The story of the red cloud revamped

The story of the red cloud revamped

The story of the red cloud revamped

Welcome to the Story of Red Cloud Wiki,
the best place and way to find information about the mod

Description: The Story of Red Cloud is a massive Dark Souls-inspired adventure built inside the world of Terraria using a custom map, mod and companion soundtrack. Your journey will span 17 dungeons spread across an expansive and inter-connected world, offering a 15 to 30+ hr experience for a first playthrough.

Story of Red Cloud
0.8.3.4
tModLoader
0.11.7.1 or newer
Terraria
1.3.5.3 / 1.3.5.2

1.1 Mod Update Contributors

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The Story of Red Cloud

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About this mod

A massive adventure game inspired by Dark Souls, built inside Terraria (includes world file and 2 tModLoader mods, which add new bosses, enemies, items and a custom soundtrack)

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TModLoaderThe world file and 2 mods need TML to play.

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With over 3 years in pre & post-launch development, The Story of Red Cloud is a massive Dark Souls/Zelda-inspired adventure game built inside the world of Terraria. Your journey will span 17 dungeons spread across an expansive and interconnected world, encompassing an estimated 15 to 30+ hr experience that will leave so much to do that many players enjoy more than one playthrough.

2021 NEWS: The Story of Red Cloud has been ported to TModLoader and Terraria 1.3.5 with a huge map overhaul, significant upgrades to the mod, and 23 new songs added to the custom soundtrack! The revamp project is still in beta and is currently seeking feedback from beta testers. Join our Discord server to share your thoughts and suggestions! >> https://discord.com/invite/kSptDbe

INSTALL GUIDE
1. Click the download button on this page to download the world file and music mod
2. Download tModLoader from Steam if you don’t have it: https://store.steampowered.com/app/1281930/tModLoader/
3. Open tModLoader and select Mod Browser, then search for The Story of Red Cloud or tsorc. Download and load the TSORC Revamp mod.
4. Copy «The Story of Red Cloud.wld» to Documents\My Games\Terraria\ModLoader\Worlds
5. Copy «tsorcMusic.tmod» to Documents\My Games\Terraria\ModLoader\Mods
6. Open tModLoader and ensure the mods are Enabled via the «Mods» menu.
Done!

Read the Game Manual for more helpful info before playing.

TOP FEATURES
-Single-player focused, but 3-player supported
-17 dungeons spread across a large open world filled with villages, forests, mountains, lakes, temples, deserts, and hidden paths
-The companion soundtrack (tsorcMusic.tmod) includes 32 songs (Dark Souls and Zelda fans will love it)
-The companion mod (tsorcRevamp.tmod) adds: 22 new bosses (plus all vanilla game bosses), 70+ new enemies, 8 friendly NPCs, and over 500 new items, weapons, and armors compiled and remixed from over two dozen of the best mods from the tConfig mod community, plus a growing number of new additions added by the 2021 Revamp team (Zeodexic, RecursiveCollapse, & Chroma Equinox)
-Dark Souls game mechanics, with the option to turn off souls dropping on death
-A unique story
-A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul’s world layout (with shortcuts! 😉
-Map created entirely from scratch using Tedit, down to individual tree placements and hill curves
-Hours of optional, secret end-game content after the main story campaign
-Mod ported to TModLoader in 2021 for easy installation and updates

What’s new in the 2021 update?
-4 new optional end-game dungeons
-major tile, wall and sprite updates across the entire map utilizing Terraria 1.3 assets
-almost all new weapons, armor, potions and accessories from vanilla 1.2-1.3 added
-multiple new mini-biomes (ice, desert, crimson, marble, beehive, granite) added to existing dungeons
-new/altered paths, shortcuts, and tweaks to several existing dungeons
-item rebalancing in almost all chests
-added 1.2-1.3 vanilla bosses
-companion music soundtrack updated with 23 new songs
-many quality of life enhancements, new content, and other features added to the mod

Watch the original 2012 release trailer on Vimeo by Diggaroo.

DISCORD GROUP
https://discord.com/invite/kSptDbe
Questions? Post them to #mod-questions or #map-questions
Map suggestions or bugs to fix? Post to #map-suggestions-bugs

CONTACT
Vibrent#7623 on Discord.com

ENJOYED THIS MAP AND WANT TO SAY THANKS?
You can donate to the documentary library I co-founded:
www.filmsforaction.org
www.filmsforaction.org/donate
www.patreon.com/filmsforaction

REVIEWS

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Tim Hjersted

Terrarian

Over 2 years in development, The Story of Red Cloud is a massive Zelda/Dark Souls-inspired adventure game built inside the world of Terraria 1.1.2., created by Tim Hjersted.

First released in 2012, with a big 1.1 update in 2013, it includes 13 dungeons and 29 bosses spread across an expansive and interconnected world, encompassing an estimated 15 to 30+ hr experience that offers enough to do and see to enjoy more than one play-through.

Check the ReadMe.txt before playing. See the How to Install folder for details on installing tConfig, the mod, the custom soundtrack and the map (should take less than 5 minutes).

Join the Story of Red Cloud Revamped Discord Server!

THINGS I’D LOVE TO SEE (SHARE IN THE COMMENTS BELOW):
Let’s Plays
Reviews/Feedback
Remixes using this map and/or mod (with credits)
Trailers/ Video Overviews

A couple Let’s Plays.
Skip ahead a few minutes to get into the action.




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README.md

The Story of Red Cloud Revamped

About The Project

Tim Hjersted’s adventure map The Story of Red Cloud is beloved by many, but it’s now nearing a decade old. Many newer players of Terraria have never even heard of it, so we’d like to bring it back into the public eye by porting the mod to TModLoader.

We’re looking to do a full transfer of the original mod, which includes:

The current plan has us finish the transfer of the mod to TModLoader. Once that’s done, we’ll be taking community feedback on our next step. The goal is to have the custom map updated and to expand on the original mod with custom content and support for new vanilla features.

As of August 30, 2021, all of the content from the original mod has been ported to TModLoader! We will continue to polish, update, and add content well into the future. In the meantime, download the latest release!

Contributors are always welcome and greatly appreciated! We are always in need of extra programmers and sprite artists, and if you’re an experienced Terraria builder, we may need your help too! If you’d like to help, the best way to get in touch is directly through Github via pull requests or in our Discord server.

Special thanks to Linklight2 for their large porting effort, and to Maxisi for their contributions to (and providing us with) Linklight2’s most recent build.

tModLoader The Story of Red Cloud: A Dark Souls-inspired Adventure Game

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Tim Hjersted

Terrarian

The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

The Story of Red Cloud is a massive Dark Souls-inspired adventure built inside the world of Terraria using a custom map, mod, and companion soundtrack. Your journey will span 17 dungeons and 33 bosses spread across an expansive and interconnected world, offering a 15 to 30+ hr experience for a first playthrough.​

The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

0.Download tModLoader from Steam: tModLoader on Steam

1. Subscribe to the mod via its Steam Workshop page: Steam Workshop::The Story of Red Cloud Revamped

2. Add these optional, recommended mods: Recipe Browser & Terraria Ambience (You can search for them in TModLoader via Workshop / Download Mods).

3. On the main menu screen, click the text prompt to download the Music Mod.

4. Create a new character named Red Cloud.

5. On the world selection screen, select «The Story of Red Cloud.» Then play!

We currently need:
*Spriters (most of all), as we’d like to resprite several old sprites and create new enemies and bosses
*Beta-testers to provide map/mod feedback and suggestions
*We have several coders but the more the merrier.

If you’re a fan of Dark Souls and Terraria, this is the mod for you!
We’d love to have you join the community, in whatever casual or regular capacity.

Join the Story of Red Cloud Revamped Discord Server!

Please share your feedback and suggestions under #any-suggestions or #bug-reports.
Post map-related feedback to #map-suggestions-bugs.

The changelogs can be found under #mod-changelog and #map-changelog.

TSORC holds many secrets. If you have questions, post them to #map-questions or #mod-questions.

*Read signs in the order you come to them.

*Read all item tool-tips for hints and game clues, especially mod items.

*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod’s Config options.

*New dodge roll action with i-frames can be bound to any key via the controller settings, in the mod section

*The map supports up to 3 players. Class diversity is recommended.

ADVENTURE MAP
Tim Hjersted aka Vibrent / Everything. Ahhh!

MOD REVAMP (tsorcRevamp.tmod)
Zeodexic / programmer
RecursiveCollapse / programmer
Chroma Equinox / programmer
JayTeff / programmer
W1k / coding help
NephilimDeath / sprites
Blasfah / sprites
Frous / sprites + beta testing
Mddznyan / sprites
MarfMasterofDesaster / beta testing
Vibrent / feedback + modding

ORIGINAL MOD (tConfig Edition)
Tim Hjersted / Mod Director + Dark Souls concept + New content + Mod Remixing & Compiling
Yoraiz0r / Dark Souls + Dual Wielding + More Dark Souls features
Omnir / Omnir’s Mod
W1k / W1k’s Mod + help
Draykon / Dark Souls + Curtain of Bullets, Endgame
Surfpup / No mining or placing tiles code
Obsidian54 / Obsidian’s Mod
blahblahbal et al / Avalon Mod
VortexJ / Unobtanium
Zoodletec / Necro Pack
Kujulo / Kujulo’s Mod DLC
Dogsonofawolf / NPCs
Reborn Team / Reborn Mod
Phlebas / Debuffs code
FatObeseBird / League of Legends
NerdyBoy, Reactorcore / Alchemistry
PolarBMD / Terraria_
Delra / Monster Hunter Mod
KaneStaff / Zelda Mod
FrosTr / FrosTr’s Misc Pack
Scooterboot9697 / Metroid Mod
Pwnager / Empowered Endgame
SuperWeegee1 / Dream (Also credit Dream Team)
Mitchellex / WululuAcheld / Phoenix Down & Bookmarks
Wooren / Sprites
Sapharan / Legend of Sapharan
Flashkirby99 / Flashkirby’s Weapons Mod
Zero-Exodus/Omnir / Dark,Blood,Crystal Knights, Dark Cloud Sprites
Heartstone25 / Covenant of Artorias blood moon code
Ace the Best / Ace The Best’s Final Fantasy Modification
Solenix / Vertigo Elemental
MiraiMai / Duel Wielding mod aka Mainslot-0
Eikester / Made Game Launcher and improved tConfig installation

1.1 MOD UPDATE CONTRIBUTORS
Tim Hjersted / Update director + new content and polish, see the original change log for more
Grox The Great / coding help
Zoodletech / content + sprites
Avalon mod team / coding help
Wooren / spritesOmnir / content + coding help
Yorai / coding help
Blahblahbal / coding help
Flashkirby99 / mod content
Zero-Exodus / sprites
Scooterboot and W1k / Serris boss
Whale Cancer / sprites
Ace the Best / sprites
Sapharan / select Legend of Sapharan content
Heartstone25 / coding help
Phlebas / debuff code
Solenix / select Vertigo Elemental content

CUSTOM SOUNDTRACK (tsorcMusic.tmod)
This is the music soundtrack for The Story of Red Cloud, compiled and audio-mixed by Vibrent (updated for TmodLoader & Terraria 1.4). All credit and thanks for these songs go to the original composers and remixers and are used here under Fair Use.

Mixed in as transitions in certain songs:
«Cave Ambience» (Jross aka Xeltic89)
«Frog Chorus» (Echoes of Nature album by American Wilds)
«Deep Woods» (Echoes of Nature album by American Wilds)
«Crickets» (Echoes of Nature album by American Wilds)

The story of the red cloud revamped

Version v0.10.6.1 has been published to Stable learn more @ https://discord.gg/kSptDbe

Discuss and offer feedback and suggestions @ https://discord.gg/kSptDbe

Update 0.10.6
«The Great Mage Rebalance» Update
————-
-Unlit bonfires are easier to spot and hear (thanks firefly!)
-Fixed Hero of Lumelia not dropping her boss bag
-Drax EX is now a symbolic reward for beating the game on Bearer of the Curse mode
-Celestriad completely reworked, no longer makes spells free to cast
-Dusk Crown Rings no longer reduce mana costs; Healing Dusk Crown Ring now actually grants the life regen as stated in the tooltip
-Bird Trio: Buffed attack damage, reduced defense during invisible phase (you may want to dodge more now)
-Made Rage and Death projectile easier to see
-Wand of Frost slightly less OP, now crafted from pre-HM dungeon-tier item
-A few vanilla enemies: reduced size modifier
-Barrow Blade sprite now fully visible in inventory
-Bird Trio, Death and Jungle Wyvern disappear behind tiles
-Covenant of Artorias grants immunity to many effects caused by the Abyss and foes empowered by it
-Ring of Artorias also grants immunity to Slow
-Mana Shield can now be used by any class except magic
-Great Magic Barrier Scroll now has a 2 minute cooldown and is slightly easier to craft
-Great Magic Shield reworked to be a reusable item with a 10 minute cooldown
-Assassins behave more like assassins
-Tibian Valkyries have two chances to teleport (a far distance from the player) if they lose line of sight for a good while
-Numerous mod enemies will now get properly bored when they can’t reach the player (fixed TML 1.4 port bug)
-Dragon Scale armor mana use reduction bugfix
-Changed majority of immunity frames of magic weapons so they scale with Gem Box correctly
-Nerfed Gem Box to reduce magic damage by 40% instead of 35%
-Removed some nerfs from vanilla pillar weapons
-Nerfed Daybreak, Phantasm, Lunar Flare, Last Prism
-Made Devil’s Scythe collide with tiles
-Added highlighted text to more items

Update 0.10.5
——————
— Chloranthy Rings buffed with mid-air dodge bonuses, other values polished
-Added highlight text to a raft of important items
-Searing Lash can now be charged up for increased range and damage
-Reworked the Barrow Blade (may need balancing or to become an upgraded version of the original)
-Added proximity debuffs to the Earth Fiend, Fire Fiend, Lich King Disciple, and Mage Shadow, with announcement text
-Buffed Gwyn’s damage stats lightly
-Tweaked sound effects for several bosses and gave the 3 birds wing flapping sounds
-Tweaked Shaman Elder dialog (+ new dialog)
-Undead Merchant now sells slimey saddle and queen slime saddle at certain points in the game (also may have a chance to appear near bonfires?)
-Added new Fire Fiend attack, buffed her stats and edited Purple Crush projectile
-Ghost of Forgotten enemies: removed knockback as they are ghosts, slowed them down, tweaked hit reset code
-Dworc voodoo enemies: can fire main shot more often, large circle attack less often, shaman & abysswalker got a homing demon spirit attack and shaman got a sprite color tweak
-Basilisk Shifters/Hunters breath attack no longer goes through walls
-Demon Spirit projectile size shrunk and has dusts/transparency
-Man hunters can no longer teleport
-Fixed Great Magic Mirror /Village Mirror tile destruction bug
-Tome of the dying star MP fix
-Artorias AI improvements, defense boost and contact damage nerf (also gives shield breaking clue at beginning of fight)

Version v0.10.4 has been published to Stable learn more @ https://discord.gg/kSptDbe

Update 0.10.3
«The Gwyn 2.0 & New Summoner Content» Update
Discuss @ https://discord.gg/kSptDbe
——————-
-Gwyn 2.0 has emerged from his tomb. He has grown even more powerful and cunning, with many new moves and adjustments (2nd full pass on revamp). Gwyn has also decided to show mercy. (all of his damage stats have been tuned down)
-In Combat debuff reduced from 10 to 5 seconds when dealing damage (still 10 if hit)
-Great Magic/Village Mirror channel time increased 1 second (now 5)
-Bonfires clear In Combat debuff
-Artorias: Got a simple placeholder revamp to fit with his small arena and emphasis on dodge roll combat, damage stats tuned down
-Seath: Removed 2 hard to see projectile attacks that shot too fast to dodge, added 3 new (far more readable) attacks, reduced attack frequency of horizontal ice and large crystal shards (the latter which also detonates higher up), reduced damage stats, edited several sound effects
-Hero of Lumelia: reduced attack damage
-Blight: has protection against long-distance cheese
-Hellkite Dragon: Fire and meteors rain down more organically, damage stats retuned
-Witchking: Added proximity debuffs and tweaked Dark Moon Knights
Chaos: Removed tornado attack
-Lich King: Adjusted stats downward and granted proximity debuffs
-Nerfed Ring Knights
-Chilled debuff is less harsh but more consistent, was added to a few enemy attacks
-Seath and Hellkite dragon’s breath attacks now begin properly from the tip of their mouths
-Assassin and Great Red Knights have a chance to drop humanity
-Renamed Bone Blade to Calcium Blade, added on-hit effect to it, slightly buffed dmg and increased soul cost
-Added on-hit effect to Jawblade, buffed dmg and increased soul cost
-Added on-hit effect to Rune Blade for every third strike, slightly increased soul cost
-Slightly buffed some vanilla bosses stats
-Fixed Supersonic Boots tooltip
-Gave other armor sets unique double jumps so they stack nicely
-Doubled humanity drop rate from spiders, added Jungle Creepers and Desert Scorpions to the list
-Nerfed Enchanted Whip fallen stars
-Fixed Wasp Armor set bonus not applying correctly
-Added dust effects to all whips
-Added Phoenix Egg (minion)
-Removed Illegal items from Asha’s shop
-Added Searing Lash (whip)
-Added Pyrosulfate (whip)
-Added Polaris Leash (whip)
-Reduced The Destroyers body defense by 15
-Fixed ubercrits (crits over 100%) not working
-Nerfed Obsidian Armor and all modded whip armors, also some non-whip summer armor sets slightly
-Nerfed Solar armor damage reduction from 20% to 5-15%
-Nerfed Nebula armor dmg boosters from 15-45% to 8-24% and life regen boosters from 3-9 to 1-4
-Nerfed Dark Harvest damage from 100 to 75
-Nerfed Morning Star damage from 180 to 125
-Nerfed Kaleidoscope damage from 180 to 100 and removed extra tag damage
-Nerfed Spinal Tap damage from 29 to 24
-Nerfed Terraprisma damage from 90 to 55 if Artorias has not been defeated yet, then it goes to 70, after defeating Chaos it reverts to its original strength
-Nerfed Stardust Dragon Staff damage from 50 to 35

Update 0.10.2
Discuss @ https://discord.gg/kSptDbe
——————-
-Fixed bug preventing Ancient Demon event from triggering
-Fixed bug preventing dungeon music from playing consistently
-Added Master’s Scroll, this enables/disables Master Mode on use (this item still needs thorough testing and is not advised for normal runs)
-Buffed Earth Fiend and Fire Fiend pending their true revamps
-Reduced spawn rates further based on player health. Spawn rates now reduced by 60% at the start, then 50%, 40%, and 30% once you are over 400 health. This should make killing enemies more rewarding and offer more time to breath during exploration
-Updated leather armor animation
-Some item drops now show up in the bestiary entries
-Updated Enchanted Whip sprite thanks to @NephilimDeath, plus small stat adjustments
-Introduced Dominatrix(whip)
-Bolt Tome reworks
-Custom Whip sound for modded whips
-Modded Bestiary additions
-Nerfed Old One’s Army Soul drops (except for t1 dark mage); Betsy’s souls now drop from a bag
-Buffed Golems stats a bit
-Undead casters no longer spawn in jungle
-Reduced walking speed of 3 knights
-Seath no longer spawns crystals after his death, and they can’t persist after his death
-Bonfires now tell the player they’re setting their spawn there
-«Ice Storm» projectiles now are drawn at max brightness, since they’re very hard to see otherwise
-Adjusted Machine Temple spawns
-Attempted to reduce Meteor Head spawns

Update 0.10.1
«The Odds & Ends Update»
——————-
-Added new Ancient Demon event that works with Map 0.6.1+
-Unlit bonfires now glow
-Rebalanced Hardmode Soul drops to be more in line with the rest of the game and not be insane
-Vanilla worm enemies rebalanced: they are now modestly more lethal than expert vanilla but also less tanky, with souls drops to match
-Ancient Oolicile Demon gains power after EoW and Skeletron are defeated, with soul drops to match
-Gwyn has inherited the power of Chaos, becoming invincible when Red gets too far way
-Nerfed Dragoon Horn, Ultima Weapon and MoonlightGreatsword.
-M Greatsword rework: Now adapts its damage type to either melee or magic depending on the players strongest stat, instead of getting the benefit of both; Now gets a longer range and piercing projectile at night instead of extra magic damage
-Reworked the Phoenix bosses invincibility mechanic
-Permanent potions now disable use of the non-permanent versions of exclusive potions
-Darksign tooltip change
-Gave debuff powers to Ancient Demon and Abyss version
-Slightly buffed damage of Red Knight events and Fire Lurker event
-Fixed Enchanted Whip causing a sound error, adjusted its range
-Heavens Tear 2 Rework, now Sundering Light
-Nerfed and reworked all melee shields
-Integrated many fancy new sprites made by @NephilimDeath
-Introduced Wasp Armor (same effects as Brass Armor used to have)
-Null Sprite Staff Nerf
-Witchking Armor buff
-Updated crest clues
-Tibian Amazon and Valkyrie now can’t shoot while getting hit

Update 0.10
«The Buffs & Nerfs Update»
——————-
-Reworked stamina usage on a few select weapons
-Made more weapons use stamina again(there is only 1 missing this to my knowledge)
-Made the removal of recipes even more obvious
-Removed more vanilla recipes for items that are found on the map
-Buffed Hellkite Dragon
-Buffed Seath the Scaleless
-Buffed Sword of Gwyn
-Buffed Slogra and Gaibon and their soul drops
-Buffed Ancient Oolicile Demon and its soul drops
-Buffed Hero of Lumelia
-Buffed Artorias
-Added Enchanted Whip
-Nerfed soul drops again
-Nerfed Arrow of Bard
-Buffed Whip armor sets to have on par Whip Speed with Obsidian armor or more
-Changed some Flail glow effects
-Buffed Moonfury
-Slightly nerfed Berserker Nightmare
-Nerfed Heaven’s Tear greatly, gave it back one of its old effects
-Buffed Jungle Wyverns soul drops
-Removed Permanent Soul Siphon recipe
-Changed Lifegem & Radiant Lifegem tooltips, gave them recipes using Healing Potions
-Buffed Eater of Worlds and made it drop souls again
-Buffed Basilisks
-Fixed Essence of Mana not working correctly and buffed it to give 50% of your max mana
-Adjusted Brain of Cthulhu soul drops
-Made recipes for upgrading Lightning and Frostspark Boots into Supersonic Boots cheaper
-Disabled Bonfire teleporting in combat
-Buffed Mindflayer King forms and added soul drops
-Buffed The Hunter
-Buffed The Rage
-Buffed The Sorrow
-Updated Vampire Blade sprite, changed tooltip and buffed damage slightly
-Blocked players from accessing Post-Golem armor without first defeating Golem or EoL
-Fixed a bug that would sometimes prevent EoL’s event spawn ring from appearing
-Made the projectiles for The Sorrow and The Hunter more visible, and added trail effects to them
-Nerfed Red Cloud Hunter spawns + small stat adjustments + now has rare chance to drop humanity instead of arrows of bard

This update’s changelog was batched with the 0.9.16 update above.

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The Story of Red Cloud Revamped

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The Story of Red Cloud это обширное приключение черпающие атмосферу и дух из Dark Souls в мире Террарии, используя пользовательскую карту, модификацию и сопутствующий саундтрек. Ваше приключением пройдет через 17 различных локаций, подземелий в большом бесшовном едином мире, рассчитанным от 15 до 30+ часов на первое прохождение.

-Пользовательская карта будет автоматически загружена в меню выбора карт.
-Чтобы скачать музыкальный мод, нажмите на высветившийся пункт в меню TML.

ТЕКУЩИЙ СТАТУС ПРОЕКТ:
Проект по прежнему находится в стадии открытого бета теста. Мы стремимся достичь версии мода до 1.0, но мод уже полностью возможен для прохождения, но мы время от времени добавляем частички изменений в поздние стадии игры.
Мод включается в себя и оригинальные предметы, еще прямиком из далекого прошлого (версии TConfig’a) с добавлением новых предметов.На данный момент разработка сфокусирована над обновлением вражеских существ, игровом балансе и добавлении нового контента.

Пожалуйста сообщайте свои пожелания в #any-suggestions, об обнаруженных Вами багов в #bug-reports
Отзывы и предложения по улучшении пользовательской карты в #map-suggestions-bugs.
Истории и изменения текущий версий могут быть найдены в #mod-changelog. Обновления и изменения карты в #map-changelog.

tSotRC таит в себе множество секретов, если у вас есть вопросы, задавайте их в каналах #map-questionsили #mod-questions.

РУКОВОДСТВО ПОЛЬЗОВАТЕЛЯ МОДА:
*Создайте нового персонажа (Для полного погружения советуем назвать его Редом Клаудом)
*Для того чтобы играть по задуманному в пользовательскую карту, то режим приключений (Adventure Mode) должен оставаться включенным в настройках мода.
*Читайте таблички на карте в таком порядке, в котором вы их находите
*Настоятельно рекомендуем детально прочитывать описания предметов, игровых подсказок от НПС или табличек карты.
*НЕ ПЕРЕМЕЩАЙТЕ МЕСТО ЖИТЕЛЬСТВА ВОЛШЕБНИКА, МЕХАНИКА ИЛИ ГОБЛИНА ИНЖЕНЕРА до того пока не НАЙДЕТЕ ИХ САМОСТОЯТЕЛЬНО во время прохождения карты. Все же НПС мода могут быть свободно перемещены.
*После смерти с Вас будут падать души и будет только одна попытка их поднять, помните об этом. Если вы желаете избежать такого опыта, то советуем отключить эту функцию в меню настроек мода.
*Действия, такие как кувырок/уклонение могут быть назначены на любую удобную для Вас клавишу в настройках управления мода.
*Мод и карта поддерживает мультиплеер (рассчитанная на 3х игроков), но в нем существуем множество смешных и нелепых багов. Пожалуйста, сообщайте об найденных ошибках и багов в #bug-reports. Спасибо!
Ах, и да, мод пока не поддерживает русский язык.

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The Story of Red Cloud Revamped

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The Story of Red Cloud это обширное приключение черпающие атмосферу и дух из Dark Souls в мире Террарии, используя пользовательскую карту, модификацию и сопутствующий саундтрек. Ваше приключением пройдет через 17 различных локаций, подземелий в большом бесшовном едином мире, рассчитанным от 15 до 30+ часов на первое прохождение.

-Пользовательская карта будет автоматически загружена в меню выбора карт.
-Чтобы скачать музыкальный мод, нажмите на высветившийся пункт в меню TML.

ТЕКУЩИЙ СТАТУС ПРОЕКТ:
Проект по прежнему находится в стадии открытого бета теста. Мы стремимся достичь версии мода до 1.0, но мод уже полностью возможен для прохождения, но мы время от времени добавляем частички изменений в поздние стадии игры.
Мод включается в себя и оригинальные предметы, еще прямиком из далекого прошлого (версии TConfig’a) с добавлением новых предметов.На данный момент разработка сфокусирована над обновлением вражеских существ, игровом балансе и добавлении нового контента.

Пожалуйста сообщайте свои пожелания в #any-suggestions, об обнаруженных Вами багов в #bug-reports
Отзывы и предложения по улучшении пользовательской карты в #map-suggestions-bugs.
Истории и изменения текущий версий могут быть найдены в #mod-changelog. Обновления и изменения карты в #map-changelog.

tSotRC таит в себе множество секретов, если у вас есть вопросы, задавайте их в каналах #map-questionsили #mod-questions.

РУКОВОДСТВО ПОЛЬЗОВАТЕЛЯ МОДА:
*Создайте нового персонажа (Для полного погружения советуем назвать его Редом Клаудом)
*Для того чтобы играть по задуманному в пользовательскую карту, то режим приключений (Adventure Mode) должен оставаться включенным в настройках мода.
*Читайте таблички на карте в таком порядке, в котором вы их находите
*Настоятельно рекомендуем детально прочитывать описания предметов, игровых подсказок от НПС или табличек карты.
*НЕ ПЕРЕМЕЩАЙТЕ МЕСТО ЖИТЕЛЬСТВА ВОЛШЕБНИКА, МЕХАНИКА ИЛИ ГОБЛИНА ИНЖЕНЕРА до того пока не НАЙДЕТЕ ИХ САМОСТОЯТЕЛЬНО во время прохождения карты. Все же НПС мода могут быть свободно перемещены.
*После смерти с Вас будут падать души и будет только одна попытка их поднять, помните об этом. Если вы желаете избежать такого опыта, то советуем отключить эту функцию в меню настроек мода.
*Действия, такие как кувырок/уклонение могут быть назначены на любую удобную для Вас клавишу в настройках управления мода.
*Мод и карта поддерживает мультиплеер (рассчитанная на 3х игроков), но в нем существуем множество смешных и нелепых багов. Пожалуйста, сообщайте об найденных ошибках и багов в #bug-reports. Спасибо!
Ах, и да, мод пока не поддерживает русский язык.

RecursiveCollapse / tsorcRevamp Goto Github PK

This project forked from Zeodexic/tsorcRevamp

The Story of Red Cloud’s Dark Souls mod, updated to TModLoader

License: MIT License

tsorcRevamp’s Introduction

The Story of Red Cloud Revamped

About The Project

Tim Hjersted’s adventure map The Story of Red Cloud is beloved by many, but it’s now nearing a decade old. Many newer players of Terraria have never even heard of it, so we’d like to bring it back into the public eye by porting the mod to TModLoader.

We’re looking to do a full transfer of the original mod, which includes:

The current plan has us finish the transfer of the mod to TModLoader. Once that’s done, we’ll be taking community feedback on our next step. The goal is to have the custom map updated and to expand on the original mod with custom content and support for new vanilla features.

Contributors are always welcome and greatly appreciated! We are always in need of extra programmers and sprite artists, and if you’re an experienced Terraria builder, we may need your help too! If you’d like to help, the best way to get in touch is directly through Github via pull requests or in our Discord server.

Special thanks to Linklight2 for their large porting effort, and to Maxisi for their contributions to (and providing us with) Linklight2’s most recent build.

Join our Discord! You can also email me at [email protected] for questions.

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The Story of Red Cloud (WORLD ONLY) by Tim Hjersted [1.1]

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In 2018, a user known as Surfpup was able to update tConfig and get the map and mod running again. You can still play this version today through the CurseForge download!

In 2021, the Story of Red Cloud Revamped team released a WIP updated mod to Tmodloader and world file to their Discord!

If you do wish to open this world on 1.4, please note that some of the wiring in this map may be broken, some signs are missing text/story, and all modded items/enemies/bosses/songs are missing.

The one thing that still works is the absolutely beautiful world, and once Steam Workshop support was finally added, I HAD to reupload this masterpiece.

PLEASE check out the original CurseForge thread and make sure to watch this nostalgic playthrough of the map and mod: https://www.youtube.com/watch?v=mwLVb92JNQM&list=PLVM1qRtVEeErRRoOfJPNtaN4pf_y9hIKx

This map was originally uploaded to CurseForge on Jul 2nd, 2018, for version 1.1.
As such, the map WILL be broken with version 1.4

Original Thread Description
«The Story of Red Cloud is a massive full game Zelda/Dark Souls inspired adventure built inside the world of Terraria 1.1.2. It will take players through 13 dungeons spread across an expansive and inter-connected world, encompassing an estimated 15 to 30+ hr experience that will offer enough to do and see to enjoy more than one playthrough.

Since everyone loves lists, here is a run-down of the top features:

Single-player focused but multiplayer is also doable
13 uniquely themed dungeon areas spread between both normal and hard modes
29 bosses (7 vanilla plus 22 mod bosses)
70+ new NPCS including 8 friendly NPCs
Custom Soundtrack inspired by Princess Mononoke & Zelda
Over 400 new mod items, weapons, and armors compiled and remixed from a dozen of the best mods from the community
Many hours of secret post-game content
Dark Souls Game Mechanic
A unique story that’s descriptive but not too heavy on text
A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul’s world layout.
Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves
Over 11 months in development»

Details of The Story of Red Cloud Revamped

Display Name The Story of Red Cloud Revamped Name tsorcRevamp Version v0.8.5.1 Author Zeodexic, Vibrent, ChromaEquinox, RecursiveCollapse File Download 13 MB Sync now ( Origin, Mirror 1, Mirror 7, Mirror 8, Mirror 9, Mirror 10) Last Updated 3 months ago Description The Story of Red Cloud is a massive Dark Souls-inspired adventure built inside the world of Terraria using a custom map, mod and companion soundtrack. Your journey will span 17 dungeons spread across an expansive and inter-connected world, offering a 15 to 30+ hr experience for a first playthrough.

— The Custom Map will load automatically when you reach the world selection screen.

— To download TSORC’s Music Mod, click the text prompt you’ll see on TML’s main menu.

— Recommended, Optional Mods: Recipe Browser, Terraria Ambience

TOP FEATURES
*17 dungeons spread across a large open world filled with villages, forests, mountains, lakes, temples, deserts, and hidden paths
*33 bosses (11 vanilla plus 22 mod bosses).
*100+ new NPCS including 8 friendly NPCs.
*Companion Soundtrack with 32 songs (Dark Souls and Zelda fans will love it).
*Over 700 new mod items, weapons, and armors, both original and remixed from two dozen of the best classic mods from the community
*Many hours of secret post-game content.
*Dark Souls game mechanics.

PROJECT STATUS
This is a beta release meant for testing. It does not represent the final version of the mod.
It includes all of the items, enemies and bosses from the original mod, plus a growing number of new additions. Development is focused on revamping enemies, game balance, and new content.

The Mod’s Homepage links to our Discord.

Please share your feedback and suggestions under #any-suggestions or #bug-reports.
Post map related feedback to #map-suggestions-bugs.

The changelogs can be found under #mod-changelog and #map-changelog.

TSORC holds many secrets. If you have questions, post them to #map-questions or #mod-questions.

*Adventure Mode should stay checked in the TSORC mod config options to play with the custom map.

*Read signs in the order you come to them.

*Read all item tool-tips for hints and game clues, especially mod items.

*Don’t move vanilla NPCs like the Wizard, Mechanic or Goblin Tinkerer until you’ve found them in game. Modded NPCs may be moved.

*On death, you will drop all your Dark Souls and have one chance to recover them. For a more forgiving experience, you can turn this off in the mod’s Config options.

*New dodge roll action with i-frames can be bound to any key in the mod’s config options.

*Multiplayer is supported but we’re still ironing out bugs. Post issues you find under #bug-reports. Thanks! The map supports up to 3 players. Class diversity recommended. Dark Souls will not drop on death in MP.

tModLoader Version v0.11.8.9 Localizer Package Localizer Package Homepage https://discord.gg/kSptDbe Icon The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revampedhttps://i.imgur.com/4llMhDd.png Mod Side Both Downloads 44557 Hot 39

Read Me.txt

Contents

STORY OF RED CLOUD GAME MANUAL:

LINKS:

KNOW YOUR MOD TYPE

(In tConfig Settings, click the mod name to cycle through these options, then hit reload mods.)

THINGS I’D LOVE TO SEE:

LET’S PLAYS of this map!

Reviews / Feedback / Suggestions

Feel free to remix and/or use this mod, map or music in your own creations.

You are also welcome to copy and paste and steal generously from the map for your own map (just provide credit).

Just load the map in Tedit 3 to grab map assets.

HOW TO USE MIRAIMAI’s DUAL WIELDING MOD (SINGLE PLAYER ONLY), CREATED BY MIRAIMAI:

When the mod is turned on, anything in the 0 slot in your hotbar can be used by RIGHT clicking. You can still only use one weapon at a time. The righ-click button essentially becomes a ‘quick-use’ button for a second item. Don’t put bombs in this slot. 🙂

KNOWN CAVEATS

ENJOYED THIS MAP AND WANT TO SAY THANKS?

No matter how you show it, thanks for your support, and thanks for playing!

Full Text Walkthrough

This walkthrough contains major spoilers as far as telling you where to go and what to do. I don’t recommend reading it unless you feel pretty lost, in which case you can read up to the point you are in the game so you can still enjoy the puzzles and discoveries to come later.

The Story of Red Cloud Walkthrough

Exit your grave. Go West and collect the gear you can find including some bombs and shine potions in the burned down village. Optionally, go back East and enter the flooded cave to find some things.

Continue East until you get to the Earth temple’s cave entrance. Use your bombs or pickaxe to continue into the 1st temple to get right into the action. Or go North up the hill to reach the village.

In the village, grab some armor and drop down the village well. Go right to grab the Orb of Light. Then go left to get your first magic mirror. Use it to teleport to the surface. Or, enter the Earth temple via the bottom of the well.

If you enter the dungeon from the well, head north up the main shaft to find a bed rest and your first demon alter to craft a Light Cube, a Greater Magic Mirror and a Soul Reaper when you can.

Explore the first dungeon as thoroughly as you wish. To find the boss, head south down the main shaft to the bottom of the flooded room and head left, then up and left. Rest at the bed and continue left.

To the left of the boss arena you’ll find a demon alter to craft what you want from the 3,000 souls the Eye will drop.

Then head up and to the left of the boss arena to find a short cut out of the dungeon.

With the Hermes Boots in your possession, run to the West of the village via the long tunnel and jump over the ravine to enter the 2nd dungeon.

Go all the way left, grab the key, then continue to follow the path left and down to find the Cloud in a Bottle. Use it in the room to get to the high platform where you’ll find golden armor. Then flip the switch back at the bottom and head to the right and follow the path. Jump over the two shafts and head to the right and jump over the ravine to enter the corrupted forest to find the 2nd boss. This juncture is also where you will be able to return to the village tunnel and return home.

Pro tip: use a water-walking potion to avoid getting massacred by the boss in this arena. After the 2nd boss, go up and to the left, cross over the ravine once more, then enter the first shaft you come to. Head all the way south into this shaft to find the 2nd Eater of Worlds encounter. Fight this boss so you can craft the Shadow armor and it’s powerful soul-based upgrade. Or, after the 2nd boss, you can snake around the corrupted tunnels to get back to the corrupted forest where you can go North to get back to the village tunnel.

At this point, you can head East, past your family’s burned-down village and use your double-jump to get over the hill. Head East until you reach the Dryad’s house entrance. Talk to her, then continue heading East. Explore the jungle tree-top village if you like. Then farther East, you have the option of entering the 3rd jungle temple via the golden temple shrine entrance, or continue East to the volcano, which is the entrance to an optional 4th dungeon, which has meteor gear and some other treasure.

If you enter the volcano, eventually you will find a path on the left side of this dungeon that will lead into the jungle temple.

In the jungle temple, explore this area until you reach Seath (pronounced Seeth). After defeating Seath and freeing Miakoda, jump off the cliff to the left to enter the Forgotten City.

Explore the city as much as you like. Eventually to the West you’ll discover a large room that houses your captive brother. Free him and then head to the next tower to the West to fight the forgotten city’s guardian.

Then head to the next tower to the left and head south to find the entrance to the Fire Temple.

Explore this area and find the 4 switches you will need to switch to reach the Western-most part of the temple where you will find the alter to sacrifice the Guide voodoo doll.

After defeating the Wall of Flesh in the Fire Temple, head all the way to the East from whereever you are in the Fire Temple zone to find a tunnel that leads to a shortcut that will take you back to the jungle temple. Heading from here to the right with the room with the 3 temple shrines, you can find a short-cut to the surface from above the 3 temple shrines.

Or, from the left-most entrance to the Fire Temple, you can go North, climb the towers to find a short-cut to the Earth temple and a quick way back to the village.

If you’ve found a second magic mirror and turned it into a village mirror of course you can use that to fast travel back to the village.

Once you’ve reached the surface, head to the East past the volcano to find the Hallowed Caverns. Explore these caverns and continue to the deepest part of the caverns to find the entrance to The Rage boss fight arena.

After this fight, head back to the surface and climb the mountain with your new drill to open the way to the Wyvern Mage’s Mountain Fortress. Use the Ice Rod to cross the mountain valley. Here you will find some nice treasure and the Cloud in a Balloon.

Fighting the Wyvern Mage is an optional boss fight and is not recommended until later in the game when you feel more powerful.

Then head back down to the bottom of the mountain and head East to the Frozen Ocean. Break a hole in the ice and seek out the under-water research facility.

Head south into the mythril tunnels and explore this area until you find a large ravine that goes very deep. There you will find the next boss you must defeat, The Sorrow.

After you beat this boss, head to the surface and go all the way to the West. You will now be able to open Adamantite gates. You can either climb up above the village mountain or you can run through the village tunnel and briefly enter the corruption temple to find an adamantite gate that is a fast path to the desert.

In the desert, look for a tiny house, this will later reveal the quickest route to the Shadow Temple.

Go past the tiny house and enter the desert ruins. Look for a purple light. Below this you will find the entrance to the undergound desert ruins.

Explore this area until you reach a glowing mushroom cavern. Head to the left to find the next boss you must defeat, The Hunter.

After defeating the Hunter, explore the 2 gates which are sealed by Titanite (silver) ore. One of them will be a major plot point and will provide the needed clue to find your father’s sword and armor.

After retrieving your father’s sword and armor, you can upgrade the armor into 3 powerful end-game armors, each dedicated to either melee, ranged or magic. By this point you can also fully upgrade the «Hero’s» armor set to it’s final form.

From here, you can choose to fight The Twins that rest above the twin peaks of Arazium (in between the two mountain peaks to the West of the village).

Or you can head back to the tiny house in the desert. The floor gate in the basement will now be open and will lead to the Shadow Temple entrance.

Make your way through this dungeon. At some point during your path through this dungeon you will be able to craft an extremely fun end-game armor that you can upgrade from a shadow armor set.

There is an optional boss fight mid-way through in the glowing mushroom cavern.

Reaching the end of this long dungeon you will find The Destroyer.

After defeating this boss, head to the bridge next to your family’s destroyed village and jump into the waters to find the entrance to the last temple.

Explore this dungeon and enjoy the glass-tube reference to Super Metroid. Shortly beyond this you will find the Machine. The last boss you must defeat.

Above this boss arena you will find a short-cut to the Dryad’s house and a path to the surface.

With all 6 boss shards in your possession, take them to the Attraidies tower in the desert to the West and fly above the tower to find Attraidies boss arena.

Use the light and dark shards to craft Attraidies’ summoning cube.

Do not get destroyed.

And congratulations, you just beat the game!

If you thought this game was awesome please leave a comment below or via this Terraria forum thread:

The Story of Red Cloud 1.1v

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Обновление 1.1v от 11 апреля 2014 года :
Обновление версии 1.1v (Стабильная, пока что последняя версия на это время)
(Переход на версию tConfig до 0.35.3a)
Вам не нужно обновлять карту до следующего прохождения.

Ссылка на скачивание ниже. Для более подробной информации см. журнал изменений включенный в архив. Также, проверяйте мод на наличие обновлений.

The Story of Red Cloud — это массивная глобальная игра, вдохновлённая приключениями Zelda/Dark Souls, которая построена в мире Террарии. Игроку предстоит пройти через 12 подземелий, распространившихся через обширный и взаимосвязанный мир, охватывающий примерно от 15 до 30 и более часов опыта, который предложит достаточно того, чтобы просмотреть или пройти игру ещё раз.

Ссылка на скачивание. КАЧАТЬ ОБА ФАЙЛА, И ИГРУ, И АРХИВ С МОДОМ!:Terraria-Dark-Souls-Mod.zip (в архиве Террария с установленным tConfig и вейвбанком)
Архив с модом и всеми нужными файлами: The_Story_of_Red_Cloud_1.1v.zip
Прочитайте Read Me перед игрой. Всё, что нужно для игры включено в архив. См. Game Install Instructions для детальной установки мода, саундтрека и карты. (Это занимает менее 4-х минут)
Ссылка на скачивание tConfig v0.35.3a: tConfig-Installer
Последняя версия tConfig, иcправляющая множество багов предыдущей версии.

Если Вы уже начали играть, скачайте файл выше, чтобы обновить мод. Обновление 1.1v добавляет новые возможности и исправляет ошибки прошлой версии. См. журнал изменений.

The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

Тизер-трейлер от Zebri

Установка:
Для основной установки необходимо сделать всего 9 шагов (установка представлена для Террарии Steam версии):

===Install Folder===
Updated Game Launcher to the latest version (Terraria 1.2.3.1). NOTE: WHEN TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN. Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

Updated the installation instructions.txt.

===Install Folder===
Updated Game Launcher to the latest version (Terraria 1.2.2). NOTE: WHEN TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN. Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

Removed Yorai’s Server-side mod from optional downloads to avoid confusion. Auto-save Players mod and Grable’s Recipe Book mod are the two most recommended optional mods to use.

===Install Folder===
Updated Game Launcher to the latest version. NOTE: IF TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN.
Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

===Install Folder===
Updated installation instructions and included the latest Game Launcher and tConfig. Game Launcher and tConfig are now much easier to install thanks to Eikester.

To get tConfig mods working after the Terraria 1.2.1.1 (Halloween) update, simply install the latest Game Launcher included in this download folder.

For new installs, follow the instructions in the _Game Install Instructions.txt.

===Install Folder===
Updated installation instructions (1.1q instructions missed a step that will cause an error when installing tConfig).

Added Ring of Clarity, made from the Poisonbite and Bloodbite Rings and 30k Dark Souls – it prevents confusion, gravitation, bleeding and poisoning, +4 life regen.

Reduced the Dark Souls cost of the entire Band of Cosmic Power upgrade path, initiated with the Band of Regeneration and Band of Starpower and 3k souls.

The Wyvern Mage now drops the Poisonbite and Bloodbite rings. It also summons Barrow Wights instead of Cursed Skulls.

The Dragon Horn and Dragoon Gear will now activate more easily (double damage when falling).

Reduced the health of the Twins by 5k each, reduced damage, and added 1k Dark Souls drop.

Dark Knights should no longer spawn in your village with NPCs nearby. I also reduced their firing speed.

Reduced spawning of Warlocks slightly.

Reduced Zombie Worm head damage.

Dungeon Mages now only spawn before HM.

Reduced the health of Serris’ first form and increased it slightly for the second form.

The Crazed Purple Crush projectile no longer confuses (used by Fire Fiend Marilith and other enemies). Instead it poisons you, prevents regeneration, and cripples you for 10 seconds (reduced flight ability). 🙂 Seems like a fair trade-off right? 2 of the debuffs have more than one counter though.

Increased the health of some mages.

Increased difficulty of Attraidies’ first and second forms (health and damage boosts, plus some added debuffs). To compensate with the 2nd form, I also made the boss and boss minions teleport farther away from the player, reduced the Chaos spawns slightly and reduced the health of Disciple of Attraidies, which now drops 3 Healing Elixirs on death.

Necromancers, elementals and several other enemies are now immune to lava and can jump on lava.

Gazing Shield is easier to craft. This is a must for all melee warriors.

Added a tip for the Covenant of Artorias ring so its more clear that you need to remove the ring to escape the Abyss (perpetual blood moon).

Included the latest Game Launcher, which is necessary to install to use this mod and tConfig side-by-side with the latest Terarria 1.2 update made by Relogic.

Updated installation instructions for those installing tConfig for the first time (post 1.2) or for those who had installed tConfig before but have since updated to 1.2.

Please post any issues you have with installation in the main game thread: http://www.terrariaonline.com/threads/adv-dark-souls-mod-the-story-of-red-cloud.87617/

The Witchking now drops the Covenant of Artorias (it can still be bought from the Shaman Elder and crafted too).

Increased the spawn rate of all Super Hardmode enemies, especially during bloodmoons (the Abyss) and at night.

Increased the difficulty slightly of several enemies and bosses.

Increased the spawn rate of several HM and pre HM enemies.

Made some rare enemies (mini-bosses) less hard and increased their spawn rate.

Added a note about the Bloodred Moss Clump so players know it is essential to hold on to to cure yourself of poisoning.

The Shaman Elder will now spawn sooner after defeating Attraidies, as long as one NPC is nearby and you haven’t yet defeated the Witchking.

Increased soul cost of Supersonic Wings.

Decreased knockback on Unicorn and mummies.

Increased spawn of Red Cloud Hunter and difficulty.

Reduced confused effects of the Hypnotic Disrupter projectile (used by several enemies).

Reduced knockback of the Oolacile Demon.

Increased spawning of Basalisk Shifters.

Added Assassin of Attraidies to HM.

Reduced damage of Valkyrie spear.

Updated all mods to tConfig v35.3a. You will need to install the latest tConfig (included).

Fixed the three phoenix boss summoning items (Fiery, Watery and Grassy Egg). They are no longer consumed on use, which was a temporary bug introduced a couple updates ago.

Buffed Dworc Voodoomaster and Basalisk Walker slightly to compensate for their lower health and defense.

Reduced price of Forgotten Kaiser Knuckles and Forgotten Metal Knuckles (increased damage of the latter).

Most of Solaire’s items are now cheaper to buy. He also sells throwing axes, which can be upgraded into a great melee weapon.

Increased the soul crafting cost of the extremely overpowered Celestriad. Craft this if you’re ready to end the game in a very silly way.

Increased the mana used by Starfall to 800.

The Story of Red Cloud: Fixed a path that leads out of the new Meteorite Dungeon Slogra arena. It wasn’t possible to go past before without the Shiny Red Balloon you get from the secret Earth temple. Now you can go this route with only the double jump ability. I also made the Skeletron arena a little less crazy with the skeleton summon statues. I improved the loot of a locked chest in the corruption temple and a couple other chests. Plus some other small things.

The Tinkerer’s Workshop is now sold by the Archeologist as well as the Goblin Tinkerer.

Increased the health and damage of the Shadow Dragon.

Attraidies’ final form also spawns the Shadow Dragon at various times.

3 vanilla enemy lasers have received a damage buff, which has increased the difficulty of the Wall of Flesh, The Twins, the Destroyer, and Skeletron Prime.

Mushrooms, Glowing Mushrooms and Goldfish no longer trigger potion sickness when used. (No more accidently eating one of these and dying because you meant to use a healing potion but one of these slipped into your inventory. 🙂 To compensate, mushrooms and glowing mushrooms heal slightly less.

Bloodred Moss Clump now heals 25 HP.

Increased the difficulty of the Slogra and Gaibon boss fight.

Increased spawn chance of Tetsujin in the SHM meteorite biome and from 7-9/10ths width of the map in the sky (more at night, more during blood moons).

===Map===
The Story of Red Cloud: Added a lot more housing under the village. Added the Tinkerer’s Workshop to the village and in a couple other places. Added a couple more small shortcuts in the beginning area. Added a couple more torches to illuminate things you might not normally see depending on your lighting settings. Added a clue-sign in the Merchant’s house. Finally decided to add a demon altar below the village.

===Mod===
Increased the length of time between teleporting for all mage-type enemies (a highly requested feature).

MP: Some mage enemies will no longer teleport to other players if they are far enough away.

Slighly nerfed Dungeon Mage and Attraidies Illusion while increasing soul drops.

Reduced the frequency that Ghost of the Forgotten Knights throw spears.

Reduced buy cost of Forgotten Long Sword.

Improved Rune Blade with +1 damage, faster use speed and auto-swing. Also reduced its reforge cost.

Old Long Bow can auto-fire.

Added a tool tip to the Bloodred Moss Clump explaining this items usefulness in the dungeon.

Improved Iron Shield and its upgrades slightly + reduced Iron Shield crafting cost. They can also be more easily reforged.

Improved Ancient Golden armor set. It now has benefits for all classes, similar to the Hero armor sets.

Ancient Golden armor helmet can be upgraded, with nice improvements to all stats.

Sandbox: Skeletron Prime aka Gravelord Nito now drops a set of Jungle armor plus an extra 500 dark souls.

Jungle Wyvern now drops a set of Necro armor plus 2000 more Dark Souls.

Fixed Hydris Necromancer despawning too quickly if you get too far away from him.

Added Shell Armor from Omnir’s mod (remixed as a ranged upgrade to the Necro armor set). Yayyy..

Rebalanced Molten Armor set upgrades (melee and magic specialization). They are both now roughly equal but different, and more powerful. Both cost 9000 souls.

Added Ancient Dwarven Armor with an upgrade path both from Omnir’s Mod. It’s a custom melee set that you get from upgrading silver armor, +3 gold bars and 1500 souls.

Nerfed Old Double Axe swing speed.

Added Shadow Ninja set, a HM end-game tier set that is an upgrade of the Black Belt Gi set (needs 3 soul of fright and 40k souls). It also has a SHM upgrade.

Fixed Longinus and it’s upgrade not doing double damage when falling. Though I reduced it to 1.5x damage in this update. Removed toolTip that says it randomly heals for now.

Removed 3 second “Curse” (can’t use items) from Anti-Gravity Blast attack used by Attraidies and others.

Increased difficulty of Attraidies.

Slight nerf to Star Fall.

Slightly buffed Ancient Dragon Lance.

===Maps===
Added IcyPRO’s Minilands v4 – Iced! to the Sandbox Edition Maps folder. This is IcyPRO’s updated minilands map, which has many new enhancements. With only 2 demon altars and everything taking place on mini-islands, this should prove to be quite a unique challenge. 🙂 Leave your impressions, comments and more here: http://www.terrariaonline.com/threads/minilands-v4-iced.76761/ Goes without saying, a let’s play of this map with the dark souls mod would be super cool to see.

Story of Red Cloud: Added gold bars to the first dungeon to craft the upgraded silver armor. Added 2 signs. Added a torch to make gold armor easier to find. Added small short-cut near town well.

Reduced soul cost of Slime Talisman from 1000 souls to 200 souls.

Ancient Great Bow now auto-fires.

MP: Fixed spawning of Hellkite Dragon, Seath the Scaleless and the Jungle Wyvern using their respective summoning item.

Raised mana cost of Ice Tome 1 by 2 mana (it was pretty OP and still is awesome now – as good as the Bolt tomes).

Increased difficulty slightly of Slogra and Gaibon.

Increased difficulty and spawn rate slightly of Basalisk Walkers in the meteor biome at day and at night.

MP: Fixed Giga Drill sprite not appearing correctly to other players.

Increased soul cost of Forgotten Axe and Forgotten Great Axe.

Fixed The Unknowable’s tool tip about breathing underwater.

Fixed Cruel Arrow error message and increased the arrow’s speed and number of unique enemies it does 8x damage against.

The Story of Red Cloud: Added water walking potions to the Eye boss battle in the secret Earth temple. Removed 30 Gravity Potions from Meteor Temple so players can’t cheese the Slogra fight. You can now find jungle armor hidden in the meteor temple. Added a sign near eye battle for clarity. Added flippers to the end of the secret earth temple. Added 30 Regen potions to secret Hermes Boots location. Added more goodies to several other chests near the early game plus some other tweaks.

MP: Sprites that didn’t appear correctly to other players fixed: Longinus, Celestial Lance, Ancient Blood Lance, Frost Wand I & II. Please report others when you discover them.

MP: Curse Buildup and Powerful Curse Buildup now work in MP. Yayy.

MP: Slogra’s spear throws correctly.

MP: Gaibon now spawns with Slogra properly. (To make this work, Gaibon can now pass through tiles.)

MP: Charge attack of Slogra, Dark Cloud, and Witchking now work.

Sandbox: Dungeon Mage has 50% chance to drop a feather, which can be used to craft the Jungle Feather.

Sandbox: Skeletron aka Gravelord Nito now drops 2 pairs of Spectre Boots.

Raised threshold on curse buildup to 50.

Both curse buildups also now do not reset, so you can only lose HP once while the current debuff is active.

Fixed Ancient Blood Lance tool tip. (Removed suggestion that it drains enemy life with a buff. It doesn’t.)

Fixed reforge cost of Shadow Cloak armor (upraded Shadow set).

Fixed Blood Moons not occuring naturally (for real this time).

Raised chance to get Barrow Blade from Barrow Wight and Barrow Wight Nemesis from 12 to 20%.

===MAPS===
Removed Red Cloup MP map because it was out-dated and unnecessary. However if anyone reports spawning issues from using the same bed let me know.

===Download Folder===
Added “Dark Souls Boss Progression Guide” to sandbox maps folder, which lists all of the bosses in the mod.

Powerful Cursed Buildup now has a 300 point cool down period after getting cursed before it resets back to 0. At the point of reset, the effects of the curse trigger 2 positive buffs.

Expanded spawning of Undead Caster to the sky and underground corruption at night (semi-rare).

Gave Undead Caster more drops, so defeating this enemy will always be beneficial.

The Tibian Mage sells Spell Tomes as soon as she arrives (very important in the sandbox modes to create some early game magic weapons).

Decreased spawning of Barrow Wight Nemesis but increased it during blood moons.

Bloodred Mossclump can be sold for 15 silver.

Fixed Flippers not being buyable from the Dwarf. The item was misnamed.

Valkyrie no longer drops Forgotten Long Sword.

Adjusted several magic weapons to be auto-use and lowered mana cost slightly of some magic weapons. Also reduced soul cost of Bolt and Ice 2 tomes.

Reduced size of Old Double Axe.

Halved the cost of Mana Potions and increased max stack to 500.

Made Lesser Mana Potions easier to craft in quantities of 10.

MP: All 6 wyvern bosses are now MP compatible. (Before only the head would spawn). Big thanks to Grox the Great!

MP: Fixed The Hunter’s crash error.

MP: Fixed an error with the Shadow Mage.

Sandbox Edition: Certain enemies now have a chance to drop most boss summoning items before SHM.

Sandbox Edition: Crafting cost of all boss summoning items have been significantly reduced. With the exception of the first vanilla boss, they also all require Shadow Scales so that you can use this item to check recipes with the guide. SHM summoners all use 1 Soul of Attraidies.

Reduced defense of Dark Knights from 100 to 30.

Cursed Buildup now has a 60 point cool down period after getting cursed before it resets back to 0. At the point of reset, the effects of the curse trigger 2 positive buffs.

The Hunter, The Sorrow and The Rage must now be fought in the Underworld, the Ocean and the jungle respectively (same as Red Cloud, now it is enforced more so for the Sandbox versions).

Increased spawning of hell SHM enemies that drop humanity (especially at ends of world), plus Abysswalker in the jungle.

Blood Moons are possible naturally again, while the Covanent of Artorias, when unequipped, now has blood moons despawn naturally (takes longer).

Mana Crystals are now crafted with 2 fallen stars and 1000 Dark Souls at Demon Altars.

Rebuffed Power Nu Armor. It now has 1/5th chance of healing with melee strikes instead of 1/10.

Added Hellkite Stone to summon Hellkite Dragons at will.

The Ancient Jungle Wyvern now has a 100% chance to drop 2-9 of every gem in the game, plus 300 Dark Souls.

It is now possible to survive a direct hit from an Assassin. They also spawn slightly more.

Dark Elf Mages won’t spawn near friendly NPCs and cannot teleport as close to the player.

Piggy Bank now costs 10 silver and can be bought from the Tibian Mage.

Safes now cost 60 silver and are sold by the Tibian Archer.

Reduced cost of Forgotten Ice Rod, Old Long Bow, Poisoned Knife, Royal Throwing Spears, Throwing Spears, Throwing Axes and Forgotten Thunder Rod.

Increased spawning of Dunlending, Tibian Valkyrie and Tibian Amazon slightly.

Adjusted soul cost of Copper Ring.

Tibian Archer now sells wooden arrows and lesser healing potions.

Increased speed of Diamond Pickaxe.

The Flippers, Fairy Bell, Silk and Lesser Healing Potions can now be bought from the Dwarf, plus the Diving Helmet and Sticky Bombs after defeating the Eater of Worlds.

Sticky Bombs only cost 5 copper when bought from the Dwarf!

Blue Hero’s Set now requires 5 Mythril Bars in light of the above change and to polish the sandbox version.

Fixed Small Jungle Plants preventing some walls from being destroyed in the Red Cloud versions.

Witchking drop of Golden Hairpin raised to 8% and guardian soul to 15%.

Reduced health of Dworc Voodoo master and increased spawn rate. Also increased potion drop rate.

All Healing and Restoration Potions can now stack to 500.

Bloodred Moss Clump now heals +10 HP.

Increased spawning of Man Hunters and reduced health.

Common potions like Battle, Mana Regen, Life Regen, Ironskin and others drop from several mod enemies.

More Dark Souls drop from the Eater of Worlds after the 1st defeat as well as Shadow Scale and Demonite Ore.

Fixed misspelling of Wandering Travler.

Reduced defense of The Hungry (appendage of Wall of Flesh) and increased its soul drop to 200.

Dworc Voodoomasters, Undead Casters and Dungeon Mages have a chance to drop Spell Tomes.

===MAPS==
Small update to Elfheim map by the map creator.

===Download===
Batched in Green Cat’s Autosave Players mod in the Optional Mods folder. Big thanks to Green Cat for this inclusion.
Check out Green Cat’s thread for instructions on how to use his mod here: http://www.terrariaonline.com/threads/green-cats-player-auto-saver.103145/ He also has some other awesome mods you can discover in his signature.

Autosave Players is highly useful for MP and even SP to guard against player data loss from unexpected crashes. If you ever have crashes, this is an excellent mod to have on.

Nerfed damage and knockback of Diamond Pickaxe. You’ll get this item when creating a new character with either of the Dark Souls Sandbox Editions loaded.

Necromancer Elemental no longer drops Forgotten Ice Bow as I forgot I changed it to a end-game SHM weapon.

Thorn Decapitator can now be auto-swung.

Nerfed the debuffs of Shadow Orb, used primarily by Attraidies. Curse Buildup and Fracturing Armor only have a 1 in 8 chance and the rest are 1 in 2.

Rebalanced Fire Spirit Tomes. They no longer pass through walls and fitting with the fire theme, cannot be shot underwater. They can now do critical hits however and have a high chance to light enemies on fire.

===Download Folder===
Added Yorai’s MP-only Serverside Saving & Commands (SSS) mod to the Optional Mods Folder. Highly recommended for use with Multiplayer, in case of unexpected crashes or disconnects.
You can manually force a save with /save when needed, in addition to other great features.
Link to official mod thread here: http://www.terrariaonline.com/threads/multiplayer-only-serverside-saving-commands.102254/

Added Anomaly0.01’s amazing custom sandbox adventure map “Elfheim: An Exploration Map” to the Sandbox Maps folder. This is a MUST-PLAY with the Dark Souls (Sandbox Edition) mod turned on! It is truly a wonderful map with incredible art direction on-par with the style and quality of The Story of Red Cloud map (if no one minds me saying so). 🙂 The map uses an open, no rules sand-box format and everything in the Dark Souls mod is accessible. Give it a try and share your impressions. A let’s play of this map/mod combo would also be excellent. Go here to visit the map’s official thread: http://www.terrariaonline.com/threads/elfheim-an-exploration-map.102894/

Removed Map “Valley of Lord Gwyn” because it had become outdated compared to the changes made to Valley of Defilment and the updated version essentially provided a merged experience making this map obsolete.

BIG THANKS!
To Yorai for the inclusion of his Serverside Saving & Commands (SSS) mod. Check out his other awesome mods via the link above.
To Anomaly0.01 for the inclusion of his amazing custom adventure map “Elfheim.”

Fixed Oswald of Carim – You couldn’t talk to him before due to lacking the townNPC=True variable.

Added Wand of Darkness II and Wand of Fire II.

Added upgrade path for Fire Spirit Tome with 4 levels in total.

Improved Ice 2 Tome.

Increased spawning of infantry level dworcs with a slight spawn boost to voodoomasters and headhunters.

Made dworcs unable to drown.

Demonite Bars and Shadow Armor are craftable at Demon Altars now.

Made Attraidies Relics stackable up to 100.

Jungle enemies are now vulnerable to fire.

In the Sandbox versions, when creating a new character, you now start out with better starting gear. 🙂

Removed mana potions from crafting recipe of Greater Restoration Potion.

Gave autoReuse ability to Antimat Rifle, Sniper Rifle and Focussed Energy Beam.

Gave Light Cube effect to the Dragoon Cloak.

===Map===
Story of Red Cloud: Added “Travel to the Ends of the World Underground” side-quest. The challenge is to travel from the Western Ocean, enter through the sea floor, and travel all the way to the Underwater Observatory without going above ground. 🙂

Added A gate to open for your horse near the starting point so you can travel from the village to the jungle with a horse if you’re using Flashkirby’s Horses and Mounts Mod.

===Download===
Added tip in the Read Me file: *Some friendly NPCS will often sell new items after defeating certain bosses…
Added Dark Souls 1.1 graphic to the Sandbox folder.

MP! — Fixed bug that caused Dark Souls to take several seconds after dropping from enemies before you could grab them.

MP! — Fixed lag of Dark Souls (they were teleporting before sometimes).

Fixed ‘bug’ that caused you to lose your defense when touching hellstone brick even with the FireWalk ability (Obsidian Shield for instance).

Ancient Demons don’t cause a error message when killed (had missing gore files).

Ragnarok can no longer be crafted. It now has a 2% chance to drop from Ancient Demons of the Abyss.

Fixed reforge price of Bone Blade.

Changed crafting recipes of several weapons formerly made with the Excalibur. Now only Atma and Ultima are created from it.

Raised soul requirement of Power NU armor to be in the same tier as the other 4 end-game armors.

Added Cloud in a Bottle to the secret Earth Temple (actually added it in 1.1f but forgot to mention in the changelog).

Devil’s Scythe now goes through walls but has limited range (2.1 seconds).

===Map===
The Story of Red Cloud: Removed a wall near a heart just past the EoC arena. You can now access the shortcut.

The Story of Red Cloud MP: Fixed the above and added cloud in a bottle to the secret Eartht temple. The map is still out-dated compared to 1.1f so I’m considering scrapping this. The SP map is pretty much compatible anyway.

Fixed Multiplayer soul duplication glitch when giving other players souls. Thanks Yorai!

Fixed Multiplayer bug that caused enemies to drop 2-3 sets of souls instead of 1. Thanks again to Yorai!

Fixed Dark Souls occasionally disappearing from your inventory when reloading your game (was due to some old code which has since been implemented into tConfig proper).

Sandbox and Red Cloud MSD/MP versions both now allow you to place souls in chests.

Added Recipe Book mod to the Optional Mods folder. Highly recommended for convenience.

Slogra (boss version) should always spawn Gaibon now.

You can no longer destroy chests in the Story of Red Cloud versions (fixes/prevents a chest duplication bug). Chests can still be placed and more have been made available in the village.

Bug fix: The Sweaty Cyclops Forge, Gold Coin Pile and Recipe Book can now be placed in the Red Cloud versions.

Reduced Silence debuff of the Wyvern Mage.

Made the Ancient easier to craft.

Fixed the Meteor Tome crafting requirement (now correctly needs Meteor Shower item).

Nerfed/balanced Gazing, Beholder, Beholder II and Enchanted Beholder II shields. (Melee should hopefully never be so OP you can just stand and swing)

Changed the boss that drops the Wings.

Lowered mana use for the Ice rod and lowered its cost.

Increased spawning of Tetsujin near meteorite and in the sky (the most from 7-9/10ths width and more on the edges of the world at night and during bloodmoons).

Nerfed Vampire Blade.

Nerfed Power NU Armor further.

Nerfed Starfall further.

The Diving Helm can be placed in your accessories slot so you don’t break your set bonus.

Fixed Mechanic items in the Sandbox version (Wire, Wire Cutters, Wrench).

Buffed Skeletron Prime (aka The Machine).

Buffed The Blight.

Buffed Dark Cloud.

Curse Buildup and Powerful Curse Build Up now trigger some positive buffs when cursed, associated with being cursed.

Slight nerf to Cooked Chickens (25 less healing and drop rate reduced from skeletons). Although, Undead Casters, Valkyrie and a couple others now have a 5% chance to drop them.

Reduced spawning of Barrow Wight and increased drop chance of Barrow Blade.

increased spawning of Hellkite Dragon, especially on the edge of the world to the West, in the sky and at night, especially during bloodmoons and before defeating Artorias.

Fixed spikes and hellstone not doing full damage all throughout the game, as originally intended from an update a while back.

Increased spawning of the Witchking further. Spawns more everywhere at night, but spawns most freqently in the dungeon or above the surface during blood moons until you kill Artorias, and after.

Increased spawning of Crystal Knights in the Eastern Ocean and in Hallow, especially during blood moons.

Reduced random spawning of Fire Fiend Marilith.

Battle and Swiftness Potions now stack to 100, as do Bowls of Soup and Ale.

Added a couple new original debuffs: Broken Spirit and Crippled.

Hellkite and Seath now vulnerable to Wyrnkiller.

Fixed Ancient Demon drop error.

Added clue about what to do when defeating Attraidies.

Gazing, Beholder, Beholder II and Enchanted Beholder II shields can no longer be stacked with each other or themselves.

Dusk Crown Ring and Healing Dusk Crown Ring can’t be stacked.

Increased crafting requirement of Ragnarok.

Changed some toolTips for summoning items in the Sandbox mode.

The main hardmode enemies drop 2x Crests for MP and also for 3 sandbox summoning recipes.

Removed Phoenix Down from the game as it stopped working and I don’t know how (and don’t want to get hung up trying) to fix it.

Added “The End” game mode. A nice little treat after you beat the game. Just walk around the world to see. Killing Attraidies again will re-trigger SHM.

The sun and moon change while the portal to The Abyss is open (aka Super Hardmode). Thanks to Zoodletech for the sprites.

Reduced spawning of Dark Elf Mage.

Increased spawning of Guardian Corruptor.

Removed tooltip from Thorn Decapitator since it doesn’t do poison damage currently. Will fix later.

Added Diamond Pickaxe for sandbox mode (1 copper pickaxe and 6 diamond, and diamonds drop from some early-game enemies) This pickaxe will help cut down on early-game grinding/digging as it digs as fast as a gold pickaxe).

===Maps===
Valley of Defilement: Has been fixed by altering the cavern depth lower so the sky is present.

Valley of Defilement: Added some major new landmasses in the sky. Added background walls to cover up the straight line. Also added more large open caverns.

Valley of Defilement: Changed spawn position of Old Man.

Story of Red Cloud: Added more chests in the village and added the Cloud in a Bottle to an early part of the secret Earth Temple. Also made one section of the secret dungeon slightly easier.

THANKS!
To Grable for the inclusion of his Recipe Book mod in the Optional Mods folder.
Link to his mod thread here: http://www.terrariaonline.com/threads/released-recipe-book.100426/

To Yorai for fixing 3 bugs, 2 of them MP related.

To Grox The Great for helping to troubleshoot some bug issues and help implement some custom textures and a feature of “The End.”

To the Avalon mod team for code that allows select accessories not to be stacked.

Ancient Demons of the Abyss no longer spawn before SHM. Their minimum TP (teleport) distance to the player has also been increased.

Ancient Demons of the Abyss and Serpents of the Abyss drop more Humanity.

Increased spawning of Oswald of Carim in SHM.

Raised Curse Buildup threshold from 20 to 30.

Nerfed the way OP Power NU armor. Life steals 1/4th the damage instead of 1/2.

Nerfed Basalisk Walkers further, increased soul drop and reduced their spawn rates significantly before defeating Skeletron.

Nerfed Tibian Valkyrie, Hellbat, Chaos Elemental, Illuminant Bat and Oolacile Demon.

Reduced spawn rate of Red Cloud Hunters before HM (acts as a rare mini-boss).

===Red Cloud Map SP===

Added 3 SP world files. You can use these so you can do a playthrough of the map with each class (ranged, melee, magic) at the same time. You can also use it to try out a new map update without messing with your old save file. For instance, if you started a playthrough on 1.1e using save file 1, when map 1.1f etc comes out you could use save file 2.

Re-implemented Temple of the Machine changes as the changes I made in 1.1d apparently got wiped somehow. :/

The two previously inaccessible life crystals in the Meteorite Dungeon can now be attained.

Added a heart crystal to secret dungeon near Earth Temple.

===Valley of Defilement Map===

Removed strange orange squares from the desert that turn into tombstones and shark fins when hit. ;p

Added several more large caverns and many more tunnels and paths underground.

NOTE: Updated the mod to tConfig version 35.1a. This is an essential update.
Please update tConfig and the mod. (35.1 fixes a bug introduced in 35.0 that would cause the Dark Souls mod to crash.)

Reduced the mobs that will spawn during your fight with Gravelord Nito (Skeletron).

Increased the drop rate of an important item that drops from the Witchking to 100%.

Made the Mana Flower more easily craftable but mana potions are more expensive to buy.

Buffed the Freezethrower and Old Morning Star.

Nerfed Atma and Ultima weapon.

Nerfed Starfall and made it a SHM weapon.

Added Witchking Scroll, attainable from Oswald or the Shaman Elder.

Made Oswald of Carim spawn more in deserts and snow areas.

Increased spawning of Hellkite Dragons in SHM.

Dworc Voodoomaster, Dworc Voodoo Shaman, Abysswalker and Warlock are now partially visible when activating their invisibility cloak, and can be seen with the Hunter potion.

Fixed Solaire’s shop (he sold too many things past the default 20).

The Dwarf now sells 6 weapons (previously sold by Solaire) after you defeat The Sorrow and The Destroyer.

Crystal Knights and Clowns’ projectiles no longer destroy tiles.

Serris now drops a few things on defeat.

Boosted difficulty of Attraidies as it was reported he was too easy. My apologies. 🙂

Fixed tooltip that said Dragoon Gear/Boots isn’t compatible with wings. They actually are. Just forgot to edit the tooltip after I changed that.

Fixed Poisonbite, Bloodbite, Poisonblood, Wolf and Gray Wolf Ring (wasn’t applying buff immunities).

Reduced bonus souls dropped from Slogra (boss).

Dark Mirror has 50% chance to drop from Witchking.

Reduced crafting cost of Greater Magic Mirror and Village Mirror to a mirror and 100 souls.

Beholder Shield is now crafted using the Gazing Shield.

Fixed Warlock error message.

Made Voodoo dworc’s more ‘interesting’ soul-drop wise.

===Sandbox specific changes===

Fixed the crafting requirements of hardmode bars of ore, the ivy whip, the Adamantite Forge and the Mana Flower.

Mana potions are slightly more expensive to buy from the Archaeologist.

===Red Cloud SP Map===

Fixed the Slogra boss arena exploit.

Added a Titanite sealed shortcut from the Great Chasm to the underworld and the Forgotten City. Useful if you want to go straight to hardmode on a new map.

Altered the Temple of the Machine in a significant way. EDIT: This change did not save properly and I had to redo it for 1.1e.

Updated the mod to tConfig v35.0 with included exe.

Nerfed Ancient Demon, Dworc Voodoomaster, Basalisk Walker, Dunlending and Necromancer. Added Dworc Voodoo Shaman (Hardmode).

Fixed Crimson Potion which is sometimes dropped by Dunlending.

Reduced buy and sell price of the Piggy Bank and Safe, and adjusted value of other items for sale by NPCs.

All ammo has a max stack of 2000, by request.

Keep the feedback coming. Thanks!

===Red Cloud Map SP===

Added more housing for NPCs to the village (you can do this manually on a previous world using the wood in the tool house).

Added a 1 minute shortcut from Hell into the Volcano dungeon (accessible if you explored the Volcano dungeon previously). Note, this pathway is still accessible in previous 1.1 releases, it’s just a little less obvious).

Made several jumps in the first Earth temple easier and fixed a jump to a new room that was missing.

Added a new room near the village.

Added a couple blind drops near the 1st dungeon.

Added a secret discovery that allows level skipping near the corruption temple accessible from the early game, but it’s going to take some mountain exploring to find. 😉

Added a small shortcut from your save point near the 1st boss arena to the secret dungeon entrance, which has a demon altar.

Fixed issues caused by override problems. Nerfed 3 enemies and updated spawn conditions. Adjusted buy amounts for items sold by Solaire. Reduced gold found in the Red Cloud map to compensate. Reduced the mod versions from six to four. MSD (Minus Soul Drop) and MP (Multiplayer) are now the same version and labeled as such. Fixed missing item sold by Solaire. Added Yorai’s Dual Wielding back in. Use Yorai’s for an easier difficulty and MiraiMai’s for a harder difficulty.

Fixed some Sandbox mod stuff I overlooked that needed overrides. Also fixed a small bug that was causing The Story of Red Cloud mod to not function properly.

===1.1 (MAJOR UPDATE)===

Over 210 new items – about 120 from Omnir’s mod, 30 from Blahblahbal’s Avalon mod, a couple dozen from me and the rest from various places.

67+ new NPCs (. ) including 11 new bosses and 8 friendly NPCs.

Multiplayer version added. Yayy… It’s still in Beta though so expect some bugs. You will likely want to disable any dual wielding mods as issues have been reported with them. Also I’d recommend creating your MP server using the tConfig Server program that installs with tConfig, rather than using the in-game method. Then you and the other players should join the server you created.

Updated the Mage AI code for several enemies so they no longer spawn in walls! Yayy…

Retired Yorai’s Dual Wielding mod for various reasons (including it no longer works with the newest tConfig with no plans to be updated).

Added MiraiMai’s Dual Wielding mod (formerly named Mainslot-0). MiraiMai’s take on dual wielding allows you to right click to use the item in Mainslot 0,
but you can only right or only left click at the same time.

Retired the use of multiple difficulties (Easy, Hard and Evil).

Merged the Red Cloud mod and the Dark Souls “sandbox, digging allowed” version into a single mod, switchable in tConfig Settings.

Slight damage buff for all Cobalt, Mythril and Adamantite upgraded melee weapons.

Made all potions have max stacks of 100.

Slight nerf to Power NU Armor.

Buff to all spear-type weapons, with a nerf to the Ancient Dragon Lance.

Made drills and some vanilla items that are discovered in chests or dropped from bosses virtually uncraftable (in the story version). Also made ore collected from gates unusable until you’re able to reach the Western-most part of the world.

Fixed a very old ‘bug’ that prevented Ice and Bolt Tomes from applying damage bonuses.

Many refinements and tweaks, too numerous to count.

Please submit suggestions for changes here: http://bit.ly/180q4Sg

RED CLOUD MAP CHANGES
=================================
Added 1 new hidden mini-dungeon with boss arena in the desert and 2 secret biome areas in the Western part of the world. You’ll need to discover these areas to fight three of the secret post-Attraidies bosses.

Added a new boss arena in the Meteorite Dungeon with an alternate path.

Added a couple more signs with clues and tips.

Added more hidden chests with platinum coins and other goods.

Added an Adamantite Forge in the Western-most part of the world.

Made the Underground Desert dungeon a little harder.

Lots of other small things I can’t remember now. 😉

Added a MP version of the map with double beds in all save points and double items when appropriate (but not everywhere). Occasional asymetric gameplay is intentional. 🙂

DARK SOUL MAP CHANGES
=================================
Added two new Sandbox maps: Valley of Defilement and Valley of Lord Gwyn. These two maps are the same except Defilement will be noticably ‘darker,’ literally and figuratively, and also harder. 😉
These two maps are meant to be played with the Dark Souls: Sandbox Edition.

Added IcyPRO’s Minilands Hardcore! Dark Souls Edition (His map plus more demon altars and some additional crafting items for playing with the Dark Souls: Sandbox Edition mod).

BIG THANKS.
=================================
To Wooren for re-spriting part of the Lord Gwyn boss and several items.
To Omnir for helping with coding issues and all the great new content used.
To the Avalon team for content and Blahblahbal for coding help.
To Flashkirby99 for content from his Weapons mod and eye glow code.
To Yorai as always for helping me out when I’m in a jam.
To Zero-Exodus for several sprites.
To Zoodletech for more content.
To Scooterboot and W1k for Serris boss.
To Whale Cancer for sprites.
To Ace the Best for some sprites.
To Sapharan for some content from the Legend of Sapharan mod.
To Heartstone25 for Covenant of Artorias blood moon code and help.
To Solenix for some Vertigo Elemental content.
To MiraiMai for the inclusion of the Dual Wielding mod (aka Mainslot-0).
To Grox the Great for coding help.

1.0.9.1
MOD CHANGES
Got rid of the Super Easy difficulty mode and made the Easy difficulty not have souls drop on death. All enemies and bosses are easier than normal.
Made Wand of Frost require 100 crystal shards to craft.
Updated the mod to tConfig v29.9.
Added Red Cloud Hunter and adjusted spawn rate of Man Hunter and stats.
Added Barrow Wight, Dworc Fleshhunter, Dworc Venomsniper, and Dworc Voodoomaster enemies, plus Old Poisoned Dagger and Reforged Poisoned Dagger from Omnir’s Mod.
Added 5 seconds to Wall Tome.

MAP CHANGES
Removed Mana Flowers from game because the item is too OP.
Fixed lever and gate in secret dungeon connected to the Earth Temple. Added a sign indicating that the Eye can be fought in the secret dungeon. Made the secret dungeon harder, using traps. Made some jumps easier. Made secret Hermes Boots a little harder to get. Added simple but new biome area near jungle.

1.0.9
MOD CHANGES —
Updated all mods to tConfig v29.3. 3 New Difficulty Modes for the Red Cloud and Dark Souls (digging allowed) versions. Normal, Hard and Evil D all have “No souls drop on death” variations, with everything else staying the same. All of the difficulty modes are now contained within a single mod, respectively (thanks to Surfpup for this tConfig feature).

To change your difficulty, go to tConfig Settings and click the mod name to cycle through the different options and click reload mods when you get to the difficulty you want to use.

I changed the final surprise boss fight drop (boss credit: Draykon) with some difficulty tweaks (and charge attack) so the boss fight should feel fresh. If you can manage to beat it, it drops a pretty sweet item (although it only works to its full potential if you switch to the Dark Souls digging allowed version of the mod).

I made a fairly significant re-balancing and tweaking of the final boss, Attraidies. The difficulty overall has been increased on all difficulties, while the boss now has 2 extra random summons that will add more dynamic unpredictability to each fight. Harder difficulties drop more souls (a feature unique to the last fight). And, thanks to Yorai’s help, the boss now automatically plays the correct boss music (a nod to the final fight in Ocarina of Time, for those keeping score).

One other bit of trivia: this fight was inspired by the Four Kings in Dark Souls. So keeping Attraidies’ summoned illusions under control will be key to winning this fight. Hope you enjoy the changes. Let me know how it goes! One thing I recommend for fun: when you summon the boss, try jumping off the platform and fighting him mid-air and then all over the map, to the East or West. It makes for a pretty epic battle!

MORE MOD CHANGES —
-Much needed nerf to Bolt Tome 4 via increased mana cost. Only Mage-focused classes will be able to wield it.
-Healing Elixir now heals confused debuff.
-Seath (aka Skeletron) is now harder on Normal through Evil modes.
-Fixed Miakoda and R2D2 pet bug errors that occured with newer tConfig versions.
-Undead Caster (the dreaded mage in the 1st dungeon) now spawns slightly less, gives 5 more souls, has a rare chance to drop either the Wand of Fire or Wand of Darkness, and has slightly less health and knockback.
-Added Omnir’s dash attack to the Krakken (Water Fiend Spirit).
-The two early game armors are slightly easier to craft (leather armor and red mage set).
-The soul reaper is now easier to craft.
-Buffed the damage of the Ultima Weapon and allowed the blade to turn when you turn while holding attack.
-Made the Phoenix Down easier to craft (1 feather, 1 heart crystal, 100 dark souls).
-Made Wand of Fire (early magic weapon) easier to craft.
-Increased damage of Water Spirit Tome
-Power Armor NU (end-game upgrade from Shadow Armor and 5 soul of Might) has been buffed with increased life regeneration and healing abilities etc, and the tool tip no longer keeps this armor’s abilities a secret.
-Removed Mana Flower skill from the Ankor Wat armor (end-game magic class).
-Buffed the Muramassa and the Murassame
-Beholder Shield reduces magic and ranged damage more plus greater mana cost
-Removed Attraidies 3 second silence ability as it made it too difficult to beat him playing as a melee class (every boss should be defeatable with a melee focused class btw, using the melee shields).
-Undead Caster has 1/10th chance to drop an “Attraidies Relic” which lets you summon a powerful foe that drops 500 souls. Item is consumed on use.

RED CLOUD MAP CHANGES —
-Added a secret alternate dungeon via a secret passageway in the Earth Temple. Allows level skip and offers unique rewards, but should prove to be a formidable challenge.
-I added a full text walkthrough of the game on the main Terraria Online thread and the curse page.
-Lots of small changes to what can be found in certain chests.
-Buffed Wand of Fire, Wand of Darkness, Bolt Tome 1 & 2 and and Ice Tome 1 & 2.
-Fixed the knockback issue on the Bolt Tomes and also reduced the knockback on skeletons and zombies.
-Nerfed the Goblin Sorcerer.
-Increased the difficulty of the Jungle Wyvern.
-More polish on the 2nd dungeon (including opening up a new pathway and making the platforming in the beginning a little easier).
-The early mountain platforming near the village has been made easier.
-Added a hidden item (in a new area within the places accessable from the start) that will allow you to bypass the first dungeon entirely if you wish. But that also means heading into the 2nd dungeon vastly under-armed, so it should add another fun “choose your own adventure” type choice, while making all the hearts in the jungle more useful.
-Added some of the items and armor you get from the village plus an orb of light into the beginning of the 1st dungeon so players can immediately dive into the 1st dungeon (skipping the village) if they so choose. (I’m also hoping this will make any future let’s plays more dynamic to watch and less linear).
-A heart was removed from the 1st and 2nd dungeon also so you might actually be able to use some of the hearts you find in the jungle. That will also make exploring the 2nd half of the corruption temple more useful.
-I added a sign in the 2nd dungeon to make it clear the choice the player has (either exploring the 2nd half of the dungeon for the shadow armor, hearts and other treasure or heading to the jungle to the East).
-Bumped up the difficulty of the jungle temple a bit to increase the risk/reward/choice between exploring the 2nd dungeon more to get stronger or braving the jungle without these preparations. (An upgraded gold or shadow armor is recommended.)
-I made 3 separate copies of the world file so you essentially have 3 different ‘save’ files (A new character for each world file so you can play through the game as different classes at the same time).
-One of the two secret abilities of the corrupt tooth can now be discovered from a sign.
-There is an additional magic mirror to be found in the corruption temple slightly off the main path.
-Added extra signs with tips.
-Made several jumps in the Earth temple and Corruption temple easier.

SANDBOX MAP CHANGES —
-Made several small changes to the Sand Box Adventure map (updated to 1.0.9). I removed the water from the starting area and from half of the ocean in the middle of the map, and added a large dam. Other changes include more gold keys since gold keys don’t drop that often from slimes now. Opened up several more underground tunnels near the beginning of the game. Added more early game items to get you off to a quicker start below the spawn point, including silk and leather for crafting the early game armor upgrades. Also added a couple more magic mirrors and diving helmets. Expanded the jungle in a second area and added more demon altars about the world.

If you are playing with the Dark Souls (Digging Allowed) version of the mod, I highly recommend using this map.

Вещи, которые я бы хотел видеть:
Летс-Плей карты (я буду смотреть каждое видео)
Отзывы/Комментарии
Переделка этого мода и/или карты (со списком участников и ссылкой на эту карту)
Трейлеры/Видео-обзоры/Обзоры

Понравился мод и хотите сказать спасибо?

Credits

Tim Hjersted / Everything! Ahhh!

TSORC Custom Soundtrack:

Tim Hjersted / Compiled & mixed

Zreo / The Legend of Zelda re-Orchestrated

Joe Hisaishi / Princess Mononoke

American Wilds / Echoes of Nature

Dark Souls/TSORC Mod (it’s a true ‘best of’ community mod, featuring content and contributions from over 30 modders!):

Tim Hjersted / Dark Souls concept + New content + Mod Remixing & Compiling

Yoraiz0r / Dark Souls + Dual Wielding + More Dark Souls

Omnir / Omnir’s Mod

Draykon / Dark Souls + Curtain of Bullets, Endgame

Surfpup / No mining or placing tiles code

Obsidian54 / Obsidian’s Mod

blahblahbal et al / Avalon Mod

Zoodletec / Necro Pack

Kujulo / Kujulo’s Mod DLC

Reborn Team / Reborn Mod

Phlebas / Debuffs code

FatObeseBird / League of Legends

NerdyBoy, Reactorcore / Alchemistry

Delra / Monster Hunter Mod

KaneStaff / Zelda Mod

FrosTr / FrosTr’s Misc Pack

Scooterboot9697 / Metroid Mod

Pwnager / Empowered Endgame

SuperWeegee1 / Dream (Also credit Dream Team)

Acheld / Phoenix Down & Bookmarks

Sapharan / Legend of Sapharan

Flashkirby99 / Flashkirby’s Weapons Mod

Zero-Exodus/Omnir / Dark,Blood,Crystal Knights, Dark Cloud Sprites

Heartstone25 / Covenant of Artorias blood moon code

Ace the Best / Ace The Best’s Final Fantasy Modification

Solenix / Vertigo Elemental

MiraiMai / Duel Wielding mod aka Mainslot-0

Here is a short list of things Tim H. remixed and/or created for this community modpack:

All armors have original stats and/or abilities.

Attraidies/Mindflayer King boss

Attraidies Illusion/Mindflayer Illusion

Demon Spirit/Crazed Demon Spirit

Wyvern Mage boss

Jungle Wyvern boss

Dark, Light, Mana and Dragoon Cloak

Upgrade tiers for some items

Ghost of the Forgotten Warrior/Knight

Remixed projectiles and stats for several mod bosses, including debuffs and additional minions

Changed all crafting recipes to fit the Dark Souls mechanic

Bloom Shards weapon

Many more remixed enemies and bosses

Made lots of small changes to hundreds of other things so that the mod feels cohesive

Подпишитесь, чтобы загрузить
The Story of Red Cloud (WORLD ONLY) by Tim Hjersted [1.1]

The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

In 2018, a user known as Surfpup was able to update tConfig and get the map and mod running again. You can still play this version today through the CurseForge download!

In 2021, the Story of Red Cloud Revamped team released a WIP updated mod to Tmodloader and world file to their Discord!

If you do wish to open this world on 1.4, please note that some of the wiring in this map may be broken, some signs are missing text/story, and all modded items/enemies/bosses/songs are missing.

The one thing that still works is the absolutely beautiful world, and once Steam Workshop support was finally added, I HAD to reupload this masterpiece.

PLEASE check out the original CurseForge thread and make sure to watch this nostalgic playthrough of the map and mod: https://www.youtube.com/watch?v=mwLVb92JNQM&list=PLVM1qRtVEeErRRoOfJPNtaN4pf_y9hIKx

This map was originally uploaded to CurseForge on Jul 2nd, 2018, for version 1.1.
As such, the map WILL be broken with version 1.4

Original Thread Description
«The Story of Red Cloud is a massive full game Zelda/Dark Souls inspired adventure built inside the world of Terraria 1.1.2. It will take players through 13 dungeons spread across an expansive and inter-connected world, encompassing an estimated 15 to 30+ hr experience that will offer enough to do and see to enjoy more than one playthrough.

Since everyone loves lists, here is a run-down of the top features:

Single-player focused but multiplayer is also doable
13 uniquely themed dungeon areas spread between both normal and hard modes
29 bosses (7 vanilla plus 22 mod bosses)
70+ new NPCS including 8 friendly NPCs
Custom Soundtrack inspired by Princess Mononoke & Zelda
Over 400 new mod items, weapons, and armors compiled and remixed from a dozen of the best mods from the community
Many hours of secret post-game content
Dark Souls Game Mechanic
A unique story that’s descriptive but not too heavy on text
A strong emphasis on visual immersion and a logical connection between areas similar to Dark Soul’s world layout.
Map created entirely from scratch using Tedit 3, down to individual tree placements and hill curves
Over 11 months in development»

The Story of Red Cloud Wiki:Sandbox

Welcome to the The Story of Red Cloud Wiki sandbox!
This page exists so that you can practice editing or formatting (see Help:Editing) without changing any serious content. Feel free to try wiki editing out here first.
There is a tutorial on the Central (coordinating) Wikia that will step you through more of the things you can do. Wiki allow for rather complicated formatting. It can look overwhelming when you begin, but don’t let it worry you. Just start with the basics. enter some text, and learn the other pieces as you go. Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.
Best wishes!

This page is for any tests.

Welcome to the sandbox!

Anyone can edit this.

Simple Editing

To edit a page, click on the «edit» tab, usually near the top of the page. Then, edit the box in the page. Feel free to practice here, on this page. It’s here just for you to practice.

A blank line indicates a paragraph separation.

You can link to another page by putting the name or title of that page in double square brackets. [[Main Page]] becomes Main Page.

Simple Formatting

Create headers by putting text inbetween repeated equal (=) signs. The more =, the lower level the heading is.

Create a bulleted list by starting each item with an asterisk (*)

Formatting for Emphasis

Put single quote marks around words or phrases for formatting emphasis.

Two single quotes, like »italics» will create italics.

Three single quotes, like »’bold text»’ will create bold text.

If you know HTML or CSS formatting commands, they can also be used in this wiki. One useful HTML command is
which creates a line break.

If you want to show what a command looks like, rather than actually implementing the command, surround it with the nowiki command.

The Story of Red Cloud 1.1v

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The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

April 1.1, 11 update 2014v :
Update version 1.1v (Stable, so far the latest version at this time)
(Upgrade to tConfig version prior to 0.35.3a)
You don’t need to update the map until the next playthrough.

Download link below. For more details see change log included in the archive. Also, check the mod for updates.

The Story of Red Cloud Is a massive global adventure game Zelda / Dark Souls, which is built in the world of Terraria. The player will have to go through 12 dungeons, spreading through a vast and interconnected world, spanning approximately 15 to 30 hours or more of experience, which will offer enough to watch or complete the game again.

If you have already started playing, download the file above to update the mod. Update 1.1v adds new features and fixes bugs from the previous version. Cm. change log.

The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped The story of the red cloud revamped. Смотреть фото The story of the red cloud revamped. Смотреть картинку The story of the red cloud revamped. Картинка про The story of the red cloud revamped. Фото The story of the red cloud revamped

Teaser trailer from Zebri

Installation:
For the basic installation, you need to do only 9 steps (installation is presented for Terraria Steam version):

=== Install Folder ===
Updated Game Launcher to the latest version (Terraria 1.2.3.1). NOTE: WHEN TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN. Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

Updated the installation instructions.txt.

=== Install Folder ===
Updated Game Launcher to the latest version (Terraria 1.2.2). NOTE: WHEN TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN. Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

Removed Yorai’s Server-side mod from optional downloads to avoid confusion. Auto-save Players mod and Grable’s Recipe Book mod are the two most recommended optional mods to use.

=== Install Folder ===
Updated Game Launcher to the latest version. NOTE: IF TERRARIA UPDATES YOU WILL NEED TO GET THE LATEST GAME LAUNCHER TO GET TCONFIG MODS TO WORK AGAIN.
Find the latest here: http://www.terrariaonline.com/threads/game-launcher-3-0.98965/

=== Install Folder ===
Updated installation instructions and included the latest Game Launcher and tConfig. Game Launcher and tConfig are now much easier to install thanks to Eikester.

To get tConfig mods working after the Terraria 1.2.1.1 (Halloween) update, simply install the latest Game Launcher included in this download folder.

For new installs, follow the instructions in the _Game Install Instructions.txt.

=== Install Folder ===
Updated installation instructions (1.1q instructions missed a step that will cause an error when installing tConfig).

Reduced the Dark Souls cost of the entire Band of Cosmic Power upgrade path, initiated with the Band of Regeneration and Band of Starpower and 3k souls.

The Wyvern Mage now drops the Poisonbite and Bloodbite rings. It also summons Barrow Wights instead of Cursed Skulls.

The Dragon Horn and Dragoon Gear will now activate more easily (double damage when falling).

Reduced the health of the Twins by 5k each, reduced damage, and added 1k Dark Souls drop.

Dark Knights should no longer spawn in your village with NPCs nearby. I also reduced their firing speed.

Reduced spawning of Warlocks slightly.

Reduced Zombie Worm head damage.

Dungeon Mages now only spawn before HM.

Reduced the health of Serris’ first form and increased it slightly for the second form.

The Crazed Purple Crush projectile no longer confusions (used by Fire Fiend Marilith and other enemies). Instead it poisons you, prevents regeneration, and cripples you for 10 seconds (reduced flight ability). 🙂 Seems like a fair trade-off right? 2 of the debuffs have more than one counter though.

Increased the health of some mages.

Increased difficulty of Attraidies’ first and second forms (health and damage boosts, plus some added debuffs). To compensate with the 2nd form, I also made the boss and boss minions teleport farther away from the player, reduced the Chaos spawns slightly and reduced the health of Disciple of Attraidies, which now drops 3 Healing Elixirs on death.

Necromancers, elementals and several other enemies are now immune to lava and can jump on lava.

Gazing Shield is easier to craft. This is a must for all melee warriors.

Added a tip for the Covenant of Artorias ring so its more clear that you need to remove the ring to escape the Abyss (perpetual blood moon).

Included the latest Game Launcher, which is necessary to install to use this mod and tConfig side-by-side with the latest Terarria 1.2 update made by Relogic.

Updated installation instructions for those installing tConfig for the first time (post 1.2) or for those who had installed tConfig before but have since updated to 1.2.

Please post any issues you have with installation in the main game thread: http://www.terrariaonline.com/threads/adv-dark-souls-mod-the-story-of-red-cloud.87617/

The Witchking now drops the Covenant of Artorias (it can still be bought from the Shaman Elder and crafted too).

Increased the spawn rate of all Super Hardmode enemies, especially during bloodmoons (the Abyss) and at night.

Increased the difficulty slightly of several enemies and bosses.

Increased the spawn rate of several HM and pre HM enemies.

Made some rare enemies (mini-bosses) less hard and increased their spawn rate.

Added a note about the Bloodred Moss Clump so players know it is essential to hold on to to cure yourself of poisoning.

The Shaman Elder will now spawn sooner after defeating Attraidies, as long as one NPC is nearby and you haven’t yet defeated the Witchking.

Increased soul cost of Supersonic Wings.

Decreased knockback on Unicorn and mummies.

Increased spawn of Red Cloud Hunter and difficulty.

Reduced confused effects of the Hypnotic Disrupter projectile (used by several enemies).

Reduced knockback of the Oolacile Demon.

Increased spawning of Basalisk Shifters.

Added Assassin of Attraidies to HM.

Reduced damage of Valkyrie spear.

Updated all mods to tConfig v35.3a. You will need to install the latest tConfig (included).

Fixed the three phoenix boss summoning items (Fiery, Watery and Grassy Egg). They are no longer consumed on use, which was a temporary bug introduced a couple updates ago.

Buffed Dworc Voodoomaster and Basalisk Walker slightly to compensate for their lower health and defense.

Reduced price of Forgotten Kaiser Knuckles and Forgotten Metal Knuckles (increased damage of the latter).

Most of Solaire’s items are now cheaper to buy. He also sells throwing axes, which can be upgraded into a great melee weapon.

Increased the soul crafting cost of the extremely overpowered Celestriad. Craft this if you’re ready to end the game in a very silly way.

Increased the mana used by Starfall to 800.

The Story of Red Cloud: Fixed a path that leads out of the new Meteorite Dungeon Slogra arena. It wasn’t possible to go past before without the Shiny Red Balloon you get from the secret Earth temple. Now you can go this route with only the double jump ability. I also made the Skeletron arena a little less crazy with the skeleton summon statues. I improved the loot of a locked chest in the corruption temple and a couple other chests. Plus some other small things.

The Tinkerer’s Workshop is now sold by the Archeologist as well as the Goblin Tinkerer.

Increased the health and damage of the Shadow Dragon.

Attraidies’ final form also spawns the Shadow Dragon at various times.

3 vanilla enemy lasers have received a damage buff, which has increased the difficulty of the Wall of Flesh, The Twins, the Destroyer, and Skeletron Prime.

Mushrooms, Glowing Mushrooms and Goldfish no longer trigger potion sickness when used. (No more accidently eating one of these and dying because you meant to use a healing potion but one of these slipped into your inventory. 🙂 To compensate, mushrooms and glowing mushrooms heal slightly less.

Bloodred Moss Clump now heals 25 HP.

Increased the difficulty of the Slogra and Gaibon boss fight.

Increased spawn chance of Tetsujin in the SHM meteorite biome and from 7-9 / 10ths width of the map in the sky (more at night, more during blood moons).

=== Map ===
The Story of Red Cloud: Added a lot more housing under the village. Added the Tinkerer’s Workshop to the village and in a couple other places. Added a couple more small shortcuts in the beginning area. Added a couple more torches to illuminate things you might not normally see depending on your lighting settings. Added a clue-sign in the Merchant’s house. Finally decided to add a demon altar below the village.

=== Mod ===
Increased the length of time between teleporting for all mage-type enemies (a highly requested feature).

MP: Some mage enemies will no longer teleport to other players if they are far enough away.

Slighly nerfed Dungeon Mage and Attraidies Illusion while increasing soul drops.

Reduced the frequency that Ghost of the Forgotten Knights throw spears.

Reduced buy cost of Forgotten Long Sword.

Improved Rune Blade with +1 damage, faster use speed and auto-swing. Also reduced its reforge cost.

Old Long Bow can auto-fire.

Added a tool tip to the Bloodred Moss Clump explaining this items usefulness in the dungeon.

Improved Iron Shield and its upgrades slightly + reduced Iron Shield crafting cost. They can also be more easily reforged.

Improved Ancient Golden armor set. It now has benefits for all classes, similar to the Hero armor sets.

Ancient Golden armor helmet can be upgraded, with nice improvements to all stats.

Sandbox: Skeletron Prime aka Gravelord Nito now drops a set of Jungle armor plus an extra 500 dark souls.

Jungle Wyvern now drops a set of Necro armor plus 2000 more Dark Souls.

Fixed Hydris Necromancer despawning too quickly if you get too far away from him.

Rebalanced Molten Armor set upgrades (melee and magic specialization). They are both now roughly equal but different, and more powerful. Both cost 9000 souls.

Added Ancient Dwarven Armor with an upgrade path both from Omnir’s Mod. It’s a custom melee set that you get from upgrading silver armor, +3 gold bars and 1500 souls.

Nerfed Old Double Ax swing speed.

Added Shadow Ninja set, a HM end-game tier set that is an upgrade of the Black Belt Gi set (needs 3 soul of fright and 40k souls). It also has a SHM upgrade.

Fixed Longinus and it’s upgrade not doing double damage when falling. Though I reduced it to 1.5x damage in this update. Removed toolTip that says it randomly heals for now.

Removed 3 second “Curse” (can’t use items) from Anti-Gravity Blast attack used by Attraidies and others.

Increased difficulty of Attraidies.

Slight nerf to Star Fall.

Slightly buffed Ancient Dragon Lance.

Story of Red Cloud: Added gold bars to the first dungeon to craft the upgraded silver armor. Added 2 signs. Added a torch to make gold armor easier to find. Added small short-cut near town well.

Reduced soul cost of Slime Talisman from 1000 souls to 200 souls.

Ancient Great Bow now auto-fires.

MP: Fixed spawning of Hellkite Dragon, Seath the Scaleless and the Jungle Wyvern using their respective summoning item.

Increased difficulty slightly of Slogra and Gaibon.

Increased difficulty and spawn rate slightly of Basalisk Walkers in the meteor biome at day and at night.

MP: Fixed Giga Drill sprite not appearing correctly to other players.

Increased soul cost of Forgotten Ax and Forgotten Great Ax.

Fixed The Unknowable’s tool tip about breathing underwater.

Fixed Cruel Arrow error message and increased the arrow’s speed and number of unique enemies it does 8x damage against.

The Story of Red Cloud: Added water walking potions to the Eye boss battle in the secret Earth temple. Removed 30 Gravity Potions from Meteor Temple so players can’t cheese the Slogra fight. You can now find jungle armor hidden in the meteor temple. Added a sign near eye battle for clarity. Added flippers to the end of the secret earth temple. Added 30 Regen potions to secret Hermes Boots location. Added more goodies to several other chests near the early game plus some other tweaks.

MP: Sprites that didn’t appear correctly to other players fixed: Longinus, Celestial Lance, Ancient Blood Lance, Frost Wand I & II. Please report others when you discover them.

MP: Curse Buildup and Powerful Curse Buildup now work in MP. Yayy.

MP: Slogra’s spear throws correctly.

MP: Gaibon now spawns with Slogra properly. (To make this work, Gaibon can now pass through tiles.)

MP: Charge attack of Slogra, Dark Cloud, and Witchking now work.

Sandbox: Dungeon Mage has 50% chance to drop a feather, which can be used to craft the Jungle Feather.

Sandbox: Skeletron aka Gravelord Nito now drops 2 pairs of Specter Boots.

Raised threshold on curse buildup to 50.

Both curse buildups also now do not reset, so you can only lose HP once while the current debuff is active.

Fixed Ancient Blood Lance tool tip. (Removed suggestion that it drains enemy life with a buff. It doesn’t.)

Fixed reforge cost of Shadow Cloak armor (upraded Shadow set).

Fixed Blood Moons not occurring naturally (for real this time).

Raised chance to get Barrow Blade from Barrow Wight and Barrow Wight Nemesis from 12 to 20%.

=== MAPS ===
Removed Red Cloup MP map because it was out-dated and unnecessary. However if anyone reports spawning issues from using the same bed let me know.

=== Download Folder ===
Added “Dark Souls Boss Progression Guide” to sandbox maps folder, which lists all of the bosses in the mod.

Powerful Cursed Buildup now has a 300 point cool down period after getting cursed before it resets back to 0. At the point of reset, the effects of the curse trigger 2 positive buffs.

Expanded spawning of Undead Caster to the sky and underground corruption at night (semi-rare).

Gave Undead Caster more drops, so defeating this enemy will always be beneficial.

The Tibian Mage sells Spell Tomes as soon as she arrives (very important in the sandbox modes to create some early game magic weapons).

Decreased spawning of Barrow Wight Nemesis but increased it during blood moons.

Bloodred Mossclump can be sold for 15 silver.

Fixed Flippers not being buyable from the Dwarf. The item was misnamed.

Valkyrie no longer drops Forgotten Long Sword.

Adjusted several magic weapons to be auto-use and lowered mana cost slightly of some magic weapons. Also reduced soul cost of Bolt and Ice 2 tomes.

Reduced size of Old Double Ax.

Halved the cost of Mana Potions and increased max stack to 500.

Lesser Manufactured Pots Easier to Craft Ingredients of Ingredients.

MP: All 6 wyvern bosses are now MP compatible. (Before only the head would spawn). Big thanks to Grox the Great!

MP: Fixed The Hunter’s crash error.

MP: Fixed an error with the Shadow Mage.

Sandbox Edition: Certain enemies now have a chance to drop most boss summoning items before SHM.

Sandbox Edition: Crafting cost of all boss summoning items have been significantly reduced. With the exception of the first vanilla boss, they also all require Shadow Scales so that you can use this item to check recipes with the guide. SHM summoners all use 1 Soul of Attraidies.

Reduced defense of Dark Knights from 100 to 30.

Cursed Buildup now has a 60 point cool down period after getting cursed before it resets back to 0. At the point of reset, the effects of the curse trigger 2 positive buffs.

The Hunter, The Sorrow and The Rage must now be fought in the Underworld, the Ocean and the jungle respectively (same as Red Cloud, now it is enforced more so for the Sandbox versions).

Increased spawning of hell SHM enemies that drop humanity (especially at ends of world), plus Abysswalker in the jungle.

Blood Moons are possible naturally again, while the Covanent of Artorias, when unquipped, now has blood moons despawn naturally (takes longer).

Mana Crystals are now crafted with 2 fallen stars and 1000 Dark Souls at Demon Altars.

Rebuffed Power Nu Armor. It now has 1 / 5th chance of healing with melee strikes instead of 1/10.

Added Hellkite Stone to summon Hellkite Dragons at will.

The Ancient Jungle Wyvern now has a 100% chance to drop 2-9 of every gem in the game, plus 300 Dark Souls.

It is now possible to survive a direct hit from an Assassin. They also spawn slightly more.

Dark Elf Mages won’t spawn near friendly NPCs and cannot teleport as close to the player.

Piggy Bank now costs 10 silver and can be bought from the Tibian Mage.

Safes now cost 60 silver and are sold by the Tibian Archer.

Reduced cost of Forgotten Ice Rod, Old Long Bow, Poisoned Knife, Royal Throwing Spears, Throwing Spears, Throwing Axes and Forgotten Thunder Rod.

Increased spawning of Dunlending, Tibian Valkyrie and Tibian Amazon slightly.

Adjusted soul cost of Copper Ring.

Tibian Archer now sells wooden arrows and lesser healing potions.

Increased speed of Diamond Pickaxe.

The Flippers, Fairy Bell, Silk and Lesser Healing Potions can now be bought from the Dwarf, plus the Diving Helmet and Sticky Bombs after defeating the Eater of Worlds.

Sticky Bombs only cost 5 copper when bought from the Dwarf!

Blue Hero’s Set now requires 5 Mythril Bars in light of the above change and to polish the sandbox version.

Fixed Small Jungle Plants preventing some walls from being destroyed in the Red Cloud versions.

Witchking drop of Golden Hairpin raised to 8% and guardian soul to 15%.

Reduced health of Dworc Voodoo master and increased spawn rate. Also increased potion drop rate.

All Healing and Restoration Potions can now stack to 500.

Bloodred Moss Clump now heals +10 HP.

Increased spawning of Man Hunters and reduced health.

Common potions like Battle, Mana Regen, Life Regen, Ironskin and others drop from several mod enemies.

More Dark Souls drop from the Eater of Worlds after the 1st defeat as well as Shadow Scale and Demonite Ore.

Fixed misspelling of Wandering Travler.

Reduced defense of The Hungry (appendage of Wall of Flesh) and increased its soul drop to 200.

Dworc Voodoomasters, Undead Casters and Dungeon Mages have a chance to drop Spell Tomes.

=== MAPS ==
Small update to Elfheim map by the map creator.

=== Download ===
Batched in Green Cat’s Autosave Players mod in the Optional Mods folder. Big thanks to Green Cat for this inclusion.
Check out Green Cat’s thread for instructions on how to use his mod here: http://www.terrariaonline.com/threads/green-cats-player-auto-saver.103145/ He also has some other awesome mods you can discover in his signature.

Autosave Players is highly useful for MP and even SP to guard against player data loss from unexpected crashes. If you ever have crashes, this is an excellent mod to have on.

Nerfed damage and knockback of Diamond Pickaxe. You’ll get this item when creating a new character with either of the Dark Souls Sandbox Editions loaded.

Necromancer Elemental no longer drops Forgotten Ice Bow as I forgot I changed it to a end-game SHM weapon.

Thorn Decapitator can now be auto-swung.

Nerfed the debuffs of Shadow Orb, used primarily by Attraidies. Curse Buildup and Fracturing Armor only have a 1 in 8 chance and the rest are 1 in 2.

Rebalanced Fire Spirit Tomes. They no longer pass through walls and fitting with the fire theme, cannot be shot underwater. They can now do critical hits however and have a high chance to light enemies on fire.

=== Download Folder ===
Added Yorai’s MP-only Serverside Saving & Commands (SSS) mod to the Optional Mods Folder. Highly recommended for use with Multiplayer, in case of unexpected crashes or disconnects.
You can manually force a save with / save when needed, in addition to other great features.
Link to official mod thread here: http://www.terrariaonline.com/threads/multiplayer-only-serverside-saving-commands.102254/

Added Anomaly0.01’s amazing custom sandbox adventure map “Elfheim: An Exploration Map” to the Sandbox Maps folder. This is a MUST-PLAY with the Dark Souls (Sandbox Edition) mod turned on! It is truly a wonderful map with incredible art direction on-par with the style and quality of The Story of Red Cloud map (if no one minds me saying so). 🙂 The map uses an open, no rules sand-box format and everything in the Dark Souls mod is accessible. Give it a try and share your impressions. A let’s play of this map / mod combo would also be excellent. Go here to visit the map’s official thread: http://www.terrariaonline.com/threads/elfheim-an-exploration-map.102894/

Removed Map “Valley of Lord Gwyn” because it had become outdated compared to the changes made to Valley of Defilment and the updated version essentially provided a merged experience making this map obsolete.

BIG THANKS!
To Yorai for the inclusion of his Serverside Saving & Commands (SSS) mod. Check out his other awesome mods via the link above.
To Anomaly0.01 for the inclusion of his amazing custom adventure map “Elfheim.”

Added Wand of Darkness II and Wand of Fire II.

Added upgrade path for Fire Spirit Tome with 4 levels in total.

Improved Ice 2 Tome.

Increased spawning of infantry level dworcs with a slight spawn boost to voodoomasters and headhunters.

Made dworks unable to drown.

Demonite Bars and Shadow Armor are craftable at Demon Altars now.

Made Attraidies Relics stackable up to 100.

Jungle enemies are now vulnerable to fire.

In the Sandbox versions, when creating a new character, you now start out with better starting gear. 🙂

Removed mana potions from crafting recipe of Greater Restoration Potion.

Gave autoReuse ability to Antimat Rifle, Sniper Rifle and Focussed Energy Beam.

Gave Light Cube effect to the Dragoon Cloak.

=== Map ===
Story of Red Cloud: Added “Travel to the Ends of the World Underground” side-quest. The challenge is to travel from the Western Ocean, enter through the sea floor, and travel all the way to the Underwater Observatory without going above ground. 🙂

Added A gate to open for your horse near the starting point so you can travel from the village to the jungle with a horse if you’re using Flashkirby’s Horses and Mounts Mod.

Fixed ‘bug’ that caused you to lose your defense when touching hellstone brick even with the FireWalk ability (Obsidian Shield for instance).

Ancient Demons don’t cause a error message when killed (had missing gore files).

Ragnarok can no longer be crafted. It now has a 2% chance to drop from Ancient Demons of the Abyss.

Fixed reforge price of Bone Blade.

Changed crafting recipes of several weapons formerly made with the Excalibur. Now only Atma and Ultima are created from it.

Raised soul requirement of Power NU armor to be in the same tier as the other 4 end-game armors.

Added Cloud in a Bottle to the secret Earth Temple (actually added it in 1.1f but forgot to mention in the changelog).

Devil’s Scythe now goes through walls but has limited range (2.1 seconds).

=== Map ===
The Story of Red Cloud: Removed a wall near a heart just past the EoC arena. You can now access the shortcut.

The Story of Red Cloud MP: Fixed the above and added cloud in a bottle to the secret Eartht temple. The map is still out-dated compared to 1.1f so I’m considering scrapping this. The SP map is pretty much compatible anyway.

Fixed Multiplayer soul duplication glitch when giving other players souls. Thanks Yoray!

Fixed Multiplayer bug that caused enemies to drop 2-3 sets of souls instead of 1. Thanks again to Yorai!

Fixed Dark Souls occasionally disappearing from your inventory when reloading your game (was due to some old code which has since been implemented into tConfig proper).

Sandbox and Red Cloud MSD / MP versions both now allow you to place souls in chests.

Added Recipe Book mod to the Optional Mods folder. Highly recommended for convenience.

Slogra (boss version) should always spawn Gaibon now.

You can no longer destroy chests in the Story of Red Cloud versions (fixes / prevents a chest duplication bug). Chests can still be placed and more have been made available in the village.

Bug fix: The Sweaty Cyclops Forge, Gold Coin Pile and Recipe Book can now be placed in the Red Cloud versions.

Reduced Silence debuff of the Wyvern Mage.

Made the Ancient easier to craft.

Fixed the Meteor Tome crafting requirement (now correctly needs Meteor Shower item).

Nerfed / balanced Gazing, Beholder, Beholder II and Enchanted Beholder II shields. (Melee should hopefully never be so OP you can just stand and swing)

Changed the boss that drops the Wings.

Lowered mana use for the Ice rod and lowered its cost.

Increased spawning of Tetsujin near meteorite and in the sky (the most from 7-9 / 10ths width and more on the edges of the world at night and during bloodmoons).

Nerfed Vampire Blade.

Nerfed Power NU Armor further.

Nerfed Starfall further.

The Diving Helm can be placed in your accessories slot so you don’t break your set bonus.

Fixed Mechanic items in the Sandbox version (Wire, Wire Cutters, Wrench).

Buffed Skeletron Prime (aka The Machine).

Buffed The Blight.

Buffed Dark Cloud.

Curse Buildup and Powerful Curse Build Up now trigger some positive buffs when cursed, associated with being cursed.

Slight nerf to Cooked Chickens (25 less healing and drop rate reduced from skeletons). Although, Undead Casters, Valkyrie and a couple others now have a 5% chance to drop them.

Reduced spawning of Barrow Wight and increased drop chance of Barrow Blade.

increased spawning of Hellkite Dragon, especially on the edge of the world to the West, in the sky and at night, especially during bloodmoons and before defeating Artorias.

Fixed spikes and hellstone not doing full damage all throughout the game, as originally intended from an update a while back.

Increased spawning of the Witchking further. Spawns more everywhere at night, but spawns most freqently in the dungeon or above the surface during blood moons until you kill Artorias, and after.

Increased spawning of Crystal Knights in the Eastern Ocean and in Hallow, especially during blood moons.

Reduced random spawning of Fire Fiend Marilith.

Battle and Swiftness Potions now stack to 100, as do Bowls of Soup and Ale.

Added a couple new original debuffs: Broken Spirit and Crippled.

Hellkite and Seath now vulnerable to Wyrnkiller.

Fixed Ancient Demon drop error.

Added clue about what to do when defeating Attraidies.

Gazing, Beholder, Beholder II and Enchanted Beholder II shields can no longer be stacked with each other or themselves.

Dusk Crown Ring and Healing Dusk Crown Ring can’t be stacked.

Increased crafting requirement of Ragnarok.

Changed some toolTips for summoning items in the Sandbox mode.

The main hardmode enemies drop 2x Crests for MP and also for 3 sandbox summoning recipes.

Removed Phoenix Down from the game as it stopped working and I don’t know how (and don’t want to get hung up trying) to fix it.

Added «The End» game mode. A nice little treat after you beat the game. Just walk around the world to see. Killing Attraidies again will re-trigger SHM.

The sun and moon change while the portal to The Abyss is open (aka Super Hardmode). Thanks to Zoodletech for the sprites.

Reduced spawning of Dark Elf Mage.

Increased spawning of Guardian Corruptor.

Removed tooltip from Thorn Decapitator since it doesn’t do poison damage currently. Will fix later.

Added Diamond Pickaxe for sandbox mode (1 copper pickaxe and 6 diamond, and diamonds drop from some early-game enemies) This pickaxe will help cut down on early-game grinding / digging as it digs as fast as a gold pickaxe).

=== Maps ===
Valley of Defilement: Has been fixed by altering the cavern depth lower so the sky is present.

Valley of Defilement: Added some major new landmasses in the sky. Added background walls to cover up the straight line. Also added more large open caverns.

Valley of Defilement: Changed spawn position of Old Man.

Story of Red Cloud: Added more chests in the village and added the Cloud in a Bottle to an early part of the secret Earth Temple. Also made one section of the secret dungeon slightly easier.

THANKS!
To Grable for the inclusion of his Recipe Book mod in the Optional Mods folder.
Link to his mod thread here: http://www.terrariaonline.com/threads/released-recipe-book.100426/

To Yorai for fixing 3 bugs, 2 of them MP related.

To Grox The Great for helping to troubleshoot some bug issues and help implement some custom textures and a feature of “The End.”

To the Avalon mod team for code that allows select accessories not to be stacked.

Ancient Demons of the Abyss no longer spawn before SHM. Their minimum TP (teleport) distance to the player has also been increased.

Ancient Demons of the Abyss and Serpents of the Abyss drop more Humanity.

Increased spawning of Oswald of Carim in SHM.

Raised Curse Buildup threshold from 20 to 30.

Nerfed the way OP Power NU armor. Life steals 1 / 4th the damage instead of 1/2.

Nerfed Basalisk Walkers further, increased soul drop and reduced their spawn rates significantly before defeating Skeletron.

Nerfed Tibian Valkyrie, Hellbat, Chaos Elemental, Illuminant Bat and Oolacile Demon.

Reduced spawn rate of Red Cloud Hunters before HM (acts as a rare mini-boss).

=== Red Cloud Map SP ===

Added 3 SP world files. You can use these so you can do a playthrough of the map with each class (ranged, melee, magic) at the same time. You can also use it to try out a new map update without messing with your old save file. For instance, if you started a playthrough on 1.1e using save file 1, when map 1.1f etc comes out you could use save file 2.

Re-implemented Temple of the Machine changes as the changes I made in 1.1d apparently got wiped somehow. : /

The two previously inaccessible life crystals in the Meteorite Dungeon can now be attained.

Added a heart crystal to secret dungeon near Earth Temple.

=== Valley of Defilement Map ===

Removed strange orange squares from the desert that turn into tombstones and shark fins when hit. ; p

Added several more large caverns and many more tunnels and paths underground.

NOTE: Updated the mod to tConfig version 35.1a. This is an essential update.
Please update tConfig and the mod. (35.1 fixes a bug introduced in 35.0 that would cause the Dark Souls mod to crash.)

Reduced the mobs that will spawn during your fight with Gravelord Nito (Skeletron).

Increased the drop rate of an important item that drops from the Witchking to 100%.

Made the Mana Flower more easily craftable but mana potions are more expensive to buy.

Buffed the Freezethrower and Old Morning Star.

Nerfed Atma and Ultima weapon.

Nerfed Starfall and made it a SHM weapon.

Added Witchking Scroll, attainable from Oswald or the Shaman Elder.

Made Oswald of Carim spawn more in deserts and snow areas.

Increased spawning of Hellkite Dragons in SHM.

Dworc Voodoomaster, Dworc Voodoo Shaman, Abysswalker and Warlock are now partially visible when activating their invisibility cloak, and can be seen with the Hunter potion.

Fixed Solaire’s shop (he sold too many things past the default 20).

The Dwarf now sells 6 weapons (previously sold by Solaire) after you defeat The Sorrow and The Destroyer.

Crystal Knights and Clowns’ projectiles no longer destroy tiles.

Serris now drops a few things on defeat.

Boosted difficulty of Attraidies as it was reported he was too easy. My apologies. 🙂

Fixed tooltip that said Dragoon Gear / Boots isn’t compatible with wings. They actually are. Just forgot to edit the tooltip after I changed that.

Fixed Poisonbite, Bloodbite, Poisonblood, Wolf and Gray Wolf Ring (wasn’t applying buff immunities).

Reduced bonus souls dropped from Slogra (boss).

Dark Mirror has 50% chance to drop from Witchking.

Reduced crafting cost of Greater Magic Mirror and Village Mirror to a mirror and 100 souls.

Beholder Shield is now crafted using the Gazing Shield.

Fixed Warlock error message.

Made Voodoo dworc’s more ‘interesting’ soul-drop wise.

=== Sandbox specific changes ===

Fixed the crafting requirements of hardmode bars of ore, the ivy whip, the Adamantite Forge and the Mana Flower.

Mana potions are slightly more expensive to buy from the Archaeologist.

=== Red Cloud SP Map ===

Fixed the Slogra boss arena exploit.

Added a Titanite sealed shortcut from the Great Chasm to the underworld and the Forgotten City. Useful if you want to go straight to hardmode on a new map.

Altered the Temple of the Machine in a significant way. EDIT: This change did not save properly and I had to redo it for 1.1e.

Updated the mod to tConfig v35.0 with included exe.

Nerfed Ancient Demon, Dworc Voodoomaster, Basalisk Walker, Dunlending and Necromancer. Added Dworc Voodoo Shaman (Hardmode).

Fixed Crimson Potion which is sometimes dropped by Dunlending.

Reduced buy and sell price of the Piggy Bank and Safe, and adjusted the value of other items for sale by NPCs.

All ammo has a max stack of 2000, by request.

Keep the feedback coming. Thanks!

=== Red Cloud Map SP ===

Added more housing for NPCs to the village (you can do this manually on a previous world using the wood in the tool house).

Added a 1 minute shortcut from Hell into the Volcano dungeon (accessible if you explored the Volcano dungeon previously). Note, this pathway is still accessible in previous 1.1 releases, it’s just a little less obvious).

Made several jumps in the first Earth temple easier and fixed a jump to a new room that was missing.

Added a new room near the village.

Added a couple blind drops near the 1st dungeon.

Added a secret discovery that allows level skipping near the corruption temple accessible from the early game, but it’s going to take some mountain exploring to find. 😉

Added a small shortcut from your save point near the 1st boss arena to the secret dungeon entrance, which has a demon altar.

Fixed issues caused by override problems. Nerfed 3 enemies and updated spawn conditions. Adjusted buy amounts for items sold by Solaire. Reduced gold found in the Red Cloud map to compensate. Reduced the mod versions from six to four. MSD (Minus Soul Drop) and MP (Multiplayer) are now the same version and labeled as such. Fixed missing item sold by Solaire. Added Yorai’s Dual Wielding back in. Use Yorai’s for an easier difficulty and MiraiMai’s for a harder difficulty.

Fixed some Sandbox mod stuff I overlooked that needed overrides. Also fixed a small bug that was causing The Story of Red Cloud mod to not function properly.

=== 1.1 (MAJOR UPDATE) ===

67+ new NPCs (. ) Including 11 new bosses and 8 friendly NPCs.

Retired Yorai’s Dual Wielding mod for various reasons (including it no longer works with the newest tConfig with no plans to be updated).

Added MiraiMai’s Dual Wielding mod (formerly named Mainslot-0). MiraiMai’s take on dual wielding allows you to right click to use the item in Mainslot 0,
but you can only right or only left click at the same time.

Retired the use of multiple difficulties (Easy, Hard and Evil).

Merged the Red Cloud mod and the Dark Souls “sandbox, digging allowed” version into a single mod, switchable in tConfig Settings.

Slight damage buff for all Cobalt, Mythril and Adamantite upgraded melee weapons.

Made all potions have max stacks of 100.

Slight nerf to Power NU Armor.

Buff to all spear-type weapons, with a nerf to the Ancient Dragon Lance.

Made drills and some vanilla items that are discovered in chests or dropped from bosses virtually uncraftable (in the story version). Also made ore collected from gates unusable until you’re able to reach the Western-most part of the world.

Fixed a very old ‘bug’ that prevented Ice and Bolt Tomes from applying damage bonuses.

Many refinements and tweaks, too numerous to count.

Please submit suggestions for changes here: http://bit.ly/180q4Sg

RED CLOUD MAP CHANGES
=================================
Added 1 new hidden mini-dungeon with boss arena in the desert and 2 secret biome areas in the Western part of the world. You’ll need to discover these areas to fight three of the secret post-Attraidies bosses.

Added a new boss arena in the Meteorite Dungeon with an alternate path.

Added a couple more signs with clues and tips.

Added more hidden chests with platinum coins and other goods.

Added an Adamantite Forge in the Western-most part of the world.

Made the Underground Desert dungeon a little harder.

Lots of other small things I can’t remember now. 😉

Added a MP version of the map with double beds in all save points and double items when appropriate (but not everywhere). Occasional asymetric gameplay is intentional. 🙂

DARK SOUL MAP CHANGES
=================================
Added two new Sandbox maps: Valley of Defilement and Valley of Lord Gwyn. These two maps are the same except Defilement will be noticably ‘darker,’ literally and figuratively, and also harder. 😉
These two maps are meant to be played with the Dark Souls: Sandbox Edition.

Added IcyPRO’s Minilands Hardcore! Dark Souls Edition (His map plus more demon altars and some additional crafting items for playing with the Dark Souls: Sandbox Edition mod).

1.0.9.1
MOD CHANGES
Got rid of the Super Easy difficulty mode and made the Easy difficulty not have souls drop on death. All enemies and bosses are easier than normal.
Made Wand of Frost require 100 crystal shards to craft.
Updated the mod to tConfig v29.9.
Added Red Cloud Hunter and adjusted spawn rate of Man Hunter and stats.
Added Barrow Wight, Dworc Fleshhunter, Dworc Venomsniper, and Dworc Voodoomaster enemies, plus Old Poisoned Dagger and Reforged Poisoned Dagger from Omnir’s Mod.
Added 5 seconds to Wall Tome.

MAP CHANGES
Removed Mana Flowers from game because the item is too OP.
Fixed lever and gate in secret dungeon connected to the Earth Temple. Added a sign indicating that the Eye can be fought in the secret dungeon. Made the secret dungeon harder, using traps. Made some jumps easier. Made secret Hermes Boots a little harder to get. Added simple but new biome area near jungle.

To change your difficulty, go to tConfig Settings and click the mod name to cycle through the different options and click reload mods when you get to the difficulty you want to use.

I changed the final surprise boss fight drop (boss credit: Draykon) with some difficulty tweaks (and charge attack) so the boss fight should feel fresh. If you can manage to beat it, it drops a pretty sweet item (although it only works to its full potential if you switch to the Dark Souls digging allowed version of the mod).

I made a fairly significant re-balancing and tweaking of the final boss, Attraidies. The difficulty overall has been increased on all difficulties, while the boss now has 2 extra random summons that will add more dynamic unpredictability to each fight. Harder difficulties drop more souls (a feature unique to the last fight). And, thanks to Yorai’s help, the boss now automatically plays the correct boss music (a nod to the final fight in Ocarina of Time, for those keeping score).

One other bit of trivia: this fight was inspired by the Four Kings in Dark Souls. So keeping Attraidies’ summoned illusions under control will be key to winning this fight. Hope you enjoy the changes. Let me know how it goes! One thing I recommend for fun: when you summon the boss, try jumping off the platform and fighting him mid-air and then all over the map, to the East or West. It makes for a pretty epic battle!

If you are playing with the Dark Souls (Digging Allowed) version of the mod, I highly recommend using this map.

Things I would like to see:
Lets-Play Cards (I will watch every video)
Reviews / Comments
Alteration of this mod and / or map (with a list of participants and a link to this map)
Trailers / Video Reviews / Reviews

Do you like the mod and want to say thank you?

Terraria 1 1 2 The Story Of Red Cloud Dark Souls Mod 1

Terraria Story Of Red Cloud Mod Trailer The First Open World Mod.mp3

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39:30 51.98 MB 1K

The Story Of Red Cloud 1.mp3

14:00 18.42 MB 38.3K

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04:26:21 350.54 MB 1K

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02:44:05 215.95 MB 402

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19:14 25.31 MB 2.6K

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21:42 28.56 MB 3.9K

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08:25 11.08 MB 42

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37:15 49.02 MB 15.1K

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30:02 39.53 MB 5.9K

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17:12 22.64 MB 46

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22:01 28.98 MB 2.6K

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29:09 38.36 MB 580

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01:05:45 86.53 MB 58

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01:56 2.54 MB 15.7K

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24:42 32.51 MB 48.8K

Story Of Red Cloud Part 1 Terraria Adv W MacManGames.mp3

16:29 21.69 MB 14.9K

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18:42 24.61 MB 44

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21:54 28.82 MB 1.1K

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17:41 23.27 MB 593

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16:14 21.36 MB 1.4K

1 Let S Play Terraria The Story Of Red Blue Cloud Buried Alive.mp3

20:58 27.59 MB 6.2K

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46:26 61.11 MB 1.6K

Part 1 The Story Of Red Cloud.mp3

10:11 13.40 MB 388

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20:02 26.37 MB 1.1K

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03:11 4.19 MB 0.9K

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18:42 24.61 MB 38

Terraria Mod The Story Of Red Cloud Install Video.mp3

07:35 9.98 MB 16.6K

Terraria The Story Of Red Cloud Revamped V0 3 8 Full Playthrough Part 2.mp3

22:08 29.13 MB 727

Terraria Let S Play Dark Souls Mod New Content Episode 2.mp3

22:40 29.83 MB 703

2 ньюфага зашли в Terraria 1 1 2 с Dark Souls модом.mp3

20:43 27.26 MB 242

Let S Play Terraria The Story Of Red Cloud Episode 1.mp3

17:54 23.56 MB 150

The Story Of Red Cloud 12.mp3

13:03 17.17 MB 7.6K

Terraria The Story Of Red Cloud Revamped V0 3 8 Full Playthrough Part 15.mp3

11:20 14.92 MB 1K

Terraria 1 1 2 Story Of Red Cloud Letsplay.mp3

15:46 20.75 MB 19

Story Of Red Cloud FINALE Terraria Adv W MacManGames.mp3

14:40 19.30 MB 5.3K

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03:36 4.74 MB 1.1K

The Story Of Red Cloud 22.mp3

15:56 20.97 MB 7.3K

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23:15 30.60 MB 407

Mabi Vs Terraria Red Cloud Episode 46 The Rage.mp3

13:37 17.92 MB 127

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11:41 15.38 MB 30

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10:28 13.77 MB 99

Mabi Vs Terraria Red Cloud Episode 28 Twist Turns.mp3

17:39 23.23 MB 139

Mabi Vs Terraria Red Cloud Episode 54 Accent.mp3

15:58 21.01 MB 118

Mabi Vs Terraria Red Cloud Episode 12 Stuck.mp3

15:11 19.98 MB 193

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14:45 19.41 MB 327

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16:45 22.04 MB 338

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15:51 20.86 MB 4.4K

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30:57 40.73 MB 558

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17:02 22.42 MB 8.4K

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