials and drop rates displayed) Fixed: Level 0: Monster Field Guide Level 1 (Ecology)
Level 1: Monster Field Guide Level 2 (Physiology)
Level 2: Monster Field Guide Level 3 (High Rank Reward page added)
Level 3: Monster Field Guide Level 4 (High Rank Reward rare materials and drop rates displayed)
Level 4: Monster Field Guide Level 4 (High Rank Reward rare materials and drop rates displayed)
Research Level: Next Level
Before: Level 1: Habitat Info Added
Level 2: Material Info Added
Level 3: Rare Material Info Added
Level 4: N/A Fixed: Level 0: Ecology
Level 1: Material Info Added
Level 2: Rare Material Info Added
Level 3: N/A
Level 4: N/A
Giant Crown
Giant Crown Collector
Giant Crown Master
Future Bug Fix
Capcom will attempt to revert a lightning issue on guild card that was introduced by Patch 2.00
Notice and Apology Regarding Guild Card Lighting
Due to updating the Guild Card lighting system when adding new poses during update PS4 Ver. 2.00/Xbox One Ver. 2.0.0.0, the lighting for existing poses were affected and player’s appearance on their Guild Cards underwent a change. We are preparing a fix that will be part of an update in the future so the lighting will be same as before PS4 Ver. 2.00/Xbox One Ver. 2.0.0.0. We appreciate your patience regarding this issue.
Patch Version: 2.0 (PS4) / 2.0.0.1 (Xbox One)
Platform: PS4, Xbox One
Date:March 22nd 2018
Changes:
Quality of Life Additions & Changes
Weapon Adjustments
Bowgun
Charge Blade
Dual Blades
Great Sword
Gun Lance
Hammer
Hunting Horn
Insect Glaive
Lance
Long Sword
Shield and Sword
Switch Axe
Platform: PS4, Xbox One
Date:February 15th 2018
Changes:
Added various minor bug fixes.
Added game performance and stability improvements.
Improvements for Matchmaking on Xbox One also added with Monster Hunter World 1.06.
Patch Version: Version 1.05 (PS4) / 1.0.0.10 (Xbox One)
Platform: PS4, Xbox One
Date: February 9th 2018
Changes:
Squads (PlayStation 4)
Fixed an issue where the error message «Failed to retrieve squad information. Please wait and try again.» would appear and squad features would not be usable. However, as a result of this fix, players who were affected by this bug will have all of their squad data reset. Additionally, players in squads whose squad leaders have their data reset will also see any affiliated data disappear the next time they log in. We apologize sincerely for the inconvenience, and ask that you reform squads or reinvite players whose data are lost.
Fixed an issue where, rarely, uninvited non-squad members could join a Squad Online Session, or squad members could not join one of their own. Squad Online Sessions can still be joined by players outside of the squad via friend invite or Online Session ID search.
5 Million Celebration Item Pack
Fixed an issue where some players could not claim the item pack «5 Million Celebration Item Pack». The availability for this item pack has been extended to February 22, 23:59 (UTC).
Decorations
Fixed an issue where, under certain conditions, decorations would be lost.
Fixed an issue that occurred when selecting items with the «Sell Items» option (from the item box inside base camp tents) by hiding the decorations tab.
General Light Bowgun and Heavy Bowgun ammo changes
Increased the power of Normal Ammo (1, 2, 3), Pierce Ammo (1, 2, 3), and all elemental ammo (except Dragon Ammo).
Decreased the power of Slicing Ammo, and reduced the effect it has when hitting other players.
Reduced the maximum number of Slashberries you can hold in your item pouch from 60 to 30. Players can still use any remaining extra Slashberries if they currently have more than 30 in their item pouch.
Elderseal
Readjusted the Elderseal calculation for dragon pods.
Endemic Life
Fixed an issue where information on endemic life would disappear from the Wildlife Map when moving about the field.
Quests
Fixed an issue where the assignment «Flying Sparks: Tobi-Kadachi» would not appear on the quest board after departing on a different quest in the middle of speaking with the Chief Botanist just before the quest is first assigned.
Fixed a rare bug that would cause players to lose control of their characters when completing a quest with certain start menu sub-menus open.
Xbox One matchmaking
Our development team is also working tirelessly on pinpointing the issues with matchmaking on Xbox One. We apologize for the delay and appreciate your continued patience and support as we track down and solve these issues.
In the meantime, if you’re unable to use the “Matchmake” option to connect to other hunters, you may still be able to create online lobbies, join others’ lobbies via “Filter Search”, “Invite a Friend”, connect via Xbox One LFG, or join hunts by using the “Respond to SOS” feature.
And in case you haven’t tried this yet, it’s been reported that some hunters have had success using the “Matchmake” feature after setting their NAT connection settings to “Open” on their Xbox One.
(This patch also removed the Decoration Duplicating glitch without mentioning it in the patch notes)
Patch Version: 1.04 (930 MB)
Platform: PS4, Xbox One
Date: February 2nd 2018
Changes:
Patch Version: 1.01 (815 megabyte)
Platform: PS4, Xbox One
Date: January 26th 2018 (Day 1 Patch)
Changes:
Additional Systems
Additional Display Languages
FAQ | Monster Hunter World Wiki
FAQ for Monster Hunter World are covered on this page. Below you will find a list of the most Frequently Asked Questions about Monster Hunter World, as well as their corresponding answers. This page has been updated as of October 31st, 2017.
1. When does Monster Hunter World release?
Monster Hunter World releases worldwide on January 26th, 2018 for PlayStation 4 and Xbox One. The release for Microsoft Windows (PC) is August 9th, 2018.
2. Will I be able to play with my Friends if they live in a different region than me?
Yes. The game has a global server that allows players to play together no matter which region they live in or version of the game they own. This was not the case with some earlier Monster Hunter games.
3. Will Monster Hunter World be Cross-Platform?
No. You can only play with players on the same system as you.
4. When Can I Pre-Load the Game if I Purchased it Digitally?
You can pre-load starting January 24th if you purchased on Xbox One or Playstation 4. The PC version can not be preloaded until the official release.
5. How do I sign-up for the Monster Hunter World Beta?
Be a PlayStation Plus subscriber. There is no word yet on any other requirements, such as having to pre-order the game. This will be updated when exact specifics are known. The Beta is only available on PS4.
6. Monster Hunter World Beta Dates
December 9th, 2017- December 12th, 2017
7. Will Monster Hunter World Have 60 FPS?
Currently consoles will be locked to 30 FPS, but there is no word on PC just yet.
This is incorrect, PS4 Pro on frames setting runs at 60 fps, I do not know about any other systems.
Yes and No. Each map the player loads into, which are huge, will have no load times. However, there are more than one map and players will need to load into these. There is a «Hub» where players can party up and then load into the map paired with the Hunt they choose.
9. Can You Fast Travel in Monster Hunter World?
Yes. You must be out of combat in order to call a Wyvern that will fly you back to your Base Camp.
10. Can You Use Consumables While Moving in Monster Hunter World?
Yes. However, it will slow you down quite a lot.
11. Can Other Players Join My Game After I’ve Already Began a Hunt?
Yes. If you use the Flare in your inventory it will make your game «Public» allowing anyone to join, even mid Hunt.
12. Will Monster Hunter World Feature Underwater Combat?
No. You can swim in some water, but you cannot fight underwater.
13. Can I Switch my Equipment Mid Hunt in Monster Hunter World?
Yes you can. You will need to travel back to the Base Camp to do this though and you cannot be in combat to when you travel.
Walkthrough | Monster Hunter World Wiki
Walkthrough in Monster Hunter World is covered on this page. This page will be updated as more information becomes available.
Jagras of the Ancient Forest
Objective Slay 7 Jagras
Area Ancient Forest
Time Limit 50 min.
Failure Conditions Time Expires, Faint 3 times
Other Monsters Aptonoth, Mernos
After talking to the Handler and accepting the quest, you can depart to the quest. This quest is very simple, you have to slay 7 Jagras before the time limit being of 50 minutes. You’ll be heading to the tent (1) on the Ancient Forest. Head to where you had to hide from the Jagras in zone 2 to find your prey.
The field team leader will walk you through the basics. Make sure to pick up what you can along the way, specially herbs, honey, blue mushroom and antidotes. Every item will be used somehow in combinations for different potions, bombs or traps that will help you on future fights. After you encounter the Jagras, just kill them! Don’t forget to carve each one after you kill them.
You will returning to Astera, there you can take your loot to the Smithy to begin forging weapons and armor from the pickings. You probably won’t be able to make the full set immediately, try going to the investigation team to do extra quests, or you can continue with your next assigned quest.
A Kestodon Kerfuffle and The Great Jagras Hunt
Objectives Complete the assignment (hunt Kestodon), Hunt a Great Jagras
Area Ancient Forest
Time Limit 50 min.
Failure Conditions Time Expires, Faint 3 times
Other Monsters Aptonoth, Jagras, Mernos
The Kestodon Kerfuffle is another simple quest in the Ancient Forest. Here you’ll be hunting 3 male Kestodon and 5 female ones. Males can be distinguished by the much larger crown on top of their head that they will charge you with. Thankfully the quest has divided the herd into two groups to hunt.
The first group of 1 male and 2 females will be right outside camp 1. The second of 2 males and 3 females will be down near the water. Avoid their charging attacks and you should be fine. Upon killing the full herd, the lead hunter will call you to come investigate something with him.
What once was a simple hunt for Kestodon morphs into the Great Jagras Hunt. You see a Great Jagras appear to gobble up a nearby herbivore. From here you can either go back to town and start this quest as a new venture or continue from A Kestodon Kerfuffle and tackle two quests with one trip.
There’s not too much Great Jagras can do to you to greatly harm you. He has the simplist of claw swings, tail swings and charges. Avoid these and hack away and you should be fine.
After you track it down and kill it, a cut-scene will show a Pukei-Pukei coming into contact with a strange looking smouldering rock. The group agrees to head back to town first to report before heading out on your introduction to Expeditions.
Introduction to Expeditions and Bird-Brained Bandit
Objectives Hunt a Kulu-Ya-Ku
Area Ancient Forest
Time Limit 50 min.
Failure Conditions Time Expires, Faint 3 times
Other Monsters Aptonoth, Jagras, Mernos
Upon returning to Asteria, you will find the need to create more base camps within the Ancient forest to continue your research. This is done via Expeditions[[Expeditions|]], a type of free roam quest in monster hunter that allows you to do anything, whether that be hunt any monster you find, collect resources, etc. There is no time limit and no fail count, but monsters you fight will have a period for which they will be huntable before fleeing, so hunt fast!
In this expedition[[Expedition|]], meet up with the hunter in the north-east corner of the map in zone 12. He has a new location for a possible camp he wants to show you. Upon arriving you will find a Kulu Ya-Ku has made it his home. After a short cutscene it will be your job to hunt it down, so you can properly make camp in this area.
This is a simple monster. Most of his attacks do minimal damage, so taking him out shouldn’t give you too much trouble. Keep a lookout for when he digs up a rock from the ground. He will try to use it to pound you with jump attacks and slam attacks. Do enough damage and you’ll force him to drop it. Keep an eye on your health and you should take this bird brain out no problem and move onto taking out Pukei-Pukei in Urgent: Pukei-Pukei Hunt.
If you’re having trouble, check out the chart below to make sure you’re using efficient equipment compared to its resistances.
You may be able to craft some Jagras Armor with some of the parts you carved from the Great Jagras in your last quest should you be struggling.
Builds | Monster Hunter World Wiki
Builds, or Mixed Sets, are player-created combinations of equipment for Monster Hunter World. Hunters can change builds by crafting Weapons and Armor, obtaining Charms and Decorations, and then equipping them via their Item Box «Change Equipment» menu.
Players often create different builds for different purposes, accounting for the strengths and weaknesses of their target monster, quest or their favored weapon. Below is a list of player-submitted builds. You can add your own by adding a row to the table. Some users have also submitted builds to the Fextralife Blog here.
See Loadouts for information on configuring a complete and efficient Hunter arsenal.
Bow Builds
Iceborne Endgame Bow Builds(by Elpsyodey): https://mhwbowbuilds.wordpress.com/15-02/
Iceborne Endgame Craftable Bow Builds(by Elpsyodey): https://mhwbowbuilds.wordpress.com/craftable/
Master Rank Progression Bow Album(by Elpsyodey): https://mhwbowbuilds.wordpress.com/progression/
Charge Blade Builds
Charge Blade Builds(by Tom): https://mhchargeblade.net/
Dual Blades Builds
Greatsword Builds
Gunlance Builds
Hammer Builds
Heavy Bowgun Builds
Master Rank Progression Album for Spread, Pierce, Normal (by Nekokami)
Hunting Horn Builds
Insect Glaive Builds
Lance Builds
World Endgame Lance Builds: Kjaar & Non-Kjaar
Light Bowgun Builds
Longsword Builds
Switch Axe Builds
Sword and Shield Builds
World Endgame Sword and Shield Builds: Kjaar and Non-Kjaar
charge blade section not enough builds
Yes, I have to agree with these comments, the dragon king does require careful attention https://www.stanpost.com
The support healer tank is useless and broken. Xeno set isn’t meant for tanking and there are no tank skills whatsoever. And horn maestro is a useless skill if it was meant for GS users and really it’s just Xeno armor that was made to heal others which there are better builds for
I just used full Nergi armor and a defender V hammer along with some decors and jewels and I’m set. Some of these builds are just useless and kinda disappointing for some of them.
Update for master rank pls
A good build is the paralysis build for console ps4 it consists of Head: Rath helm alpha Body: diablos mail alpha Gloves: bone gloves alpha Coil: nergigante coil alpha Legs: girros boots alpha Weapon: dark ripper3 Or dark scimitar 3 Charm: immobilize charm 1 or 2 Decoration: are attack decorations only
dual blade build pls
has anybody tried a crit build with tempered teostra armor w/ the kulve chest and dragonking eyepatch (xeno ls), you can get above 1.1k damage
Can you upload a Bow build pls?
is there any site for people who wants to share their build?
Do I need to edit the page to add a loadout?
What happened to the builds? I just saw them last night!
These sets are pretty cringe
You’d think a build called “Dragon Slayer” would be a pure-DPS build that is Val Hazzak or Deviljho centric with an emphasis on actually improving dragon element and damage. It’s especially scary that neither of the tank builds tell you to use Uragaan armor, which has a set bonus that screams “I’M THE TANK ARMOR!” The one “tank” build is clearly more focused on solo-survivability than actual tanking, and the other is a DPS build that’s improperly labeled. Hell, why would THAT HIGH of Earplug tank ever be necessary for a tank?? The only monster that it’s sensible against is Lunastra because it’s the only monster that is an actual threat while you’re roar-staggered, and that’s only after it uses it’s AoE Elderdragon Ability.
Yeah I’m inclined to agree these aren’t early game builds and should be removed. Also all of the tank builds are worthless compared to mine keep ur 1k defense wont save you from heavy impacts or one shots. My build can fully block behemoth and it only uses 450 defense.
top kek check my set
hey monster hunter general, what’s up?
Someone delete this entire section. It’s a waste of time and energy. It’s unrealistic to think that anyone would be able to forge any of these builds at even close to the listed ranks considering quite a few of those gems are farmed from T2 tempered quests. You should change this entire list to about HR 20+ minimum. In fact, just delete it. Some of these builds are complete wastes. Then again, what to expect from a copy paste job eh?
anti arch tempered lunastra. pleas build for me
«Early High Rank Support» has two entries
You can tell no work/effort was put into the «Blue King» build. 5 slots basically have nothing. Somebody please delete this.
Bow Build: (any bow) Dragonking helm a flawless jewel II (x1) Nergigante mail b resistor jewel I (x1) flawless jewel II (x1) teosra bracers b flawless jewel II (x1) xeno jiva tasset a migthybow jewel II (x1) Kushala greaves b forceshot jewel III (x1) fitness charm III total skills bow charge plus (1/1) normal shots (1/1) special ammo boost (1/2) peak performance (3/3) weakness exploit (3/3) evade extender (2/3) constitution (3/5) stamina surge (2/3) blight resistance (3/3) for me personally I feel like evade extender lv 2 and the minimal stamina help is enough to keep me safe and getting constant value from peak performance however if you feel like you’re taking too many hits or running out of stamina feel free to swap out your least favorite damage jewel(s) for extra evade extension or constitution. hope this helps 🙂
Why is the Godsupport build deleted?
Just added my Lance Support Tank build
Add my psn bobbyvandri
this kinda proves that the wiki isn’t very helpful and just shows a lot of random bologna
OK so Im a hammer main and my main build has The Diablos Shatterer2, Diablos Mail and Vambraces beta,Nergi coil Beta, Dober Greaves Beta, and Atk charm 3. I have another build which is an Ice Gunlance build which is used to counter Teo and Diablos and such.
are there any good builds?
Forgot to mention my charm is an atk charm 3 XD sry
If you guys have any idea of how I can also improve that build feel free to comment your ideas. All help is welcome
My build consists of the Anja Striker 3,Nergi coil and Nergi chest alpha,Dragonking eyepatch, Rathalos vambraces and Rathalos greaves alpha I still need to augment so this build isnt complee yet but it will be soon. I dont know what to calll this build but Im thinking of calling it the Hell Fires Wrath
Catastrophe’s light build Nergigante chest arms and legs alpha coil is beta with attack charm 3 jewels are attack jewel tenderizer jewel flight jewel rest with whatever you want. I use fortitude and vitality OR whatever resistances I need
Here’s a build, I call it the Anti-BullSh!t Build, Bazel helm B, Kirin chest B, X’eno grasps and boots B, X’eno coil A and Earplugs charm Lv 3, any weapon of your choice, (Me personally as a great sword main I use the Wyvern Ignition for the two Lv 1 jewel slots and the natural white sharpness), Jewels required include 1 resistance jewel for Lv 3 blight resistance, 1 Brace jewel for Lv 3 Flinch free and then the rest of the slots are free for if you want to put in some elemental resistant jewels or different utility jewels like an elementaless jewel or a couple of attack and vitality jewels if you have them.
Hey guys, I would like someone to make a Diablos Tyrannis II build with 4 Attack Boost, Capacity Boost, Maximum Might 3, Weakness Exploit 3, Elementless, and Artillery. Also, no focus, I’ll be fine without it.
I added Hunter Ranks (HR) to each build to help players determine if it fits their rank. I’ll try to add a few more lower HR builds for people. I don’t intend to add any Low Rank builds, unless there is a demand.
I updated the builds page to have a table showing all the build components and updated the build list. Please provide any feedback so I can make improvements. I’ll try to incorporate some of the builds from the comments as well.
You should make builds for specific HRs. Because I just got into Monster Hunter (MHW realed me in) and I’m only HR4, trying to take down that stupid Anjanath.
-P.S. use the bow, the anjanth can’t TOUCH you. The only reason I haven’t killed it is because I can’t find the time to play.
Does anyone know what kind of good build I can make with an HR 7 character? I have almost all my armor sets up to the blue flash bulb chicken (seriously listen to the sounds it makes when you hit it) and Staypuff bat thing as I call them. Haven’t gone down into the Rotten Vale yet.
Full Crit/Pierce Bow Build Dragon Piercer Crit Build Equipment: Dragonking Eyepatch a (Pierce Jewel 3) Kaiser Mail b (Trueshot Jewel 1 x2) Bazel Vambraces b (Critical Jewel 2) Vaal Hazak Coil b (Attack Jewel 1 x2) Bazel Greaves a (Attack Jewel 1) Unscathed Charm 2 Villainous Brace (Augment with Health Regen x2 for survivability) Notes: This build relies on draw attack to have full crit after you draw your bow, so its gimmicky but this relies on using Dragon Piercer sheathing and drawing.
Idk what to call my build because you can use any weapon with it, just change a few gem slots. Shadow shades, vaal mail B, vaal braces B, xeno spin B, vaal greaves B, health charm 3. Gives 11 lvl 1 gems slots, and 1 lvl 2. I’m running with max poison resis, max para resis, max stun resis, max blight resis, max effuvia resis, lvl 2 recovery, lvl 1 widrang to save my buds, protective polish, Gaurd up, and non elemental. Thats for if your using a shield, other wise use dragon king I patch and swap out Gaurd up for weakness exploit. With 3 pieces from vaal your health will anyways regen augment health so every hit gives health back and boom no more death. Obviously you don’t have to run the gems I’m using I just join rand missions and dont like switching my stuff around every time so I’m ready for everything. My weapon gives me a lvl 3 gem slot and a lvl 2 be for someone says I have more perks then my armor can give.
They’re called mixed sets. not builds.
This isn’t dark souls.
I run a critical set with rath soul helm B, Oda Mail B, Xeno claws A, Dober coil A, and a critical 3 charm. Set hits hard with any weapon with about 10% affinity
I run the anti monster bulls*** set. Xeno B legs coil and gauntlets. Bazel B helm Damascus B Chest Earplugs III Charm. You have 12 jewel slot to play with depending on your weapon but the most important jewels are 1 resistor 1 flinch free and 3 steadfast. I then tailor the other slots to what I need for whatever weapon I may be using or monster I may be fighting.
personally I use the Guild Cross Alpha set with a different elemental res decoration in each of the slots on the armor, a defense 3 charm with a defense decoration in my Extermination’s Edge longsword and carrying a both armor charm and talon and the power charm and talon which results in around 408 defense and 23 of each elemental resistance
Stop calling them builds. they are calld mixed sets.
*****ing casuals
This isn’t Dark Souls, they’re called armor sets, not builds.
Dragon eye patch,
Odo waist and Odo legs, Xeno’jiiva arms, Dober chest while wielding Xeno’Jivva great sword or Odo dual blades for an affinity crit build with minimal weakness. Well my version of such lol
Decorations are Expert Tenderizer and challenger and mighty jewels. Charm can be Attack, crit eye, crit boost, or maximum might. Use the combination to fit your style while maximizing what you can without waist
Hello! im too lazy to type 2 much but the poison build i use (ye i know raw dmg is best, this just sort of happened) consists of Datura Blaze III, Venom Charm III, 3 pieces of pink rathian heart armor (to unlock poison duration UP)and tool specialist (to spam Apothecary Mantle that enhances status buildup). hope the poison lovers/kushala haters out there will like this base.
I just wanted a tank build for anything. Using the Baal helm B, uragaan mail A, uragaan vambraces A, xeno spine B, uragaan greaves B, iron side charm lvl 3, and the glutton gunlance 3. With the right gems gives you max earplugs so you can spam gunlances looping combo, max guard cuz you can block unblockables including the grab moves, max blight resistance, max part breaker, protective polish, and will have 3 lvl gem slots for extra health or a max stun, sleep, or whatever you want depending in the hunt. Obviously you won’t be a dmg dealer but you’ll never die or have to back away from the monster so just spam the looping combo for a constant flow of dmg.
First and foremost, I build this around the idea of my love of glaive, before it was Number 1 weapon in the game (I partially blame how badass I am as to it’s current number 1 status hurr hurr). The Glaive is interchangeable, so I’m just going to list armor, pick the glaive you have best suited for the zone or the specific monster you’re hunting, and melt them like butter.
-you can get most of this set easily early on in high rank, I found it easy at least, then again, I had just hit high rank and was slaying bazelgeze with ease in low rank rathalos armor lol)
-Rathalos Helm beta
-Ratholos Mail beta
-Rathalos Vambraces beta
-insert whatever coil you’d like here (I’m currently Using Odogaron Coil Beta, gave a thought to palomu but meh)
-Rathalos Graves Alpha
-Breaker Charm (Used the Attack Charm until I got this)
It slams hard, severs tails with EASE and breaks everything else. Damage is heavy, right from go. Just learn to dodge, and use the air properly and you’ll even be taking down nergigante in
10 minutes. For Kushala Daora, bring flash pods and GG
I can’t justify using earplugs in this game. Its actually easy to roll a roar this time around, and I don’t feel it saves enough time to be worth that many points.
Dragonking Eyepatch w/ Tenderizer Jewel(Weakness Exploit)
Dober Mail Beta w/ Capacity Boost Deco
Nergigante Vambraces Alpha
Nergigante Coil Beta w/ Attack Jewel
Nergigante Greaves Beta w/ Elementless Jewel
Artillery Charm III
Attack +7
Artillery +3
Weakness Exploit +3
Agitator +2
Capacity Boost +1
Non-elemental Boost +1
Maximum Might +1
Plus the Nergigante set bonus of Hasten Recovery
a very elementary way to play this type of game would be to just stack damage. it is clear the developers did not make a «best» way to kill a monster. honestly the best advice is to understand what each skill does and how each weapon works, and which skills it would benefit from. there will be many clear choices depending on your role. from there you choose your playstyle.
World of Monster Hunter
This page will attempt to explain the various regions in the game and how they fit together in the World of Monster Hunter.
Editor’s note: This is a work in progress. Descriptions, translations and images to be added
Contents
World Map
1. Jumbo Village
2. Dundorma
3. Arcolis Region
4. Metapetatto
5. Meruchitta
6. Jio Telado Marsh
7. Sekumea Desert
8. Rekusara
9. Kuruputiosu Wetlands
10. Terosu Jungle
11. Furahiya Mountains
12. Pokke Village
13. North El De District
14. Latio Active Volcano
15. South El De District
16. Akura Region
17. Aya
18. Siki Country
Schrade Region
Eastern Schrade and Western Schrade
Eastern Schrade (Japanese 東シュレイド) and Western Schrade (Japanese 西シュレイド) were once a united kingdom that was a part of Schrade Kingdom. Due to an unnatural event that occurred in the center of the kingdom over a hundred years ago, the two now act independently from one another, they have even stopped communicating with each other. Now Castle Schrade is a neutral ground for them due to the fact they don’t want to go to war over that territory.
Eastern Schrade is well-known for having long winter seasons while Western Schrade is well-known for its mild seasons.
Riveru
Riveru (Japanese リーヴェル) is the city of Eastern Schrade and the largest province in the capital of the Republic. Riveru is a city that greatly specializes in trading. It trades with the towns that are within Eastern Schrade, allowing many to enter and exit for trading purposes. Though Riveru trades with many towns within Eastern Schrade, they won’t trade a single thing with Western Schrade. Riveru is surrounded by steep mountains, making its winters longer than most other places. From these long winters, special facilities have been made to keep the people warm during those harsh seasons.
Castle Schrade
Castle Schrade (Japanese シュレイド城) was once a great kingdom in the center of Eastern Schrade and Western Schrade. Mysteriously, an unnatural event happened in the area, leading to the kingdom becoming a barren land with no life.
Hinmerun Mountains
Hinmerun Mountains (Japanese ヒンメルン山脈), or the Mountains Near the Sky (Japanese 空へ限りなく近い山), are local mountains within the Schrade Region that divide Eastern Schrade and Western Schrade. These mountains are much longer than both Schrade and Dundorma, making them a troublesome obstacle for travelers. However, the travel is greatly shortened if one rides an airship. The west side of the mountains is warm while the east side is cold.
Verudo
Verudo (Japanese ヴェルド), or the Fortified Fortress (Japanese 城塞都市), is the largest city in Western Schrade. Surrounding Verudo is a giant wall with cannons facing all directions to protect the city from incoming attacks. Though the inner city is well protected, the outer city isn’t. This is due to the outer city being the home to the poor people that can’t afford to stay within its walls.
Towns and Villages Within Schrade Region
Meruchitta
Meruchitta (Japanese メルチッタ) is a new village that is within the west. This village is surrounded by a great circular lake. This lake was made by meteorites that hit the land in ancient times. As each year passes, Meruchitta gets more and more populated with people. This village has two ferries, which go to Minegarde Town and Rekusara, as well as a trading ship, which makes exchanges with a country across the West Wyvern Sea.
Arcolis Region
The Arcolis Region (Japanese アルコリス地方) is a region in the west, located within the Schrade Region. This region is south of Kokoto Village and is well-known for its mild climate, vast grasslands, and many hills. This is why the Hunter’s Guild have been known to call this region’s hunting ground the Forest and Hills or Verdant Hills (Japanese 森丘). Many different species of monsters have been seen in this region, such as Aptonoth, Velociprey, Yian Kut-Ku, Rathalos, and Astalos.
Metapetatto
Metapetatto (Japanese メタペタット) is a rural area where hunter villages are known to be located. Lao-Shan Lung is said to take route here, so hunters are known to wait here to protect any villages within the area from a potential attack from this giant. Within this area is the hunting ground known as the Old Jungle (Japanese メタペ湿密林) as well as the West Wyvern Sea. From the West Wyvern Sea hunters receive and send materials to other places.
Rekusara
Rekusara (Japanese レクサーラ) is a village built on a desert oasis. This village is close to the Old Desert, or Dunes, (Japanese デデ砂漠) and Desert (Japanese セクメーア砂漠), so hunters are known to use it as a transit point to those hunting grounds. From the south, sandstorms are known to strike it rapidly. It is also the site of a future hunting base so rapid development is expected.
Dede Desert
Dede Desert (Japanese デデ砂漠), better known as the Old Desert (Japanese 砂漠岩地) or Dunes (Japanese 旧砂漠), was once a sea in ancient times. It is now as a desolate desert ruled by many different species of monsters, like Cephalos and Monoblos, with only a few oases around the widespread sea of sand. These oases are known to attract thirsty creatures. Though the environment is harsh, this area is perfect for gathering some unique plants.
Sekumea Desert
Sekumea Desert (Japanese セクメーア砂漠), better known as the Desert (Japanese 砂漠), is a desert whose name means an Fall of Moondust (Japanese 乾きの海). This place is primarily ruled by Piscine Wyverns and is well-known for its extreme temperature changes. At day the intense heat can easily kill a human, while at night the freezing cold can easily cause hypothermia. The temperatures and the monsters make this area a living hell for most. Recently, hunters have discovered a giant, underground lake in this desert. This lake is known to be inhabited by Plesioth and Gureadomosu. This desert was also shaped by the Sand God.
El De Region
North El De Region
The North El De Region (Japanese 北エルデ地方) is a region covered in volcanoes, such as the Old Volcano or Volcano. Well-known for its many rare ores, the North El De Region is a popular place for miners. In fact, most of the blacksmiths in the world come from this part of the El De Region. Though this region is popular for its rare ores, it is also considered quite dangerous due to the many harsh species that live in this volcanic area. This means that hunters have never-ending jobs to both mine ore and hunt down monsters. Outside the volcanoes is a village called Nganga (Japanese ン・ガンガ) where hunters go to rest after long hunts.
South El De Region
The South El De Region (Japanese 南エルデ地方) is a region surrounded by the sea. This region is home to a fishing village near the shores of its volcanic belt. This village only trades with residents of the nearby islands, such as Jumbo Village, due to North El De Region’s harsh volcanoes.
Akura Region
The Akura Region (Japanese アクラ地方) is an area covered in snow and ice. Its weather can change dramatically in an instant. It can go from clear skies to a sudden snowstorm in near seconds. Though the area is harsh, a few different species of monsters have been seen living in the region like Akura Vashimu and Akura Jebia.
Siki Country
Siki Country (Japanese シキ国) is a nation located on a far eastern island. Many years ago, a blacksmith from the Siki Country drifted to Schrade in search of the Arms of God (Japanese 神の腕) and had worked with the Hunter’s Guild in a workshop for some time, passing on many of his technological teachings. The Siki Country is also believed to be the birthplace of the Wyverians. Thus far, the only known village in the Siki Country is Cathar.
Fonron
Fonron (Japanese フォンロン) is a continent north of the Siki Country. It is home to the Great Forest and Tower, along with some rare species that most wouldn’t see by any normal means. These species include Silver Rathalos, Gold Rathian, Yama Tsukami, and the legendary White Fatalis.
Bateyubatomu Great Forest
Bateyubatomu Great Forest (Japanese バテュバトム樹海), better known as the Great Forest (Japanese 樹海), is a mostly unexplored region with many hidden mysteries within it. This giant forest has only recently been explored by hunters and researchers, most of it still unknown to them. What is known is that Shakalaka villages can be seen in darker parts of the area, different species of Nargacuga hide in the shadows, waiting to pounce, and Espinas have been sighted sleeping in the giant trees within the Great Forest. Even Elder Dragons have been seen in this area. In some high up treetops, known as the Great Forest Peak, rare monsters can be seen living in the highest points of the Great Forest.
Furahiya Mountains
Furahiya Mountains (Japanese フラヒヤ山脈), better known as the Snowy Mountains or Arctic Ridge (Japanese 雪山), is a mountain range that extends out to the north. Furahiya Mountains is bitterly cold every year, even when it is sunny. The snow in these mountains never melts, especially during the colder seasons. During these colder seasons, the mountains are stroke by snowstorm after snowstorm. In legend, there are two gods that live in Furahiya Mountains; the Black God and White God.
Villages Within Furahiya Mountains
Jio Telado Marsh
Jio Telado Marsh (Japanese ジォ・テラード湿地帯), better known as the Old Swamp (Japanese 旧沼地), is a hunting ground closest to Dundorma. In the past, many didn’t come to this place from the poisonous muck around the environment. The poisons were in the land, the water, and even the air. Most of the time, the swampy environment can be quite muddy from all the humidity around. Though Jio Telado Marsh is a harsh environment, more and more hunters have been going to the area in order to gather the rare minerals found within it. These minerals are known to attract monsters like Basarios and Gravios.
Kuruputiosu Wetlands
Kuruputiosu Wetlands (Japanese クルプティオス湿地帯), better known as the Swamp or Marshlands (Japanese 沼地), is a swamp not too far away from Jio Telado Marsh. This swamp is constantly hit by rain during the day while some portions of the land are covered in poisonous muck during the night. This area has many types of aquatic vegetation along with different species of fungus. Some species seen within Jio Telado Marsh can also be seen thriving in this area like Gypceros.
Aya Country
Aya Country (Japanese アヤ国) is an isolated, small continent within the southeast of the sea. This place is said to have many generations of kings with absolute power over the country, though very little is actually known about it. This is mainly from the civilians of this country refusing to exchange anything with other places outside their own home. Even hunters haven’t gotten any requests from the people of Aya Country.
Island District
According to the Guild, the Island District is mostly made up by a multitude of islands such as the Deserted Island and Volcano (3rd). It is also said that the Island District could be within the Old World. Thus far, only a fair portion of it has actually been explored while a majority of it is still unknown.
New World
While the existence of the New World (Japanese 新大陸) has been known for a long time, it remains unexplored due to how far away it is and the dangerous weather surrounding it. However, recent advances in seafaring technology have allowed the Hunter’s Guild to land five fleets over the last forty years to investigate the New World. [1] The voyage is long and arduous, and only in recent years has travel between the Old and New World been possible. The mysterious phenomenon known as the Elder Crossing occurs here, causing a massive migration of Elder Dragons into the region every 15 years for reasons that are currently unknown to the Guild; this also makes it the only known region where the Nergigante is known to inhabit. Furthermore, the Guild has lately observed a series of anomalies that have caused creatures from entirely different worlds to appear here, such as the Behemoth of Eorzea.
Steamworks | Monster Hunter World Wiki
Steamworks
The Steamworks is a group of NPCs in Monster Hunter World (MHW). NPCs are non-playable characters that interact with the Hunter during the story or optional activities in the game. It was added with the Iceborne Expansion. At the Steamworks, the player can win items as they progress in the Steamworks minigame.
Quests & Services
Fuel is the resource consumed by the Steamworks and can be collected by the player as they go on their journey.
Using the Steamworks prompts a minigame in which the player inputs a series of three-button-sequences. There is always a ‘correct’ sequence, but it is a guessing game to figure out which it is every round. Each round costs 10 fuel, first drawing from Natural Fuel, then from Stored Fuel, with a reward being given at the end of every round. If the sequence is guessed correctly, the Steamworks will yield a higher quality item and build more steam, while an incorrect sequence will yield a lower quality item and builds less steam.
The largest gauge shows the player’s current progress building steam, and will carry over between quests. There are 3 levels of steam power, building first through yellow, then orange, and finally red. Upon completely filling the steam gauge to red, the Steamworks goes into ‘Overdrive’ mode, which will then trigger a short skippable cutscene of the Steamworks NPCs. After the scene is finished, the player will be rewarded a rare/high quality item called an ‘Overdrive Bonus’. The ‘Overdrive Bonus’ item is always marked on the Steamworks’ start screen and can be anything from Armor Spheres to Housing/Room items, so you always know what you’re working toward.
Fuel Items used by the Steamworks
Complimentary Items
Complimentary Items are items that can be acquired from playing the Steamworks minigame. Complimentary Items can can be separated into 4 tiers, with Tier 1 yielding the lowest quality items and Tier 4 yielding the highest quality items. Each tier has its own unique color to help players identify which items are from which tiers. Each tier and it’s corresponding color can be found below:
Players receive different tiers of items based on their ability to meet certain requirements while playing the minigame that differ from tier to tier. The requirements that must be met in order to receive items from a specific tier as well as a list of all the items from each tier can be found below:
Tier 1: Failure
Tier 2: Success
Tier 3: Jackpot
Tier 4: Overdrive Bonus
☀ King Armor Sphere (Normal)
☀ Celestial Wyverian Print ( Weekly Daily since Patch 15.10 outside of festivals)
☀ Gold Melding Ticket (Daily during festivals)
Melding Tickets are special Complimentary Items that are only available at the Steamworks during Festivals such as Grand Appreciation Fest. They come in a total of three different varieties, consisting of steel, silver, and gold. Each variety can be found in a different reward tier, as shown below:
The Gold Melding Ticket can be acquired from both Tier 3 and Tier 4 rewards, however as a Tier 4 reward it is only available once a day as an Overdrive Bonus.
Melding Tickets can be melded into decorations at the Elder Melder through the Guild Alchemy option, and yield different types of decorations depending on the ticket. Every ticket can only drop decorations of certain rarities. Each ticket and the rarity of the decorations it drops can be found below:
Rarity of Decorations Dropped By Melding Tickets | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel Melding Ticket | Silver Melding Ticket | Gold Melding Ticket | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rarity 6 | Rarity 5 Rarity 6 Rarity 7 Rarity 8 Rarity 9 Rarity 10 Rarity 11 | Increases movement speed and allows you to hide quicker. Deals big damage to a Monster caught unaware, then the effect ends. | Reduces Dragon damage. Nullifies Dragonblight, and powers up your weapon’s dragon properties. | 120 | 300 | Unlocked after completing 6 ★ assigned quest Old World Monster in the New World and spotting a Deviljho for the first time. Complete the 7 ★ Special Assignment The Food Chain Dominator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dragonproof Mantle+ | Reduces Dragon damage. Nullifies Dragonblight, and powers up your weapon’s dragon properties. | 120 | 300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghillie Mantle+ | Conceals you from enemy view temporarily. The effect expires if you perform an attack or take damage. | 120 | 300 | Reduce ice damage. Also nullifies iceblight, cold effects and mobility reduction from deep snow. | 180 | 210 | Adds a stun effect to most attacks or increases the potency of an existing stun effect. | 90 | 360 | Unlocked after hunting 5 different threat level 1 tempered monsters. Complete The 9 ★ Quest Showdown: the Muck and the Maul | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reduces thunder damage and nullifies thunderblight and paralysis | 180 | 210 | Complete The 5 ★ Quest Gone in a Flash | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Affinity Booster | Places a smoker that increases affinity. | 60 | 180 | Complete the 6 ★ Quest A Tingling Taste to trigger the quest chain. (Note: The quest doesn’t have a speech bubble mark.) Requires: Then complete the 6 ★ Quest Stuck in Their Ways. Requires: Then complete the 7 ★ A Sore Site.
Skills:Sets | Monster Hunter World WikiSet Bonuses in MHWSkills in Monster Hunter World (MHW) are buffs and abilities given to you by your armor, charms, and decorations. Every piece of Equipment that you have gives skill points to certain skills, and some even subtract skill points. There are three basic types of skills: basic skills, toggle skills, and Set Bonuses. For basic skills, the more points you have the stronger the skill gets. Toggle skills require only one point as they are on or off. Set bonuses are special skills that you get for having a matching set of armor. Set Bonus SkillsNormal SkillsSet bonuses are special skills activated when hunters equip 2 or more pieces of a specific set. Alpha and Beta sets share the same bonuses, so one can equip 1 Anja Alpha and 1 Anja Beta set and get the same bonus. All sets that share the same bonus name will have the same behavior, so the Diablos Alpha and Diablos Nero Beta can be mix-matches for the desired bonus.
Adds Adrenaline when 3 pieces of Anja Armor Set are equipped «Temporarily reduces stamina depletion when health is at 40% or lower.»
Adds Adrenaline when 2 pieces, adds Stamina Cap Up when 4 pieces of Anja α Set or Anja β Set are equipped «Temporarily reduces stamina depletion when health is at 40% or lower.»
Adds Guts when 3 pieces of Bazel α Set or Bazel β Set are equipped «Once only, above a certain threshold, you withstand an attack that would normally cart you»
Adds Carving Master when 4 pieces of Commission α Set or Commission β Set are equipped «Lets you carve one additional time (no effect when joining mid-quest)»
Adds Bludgeoner when 3 pieces of Diablos Set are equipped «Raises attack as your weapon loses sharpness. Also boost ranged weapon melee attacks and odds of stunning»
Adds Bludgeoner when 2 pieces, Adds Non-elemental Boost when 4 pieces of Diablos α Set, Diablos β Set, Diablos Nero α Set or Diablos Nero β Set are equipped «Raises attack as your weapon loses sharpness. Also boost ranged weapon melee attacks and odds of stunning»
Adds Great Luck when 4 pieces of Guild Cross α Set or Guild Cross β Set are equipped «High chance of increased game rewards (no effect when joining mid-quest)»
Adds Capture Master when 4 pieces of Kirin Armor Set are equipped «High chance of increased capture rewards (no effect when joining mid-quest)»
Adds Capture Master when 3 pieces of Kirin α Set or Kirin β Set are equipped «High chance of increased capture rewards (no effect when joining mid-quest)»
Adds Nullify Wind Pressure when 3 pieces of Kushala α Set or Kushala β Set are equipped. «Negates all wind pressure»
Adds Hasten Recovery when 3 pieces of Nergigante α Set or Nergigante β Set are equipped «Regenerates your health as you continuosly attack a monster. Recovery varies by weapon»
Adds Punishing Draw when 3 pieces of Odogaron Armor Set are equipped «Adds a stun effect to draw attacks and slightly increases attack power»
Adds Punishing Draw when 2 pieces, Protective Polish when 4 pieces of Odogaron α Set or Odogaron β Set are equipped «Adds a stun effect to draw attacks and slightly increases attack power»
Adds Poison Duration Up when 3 pieces of Rath Heart α Set or Rath Heart β Set are equipped. «Extends the duration of your poison’s effect on monsters»
Adds Critical Element when 3 pieces of Rathalos Armor Set are equipped «Increases Elemental Damage when landing critical hits»
Adds Critical Element when 2 piece, Mind’s Eye/Ballistic when 4 pieces of Rathalos α Set, Rathalos β Set, Rath Soul α Set or Rath Soul β Set are equipped «Increases Elemental Damage when landing critical hits»
Adds Master’s Touch when 3 pieces of Teostra α Set or Teostra β Set are equipped «Prevents your weapon from losing sharpness during critical hits»
Adds Guard Up when 3 pieces of Uragaan α Set or Uragaan β Set are equipped. «Allows you to guard against ordinarily unblockable attacks»
Adds Super Recovery when 3 pieces of Vaal Hazak α Set or Vaal Hazak β Set are equipped «Allows recovery to exceed the red portion of the health gauge»
Adds Razor Sharp/Spare Shot when 3 pieces of Xeno’jiiva α Set or Xeno’jiiva β Set are equipped «Halves sharpness loss. For bows and bowguns, shots have a chance not to expend coatings or ammo»
Adds Critical Status when 3 pieces of Zorah α Set or Zorah β Set are equipped «Increases abnormal status effect damage when landing critical hits»
Adds Good Luck when 3 pieces of Legiana Armor Set are equipped «Good chance of increased quest rewards (no effect when joining mid-quest)»
Adds Good Luck when 2 pieces, then Bow Charge Plus when 4 pieces of Legiana α Set or Legiana β Set are equipped. «Good chance of increased quest rewards (no effect when joining mid-quest)» Loadouts | Monster Hunter World WikiBoth Item and Equipment Loadouts can be equipped at any Item Box or Campsite tent, while control scheme Loadouts can be equipped at any time from the Start Menu > System > Options > Controls. To browse Equipment Loadouts that other Hunters have shared, see Builds. For details on how Equipment performs in combat with Monsters, see Weapons, Weapon Mechanics, Defense, and Elemental Resistance.
Item LoadoutsWhat is Stored?Item Loadouts store the contents of the Hunter’s Item Pouch, including the Ammo/Coatings portion and its exact arrangement. The arrangements of the Item Pouch, Item Bar, and Ammo Bar can be managed independently of each other. The configuration of the Radial Menu is also stored. Configuring Item LoadoutsWhile viewing the Item Pouch via the Item Box or the Start Menu’s Items and Equipment tab, the Item Bar can be viewed with Triangle / Y / R, and the Ammo/Coatings Bar can be viewed with L1, R1 / L1, R1 / Q,E while the Item Bar is open. Slots in the Pouch/Bars can be rearranged with Square / X / F, N. While viewing the Radial Menu from the Start Menu’s Items and Equipment tab, entries can be selected from Items, Ammo/Coatings, Special Equipment, Crafting, Gestures, Shoutouts, Stickers, and Other (Signal, SOS Flare.) Portions of the Radial Menu can be renamed with Options/Menu/Esc. Radial Menu configurations for hunts and home base can be made separately.
The Radial Menu can be used to quickly craft Items from spare materials brought along in the Item Pouch. This allows a Hunter to restock Ammo/Coatings or recovery Items. When Ammo is crafted or obtained into a completely depleted stock, it is placed at its previous position in the Ammo Bar by default. This can be changed so that newly obtained Ammo and Items are placed at the bottom of their respective Bars. See Start Menu > System > Game Settings. If one wants to change something that is shared by all of their Item Loadouts, they will have to load and resave each one individually. Making a fully configured Loadout before saving too many variations will help avoid this problem. Equipment LoadoutsWhat is Stored?Equipment Loadouts store the Hunter’s Weapon, Armor pieces, Charm, Specialized Tools, along with thier installed Armor Pigments, Decorations, Augments, and Bowgun Modifications, where applicable. The exact Weapon/Armor piece will be stored even with duplicates available in storage. Additionally, Pigments, Decorations, Augments, and Bowgun Modifications will be dynamically reinstalled to a Weapon/Armor Piece whenever it is required by a Loadout. Layered Armor pieces are not stored. With the addition of Iceborne, a Layered Armor configuration can be saved with each Equipment Loadout. The prompt to save and load Layered Armor configurations appears whenever the associated Equipment Loadout is chosen. In addition to Hunter Equipment, Loadouts can be created for Palico Equipment and Gadgets. This is done through the Change Palico Equipment Menu accessed by interacting with the Palico in a Campsite Tent, at the Research Base, or in the Hunter’s House. Configuring Equipment LoadoutsWhile viewing the Change Equipment Menu from the Item Box or Smithy, Armor pieces, Specialized Equipment, a Weapon and a Charm can be chosen from storage. Viewing the Set Decorations menu Control Schema LoadoutsControl Schema Loadouts can be saved and retrieved individually between Menu Controls, Melee Weapons, and Ranged Weapons. All button/key bindings are saved, including secondary inputs and removed bindings. Additionally, Control Schema can be changed back to a default configuration from the Controls Menu. On PC, there is an extra configuration available for use with a 5-button mouse. Status Effects | Monster Hunter World WikiStatus Effects are special buffs or ailments in Monster Hunter World (MHW) which come in the form of Player-and-Ally-only Effects, Elemental Blights, and Abnormal Status Ailments. Both Hunters and Monsters can receive Effects from Skills, the environment and attacks. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. Status Effects that affect only the Player and Allies are granted from Items, the Canteen, Hunting Horns, and the Coral Orchestra Palico gadget. Character Status EffectsBeneficial Status Effects that appear on the Player and Allies are granted by Items, the Canteen, Hunting Horn Melodies, and the Coral Orchestra Palico Gadget Many of these Effects have counterparts that are granted by Skills, but they are distinct as they require different specific actions to trigger while out in the field. Some also stack on top of Skill effects, with some limitations. A Hunter can tell when one of these Status Effects has been triggered by the icons that appear on the HUD.
|
Name | Targets | Chance % |
USJ: Gold Star Treatment | Great Jagras | 100% (miniature), 100% (giant) |
USJ: Blazing Azure Stars | Dodogama, Azure Rathalos | 100% (giant) Dodogama, 100% (miniature) Azure Rathalos |
Egg Lovers United | Kulu-Ya-Ku | 100% (giant) |
The Proving (PS4 Only) | Anjanath | 100% (giant) |
A Rush of Blood | Odogaron | 100% (miniature) |
Coral Waltz | Tzitzi-Ya-Ku, Paolumu, Pink Rathian, Legiana | 12% (miniature), 12% (giant) for each target monster |
Deep Green Blues | Great Jagras, Pukei-Pukei, Tobi-Kadachi, Anjanath, Rathalos | 12% (miniature), 12% (giant) for each target monster |
Effluvial Opera | Great Girros, Odogaron, Radobaan, Bazelgeuse | 12% (miniature), 12% (giant) for each target monster |
Wildspire Bolero | Kulu-Ya-Ku, Barroth, Diablos, Jyuratodus, Rathian | 12% (miniature), 12% (giant) for each target monster |
Rock N’ Roll Recess | Dodogama, Lavasioth, Uragaan, Azure Rathalos | 12% (miniature), 12% (giant) for each target monster |
The Greatest Jagras | A unique Great Jagras (tougher than normal) | Great Jagras: 100% (giant), Deviljho: 100% (miniature) |
The Name’s Lavasioth! | Lavasioth | 100% (giant) |
Down the Dark, Muddy Path | Barroth | 100% (giant) |
Paolumu Lullabies | Nightshade Paolumu (tougher than normal) | 100% (miniature) |
The Blazing Sun (Special Assignment) | Teostra | 100% (giant) |
The Heart of the Nora (PS4 Only) | Deviljho (x2) | 100% (miniature), 100% (giant) |
Yodeling in the Forest | Anjanath, Rathalos, Nargacuga, Yian Garuga, Rajang | 12% (miniature), 12% (giant) for each target monster |
Heavy Metal in the Waste | Jyuratodus, Nightshade Paolumu, Glavenus, Black Diablos, Savage Deviljho | 12% (miniature), 12% (giant) for each target monster |
Symphony of the Coral | Paolumu, Legiana, Coral Pukei-Pukei, Ebony Odogaron, Zinogre | 12% (miniature), 12% (giant) for each target monster |
Rotten Canzone | Great Girros, Odogaron, Tigrex, Fulgur Anjanath, Acidic Glavenus | 12% (miniature), 12% (giant) for each target monster |
Alt Rock Recess | Banbaro, Uragaan, Azure Rathalos, Brachydios, Seething Bazelgeuse | 12% (miniature), 12% (giant) for each target monster |
Ballad of the Hoarfrost | Beotodus, Viper Kadachi, Barioth, Shrieking Legiana, Stygian Zinogre | 12% (miniature), 12% (giant) for each target monster |
Seeing is Believing | Tigrex | 100% (giant) |
Don’t Forget The Earplugs! | Yian Garuga | 100% (miniature) |
Monkey Business | Furious Rajang | 100% (miniature) |
Mighty Muscle Monkey Madness | Furious Rajang | Second Furious Rajang 100% (giant) |
Kadachi Twins | Tobi-Kadachi, Viper Tobi-Kadachi | Tobi-Kadachi: 100% (miniature), Viper Tobi-Kadachi: 100% (giant) |
A Farewell to Zinogre | Zinogre | 50% (miniature), 50% (giant) |
Brand New Brute | Brute Tigrex | 50% (miniature), 50% (giant) |
HR and MR Investigations also have a chance to spawn Gold crowns, depending on their Reward Slots. All monsters required to successfully finish the Investigation each have a chance to spawn as either Miniature or Large Gold crowns. MR Investigations have a higher chance to contain better reward slots than HR, however HR and MR investigations with the same reward slots will have an equal chance to spawn Gold crowns. Below are listed the eligible reward slot combinations.
Reward Slots | Chance % |
At least 1 Silver and at least 1 Gold | 6% (miniature), 3% (giant) |
3 Gold and 1 Bronze | 6% (miniature), 3% (giant) |
4 or more Gold | 6% (miniature), 6% (giant) |
3 Purple (Tempered Investigations) | 6% (miniature), 3% (giant) |
4 or more Purple (Tempered Investigations) | 6% (miniature), 6% (giant) |
Endemic Life
With the Iceborne update, players can obtain miniature and gold crowns for capturing endemic life or as a potential reward for pawswapping with Grimalkynes. When placing pets in your house, you can decide if you want to place miniature, regular, or gold crown sized pets. Incidentally, this is the only way to tell how many crown-sized specimens you have. If you frighten an animal away, many of them will come back if you wander a little ways away from the spot; be careful not to go too far or it’ll spawn a new one.
Unlike obtaining a crown from a large monster, the player will be notified every time an endemic capture is of crown size. No silver crowns are awarded for endemic life and no crowns of any type are awarded for «great size» fish (in fact, you are never shown their size). Any animals caught prior to the Iceborne update will be «regular» sized and the smallest/largest slots will be marked as average size of that creature. Endemic life crown sizes are not necessarily absolute, but rather within a percentage of the min/max size. For example, you may capture a gold crown creature, only to capture one later that is slightly larger; thereby updating your gold crown size. In contrast, large monster crown sizes are absolute, outside of special quests that spawn them outside their typical ranges.
* Always same size
1 Spawn not guaranteed
2 Unusually low chance of spawning a crown
Several food skills exist that can greatly increase your chance of successfully capturing specific endemic life
Critical Bounties
Many critical bounties exist for capturing specific endemic creatures for special rewards. Some require you to capture rare or gold crown life, so it is recommended to acquire this bounty prior to actively hunting for one; the following are those bounties.
Investigations | Monster Hunter World Wiki
Investigations are a type of free-roam Quest in Monster Hunter World (MHW). Players will take on these activities to advance their characters and gather useful materials.
How it works
Killing, capturing, breaking monster parts and investigating monster traces have a random chance to grant an also random investigation.
Killing small monsters gives a slaying investigation related to this specific species.
The large monster investigations however are unpredictable, even though it seems to be related to the monsters threat level. There are 3 threat levels and you unlock investigations of the same level as what triggered it.
Example: Investigating a Barroth (threat level 1) footprint will give a threat level 1 investigation. If the Barroth is tempered then the investigation will be too.
Threat Level 1
* = Can’t be tempered
Threat Level 2
* = Can’t be tempered
Threat Level 3
Informations
Each investigation has a random number of attempts(from 3 to 8) and random conditions:
The zenny reward is based on the targets species and number and can randomly be doubled. You can use a daily voucher to double the zenny reward again.
After completing the Land of Convergence quest, investigations can have Tempered targets. Tempered investigations rewards the player with decorations in each bonus reward slot ( purple ), often Streamstone Shard/Streamstone/Gleaming Streamstone (respectively from threat level 1 / 2 / 3 investigations) and very rarely augment materials as quest reward. In Master Rank, tempered investigations will only award decorations since augment materials are obtained from Guiding Lands.
Tips & Notes
Threat Level 2 Tempered Investigations Farming Method
Look at your map to understand the Bazelgeuse pathing and where to look for footprints/scales. It should always leave the sector as soon as you enter it, just be sure to not engage it so it can refresh the footprints.
The Bazelgeuse will sometimes need to eat and go in Sector 11 or sleep in sector 4, just wait for it to leave, get the investigations points and go back to the usual pathing.
I was getting an average of 1 investigation per cycle, which is more than 20 in 50 minutes.
Likewise, if you get a Tempered Diablos or Black Diablos investigation, you can use them to farm other Threat Level 2 tempered investigations. At this point, you want to go into the cave where they can be found, and wait, every 5 to 10 minutes or so, they will leave the cave to eat, and it is at this time where you can walk around and grab all the footprints they leave behind. You will easily farm multiple investigations (around 2 or 3 per round of pickups, although can be higher or lower depending on your luck) per quest.
Beta | Monster Hunter World Wiki
How to claim Beta Rewards
Go to «My Room» in Astera and talk to the Housekeeper felyne. On the menu «Claim Add-On & Bonuses» you will find your rewards
Beta quest completion bonuses:
Monster Hunter World Beta
How do I sign-up for the Monster Hunter World Beta?
Be a PlayStation Plus subscriber. There is no word yet on any other requirements, such as having to pre-order the game. This will be updated when exact specifics are known.
Monster Hunter World Beta Dates
December 9th, 2017- December 12th, 2017
Monster Hunter World Beta Platforms
Can the Monster Hunter Wolrd Beta be Played Offline?
No. Since the goal of the Beta is to test server loads prior to the game’s release.
What Can I Play in the Monster Hunter World Beta?
There will be 3 Quests players can play that hunt the Monsters: Great Jagras, Barroth and Anjanath
Monster Hunter World Beta Information (PS Plus)
Single Player
Play online single player by departing alone on any of the quests.
Multiplayer
Participate in multiplayer with players from around the world.
Three Different Quests
Character Creation and Naming
You will be able to choose from six different presets each for male and female hunters, as well as six presets for your Palico, and give them each a name of your choosing. (The full retail version will feature much deeper customization features!)
Voice and Text Chat
Training Area
Test out any of the 14 different weapon types in a private training space!
Available Languages (Voice & Text)
English, French, Italian, German, Japanese, Spanish
Participation Bonuses
You can get special bonuses for participating in the beta!
Face Paint
Completing any of the three quests featured in the beta will earn you one Face Paint to customize your character with in the full retail version.
Item Sets
Completing each of the three quests for the first time will earn you item sets you can use in the full retail version. Items include lifepowder, max potions, shock traps, and lots more that will help you out on the hunt!
Источники:
- http://monsterhunterworld.wiki.fextralife.com/Items
- http://monsterhunterworld.wiki.fextralife.com/Quests
- http://monsterhunterworld.wiki.fextralife.com/Skills
- http://monsterhunterworld.wiki.fextralife.com/Combat
- http://monsterhunterworld.wiki.fextralife.com/Optional+Quests
- http://monsterhunterworld.wiki.fextralife.com/Tips
- http://monsterhunterworld.wiki.fextralife.com/Hunting+Missions
- http://monsterhunterworld.wiki.fextralife.com/New+Player+Help
- http://monsterhunterworld.wiki.fextralife.com/Weapon+Mechanics
- http://monsterhunterworld.wiki.fextralife.com/Pets
- http://monsterhunterworld.wiki.fextralife.com/Patch+Notes
- http://monsterhunterworld.wiki.fextralife.com/FAQ
- http://monsterhunterworld.wiki.fextralife.com/Walkthrough
- http://monsterhunterworld.wiki.fextralife.com/Builds
- http://monsterhunter.fandom.com/wiki/World_of_Monster_Hunter
- http://monsterhunterworld.wiki.fextralife.com/Steamworks
- http://monsterhunterworld.wiki.fextralife.com/Multiplayer
- http://monsterhunterworld.wiki.fextralife.com/Mantles
- http://monsterhunterworld.wiki.fextralife.com/Skills:Sets
- http://monsterhunterworld.wiki.fextralife.com/Loadouts
- http://monsterhunterworld.wiki.fextralife.com/Status+Effects
- http://monsterhunterworld.wiki.fextralife.com/Crowns
- http://monsterhunterworld.wiki.fextralife.com/Investigations
- http://monsterhunterworld.wiki.fextralife.com/Beta
- Monster hunter world safi джива
- Monster hunter world моды