New world database
New world database
New World Database
Find all the information you need about items, quests, crafting recipes, perks, abilities and much more.
New World Heavy Metal Cosmetics
Heavy Metal Cosmetics bundle sneak peak.
July 28, 2022 by Xyo • 2 min read
The Ultimate New World Healer Guide and Builds
BagginsTV’s ultimate healing guide and builds for New World.
May 28, 2022 by BagginsTV • 19 min read
How to Get Azoth Salt and PvP Exp in New World
Lets take a look at all the ways you can level up your PvP Rewards Track and get some Azoth Salt.
May 26, 2022 by Xyo • 2 min read
New World Classic RPG Cosmetics
Classic RPG Cosmetics bundle sneak peak.
May 21, 2022 by Xyo • 3 min read
The team gathers around to discuss the Arenas update, upcoming events, and answers some questions from the community.
May 20, 2022 by Xyo • 0 min read
New World Silent Death Cosmetics
Silent Death Cosmetics bundle sneak peak.
May 15, 2022 by Xyo • 3 min read
New World Database
Find all the information you need about items, quests, crafting recipes, perks, abilities and much more.
New World Heavy Metal Cosmetics
Heavy Metal Cosmetics bundle sneak peak.
July 28, 2022 by Xyo • 2 min read
The Ultimate New World Healer Guide and Builds
BagginsTV’s ultimate healing guide and builds for New World.
May 28, 2022 by BagginsTV • 19 min read
How to Get Azoth Salt and PvP Exp in New World
Lets take a look at all the ways you can level up your PvP Rewards Track and get some Azoth Salt.
May 26, 2022 by Xyo • 2 min read
New World Classic RPG Cosmetics
Classic RPG Cosmetics bundle sneak peak.
May 21, 2022 by Xyo • 3 min read
The team gathers around to discuss the Arenas update, upcoming events, and answers some questions from the community.
May 20, 2022 by Xyo • 0 min read
New World Silent Death Cosmetics
Silent Death Cosmetics bundle sneak peak.
May 15, 2022 by Xyo • 3 min read
New World Database
Find all the information you need about items, quests, crafting recipes, perks, abilities and much more.
New World Heavy Metal Cosmetics
Heavy Metal Cosmetics bundle sneak peak.
July 28, 2022 by Xyo • 2 min read
The Ultimate New World Healer Guide and Builds
BagginsTV’s ultimate healing guide and builds for New World.
May 28, 2022 by BagginsTV • 19 min read
How to Get Azoth Salt and PvP Exp in New World
Lets take a look at all the ways you can level up your PvP Rewards Track and get some Azoth Salt.
May 26, 2022 by Xyo • 2 min read
New World Classic RPG Cosmetics
Classic RPG Cosmetics bundle sneak peak.
May 21, 2022 by Xyo • 3 min read
The team gathers around to discuss the Arenas update, upcoming events, and answers some questions from the community.
May 20, 2022 by Xyo • 0 min read
New World Silent Death Cosmetics
Silent Death Cosmetics bundle sneak peak.
May 15, 2022 by Xyo • 3 min read
The Ultimate New World Healer Guide and Builds
BagginsTV’s ultimate healing guide and builds for New World.
Hey guys, it’s Baggins here! Welcome to my first written guide, a comprehensive and in-depth walkthrough for all things healing-related in New World for 2022. I’ll cover everything from builds, tips, abilities and more, so you can head into Aeternum ready to heal like a pro.
This guide is relevant to both new, returning, and even the more experienced players, as I’ll be covering not only the basics, but also the current meta, including popular perks, secondary weapons, and advanced tactics.
If video guides are more up your street, then all the information can also be found in my YouTube video right below.
If you’re more of a reader, however, or are looking for all the handy links and item info pages all in one place, then read on!
Understanding the Healer Role
There is currently only one healing weapon in the game as of 2022, and that is the life staff. While there are elements of small-scale heal and shielding in other weapons, such as a focus-scaled void gauntlet, the only dedicated weapon for healing at the moment is the life staff, so it will be the main focus of this guide.
The role of a healer is to keep their team alive, but it’s not as easy as it sounds. Usually the first to be focused by the enemy, healers must keep not only their team alive, but also themselves, which requires coordination, cooldown management, constant movement, good placement on the battlefield, and quick wits.
Weapon Pairings
There is a number of viable secondary weapons, all bringing different utility to your build, but there are two that stand out as stellar options for those looking to maximize their healing output; the void gauntlet, and the rapier.
Void Gauntlet
Rapier
Stats and Attributes
When it comes to stats and spending your attribute points, the key is is not to over-spec, or spread your points too thin over too many attributes. The most common spec, and one that is highly recommendable for all scenarios, is 300 points into focus, and 200 into constitution.
Focus
At 300 points in focus, your healing is at optimum, having unlocked all of the point perks along the bar (including a 20% increase in healing output and a 30 mana top up on successful kills) with no risk of diminishing returns, which is something that becomes apparent the more you spec into focus. Putting excess points into focus will start to provide less of an increase in your healing output, as well as taking away valuable points from other attributes.
Constitution
At 200 points, your constitution offers a nice amount of security. It’s a good level to prevent one shots, and provides enough health to endure a fair few pokes and stuns should you need to reposition and heal up, without detracting from your healing output by eating into your focus.
Weapon Mastery
While some abilities and passives are pretty universal, and used in almost all situations, as a healer you will find yourself regularly rebuilding your skill trees to suit different scenarios. PvE and PvP builds differ greatly, and even different PvP modes require different builds. В What works in expeditions doesn’t always work well in 3v3 arenas, and what works well in the 3v3 arenas won’t always apply to wars and Outpost Rush, and so on.
We’ll start off with your primary weapon; the life staff.
Life Staff
As a general rule of thumb, these talents form the basis for your life staff build.
So, the second ability to pick up is Divine Embrace, but it does require you to run a specific perk on a piece of armor in order to maximize it’s potential. Once again, make sure to max out all the passives for this ability, too.
Void Gauntlet
Rapier
Lastly, in terms of respeccing your skill tree to suit each scenario, Rapier is a much simpler weapon option, as there is only one build worth taking.
Light, Medium or Heavy?
For equipment load and armor weight, you want to be in the light or medium weight class. Light armor is going to be your go-to if you want maximum healing output, and it also gives you access to the light dodge roll, a very nice movement tool, and pairs well with the rapier. If you’re looking for that little bit more defense, then medium is going to be your go-to, and is the best weight to be in if you’re planning to use the void gauntlet, as without the rapier you lose a vast majority of your escape power.
One important thing to note is that when it comes to your armor and equipment, you are looking to achieve your weight class using a variety of gear, and does not mean you should be only looking for light armor to achieve light load, medium armor to achieve medium load, and so on.
When it comes to a medium load, you actually want to be running two pieces of heavy armor, to take advantage of the physical and elemental damage reduction they give. You are looking to stay just under the heavy load class, and the recommended armor set up you should be running is heavy helmet, heavy chest piece, medium gloves, light legs, and medium boots. This is going to give you the maximum damage resistance achievable while still maintaining a medium equipment load.
For the ideal light load, you want to be running a light helmet, light gloves, light legs and light boots, with your only medium armor being your chest piece. This keeps you just under the medium threshold, making sure to give you access to the light dodge roll but still offering a little bit of protection thanks to your chest piece.
Armor and Weapon Perks
Life Staff
Void Gauntlet
Rapier
If, however, you are running rapier alongside your life staff, then your fourth and fifth armor perks will be different.
Other Essential Armor Perks
Provided your armor is epic or legendary (which really it should be) then you are going to have more than one perk per piece at your disposal. There are a few non-ability specific perks that are hugely important to have on your gear, that will greatly improve your healing capabilities. Often, these perks also stack, meaning that it’s a good idea to have them on most, if not all, of your armor pieces.
Jewellery
Your amulet, ring and earrings all have some exclusive perks that are not available on any other gear items, so for your jewellery you want to not only be looking to have perks such as Refreshing on each piece, but also some jewellery-exclusive perks as well.
Best in Slot Drops
Now, when it comes to actually gearing yourself up, luckily some of the most ideal pieces for a healer are actually drops. This means that you can get at least some BiS gear without having to craft endlessly or spend hundreds of thousands of gold on the trading post. That said, there are still instances where crafted gear will outshine certain loot available in the game.
Weapons
Armor
Jewelry
Unfortunately, there are no decent rings that drop anywhere in the game currently, so your two options for rings are crafting or splashing out on the trading post.
Other Essential Information
Another important point to touch on is gems. Gems are key to unlocking your weapons’ and armor’s extra potential.
In-game Settings
Here are some key points to note in terms of the actual settings for healers. Your healing options can be found in the Gameplay tab of the settings menu.
In most situations, you want to have the Targeted Healing setting turned on. Within the targeted healing menu, however, make sure to turn Freeform Camera on. This will give you freedom to look around, instead of the camera always trying to snap towards to the ally you are trying to heal.
Another important setting to think about is Group Mode healing. When Group Mode is on, it only enables healing the members of your party, and when Group Mode is off, you are able to heal all allies within range. В The handy thing with this setting is that it can be easily toggled on and off mid-combat once you set it to a keybind.
As previously mentioned, in most situations you want to have Targeted Healing on, but this does not apply to AoE healer builds. if you are running all AoE abilties, you will want to turn Targeting Healing off to give you free control over the placement of your abilities.
Another neat trick to bear in mind is to use the Exit Auto Target keybind. By temporarily exiting the auto target control after you have targeted an ally, you can В then place your AoE healing ability in close proximity to the target area without attaching it to a specific ally. This is especially useful for quickly placing heals in a good spot when multiple players are clumped up.
Ending Note
This concludes my first written guide. Thank you for reading, and I hope you found this useful. If you did, make sure to leave a comment below so I know to keep turning my videos in to written guides!
A huge shout to this website, New World Database, for collaborating with me on this, and a big thank you to GamgeeTV for all her help with actually getting my videos down into written form.
I’m planning a series of these guides, including one for every major role, featuring information and advice from other well-known New World creators, so make sure to stay tuned!
General efficiency tips and how to level through the first 2 territories of New World as smoothly as possible (with maps), to set you up for success in the rest of Aeternum and the Main Story.
Leveling by questing is my favorite method of getting XP in New World. The guide below describes the method I’ve found that is the most efficient, limiting excessive fast travel/azoth costs, along with keeping things interesting and exploring the beautiful world of Aeternum. This method also results in being “overleveled” for the areas you’ll travel to, making soloing/small parties easier. It will mostly appeal to the «PvE» style of player, but can be used by anyone.
In Part 1 of this guide, we cover the Watchtower (starting beach), Windsward, and First Light.
Note: this guide skips «specialized» quests, such as housing quests or weapon-specific quests, but feel free to add them in per your personal preference! I’ll try to keep it updated to new and updated quests as well, but roll with the punches! If it looks like I missed a new piece, feel free to let me know or just incorporate it in to your adventure.
The Basics
This guide follows the following basic principles.
You may have inventory problems if you also do logging and mining of boulders. Have a backup plan for these items if you plan on doing them.
Starting Beach/Watchtower Quests
Wherever you wash up, the quests are more or less the same. Kill some Drowned, find some lore pages, kill a boar, make some food, clear a Corrupted cave, head to town.
On the way to town, don’t forget to quickly accept and complete the quest from Hapless Howe, and turn it into them in town.
Settlement Introductions
For example, if you’re in a territory with lots of Rabbits, grab the “Cull Rabbits” quest and do it as you do other quests. Explore & Find quests are always good, but watch for areas that are much higher level than you, or areas you won’t visit in your questing route.
Note: I recommend moving to Windsward. I know Everfall is popular, but the next section of this guide describes how starting in Windsward makes progressing the Main Story much simpler.
Following the basic principles of this guide so far will get you far in your questing adventures. But, for a more specific guide on the questing flow that I like to follow for the first 4 territories, that keeps you over-leveled and ready for anything, while staying engaged with the game, keep reading.
Quest Routes by Territory
My personal preference is to quest in Windsward, then Monarch’s Bluffs, then Everfall, then First Light. This lines up best with the Main Story and has numerous other advantages. To follow this guide, move to Windsward during the New Alliances or Choose Your Allegiance quests.
As you follow the maps below, don’t be afraid to branch off the path a bit to complete any Town Projects or Faction Missions you may have accepted, but don’t veer too far off.
Windsward
Set your Inn in Windsward. Accept the first 3 side stories: No Confidence Stew, To the Rescue, and Great Expectations from the NPCs inside Windsward.
Tip: look on the map and compass for the icon below to locate quests that are available for you to accept.
The icon showing a new quest is available to be accepted.
Accept any available Town Projects involving rabbits, wolves, turkeys, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Cooper’s Ranch, Bullrush Wash, or Merrill’s Place. Leave town through the west gate.
If you have Encroaching Corruption still, you can swing by the red stars to complete that as well, while you’re in these areas (see red stars on map).
Pop into town and turn everything in, accepting all new quests in each chain. You should gain Windsward Envoy, Second Course, and Predator, Prey. You’ll also probably pick up Between Innkeeps, but hang onto it for now. We’ll do this later. Accept any available Town Projects involving rabbits, wolves, turkeys, elks, or rawhide (100 or less). Accept Town Projects or Faction Missions for Harplass Homestead, Moe’s Farm, or Forellac. This one is a bit of a long run, but a quick Inn teleport back.
Turn everything in, accepting all new quests in each chain. You should gain Taste for Revenge, and Warp and Weft. You’ll hang onto Warp and Weft for now, we’ll complete it later. Accept any available Town Projects involving rabbits, wolves, turkeys, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Scratchrock Burrow, Moe’s Farm, Buccaneer Creek, or Buccaneer Falls.
Turn everything in, accepting all new quests. You should have Making Sparks, Corrupted Sludge, and No Mere Shot Across the Bow (Part 1) (another we’ll do later). Accept any available Town Projects involving rabbits, wolves, turkeys, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Harplass Homestead or Willette’s Homestead.
Note: the quests ahead can be a bit challenging solo, depending on your level. If needed, grab a few extra Town Projects or Faction Missions to gain a few levels, or enlist the help of a buddy. The good news is, this is the last time in the 4 starting territories that quests should be tough, because after Windsward, you’ll be over-leveled for the other 3 starter territories!
Now, onto First Light! We’ll come back for those 23+ quests (The Stevens Expedition and No Mere Shot Across the Bow (Part 1) later.
First Light
Before you go, grab your 50 Stone Blocks for Windsward Envoy. If you started in First Light, you can fast travel from Windsward to First Light settlement. Otherwise, fast travel the rest of the way to First Light from the Spirit Shrine in the northern part of the territory you picked up earlier, and run the rest of the way. Either way, set your Inn to First Light when you arrive, and turn in Windsward Envoy.
Pick up quests Dayspring Barley and Powder Kegs. Accept any available Town Projects involving rabbits, wolves, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Dayspring Mills.
The landmark of Dayspring Mills, with the area marked where Dayspring Barley can be found.
Turn in the 2 quests, and pick up Hilltop Hops, Siege Mentality, and In the Walls. Accept any available Town Projects involving boars, rabbits, wolves, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Hilltop Encampment or Letum’s Pick.
Turn everything in, and accept Hypothetical Explorations, В Unsolved Mysteries, and One Threat at a Time (we’ll hang onto this one for bit). Accept any available Town Projects involving boars, rabbits, wolves, turkeys, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Hilltop Encampment, Campbell’s Rest, and Clearwater Bend.
Turn everything in (except Warp and Weft, that can wait until you’re in Windsward next time), and accept Something Significant, and Nyhart’s Anchorage. Accept any available Town Projects involving boars, wolves, turkeys, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Nyhart’s Anchorage.
Turn everything in, and accept The Expedition into Saircor and Skin in the Game. Accept any available Town Projects involving boars, lynx, rabbits, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Saircor Bridge or Saircor.
Turn everything in, and pick up Ancient Protections and The Next Threat. Accept any available Town Projects involving boars, lynx, rabbits, or rawhide/hemp (100 or less). Accept Town Projects or Faction Missions for Elafry Pyrgo.
Turn everything in, and pick up Truth and Consequences and Bond’s Gambit. Accept any available Town Projects involving boars, wolves, rabbits, or rawhide/hemp (100 or less). В Accept Town Projects or Faction Missions for Coffman’s Redoubt or Nyhart’s Anchorage.
Turn everything in, and pick up Curse of the Ebony Hawk and It’s all about Ectoplasm. Accept any available Town Projects involving boars, wolves, rabbits, or rawhide/hemp (100 or less). В Accept Town Projects or Faction Missions for Hilltop Encampment or Sleepy Tallow.
Turn everything in, including Drinks on Me and Standing Down that you obtain right after turning in your other quests.
And congratulations! You’re done in First Light!
New World Database
Find all the information you need about items, quests, crafting recipes, perks, abilities and much more.
New World Heavy Metal Cosmetics
Heavy Metal Cosmetics bundle sneak peak.
July 28, 2022 by Xyo • 2 min read
The Ultimate New World Healer Guide and Builds
BagginsTV’s ultimate healing guide and builds for New World.
May 28, 2022 by BagginsTV • 19 min read
How to Get Azoth Salt and PvP Exp in New World
Lets take a look at all the ways you can level up your PvP Rewards Track and get some Azoth Salt.
May 26, 2022 by Xyo • 2 min read
New World Classic RPG Cosmetics
Classic RPG Cosmetics bundle sneak peak.
May 21, 2022 by Xyo • 3 min read
The team gathers around to discuss the Arenas update, upcoming events, and answers some questions from the community.
May 20, 2022 by Xyo • 0 min read
New World Silent Death Cosmetics
Silent Death Cosmetics bundle sneak peak.
May 15, 2022 by Xyo • 3 min read
Watch 2 hours between May 26 at 8 a.m. PST (3 p.m. UTC) and June 6 at 11 a.m. PST (6 p.m. UTC) to unlock the Combatant’s Supply Chest.
May 12, 2022 by Xyo • 3 min read
April Update
With dozens of bug-fixes, new quality-of-life (QoL) features, and UI changes, this update is all about making life in Aeternum feel smoother on a moment-to-moment basis. Checkout the full list of bugs we’ve squashed alongside the various improvements and other updates here.
April 22, 2022 by AGS • 13 min read
New World April Team Update
Lets take a look at the April 2022 Dev Update video.
April 15, 2022 by AGS • 2 min read
New World Update 1.4.2
This week’s update includes a variety of World Experience updates and bug fixes, including the Rabbits’ Revenge Mini-Event!
April 12, 2022 by AGS • 1 min read
April PTR
The April iteration of the public test realm (PTR) opens on April 12! Provide feedback on the upcoming fixes and changes to New World.
April 11, 2022 by AGS • 3 min read
Rabbits’ Revenge
April 11, 2022 by AGS • 1 min read
New World Update 1.4.1
This week’s update includes a variety of bug fixes, including fixing issues preventing main story progression.
April 5, 2022 by AGS • 1 min read
Steam Free Weekend
Try out New World for free from April 7 to 11, and buy it on sale until April 18! Find the details here.
April 5, 2022 by AGS • 2 min read
Prime Gaming Vested Harmonizer
We’re back again with free, exclusive New World cosmetic items available through Prime Gaming.
April 4, 2022 by AGS • 1 min read
Double XP Weekend
A double XP weekend event will run from April 1 to April 3! Find the details here.
March 31, 2022 by AGS • 1 min read
The Crimson Plague & Edge Twitch Drops are now live!
March 31, 2022 by AGS • 2 min read
[Video] New & Returning Player Guide for Endgame
A quick video guide for raising your expertise and getting that gear score up.
March 30, 2022 by Xyo • 0 min read
New World Vista Views Locations & World Paintings
Lets take a look at all Vista Views locations and what World Painting they offer as a reward.
March 28, 2022 by Xyo • 1 min read
New World Rafflebones Locations
Here’s a quick overview of where you can find Rafflebones, the loot collector.
March 28, 2022 by Xyo • 1 min read
New World March Update Patch Notes
Lets take a look at the Heart of Madness Patch Notes!
March 28, 2022 by AGS • 24 min read
The Heart of Madness Update will be moving from the PTR and releasing into the main New World client! Find the link to the release notes here.
March 28, 2022 by AGS • 2 min read
New World Roadmap & Dev Video
Get excited for the Tempest’s Heart Expedition and other new content updates. The group weighs in on the new Blunderbuss weapon, Twitch drops, CS and moderation, your most recent questions, the upcoming roadmap, and more!
March 18, 2022 by Xyo • 1 min read
March 18, 2022 by AGS • 3 min read
March 14, 2022 by AGS • 2 min read
March 9, 2022 by AGS • 2 min read
Tune in: Tempest’s Heart Stream
Check out the new Indigo Flame Twitch Drop.
March 8, 2022 by AGS • 1 min read
New World Update 1.3.4
New World Update 1.3.4 downtime will begin at 11PM PT (7AM UTC) on March 8.
March 8, 2022 by AGS • 2 min read
The PTR will officially open tomorrow, March 3, at 10 AM PST (6 PM UTC).
March 2, 2022 by AGS • 20 min read
Heart of Madness March PTR Announcement
The PTR will officially open tomorrow, March 3, at 10 AM PST (6 PM UTC).
March 2, 2022 by AGS • 5 min read
War Hammer Skills & Abilities
The War Hammer is a two-handed weapon providing a lot of Crowd Control. The «Juggernaut» tree is focused more on damage, while the «Crowd Crusher» tree grants access to powerful stuns and knockdowns. Some War Hammer skills also allow you to taunt monsters in PvE.
Active Abilities
Path Of Destiny
A powerful ground strike that erupts a linear wave of energy in front of the player, dealing 100.0% weapon damage to all targets in its path.
Cooldown: 22 seconds
Seismic Waves
Path of Destiny now staggers all targets in its path.
Stimulated Reduction
Ability cooldown reduced by 5.0% for each enemy hit with Path of Destiny. (Max 5.0 enemies.)
Shockwave
Slam your war hammer into the ground, causing a 3.0m radius earthquake that deals 80.0% weapon damage, staggering and stunning all impacted targets for 2.0s.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your war hammer, this ability inflicts taunt for 6.0s to all enemies hit. (Taunt causes monsters to focus only on you.)
Cooldown: 20 seconds
Frailty
The trauma of the attack causes weaken, decreasing the damage dealt from the target’s attacks by 10.0% for 10.0s.
Meteoric Crater
Expands the range Shockwave to a 4.0m radius.
Wrecking Ball
Strike the ground with your war hammer, dealing 130.0% weapon damage and knocking down your target.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown: 15 seconds
Safety Measures
On a successful hit, gain fortify, granting 20.0% damage resistance for 7.0s.
Breathing Room
Expands the range of Wrecking Ball to a 1.5m radius.
Clear Out
A wide swing that knocks enemies back 4m and deals 115.0% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Cooldown: 15 seconds
Power Cleaner
Hitting a target with Clear Out grants fortify, providing a 10.0% defense bonus for 4.0s to all friendlies within 6.0m.
Clean and Refreshed
Clear Out’s cooldown is reduced by 5.0% per enemy hit with the ability.
Swing Away
Using Clear Out on a target grants haste, increasing movement speed by 30.0% for 3.0s.
Armor Breaker
A powerful swing that penetrates 35.0% of the target’s armor and deals 140.0% weapon damage.
Cooldown: 12 seconds
Lasting Trauma
Armor Breaker inflicts rend on the target, reducing damage absorption by 20.0% for 10.0s.
Indomitable
Adds grit to Armor Breaker.
(Grit prevents you from being staggered by incoming attacks.)
Opening Act
Increase Armor Breaker damage by 25.0% against targets at full health.
Mighty Gavel
An overhead leaping attack that crushes down on enemies, dealing 170.0% weapon damage.
Cooldown: 20 seconds
Expedite
After a successful Mighty Gavel attack, gain haste, increasing player’s movement speed by 30.0% for 3.0s.
Justice For All
Pressing light attack during Mighty Gavel performs a followup attack that deals 220.0% weapon damage.
Summary Judgment
Increases Mighty Gavel damage by 20.0% to targets below 30.0% health.
Impact Fracture
Increase stamina damage done by Mighty Gavel by 25.0%.
Daily Gypsum Drop-Rates: Which Ones Are Easiest to Obtain and How Long Does It Take?
Lets take a look at how exactly to get your daily Gypsum.
AGS outlined the general requirements for obtaining the various types of Gypsum fragments in the world in the update patch notes, but in this post I will be diving into the nitty-gritty: The specifics on what, exactly, the drop rate and requirements are for each one. I will also be giving rough estimates for how long it should take to farm each type so that you know what you’re getting into and can plan Gypsum farming properly into your play sessions.
How to Get Gypsum
Ruby Gypsum
Obsidian, Topaz, and Citrine Gypsum
These three Gypsum types are grouped together because you can farm them all at the same time!
Obsidian Gypsum is an 80% drop from any Named Elite level 60+ enemy when they drop a bag, and you need three to craft a Gypsum Orb. You can get unlucky, but in general you should only have to kill 4 Named Elites on average to get your daily allotment. Obsidian Gypsum can generally only drop from open world Named enemies in elite zones (so not Fay, for example.) You can find a full list of elligible enemies here under the «dropped by» tab. It also has a 10-13 minute cooldown on dropping, so sitting and farming the same enemy four times in a row won’t work. It will take around 40 minutes to get enough Obsidian Gypsum because of the cooldown.
Topaz Gypsum can be dropped from any level 55+ creature while you have the Topaz Gypsum Attunement Potion buff (it lasts one hour.) You need 10 Topaz Gypsum to craft a Gypsum Orb, and it has a 75% drop chance. Most normal creatures only drop a bag around every 10 kills, so you need to kill upwards of 100-200 enemies on average to get all ten Topaz Gypsum. Killing Named enemies that guarantee bag drops will dramatically reduce this number (because they can drop Topaz Gypsum too.) It has a one to three minute cooldown between drops, so you can’t just farm a whole pile of enemies all at once. This Gypsum will take you at least 30 minutes to farm off cooldown alone, but more likely around 40 minutes.
Do note that your Gypsum Limit counter goes up on drop, not on pickup, so if you miss a bag it’s impossible to hit ten. So don’t miss any purple bags!
Citrine Gypsum is obtained as a 100% guaranteed drop after killing an Arena Boss, and you just need one to craft an orb. Most arenas, like the Siren Arena for example, are placed at the end of large Elite areas. These Elite areas contain multiple Named Elite Creatures and many regular elites, meaning you can do an Arena run and get Obsidian, Topaz, and Citrine Gypsum all at once. Party strength will be the main factor in how quickly you clear to the boss, but 20-30 minutes is very doable for a group that comes prepared and knowing what to do.
You will need to stick around a bit longer to finish farming all the Obsidian and Topaz Gypsum you’ll need from the run, because of their minimum drop cooldowns. Just farm some of the Named Elites a few extra times before leaving and you’ll end the run with your daily requirement of Obsisian, Topaz, and Citrine Gypsum!
Citrine Gypsum is currently letting you acquire more than the limit per day. This might be unintended, but that’s how it works for now.
Sapphire Gypsum
Sapphire Gypsum is a 100% guaranteed dropped from the final boss of Genesis or Lazarus Instrumentality, and you only need one to make a Gypsum orb. Doing a Genesis or Lazarus Expedition run will fulfill the requirement automatically.
Time to clear an Expedition varies with the strength of your party, but a somewhat experienced party that isn’t wiping on bosses will clear it in around 30 minutes. A veteran party with full consumables, rends, buffs speed-running the dungeon can clear it in 15-20 minutes.
Sapphire Gypsum, like Citrine Gypsum, can currently be dropped twice per day despite needing just one to craft a Gypsum Orb. В
Amethyst Gypsum
Amethyst Gypsum comes from level 60+ Major and Minor Breaches. It’s a 50% drop from minor breaches and a 100% drop from major breaches. You need seven of Amethyst Gypsum to craft a Gypsum Orb. Each Breach «cluster» has 4-5 minors and 1 major (Shattered Mountain has 7 minors per major.) On average, clearing 3 clusters should get everyone in the party their full seven. Get together a group and sweep a zone of 60+ breaches. This could take a while, 40 minutes up to potentially an hour depending on your party. Fortunately you’ll be farming corrupted fragments at the same time, which are required for expeditions (to get Saphhire Gypsum.)
Emerald Gypsum
Emerald Gypsum is dropped every time you hit a Trade-Skill Aptitude Level notch. You can check out our Trade Skill Aptitude guide for more details on the rewards. The experience required is ballpark-around the amount of experience required to level the trade skill from 197->200 (Except Skinning, which is giga-increased and takes a ton of exp.) While the Aptitude crafting professions take materials to the point of not really being «daily farmable», the Gathering and Refining Skill Aptitude marks are not very hard to hit. It will only take you gathering around 20 T5 nodes (eg Ironwood, Orichalcum, Wirefiber) to get your Emerald Gypsum for the day, which depending on competition from other players could take as little as 10 minutes up to 30 minutes. Alternatively, it takes just 80-100 T5 refining crafts (Orichalcum, Infused Leather, etc.) to hit an attunement notch. You will get this pretty naturally by just doing your daily refining cooldowns.
Diamond Gypsum
Diamond Gypsum is a special event Gypsum, and you need three to craft an orb. They are a 100% guaranteed drop from all Town Christmas Trees from the December Christmas Event. Just go around to three different towns and pick presents from the tree. It takes only a couple of minutes, and you’ll probably just get it through natural gameplay anyway. Consider this a freebie from the event!
Summary
The most efficient way to farm daily Gypsum is to complete an Arena run. It only takes around 40 minutes for 3 Gypsum Orbs. Other than that, you can spend an extra two hours earning two more orbs from Breaches and Outpost Rush. Of course, don’t forget the free Gypsum Orb you get from just interacting with the Town Christmas Trees every day!
New world database
These guides are a perfect starting point if you’re looking to learn the fundamentals of the New World. Our guides will help you choose a Weapon, Faction Profession Path, Armor Type and more!
Consumables Guide
A great player in New World is not only skilled in battle, but is also efficiently prepared. Alongside a weapon, the player will find it beneficial to be stocked on consumables, prepared for any altercation. These consumables may be potions that restore health, mana, or both. As well as coatings for the player’s weapon to increase damage dealt versus certain monster types. There are potions that increase damage absorption versus elemental affixes or increase damage absorption versus certain monster types. There is also food that when consumed, grants a buff that increases specific stats for an amount of time or others that gives the player a buff that increases health or mana recovery rates. No matter the situation, there is a consumable that can help.
These are the consumables of New World.
Weapons and Armor Gem Perks Guide
Once you complete the tutorial to New World, you’ll eventually make your way to the nearest friendly settlement. As part of the main quest chain within the settlement, you’ll encounter the New World’s three factions: The Covenant, Marauders, and Syndicate.
The Covenant is the religious inquisition, with its followers dedicated to the Spark. It is basically a faction full of Catholics since the game is based on the European Age of Exploration. You can tell them apart from the other factions due to more zealous attire, church-related buildings, and their distinctive orange color scheme.
If you’re more into strength conquest and martial attitudes, then the Marauders are your faction. These muscular maniacs believe that Aeternum is a land worth fighting for, and only those strong enough will claim it. You can distinguish them from the other factions through their green color scheme and strong visual connection to the Spanish Conquistadors.
Lastly, we have the Syndicate, a band of mystics and scholars. The Syndicate is dedicated to pursuing truth and knowledge, dressed up in plague doctor or monkish attire. Their preferred colour scheme is purple.
Choose Your Profession
Crafting items requires materials that are gathered in the open-world through the five gathering professions: Logging, Mining, Fishing, Harvesting, and Skinning. After a player has gathered materials in the open-world, many of the materials must then be refined at one of the corresponding refining stations in order to be used in crafting. Refining stations include: the Smelter, Woodshop, Tannery, Loom, and the Stonecutting Table. At these refining stations, players will turn raw materials like green wood into intermediate and refined goods like timber, which will then enter crafting stations in order to be turned into a finished good like a Treated Wood Bow or Iron Logging Axe.
Personal Storage System Guide
Storage in New World is the system players use to store their items. All storage sheds are personal and can only be accessed by the player. Storage sheds can be found in every settlement in Aeternum and are indicated by a chest icon on the map. Storage sheds are not accessible anywhere in the world – rather, they can only be accessed at the actual shed while in the specific settlement the storage shed is located.
Musket Skills & Abilities
The Musket is a ranged weapon and the only weapon in the game with hitscan. Its «Sharpshooter» tree is focused on strong single target damage, while the «Trapper» tree provides access to traps, bombs, and other CC.
Active Abilities
Traps
Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3.0s.
Cooldown: 20 seconds
Scent of Blood
Dealing damage to a trapped target heals you for 100.0% of weapon damage dealt.
Trapped Damage
Traps apply rend to targets that trigger them, increasing damage taken by 20.0% for 3.0s.
Sticky Bomb
Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 210.0% weapon damage and staggering all targets within 3.0m.
Unflinching Walk
Sticky Bomb grants the player 40.0 stamina when it deals damage with an explosion.
Sticky Slow
Direct hits with the Sticky Bomb cause the target to be slowed by 15.0% for 3.0s. (Slow reduces target’s movement speed.)
Stopping Power
A Powerful shot that deals 120.0% weapon damage, staggering the target and knocking them back 3.0m. Can be fired from hip or while aiming down sights.
Cooldown: 20 seconds
Lasting Impression
Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10.0% for 8.0s.
Supplementary Repulsion
Targets hit with Stopping Power are slowed by 10.0% for 8.0 seconds. (Slow reduces target’s movement speed.)
Shooter’s Stance
Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100.0% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Shooter’s Stance ends after 3 shots.
Cooldown: 18 seconds
Shoot More
Shots fired before exiting stance increased to 5.
Marksman
If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25.0%.
Power Shot
Overload your musket with gun powder, causing the next shot to deal 150.0% weapon damage.
Does not stack with other overload shots.
Cooldown: 12 seconds
Initial Engagement
When you hit with Power Shot, gain empower, increasing damage by 10.0% for 5.0s.
First Blood
Power Shot deals 10.0% additional damage to targets with full health.
Bullseye
Power Shot headshots reduce Power Shot’s cooldown by 15.0%.
Powder Burn
Overload your musket with gun powder, causing the next shot to deal 110.0% weapon damage and inflict a burn that deals 20.0% weapon damage per second for 9.0s.
Does not stack with other overload shots.
Backdraft
Standard musket shots deal 12.0% additional damage if they hit a burning target.
Chronic Trauma
If Powder Burn is a headshot, the burn duration is extended by 4.0s.
New World Classic RPG Cosmetics
Classic RPG Cosmetics bundle sneak peak.
Here’s a sneak peak at the work-in-progress Classic RPG collection. Since this content is datamined, there’s no guarantee it will look exactly like this when launched, or if it will be launched at all.
The Classic RPG collection’s design goes back to the old-school RPG class system, focusing on the Knight, Ranger, Barbarian, Rogue, Bard and Wizard classes.
Note: Even though I will be showcasing them all in the in-game store, some of them were already given out as Twitch Prime exclusives (namely the Wizard, the Bard and the Rogue), so they will not be available for sale.
The Winged Knight (Knight)
Soar into battle to protect what is rightfully yours.
Raiment Of The Ranger (Ranger)
Made of the finest Mourningdale wool, this tunic and cape shift silently as the ranger prowls the wilds.
Barbarian Bruiser (Barbarian)
Let out the rage that burns deep within your heart.
Sorcerer’s Finery (Wizard)
The embroidered garb of those seeking mastery in Aeternum’s arcane forces.
The Vested Harmonizer (Bard)
Invested in both song and appearance, the wearer finds they want it that way.
Cloaked Charlatan (Rogue)
When your wit is as sharp as your blades, you can take whatever you please in Aeternum.
Weapons
Dragon’s Blade
Dragons are fine friends to have, and dangerous foes to face.
Leviathan’s Guard
The might of a dragon is never to be underestimated.
Draconian Edge
Swing with the ferocity of a mythical beast at your back.
Twin Beasts
Forever intertwined, these two serpents bare their teeth for their next meal.
Fire’s Breath
Spitting flames and burning enemies comes as second nature when holding this staff.
Tarragon’s Recurve
Aim straight and true, for the power of the dragon is with you.
New World Heavy Metal Cosmetics
The Ultimate New World Healer Guide and Builds
Blunderbuss Skills & Abilities
Active Abilities
Splitting Grenade
Shoot a grenade out of the blunderbuss that can bounce up to 4 times.
The Splitting Grenade will detonate after 1.5s but can be detonated early by reactivating its ability key within this time period.
Upon detonation, it will create 3 mini grenades that will disperse and explode 1s after landing, dealing 85.0% weapon damage in a 3m area.
Each successive grenade hit against the same target deals 40.0% less base damage.
Incendiary Bursts
Splitting Grenade explosions inflict Burn on hit, dealing 10.0% weapon damage per second for 10.0s. Stacks up to 3.0 times.
Soften
Deal 25.0% increased damage to targets greater than 50.0% health.
Delayed Escape
Any grenade hit grants haste, increasing movement speed by 20.0% for 3.0s. Multiple hits will refresh the duration when they hit.
Blast Shot
Blast immense wind out of the blunderbuss knocking down any target immediately in front of you. Blast Shot deals 50.0% weapon damage.
This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
Preparation
Blast Shot applies Rend, increasing damage applied to all targets affected by this ability by 10.0% for 6.0s.
Lingering Flow
The area 10m in front of you remains influenced by wind for the next 8.0s. You and your allies gain a 25.0% move speed bonus while in the area.
Mortar Charge
Load the blunderbuss with heavy canisters. For the next 15s or 3 shots, shots will no longer fire multiple pellets but instead will fire a heavy, fast diving, mortar-style canister that causes a tall explosion upon impact, dealing 100.0% weapon damage in a 3m area.
If the target is 10.0m away or further, they will take 35.0% increased damage from the mortar.
Steady
Each hit grants 7.0 stamina.
Streak
Gain an extra canister, you can now fire up to 4 shots.
Freedom
Firing increases your move speed by 50.0% for 2.0s.
Claw Shot
Shoot forward a four pronged claw attached to a chain from the muzzle. The projectile will travel up to 14m and cannot pull you upwards more than 3m.
If it connects to an enemy it will deal 40.0% weapon damage and inflict root for 1.0s before quickly pulling you towards them.
The pull can be canceled by any ability use or primary fire.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your blunderbuss, this ability inflicts taunt for 4.0s when it hits. (Taunt causes monsters to focus only on you.)
Cooldown: 20 seconds
Mobile Overload
Successful pulls will automatically grant one loaded ammunition. If you currently have 2 loaded ammunition this will exceed the max cap and grant a third.
In-and-Out
Upon usage, restore 8.0 stamina every second for 10.0 seconds.
Combat Readiness
Landing a pellet, even if blocked, lowers the cooldown of this ability by 2.0% each.
Net Shot
Fire a large net out of the blunderbuss that deals 70.0% weapon damage and slows targets it hits by 40.0% for 3.0s.
If standing still or moving backwards, the recoil from this attack will knock you further backwards. If moving sideways or forwards, you will continue forward unhindered.
Cooldown: 20 seconds
Apparatus
The net now inflicts a 50.0% slow that degrades to normal move speed over 7.0s.
Barbed Netting
Net Shot’s initial hit is reduced to 30.0% weapon damage. However, it now deals 35.0% additional weapon damage as bleeding each second for 3.0s.
Fast Hands
If Net Shot hits a target, reduce this cooldown by 20.0%.
Azoth Shrapnel Blast
Fire 5 shots in a horizontal fan in front of you while pushing yourself backwards. Each shot will deal 50.0% weapon damage.
Every consecutive hit on the same target will deal 15.0% less damage than the previous hit.
Cooldown: 14 seconds
Reach
Increase the range of this attack from 12m to 16m.
Discord
Fire 4 additional pellets with each use of this ability.
Azoth Bomb
Fire a singular bomb down the center of the fan. This bomb will implant itself in the world and explode dealing 100.0% damage in a 3m area after a 1s delay
Refresh
Each individual hit from this ability or from the blunderbuss primary fire will lower the cooldown of this ability by 1.5%.
Источники:
- http://nwdb.info/?ref=ratrating.com
- http://nwdb.info/
- http://nwdb.info/guides/the-ultimate-healer-guide-and-builds
- http://nwdb.info/guides/leveling-guide-questing-part-1
- http://playwire.nwdb.info/
- http://newworldfans.com/db/category/weapon-abilities/war-hammer
- http://nwdb.info/guides/gypsum-farming-guide
- http://nwhub.gg/
- http://newworldfans.com/db/category/weapon-abilities/musket
- http://nwdb.info/guides/new-world-classic-rpg-cosmetics
- http://newworldfans.com/db/category/weapon-abilities/blunderbuss