Story of seasons pioneers of olive town
Story of seasons pioneers of olive town
A new cast of marriage candidates, a town that grows and thrives along with your farm, and a request system highlight the new features, all while retaining the core elements of the STORY OF SEASONS series. Finding Earth Sprites while exploring your farmland may lead you to mysterious, fantastical lands such as gardens where the seasons never change, an island in the sky, or even the inside of a volcano!
Inspired by tales of their grandfather’s pioneering days, the protagonist decides to pack their bags and leave the hustle and bustle of big city life for the frontier in Olive Town.
When they arrive, they run into Victor, the town’s mayor and their grandfather’s old friend. He brings them to the old farm, which has been reclaimed by nature over the years. Determined to breathe life back into their grandfather’s dream and follow in his footsteps, the protagonist rolls up their sleeves and gets to work.
Olive Town —which is just a stone’s throw away from the farm—is a port town built on the tip of a peninsula. It might be a quiet little town, but it is home to a whole host of unique characters. And while the townsfolk get by well enough in this picturesque seaside locale, a little more tourism never hurt anyone.
Cultivate Your Farm,
Cultivate Your Town
Tame the wilderness of the peninsula and build your farm from the ground up! Gather and process materials to fulfill requests and improve Olive Town’s infrastructure, upgrade tools, or commission new outfits and accessories.
Simple Mechanics,
Deep Gameplay
Greenhorn farmers can rest easy with the return of Seedling Mode and Normal Mode. Veteran players ready to create a bustling farm of their own will find familiar features and facilities with new twists on classic gameplay elements.
A Farm of Endless Possibilities
Clear the land, repair old facilities, and place new ones wherever you see fit. Level up your farming skills and craft a variety of decorations and facilities, from fences and automatic feeders for livestock to sprinklers for crops!
There’s Always Something Going on
in Olive Town!
Participate in local festivals as the town comes to life with over 200 unique events! Get to know your neighbors better and you may even find love with a special someone among them.
Title: | STORY OF SEASONS: Pioneers of Olive Town |
---|---|
Publisher: | XSEED Games |
Platform: | Nintendo Switch™ / PS4 / STEAM |
Release Date: | March 23, 2021 |
Genre: | Simulation |
Players: | 1 Player |
©2022 Marvelous Inc. All Rights Reserved.
Licensed to and published by XSEED Games / Marvelous USA, Inc.
Nintendo Switch is a trademark of Nintendo.
©2021 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
The ESRB rating icons are registered trademarks of the Entertainment Software Association.
Story of Seasons: Pioneers of Olive Town. Обзор клона клона самого себя
Когда-то давно в 1996 году свет увидела первая игра и родоначальник всех фермерских игр Bokujō Monogatari (она же Harvest Moon). За все эти 25 лет серия одновременно стремился сохранить дух медитативной и мирной профессии и при этом двигаться вперёд, включая всё новые и разнообразные способы себя развлечь. Наверное, одним из знаковых моментов в её жизни было массовое признание и популярность среди западных геймеров, особенно в период Harvest Moon: Friends of Mineral Town, когда все владельцы портативок GBA смогли взять тяпку в руки и идти покорять поля и сердца местных девушек. Не менее знаковым, но довольно мутным делом считается расторжение контракта издателя и разработчика, при этом название Harvest Moon, остаётся за издателем и он, воспользовавшись этим, начинает сам выпускать игры (куда худшего качества). Это до сих пор вводит многих людей в ступор, особенно тех, кто по ошибке, вспоминая легендарность серии, покупает новые тайтлы. Что ж, теперь Bokujō Monogatari называется Story of Seasons и в 2021 году будет красивая дата, дабы отметить долговечность этой истории.
Но давайте вернёмся к мэру, ведь у него грандиозный план сделать из захолустного городка звезду туризма, облагородить тротуары, столбы и ратушу. А заняться этим непременно должен главный герой, время от времени посылая необходимые ресурсы в свободное от основной работы время. Собственно это и есть главный квест, по окончанию которого мы увидим титры. Кроме того, кто-то обязательно вывесит своё объявление с просьбой прислать ему какой-нибудь предмет. Приятно осознавать, что все требования выполнимы и соответствуют сезонам, мэр же всегда предлагает справится с заданием одним из трёх способов. Не будем показывать на того, кому стоило бы поучится с такого подхода.
Однако, именно Story of Seasons многое попыталось перенять из Stardew Valley и это как бы замыкает круг, ведь именно игра от ConcernedApe создавалась как ностальгия по старым Harvest Moon. Выражается это в первую очередь тем, что раньше садить можно было чётко в определённом месте, а теперь весь мир в твоём распоряжении, с некоторыми ограничениями, конечно же. Появился крафт предметов из ресурсов, множество декора и прокачка навыков, хотя последнее я, пожалуй, отнесу к Rune Factory. Постепенно с развитием хозяйства открываются новые территории, появляются возможности, да и вообще глаза разбегаются от навалившихся проблем. И это одно из безусловных достоинств данной игры. Каждый день случаются интересные события и эвенты: кому-то невтерпёж рассказать о своих проблемах, там духи повылезали и и приглашают на свой шабаш, тут мэр с новым офигенным планом сделать свой город снова великим. Примерно в таком темпе пройдёт половина игры, потом, ясно дело, страсти поутихнут, но вот приятные впечатления останутся.
И раз мы на ферме, то начинать надо с сельского хозяйства. Эта механика не менялась с первой Harvest Moon, хотя некоторые олды могут меня поправить и сказать, что они этим занимались ещё во времена неолитической революции. Собственно, весь процесс заключается в очистке местности, вспашке земли, засыпании её семенами и поливкой каждый день до созревания. Ещё надо учитывать, что некоторые культуры в определённые сезоны не взойдут и подойти к этому с умом. Вот и всё, ничего сложного. Чуть позже появятся автоматические поливалки и с ними есть один казус. Они выдаются слишком рано и делают бессмысленным такой инструмент как лейка, а значит и её улучшение. Также убрали удобрения, превратив выращивание овощей в событие, которое лишь изредка будет напоминать о себе и смещает акценты с огорода на другие активности, превращая игру из весёлого фермера в весёлого диггера. Тем не менее опыт Rune Factory явно пошёл на пользу и плоды отличаются как качеством, так и размером, привнося некий эффект приятного рандома.
Вся добываемая продукция так или иначе идёт на продажу, переработку в более дорогие ингредиенты, или в холодильник для последующей готовки. Ребят из Marvelous определённо стоит похвлить за реализацию последнего. Блюда делаются легко и быстро, овощи и фрукты из холодильника автоматом подсвечиваются, когда наводишь на рецепт и чуть ли не сами прыгают на сковородку. Заниматься этим делом максимально удобно и приятно, если бы ещё подсказки были, какие эффекты после еды навешиваются на персонажа. Единственную информацию по этому поводу я нашёл со слов разработчиков на японском языке в одном из интервью, так что пользуйтесь на здоровье.
Всего представлено 17 категорий блюд, 17 видов салатов, 21 вид супов, 60 видов основных блюд, 38 видов десертов и 39 видов других категорий, всего 175 видов.
Вообще, крафт был настолько явно скопирован с Stardew Valley, что перенесены были даже некоторые предметы и станки. Я всегда за то, чтобы хорошие идеи перенимались и развивались, так что ругать за такой шаг явно не стоит. Любую вещь при наличии нужного количества ресурсов можно состряпать прямо на ходу без дополнительных условий. Вот только сами ресурсы не только добываются, но и создаются, а это значит, что нужны станки и производственные цепочки. Их тут много, возможно даже слишком много, потому что некоторые из них очень слабо оправдывают своё существование. Например, из травы получаются нитки, из ниток ткань, а ткань идёт на крафт одежды, так вот звено с нитками никак и ничем не оправдывается. Они не идут на продажу, так как их стоимость минимальна, они не идут на другой крафт, они создаются только для того, чтобы игрок их взял и переложил на следующий станок. А ещё есть то же самое, но с шерстью, так почему бы их не объединить? Из-за этого половина территории будет занята неоправданно раздутой промышленностью.
В конечном итоге мы получаем некий конечный ресурс, и вот тут самое интересное. В магазинах многие вещи не продаются стандартно за деньги, а крафтятся. Это значит, чтобы получить новую шубку (а шубка для девочек выглядит просто офигенно, стоит только как танкер с нефтью), придётся знатно попотеть и принести всё необходимое продавцу и ещё сверху доплатить. Духи как самый лучший подарок для девушек получается из цветочных концентратов, букеты собираются из принесённых тобою цветов и так далее. Это довольно интересное решение, которое оправдывает существование всей этой индустриализации и не даёт игроку концентрироваться на самом прибыльном производстве.
Когда же обыденными вещами заниматься надоедает, всегда можно выйти на прогулку в город и лучше узнать жителей. Все они имеют своё расписание и живут согласно этим правилам. На карте удобно показано, кто и где сейчас находится, во сколько открываются и закрываются магазины. Так что выцепить своего друга или подружку для совместных разговоров легко и просто. Повышение отношений происходит по стандартной схеме: за “здрасьте” каждый день прибавляется крохи благожелательности, а за подарки, особенно если они любимые, вполне солидные куски. Чтобы довести вашу связь до максимума, придётся заполнить все 10 сердечек товарища и за каждое будет происходить какой-нибудь эвент. Местных очень много и, если не быть тем ещё социофобом, то буквально каждый день будешь узнавать чьи-то страшные тайны. Но естественно, что вас мои любвеобильные друзья интересует в первую очередь наличия вайфу и хазбандо. Они есть и их по 5 штук каждого пола, как я уже писал выше, все бисексуалы. В процессе их “приручения” можно объявить их всех своими парнями и девушками (но жена или муж в единственном числе) и они даже не устроят тебе тёмную. Это немного печалит, разработчики ввели свой принцип свободы во всём, но это сделало персонажей слишком вялыми и безинициативными, никто не таскает тебя за волосы потому что ты “подарил той бабе цветы”, никто не ревнует и не обижается. А ещё меня смущает тот факт, что рожает ребёнка не жена, его приносит дух земли, что создаёт массу интересных вопросов.
И кстати про духов, эти мелкие создания, похожие на луковицы тоже вносят свой вклад в геймплей. Они признают в персонаже кого-то важного и с готовность стремятся помогать. У духов есть даже своя деревня, где почти каждый день они дарят подарки и прокачиваются. В процессе любых работ можно найти мелких духов и отправлять их в деревню, а также делать апгрейды и даже открывать новые области.
Вообще в Story of Seasons очень много активностей, здесь рыбалка и осушение озёр, поиск артефактов и складирование их в музее, фотоохота на диких зверей и декорирование своего дома. Заняться на часов так 60 точно будет чем, а если игра зайдёт, то и на все 100.
Story of Seasons: Pioneers of Olive Town далеко не идеальная игра, в ней простые персонажи, их проблемы не будоражат разум, а скорее заставляют пожать плечами и сказать, что типа да, у всех они бывают. Как-то не особо стремишься даже найти свою вайфу, в отличие от Harvest Moon: Friends of Mineral Town, я уже молчу о том, что убрали богиню урожая. А ведь она всегда была той частью серии, которая удерживала столь многих задротов перед экраном. Эх, сколько же времени тратили на неё люди, чтобы утащить эту красавицу под венец.
Здесь много событий, но мало эвентов, где дали бы самостоятельно порулить.
Здесь много людей, но мало по настоящему глубоких личностей.
Здесь ты преобразуешь город, превращая его в центр туризма, но внешне он почти не меняется.
Здесь нет мультиплеера, но твои скриншоты автоматически могут показывать другим игрокам в загрузочном экране (о том, как с этого кекают игроки, можно посмотреть тут)
И как компенсация за приченённые неудобства мы получаем игру с отличным чувством баланса. Занимаясь поглощением территорий под свои нужды, каждый раз надо понимать, что ресурсы ограничены, там где срублен лес и земля закатана в бетон ничего не вырастет, а ведь дары природы крайне важны во многих сферах деятельности. Поэтому приходится по началу грамотно всё рассчитывать и не жадничать, а значит и не получать максимальную прибыль и быть в постоянной нужде. Ты не зарабатываешь миллионы, но и не влачишь жалкое существование, и в итоге скука откладывается на как можно дальний срок.
Ещё пару слов стоит сказать о новой политике, касающейся дополнений и обновлений. Обычно подобные компании делают игру и очень редко развивают её на должном уровне, но вот буквально недавно вышло обновление 1.1.0 совершенно бесплатно, которое добавляет новые эвенты, активности и прочее. И это невероятно, потому что дождаться такого от японцев, да ещё и за даром, кажется чем-то за гранью возможного. Остаётся только надеяться, что подобная практика не будет единичным случаем.
И что в конце? Лучше ли она чем Stardew Valley? Скажем так на уровне, есть более удачные решения, есть менее, но в сумме можно поставить знак равно. Кроме цены, конечно, Story of Seasons в 10 раз дороже и обойдётся вам в 3000 рублей.
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
STORY OF SEASONS: Pioneers of Olive Town
STORY OF SEASONS: Pioneers of Olive Town переносит игроков в Оливковый Город. Это мирное и дружное сообщество, которое когда-то сформировал дед главного героя вместе со своими друзьями. Теперь сам герой получает в наследство ферму, и его задачей становится продолжение давно начатого дела. Это означает, что ему необходимо развивать и улучшать имеющиеся владения, развивая инфраструктуру и расширяя владения для фермерской деятельности. Первым шагом в игре станет создание внешнего вида и имени персонажа. При этом, корректировки можно вносить на самом детальном уровне вплоть до цвета глаз. После этого, начнется основная часть геймплея.
В STORY OF SEASONS: Pioneers of Olive Town у геймера будет достаточно обширная территория, которая покрывает не только поселение, но и прилегающие территории (леса, необработанные поля, водоемы и прочее), куда можно наведаться. Если густо заросший участок хочется использовать для посадки новых растений, от старых следует избавиться. Как только это произошло, необходимо подготовить землю к посадке и внедрить семена. После этого, за грядками нужно тщательно следить, своевременно поливая саженцы. Все эти объекты располагаются в отдельном окне, и если это нужно использовать, достаточно перетащить вещь в основной слот. В дальнейшем, используя систему крафта, можно создавать более сложные предметы, которые позволят гораздо быстрее справляться с привычными задачами. Если садоводство показалось скучным, можно отвлечься от этой активности, занявшись рыбалкой или отправившись в Оливковый Город. Там можно принять участие в более чем 200 уникальных событиях, включая гонки собак и прочие развлечения. В зависимости от количества монет, которое имеется у персонажа, он способен приобретать лучшие инструменты или высаживать более редкие образцы растительности. Так или иначе, свобода действий позволяет постоянно двигаться к чему-то новому, не останавливаясь на достигнутом.
Скачать игру STORY OF SEASONS: Pioneers of Olive Town + 15 DLC на ПК
Погрузитесь в череду приключений в игре под названием STORY OF SEASONS: Pioneers of Olive Town, отправляйтесь в Оливковый город, наслаждайтесь атмосферой и делайте все, чего душа пожелает…
События игры происходят в так называемом Оливковом городе, в который главный герой попал после того, как ему досталась ферма его дедушки. И вот, теперь ферма под вашим контролем, и вы должны сделать все возможное для того, чтоб она снова засияла яркими красками и стала известной. Но это не единственная задача, что будет поставлена перед вами.
Оказавшись в Оливковом городе, вы первым делом должны будете заняться фермерством. Вам придется заниматься урожаем, садить разные культуры и ухаживать за ними, собирать урожай, продавать накопленные культуры, улучшать свои угодья и развиваться. Но помимо всего этого вы сможете тут заняться и многим другим. К примеру, вы сможете даже просто погрузиться в череду приключений, занявшись исследованием города и его окрестностей.
Огромный открытый мир теперь в вашем распоряжении. И это не только сам город, но также и различные не менее интересные места. Вдоволь попутешествовав, вы сможете найти места, о которых ранее рассказывалось лишь в легендах. Например, вы сможете найти парящий в воздухе остров, таинственное место внутри вулкана, побережье с тайнами, и не только. И в каждом таком месте вас будет ждать что-то интересное.
Сам город тоже огромен и выглядит очень живо. Тут живут самые разные люди, и происходят разнообразные события, в которых вы теперь сможете поучаствовать. Всего, к слову, вас ждет более 200 событий, каждое из которых повлияет на ход сюжета и всей истории в целом.
А еще вы сможете заняться в STORY OF SEASONS: Pioneers of Olive Town строительством зданий на своей ферме, сможете покупать аксессуары и разные фермерские гаджеты, будете заниматься производством, и делать все, что придет в голову.
У нас вы можете скачать STORY OF SEASONS: Pioneers of Olive Town + 15 DLC торрент последнюю версию бесплатно на компьютер.
Скачать STORY OF SEASONS: Pioneers of Olive Town бесплатно на ПК
STORY OF SEASONS: Pioneers of Olive Town – ролевой симулятор, погружающий в чреду приключений, происходящих в Оливковом городке. Согласно сюжету, главному герою досталась ферма, в качестве наследства от его дедушки. Ее развитие в ваших руках, и вы должны сделать все, дабы она расцвела новыми красками. Садите разнообразные растения, ухаживайте, обрабатывайте и собирайте плоды. Развивайтесь в нескольких направлениях продавайте готовую продукцию и улучшайте территории за накопленные средства. Помимо фермерской деятельности, предстоит поучаствовать в приключениях, мероприятиях или просто прогуляться по городу, общаясь с горожанами.
Информация об игре:
Год выпуска: 2021
Жанр: РПГ, Симулятор
Разработчик: Marvelous Inc.
Издательство: XSEED Games, Marvelous USA, Inc., Marvelous
Язык интерфейса: Английский
Язык озвучки: Английский
Минимальные системные требования:
Операционная система: Windows 8, 10 (64 бита)
Процессор: Intel Core i5-8265U
Оперативная память: 8 Гб
Видеокарта: Intel UHD 620
STORY OF SEASONS: Pioneers of Olive Town скачать игру на компьютер
Версия: v1.0 + 14 DLC (Последняя взломанная версия)
Story of Seasons: Pioneers of Olive Town
Story of Seasons: Pioneers of Olive Town — аркадная управленческий симулятор с изометрическим видом камеры в серии Story of Seasons. Вдохновленный рассказами о. Подробнее
Об игре Story of Seasons: Pioneers of Olive Town
Story of Seasons: Pioneers of Olive Town — аркадная управленческий симулятор с изометрическим видом камеры в серии Story of Seasons. Вдохновленный рассказами о былых днях своего деда-первопроходца, главный герой решает упаковать чемоданы и оставить суету большого города и отправиться на окраину Оливкового города. По прибытии он встречает Виктора — мэра города и старого друга их деда. Он привозит искателя приключений на старую ферму, где природа взяла верх над человеческими владениями. Решив вдохнуть жизнь в мечту своего деда и пойти по его стопам, главный герой закатывает рукава и приступает к работе.
Скриншоты
Несколько лучших скриншотов из Story of Seasons: Pioneers of Olive Town:
Последние и новые скриншоты смотрите в галерее.
Системные требования
Минимальные системки для игры:
Даты выхода
Story of Seasons: Pioneers of Olive Town уже вышла на PC, PlayStation 4, Nintendo Switch.
Полный список дат выхода и платформ смотрите на странице релизов.
Где купить игру со скидкой?
VGTimes ищет и сравнивает цены на Story of Seasons: Pioneers of Olive Town в разных магазинах, чтобы вы могли купить игру дешевле, чем в Steam, PS Store и других официальных сервисах дистрибуции.
Вот некоторые актуальные предложения:
Еще больше скидок и вкусных цен ищите здесь.
Похожие игры
Вот несколько игр, которые больше всего похожи на Story of Seasons: Pioneers of Olive Town:
Смотрите весь список похожих игр здесь и выбирайте, какая из представленных игр больше всех напоминает Story of Seasons: Pioneers of Olive Town. Там же вы сможете добавить новую игру в список похожих.
Story of seasons pioneers of olive town
↑ Click the Navi Sprite for the currently available guide content
Due to the closeness between the JP and EN releases, I have not had the chance to write as much as I’d like to before the EN release. You can still send questions through the email form, the Helper Chat, or the community forum.
An unofficial guide covering
Story of Seasons: Pioneers of Olive Town
for Nintendo Switch, Steam, and Ps4
All guide updates are located on the site changelog
The digital edition from the Nintendo Switch eShop requires about 2.5 G of space. Supported languages are English, Spanish, French, and German in both NA and EU.
Preorders
North America
Preorders can be made at XSeed’s website and select retailers. There are two physical edition preorders available:
The plushie is exclusive to the premium edition.
The physical editions of the game does NOT come with the additional expansion pass. That can be ordered separately from the Nintendo eShop when it becomes available on March 23. The expansion pass will be discount ted 15% until April 12.
Europe/AU
Marvelous EU has the standard edition and the deluxe edition available for preorder at select retailers. The game cannot be purchased directly from Marv EU:
Note that the EU deluxe editions don’t appear to be available in Australia/New Zealand. Those who preorder from GAME in the UK can also get the Buffy the Buffalo plushie (while supplies last), as it is advertised by the retailer as a GAME exclusive bonus.
Digital preorders of the game from the Nintendo eShop will receive a region-exclusive white fox costume.
Trailers
NEW as of February 7, 2021. An 18-minute summary of the game from Famitsu.
Beginner’s Tips
Character Customization
Players can choose various physical features to customize the look of their protagonist. Players can choose skin tone, hair style and color, facial features (i.e., eye and lip sizes), voice, motion, and eye color. Each eye can be colored individually, allowing for heterochromia styles. After creation, players change change their features at the beauty salon for a fee. New hair styles will also unlock at the beauty salon later in the game.
New clothes can also be crafted at the beauty salon. Karina can craft new clothes, accessories, and hats after bringing her materials and paying a fee. The changing room is also at the beauty salon. Players can wear any clothing item regardless of their chosen gender.
Normal mode and Seedling mode are available to chose from at the start of the game. Selecting Seedling mode will result in earning a little bit more money for shipped goods, friendships and skill points raise a little easier, there is a shop discount at the stores, and the protagonist won’t tire as quickly when using farm tools.
Marriage System
There are 10 marriage candidates in the game, but that can be expanded to 16 with the purchase of the expansion pass. While there are no high-level challenge candidates like the goddess, there are still plenty of options for players to pick from. Marriage options are not locked to gender; players can marry any available candidate regardless of the gender they choose at character creation.
Bachelors
Bachelorettes
A child can be born to the happy couple.
Olive Town
The local town is also in need of some attention, as there is a need to attract more tourists to the town. The town has a variety of shops and even a playground for kids. There are about 28 villagers who make themselves home within the town or in the outskirts of town:
There are over 200 events in the game (as promoted by Marvelous)
Player data from other farmers can appear in your game. The other players can appear as random town tourists, but there is no in-game trading or multiplayer abilities.
Farming
Grandpa’s old farmstead has been reclaimed by nature, requiring players to clear the area before being able to create their own mega farm. The woods around the farm are dense and hide the remains of the old farm buildings. Even crops, mines, and livestock can be found hidden among the dense forest. Players can repair the dilapidated structures and bridges to help entice the livestock back to the world of domestication. Players will start their farm life in a tent and later build their own house.
New to this version is the water bucket. As there are various pools and puddles on the farm, the bucket tool can be used to scoop the water out, revealing treasures and goodies at the bottom of the watering hole.
The beginning rucksack can hold up to 16 slots of stackable items, with expansions adding additional rows of 8 slots. It looks like the max size is 32 slots.
Since players start out in a tent, Nigel will have to build the player’s first house. It costs 2000 G and 20 Lumber. The starting house comes with a bathroom, kitchen, refrigerator, clothing closet, and room to house 1 pet. The farm house also contains display shelfs where objects can be placed to show off, like in Friends of Mineral Town. Lumber does not instantly come from breaking up branches; a Lumber Maker must be constucted and place on the farm, with the branches being converted into usable lumber via the machine. The farm house can be decorated with various items like tables, fireplaces, and chairs, and can now support decorating the walls with items like clocks.
Crops and flowers can be grown on the farm. Known tree fruit include apples, kiwi, peaches, grape, oranges, coconuts, cherry, and banana. Sprinklers can also be added to the fields to make farming super easy. Mushroom logs can be used to harvest fungus. There are also rice paddies for rice to grow. Tilled soil will return to normal ground if the soil isn’t used, and a seed bag contains 1 seed.
The farm has a shipping bin to sell items through.
Players will earn skill experience as they work their farm. Experience will increase skills in levels such as agriculture, villager communications, fishing, and so on. Raising these levels will reward players with benefits. For example, when starting out on the farm, players can only sow one seed at a time, but by raising their agriculture level to level 4, they can unlock the ability to sow nine seeds in one swing or the option to craft sprinklers to handle automatic watering of crops.
Farm Animals
Animals that can be raised include normal white chickens, black-and-white silkie chickens, normal cows, jersey cows, buffalo, alpaca (white and brown), angora rabbits, and sheep. The herding bell on the outside of the barn will bring all the animals outside. We know cows can produce more than 1 bottle of milk, and chickens lay eggs on the ground inside their shed. Honeybees can also be raised and require placing a flower in front of the bee box to attract the little buzzers.
Pets can also be kept on the farm. The number of pets a player can own is based on the size of the farm house; the Large House can hold up to 3 pets. There are a variety of dogs and cats available. It is unknown yet if there are also exotic pets like a capybara or penguin. The dogs are Shiba Inu, White Shiba Inu, Black Shiba Inu, Pomeranian, Labrador Retriever, Burmese Mountain Dog, Siberian Husky, and Border Collie. Cats are the Brown Striped Mix, Black Mix, American Shorthair, Scottish Fold, Calico, Persian, and Maine Coon. Pets also have personality types and can be walked by using the leash tool. Pets are purchased from Bridget at her mom’s animal store. The first pet can be purchased as soon as the beginner’s farm house is built on the player’s farm.
Animal products can be harvested using bare hands; milkers and clippers are no longer required.
Moving around from place to place can be done by foot (walking), or the player can use a horse (black and brown horses have been shown). Later in the game, there is an option for a ridable wolf, a 2-wheeled scooter, and a unicorn.
Some animals will be living wild around the farmland. They can be convinced to move back to domestication after the dilapitated barns are repaired. Fresh farm animals can also be purchased from the Patricia.
Farm animals have personality types (friendly, naughty, calm, etc.)
Livestock and poultry have to be fed daily, as they’ll only produce goods when fed the previous day. The feed bins in the back of the barns will house fodder.
Earth Sprites
The magical little guys live in their hidden mountain village that only the player can access. The little egg-shaped sprites have abilities to share with you. For example, the chef sprite can make cooked meals, the Magma sprite lives underground, and the Navi sprite can teleport the player to various areas such as a sky garden and an underground volcano. The chef sprite can also increase its levels based on experience, which increases the types of dishes they can give. It is unknown if the other sprites also have levels.
There is also little mini-sprite points earned by interacting with the Earth Sprites. These points can be used at the shrine north of Olive Town. Some of the options available at the shrine include increasing the player’s stamina, increasing the farm field level, and raising friendship with the Earth Sprites. There is also an option to ask the shrine for help if players are having problems with their sweetie, but details on this feature are unknown at the moment.
Mini-sprite points can also be earned by cutting weeds and harvesting crops. We’ve also seen these points being handed out when receiving cooked meals from the chef earth sprite.
The Boss Sprite is in charge of all the little Earth Sprites. Boss hangs out at the base of the large tree in the Earth Sprite village.
Activities
The game includes fishing, crafting, mining, and cooking activities, but not bug catching. Pioneers has a camera that can be used to capture photographs of villagers, animals and fauna. These photographs can then be donated to the empty museum to expand their exhibits. The museum also accepts fish (for their aquarium) and «treasures.» Up to 10 pictures can be stored in the camera. Players can zoom in on objects and take their picture from a distance. Photographs can also be shared online.
Fishing is now a short mini game, similar to Stardew Valley. Fish Bait can be crafted and attached to the fishing pole. Caught fish can have up to 10 stars of quality. There is also fish-trap fishing, and clams can be picked up off the beach.
There are a lot of blueprints that can be crafted into objects to decorate the farm. Paths, statutes, street lights, fences, gates, and a lot of maker machines are available to craft. Multiples of the same item can be crafted, and some items can be color customized, which requires an application of paint. Players can buy paint from Nyugen’s flower shop for 2000 G.
The mine access is across the broken bridge on the protagonist’s farm. The mine has both up-ladders and down-ladders and contain ore nodes and ore stones. There is another mine farther away that requires another bridge rebuild. The farther mine has pitfalls to drop down, and also has moles that pop up out out of the ground. Being hit by a mole will reduce the player’s stamina, so hit it with the hammer when it appears. Whack the mole enough times and it will drop an item.
Cooking now takes in-game time to craft the finished meal. Players need to know the recipe to cook the dish, and ingredients can be stores in the rucksack or refrigerator. The cooked meals have descriptions for temperature and and flavor.
The townsfolks can also make requests and post them at the town hall. Tasks that are town-based are for improving the town, such as helping to remodel the town’s streets or upgrading the town hall. Town improvements will help to attract more tourists.
Festivals
There are also seasonal festivals such as the springtime Pet Derby and a painted-egg hunt, a summertime fireworks festival and a hammer-strike festival to see how far you can make a barrel fly through the air, an autumn season mushroom hunt festival and spirit lantern festival, and winter fishing tournament and snow sculpture festival.
Georg is in charge of the pet derby. If you don’t have a pet, you can temporarily rent a pet, but the pet race will be a different experience. During the derby, the competing pets race to fetch two balls back to the cheering pet owners. Players cheer on their pet by pressing the appropriate button on their joycon as the command appear above the pet’s head.
Competitive festivals can reward players with a trophy to be displayed in the farm house shelves as well as prize money.
Fireworks, spirit lanterns, and snow sculpture festivals can be participated in with a romantic marriage candidate.
Expansion Pass
The expansion pass will add new content to the game on a set schedule. There will be new content released every month until August 2021. Some of the extras are just outfits, while others are new scenarios, areas, villagers, and marriage candidates.
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
STORY OF SEASONS: Pioneers of Olive Town
Обзор игры STORY OF SEASONS: Pioneers of Olive Town
STORY OF SEASONS: Pioneers of Olive Town — это игра в жанре rpg, разрабатываемая Marvelous Inc. для платформы PC. Окружение в игре относится к cтилистике аниме, а выделить особенности можно следующие: казуальная игра, ролевая игра, симулятор, симулятор фермы, симулятор жизни, романтика, аниме, сельское хозяйство, мультфильм, милая, 3d, вид сверху, строительство, котики, кулинария, собаки, для всей семьи, расслабляющая, кастомизация персонажа, глубокий сюжет, достижения steam, коллекционные карточки, мультфильмы. Вам будут доступны такие игровые режимы как «для одного игрока».
Во всем мире игра STORY OF SEASONS: Pioneers of Olive Town распространяется по модели разовая покупка издателем XSEED Games. На данный момент стадия игры — запущена, а дата её выхода — 15.09.2021. Бесплатно скачать STORY OF SEASONS: Pioneers of Olive Town, в том числе и через торрент, нельзя, поскольку игра распространяется по модели разовая покупка.
MMO13 дает STORY OF SEASONS: Pioneers of Olive Town оценку 8.1 из 10. Сайт metacritic оценивает эту игру на 7.6 из 10. Игра распространяется в магазине Steam, пользователи которого оценивают эту игру своими отзывами на 8.7 баллов из 10.
Официальное описание игры гласит:
«Welcome to Olive Town, a peaceful community established by your trailblazing grandfather and his friends. Now that you’ve taken over his farm, it’s your job to carry on his legacy. Plant crops, raise animals, build relationships, and get to know the residents of your new home!»
Story of seasons pioneers of olive town
Join us as we take the trip to Olive Town for tonight’s livestream! ːolivetownchickː
Tune in at 4pm PT/7pm ET as we show off #STORYOFSEASONS: Pioneers of Olive Town with gameplay and giveaways!
Join us tonight for our first stream of 2022! 🎉 #SoSPoOT
Tune in on both Twitch and Steam as we show off #STORYOFSEASONS: Pioneers of Olive Town at 4pm PT/7pm ET! Looking for giveaways? Hop in the chat! 🎁🌲
This update adds new content and applies bug fixes.
More detailed information on the update is available at the following link:
https://www.xseedgames.com/2021/11/29/story-of-seasons-pioneers-of-olive-town-version-1-1-0-notes/
Tune in tonight as we celebrate the arrival of #STORYOFSEASONS: Pioneers of Olive Town on PC! Join us live at 5pm PT/8pm ET as we show off the PC edition with gameplay and giveaways on both Steam and Twitch.
Story of Seasons: Pioneers of Olive Town. Обзор клона клона самого себя.
Когда-то давно в 1996 году свет увидела первая игра и родоначальник всех фермерских игр Bokujō Monogatari (она же Harvest Moon). За все эти 25 лет серия одновременно стремился сохранить дух медитативной и мирной профессии и при этом двигаться вперёд, включая всё новые и разнообразные способы себя развлечь. Наверное, одним из знаковых моментов в её жизни было массовое признание и популярность среди западных геймеров, особенно в период Harvest Moon: Friends of Mineral Town, когда все владельцы портативок GBA смогли взять тяпку в руки и идти покорять поля и сердца местных девушек. Не менее знаковым, но довольно мутным делом считается расторжение контракта издателя и разработчика, при этом название Harvest Moon, остаётся за издателем и он, воспользовавшись этим, начинает сам выпускать игры (куда худшего качества). Это до сих пор вводит многих людей в ступор, особенно тех, кто по ошибке, вспоминая легендарность серии, покупает новые тайтлы. Что ж, теперь Bokujō Monogatari называется Story of Seasons и в 2021 году будет красивая дата, дабы отметить долговечность этой истории.
Когда одно видео отражает всю любовь фанатов к серии.
История четырёх сезонов.
В этой части отказались от нелюбимых подарков, поэтому испортить отношения с жителями стало невозможно.
В этой части отказались от нелюбимых подарков, поэтому испортить отношения с жителями стало невозможно.
Но давайте вернёмся к мэру, ведь у него грандиозный план сделать из захолустного городка звезду туризма, облагородить тротуары, столбы и ратушу. А заняться этим непременно должен главный герой, время от времени посылая необходимые ресурсы в свободное от основной работы время. Собственно это и есть главный квест, по окончанию которого мы увидим титры. Кроме того, кто-то обязательно вывесит своё объявление с просьбой прислать ему какой-нибудь предмет. Приятно осознавать, что все требования выполнимы и соответствуют сезонам, мэр же всегда предлагает справится с заданием одним из трёх способов. Не будем показывать на того, кому стоило бы поучится с такого подхода.
Даме в чёрно-белом платье заведует музеем и охотно примет фотографии диких животных, артефакты и рыб. Жаль, что никакой награды за это не предусмотрено.
Даме в чёрно-белом платье заведует музеем и охотно примет фотографии диких животных, артефакты и рыб. Жаль, что никакой награды за это не предусмотрено.
Герои тяпки и лейки.
Однако, именно Story of Seasons многое попыталось перенять из Stardew Valley и это как бы замыкает круг, ведь именно игра от ConcernedApe создавалась как ностальгия по старым Harvest Moon. Выражается это в первую очередь тем, что раньше садить можно было чётко в определённом месте, а теперь весь мир в твоём распоряжении, с некоторыми ограничениями, конечно же. Появился крафт предметов из ресурсов, множество декора и прокачка навыков. Хотя последнее я, пожалуй, отнесу к Rune Factory. Постепенно с развитием хозяйства открываются новые территории, появляются возможности, да и вообще глаза разбегаются от навалившихся проблем. И это одно из безусловных достоинств данной игры. Каждый день случаются интересные события и эвенты: кому-то невтерпёж рассказать о своих проблемах, там духи повылезали и приглашают на свой шабаш, тут мэр с новым невероятным планом сделать свой город снова великим. Примерно в таком темпе пройдёт половина игры, потом страсти поутихнут, но вот приятные впечатления останутся.
И раз мы на ферме, то начинать надо с сельского хозяйства. Эта механика не менялась с первой Harvest Moon, хотя некоторые олды могут меня поправить и сказать, что они этим занимались ещё во времена неолитической революции. Собственно, весь процесс заключается в очистке местности, вспашке земли, засыпании её семенами и поливкой каждый день до созревания. Ещё надо учитывать, что некоторые культуры в определённые сезоны не взойдут и подойти к этому с умом. Вот и всё, ничего сложного. Чуть позже появятся автоматические поливалки и с ними есть один казус. Они выдаются слишком рано и делают бессмысленным такой инструмент как лейка, а значит и её улучшение. Также убрали удобрения, превратив выращивание овощей в событие, которое лишь изредка будет напоминать о себе и смещает акценты с огорода на другие активности, превращая игру из весёлого фермера в весёлого диггера. Тем не менее опыт Rune Factory явно пошёл на пользу и плоды отличаются как качеством, так и размером, привнося некий эффект приятного рандома.
В этой части все инструменты хранятся в специальных ячейках и не занимают места в инвентаре. Теперь они всегда с собой и не нужно, как раньше, бегать к специальному ящику.
В этой части все инструменты хранятся в специальных ячейках и не занимают места в инвентаре. Теперь они всегда с собой и не нужно, как раньше, бегать к специальному ящику.
В этой части все инструменты хранятся в специальных ячейках и не занимают места в инвентаре. Теперь они всегда с собой и не нужно, как раньше, бегать к специальному ящику.
Засыпая, считаем овец, которые баганулись в заборе.
Не смотря на то, что разные виды цыплят несут разные яйца, по факту это ни на что не влияет.
Не смотря на то, что разные виды цыплят несут разные яйца, по факту это ни на что не влияет.
Ананасовая пицца в походных условиях.
Вся добываемая продукция так или иначе идёт на продажу, переработку в более дорогие ингредиенты, или в холодильник для последующей готовки. Ребят из Marvelous определённо стоит похвлить за реализацию последнего. Блюда делаются легко и быстро, овощи и фрукты из холодильника автоматом подсвечиваются, когда наводишь на рецепт и чуть ли не сами прыгают на сковородку. Заниматься этим делом максимально удобно и приятно, если бы ещё подсказки были, какие эффекты после еды навешиваются на персонажа. Единственную информацию по этому поводу я нашёл со слов разработчиков на японском языке в одном из интервью, так что пользуйтесь на здоровье.
Всего представлено 17 категорий блюд, 17 видов салатов, 21 вид супов, 60 видов основных блюд, 38 видов десертов и 39 видов других категорий, всего 175 видов.
По началу комнаты в шахтах будут совсем крохотные.
По началу комнаты в шахтах будут совсем крохотные.
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
STORY OF SEASONS: Pioneers of Olive Town
-Cultivate Your Farm, Cultivate Your Town
Tame the wilderness of the peninsula and build your farm from the ground up! Gather and process materials to fulfill requests and improve Olive Town’s infrastructure, upgrade tools, or commission new outfits and accessories.
-Simple Mechanics, Deep Gameplay
Greenhorn farmers can rest easy with the return of Seedling Mode and Normal Mode. Veteran players ready to create a bustling farm of their own will find familiar features and facilities with new twists on classic gameplay elements.
-A Farm of Endless Possibilities
Clear the land, repair old facilities, and place new ones wherever you see fit. Level up your farming skills and craft a variety of decorations and facilities, from fences and automatic feeders for livestock to sprinklers for crops!
-There’s Always Something Going on in Olive Town!
Participate in local festivals as the town comes to life with over 200 unique events! Get to know your neighbors better and you may even find love with a special someone among them. … Expand
Story of Seasons: Pioneers of Olive Town с момента выхода разошлась тиражом более миллиона копий
Marvelous Europe и XSEED Games объявили, что их игра-симулятор фермы и жизни «Story of seasons: Pioneers of Olive Town» с момента ее выпуска для ПК и Nintendo Switch разошлась тиражом более одного миллиона копий по всему миру.
Разработчики также сообщили, что 30 ноября они собираются выпустить бесплатное обновление контента (v1.1.0).
Обновление 1.1.0 добавит множество новых функций, включая Квесты духа, серию событий и сложные запросы для экспертов Olive Town с наградами, такими как новые наряды, прически и фермерские способности. Для игроков, которые хотят углубить свои отношения со своей второй половинкой, это обновление также добавляет новые сцены событий после свадьбы. Кроме того, шесть кандидатов на вступление в брак, представленные в платном DLC «Expansion Pass», теперь могут присутствовать на четырех фестивалях Olive Town, посвященных парам, таких как Fireworks Display и Snowshine Celebration.
Квесты духа открывают серию сложных заданий, в которых главный герой действует как посредник между горожанами и духами. Новые квесты духа станут доступны после того, как игрок запустит все существующие события развития города и накопит достаточно очков развития города. Награды включают в себя свежий внешний вид и способности, в том числе:
Завязка этого фермерского симулятора до безобразия банальна. Вы оказались в небольшом городке “Olive Town”, где ваш дедушка оставил вам в наследство ферму. Теперь ваша задача взять ферму деда и начать ее развивать. Все предельно просто и понятно, но игра выполнена на достойном уровне и наполнена крутыми квестами. У вас множество интересных задач, вы можете отправиться на рыбалку или принять участие в различных городских конкурсах. Если вы любите симуляторы жизни-фермы, то обратите свое внимание и на данный проект.
Жанр: казуальные игры, ролевые игры, симуляторы
Разработчик: Marvelous Inc.
Платформа: PC
Версия: 16.09.2021
Язык интерфейса: английский
Category:Story of Seasons: Pioneers of Olive Town
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Three Rings Inc.
Story of Seasons: Pioneers of Olive Town (牧場物語 オリーブタウンと希望の大地, Bokujou Monogatari Oriibu Taun to Kibou no Daichi) is the newest addition to the Story of Season series. Inspired by tales of their grandfather’s pioneering days, the protagonist decides to pack their bags and leave the hustle and bustle of big city life for the frontier in Olive Town.
Contents
Story [ edit ]
When the protagonist arrives in Olive Town, they run into Victor, the town’s mayor and their grandfather’s old friend. He brings them to the old farm, which has been reclaimed by nature over the years. Determined to breathe life back into their grandfather’s dream and follow in his footsteps, the protagonist rolls up their sleeves and gets to work.
Olive Town—which is just a stone’s throw away from the farm—is a port town built on the tip of a peninsula. It might be a quiet little town, but it is home to a whole host of unique characters. And while the townsfolk get by well enough in this picturesque seaside locale, a little more tourism never hurt anyone…
The long-awaited brand new entry in the original farm / life simulation franchise, known in Japan as Bokujou Monogatari, makes its debut on Nintendo Switch, bringing players more freedom than ever before to shape an untamed wilderness and customize their farm down to the very tile. A new cast of marriage candidates, a town that grows and thrives along with your farm, and a request system highlight the new features, all while retaining the core elements of the Story of Seasons series. Finding Earth Sprites while exploring your farmland may lead you to mysterious, fantastical lands such as gardens where the seasons never change, an island in the sky, or even the inside of a volcano! [1]
Features [ edit ]
Reception [ edit ]
In the January 2021 issue of Nintendo Dream, Story of Seasons Pioneers of Olive Town was in 6th place of top most wanted games. [2]
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
Story of Seasons — Как получить инструменты и список инструментов
В данном руководстве мы расскажем как можно найти список инструментов, а также то, как получить, экипировать, использовать и обновить инструменты в Story of Seasons: Pioneers of Olive Town?
Как получить инструменты и список инструментов в Story of Seasons?
Как оснастить инструменты в SoS: PoOT
∇Это вызовет главное меню, а затем вы должны перейти на вкладку Сумка, обозначенную, как вы знаете, сумкой.
∇Перейдите к сумке для инструментов, которая описывается как «Сумка для хранения ваших драгоценных инструментов», и она поможет вам легко достать инструменты.
∇Чтобы экипировать инструменты, вы должны найти его в сумке, щелкнуть по нему и перетащить в раздел с номерами 1 и 2. Используйте для этого кнопку /A/
∇Какие бы инструменты вам ни понадобились и которые вы используете чаще всего, можно поместить в одну линию, а вторую вы можете использовать для второстепенных предметов. Установите эти важные инструменты и предметы в прорези на поясе для инструментов и продолжайте их использовать.
∇Благодаря такому типу сегрегации и организации вы очень легко сможете экипировать и использовать свои инструменты в Story of Seasons: Pioneers of Olive Town.
Как использовать инструменты?
Как обновить инструменты в Story of Seasons: Pioneers of Olive Town?
Чтобы обновить свои инструменты, выполните следующие действия:
По мере того, как вы обновляете инструменты, вы получаете лучший эффект области и можете делать вещи быстрее.
Итак, это все, что у нас есть в нашем руководстве по инструментам «История сезонов: первопроходцы оливкового города».
Story of seasons pioneers of olive town
During a NINTENDO DIRECT today a new «Story of Seasons » game was announced.
«Story of Seasons: Pioneers of Olive Town» is set to release March 23th, 2021 worldwide for the Nintendo Switch.
Chances for a PC port should be pretty good.
The game looks antediluvian, primitive and rather cheap.
So. you mean exactly like Mineral Town?
Yeah, the new game doesn’t cause a burning desire to own it. And it doesn’t look new.
Name one Harvest Moon Game with automated sprinklers. BESIDES this new one
Name one Harvest Moon Game with automated sprinklers. BESIDES this new one
I can name you the game they «borrowed» the automatic sprinklers from.
It starts with Stardew and ends with Valley.
😛
Oh look, another little kid who thinks Marvelous steals. We get it Stardew Valley is inferior, go troll somewhere else
Stardew Valley was the first game with the Harvest Moon formula that introduced the sprinkler system for your fields.
There is nothing to dispute there nor is it a attack on Harvest Moon.
You really need to chill, you appear like some unhinged fanboy who needs to defend the honor of his favorite game series.
Oh look, another little kid who thinks Marvelous steals. We get it Stardew Valley is inferior, go troll somewhere else
Stardew Valley was the first game with the Harvest Moon formula that introduced the sprinkler system for your fields.
There is nothing to dispute there nor is it a attack on Harvest Moon.
You really need to chill, you appear like some unhinged fanboy who needs to defend the honor of his favorite game series.
No, I’m not. Stupid people just aggravate me. Such as people who say Marvelous steals ideas from other games when they are the reason why farm games exist at all.
Also I asked what HARVEST MOON game did it first. I couldn’t care less about what other farm games did what. My point is is that SoS does more that copy paste their game over and over, If people honestly think they do, then I urge them to look at EVERY game sequel ever (Primarily Pokemon, and Donkey Kong Country)
Also I asked what HARVEST MOON game did it first. I couldn’t care less about what other farm games did what. My point is is that SoS does more that copy paste their game over and over, If people honestly think they do, then I urge them to look at EVERY game sequel ever (Primarily Pokemon, and Donkey Kong Country)
My whole post saying » Stardew Valley did it first» was made as a jest because some people here take that «rivalry» way too serious.
I even added a big 😛 behind it to make it completely obvious.
And then the next post is you in full attack mode calling me names and freaking out.
Thats not a normal response and thus again, learn to chill.
It does not matter if people think Stardew Valley is the better game, it also does not matter if they think Harvest Moon «copied» something from Stardew Valley.
Just enjoy the games you enjoy and thats it.
Why get to aggravated over a video game?
Also I asked what HARVEST MOON game did it first. I couldn’t care less about what other farm games did what. My point is is that SoS does more that copy paste their game over and over, If people honestly think they do, then I urge them to look at EVERY game sequel ever (Primarily Pokemon, and Donkey Kong Country)
My whole post saying » Stardew Valley did it first» was made as a jest because some people here take that «rivalry» way too serious.
I even added a big 😛 behind it to make it completely obvious.
And then the next post is you in full attack mode calling me names and freaking out.
Thats not a normal response and thus again, learn to chill.
It does not matter if people think Stardew Valley is the better game, it also does not matter if they think Harvest Moon «copied» something from Stardew Valley.
Just enjoy the games you enjoy and thats it.
Why get to aggravated over a video game?
1. Putting an Emoji at the end doesn’t mean it will always be taken as a joke, you’ll find that the opposite effect is very much possible.
2. I didn’t say the games make me pissed off, It’s the idiots that don’t listen. Kind of like 2d0x.
3. Calling you «a kid» is hardly name calling.
Story of Seasons Pioneers of Olive Town скачать торрент
Дата выхода: 15 сен. 2021
Жанр: Ролевые игры, Симуляторы
Разработчик: Marvelous Inc.
Издатель: XSEED Games, Marvelous USA, Inc., Marvelous
Платформа: PC
Тип издания: Лицензия
Язык интерфейса: Английский / MULTI 8
Язык озвучки: Английский
Таблетка: Присутствует (DOGE)
Системные требования:
ОС: Windows 8.1 / 10 (64-bit)
Процессор: Intel Core i5-8265U
Оперативная память: 8 GB
Видеокарта: Intel UHD 620
DirectX: Версии 11
Место на диске: 2 GB
Интерактивные симуляторы бывают самых разных направлений, начиная некими занятиями и заканчивая различными занимательными идеями. Например, на сей раз вы получите возможность побывать на просторах спокойной жизни и попытаться сформировать собственную семью. Подобные игровые проекты точно придутся вам по душе своей детальностью и другими оригинальными особенностями спокойного существования. Авторам удалось сделать действительно оригинальное приключение, принимая во внимание огромное количество возможностей. В то же время симулятор все время подвергается улучшениям и с каждым разом позволяет вам новые возможности. Поэтому получите удовольствие от виртуальной жизни и стремитесь добиться благоприятного исхода.
Детальное путешествие
Настало время стать участником совершенно нового приключения, которое вас придется по душе не только из-за разных и занимательных возможностей, но и максимальным уровнем реалистичности к жизни. В то же время вы получите возможность тщательно изучать окружающую среду и постараться улучшить весь потенциал представленного игрового персонажа. У вас будет возможность совершить путешествие по интерактивному миру, собрать необходимые вещи и поставить новые задания перед собой. Например, вы должны быть готовы к тому, что придется очень внимательно смотреть на внешний вид нашего персонажа. После продвигайтесь в работе над дизайном выбранного дома, который станет пристанищем для героя и его семьи. Если вы хотите испытать свои силы в этом проекте, то советуем посетить наше игровое хранилище, чтобы там скачать торрент Story of Seasons Pioneers of Olive Town на русском языке совершенно бесплатно.
Свадьба и семья
Среди отличительных характеристик довольно сильно выделяется возможность создать собственную семью. Изначально, естественно, вы должны отыскать свою избранницу, построить с ней отношения и, если все будет проходить довольно спокойно и сложится хорошо, то можно начинать думать о семье. Но вы должны понимать, что семейные тяготы – это тяжелое бремя, потому что кроме вашего героя, есть еще и другие игровые персонажи, так что никто не может предугадать какой финал будет у той или иной истории. Для максимального детального исследования данного жанрового направления вам стоит начать играть в этот проект, потом начать путешествие и построить жизнь в виртуальной реальности.
Из-за подобных интерактивных симуляторов вы можете без особых сложностей проверить собственные желания и предпочтения в жизни, возможности для их осуществления. Хоть вы живете в вполне настоящей реальности, но законы и некие правила остаются общими и могут распространяться, как на вымышленный, так и на реальный миры.
Особенности игры:
— Шанс стать участником увлекательного приключения и получить удовольствие от всех моментов геймплея.
— Если будете активно усовершенствовать своего героя, то сможете обзавестись семьей.
— Используйте разные возможности касательно усовершенствования дизайна и формирования оригинальной окружающей среды.
— Выбирайте себе только хороших и надежных людей для построения отношений и семьи.
— Возможность родить и воспитать детей на просторах вымышленной игровой вселенной.
На этой странице по кнопке ниже вы можете скачать Story of Seasons Pioneers of Olive Town через торрент бесплатно.
Story of Seasons: Pioneers of Olive Town Review
Familiar comfort food for farming game lovers, and plenty of it.
But there are simply too many of these! Some of them even perform very similar functions, like the Maker machines that convert thread into cloth but then entirely separate ones to turn wool into, well, different cloth. Or the separate machines for converting rice and beans into powders, converting herbs into seasonings, and salt and pepper into spices. I could have done without, like, half of these machines, especially since by the time I was a few seasons in, half my farm looked like an industrial district between all the machines I had running at once and all the storage boxes I had to set up to keep all their products organized for when I would inevitably need them to build something. Story of Seasons would be much improved if growing your farm didn’t necessitate something like a fourth of each in-game day playing an entirely different management sim instead of the actual farming sim I wanted to play.
It’s a hassle to have to fuss with machines instead of all the other, far more fun bits, like exploring the enormous farm I’d inherited. As with prior games in the series, Story of Seasons starts you with a small, overgrown bit of land that you will slowly clear of trees, rocks, and grass with tools like an axe, a hammer, and a scythe. You’ll also repair dilapidated structures, like a chicken coop, using the materials you get from clearing the land (and, later, from running those materials through like 20 different machines). Early on, the stretch of land you start with seems like plenty to deal with and certainly enough space to farm in.
Then, you’ll repair the bridge.
Crossing the bridge to the southwest of your farm reveals a plot of land twice as big, equally overgrown, and with new run-down structures of its own to repair. And there are even more sections of land beyond that. Look, the farm is just huge, okay? By the time you repair the horse stable, you’ll need the horse to get you back and forth across the stretches to do your daily chores. That means plenty of space to build and grow whatever you want, including crafting ridiculous decorations like, I kid you not, a giant topiary cow.
The size does unfortunately make it obvious that Story of Seasons is struggling to run at a steady framerate, especially when you’re running across an area with a lot of things on screen. And the farm’s scale can become time-consuming later on because puddles, weeds, and trees grow back quickly. If you want to keep the land clear, you’ll be spending a lot of time running over your entire farm hammering down unwanted sprouts. The worst offenders are puddles and even larger ponds, which appear in abundance each time it rains and require repeated, tedious use of a bucket to drain if you want your space back.
But the size mostly works in its favor, as you’ll need all that space for your hundred or so converter machines, but also for crop growing and animal grazing. And it’s just fun to explore these new areas too, because each new section you unlock includes new forageable items, new materials for building, new buildings to remodel. Plus, each season brings new adorable roaming animals that you can eventually tame and add to your barn and coop. A highlight of my entire playthrough was unlocking new areas, discovering the embarrassment of riches waiting for me within, and delighting even seasons later in new roaming animals like a goofy brown cow and the dumbest, cutest-looking rabbit I’ve ever seen, ready to be tamed.
Olive Town’s residents may not seem like much when you initially speak to them. Most of them will make similar comments about whatever event is nearest on the calendar – so, anticipating the Pet Derby for a few days, then discussing the results of the Pet Derby for the next several days after. It’s unfortunate that the everyday dialogue is so bland, because the cutscenes are where characters really get to shine. There’s clearly been a lot of love put into both the original writing and the localization of some of these scenes, as well as a willingness to lean in and be goofy and tongue-in-cheek on the regular. The solid writing extends to the cast of five bachelors and bachelorettes, all of whom have numerous charming interactions with you as you increase their affection toward you with gifts and conversation. The bachelorettes are a bit more diverse in appearances and personalities than the bachelors, but the good news is that if the gents aren’t wooing you effectively you can date the women just as easily, regardless of which gender you’re playing as. Thank the Harvest Goddess that Marvelous did away with «friendship ceremonies» after the remake of Friends of Mineral Town made being as gay as you like a standard for the series.
Story of seasons pioneers of olive town
thing is FoMT might be compiled with Unity but the game that shipped to steam might be some sort of switch emulation thats working on windows hence why no one could figure out any way to mod it
A shame, but it is what it is I suppose.
I have been messing around some more this morning and birthdays can be modded. As can marriage eligibility:
It may take a bit more work and experimentation (and it might mean having to have a modded marriage candidate appear at the wedding in normal clothes), but I don’t see why marriage mods aren’t completely off the table.
There is also EyeColorId and HairColorId in the same bit, but couldn’t get it to work. Had it worked, basic NPC appearance modification (without touching the Texture2D stuff) might have been possible.
Would it be possible to mod the mount speeds? and like separate speeds for the special mounts (from blessings), the regular mount, and the bike?
I’ve not found the specific bike speed yet (or if I have, I quickly skipped over it), but player & horse speeds are in GameSetting. Here are the default values:-
thing is FoMT might be compiled with Unity but the game that shipped to steam might be some sort of switch emulation thats working on windows hence why no one could figure out any way to mod it
A shame, but it is what it is I suppose.
I have been messing around some more this morning and birthdays can be modded. As can marriage eligibility:
It may take a bit more work and experimentation (and it might mean having to have a modded marriage candidate appear at the wedding in normal clothes), but I don’t see why marriage mods aren’t completely off the table.
There is also EyeColorId and HairColorId in the same bit, but couldn’t get it to work. Had it worked, basic NPC appearance modification (without touching the Texture2D stuff) might have been possible.
Wait, so you telling me that it’s possible to make a Lars a bachelor?
I don’t usually like double-posting, but I am bumping this for the benefit of anyone who is using (or has used) mods and who isn’t following the Discord (which is totally fine and valid) and wants to know how the game v1.1.0 update impacts this:-
Is there a way to stop weeds and trees from spawning on main farm?
I’m taking a look now. Initial thoughts would be modifying the following parameters in ObjectMaster:-
(cross-referencing the DropGroupId with the item ID in DropMaster).
I’ll keep looking. If I do find the thing I am looking for, I’ll throw it up as a mod that’s ready to go.
I’ll keep looking. If I do find the thing I am looking for, I’ll throw it up as a mod that’s ready to go.
I feel like this should have been in the game by default but here goes my wishlist for mods in no particular order or desire:
— make placed walking tiles not show «Clear away» unless you have that tile selected.
— One Bell to rule them all (Place a bell near house that puts all livestock to pasture)
— Animals don’t mind the rain (you can put animals to pasture when it rains, but not when it snows )
— Slow down ( 1 min in game time = 10 seconds instead of 3)
— stop time (time does not advance until you go to bed
— Real time (Real time: 1 minute in real life = 1 minute in game. I f you decide on this one can you also modify the calendar in game to include all the months? to much? yeah probably)
— Auto Egg Collector (Deposited in a container in coop)
— Auto Milker
— Auto Shaver
— Silo increase from 99 to 999
— Silage increase from 99 to 9,999 and Deluxe fodder to 999
— Harvest Scythe (Swinging the scythe at full charge can harvest all the crops in it’s range)
— Ultimate Hammer (charge the hammer to level 2 to greatly expand the range to whole screen. and you can change lakes and water holes to normal ground )
— Ring of the Earth Spirit (within it’s range of a charged hammer strike: it passively causes all grass and trees to be cut, all harvests \ rocks \ water puddles to erupt, and shells to be collected, and if makers have items completed they are collected, enemies also perish ) in order to make it active it is an item like a tool and must be highlighted
>>> these two below are probably impossible so not going to worry, just a suggestion Container on RIGHT side)
-Maker pulls from Container (Container on LEFT side > deposits to maker
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
STORY OF SEASONS: Pioneers of Olive Town
Послушайте рассказы дедушки об ушедших деньках его юности, собирайте вещи и бегите прочь от городской суеты в тихое и спокойное Оливкино.
Работы будет предостаточно: за прошедшие годы природа постепенно забрала себе дедушкину ферму. Так что пора закатать рукава и вернуть к жизни дедушкину мечту.
Оливкино — портовый городок на полуострове совсем рядом с вашей фермой. Но в тихом городке живет немало ярких и самобытных персонажей.
Новая часть знаменитой серии STORY OF SEASONS пускает корни на Nintendo Switch! Долгожданный симулятор жизни на ферме дает игрокам еще больше свободы, чем раньше! Станьте первопроходцем, осваивайте глушь, открывайте новые виды флоры и фауны и разводите их на ферме. Настраивайте каждый уголок вашего нового жилища под себя и очаруйте возможных женихов и невест из Оливкино — растущего городка рядом с вашей фермой, привлекающего всё больше туристов.
Дикий мир приключений
Осваивайте природный мир полуострова, открывайте его флору и фауну и раскрывайте секреты окружающего мира. Работайте на земле и стройте ферму своей мечты. Возводите постройки, учитесь работать на ферме и сами делайте всё — от заборов до поливалок!
Развивайте ферму, поддерживайте город
Собирайте и обрабатывайте материалы, выполняйте запросы и развивайте инфраструктуру Оливкино, улучшайте инструменты и заказывайте новую одежду и аксессуары.
Простая механика, глубокий игровой процесс
Сбежавших из города фермеров снова ждут режим «саженца» и обычный режим, а также новая система запросов, которая покажет новые возможности, пока вы помогаете местным жителям! Опытные игроки, готовые сразу приступить к созданию своей фермы, найдут в новой игре все ключевые элементы серии STORY OF SEASONS — но также и новые подходы к классическим механикам.
В Оливкино жизнь всегда бьет ключом!
Участвуйте в городских фестивалях — тут более 200 уникальных событий! Знакомьтесь с соседями — кто знает, может быть, среди них вы найдете свою
Данный контент продается компанией Nintendo of Europe GmbH. Оплата будет произведена средствами Nintendo eShop, используемыми с учетной записью Nintendo, которая использовалась для совершения покупки.
Данный контент продается компанией Nintendo of Europe GmbH. Оплата производится средствами Nintendo eShop, используемыми с учетной записью Nintendo. При покупке данного контента действует Соглашение об учетной записи Nintendo.
Данный контент могут приобрести пользователи, которые зарегистрировали учетную запись Nintendo, а также приняли соответствующие юридические соглашения. Для покупки контента для Wii U или систем линейки Nintendo 3DS также требуется код Nintendo Network. Кроме того, ваши средства, используемые с учетной записью Nintendo, должны быть объединены со средствами, привязанными к коду Nintendo Network. Если средства еще не объединены, вы сможете сделать это во время процесса покупки. Перед началом покупки необходимо войти на веб-сайт с помощью учетной записи Nintendo и кода Nintendo Network. После этого можно просматривать информацию об играх и совершать покупки.
Для покупки контента для Wii U или систем линейки Nintendo 3DS ваши средства, используемые с учетной записью Nintendo, должны быть объединены со средствами, привязанными к коду Nintendo Network. Если средства еще не объединены, вы сможете сделать это во время процесса покупки. Вы сможете просмотреть подробности и завершить покупку на следующем экране.
Данное предложение действует для пользователей, которые вошли на веб-сайт с помощью учетной записи Nintendo, настройки страны которой совпадают с настройками страны этого веб-сайта. Если настройки страны вашей учетной записи Nintendo отличаются, данное предложение может быть изменено (например, цена будет отображаться в соответствующей местной валюте).
После обработки платежа контент будет загружен на консоль, связанную с вашей учетной записью Nintendo или с вашим кодом Nintendo Network в случае с Wii U или системами линейки Nintendo 3DS. На системе должно быть установлено последнее системное обновление и активирована функция автоматической загрузки. Система должна быть подключена к Интернету, и на ней должно быть достаточно свободного места. В зависимости от модели вашей игровой системы или консоли и степени ее использования может потребоваться дополнительное запоминающее устройство, чтобы загрузить программу из Nintendo eShop. Подробную информацию см. в разделе «Поддержка».
Для игр, в которых используется облачная потоковая технология, можно загрузить лишь бесплатное приложение для запуска.
Пожалуйста, убедитесь, что на вашей системе достаточно свободного места, чтобы завершить загрузку.
После обработки платежа контент будет загружен на консоль, связанную с вашей учетной записью Nintendo или с вашим кодом Nintendo Network в случае с Wii U или системами линейки Nintendo 3DS. На системе должно быть установлено последнее системное обновление и активирована функция автоматической загрузки. Система должна быть подключена к Интернету, и на ней должно быть достаточно свободного места. В зависимости от модели вашей игровой системы или консоли и степени ее использования может потребоваться дополнительное запоминающее устройство, чтобы загрузить программу из Nintendo eShop. Подробную информацию см. в разделе «Поддержка».
Для игр, в которых используется облачная потоковая технология, можно загрузить лишь бесплатное приложение для запуска.
Пожалуйста, убедитесь, что на вашей системе достаточно свободного места, чтобы завершить загрузку.
Конкретная цена отображается в зависимости от страны, указанной в настройках вашей учетной записи Nintendo.
При покупке данного контента действует Соглашение об учетной записи Nintendo.
Использование неразрешенных устройств или программ, позволяющих выполнить техническую модификацию консоли Nintendo или программы, может привести к невозможности играть в эту игру.
Данный товар содержит в себе средства технической защиты.
©2021 Marvelous Inc. Licensed to and published by Marvelous Europe Ltd.
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
Story of Seasons: Pioneers of Olive Town
-Cultivate Your Farm, Cultivate Your Town
Tame the wilderness of the peninsula and build your farm from the ground up! Gather and process materials to fulfill requests and improve Olive Town’s infrastructure, upgrade tools, or commission new outfits and accessories.
-Simple Mechanics, Deep Gameplay
Greenhorn farmers can rest easy with the return of Seedling Mode and Normal Mode. Veteran players ready to create a bustling farm of their own will find familiar features and facilities with new twists on classic gameplay elements.
-A Farm of Endless Possibilities
Clear the land, repair old facilities, and place new ones wherever you see fit. Level up your farming skills and craft a variety of decorations and facilities, from fences and automatic feeders for livestock to sprinklers for crops!
-There’s Always Something Going on in Olive Town!
Participate in local festivals as the town comes to life with over 200 unique events! Get to know your neighbors better and you may even find love with a special someone among them. … Expand
STORY OF SEASONS: Pioneers of Olive Town
Обзор игры STORY OF SEASONS: Pioneers of Olive Town
STORY OF SEASONS: Pioneers of Olive Town — это игра в жанре rpg, разрабатываемая Marvelous Inc. для платформы PC. Окружение в игре относится к cтилистике аниме, а выделить особенности можно следующие: казуальная игра, ролевая игра, симулятор, симулятор фермы, симулятор жизни, романтика, аниме, сельское хозяйство, мультфильм, милая, 3d, вид сверху, строительство, котики, кулинария, собаки, для всей семьи, расслабляющая, кастомизация персонажа, глубокий сюжет, достижения steam, коллекционные карточки, мультфильмы. Вам будут доступны такие игровые режимы как «для одного игрока».
Во всем мире игра STORY OF SEASONS: Pioneers of Olive Town распространяется по модели разовая покупка издателем XSEED Games. На данный момент стадия игры — запущена, а дата её выхода — 15.09.2021. Бесплатно скачать STORY OF SEASONS: Pioneers of Olive Town, в том числе и через торрент, нельзя, поскольку игра распространяется по модели разовая покупка.
MMO13 дает STORY OF SEASONS: Pioneers of Olive Town оценку 8.1 из 10. Сайт metacritic оценивает эту игру на 7.6 из 10. Игра распространяется в магазине Steam, пользователи которого оценивают эту игру своими отзывами на 8.7 баллов из 10.
Официальное описание игры гласит:
«Welcome to Olive Town, a peaceful community established by your trailblazing grandfather and his friends. Now that you’ve taken over his farm, it’s your job to carry on his legacy. Plant crops, raise animals, build relationships, and get to know the residents of your new home!»
Story of seasons pioneers of olive town
What is Story of Seasons: Pioneer’s of Olive Town?
Story of Seasons: Pioneers of Olive Town or «SoS PoOt» as the internet refers to it as is a Marvelous production following the division between Marvelous and Natsume over the desire for Marvelous to want to do in-house translation through X-Seed and Natsume losing a major series they helped promote in the West (as Harvest Moon.)
PoOT was released in September, 2021. Developed by Marvelous and Published by XSeed. Gonna call the Franchise here «Harvest Moon» out of habit and a reluctance to put «SoS» or «PoOT» every time I want to reference the game or the series.
-=-=-Note-=-=-
This might be overly critical, but I’m a longtime fan of the franchise. So I’m going to be nitpicky. I won’t excuse it or deny it. I want these games to get better over time. That means pointing out things I don’t agree with.
-=-=-Gameplay-=-=-
Consists of your typical daily chores on your Farmstead. While not the largest (or the most easily navigated) terrain to work with, it has it’s quirks.
As a «Pioneer» you are able to expand your allotted territory by fulfilling various tasks such as making enough Lumber or Stone to produce various pieces of infrastructure (like bridges) to enable navigation. You can also use them for rebuilding worn down structures you find in the field. Where you can then move them about as you please. Which is a nice touch.
The UI is slick and polished. The Tool bag as a separate inventory for storing your tools with a quick swap in and swap out is a feature I never knew I wanted till this release. Don’t need your tools? Well, put them away and open up that space for other things. No more running back to a chest or a storage crate!
The autosave is generous when it comes to routinely keeping tabs on your progress and the ability to save anywhere is such a huge plus. I’m tired of the days, with these types of games requiring you to save at the start of the day because sometimes you’re just not able to complete a day to get there, so you end up either compromising a day because you need to save to attend to other stuff or quitting prematurely and losing anything you’ve done for that day.
It’s a welcome, and desired feature.
There’s a handful of Skills in this game and some worthwhile perks for leveling them up. It’s nowhere near the number crunching, «bigger number» gimmick that is Rune Factory, but it’s nice to be rewarded for hitting a particular milestone with a reduced stamina cost for using tools or new things to build.
Your skills DO dictate whether or not you can Water, Seed, Plow, or Mine over a wider area over time and I like this change. Upgraded equipment simply reduces the stamina drain each tool has instead.
Unfortunately there’s a few glaring problems with this Story of Season’s release. I’ll list them below.
1. The Makers. These tiny automated production facilities are the most frustrating things they’ve added to the Formula. Sure, they produce things like Lumber, or Ingots, or Cloth over a period of time, but to get the most out of them: you’ll need a whole field dedicated to these things alone.
There’s 19 of them. So knowing which ones do what is also important. I made a dedicated field and a storage chest to make some sense of, and have some control over, these dumb things.
Yes, there’s the «Giant» variants, but they take a while to unlock (I was at the 38-40 hour mark before I got the Giant Metal Maker.) They take up more space, require significant more resources to make, and produce more at once. While it feels useful, it takes so long to unlock that it doesn’t feel worth it.
Incidentally, there is also a Crafting Tab, which allows you to make most things instantly, but not the materials you need to make more advanced things. So you can make the makers on the spot, anywhere, but you can’t manufacture the materials to make better things on your own. What a strange stopgap.
I’d almost rather have a workbench or a dedicated room.
2. Decoration. There’s no way to turn or rotate anything. So you can buy things like shelves or bookcases for your house, but you can’t turn them to face the walls. They’re always facing the camera. This is a big oversight. Decorating your house is such a joke.
They’re also limited to set slots. You can’t overlap objects (like stone pathways and Makers) which means you’ll have to clean the area around those annoying Makers every day as an additional chore.
-=-=-Story-=-=-
Misplaced Ambitions. (My third point.)
The Story very much isn’t about what you do. Only that you’re helping the town become a tourist location. Which is antithetical to the whole Harvest Moon inspiration of getting away from the big towns and cities and enjoying a smaller, quieter life in the countryside.
I just couldn’t get behind this. It felt like a betrayal of what I expected. Which was the aforementioned smaller setting. While you might be instrumental in making that possible, it often has nothing to do with what you’re doing. You turn in a collection of materials (like you would in Stardew) and magically they translate to increased improvements to the town. Somehow.
I «completed» the story because objectives were tied to it, but I wasn’t invested in what was going on, nor the plights involved. It existed, but I wasn’t really engaged by it.
As for the Bachelor’s/Bachelorettes: I find it funny that there’s no flag in the game that cuts you off from seeing events from other potential marriage candidates when you’re already married. That and you can feed your chosen one the same item over and over again, day after day till they love you.
I feel like that system really needs to change. I get why it’s a thing, and I know it won’t appeal to everybody, but some realism might be a change of pace in this genre.
-=-=-DLC Notes-=-=-
The Expansion Pass adds some characters from other Story of Seasons games into the mix, and a few outfits and quests. Some are unlocked by story progression.
They are NOT added to the default town, but exist on tiny islands of content you’ll have to go to via the boat next to your house. So you’ll have to remember to go there to interact with them.
-=-=-Comparisons to Stardew Valley-=-=-
How does it compare?
If you’ve played Stardew Valley, there’s a lot here that is going to feel familiar. Museum, Town Development, Character Customization, etc.
Stardew Valley is still clearly superior.
-=-=-Final Thoughts-=-=-
The story (on Seedling) is pretty brisk and straightforward once you get rolling. There’s not much difficulty to it, but I really feel like Seedling is the ideal way to play.
Yes, you can argue that the normal difficulty might be more rewarding at the end of the day: but is it really worth 600% more effort to get there? I don’t think so.
All in all, it’s a fun little farm sim with some charm. If you like Story of Seasons, or the early Harvest Moon games. It’s on par with past entries.
If you’re looking for something in the same genre as Stardew, but doesn’t quite live up to that standard: this’ll scratch that itch for a while.
Источники:
- http://dtf.ru/games/974598-story-of-seasons-pioneers-of-olive-town-obzor-klona-klona-samogo-sebya
- http://steamcommunity.com/app/1392960
- http://byrut.org/20770-story-of-seasons-pioneers-of-olive-town.html
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- http://gofrag.ru/rpg/story-of-seasons-pioneers-of-olive-town
- http://vgtimes.ru/games/story-of-seasons-pioneers-of-olive-town/
- http://fogu.com/sos4/index.html
- http://steamcommunity.com/app/1392960?l=russian
- http://mmo13.ru/games/65614_story-of-seasons-pioneers-of-olive-town
- http://steamcommunity.com/app/1392960/allnews/
- http://stopgame.ru/blogs/topic/109182/story_of_seasons_pioneers_of_olive_town_review_klona_klona_samogo_sebya
- http://steamcommunity.com/app/1392960?l=english
- http://www.metacritic.com/game/pc/story-of-seasons-pioneers-of-olive-town
- http://www.playground.ru/story_of_seasons_pioneers_of_olive_town/news/story_of_seasons_pioneers_of_olive_town_s_momenta_vyhoda_razoshlas_tirazhom_bolee_milliona_kopij-1156971
- http://tuttop.com/games/2035-story-of-seasons-pioneers-of-olive-town.html
- http://ranchstory.miraheze.org/wiki/Category:Story_of_Seasons:_Pioneers_of_Olive_Town
- http://steamcommunity.com/app/1392960/
- http://playsector.ru/articles/story-of-seasons-kak-poluchit-instrumenty-i-spisok-instrumentov
- http://steamcommunity.com/app/978780/discussions/0/2998794978525903230/
- http://torrent-mass.ru/rpg/4364-story-of-seasons-pioneers-of-olive-town.html
- http://www.ign.com/articles/story-of-seasons-pioneers-of-olive-town-review
- http://steamcommunity.com/app/1392960/discussions/0/2954915322316376994/
- http://steamcommunity.com/app/1392960?snr=1_2108_9__2107
- http://www.nintendo.ru/-/-Nintendo-Switch/STORY-OF-SEASONS-Pioneers-of-Olive-Town-1864880.html
- http://steamcommunity.com/app/1392960?snr=2_groupannouncements_detail_
- http://www.metacritic.com/game/playstation-4/story-of-seasons-pioneers-of-olive-town
- http://mmo13.ru/games/story-of-seasons-pioneers-of-olive-town
- http://steamcommunity.com/app/1392960/?curator_clanid=4777282