Rain world partiality launcher

Rain world partiality launcher

The file PartialityLauncher v.0.3.1.1 is a modification for Outward, a(n) rpg game. Download for free.

file type Game mod

file size 12.2 MB

last update Sunday, April 14, 2019

Report problems with download to [email protected]

Rain world partiality launcher. Смотреть фото Rain world partiality launcher. Смотреть картинку Rain world partiality launcher. Картинка про Rain world partiality launcher. Фото Rain world partiality launcher

PartialityLauncher is a tool created by Zandra that allows you to install mods in many Unity games.

Using Partiality is super simple. Just follow these 10 easy steps!

1: Extract the files to anywhere on your computer, I’d suggest somewhere like a folder at «Documents/Partiality/»

2: Run Partiality Launcher.bat (The only file in the folder) if you’re on windows.

3: Press «File» at the top-left, then «Open»

5: Press «Apply Mods», and it should create a bunch of folders in your game’s directory.

6: Put your mods in the «Mods» folder that was created in your game’s directory

7: Press «Refresh Mod List» in the Partiality Launcher

8: Enable any mods you want

9: Press «Apply Mods» again

Rain world partiality launcher

First, before I say anything, I need to cover something.

There’s two kinds of mods supported by Partiality.

2:Patch mods. These mods are much different. Patch mods are inserted to the game’s code through the launcher. Because of this, they can change exisitng game code in any way, shape, and form.

Now that that’s out of the way.

Installing Partiality for non-modders

If you’re not looking to make mods, using Partiality is extremely simple.

Making DLL Mods

Making DLL mods is pretty simple, most of your time is going to be spent learning the game itself. If you want to, say, add a new item to a game, you’ll first have to figure out how the game manages items, and how you can add to that system.

After that, make a new C# class, and have it inherit from Partiality.ModLoader.PartialityMod. By doing so, you tell Partiality to call some functions and the like on that class. Init() is called the moment the mod is loaded. Use this to set properties or load configs, and the like. OnLoad() is called after all mods have loaded. Do most of your first-time code here. Creating objects, getting stuff from other mods, etc. OnEnable() is called when a mod is enabled (also when it’s loaded) OnDisable() is called when a mod is disabled.

All you need to do is override one of the functions and it’ll get called when needed.

Making Patch Mods

Making Patch Mods is much trickier than DLL mods. Get ready to crash the game a lot, and have to re-download or restore it many, many more times.

Once you’re all set up, you can start making your patch. Before we move forward, I want to make a note. Patches will likely never support stacking over each other. If a patch modifies a function, then ANY other patch that ALSO modifies that function won’t be compatible with it, because as far as I’m aware, if you patch over a patched function, you’ll delete the original, or it will ignore it. Either way, the result won’t be useful to anyone. Because of this, I HIGHLY recommend AGAINST patching the game unless it’s ABSOLUTELY required.

Alright, onto the actual patching. First, let’s take a look at an example class:

For the most part, this script is simple. We have a private int (privateVariable) which is equal to 100. We also have the functions PublicFunction() which increases privateVariable by 1, and PrivateFunction, which decreases privateVariable by 1.

So, how do we patch this class?

Well, all we have to do is make a class and give it the right attributes so that MonoMod knows to patch it. Let’s look at the patch.

Now, that’s not that different from the original class. There’s only a few differences. Let’s go line-by-line.

This one’s pretty simple. Basically, this attribute is telling MonoMod that this class (patch_ExampleClass) is a patch for the class global::ExampleClass. When you’re writing this out, make sure you put the full «path» to the class you’re patching. This includes any namespaces (global::ExampleNamespace.ExampleClass).

This one’s easy too. Basically we’re just making a new class called patch_ExampleClass. It doesn’t HAVE to be called this, you can call it whatever you want. I just use it because it’s explicit and makes sense.

This is interesting. Why are we re-declaring the same variable as before? Well, the attribute should hint a bit towards what’s going on. MonoModIgnore basically tells the patcher «Completely ignore this thing.» It prevents it from being added to the patched file. Now, some of the more expirienced programmers may ask «But won’t that cause all kinds of errors and bad things? You’re referencing a variable that doesn’t exist because it won’t be added to the patched class. The thing is, because of how C#/The patcher is written, the fact that they are EXACTLY the same name means that, when the patcher is done, any references to the privateVariable in the patched class will be references to the original privateVariable. This means that we can access any variable in the original class, even if it’s private.

This one’s pretty simple. Basically, by prefixing the function with «orig_» (also, there’s an attribute that does this, if you prefer it without the prefix), we’re telling the patcher to replace this with the original PublicFunction. So, all the code that’s in PublicFunction() in the original ExampleClass will be put into orig_PublicFunction().

With the last one explained, this one’s pretty easy to get. This is the new PublicFunction. Any time code calls PublicFunction in ExampleClass, it will run this code. In this example, I called the original code in the middle of two comments. You can put ANY code you want before or after the original function call. You can also just not call the orignal function at all, if you like. That can really screw stuff up if you’re not careful though.

Last, I just did the same thing with PrivateFunction, to show that it works with, well. Private functions.

There’s a lot more you can do with patching, but it just comes from expirimenting and looking through all the MonoMod attributes.

Rain world partiality launcher

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Rain World

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I am not quite sure what the hell was the chain of events that led up to this, but maybe try opening the game from «steam-steamapps-common-Rain world»?

EDIT:Oh wait you said jolly co-op at the beginning, why did I ask that. Excuse my memory lapse.(I asked what mods were you trying to install before)

I did never install jolly co-op before, I will see if I can solicit the help of an expert!

Also you usually need to put the mod in the mods folder in rain world after opening the launcher. Sometimes you also have to place them in the rain world levels, world depending on what mod it is.

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The launcher for Partiality.

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Rain world partiality launcher

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Rain World

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I am not quite sure what the hell was the chain of events that led up to this, but maybe try opening the game from «steam-steamapps-common-Rain world»?

EDIT:Oh wait you said jolly co-op at the beginning, why did I ask that. Excuse my memory lapse.(I asked what mods were you trying to install before)

I did never install jolly co-op before, I will see if I can solicit the help of an expert!

Also you usually need to put the mod in the mods folder in rain world after opening the launcher. Sometimes you also have to place them in the rain world levels, world depending on what mod it is.

Rain world partiality launcher

Automate your workflow from idea to production

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Hosted runners for every major OS make it easy to build and test all your projects. Run directly on a VM or inside a container. Use your own VMs, in the cloud or on-prem, with self-hosted runners.

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Save time with matrix workflows that simultaneously test across multiple operating systems and versions of your runtime.

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See your workflow run in realtime with color and emoji. It’s one click to copy a link that highlights a specific line number to share a CI/CD failure.

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Automate your software development practices with workflow files embracing the Git flow by codifying it in your repository.

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The launcher for Partiality.

License: MIT License

PartialityLauncher’s Introduction

The launcher for Partiality.

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PartialityLauncher’s Issues

I’m trying to mod Outward with Partiality (version 0.3.11), and when I first try to mod the game, going to file => open game => finding Outward.exe, I click open and nothing happens.

The launcher still shows no games, and «Game Name» in the title.

Version error

Why is it all 0.3.9 after 0.3.10? And I can’t install MOD requiring version 0.3.10?

Please fix it, please =(

Crashing

When I go to «refresh mods,» the program crashes and I can’t go any further. I’m running on Win10

How do I uninstall Partiality correctly?

I deleted the files and the mods doesn’t work anymore 🙁
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Log file never gets written if window doesn’t open

The issue is this section of code. When GameManager.SaveAllMetadata() is called, it assumes that exePath has been set, which isn’t the case if the try-catch block stops things early. At this point it tries to dereference the null and the whole thing crashes. Unfortunately, this stops the program before it ever writes the log file. This is really unfortunate in cases where the actual error is really simple, such as my case where it was a missing font.

I don’t really know any C#, and also can’t compile this on my computer anyway, which is why I didn’t make a pull request, but this should be pretty simple to fix, I think.

Partiality Launcher.bat fails when started from search bar (wrong directory)

(I have only tested this in Windows 10. It would be nice if some other people tested this.)
If Partiality Launcher.bat is ran from the «search bar» in Windows, it starts in C:\Windows\System32 and then fails to find bin/PartialityLauncher.Desktop.exe. That can be confusing and is also quite annoying.

To fix it, you can just add cd %

dp0 at the top of the file, so. pls do that. 🙂

Rain world partiality launcher

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Rain World

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Rain world partiality launcher. Смотреть фото Rain world partiality launcher. Смотреть картинку Rain world partiality launcher. Картинка про Rain world partiality launcher. Фото Rain world partiality launcher

I am not quite sure what the hell was the chain of events that led up to this, but maybe try opening the game from «steam-steamapps-common-Rain world»?

EDIT:Oh wait you said jolly co-op at the beginning, why did I ask that. Excuse my memory lapse.(I asked what mods were you trying to install before)

I did never install jolly co-op before, I will see if I can solicit the help of an expert!

Also you usually need to put the mod in the mods folder in rain world after opening the launcher. Sometimes you also have to place them in the rain world levels, world depending on what mod it is.

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Rain world partiality launcher

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basically, this is like advising exchanging strawberry icecream for raspberry one 🙂

partiality mod launcher no longer works for me. once I updated some mods for it, it broke.

after an unnecessary long amount of time of trying, the same mod setup worked with bepinex + B.O.I.

from what I know, partiality mod launcher is no longer getting updated and its slowly getting outdated. while it still works for some mods, some of the newer mods require the BOI mod manager.

BepInEx

BepInEx is a plugin framework primarily for Unity games. In the Rain World modding community, we are migrating to a modified version of BepInEx (from the Partiality launcher, which is now abandonware).

Very important note: the generic BepInEx releases are not directly compatible with Rain World / RW’s old Partiality mods. It is imperative you use modified Rain World BepInEx for support with the majority of existing Rain World mods (information current on 29th Dec 2020).

Installation

The following video tutorial made by LeeMoriya explains how to install both RW BepInEx and BOI (see below), as well as the additional steps required to migrate from Partiality to BepInEx if applicable). https://youtu.be/brDN_8uN6-U

RW BepInEx can currently be downloaded from here. Download this and extact the contents of the zip archive. Place the BepInEx folder, and doorstep_config.ini and winhttp.dll files in your Rain World folder.

For Linux/MacOS users running Rain World using Steam Proton, follow the BepInEx instructions. This relies on protontricks (which in turn relies on winetricks and python 3.5+). Installation instructions for this are in the protontricks README. At the time of writing this (3rd April 2021), the version of protontricks on PyPI (the version installed by pip/pipx) isn’t up to date with the new Proton, so you need the latest development version from the GitHub repo. This is a relatively new issue that may be fixed in the near future; if you find that this is not the case, please mention this in the Rain World Discord or make a pull request to remove this directly.

«Where do my mod DLLs go?»

If you can’t be bothered will all of this, see the section about BOI below.

Other mods, such as region packs, are not managed by BepInEx. Many mods come with a README file containing installation instructions. Reading that is a good idea.

Differences from Partiality

Partiality is a deprecated mod launcher that used to be the primary mod loader for the Rain World modding community. It served us well, but now BepInEx is here as a superior alternative.

BOI Interface

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You can find the release page for BOI here.

Increased stability

The BepInEx part of RW BepInEx has been tested by a community far larger than Rain World, as it is used for many other Unity games. This means that it is more reliable and stable than Partiality. In addition, future bugs found in BepInEx and BOI will likely be addressed promptly, whereas Partiality is abandoned and will receive no widespread support.

Ability to run BepInPlugins

BepInPlugins, as the name suggests, are plugins made for BepInEx. Simply put, they won’t run on Partiality. There are now a variety of BepInPlugins available, and they should tell you what they are.

As mentioned at the top of the article, RW BepInEx supports the use of Partiality mods.

Replacement of Publicity Stunt

Publicity Stunt was discovered to cause issues when using BepInEx. This caused two issues that have now both been addressed.

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Версия перевода: от 14.09.2018

Требуемая версия игры: 1.5 [Steam]

Дата добавления в архив: 02 декабря 2018 года

Перевод игры Rain World (версии 1.5) (версия игры, не перевода)

Установка:
Папку Mods со всем содержимым отправить в коренной каталог игры.
С помощью Partiality Launcher версии желательно не ниже 0.3.9.0 подключить CommunicationModule.dll
(File — Open Game — выбирайте exe-файл Rain World — ставьте галочку у CommunicationModule.dll — жмите Apply Mods внизу окна.)

Удаление:
Если перевод опостылел — отключите CommunicationModule.dll

Примечания:
В меню и в настройках глаз может оскорбиться размыленными шрифтами. Стерпите.
То, что заслуживает прочтения, будет отпечатано чётко — пиксель в пиксель.
Настоящая игра — за белого кота, жёлтый — для отчаявшихся. Начинайте с белого.
Если играть с раскладкой, отличной от стандартной, из экрана паузы пропадёт полезное пояснение. Приведу его ниже.

«О кнопке СЪЕСТЬ/ ВЗЯТЬ:
Чтобы подобрать вещь — нажмите ВЗЯТЬ однократно.
Чтобы съесть, или проглотить, или отрыгнуть что-либо — удерживайте ВЗЯТЬ некоторое время.
Чтобы положить предмет на землю — нажмите ВЗЯТЬ, удерживая ВНИЗ.
Чтобы переложить вещи из лапы в другую — быстро нажмите ВЗЯТЬ дважды. Бросковая лапа — левая.»

Спасибо topicular за инструменты для перевода!
(Хоть он и кореец, и русскоязычных хвал не поймёт.)

Rain world partiality launcher

The Official Rain World Level Edtior can be used to make your own custom maps that can be added into the game. With some time and modding experience, you can even make entirely new regions with it. It is the actual editor that the developers created and used to make all of the maps currently in the game, so it is very powerful and flexible!

There was already an early access release of the editor given out to modders, but using the editor required having an installation of Adobe Director, which is obsolete software that is hard to get a hold of. I’ve put together this «public ready» release of the editor, which can be run as-is without having to install any additional software. Just download it, extract it, run it, and you’re good to go to start creating levels. There’s also been a number of usability tweaks and improvements made to the editor based on the feedback and experiences of the modders that have been using the early access version so far.

The Level Editor can be tricky to learn to use, and requires a lot of experimenting and trial and error. However, there are a number of resources available to you along your level editing journey:

• The Rain World Modding Wiki [rain-world-modding.wikia.com] has a number of articles to introduce you to working with and controlling the level editor.

• Here is a comprehensive video guide on using the level editor to make maps and regions.

Rain world partiality launcher

Описание файла и прочая информация:
Перевод игры Rain World (версии 1.5) (версия игры, не перевода)

Установка:
Папку Mods со всем содержимым отправить в коренной каталог игры.
С помощью Partiality Launcher версии желательно не ниже 0.3.9.0 подключить CommunicationModule.dll
(File — Open Game — выбирайте exe-файл Rain World — ставьте галочку у CommunicationModule.dll — жмите Apply Mods внизу окна.)

Удаление:
Если перевод опостылел — отключите CommunicationModule.dll

Примечания:
В меню и в настройках глаз может оскорбиться размыленными шрифтами. Стерпите.
То, что заслуживает прочтения, будет отпечатано чётко — пиксель в пиксель.
Настоящая игра — за белого кота, жёлтый — для отчаявшихся. Начинайте с белого.
Если играть с раскладкой, отличной от стандартной, из экрана паузы пропадёт полезное пояснение. Приведу его ниже.

«О кнопке СЪЕСТЬ/ ВЗЯТЬ:
Чтобы подобрать вещь — нажмите ВЗЯТЬ однократно.
Чтобы съесть, или проглотить, или отрыгнуть что-либо — удерживайте ВЗЯТЬ некоторое время.
Чтобы положить предмет на землю — нажмите ВЗЯТЬ, удерживая ВНИЗ.
Чтобы переложить вещи из лапы в другую — быстро нажмите ВЗЯТЬ дважды. Бросковая лапа — левая.»

Rain world partiality launcher

Download the file called DevConsole.dll from the assets below!

Guides for using the console, using built-in commands, and writing your own commands can be found here.

If you find any bugs you can start a github issue, ping Slime_Cubed#5880 on the official Rain World Discord server, or send a Discord DM.
I’m open to command suggestions, as well!
RainDB thumbnail by Henpemaz.

Changes from v0.2.0:

Contributors

Assets

Download the file called DevConsole.dll from the assets below!

Guides for using the console, using built-in commands, and writing your own commands can be found here.

If you find any bugs you can start a github issue, ping Slime_Cubed#5880 on the official Rain World Discord server, or send a Discord DM.
I’m open to command suggestions, as well!
RainDB thumbnail by Henpemaz.

Changes from v0.1.0:

Assets

Download the file called DevConsole.dll from the assets below!

Requires PublicityStunt when using Partiality! This dependency will be removed in future versions.

Guides for using the console, using built-in commands, and writing your own commands can be found here.

If you find any bugs you can start a github issue, ping Slime_Cubed#5880 on the official Rain World Discord server, or send a Discord DM.
I’m open to command suggestions, as well!
RainDB thumbnail by Henpemaz.

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README.md

Adding new items and weapons to Rain World!

The primary goal of this mod is to introduce a suite of new items to Rain World. Items like bows and arrows, clubs, basic shields. basically, anything you’d see in tribal warfare with a dash of the bio-industrial technology aspect of Rain World you all know and love.

You will need either Partiality or Bepinex, as well as a legally acquired copy of Rain World.
You will also need CustomAssets, EnumExtender, Config Machine, and Sandbox Unlock Core, all of which can be downloaded via RainDB, underneath the «tools» section.

Installing via Bepinex (recommended)

Installing Via Partiality

If you find a bug, please let me know about it through the issues tab.

PartialityModding/Partiality

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README.md

The base mod for Partiality, used load mods, models, textures, etc.

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The base mod for Partiality, used load mods, models, textures, etc.

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GodHybrid/Rain-World-Drought

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README.md

AUTHORS: Dracentis, Alu, Riv Otter, Aurora, Ągness, DirtyDan, Topicular, Garrakx

Bug Reports or Feedback Join the Rain World Discord and contact us in #modding-support or #modding-general

[DESCRIPTION] Rain World Drought is a mod for Rain World that adds a new slugcat (The Wanderer), 4 new regions, new creatures, and additional lore to the game. This mod was created as an expansion for Rain World. No major base game improvement were made, but a lot of code changes make this mod likely incompatible with other mods.

[UNINSTALL] Using steam, «Verify Integrity of Game Cache» for Rain world. This will remove all mod changes done to Rain world. This will not remove the Mods folder or some of the things that partiality leaves behind, but it will return your game to normal.

Support for patching Linux and Mac versions of games #2

Comments

Diagoras commented Oct 21, 2018

The text was updated successfully, but these errors were encountered:

aaay-aaay commented Oct 27, 2018

brandonegbert commented Jul 14, 2019

Executables compiled for Windows won’t work on Linux or Mac.

DmitriySalnikov commented Nov 2, 2019

Executables compiled for Windows won’t work on Linux or Mac.

brandonegbert commented Nov 3, 2019

Vaguely, try to stay away from it. Regardless, the executables for this don’t work on Linux. Or at least didn’t back in July.

DmitriySalnikov commented Nov 3, 2019

@brandonegbert
Current version not working on linux too. I checked it out a few minutes ago.
The problem is that PartialityLauncher can’t find GTK and GDK related functions for Eto GUI library. But even after updating the Eto library, the program window does not appear, because it is can’t determine the platform on which the program is running(i don’t know why).

DmitriySalnikov commented Nov 4, 2019 •

@brandonegbert
finally I completely rewritten the interface and made a few fixes.
i’ve only tried to run and patch the game files, but my virtual machine can’t run Rain World in any way.
now you can download and try it by yourself.
https://github.com/DmitriySalnikov/PartialityLauncher/releases

I can also make a pull request, but most likely @ZandrXandr
not accept it.

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