Super mario world snes

Super mario world snes

Super Mario World (SNES)

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Also known as: Super Mario Bros. 4: Super Mario World (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: SNES
Released in JP: November 21, 1990
Released in US: August 13, 1991
Released in EU: April 11, 1992

Super Mario World is the first Mario game on the Super NES, rushed and hacked together in time for release.

Despite that, it’s considered a high point of the franchise, partly due to the ridiculous amount of non-linearity and secrets within the levels. Also, Yoshi.

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Содержание

Sub-Pages

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Unused Sound

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To do:
Is it exactly the same sound, or does it just sound very similar?

This unused sound was later used in Yoshi’s Island for when you hit Expansion Blocks or jump on Fat Guys.

Unused Level Modes

Layer 1 horizontal into Layer 2 vertical

When this object is put into a level, the level will start out with a horizontal Layer 1 section, then transition into a vertical Layer 2 section. It only functions in levels with the layout mode set to 05 or 06.

Translucent Levels

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Level modes: 1E and 1F
The game contains two translucent level modes: one for horizontal layer 1/background levels (1E), and one for horizontal layer 1/layer 2 levels (1F). Both modes are fully functional. Their position at the end of the mode list suggests they were «hacked in» somewhat later in development.

Early screenshots showed a flooded grassy area using mode 1F, with water on one layer and ground on the other. It may have been abandoned due to the obvious lack of a background layer when using this mode, and may have prompted the later addition of a non-transparent layer 3 water mode.

Unused Background and Sprite Graphics Indexes

Object graphics indexes: A, E
Graphics-wise, index A (Switch Palace 2) is identical to index 4 (Switch Palace 1), except it uses tileset 3, which is normally used by underground levels and castles. As a result, all tileset-specific objects are scrambled, making the index mostly unusable.

Index E (Underground 3) is identical to indexes 3 and 9 (Underground 1 and 2), except it uses a forest/mountain background GFX bank. This would have allowed for above-ground rocky levels, similar to those of World 6 in the New Super Mario Bros. series.

Sprite graphics index: F
Index F is identical to most of the other sprite indexes, save for the SP4 GFX bank (14), which only appears in one other index (B, Switch Palace). GFX bank 14 contains the pipe, block, Bullet Bill cannon, and Yoshi Coin graphics seen in every background tileset, none of which are used by any sprite in the game. It’s possible that a set of sprite graphics existed in this bank at one point during development.

Vertical Dark BG Level

Level mode: 0D
Same as 0C (horizontal dark BG level), but uses a vertical layout.

Duplicate Horizontal Layer 2 Level

Level mode: 0F
Duplicate of level mode 01.

Unused Graphics and Objects

A gigantic number of unused graphics and objects can be found hidden in the ROM. Even more stuff from earlier builds of Super Mario World can be found in the SNES Test Program and SNES Burn-In Test Cart.

Sprite-Based Objects

Classic Piranha Plant

A classic Piranha Plant. If you’ve ever played a Mario game, you should know how this works. Its vine tile has been replaced in memory with one of the frames of Cheep Cheep flopping around on land, using the red palette instead of their normal yellow palette. Note that the upside-down variation of this is used in Vanilla Dome 3, but its stem has been made tileset-specific to the Cave object tileset, and since both Piranha Plants share their stem tilemaps, this explains why the stem of this has been moved.

An unused, yellow upward facing Piranha Plant variant was shown in a prerelease screenshot however.

There is in fact code in the game to make the stem use the same tiles as the upside-down variation, but due to a bug, it doesn’t work properly. There is an Asar patch to correct this problem.

Floating Platform

This platform will move to the right constantly once Mario lands on it. If Sprite Buoyancy is enabled in the current level, this object will act like the smaller floating platforms found in levels such as Yoshi’s Island 4.

Flying Coin

A red coin that continuously moves to the right like a P-Balloon. Collecting it will give the player five coins. Red coins would not make their official debut until Super Mario World 2: Yoshi’s Island, five years later.

Flying Mushroom

Similar to the above object, this floating «gold» (it actually uses the tan palette of the Monty Moles) mushroom gives the player an extra life.

Flying Cage

This graphically-glitched flying cage can be put into the game. Mario is automatically placed inside the cage when the level starts, and if used in conjunction with an autoscroll object will make the cage move across the level on a set path.

Interestingly, the tile numbers and proportions used to draw the wings match up with sprite graphics found in the SNES Test Program (at least for the larger tile), making this an old leftover.

Unused Chargin’ Chuck

A duplicate of the normal Chargin’ Chuck, used nowhere in the game.

Swooper Spawner

This object will spawn a bunch of Swoopers at whatever Y position it’s placed, acting much like the Boo spawner found in Ghost Houses. These Swoopers cannot be defeated and will hurt Mario if he tries jumping on them. Note that one of their two flying frames has glitched graphics, hinting that Swoopers had a tilemap change at some point in development, and the fact that jumping on them deals damage hints that they may have once been something completely different.

It should be noted that the Swoopers spawned by this object have a completely different palette than the ones used in-game; a blue and red palette is used instead of the green and orange one used by the normal Swooper objects. Curiously, later games would use the alternate coloration for Swooper, meaning that this may have been the intended palette after all.

Dummy Floating Platforms

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These platforms are like the checkerboard platforms, but their sizes are 3 × 2 pixels.

Eerie Generator

Like the other spawners, this one spawns Eeries. You probably already guessed that.

Layer 2 Fall

A sprite that causes Layer 2 to fall. It also disables horizontal scrolling. Intended for use in Vertical Layer 2 Level with Layer 2 interaction (Level Mode 08).

Foreground Objects

Blue Coin

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FG Object ID: 16

This acts just like a normal coin, but it’s all. blue.

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Hitting a P-Switch will turn these blue coins into magenta blocks. They can still be collected like coins, since the code that makes regular coins solid does not apply to this particular object.

Global Rope

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FG Object ID: 17

A horizontal rope platform resembling those found in the mountain tileset, only this one isn’t tileset specific. This shares its object ID with the 16×16 cloud platform.

Small Door

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FG Object ID: 10 (Extended object)

Half-sized doors that can only be entered by Small Mario. Both normal and P-Switch versions are coded in the game.

Question Mark Block with Shell

Question Mark Blocks that contain Koopa shells are fully coded in the game! Well, not just a Koopa shell. The actual Koopa is still inside, and it will get back up if you wait too long. Unlike a normal shell, fireballs have no effect on it. This is because items from blocks or the reserve box are immune to fireballs in order to prevent the player from frying them. These blocks can be seen by using the block duplication glitch.

Empty Turn Block

FG Object ID: 2E (Extended object)

Acts like a Turn Block with an item inside, but doesn’t actually contain anything.

Bounce Block

Seaweed

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FG Object ID: 81 (Extended object)

An object-ified version of the seaweed commonly seen in underwater backgrounds. This is only found in the Ghost House tileset, and was likely intended to appear in the Sunken Ghost Ship.

Grass

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FG Object ID: 3F X5 where X is the object length (Plains tileset only)

In the tileset-specific object set, Bushes 4 and 5 are considered unused, although Bush 5 is finished and works fine. The graphics for it are also finished, available in the forest tileset.

Conveyor Ropes

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FG Object ID: 36 X_ (Flat), 37 SS (Diagonal) (Mountain tileset only)

These are completely functional conveyor belts using special animated rope tiles. They can go either left or right, and the diagonal ones can face either direction, giving a total of six different unused ropes.

Note Block (All Sides)

FG Object ID: 27 (Extended object)

A Note Block that will bounce Mario away from all sides, not just the top, similar to the pink Note Blocks in Super Mario Bros. 3.

Log Objects

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FG Object ID: 3E (Horizontal), 3F (Vertical) (Mountain tileset only)

These logs are bright yellow, and can be both horizontal and vertical.

Side Cloud Fringes

FG Object ID: 3E (Plains tileset only)

Side cloud fringes. Used nowhere in original game.

Top Cloud Fringe on white

FG Object ID: 3D X1 (Plains tileset only)

Cloud fringe inside the white tile.

Cloud Fringe edges

FG Object ID: 68-6F (Extended object)

Cloud Fringe edge tiles.

Overworld Sprites

Lakitu

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This Lakitu will follow Mario around on the main overworld map, but he won’t appear on any submaps (e.g., Vanilla Dome). Lakitu can be activated by hex editing a save state and changing address 19FB from 00 to 01.

This was most probably meant to appear on levels with Lakitus in them, but it was never coded to do such. Besides that, the only Lakitus in the game appear in submaps.

Blue Jay

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This odd-looking bird also follows Mario around on the overworld map, but it will also appear on submaps (except Vanilla Dome). Like the Lakitu, it can be activated by changing address 19FC in a savestate to 02.

It has been suggested that the bird was used around levels that contained the flying cage, since the mysterious winged objects holding up the cage use a blue palette.

Piranha Plant

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The Classic Piranha Plant really got shafted in this game. This is a sprite meant to go on the overworld as decoration, but it’s never used.

Koopaling

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Three Koopalings are actually present on the overworld map, but are never visible; the path tiles that were originally supposed to make them appear were changed into oddball corner tiles and used in the Star World. Unlike the rest of the overworld sprites, these actually had a purpose – they were to drag you into levels, much like the hands in World 8 of Super Mario Bros. 3.

The positions of the sprites (visible in Lunar Magic’s overworld editor) suggest a vastly different overworld layout at the time of their «removal» than what was seen in the final.

Other Unused Graphics

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To do:
Some graphics are incorrectly displayed, such as Wendy’s bow

Hills Background Star

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An animated star tile found in the hilly and Ghost House background tilesets. It’s not used in either. In the final game, a different tileset is used for starry nights.

Early Yoshi Berry

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This rounder, shinier, non-animated version of the Yoshi berry is loaded into VRAM at the beginning of each level, but is immediately overwritten with the animated version, which looks much different. In fact, three different versions of the berry graphic exist in the ROM, as shown below:

Super Mario World (SNES)/Version Differences

Содержание

Title Screen

The game’s logo was redrawn for the international release. The Japanese logo is very similar to that of Super Mario Bros. 3, featuring much larger shadows and smaller Os than the international version. The international release also replaced the unique trademark symbol with standard blue letters. The wooden border was given more detail, and the copyright information was updated as well. Since the European Rev 1 release displays all 239 scanlines, the border was extended vertically. Interestingly, this returns the height of the European title screen border to that of the 1989 build.

Each version handles files with 96 goals differently. The Japanese version doesn’t mark this with anything special, the North American version denotes this with a star, and while the original European version handled it like the North American version, the Rev 1 ROMs gives the 96 a blue palette.

In addition to these changes, the intro screen upon starting a new game dissolves automatically in the Japanese version after the jingle has ended. In other versions, the player can let the text box remain on screen until a button is pressed. This also applies to the text in the Switch Palaces.

JapanInternational
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Some of the letters of the file select font were redrawn for the international versions. This applies to the letters A and B, and the numbers 1 and 2.

Dolphins!

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In the Japanese version, it is possible for Yoshi to eat the dolphins used as platforms. The US and European versions of the game both edit the dolphins’ code so that Yoshi cannot eat them.

This change was (likely unintentionally) undone for all versions of the Game Boy Advance port.

Graphics Changes

In addition to the standard translation of Yoshi’s name, the international version also adds some shading to the sign.

JapanInternational
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More localization changes to the graphics.

JapanInternational
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And again. The lights to the side were also spread further apart to squeeze in the new name.

JapanInternational
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Oddly enough, two of Princess Peach’s sprites look less polished in the international version — one that is used when she walks over to Mario after defeating Bowser (though not when she arrives at Yoshi’s house after the credits) and one used when she kisses Mario. The latter graphic appears to be based on an earlier version.

Level Changes

A few changes were made to the original version’s levels to make the game easier. The GBA port retains these changes for all versions.

Donut Plains 2

An extra Yellow exclamation block was added to the beginning of the stage, most likely to make it easier.

Donut Secret House

The walls at the end of the two main rooms were extended a bit to fill the whole screen.

Vanilla Dome 1

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This turn block with a feather in it is a normal turn block in the Japanese release.

Lemmy’s Castle

The time limit was changed from 300 seconds to 400 seconds in the international versions.

Chocolate Island 3

The secret exit for Chocolate Island 3 (required to move forward in the game) was made a bit more obvious by adding two more arrow signs.

Ghost Ship

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The three 1-up mushrooms at the bottom of the Ghost Ship are not present in the Japanese version.

Funky

There are only 3 green berries in the Japanese version. The international versions changed 6 of the red berries to green berries, bringing the total up to 9; this resulted (for 20 seconds per berry), in 60 seconds in the Japanese release, and 180 seconds in the international releases.

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Engrish in the Japanese version was fixed for the International release. This change moves the words «YOU ARE» further to the left as a result.

Special World Course Names

In the Japanese version, there are only four unique course names (each on consecutive courses), instead of using 1980s slang words.

JapanInternational
おたのしみコース
(Enjoyment Course)
GnarlyTubular
マリオスタッフもビックリコース
(Even the Mario Staff Is Surprised Course)
Way CoolAwesome
スペシャリストのためのコース
(Course for the Specialists)
GroovyMondo
チャンピオンシップのコース
(Championship Course)
OutrageousFunky

Map Changes

The digits in the Japanese version’s level names use the same graphics as the lives counter. In the international versions, the numbers are part of the font.

JapanInternational
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Four levels in the Japanese version have extraneous numbers that were removed from other versions of the game:

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Cheese Bridge Course 1
(Cheese Bridge Area)

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Rice Cracker Mountain Course 1
(Cookie Mountain)

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Lost Woods Secret Course 1
(Forest Secret Area)

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Chocolate Island Secret Course 1
(Chocolate Island Secret)

Pressing L and R to reenter beaten castles/fortresses doesn’t work in the Japanese version.

Credits

The credits has a number of title changes:

JapanInternational
Total Director
Takashi Tezuka
Main Director
Takashi Tezuka
Course Director
Katsuya Eguchi
Area Director
Katsuya Eguchi
Player and System Programmer
Toshio Iwawaki
Mario and System Programmer
Toshio Iwawaki
Back Ground Programmer
Shigehiro Kasamatsu
Tatsunori Takakura
Background Programmer
Shigehiro Kasamatsu
Tatsunori Takakura
Course Editor
Yoshihiro Nomoto
Eiji Noto
Satoru Takahata
Area Data Input
Yoshihiro Nomoto
Eiji Noto
Satoru Takahata
C.G. Designer
Shigefumi Hino
Character Graphic Designer
Shigefumi Hino
Special Thanks To
Yoishi Kotabe
Yasuhiro Sakai
Mie Yoshimura
Hironobu Kakui
Keizo Kato
Takao Shimizu
Special Thanks To:
Yoishi Kotabe
Yasuhiro Sakai
Mie Yoshimura
Hironobu Kakui
Keizo Kato
Takao Shimizu
Dayv Brooks
JapanInternational
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The enemy cast list in the Japanese version does not have different names for the post-Funky enemies. This was a feature added to the International versions.

Enemy Names

The enemy cast list was updated with new names for the international versions.

JapanInternational
Para BomPara-Bomb
Para KuriPara-Goomba
Fishing JugemFishin’ Lakitu
JugemLakitu
TogezoSpiny
BomheiBob-omb
HanachanWiggler
AppareAmazing Flyin’ Hammer Brother
MantogameSuper Koopa
P-PakkunJumping Piranha Plant
Jumping Pumpkin Plant*
PonkeyVolcano Lotus
BulChargin’ Chuck
K.K.Sumo Brother
SanboPokey
ChoropooMonty Mole
KillerBullet Bill
Pidgit Bill*
DorabonRex
IndyMega Mole
Magnum KillerBanzai Bill
RaitaDino-Rhino
Chibi RaitaDino-Torch
Noko NokoKoopas
Mask Koopas*
TogemetSpike Top
Basa BasaSwoopers
MetBuzzy Beetle
UnbabaBlargg
Buku BukuBlurps
FugumannenPorcu-puffer
UniraUrchin
GooskaRip Van Fish
TorpedoTorpedo Ted
Telesa«Boo» Buddies
SpookFishin’ Boo
Atomic TelesaThe Big «Boo»
TelesaulsEeries
KaronDry Bones
KeseranLil Sparky
Hone MetBony Beetle
PasaranHothead
DosunThwomp
CotonThwimp
Guru GuruBall ‘N’ Chain
Gari GariGrinder
Fish BoneFishbone
BuibuiReznor
Meka KoopaMechakoopas
MortonMorton Koopa Jr.
LemmyLemmy Koopa
IggyIggy Koopa
LudwigLudwig Von Koopa
LarryLarry Koopa
WendyWendy O. Koopa
RoyRoy Koopa
KoopaBowser
*=Post-Funky Names

Nintendo Super System Differences

The version of Super Mario World released for the Nintendo Super System got some minor tweaks to fit better as an arcade game.

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Virtual Console Differences

In the ROM released on Wii Virtual Console (and all subsequent rereleases), three shades of blue are markedly brighter and less saturated in the global palette, making them closer to periwinkle than navy. This is likely due to the Switch Palaces—all three shades are used by the stripes on the walls, ceiling, and floors, and in the hallways at the end of the stages this texture covers most of the screen. The lighter colors are most likely an attempt to minimize the risk of seizures should the player enter this area running.

Super Mario World

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Contents

Mario, Luigi and Yoshi set out to save Princess Toadstool and Yoshi’s dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser, defeating the Koopalings in the process, and save all of Yoshi’s dinosaur friends. They eventually make it to Bowser’s castle, where they fight him in a final battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land. [3]

Gameplay [ ]

Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump. [4]

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Mario riding Yoshi.

The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. This suit is also similar to the Racoon Suit from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations: you can now hold the B button to fly when Mario is able to do so, and can glide using the cape as a sail. As in Super Mario Bros. 3, Mario can only fly for a limited amount of time, but with the cape can glide indefinitely.

Although Mario and Luigi must generally navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using the Star Road routes. In addition, there are a number of levels that have hidden exits, and as a result there exist several ways for Mario to navigate to Bowser’s castle. Furthermore, the exploration of these secret stages lead to stages which while not necessary to the main plot, provide the gamer with more playing experience, such as Special World. Completion of Special World permanently alters some sprites and the overworld map’s colour scheme. Template:Fact

Development [ ]

Shigeru Miyamoto, the producer for Super Mario World, has been involved in the development of every Super Mario Bros. console game.

Re-releases [ ]

Super Mario Advance 2: Super Mario World [ ]

Music [ ]

Reception [ ]

Super Mario World has sold over 20 million copies worldwide, making it one of the best-selling video games of all time. [20] As a pack-in title for the SNES, Super Mario World helped popularize the console, [4] which has sold 49.10 million units worldwide, including 23.35 million in the Americas and 17.17 million in Japan. [21] In a poll conducted in 2008, Yoshi was voted as the third-favorite video game character in Japan, with Cloud Strife and Mario placing second and first, respectively. [22]

Legacy, television series and influence [ ]

The title card for the Super Mario World animated series.

DIC Entertainment produced a Super Mario World animated series based on the game, which consisted of thirteen episodes and ran on NBC from September to December 1991.

References [ ]

External links [ ]

Template:Mario series Template:Yoshi series Template:Super Nintendo Entertainment System Template:Good article

Super mario world snes

Серия состоит из

видеоигры (156)манга (0)аниме (2)кино (2)

01. Mario Bros. (1983)

1983.09.09:Mario Bros. (NES)
1983:Mario Bros. (Atari 2600)
1983:Mario Bros. (Atari 5200)
1984:Mario Bros. (Commodore 64)
1987:Mario Bros. (Atari 7800)
2013.12.18:в сборнике NES Remix (Wii U)
02. Mario Bros. Special (1985)

1984:Mario Bros. Special (Fujitsu Micro 7 (FM-7))
1984:Mario Bros. Special (NEC PC-8801)
1984:Mario Bros. Special (NEC PC-9801)
1984:Mario Bros. Special (Sharp X1)
03. Wrecking Crew (1985)

1985.06.18:Wrecking Crew (NES)
2004.05.21:Famicom Mini: Wrecking Crew (Game Boy Advance)
2013.12.18:в сборнике NES Remix (Wii U)
04. Super Mario Bros. (1985)

1985.09.13:Super Mario Bros. (NES)
1999.04.30:Super Mario Bros. Deluxe (Game Boy Color)
2004.02.14:Classic NES Series: Super Mario Bros. (Game Boy Advance)
1993.07.14:в сборнике Super Mario All-Stars (SNES)
1994.12:в сборнике Super Mario All-Stars + Super Mario World (SNES)
2013.12.18:в сборнике NES Remix (Wii U)
05. Super Mario Bros. Special (1986)

1986:Super Mario Bros. Special (NEC PC-8801)
1986:Super Mario Bros. Special (Sharp X1)
06. Super Mario Bros. 3 (1988)

1988.10.23:Super Mario Bros. 3 (NES)
2003.07.11:Super Mario Advance 4: Super Mario Bros. 3 (Game Boy Advance)
1993.07.14:в сборнике Super Mario All-Stars (SNES)
1994.12:в сборнике Super Mario All-Stars + Super Mario World (SNES)
07. Super Mario Bros. 2 (1988)

1988.10:Super Mario Bros. 2 (NES)
2001.03.21:Super Mario Advance (Game Boy Advance)
2004.08.10:Famicom Mini: Super Mario Bros. 2 (Game Boy Advance)
1993.07.14:в сборнике Super Mario All-Stars (SNES)
1994.12:в сборнике Super Mario All-Stars + Super Mario World (SNES)
08. Super Mario Land (1989)

1989.04.21:Super Mario Land (Game Boy)
09. Dr. Mario (1990)

1990.07.27:Dr. Mario (Game Boy)
1990.07.27:Dr. Mario (NES)
1998.06.01:Dr. Mario (SNES)
2004.05.21:Classic NES Series: Dr. Mario (Game Boy Advance)
2008.03.25:Dr. Mario Online RX (Wii)
2003.02.07:в сборнике Nintendo Puzzle Collection (GameCube)
2005.09.13:в сборнике Dr. Mario & Puzzle League (Game Boy Advance)
10. Super Mario World (1990)

1990.11.21:Super Mario World (SNES)
2001.12.14:Super Mario World: Super Mario Advance 2 (Game Boy Advance)
1994.12:в сборнике Super Mario All-Stars + Super Mario World (SNES)
11. Mario Open Golf (1991)

1991.09.20:Mario Open Golf (NES)
12. Yoshi (1991)

1991.12.14:Yoshi (Game Boy)
1991.12.14:Yoshi (NES)
13. Super Mario Bros. & Friends: When I Grow Up (1991)

1991:Super Mario Bros. & Friends: When I Grow Up (PC)
14. Mario Paint (1992)

1992.05.05:Mario Paint (SNES)
15. Super Mario Kart (1992)

1992.08.27:Super Mario Kart (SNES)
16. Super Mario Land 2: 6 Golden Coins (1992)

1992.10.21:Super Mario Land 2: 6 Golden Coins (Game Boy)
17. Yoshi’s Cookie (1992)

1992.11.21:Yoshi’s Cookie (Game Boy)
1992.11.21:Yoshi’s Cookie (NES)
1993.06:Yoshi’s Cookie (SNES)
2003.02.07:в сборнике Nintendo Puzzle Collection (GameCube)
18. Mario Teaches Typing (1992)

1992:Mario Teaches Typing (PC)
19. Mario is Missing! (1992)

1992:Mario is Missing! (PC)
1993.06:Mario is Missing! (SNES)
1993.07:Mario is Missing! (NES)
20. Yoshi’s Safari (1993)

1993.07.14:Yoshi’s Safari (SNES)
21. Mario and Wario (1993)

1993.08.27:Mario and Wario (SNES)
22. Mario’s Time Machine (1993)

1993.12:Mario’s Time Machine (SNES)
1993:Mario’s Time Machine (PC)
1994.06:Mario’s Time Machine (NES)
23. Wario Land: Super Mario Land 3 (1994)

1994.01.21:Wario Land: Super Mario Land 3 (Game Boy)
24. Wario’s Woods (1994)

1994.02.19:Wario’s Woods (NES)
1994.12:Wario’s Woods (SNES)
25. Mario’s Early Years: Preschool Fun (1994)

1994:Mario’s Early Years: Preschool Fun (SNES)
26. Mario’s Early Years: Fun with Numbers (1994)

1994:Mario’s Early Years: Fun with Numbers (SNES)
27. Mario’s Early Years: Fun with Letters (1994)

1994:Mario’s Early Years: Fun with Letters (SNES)
28. Mario’s Picross (1995)

1995.03.14:Mario’s Picross (Game Boy)
29. Super Mario: Yoshi Island (1995)

1995.08.05:Super Mario: Yoshi Island (SNES)
2002.09.20:Yoshi’s Island: Super Mario Advance 3 (Game Boy Advance)
30. Mario’s Super Picross (1995)

1995.09.14:Mario’s Super Picross (SNES)
31. Mario’s Game Gallery (1995)

1995:Mario’s Game Gallery (PC)
32. Super Mario RPG: Legend of the Seven Stars (1996)

1996.03.09:Super Mario RPG: Legend of the Seven Stars (SNES)
33. Super Mario 64 (1996)

1996.06.23:Super Mario 64 (Nintendo 64)
2020.09.18:в сборнике Super Mario 3D All-Stars (Switch)
34. Mario’s Picross 2 (1996)

1996.10.19:Mario’s Picross 2 (Game Boy)
35. Mario Kart 64 (1996)

1996.12.14:Mario Kart 64 (Nintendo 64)
36. Game & Watch Gallery (1997)

1997.02.01:Game & Watch Gallery (Game Boy)
37. Mario Excite Bike (1997)

1997.05.11:Mario Excite Bike (SNES)
38. Yoshi’s Story (1997)

1997.12.21:Yoshi’s Story (Nintendo 64)
39. Mario Teaches Typing 2 (1997)

1997:Mario Teaches Typing 2 (PC)
40. Wrecking Crew ’98 (1998)

1998.01.01:Wrecking Crew ’98 (SNES)
41. Wario Land 2 (1998)

1998.03.02:Wario Land 2 (Game Boy)
1998.10.21:Wario Land 2 (Game Boy Color)
42. Game & Watch Gallery 2 (1998)

1998.11.01:Game & Watch Gallery 2 (Game Boy Color)
43. Mario no Photopi (1998)

1998.12.02:Mario no Photopi (Nintendo 64)
44. Mario Party (1998)

1998.12.18:Mario Party (Nintendo 64)
45. Game & Watch Gallery 3 (1999)

1999.04.08:Game & Watch Gallery 3 (Game Boy Color)
46. Mario Golf 64 (1999)

1999.06.11:Mario Golf 64 (Nintendo 64)
47. Mario Golf GB (1999)

1999.08.10:Mario Golf GB (Game Boy Color)
48. Mario Artist: Paint Studio (1999)

1999.12.11:Mario Artist: Paint Studio (Nintendo 64)
49. Mario Party 2 (1999)

1999.12.17:Mario Party 2 (Nintendo 64)
1999.12.17:Mario Party 2 (Wii)
50. Mario Artist: Talent Studio (2000)

2000.02.23:Mario Artist: Talent Studio (Nintendo 64)
51. Wario Land 3 (2000)

2000.03.21:Wario Land 3 (Game Boy Color)
52. Mario Artist: Communication Kit (2000)

2000.06.29:Mario Artist: Communication Kit (Nintendo 64)
53. Mario Tennis 64 (2000)

2000.07.21:Mario Tennis 64 (Nintendo 64)
54. Paper Mario (2000)

2000.08.11:Paper Mario (Nintendo 64)
55. Mario Artist: Polygon Studio (2000)

2000.08.29:Mario Artist: Polygon Studio (Nintendo 64)
56. Mario Tennis GB (2000)

2000.11.01:Mario Tennis GB (Game Boy Color)
57. Mario Party 3 (2000)

2000.12.07:Mario Party 3 (Nintendo 64)
58. Dr. Mario 64 (2001)

2001.04.08:Dr. Mario 64 (Nintendo 64)
59. Mario Kart Super Circuit (2001)

2001.07.21:Mario Kart Super Circuit (Game Boy Advance)
60. Wario Land 4 (2001)

2001.08.21:Wario Land 4 (Game Boy Advance)
61. Luigi’s Mansion (2001)

2001.09.14:Luigi’s Mansion (GameCube)
2018.10.12:Luigi’s Mansion (3DS)
62. Super Mario Sunshine (2002)

2002.07.19:Super Mario Sunshine (GameCube)
2020.09.18:в сборнике Super Mario 3D All-Stars (Switch)
63. Mario Party 4 (2002)

2002.10.21:Mario Party 4 (GameCube)
64. Game & Watch Gallery 4 (2002)

2002.10.25:Game & Watch Gallery 4 (Game Boy Advance)
65. WarioWare, Inc.: Mega Microgame$! (2003)

2003.03.21:WarioWare, Inc.: Mega Microgame$! (Game Boy Advance)
66. Wario World (2003)

2003.06.20:Wario World (GameCube)
67. Mario Golf: Toadstool Tour (2003)

2003.07.29:Mario Golf: Toadstool Tour (GameCube)
68. WarioWare, Inc.: Mega Party Game$! (2003)

2003.10.17:WarioWare, Inc.: Mega Party Game$! (GameCube)
69. Mario Kart: Double Dash!! (2003)

2003.11.07:Mario Kart: Double Dash!! (GameCube)
70. Mario Party 5 (2003)

2003.11.10:Mario Party 5 (GameCube)
71. Mario & Luigi: Superstar Saga (2003)

2003.11.17:Mario & Luigi: Superstar Saga (Game Boy Advance)
2017.10.05:Mario & Luigi: Superstar Saga + Bowser’s Minions (3DS)
72. Mario Golf: Advance Tour (2004)

2004.04.22:Mario Golf: Advance Tour (Game Boy Advance)
73. Mario vs. Donkey Kong (2004)

2004.05.24:Mario vs. Donkey Kong (Game Boy Advance)
74. Paper Mario: The Thousand-Year Door (2004)

2004.07.22:Paper Mario: The Thousand-Year Door (GameCube)
75. Mario Pinball Land (2004)

2004.08.26:Mario Pinball Land (Game Boy Advance)
76. Mawaru made in Wario (2004)

2004.10.14:Mawaru made in Wario (Game Boy Advance)
77. Mario Power Tennis (2004)

2004.10.28:Mario Power Tennis (GameCube)
2009.01.15:New Play Control! Mario Power Tennis (Wii)
78. Mario Party 6 (2004)

2004.11.18:Mario Party 6 (GameCube)
79. Super Mario 64 DS (2004)

2004.11.20:Super Mario 64 DS (DS)
80. Sawaru made in Wario (2004)

2004.12.02:Sawaru made in Wario (DS)
81. Yoshi Topsy-Turvy (2004)

2004.12.09:Yoshi Topsy-Turvy (Game Boy Advance)
82. Mario Party Advance (2005)

2005.01.13:Mario Party Advance (Game Boy Advance)
83. Yoshi Touch & Go (2005)

2005.01.27:Yoshi Touch & Go (DS)
84. Mario Superstar Baseball (2005)

2005.07.21:Mario Superstar Baseball (GameCube)
85. Mario Tennis: Power Tour (2005)

2005.09.13:Mario Tennis: Power Tour (Game Boy Advance)
86. Super Princess Peach (2005)

2005.10.20:Super Princess Peach (DS)
87. Mario Party 7 (2005)

2005.11.07:Mario Party 7 (GameCube)
88. Mario Kart DS (2005)

2005.11.14:Mario Kart DS (DS)
89. Super Mario Strikers (2005)

2005.11.18:Super Mario Strikers (GameCube)
90. Mario & Luigi: Partners in Time (2005)

2005.11.28:Mario & Luigi: Partners in Time (DS)
91. New Super Mario Bros. (2006)

2006.05.15:New Super Mario Bros. (DS)
92. Mario Slam Basketball (2006)

2006.07.27:Mario Slam Basketball (DS)
93. Mario Vs. Donkey Kong 2: March of the Minis (2006)

2006.09.25:Mario Vs. Donkey Kong 2: March of the Minis (DS)
94. Yoshi’s Island DS (2006)

2006.11.13:Yoshi’s Island DS (DS)
95. Wario Ware: Smooth Moves (2006)

2006.12.02:Wario Ware: Smooth Moves (Wii)
96. Wario: Master of Disguise (2007)

2007.01.18:Wario: Master of Disguise (DS)
97. Super Paper Mario (2007)

2007.04.09:Super Paper Mario (Wii)
98. Mario Strikers Charged Football (2007)

2007.05.25:Mario Strikers Charged Football (Wii)
99. Mario Party 8 (2007)

2007.05.29:Mario Party 8 (Wii)
100. Super Mario Galaxy (2007)

2007.11.01:Super Mario Galaxy (Wii)
2020.09.18:в сборнике Super Mario 3D All-Stars (Switch)
101. Mario Party DS (2007)

2007.11.08:Mario Party DS (DS)
102. Dr. Mario Online RX (2008)

2008.03.25:Dr. Mario Online RX (Wii)
103. Mario Kart Wii (2008)

2008.04.10:Mario Kart Wii (Wii)
104. Super Mario Stadium: Family Baseball (2008)

2008.06.19:Super Mario Stadium: Family Baseball (Wii)
105. Wario Land Shake It! (2008)

2008.07.24:Wario Land Shake It! (Wii)
106. Wario Ware: Snapped! (2008)

2008.12.24:Wario Ware: Snapped! (DS)
107. Dr. Mario Express (2008)

2008.12.24:Dr. Mario Express (DS)
108. Mario & Luigi RPG 3. (2009)

2009.02.11:Mario & Luigi RPG 3. (DS)
2018.12.27:Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey (3DS)
109. Mario Calculator (2009)

2009.02.25:Mario Calculator (DS)
110. Mario Clock (2009)

2009.04.01:Mario Clock (DS)
111. WarioWare: D.I.Y. Showcase (2009)

2009.04.29:WarioWare: D.I.Y. Showcase (Wii)
112. WarioWare Myself (2009)

2009.04.29:WarioWare Myself (DS)
113. Mario vs. Donkey Kong: Minis March Again! (2009)

2009.06.08:Mario vs. Donkey Kong: Minis March Again! (DS)
114. New Super Mario Bros. Wii (2009)

2009.11.11:New Super Mario Bros. Wii (Wii)
115. Super Mario Galaxy 2 (2010)

2010.05.23:Super Mario Galaxy 2 (Wii)
116. Mario vs. Donkey Kong: Mini-Land Mayhem (2010)

2010.11.14:Mario vs. Donkey Kong: Mini-Land Mayhem (DS)
117. Mario Sports Mix (2010)

2010.11.25:Mario Sports Mix (Wii)
118. Super Mario 3D Land (2011)

2011.11.03:Super Mario 3D Land (3DS)
119. Mario Kart 7 (2011)

2011.12.01:Mario Kart 7 (3DS)
120. Mario Party 9 (2012)

2012.03.02:Mario Party 9 (Wii)
121. Mario Tennis Open (2012)

2012.05.20:Mario Tennis Open (3DS)
122. New Super Mario Bros. 2 (2012)

2012.07.28:New Super Mario Bros. 2 (3DS)
123. Paper Mario: Sticker Star (2012)

2012.11.11:Paper Mario: Sticker Star (3DS)
124. New Super Mario Bros. U (2012)

2012.11.18:New Super Mario Bros. U (Wii U)
2013.06.19:New Super Luigi U (Wii U)
2019.01.11:New Super Mario Bros. U Deluxe (Switch)
2012.11.30:в сборнике New Super Mario Bros. U + New Super Luigi U (Wii U)
125. Luigi’s Mansion 2 (2013)

2013.03.20:Luigi’s Mansion 2 (3DS)
126. Game & Wario (2013)

2013.03.28:Game & Wario (Wii U)
127. Mario and Donkey Kong: Minis on the Move (2013)

2013.05.09:Mario and Donkey Kong: Minis on the Move (3DS)
128. Mario & Luigi: Dream Team (2013)

2013.07.12:Mario & Luigi: Dream Team (3DS)
129. Super Mario 3D World (2013)

2013.11.21:Super Mario 3D World (Wii U)
2021.02.12:Super Mario 3D World + Bowser’s Fury (Switch)
130. Mario Party: Island Tour (2013)

2013.11.22:Mario Party: Island Tour (3DS)
131. Yoshi’s New Island (2014)

2014.03.14:Yoshi’s New Island (3DS)
132. Mario Golf: World Tour (2014)

2014.05.01:Mario Golf: World Tour (3DS)
133. Mario Kart 8 (2014)

2014.05.29:Mario Kart 8 (Wii U)
2017.04.28:Mario Kart 8 Deluxe (Switch)
134. Captain Toad: Treasure Tracker (2014)

2014.11.13:Captain Toad: Treasure Tracker (Wii U)
2018.07.13:Captain Toad: Treasure Tracker (3DS)
2018.07.13:Captain Toad: Treasure Tracker (Switch)
135. Mario vs. Donkey Kong: Tipping Stars (2015)

2015.03.05:Mario vs. Donkey Kong: Tipping Stars (3DS)
2015.03.05:Mario vs. Donkey Kong: Tipping Stars (Wii U)
136. Mario Party 10 (2015)

2015.03.12:Mario Party 10 (Wii U)
137. Puzzle & Dragons: Super Mario Bros. Edition (2015)

2015.04.29:Puzzle & Dragons: Super Mario Bros. Edition (3DS)
138. Super Mario Maker (2015)

2015.09.10:Super Mario Maker (Wii U)
2016.12.01:Super Mario Maker for Nintendo 3DS (3DS)
139. Mario Tennis: Ultra Smash (2015)

2015.11.20:Mario Tennis: Ultra Smash (Wii U)
140. Mario & Luigi: Paper Jam (2015)

2015.12.03:Mario & Luigi: Paper Jam (3DS)
141. Paper Mario: Color Splash (2016)

2016.10.07:Paper Mario: Color Splash (Wii U)
142. Mario Party: Star Rush (2016)

2016.10.07:Mario Party: Star Rush (3DS)
143. Mario Sports Superstars (2017)

2017.03.10:Mario Sports Superstars (3DS)
144. Super Mario Odyssey (2017)

2017.10.27:Super Mario Odyssey (Switch)
145. Mario Party: The Top 100 (2017)

2017.11.10:Mario Party: The Top 100 (3DS)
146. Mario Tennis Aces (2018)

2018.06.22:Mario Tennis Aces (Switch)
147. Super Mario Party (2018)

2018.10.05:Super Mario Party (Switch)
148. Yoshi’s Crafted World (2019)

2019.03.29:Yoshi’s Crafted World (Switch)
149. Super Mario Maker 2 (2019)

2019.06.28:Super Mario Maker 2 (Switch)
150. Luigi’s Mansion 3 (2019)

2019.10.31:Luigi’s Mansion 3 (Switch)
151. Paper Mario: The Origami King (2020)

2020.07.17:Paper Mario: The Origami King (Switch)
152. Mario Kart Live: Home Circuit (2020)

2020.10.16:Mario Kart Live: Home Circuit (Switch)
153. Mario Golf: Super Rush (2021)

2021.06.25:Mario Golf: Super Rush (Switch)
154. WarioWare: Get It Together! (2021)

2021.09.10:WarioWare: Get It Together! (Switch)
155. Mario Party Superstars (2021)

2021.10.29:Mario Party Superstars (Switch)
156. Mario Strikers: Battle League (2022)

2022.06.10:Mario Strikers: Battle League (Switch)
Отзывы игроков

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Как по мне игра переоценена. Геймплей, разнообразный поначалу и с множеством секретов, к середине игры исчерпывает все сюрпризы и уровни начинают повторяться, используя одни и те же механики. Графическое и музыкальное оформление довольно невзрачное. 4/10

Super Mario World

Важная информация

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Братья Марио и Луиджи попали в новый мир, заселенный диковинными персонажами, и открыли для себя необычайные возможности. Игра стала бестселлером и не теряет популярности по сей день.

В Super Mario World храбрые братья-водопроводчики попадают в Dinosaur Land. Здесь они знакомятся с милым динозавриком Йоши, который становится их верным другом и спутником. Великолепной тройке предстоит сражаться с Боузером и его приспешниками и пройти дюжину уровней, кишащих врагами.

Итак, седлайте Йоши и полный вперед! Помните: этот милый дракончик заглатывает врагов, не моргнув глазом! Не забывайте использовать новый бонус Cape Feather. С его помощью вы без труда сможете парить под облаками, где вас ожидает потрясающее приключение!

Примечание. Это американская версия игры Виртуальной консоли.

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Назад в 90-е

Эта игра входит в коллекцию из 21 классической игры, которые предустановлены на Nintendo Classic Mini: Super Nintendo Entertainment System. Вернитесь в 90-е и насладитесь неувядающей классикой!

Данный контент продается компанией Nintendo of Europe GmbH. Оплата будет произведена средствами Nintendo eShop, используемыми с учетной записью Nintendo, которая использовалась для совершения покупки.

Данный контент продается компанией Nintendo of Europe GmbH. Оплата производится средствами Nintendo eShop, используемыми с учетной записью Nintendo. При покупке данного контента действует Соглашение об учетной записи Nintendo.

Данный контент могут приобрести пользователи, которые зарегистрировали учетную запись Nintendo, а также приняли соответствующие юридические соглашения. Для покупки контента для Wii U или систем линейки Nintendo 3DS также требуется код Nintendo Network. Кроме того, ваши средства, используемые с учетной записью Nintendo, должны быть объединены со средствами, привязанными к коду Nintendo Network. Если средства еще не объединены, вы сможете сделать это во время процесса покупки. Перед началом покупки необходимо войти на веб-сайт с помощью учетной записи Nintendo и кода Nintendo Network. После этого можно просматривать информацию об играх и совершать покупки.

Для покупки контента для Wii U или систем линейки Nintendo 3DS ваши средства, используемые с учетной записью Nintendo, должны быть объединены со средствами, привязанными к коду Nintendo Network. Если средства еще не объединены, вы сможете сделать это во время процесса покупки. Вы сможете просмотреть подробности и завершить покупку на следующем экране.

Данное предложение действует для пользователей, которые вошли на веб-сайт с помощью учетной записи Nintendo, настройки страны которой совпадают с настройками страны этого веб-сайта. Если настройки страны вашей учетной записи Nintendo отличаются, данное предложение может быть изменено (например, цена будет отображаться в соответствующей местной валюте).

После обработки платежа контент будет загружен на консоль, связанную с вашей учетной записью Nintendo или с вашим кодом Nintendo Network в случае с Wii U или системами линейки Nintendo 3DS. На системе должно быть установлено последнее системное обновление и активирована функция автоматической загрузки. Система должна быть подключена к Интернету, и на ней должно быть достаточно свободного места. В зависимости от модели вашей игровой системы или консоли и степени ее использования может потребоваться дополнительное запоминающее устройство, чтобы загрузить программу из Nintendo eShop. Подробную информацию см. в разделе «Поддержка».

Для игр, в которых используется облачная потоковая технология, можно загрузить лишь бесплатное приложение для запуска.

Пожалуйста, убедитесь, что на вашей системе достаточно свободного места, чтобы завершить загрузку.

После обработки платежа контент будет загружен на консоль, связанную с вашей учетной записью Nintendo или с вашим кодом Nintendo Network в случае с Wii U или системами линейки Nintendo 3DS. На системе должно быть установлено последнее системное обновление и активирована функция автоматической загрузки. Система должна быть подключена к Интернету, и на ней должно быть достаточно свободного места. В зависимости от модели вашей игровой системы или консоли и степени ее использования может потребоваться дополнительное запоминающее устройство, чтобы загрузить программу из Nintendo eShop. Подробную информацию см. в разделе «Поддержка».

Для игр, в которых используется облачная потоковая технология, можно загрузить лишь бесплатное приложение для запуска.

Пожалуйста, убедитесь, что на вашей системе достаточно свободного места, чтобы завершить загрузку.

Конкретная цена отображается в зависимости от страны, указанной в настройках вашей учетной записи Nintendo.

При покупке данного контента действует Соглашение об учетной записи Nintendo.

Использование неразрешенных устройств или программ, позволяющих выполнить техническую модификацию консоли Nintendo или программы, может привести к невозможности играть в эту игру.

Данный товар содержит в себе средства технической защиты.

Игроки, которые приобрели определенные игры для Виртуальной консоли в версии для Wii и перенесли их на консоль Wii U, могут приобрести улучшенные версии этих игр для Wii U по сниженной цене. Пожалуйста, зайдите в раздел «Поддержка», чтобы получить более подробную информацию о передаче данных с Wii на Wii U.

SNES Cheats

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario World for Super NES. If you’ve discovered a cheat you’d like to add to the page, or have a correction, please click EDIT and add it.

Unlock the Star Roads

After you beat the special levels you will warp back to Yoshi’s island but everything will be strange. All the turtles have mario shells, the bullets appear as black birds and many other strange things. If you go back to the special levels and walk back through them the way you came the world will revert to normal.

For a total of fourteen lives do this. Go to forest of illusions 1 and get to the half-way mark and then keep going untill you see a box with changing powerups. Now wait until you see a feather in the box. Then hit it and it should change into a star. If you get the star, run and kill all the creatures that come out of the yellow blocks untill you start getting lives. The turtles and other guys are worth one life and the wigglers are worth two lives. You can get 99 lives much faster this way.

Classic Music

In the «Special Zone», wait about 5 minutes and listen to the music. It should start playing variations of the original Mario Bros. song!

Unlimited Lives

Go to the «Top Secret» level. Then, get the Yoshi from the block in the middle. Then, leave the stage. Finally, keep going in and out of the stage, getting the middle block every time. A 1up should keep coming out of it.

In the first ghost house, fly up to the upper left corner. You will see a ledge. Run to the right and you will fall. Ghosts will try to hurt you but keep on going. At the end of the ledge you will fall and there will be four extra guys. You will have to hit the boxes to get them. Go though the door. There will be a Moon (3 lives.) After you beat it there will be a level above the ghost house. Go to it. In it there is five boxes. The two left ones contain, flowers. The two right ones contain feathers. The middle one has Yoshi. If you already have Yoshi then it will be an extra life. To exit, run off the screen.

Enter Vanilla Secret 2 and get to the half-way mark without killing any Koopa Troopers or the green jumping guys. Keep on going until you reach a pit with a lot of spinny orange guys. There will be yellow blocks right above the pit. Hit the blocks until you get a silver «P» switch.

Carry this switch a little past the half way mark until you reach two pipes with red guys jumping out of them. Put down the «P» switch, step on it, and run back to the start of the level. While your running there will be a lot of silver coins on the way. Get all the silver coins you can and you will gain 50+ lives!

Important: Be sure not to kill the Koopa Troopers (or the green junping guys) on the way to the «P» swich, those guys turn into the coins that give you the lives.

Replay Castles

To replay any castle or fortress you’ve completed, hold L + R when entering.

Get a cape and go to Yoshi’s Island 1. There is an area with one Rex on the hill and three more below it. After killing them all, fly up and you’ll find a Moon worth 3 lives sitting in the clouds.

Warp to Bowser Castle

On the last Star Road, press B. This will put you in the Valley of Bowser without beating castle #7.

Development:Super Mario World (SNES)/Sprites

Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: A sprite depicting Kawauso-kun naked and with his wiener visible.
This article is a work in progress.
. Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor’s notes.

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

This page is loooong.
Consider grouping related content into additional subpages to ease readability.

Most sprites and animations can be found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4.

Содержание

Animations

z-mario-4

z-mario-4

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

File nameDateGraphicComments
kuppa-1.OBJ06 October 1989 17:58Early animations of Morton, Roy, and Ludwig with simpler shading. Morton and Roy don’t breathe fire in the final game, but the appropriate graphics still exist in the ROM.
kuppa-0.OBJ06 October 1989 17:58

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Animations of four of the Koopalings. In the final game, none of them have fire-breathing animations, while Lemmy and Wendy don’t stand upright during their boss fight.
map-obj.OBJ25 October 1989 10:43

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Mario riding a cloud on the world map. This might have been Jugem’s Cloud from Super Mario Bros. 3, where it was used to skip a level.
one-chr-kun.OBJ09 November 1989 20:03Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn unknown 1-tile-sized green creature climbing up a block.
bul-kuppa-down.OBJ16 November 1989 13:38Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesChargin’ Chuck originally had a unique animation for getting hit from the side, but the body was overwritten with Super Koopa graphics.
footboll-kuppa.OBJ30 November 1989 16:08Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA dazed-looking Chargin’ Chuck with sparkles around him, most likely for whenever the player would jump on him.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe clapping animation had smaller hands.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA Chargin’ Chuck throwing a Beach Koopa, which might have overwritten something else that was in that spot.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA turning animation.
kame-houdai-chr-C.OBJ23 January 1990 09:48

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

A small, walking cannon. A similar enemy, known as a «Kaboomba» (Taihōkun in Japanese), ended up being in Super Mario World 2: Yoshi’s Island.

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The same small cannon enemy, as well as a larger one. They shoot out Koopa shells. Cannons that shoot shells would later be implemented in Super Mario Maker.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA wind-up key likely meant to be attached to the cannons, although it looks huge compared to the small cannon.
player-pouse.OBJ29 January 1990 15:34Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA sheet of early Mario sprites with a slightly smaller hat.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSprites of Raccoon Mario, a powerup from Super Mario Bros. 3 that was replaced by what would ultimately become the Cape. These graphics are similar to those shown here, but they aren’t exactly the same, as the color of the hat’s brim is different.
kirai-chr-c.OBJ28 February 1990 11:48Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAccording to the file name, these are animations for a naval mine object. They seem to be attached to an early version of the midpoint, although this could be a placeholder or another case of overwritten graphics. Another, similar object ended up being implemented into Super Mario 64, where it was once again scrapped.
player-musasabi-Q-X-new.OBJ04 March 1990 19:48Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn animation of Mario flying without a Cape. A near-identical sprite still exists in the final game, albeit unused.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn animation of Raccoon Mario flying, an ability that would ultimately be given to the Cape. The raccoon ears and tail are separate sprites.
player-musasabi-1-Q-X-1W-kaiten.OBJ07 March 1990 15:27Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesMore complete flying animations for Raccoon Mario that include frames with his hands on his head.
player-musasabi-1-Q-X-1W.OBJ07 March 1990 15:29Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe same animation without the Raccoon attachments.
player-musasabi-QX1W-met.OBJ10 March 1990 15:26Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe Raccoon form was replaced by Cape Mario, who originally wore a helmet.
player-mant-QX0W-met.OBJ10 March 1990 19:56Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesMore animations of the helmet-wearing Cape Mario. It seems that the Cape did not yet inflate while flying at this point in development.
player-hane-QX0W-hane.OBJ13 March 1990 21:18Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAnother potential replacement to the Raccoon form that depicts Mario wearing wings. A similar powerup, the Wing Cap, would later be implemented in Super Mario 64.
player-mant-QX1W-mant.OBJ13 March 1990 21:18Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesCape Mario’s helmet was removed at this point. Mario himself has a slightly bigger hat here compared to the final version.
player-hane-TEST-0.OBJ14 March 1990 11:34Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesMore animations of the winged Mario power-up.
player-nin-nin-0.OBJ17 March 1990 17:41Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe cape was made to inflate while flying, though the cape itself is much smaller here than in the final game. The palette file player-ninnin.COL depicts Mario with a unique green-and-red palette.
kuppa-car.OBJ12 April 1990 14:46Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSeveral completely-unused Bowser cars, which may have been early concepts of the “Koopa Clown Car” hence the name.
kuppa-k.OBJ28 May 1990 11:56

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

An animation of Bowser looking around and laughing.
shoulder-attack-bul.OBJ30 May 1990 11:19Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA Chargin’ Chuck, in its blue palette casually walking rather than charging.
same-chr-M.OBJ21 June 1990 13:49Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA shark enemy that was most likely an early version of Blargg. The animation implies that this enemy would have had its dorsal fin sticking out, rather than eyes peeking out of lava.
kuppa-chr-I.OBJ26 June 1990 13:07

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

An animation of Bowser turning in the Koopa Clown Car. The final game does not have a turning frame. The propeller also resembles a wind-up key here.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA crouching Bowser looking around his surroundings.
doragon-house-demo.OBJ11 July 1990 17:18Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA cut elderly Yoshi with animations for walking and talking. It was possibly intended to be used in Yoshi’s House as an NPC.
shiro-noko-etc.OBJ16 July 1990 14:09Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe Snake Block originally had graphics for large blocks on each end.
shiro-end-demo-zoom.OBJ10 August 1990 01:26Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAnimations for a castle destruction cutscene that sees Mario traveling in and out of the foreground.

chr-stock

chr-stock

File nameDateGraphicComments
chr-stock-2-minidragon.OBJ12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Various animations of Mario riding an early version of Yoshi. It’s more evident that Mario is hitting Yoshi in the head here.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn unknown creature dancing and on a row of Brick Blocks, shaking it in the process.
chr-stock-2-minidragon-1.OBJ12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn animation of Yoshi eating a yellow shell.
chr-stock-3-imomushi.OBJ12 July 1990 10:44
EarlyFinal
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
An early version of a Wiggler walking. It has a cone on its head instead of a flower like the final version.
chr-stock-7.OBJ12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn unknown large bird flying.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAnimated water.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn animation of Mario with a red hat brim swimming.
chr-stock-8-parakuri.OBJ12 July 1990 10:44
EarlyFinal
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The parachuting Galoomba had a snappier-looking animation compared to the final, though it has one unique sprite of the Galoomba rotated more outward.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA baby Yoshi specifically eating what seems to be some kind of blue Para-beetle, which never did make it into the final game as an enemy either.
chr-stock-8-uni.OBJ12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesDifferent iterations of the Urchin, with the numbered animation frames marked in the corners.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA very early version of an urchin. This appearance is closer to how real sea urchins look (thin spikes, black appearance).

Sprites

z-mario-4

z-mario-4

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

File nameDateGraphicComments
Mario and Luigi
luiji28 Jun 1989 22:24Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesVery early versions of Mario and Luigi, the latter of which originally had unique graphics instead of being a palette swap of Mario. Some of Mario’s sprites seem to be the very same being shown off here and here. Also, a Lakitu with a square cloud, that is more reminiscent of its appearance in previous Mario games.
v-ram-kabe02 Oct 1989 11:15Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA row of early Mario sprites farther along than those seen in luiji.CGX. The most noticeable difference is Mario’s hat, which has a red brim rather than the black brim of the final. These can be seen in the Ghost House pre-release screenshot and some of the Castle screenshots. «Kabe» means «wall» in Japanese.
v-ram-shiro-end-demo-zoom10 Aug 1990 10:46Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesIt’s Mario shrinking, meant for a scene where he is far away.
v-ram-mode-7-peach-test30 Aug 1990 21:21Unique sprites of Mario standing up straight, curiously capless too. Most likely intended for the cutscene after Bowser’s defeat, due to these being grouped with Peach sprites.
MARI-CORE-luiji19 Jul 1993 14:17Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA scratchpad of sprite data for Luigi’s distinct graphics implemented in Super Mario All-Stars + Super Mario World. This sheet is interesting for seemingly depicting Luigi giving the finger. It could, however, just be a thumbs-up.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
This is an early version of the fireballs thrown by Fire Mario.
Enemies
Koopa Troopa
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Koopa Troopa were much more reminiscent of their Super Mario Bros. 3 appearance. The shading on the shell was also revised.
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The Koopa shell’s shading changed over time.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The climbing Koopa Troopa sprites had different shading and were later given shoes.
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

16 May 1990 04:47

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
An early version of the wings worn by Paratroopas and Paragoombas. These are the same graphics used by the Paragoombas in a screenshot here.
Goomba
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

02 Oct 1989 11:15

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

An unknown creature, possibly a 16-bit rendition of the Micro-Goomba from Super Mario Bros. 3.
Piranha Plant
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

24 May 1990 13:20

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The Venus Fire Trap (from Super Mario Bros. 3) and a standard Piranha Plant that goes up. In the final game, standard Piranha Plants only go down. While sprites for an upward standard Piranha Plant «do» exist in the final game’s data, the sprite for their vine was replaced in memory with one of the frames of a flopping Cheep Cheep.
Unknown
v-ram-kumo07 Jun 1990 13:40

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

A strange flower or insect creature that resembles a Toad.
Jumping Piranha Plant
v-ram-kumo07 Jun 1990 13:40
v-ram-kumo

07 Jun 1990 13:40

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The stem of the Jumping Piranha Plant was given shading.
Lakitu
luiji

28 Jun 1989 22:24

16 Mar 1990 22:02

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

08 Nov 1989 17:27

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The Cheep Cheeps were originally more in line with their classic appearance.
Hammer Bro
luiji28 Jun 1989 22:24
luiji

28 Jun 1989 22:24

16 Mar 1990 22:02

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The classic Hammer Bros. can be seen in an early version of the forest enemy graphics set. The sprites for the hammer were reused for the Amazing Flyin’ Hammer Brother’s hammers.
Sledge Bro
v-ram-kuppa-big-block03 Jul 1990 16:53

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Sledge Bro was supposed to return in Super Mario World, complete with. shell graphics?

Sledge Bros never go into shells when stomped on in any of their later appearances, so this may have been an early idea that was scrapped later on.

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Chain Chomp was set to return in Super Mario World, as it can also be found in the early forest enemy graphics set. The graphic for the chain still exists in the final game’s data.

Redone sprites were given for their appearance in Super Mario Maker’s Super Mario World style.

Muncher
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
An early Muncher with different shading.
Rocky Wrench
v-ram-ghost-ship23 Feb 1990 10:36Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSprites of Rocky Wrench, an enemy from Super Mario Bros. 3 that doesn’t appear in Super Mario World. New sprites were used for the Rocky Wrenches seen in the Super Mario World style of Super Mario Maker.
Dry Bones
v-ram-bul-kuppa-old23 Mar 1990 11:31
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

In the final game, there are 2 different types of Dry Bones objects: The ones that are able to throw bones, and the ones that can’t. However, the presence of 2 different types of Dry Bones in an early version of the Castle sprites’ graphics set suggests that they were originally considered to be 2 different enemies with separate graphics. The palette is the same one used during the ending sequence, with the shoes being blue rather than red. The bones were also thicker.
Bony Beetle
v-ram-bul-kuppa-old23 Mar 1990 11:31
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

An early version of the Bony Beetle with a visible beak.
Wiggler
v-ram-yama

16 Mar 1990 22:02

23 Mar 1990 11:31

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Wiggler was originally green and wore a cone on its head. The lack of angered sprites can be explained by the spikes on its back.
Chargin’ Chuck
v-ram-bul-kuppa

23 Mar 1990 16:41

17 May 1990 15:24

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Early Chargin’ Chuck. The final changed the skin color, added more detailed shading to the helmet, and replaced the walking frames with charging.

The early sprites’ palette actually better resembles their artwork for this game and their appearances in later titles, such as Super Mario 3D World, and their appearance in the credits.

Big Buzzy Beetle
X-Y-1F-back25 May 1990 10:06Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA large Buzzy Beetle appears in early versions of the underground sprites bank. It would ultimately be replaced by Blargg. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U
Monty Mole
v-ram-kumo07 Jun 1990 13:40
v-ram-kumo

07 Jun 1990 13:40

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Monty Mole’s digging looked different.
Sumo Bro
v-ram-kumo07 Jun 1990 13:40
v-ram-kumo

07 Jun 1990 13:40

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Sumo Bro was given a spike on its head in the final game, possibly to signify that it can’t be jumped on. There is also an unused sprite of the enemy with its mouth open, most likely early fire after Sumo Bro stomps.
Pokey
v-ram-mant-kame16 May 1990 02:47
v-ram-mant-kame

16 May 1990 02:47

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Pokey’s original sprite resembled its SMB2 appearance. The final added spikes on its head and changed its color palette to the yellow one.
Thwimp
v-ram-bul-kuppa-old23 Mar 1990 11:31
v-ram-bul-kuppa-old

23 Mar 1990 11:31

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Thwimp was changed from a 16×16 sprite to 2 8×8 sprites that are flipped horizontally to create the right half, which resulted in a minor loss of unique shading on the right side.
Mechakoopa
v-ram-kuppa-big-block03 Jul 1990 16:53
v-ram-kuppa-big-block

03 Jul 1990 16:53

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Mechakoopa had simpler shading and white hair.
Dino Rhino and Dino Torch
v-ram-nakagon06 Jul 1990 19:10Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly versions of the Dino Rhino, from a profile view instead of a 3/4 side view. Can be seen in a prerelease screenshot.
v-ram-nakagon06 Jul 1990 19:10Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly Dino-Torches.

Interestingly, their official artwork is seemingly based on these sprites (or vice versa), as they’re also drawn in a profile view.

Banzai Bill
v-ram-big-killer31 Jul 1990 10:26
v-ram-big-killer

31 Jul 1990 10:26

Final
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An early version of the Banzai Bill that resembles a standard Bullet Bill enemy more than the final sprite does. Seen in three screenshots here.
Fuzzy
X-2A09 Sep 1990 22:54Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesTwo early versions of the Fuzzy.
Swooper
v-ram-chika3 Sep 1990 23:17
v-ram-chika

3 Sep 1990 23:17

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Swooper’s wings were redrawn, and the black outlines on its body were given some more color. The hanging sprite was unchanged for the final game.
Post Special Zone
X-2A-nomoto08 Sep 1990 20:42Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly graphics for the Goomba and Koopa’s altered appearance after the Special Zone has been completed. In the final game, the graphics for the Goomba technically change, but the appearance is identical.
v-ram-chijo-2round

09 Sep 1990 14:11

09 Sep 1990 22:5

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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Early post-Special Zone Piranha Plants.
X-2A09 Sep 1990 22:5

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Early versions of the post-Special Zone Mario mask Koopas and Piranha plants.
Boss Battles
Koopalings
X-Y-1F-back25 May 1990 10:06
X-Y-1F-back

25 May 1990 10:06

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Early Koopalings. A duplicate of Iggy and Larry shell can be found in Ludwig/Morton/Roy graphics file in the final game.
v-ram-kuppa-big-block03 Jul 1990 16:53
v-ram-kuppa-big-block

03 Jul 1990 16:53

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The ball used by some of the Koopalings was given a star pattern in the final game.
Bowser
v-ram-ending-kuppa-family27 Aug 1990 19:11
v-ram-ending-kuppa-family

27 Aug 1990 19:11

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Bowser’s eyes were changed to look downwards, presumably so he would be looking towards Mario.
v-ram-ending-kuppa-family27 Aug 1990 19:11
v-ram-ending-kuppa-family

27 Aug 1990 19:11

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Bowser’s arms were made thicker and the positioning of the fingers was altered.
v-ram-mode-7-peach03 Sep 1990 20:20
v-ram-mode-7-peach

03 Sep 1990 20:20

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Eyes located in the final boss fight sprites bank, seemingly intended to be overlaid on Bowser. Bowser’s final «hit» animation does exist in this file, making it unknown what these would have been used for. The graphics were overwritten in the final game with Super Mario and Small Mario’s blushing sprites.
v-ram-kuppa-big-block03 Jul 1990 16:53
v-ram-kuppa-big-block

03 Jul 1990 16:53

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Bowser’s fire had a completely different design.
Yoshi
v-ram-night

04 Sep 1989 20:48

08 Nov 1989 17:27

22 Dec 1989 00:52

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Yoshi originally had a more crocodilian appearance and was able to breathe fire.
v-ram-yama16 Mar 1990 22:02
v-ram-yama

16 Mar 1990 22:02

Final
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An early version of Yoshi with the white part extending further over his cheek. This was seemingly changed to match his official art better. Interestingly, these early sprites resemble his updated design from Yoshi’s Island onward.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Yoshi Egg had 1 extra animation frame, and the cracked pieces were originally made up of 4 unique 8×8 tiles, which was reduced to 1 8×8 tile that’s flipped horizontally and vertically. The egg itself also had simpler shading. The simpler-shaded egg graphic would, however, later be used in Super Mario Kart (albeit with a different palette).
v-ram-night

24 Sep 1989 20:48

23 Feb 1990 10:36

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
An early blob-shaped Baby Yoshi that lacks any limbs.
v-ram-bul-kuppa23 Mar 1990 16:41Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn unknown flaming head, possibly intended for the fireballs that Yoshi spits when eating a red/fire enemy.
Miscellaneous
Coins
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Final
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The second two coins were originally 16×16 sprites, which were changed to 8×8 sprites that are flipped vertically to create the bottom half. The first coin also has slightly different shading.
v-ram-yane

03 Jul 1989 17:34

16 Mar 1990 22:02

14 May 1990 20:49

13 Sep 1990 11:34

27 Aug 1990 12:09

Final
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
An early version of the smiley coin with a star symbol on it. A similar design would be used for the coins in Super Mario 64 and the Star Coins in New Super Mario Bros.
v-ram-night

24 Sep 1989 20:48

23 Mar 1990 11:31

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Graphics intended for coin bonuses that would be earned by jumping off of multiple enemies. The coin bonuses are actually programmed into the final game, but the graphics don’t exist and the only way to earn the bonus is through a glitch involving bouncing off of respawning calm Wigglers. The graphics were also found to exist in the SNES Test Program.
Power-ups
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Final
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The Super Mushroom had extra shading added.
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

Final
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The Fire Flower was completely redesigned late into development, to stray farther from the Super Mario Bros. 3 style.
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

23 Mar 1990 11:31

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

03 Jul 1989 17:34

16 Mar 1990 22:02

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

The Brick Block from previous Mario games would be replaced by the rotating block.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
Empty blocks did not have eyes.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

03 Jul 1989 17:34

16 Mar 1990 22:02

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes
The Gray Block originally resembled the tileset of the Fortresses/Castles of Super Mario Bros. 3.
v-ram-yane

03 Jul 1989 17:34

24 Sep 1989 20:48

16 Mar 1990 22:02

14 May 1990 20:49

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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The rubble that appears after breaking a block was changed many times. The third variant is also present in the SNES Test Program.
v-ram-ending-test20 Aug 1990 19:49
v-ram-ending-test

20 Aug 1990 19:49

Final
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An early version of the Bonus Block with a picture of a 1-Up Mushroom on it.
v-ram-yane

03 Jul 1989 17:34

16 Mar 1990 22:02

04 Mar 1990 16:42

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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The Triangular block originally had a mechanical appearance to it, which can be seen in prerelease screenshots. It would be redesigned to have eyes, then gradually changed to have simpler shading and a mouth.
Switches
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Final
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An early P-Switch with different shading. The frame of the switch being pressed exists unused in the final game.
v-ram-kabe02 Oct 1989 11:15Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn ON Switch that resembles the pressable P-Switch. Possibly could’ve functioned like the ON-OFF blocks in the final game.
v-ram-game-over08 Nov 1989 17:27Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThe corresponding pressable OFF Switch.
Pipes
v-ram-yane

03 Jul 1989 17:34

16 Mar 1990 22:02

Final
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Pipes had sharper edges and simpler shading. The earliest iteration can be seen in prerelease screenshots. The middle iteration still exists in the final, used for the growing and shrinking pipe sprite.
Platforms

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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v-ram-night

24 Sep 1989 20:48

16 May 1990 04:47

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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28 Mar 1990 18:57

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The spinning platform was taller, resembling its appearance in Super Mario Bros. 3, and had a slightly different highlight on the top. The earliest iteration can be seen in

a few prerelease screenshots. The height change was also made to the checkerboard platform.

An unknown platform that was scrapped from the final game is present, that bears a resemblance to Donut Blocks seen in previous titles. It could have made an appearance as a counterpart to the Donut Blocks in Super Mario Bros. 3, and may have had the same functionality.

Door
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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The door had an extremely minor change in shading.
v-ram-night24 Sep 1989 20:48
v-ram-night

24 Sep 1989 20:48

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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An early version of the Key with the peg facing upwards.
v-ram-night24 Sep 1989 20:48
v-ram-night

24 Sep 1989 20:48

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An early larger keyhole that lacks a white outline. The outline was possibly added so the keyhole could be more visible against dark backgrounds.
Goal Tape
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

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An early Midway point. The tape is much thinner, and the shading was reversed. This can be seen in a prerelease screenshot.
v-ram-yane03 Jul 1989 17:34
v-ram-yane

03 Jul 1989 17:34

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An early version of the Giant Gate with the shading reversed and scrapped tiles for the bottom of the gate. The bottom tiles were overwritten with bush graphics in the final game and the tilemap was not changed to account for this, though the bottom of the gate is never actually seen in-game.
v-ram-kumo07 Jun 1990 13:40
v-ram-kumo

07 Jun 1990 13:40

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The goal tape was originally flat, akin to the midway point’s tape.
Bill Blaster
v-ram-yane

03 Jul 1989 17:34

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The top of the Bill Blaster was originally made up of 4 unique tiles, rather than 2 tiles that are flipped horizontally to create the right half.

A later version of the bottom right tile still exists in the final game, but goes unused. The bottom tiles with bolts were also removed and replaced with graphics for grass.

Yoshi’s House Sign
EarlyFinal
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The sign outside of Yoshi’s house originally read «Dragon» rather than «Yoshi,» which suggests it may have been called a «Dragon House» early on.
v-ram-map-kuppa-shima28 Jun 1990 15:13This odd-looking object resembling a polka-dotted pillow may have been intended for a stage intro, as it’s grouped with other stage intro graphics. Its lumpy, soft shape and center indentation imply something may have rested in the middle- possibly Yoshi, since stage intros are only used for levels where Yoshi can’t enter.
Peach
v-ram-mode-7-peach-test30 Aug 1990 21:21
v-ram-mode-7-peach-test

30 Aug 1990 21:21

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Early sprites of Princess Peach with bigger eyes, and less shading.
v-ram-mode-7-peach-test

30 Aug 1990 21:21

30 Aug 1990 21:21

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Early sprites of Princess Peach screaming. The first was. thankfully redrawn, while the other’s main differences are in her eyelashes and shading.
v-ram-mode-7-peach-test30 Aug 1990 21:21

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A Peach scarecrow that resembles the puppets seen during the Lemmy and Wendy fights in the final game.
Stage Tilesets
Plains
v-ram-forest22 Dec 1989 00:52
v-ram-forest

22 Dec 1989 00:52

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This is an early version of the plains tileset, with the most notable difference being the white highlight. The rounded corner tiles from an early screenshot can be seen here.
Rope
v-ram-sora-rock28 Mar 1990 18:57
v-ram-sora-rock

28 Mar 1990 18:57

Final
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An early version of the rope tileset. The mushroom platform has a simpler design, which can also be seen in prerelease screenshots.
Underground
v-ram-kanaami

14 May 1990 20:49

18 Aug 1990 14:57

Final
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An early version of the Underground tileset, «kanaami» meaning «wire mesh». The design would be altered and repurposed for the final game’s castle tileset. This can be seen being used in a few screenshots here.
v-ram-night24 Sep 1989 20:48A scrapped Koopaling portrait that was most likely going to be used in the Ghost Houses.
v-ram-map08 Sep 1990 02:41

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A sideways 6 sign, most likely intended for the world map.
mario1-A.CGX

16 Nov 1989 21:26

Since the graphics in mario1-A.CGX do not have a corresponding palette file, they’re presented here with a custom palette.

mario1-A.CGX16 Nov 1989 21:26Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesPossibly some of the earliest sprites of Mario, which closely resemble those seen in Super Mario Bros. 3. Raccoon Mario was ultimately replaced with Cape Mario in the final game.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn early Koopa Troopa, and a Beach Koopa standing upright.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly sprites of Larry.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn early Buzzy Beetle, and a Big Buzzy Beetle. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesSuper mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThese sprites use a very different style of shading compared to the final game, with a more 3-dimensional look to them.
kawauso
X-Q-X-kawauso.CGX19 September 1990 16:39Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesFor some unknown reason, there exist graphics sheets featuring Kawauso-kun, the river otter from the Japanese manga Utsurun Desu. substituting as the playable character (one of them naked from the neck down). Also shown are some early Post-Special Zone sprites, including a Bob-omb!
X-1W-kawauso.CGX18 September 1990 20:01Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

chr-stock

chr-stock

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File nameDateGraphicComments
chr-stock-1.CGX12 July 1990 10:44Possibly the earliest version of Yoshi, taking on a very lanky and primitive appearance. It is reminiscent of an early concept sketch of Yoshi Shigeru Miyamoto drew during the development of Super Mario Bros. 3.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn unknown crocodile-like Koopa Troopa, possibly intended as a new Dinosaur Land-themed subspecies of the Koopas, just like how the final game introduces the Galoombas as a subspecies of the Goombas. These… …things seem like they were going to have behaviors in which they hop around judging by the sprites, but it’s not very clearly known.

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A scratchpad of graphics for the bipedal Koopa Troopa.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly Beach Koopas, including an early sprite of a Beach Koopa being ejected from its shell.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA small Hammer Bro, an enemy that does not appear in Super Mario World.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesWhat appears to be a turning sprite for Spike Tops, similar to the one Koopas have. They don’t turn around on contact with walls or near ledges in the final game, likely leading to this sprite being cut.
chr-stock-2.CGX12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesMultiple early dinosaur-like incarnations of Yoshi.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly sprites of red hat brim Mario riding Yoshi.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly versions of Balloon Mario.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThis sprite sheet is exactly the same as the one shown here.
chr-stock-3.CGX12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesNumerous sprites of Mario with a red hat brim, including the fireball throwing frame, raccoon ear tiles, and a few early small Marios.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly versions of the Dry Bones (one of them being similar to its Super Mario Bros. 3 counterpart) and the Bony Beetle.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly versions of the Galoomba.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesAn early Lava Bubble with non-transparent eyes and different shading.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEarly versions of the Skull Raft.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesThis appears to be a scratchpad of the spheres attached to the Spinning Platform, with a mushroomy appearance.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA few different iterations of the P-Balloon.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA big Piranha Plant, similar to ones seen in Mario Kart 64.
chr-stock-5.CGX12 July 1990 10:44

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A sheet of early Koopalings that share the same poses. Lemmy and Wendy lack upright standing sprites in the final game.
chr-stock-6.CGX12 July 1990 10:44

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Sprites of Bowser out of the Koopa Clown Car, showing his full body. Could have possibly been intended for a bridge boss fight similar to Super Mario Bros.
chr-stock-L-kuppa.CGX12 July 1990 10:44Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA later sheet of full-body Bowser sprites, including what seems to be an early propeller for the Koopa Clown Car, which looks more like a wind-up toy key.
chr-stock-M-same.CGX07 August 1990 09:10Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA few different segmented iterations of Larry.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesVery large dinosaur-like enemies that may have been early Blarggs.
Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesShark enemies that resemble the dolphins.

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A strange unfinished creature that may have been intended for underwater stages.
chr-stock-N-shiro.CGX18 July 1990 16:51
EarlierThis FileFinal

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The non-bone-throwing Dry Bones had their appearance updated before their unique graphics were removed.
chr-stock-O-senkan-kuppa.CGX15 August 1990 14:15Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesA scratchpad of Lemmy sprites. It includes frames of him using a fan.
EarliestEarlyFinal

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Super Mario World

My Personal Favourite game of all time!

Released: November 1990

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The Yoshis appear in four different colors (green, yellow, red, and blue), each with slightly different abilities. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating four enemies, three berries, or any power-up, they will become a fully grown Yoshi of the same color.

There was a sequel to Super Mario World, Super Mario’s Wacky Worlds, but this game was cancelled because of the CD-i’s drop in popularity.

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Besides the obvious upgrades in graphics, design, and sound, there are some critical changes in gameplay from the NES Mario games. For example, Super Mario cannot break yellow blocks by jumping into them or hitting them with a Koopa shell. Rather, this type of block spins on its axis when hit, rendering it temporarily passable, then reverts to its solid state after a few seconds. To destroy these blocks permanently, Mario must Spin Jump on top of them.

Also, enemies hit by fireballs from Fire Mario will turn into Coins which can be collected, rather than getting knocked off the screen; the same is true if Yoshi spits out a red Koopa shell (which becomes a trio of fireballs). Items can also be thrown upward or set down gently instead of just being thrown or kicked. Koopa Troopas jump out of their shells after being stomped on. Goombas can be picked up and thrown at other enemies like Koopa shells. Paratroopas become regular Koopa Troopas if stomped on. Stomping on the shelless Koopa will completely defeat it. Once they are completely defeated, they will not reappear if the player returns to that area.

When Mario recieves a power up, he will revert back to small mario regardless of the power up, however this was changed in Super Mario Advance 2.

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Star World and Special Zone

The secret exits in some levels lead to one of five portals to Star Road, an otherwise secret realm. Each portal gives the player access to a level in the Star World. The levels here all have a baby Yoshi of a particular color (blue, red, or yellow), which must be fed five enemies or coins for Mario to be able to ride it. Feeding a colored Yoshi a power-up results in it growing up immediately. The colored Yoshis also have special abilities when they have a Koopa shell in their mouths. Blue can fly when holding a shell, red spits fire when eating any shell, and yellow can stomp, making dust clouds that can defeat enemies. All yoshi’s can fly with a blue shell in their mouth.

Each level in Star World has two exits. The normal exit simply counts toward the total number of exits found; to properly complete it, however, the player must find the key and the keyhole (i.e. the secret exit) in each level to complete the circuit around the Star World and advance to Special Zone by finding the secret exit in Star World 5.

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Using Star Road also allows more experienced players to complete the game in only 11 stages. However, the stages are more difficult as the switch palaces have been skipped.

Super Mario World

We are sorry but the game is no longer available.

The game and all related medias has been removed further to copyright infringement removal request made by Entertainment Software Association (ESA). ESA member companies include, but are not limited to: 505 Games, Activision, Blizzard, Capcom USA, Electronic Arts, Epic Games, Gearbox Software, Konami, Microsoft, Bandai Namco Games America, Nintendo of America, SEGA of America, Sony Interactive Entertainment, Square Enix, Take-Two Interactive Software, and Ubisoft Entertainment.

Mario’s off on his biggest adventure ever, and this time he’s brought along a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser’s castle. Use Mario’s new powers and Yoshi’s voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!

Super Mario World/Controls

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Table of Contents

This page describes the moves that Mario can do, with and without Yoshi.

Contents

Quick guide [ edit ]

Walking [ edit ]

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Running [ edit ]

Jump [ edit ]

Mario and Yoshi jump equally high. However, Yoshi’s jumps are as powerful as Mario’s spin jump, but do not break yellow bricks. Yoshi can also jump on certain enemies, such as Blargg, that Mario must spin jump on or get hit. Like Mario, Yoshi jumps higher if he is running faster.

Flying [ edit ]

With a cape, when running at full speed, jump and Mario will begin to fly.

Drifting [ edit ]

While flying, hold back away from the direction Mario is moving to drift. Mario will hold onto his cape and his descent will slow. Pushing forward will speed up his fall, while tapping back will allow you to cruise for extended periods of time. If timed correctly, it is possible to crawl up the screen using this technique.

Spin jump [ edit ]

The faster Mario runs the higher he will spin jump. A spin jump at top speed is slightly higher than a normal jump standing still.

If a large (i.e. super, fire or cape) Mario spin jumps and lands on Yoshi while Yoshi is standing on yellow bricks, Yoshi will break the bricks. Spin jump to get off of Yoshi.

Getting on/off Yoshi [ edit ]

Yoshi double-jump [ edit ]

First, Mario or Luigi must be on Yoshi.

You will be able to jump twice the normal height. You can jump even higher with this technique using a spring-board.

Climbing [ edit ]

Fence moves [ edit ]

Entering doors [ edit ]

Carrying/throwing items [ edit ]

Certain objects in the game, such as overturned Goombas and keys, can be carried and thrown. There are four moves related to this; after doing the first, you can do any of the other three:

P-switches do not do damage when thrown. However, throwing objects other than P-switches is the most powerful attacking move in the game. Throwing objects is the only move that can kill Bowser.

Important: The overturned and squished enemies that Mario can carry will eventually fix themselves. If Mario is still holding them when this happens, he will get hit.

Eating/spitting Items [ edit ]

Yoshi can eat more objects than Mario can carry. However, because Yoshi instantly swallows most of these, Mario can throw more objects than Yoshi can spit.

Super Mario World 2: Yoshi’s Island

Платформа:SNES
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Жанр: Arcade (3rd Person, Platform, Side-Scrolling / Anime-Manga)
Разработчик:Nintendo Co
Издатель:Nintendo of America Inc.
Даты выхода:SNES вышла в 1995 году

Описание игры

Игра Super Mario World 2: Yoshi’s Island для Супер Нинтендо является предысторией ко всей серии игр про Марио, хотя из названия это сразу и не скажешь. В этой игре Марио является совсем младенцем, а управлять вы будете динозаврами, одного из которых вы наверняка помните по предыдущей игре.

В игре все происходит на Острове Йоши. Именно такое название носит родина динозавра, которого также зовут Йоши. В то время он был еще довольно молодым динозавриком, когда на него с неба упал маленький мальчик, который и оказался Марио. Как выясняется, Марио и его брата по имени Луиджи нес аист, но на него напал злой волшебник, которого зовут Купа Камек. Марио выпал, а вот брата зачем-то похитил чародей. Динозаврик Йоши вместе со своими товарищами решает помочь Марио пересечь остров, отыскать жилище злодея, спасти аиста и его брата, и отправить их к родителям. Но Камек тоже просто так не сдастся. Он устраивает ловушки и при помощи своих способностей усиливает мощь врагов, которые попадаются на пути у динозавров. Динозавры своих врагов могут поедать или же превращать в цветные яйца, а потом кидать их в других противников. Помимо этого динозавры могут превращаться в вертолеты или в кротов для прохождения уровня и это еще далеко не все на что они способны.

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Super Mario World

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Содержание

Сюжет и геймплей

Как и в предыдущих играх серии главный герой — водопроводчик Марио. Злодей король Купа похищает принцессу Тоадстул и заточает динозавра Йоши в яйцо. Марио освобождает Йоши и верхом на нём отправляется к замку короля Купы спасать принцессу. Врагами на пути являются черепахи, броненосцы и другие животные.

Геймплей не претерпел особых изменений, главным нововведением стала возможность использовать Йоши в качестве средства передвижения и его боевые способности (например, поедание противников). В игре присутствует большое количество скрытых секретов, таких как сокращения пути, бонусные уровни и т. д. Всего в игре 74 игровых зоны и 96 выходов из них (игра переняла приём у предыдущей Super Mario Bros. 3 и игровой уровень возможно пройти несколькими способами).

Музыка

Кодзи Кондо написал всю музыку, используемую в Super Mario World, используя только электронную клавиатуру. Overworld theme из Super Mario Bros можно услышать на карте Special zone.Музыка играет нормально на стандартном надземном уровне. Она замедляется и появляется эхо на подземном уровне. На подводных уровнях музыка играет в замедленном ритме вальса. На уровнях в воздухе музыка играет быстро и энергично. При езде на Йоши, музыка на любых уровнях сопровождается барабанами бонго, [2] позже звуки барабанов были перенесены в Super Mario Sunshine, а также в New Super Mario Bros. Wii и Super Mario Galaxy 2.

Портированные и переделанные версии

Игра распространялась в специальном комплекте для SNES Super Mario All-Stars + World, являющимся сборником ремейков старых игр с Марио и бонусом в виде игры Super Mario World с видоизменёнными спрайтами.

В 2001 году игра переиздана для GBA в рамках проекта Super Mario Advance.

В 2007 году игра была переиздана (без внесения изменений) для Wii Virtual Console.

В 1995 году тайваньский производитель Hummer Team [3] выпустил нелицензированную пиратскую версию для платформы NES, которая продолжала пользоваться популярностью в странах третьего мира (в частности, в Китае). Игра использовала тот же геймлей, что и оригинальная Super Mario World. Дизайн уровней, управление персонажем, музыкальное и звуковое оформление повторяли оригинал, однако игра содержала большое количество ошибок.

Преемники

Фанатские модификации

В 2000-ом году разработчиком FuSoYa был выпущен Lunar Magic — редактор исходного ROM игры. Редактор позволяет легко модифицировать уровни и карты игры, что привело к появлению множества переделанных версий Super Mario World. Отдельные модификации привносят не только новый сюжет, но и новые спрайты, графику, новых врагов, включая заимствованных из других игр для SNES.

Super Nintendo Entertainment System

It has been requested that this article be rewritten. Reason: Needs general reorganization

The Super Nintendo Entertainment System (abbreviated to SNES, Super NES, or Super Nintendo, Japanese: Super Famicom; also called in early development NES2 or Nintendo Entertainment System 2) is a video game console created by Nintendo. It was the successor to the original Nintendo Entertainment System and rivaled in performance to the Sega Mega Drive/Genesis. It had many popular games, including Super Mario World, Super Mario Kart, Super Mario All-Stars, Donkey Kong Country, and Super Mario World 2: Yoshi’s Island. Other popular titles are Super Mario RPG: Legend of the Seven Stars and Mario Paint. It is the last Nintendo console to have a different design and name in America.

The Super Famicom was released in Japan on November 21, 1990 while the Super Nintendo Entertainment System was released in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games which discontinued in 2003. It remained popular throughout the 32/64 bit era, selling 49.10 million units during its lifetime. Nintendo also worked with Sony to create the planned add-on, the SNES CD to rival against Sega CD. However, Nintendo’s cooperation with Sony crumbled so the SNES CD was moved to Philips for a short time. The projects resulted in the Philips CD-i and the Sony PlayStation.

The SNES was re-released as the SNES 2, being released at the same time as the Nintendo 64. As well as this, it was smaller and lacked the eject button. It also could not output the S-Video and RGB signals.

During the SNES era, Nintendo and Sega were at the peak of their rivalry, so in many of the Mario games there were elements that mocked the Sonic the Hedgehog series and vice versa. In Donkey Kong Country 2: Diddy’s Kong Quest, Sonic’s boots and the plasma gun from Earthworm Jim are seen next to a bin and labeled «no hopers». In Super Mario World 2: Yoshi’s Island, there are blue hedgehog enemies that greatly resemble Sonic the Hedgehog.

Contents

Redesigns [ edit ]

The SNES was based on a Japanese console called the Super Famicom. Famicom was a mix between the word Family and Computer. The two received revisions known as Super Famicom Jr. for Japan and New-Style Super NES for North America. [5] The two redesigns are similar, but feature the same differences as the original models.

The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version.

JapanNorth America/ChileEurope/Australia
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Super Famicom
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Super Nintendo Entertainment System
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Super Nintendo Entertainment System
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Super Famicom Jr.
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New-Style Super NES
N/A

Cartridge forms [ edit ]

Only in America is the design different from other regions. It is possible to play games from other regions as internally the hardware is region free, but one would have to cut out tabs, use a New-Style Super NES, or get an adapter that would otherwise prevent the cartridges from making contact with the cartridge slot. The pin configurations are the same and compatible, unlike the Family Computer and Nintendo Entertainment System cartridges.

Интервью с разработчиками Nintendo Classic Mini: SNES. Часть 5: Super Mario World и Super Mario World 2: Yoshi’s Island

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Привет! Меня зовут Акинори Сао. Я — журналист из Киото.

Эта серия интервью приурочена к выходу Nintendo Classic Mini: Super Nintendo Entertainment System. Пятая статья будет посвящена играм Super Mario World и Super Mario World 2: Yoshi’s Island.

Игра Super Mario World вышла одновременно с запуском Super NES, и в ней впервые появился Йоши. Super Mario World 2: Yoshi’s Island вышла спустя четыре года и стала первой игрой, в которой Йоши оказался главным героем. Поэтому сегодня я буду говорить о Йоши с Такаси Тэдзукой, Сигэфуми Хино и Хисаси Ногами.

А теперь слово берут Тэдзука-сан, Хино-сан и Ногами-сан!

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Часть 5: Super Mario World и Super Mario World 2: Yoshi’s Island

Запуск Super NES

1. Animal Crossing. Первая игра из этой серии симуляторов города вышла в Японии для системы Nintendo 64 в апреле 2001 г. Серия насчитывает шесть игр с учетом версий для Wii и систем линейки Nintendo 3DS.

2. Splatoon. Первая игра в этой серии шутеров появилась на Wii U в мае 2015 года, а вторая вышла для Nintendo Switch в июле 2017 г.

Верно. Моим первым проектом стала Super Mario World 2: Yoshi’s Island.

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Когда вышла Super NES, вы еще учились в университете?

Да. Насколько помню, я тогда был на первом курсе.

Super Mario World вы увидели в первую очередь как игрок. Чуть позже я попрошу вас описать игру с этой точки зрения.

3. Pikmin. Первая игра из этой серии стратегических головоломок вышла в Японии для консоли Nintendo GameCube в октябре 2001 г. Последняя на данный момент игра — Hey! PIKMIN — вышла на Nintendo 3DS в июле 2017 г.

4. Super Mario Maker — игра, выпущенная для Wii U в сентябре 2015 г. Игроки могут создавать уровни для Super Mario и проходить уровни, созданные другими пользователями. В декабре 2016 года выпущена игра Super Mario Maker for Nintendo 3DS.

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Другими словами, пиксельная графика, которую вы создали много лет назад, обрела вторую жизнь в Super Mario Maker.

Да. С тех пор прошло целых 26 лет, так что меня не отпускало чувство ностальгии.

Super Mario World — ваш первый проект, так?

Я работал в компании второй год, и эта игра стала первым проектом, который вышел в открытую продажу.

Вы хотите сказать, что были игры, которые до этой стадии не добрались?

Конечно. Я работал в качестве дизайнера над второй частью Famicom Grand Prix: F1 Race 5 для консоли Family Computer Disk System.

5. Famicom Grand Prix: F1 Race — гоночная игра, вышедшая на игровой консоли Family Computer Disk System в октябре 1987 года.

6. Кадзунобу Симидзу участвовал в создании таких игр, как F-ZERO и F-ZERO: Maximum Velocity. В интервью из этой серии, посвященному F-ZERO, есть его комментарии.

Когда мы говорили про F-ZERO в рамках этой серии интервью, мне сказали, что сиквел решили не выпускать, потому что руководство американского подразделения Nintendo разнесло его в пух и прах. (смеется)

Ого! Я об этом не знал. Мне казалось, там было все нормально.

7. F-ZERO — гоночная игра в футуристическом антураже. Вышла в Японии в ноябре 1990 года, в Европе — в 1992 году. Прилагается к Nintendo Classic Mini: SNES.

8. Super Mario Bros. 3 — игра-платформер, выпущенная в Японии для консоли Famicom в октябре 1988 г., а для NES в Европе — в августе 1991 г. Ее обсуждали в интервью о переиздании Super Mario Bros. и Super Mario Bros. 3 для Nintendo Classic Mini: Nintendo Entertainment System.

Тэдзука-сан, вы были директором проекта Super Mario World. Когда началась разработка?

Давно это было, а моя память уже не та, что раньше… (смеется) Кажется, мы начали в 1988 году.

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Получается, вы сделали игру всего за два года.

Временные рамки были жестче, чем при работе над Super Mario Bros. 3.

Во время интервью для Nintendo Classic Mini: NES о Super Mario Bros. и Super Mario Bros. 3 мне говорили, что разработка Super Mario Bros. 3 несколько затянулась и в итоге заняла два с половиной года.

Верно. Будучи директором проекта Super Mario Bros. 3, я также работал над графикой.

Да вы мастер на все руки.

Да. Но в Super Mario World графику делал Хино, потому что я решил, что не стоит взваливать на себя слишком много обязанностей.

«Хочу, чтобы Марио ездил верхом!»

Я бы хотел узнать побольше о Йоши. Super Mario World принесла много нового в серию. Одно из нововведений — первое появление Йоши на экране.

Super Mario World

Платформа:SNES
Язык: Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snesEnglish
Жанр: Arcade (3rd Person, Platform, Side-Scrolling )
Разработчик:Nintendo Co
Издатель:Nintendo of America Inc.
Даты выхода:SNES вышла в 1991 году

Описание игры

Игра Super Mario World для Супер Нинтендо является очередной игрой про популярного во всем мире героя компьютерных игрушек – водопроводчика из Мексики по имени Марио. По сюжету игры принцессу. которую зовут Тоадстул. похитил злой царь Купа и спрятал. Также он пленил динозавра по прозвищу Йоши и спрятал его в яйце. Марио собирается в который раз спасать принцессу. Для начала он находит и освобождает своего динозавра из плена. а потом. оседлав его. отправляется к замку в котором живет злобный король для того. чтобы освободить и Тоадстул. По пути к ней ему придется сразиться с извечными противниками: броненосцами. черепахами и прочими существами. Большая часть животных активируется при определенных условиях. но для того. чтобы победить их будет достаточно одного прыжка или удара.

Игра. в сравнении с более ранними версиями. претерпела изменения. Особенно сильно это коснулось геймплея. Так. например. динозавр стал не только другом Марио. но и его способом передвижения. Кстати. перемещаясь на нем вы можете направлять его и использовать для сражения с врагами. которых он обычно поедает. К тому же один и тот же уровень теперь нужно будет пройти 2 раза. однако есть и множество бонусных уровней и возможностей сократить свою дорогу.

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Скачали игру: 0 раз

Для запуска игры может потребоваться эмулятор:

We’re sorry, but this game is no longer abandonware and
therefore is not available on RetroGames.cz.

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direction buttons

Gamepad control:
↑↓←→
action button A C
action button B X
action buttons X, Y S, Z
shoulder buttons L, R A, D
SELECT Shift
START Enter

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient 🙂

File size:

Game size:

Super Mario World 2: Yoshi’s Island is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. In order to reunite baby brothers Mario and Luigi, the latter who has been kidnapped by Bowser’s minions, the player controls Yoshi, a friendly dinosaur, through 48 levels while carrying Baby Mario. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
The game’s hand-drawn aesthetic—a style new to the series—descends from producer and Mario creator Shigeru Miyamoto’s distaste for the computer pre-rendered graphics of the game’s contemporary Donkey Kong Country.
Yoshi’s Island is a two-dimensional side-scrolling platform game. Its story begins as a Magikoopa attacks a stork delivering baby brothers Mario and Luigi. They succeed in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of a Yoshi, the titular friendly dinosaur and player-character of the single-player game. While the player controlled Mario and rode Yoshi in previous series games, in Yoshi’s Island, the player controls one of many Yoshis, which take turns traveling through 48 levels across six worlds to rescue Baby Luigi and reunite the brothers. In the Super Mario series platform game tradition, the player controls Yoshi with a two-button run and jump control scheme. The player navigates between platforms and atop some foes en route to the end of the increasingly difficult levels. Yoshi also collects coins to earn extra lives and retains his long tongue from Super Mario World. The game centers more on ‘puzzle-solving and item-collecting’ than other platformers, with hidden flowers and red coins to find. Levels include mines, ski jumps, and ‘the requisite fiery dungeons’. Every fourth level (two in each world) is a boss fight against a large version of a previous foe.

More details about this game can be found on Wikipedia.org .

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers:

Super Mario World

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Emulator: ZSNES
From Wikipedia, the free encyclopedia:
Protagonist(s):Mario
Luigi
Genre(s):Platform
Platform(s):Super Nintendo Entertainment System
Game Boy Advance
Release:SNES:
JP: November 21, 1990
NA: August 18, 1991
EU: April 11, 1992
AU: July 1, 1992

Game Boy Advance:
JP: December 14, 2001
NA: February 11, 2002
AU: April 2, 2002
EU: April 12, 2002
KOR: September 23, 2002

iQue Player:
CHN: March 15, 2006
Developer(s):Nintendo EAD
Publisher(s):Nintendo
Series:Super Mario
Predecessor:Super Mario Bros. 3 (canonically)
Successor:Super Mario World 2: Yoshi’s Island (chronologically)
Super Mario 64 (canonically)
Super Mario’s Wacky World (cancelled)

Super Mario World is a platform game released as a launch title for the Super Nintendo Entertainment System and was also included in later releases of the compilation game Super Mario All-Stars.

The game was ported to the Game Boy Advance in late 2001/early 2002, under the title Super Mario World: Super Mario Advance 2.

Contents

After Mario and Luigi defeated Bowser and the Koopalings, saved the seven kings and Princess Peach (known back then as Toadstool), and reconciled Mushroom Kingdom in Super Mario Bros. 3, Mario, Luigi, and Princess decide to take a vacation on Dinosaur Island. When the Princess goes missing, Mario and Luigi realize that Bowser is up to no good again. It’s up to Mario and Luigi, and their new ally, Yoshi, to defeat Bowser once more. [1]

Why It’s Superb

Bad Qualities

Reception

In Nintendo Power’s top 200 games list, it ranked number 8. In the magazine’s final issue, it ranked Super Mario World the fifth greatest game of all time. It is often considered one of the best Super Nintendo games and the second best Mario game ever, behind Super Mario Odyssey.

Many ROM hacks of the game have spawned over the years.

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Super Mario World

Number of Files: 66
Total Filesize: 90 MB (MP3), 166 MB (FLAC)
Date Added: Aug 7th, 2019
Album type: Gamerip

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COMMENTS

Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes Super mario world snes. Смотреть фото Super mario world snes. Смотреть картинку Super mario world snes. Картинка про Super mario world snes. Фото Super mario world snes

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10:38 Nov 16th, 2021 Offline

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I just want to congratulate you tenfold on your work here! Since I can’t comment on the whole big thing showing all of the music, I just want to say it here: your work is extremely appreciated.

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04:15 Sep 8th, 2021 Offline

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This one is better because it has Yoshi drums

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01:17 Apr 25th, 2020 Offline

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Lovely music, my childhood is alive!

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01:17 Apr 25th, 2020 Offline

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Awesome good to see this here.

It wasn’t for a while but I’m glad it is now.

Super mario world snes

Super Mario World

Game Code:MWGenre:platform
US Title:Super Mario WorldUS Publisher:Nintendo
Japan Title:Super Mario World: Super Mario Bros. 4Japan Publisher:Nintendo
Title in Kanji:Title in Kana:スーパーマリオワールド
European Title:Super Mario WorldEurope Publisher:Nintendo
Developer:NintendoPlayers:1, 2 (alternating)
Accessories:noneSpecial Chips:none
Save:battery

The flagship product at the launch of the Super NES, Super Mario World showed off the system. The game was a pack in almost every region, and ultimately would drive sales of the system. This Mario game featured Yoshi, the green dinosaur that would eat almost anything. Mario also gained the ability to glide with a magic cape. This is the first Mario game that featured more than one exit in levels, which added to the replay value. In total, there are 96 different exits to find.

-Made the cover of Nintendo Power issue 28 (September 1991)

RegionCart/PCB scanDump StatusState of CompletionSourceNotesDetails
Japannoundumpedvery earlyMagazine articleEarly version of the game with Super Mario Bros. 3 elementslink

Cartridge label information

RegionCountrySerial CodenotesScan
AmericasCanadaSNS-MW-CAN-1Canadian first revisionlink
AmericasUSASNS-MW-USAregular releaselink
AmericasUSASNS-MW-USA-1logo changed to be on two lines of textlink
AsiaJapanSHVC-MWregular releaselink
AsiaSouth KoreaSHVC-MW-KORregular releaselink
PALAustraliaSNSP-MW-AUSregular releaselink
PALFrance and NetherlandsSNSP-MW-FAH-1first revisionlink
PALGermany (Nintendo of Europe)SNSP-MW-NOEregular releaselink
PALUnited KingdomSNS-MW-UKVUK Versionlink

Do you have a label variant that is not listed above or a better quality copy? Read the Submission guidelines for cartridge label scans.

ROM Chip IDRegionKnown Man. DatesPCB TypeCICSRAMDecoder/ Logic CircuitSpecial Chips
SHVC-MW-0 (front)Japan9043SHVC-1A1B-01D41116kHD74LS139P
SHVC-MW-0 (front)Japan9119SHVC-1A1B-03D41116kMB74LS139
SHVC-MW-0 (front)Japan9210SHVC-1A1B-06D41116kSN74LS139N
SPAL-MW-0 (front)PAL9208SHVC-1A1B-05D41316kSN74LS139N
SPAL-MW-1 (front)PAL9217SHVC-1A1B-06D41316kMB74LS139
SPAL-MW-1 (front)PAL9221SHVC-1A1B-06D41316kMB74LS139
SPAL-MW-1 (front) (back)PAL9226SHVC-1A1B-06D41316kMB74LS139
SPAL-MW-1 (front)PAL9709SHVC-1A1M-20D413B16kMAD-1A
SNS-MW-0 (front)USA9127SHVC-1A1B-04D41116kSN74LS139N
SNS-MW-0 (front)USA9132SHVC-1A1B-04D41116kMB74LS139
SNS-MW-0 (front)USA9134SHVC-1A1B-04D41116kHD74LS139P
SNS-MW-0 (front)USA9138SHVC-1A1B-04D41116kSN74LS139N
SNS-MW-0 (front)USA9139SHVC-1A1B-04D41116kMB74LS139
SNS-MW-0 (front) (back)USA9147SHVC-1A1B-05D41116kHD74LS139P
SNS-MW-0 (front)USA9148SHVC-1A1B-05D41116kSN74LS139N
SNS-MW-0 (front)USA91xxSHVC-1A1B-04D41116kMB74LS139
SNS-MW-0 (front) (back)USA9244SHVC-1A1B-06D411A16kMB74LS139
SNS-MW-0 (front)USA9305SHVC-1A1B-06D411A16kHD74LS139P
SNS-MW-0 (front)USA9317SHVC-1A1B-06D411A16kSN74LS139N
SNS-MW-0 (front)USA9328SHVC-1A1B-06D411A16kSN74LS139N
SNS-MW-0 (front) (back)USA9333SHVC-1A1M-01D411A16kMAD-1
SNS-MW-0 (front)USA93xxSHVC-1A1M-01D411A16kMAD-1
SNS-MW-0 (front)USA9635SHVC-1A1M-20D411B16kMAD-1

Do you have a PCB with a different ROM chip ID, PCB type or manufacturing date? Read the Submission guidelines for PCB scans.

Super Mario World (SNES)

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Also known as: Super Mario Bros. 4: Super Mario World (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: SNES
Released in JP: November 21, 1990
Released in US: August 13, 1991
Released in EU: April 11, 1992

Super Mario World ist das erste Mario Spiel auf dem Super Nintendo. Gestürzt und gehackt zusammen in derselben Zeit der Erscheinung.

Trotzdem gilt es als Höhepunkt der Franchise, was teilweise auf lächerliche Nichtlinearität und Geheimnisse innerhalb der Level zurückzuführen sind. Natürlich auch Yoshi.

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Содержание

Unterseiten

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Unbenutzter Sound

Es gibt einen unbenutzten Sound im ROM. Es wurde später im nächsten Spiel wiederverwendet.

This unused sound was later used in Yoshi’s Island for when you hit Expansion Blocks or jump on Fat Guys.

Unbenutzte Level Modies

Layer 1 horizontal into Layer 2 vertical

Wenn diese Objekt in einem Level platziert wird, beginnt was Level mit Horizontal Layer 1 Sektion und transitioniert dann in Vertikal Layer 2 Sektion. Es funktioniert nur, wenn die Level einen Layout Modus von 05 oder 06 gesetzt ist.

Translucent Levels

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Level modes: 1E and 1F
The game contains two translucent level modes: one for horizontal layer 1/background levels (1E), and one for horizontal layer 1/layer 2 levels (1F). Both modes are fully functional. Their position at the end of the mode list suggests they were «hacked in» somewhat later in development.

Early screenshots showed a flooded grassy area using mode 1F, with water on one layer and ground on the other. It may have been abandoned due to the obvious lack of a background layer when using this mode, and may have prompted the later addition of a non-transparent layer 3 water mode.

Unused Background and Sprite Graphics Indexes

Object graphics indexes: A, E
Graphics-wise, index A (Switch Palace 2) is identical to index 4 (Switch Palace 1), except it uses tileset 3, which is normally used by underground levels and castles. As a result, all tileset-specific objects are scrambled, making the index mostly unusable.

Index E (Underground 3) is identical to indexes 3 and 9 (Underground 1 and 2), except it uses a forest/mountain background GFX bank. This would have allowed for above-ground rocky levels, similar to those of World 6 in the New Super Mario Bros. series.

Sprite graphics index: F
Index F is identical to most of the other sprite indexes, save for the SP4 GFX bank (14), which only appears in one other index (B, Switch Palace). GFX bank 14 contains the pipe, block, Bullet Bill cannon, and Yoshi Coin graphics seen in every background tileset, none of which are used by any sprite in the game. It’s possible that a set of sprite graphics existed in this bank at one point during development.

Vertical Dark BG Level

Level mode: 0D
Same as 0C (horizontal dark BG level), but uses a vertical layout.

Duplikat Horizontal Layer 2 Level

Level Modus: 0F
Ein Duplikat von Level Modus 01.

Unbenutzte Grafiken und Objekte

Eine gigantische Anzahl von unbenutzten Grafiken und Objekten können versteckt im ROM gefunden werden. Ebenfalls mehr von früheren builds von «Super Mario World» kann dort im SNES Test Program gefunden werden.

Sprite-Based Objects

Classic Piranha Plant

A classic Piranha Plant. If you’ve ever played a Mario game, you should know how this works. Its vine tile has been replaced in memory with one of the frames of Cheep Cheep flopping around on land, using the red palette instead of their normal yellow palette. Note that the upside-down variation of this is used in Vanilla Dome 3, but its stem has been made tileset-specific to the Cave object tileset, and since both Piranha Plants share their stem tilemaps, this explains why the stem of this has been moved.

An unused, yellow upward facing Piranha Plant variant was shown in a prerelease screenshot however.

There is in fact code in the game to make the stem use the same tiles as the upside-down variation, but due to a bug, it doesn’t work properly. There is an Asar patch to correct this problem.

Floating Platform

This platform will move to the right constantly once Mario lands on it. If Sprite Buoyancy is enabled in the current level, this object will act like the smaller floating platforms found in levels such as Yoshi’s Island 4.

Fliegende Münze

A red coin that continuously moves to the right like a P-Balloon. Collecting it will give the player five coins. Red coins would not make their official debut until Super Mario World 2: Yoshi’s Island, five years later.

Flying Mushroom

Ähnlich wie im Objekt oben gibt das schwebende goldene Pilz dem Spieler ein extra Leben.

Flying Cage

This graphically-glitched flying cage can be put into the game. Mario is automatically placed inside the cage when the level starts, and if used in conjunction with an autoscroll object will make the cage move across the level on a set path.

Interestingly, the tile numbers and proportions used to draw the wings match up with sprite graphics found in the SNES Test Program (at least for the larger tile), making this an old leftover.

Unused Chargin’ Chuck

A duplicate of the normal Chargin’ Chuck, used nowhere in the game.

Swooper Spawner

This object will spawn a bunch of Swoopers at whatever Y position it’s placed, acting much like the Boo spawner found in Ghost Houses. These Swoopers cannot be defeated and will hurt Mario if he tries jumping on them. Note that one of their two flying frames has glitched graphics, hinting that Swoopers had a tilemap change at some point in development, and the fact that jumping on them deals damage hints that they may have once been something completely different.

It should be noted that the Swoopers spawned by this object have a completely different palette than the ones used in-game; a blue and red palette is used instead of the green and orange one used by the normal Swooper objects. Curiously, later games would use the alternate coloration for Swooper, meaning that this may have been the intended palette after all.

Dummy schwebende Plattformen

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Diese Plattformen sind wie die Schachbrett Plattformen, aber deren größe sind 3 x 2 Pixel.

Eerie Generator

Like the other spawners, this one spawns Eeries. You probably already guessed that.

Layer 2 Fall

A sprite that causes Layer 2 to fall. It also disables horizontal scrolling. Intended for use in Vertical Layer 2 Level with Layer 2 interaction (Level Mode 08).

Vordergrund Objekte

Blaue Münze

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FG Object ID: 16

Es verhält sich wie eine normale Münze, aber sie ist blau.

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Hitting a P-Switch will turn these blue coins into magenta blocks. They can still be collected like coins, since the code that makes regular coins solid does not apply to this particular object.

Global Rope

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FG Object ID: 17

A horizontal rope platform resembling those found in the mountain tileset, only this one isn’t tileset specific. This shares its object ID with the 16×16 cloud platform.

Small Door

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FG Object ID: 10 (Extended object)

Half-sized doors that can only be entered by Small Mario. Both normal and P-Switch versions are coded in the game.

Question Mark Block with Shell

Question Mark Blocks that contain Koopa shells are fully coded in the game! Well, not just a Koopa shell. The actual Koopa is still inside, and it will get back up if you wait too long. Unlike a normal shell, fireballs have no effect on it. This is because items from blocks or the reserve box are immune to fireballs in order to prevent the player from frying them. These blocks can be seen by using the block duplication glitch.

Empty Turn Block

FG Object ID: 2E (Extended object)

Acts like a Turn Block with an item inside, but doesn’t actually contain anything.

Bounce Block

Seaweed

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FG Object ID: 81 (Extended object)

An object-ified version of the seaweed commonly seen in underwater backgrounds. This is only found in the Ghost House tileset, and was likely intended to appear in the Sunken Ghost Ship.

Grass

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FG Object ID: 3F X5 where X is the object length (Plains tileset only)

In the tileset-specific object set, Bushes 4 and 5 are considered unused, although Bush 5 is finished and works fine. The graphics for it are also finished, available in the forest tileset.

Conveyor Ropes

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FG Object ID: 36 X_ (Flat), 37 SS (Diagonal) (Mountain tileset only)

These are completely functional conveyor belts using special animated rope tiles. They can go either left or right, and the diagonal ones can face either direction, giving a total of six different unused ropes.

Note Block (All Sides)

FG Object ID: 27 (Extended object)

A Note Block that will bounce Mario away from all sides, not just the top, similar to the pink Note Blocks in Super Mario Bros. 3.

Log Objects

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FG Object ID: 3E (Horizontal), 3F (Vertical) (Mountain tileset only)

These logs are bright yellow, and can be both horizontal and vertical.

Side Cloud Fringes

FG Object ID: 3E (Plains tileset only)

Side cloud fringes. Used nowhere in original game.

Top Cloud Fringe on white

FG Object ID: 3D X1 (Plains tileset only)

Cloud fringe inside the white tile.

Cloud Fringe edges

FG Object ID: 68-6F (Extended object)

Cloud Fringe edge tiles.

Overworld Sprites

Lakitu

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This Lakitu will follow Mario around on the main overworld map, but he won’t appear on any submaps (e.g., Vanilla Dome). Lakitu can be activated by hex editing a save state and changing address 19FB from 00 to 01.

This was most probably meant to appear on levels with Lakitus in them, but it was never coded to do such. Besides that, the only Lakitus in the game appear in submaps.

Blue Jay

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This odd-looking bird also follows Mario around on the overworld map, but it will also appear on submaps (except Vanilla Dome). Like the Lakitu, it can be activated by changing address 19FC in a savestate to 02.

It has been suggested that the bird was used around levels that contained the flying cage, since the mysterious winged objects holding up the cage use a blue palette.

Piranha Plant

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The Classic Piranha Plant really got shafted in this game. This is a sprite meant to go on the overworld as decoration, but it’s never used.

Koopaling

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Three Koopalings are actually present on the overworld map, but are never visible; the path tiles that were originally supposed to make them appear were changed into oddball corner tiles and used in the Star World. Unlike the rest of the overworld sprites, these actually had a purpose – they were to drag you into levels, much like the hands in World 8 of Super Mario Bros. 3.

The positions of the sprites (visible in Lunar Magic’s overworld editor) suggest a vastly different overworld layout at the time of their «removal» than what was seen in the final.

Andere unbenutzte Objekte

Hills Background Star

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An animated star tile found in the hilly and Ghost House background tilesets. It’s not used in either. In the final game, a different tileset is used for starry nights.

Early Yoshi Berry

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This rounder, shinier, non-animated version of the Yoshi berry is loaded into VRAM at the beginning of each level, but is immediately overwritten with the animated version, which looks much different. In fact, three different versions of the berry graphic exist in the ROM, as shown below:

Super Mario World (television series)

This article is about the television series. For the SNES game, see Super Mario World.

Super Mario World
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The Super Mario World intro screen
General information
Director(s)John Grusd
Seasons1
Episodes13
Production
Production companyDIC Entertainment
Runtime20–23 minutes
Broadcast
First airedSeptember 14, 1991 (English)
September 4, 1992 (French)
Last airedDecember 7, 1991 (English)
November 6, 1992 (French)
Chronology
PredecessorThe Adventures of Super Mario Bros. 3 (1990)

Super Mario World was the third and final of DIC Entertainment’s animated Super Mario trilogy, loosely based on the game of the same name, premiering a month after its North American release. The cartoon chronicles the adventures of Mario, Luigi and Princess Toadstool in Dinosaur Land. Yoshi and several new characters, such as Oogtar the caveboy, make an appearance as well. Super Mario World was the last of DIC’s Super Mario cartoons and originally aired from September 14th, 1991 to December 7th, 1991. The series lasted for only 13 episodes.

Contents

Overview [ edit ]

Sometime after the events of The Adventures of Super Mario Bros. 3, having banished King Bowser Koopa, the Koopalings, and their minions from the Mushroom Kingdom for good, Princess Toadstool, Mario, and Luigi decide to take a vacation to the Dinosaur World. However, King Koopa and his minions manage to follow them there and kidnap the princess yet again. After adventuring and befriending Yoshi, Mario and Luigi managed to rescue Princess Toadstool from King Koopa’s Neon Castle and subsequently decided to stay in Dinosaur Land’s Dome City with the cave-people.

Several episodes of Super Mario World often had Mario, Luigi, Yoshi, Princess Toadstool, and occasionally Oogtar, a show-exclusive character, trying to stop the schemes of King Koopa and the Koopalings, as well as other villains such as Wizenheimer or the Dino Riders. Toad, who appeared in The Super Mario Bros. Super Show! and The Adventures of Super Mario Bros. 3, does not appear in the series (nor did he appear in the game it was based on), making it the only Mario cartoon where he does not appear. Because of his absence in the show, he is replaced by Yoshi. Mario, Luigi, Princess Toadstool, King Koopa, and the Koopalings retain their designs from The Adventures of Super Mario Bros. 3, although the «L» on Luigi’s cap is black instead of green in early episodes, Princess Toadstool has lighter skin and blue eyes instead of black eyes, and Cheatsy’s hair is yellow/white instead of dark blue. Also, Mario and Luigi’s fire forms in the show are based on their fire from sprites from the game. Walker Boone, Tony Rosato, Tracey Moore, and Harvey Atkin reprised their roles as Mario, Luigi, Princess Toadstool, and King Koopa respectively in the show.

Social issues [ edit ]

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Some episodes of Super Mario World can also be seen as social commentary for controversial issues, such as street gangs («Born to Ride»), addiction («Rock TV»), bullying in school («A Little Learning»), obesity and capitalism («King Scoopa Koopa»).

The show also had several episodes, such as «The Wheel Thing» and «Party Line», dealing with the introduction and consequences of introducing new concepts and technologies to others without thinking ahead, in this case, the cave-people of Dome City.

Differences from the game [ edit ]

Super Mario World, though based on the video game of the same name, included several creative licenses. The cave people and Dome City are both introduced in the television series. Characters retained their color differences from The Super Mario Bros. Super Show! King Koopa was only once referred to as «Bowser» and the Koopalings retained their alternate names from The Adventures of Super Mario Bros. 3. Many locations and enemies were referred to by different names:

Airing history [ edit ]

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Super Mario World originally aired alongside Captain N: The Game Master on NBC, where it was referred to as Super Mario Bros. 4 in end credit promos and Super Mario Bros. World in commercial bumpers. Super Mario World was also the only Mario cartoon to air in Australia on Network Ten and Cheez TV, though only on Mondays to Wednesdays on the latter. Oddly, in both the United Kingdom and Australia, the episode «King Scoopa Koopa» aired before «The Night Before Cave Christmas», due to a mishap involving the show’s production order and the production order of Captain N: The Game Master.

Along with Captain N, Super Mario World was one of the last cartoons to air on NBC as that network began to gradually phase out cartoons on Saturdays. Both were canceled by the fall of 1992 and replaced with a Saturday version of Today, along with their TNBC block, which included such shows as Saved by the Bell and California Dreams. In the mid-nineties, the Super Mario World episodes aired on USA Network, without the Captain N episodes. The adventures of Sonic the Hedgehog, another cartoon based on a video game franchise by DIC, and Street Fighter, based on the popular fighting game, were also aired on USA Network around the same time.

Due to the nature of its production, Super Mario World is actually one half of a series entitled Captain N and the New Super Mario World, which also consists of the third season of Captain N: The Game Master. Although the «New» suffix was used to promote the Super Mario World game when the show first aired, it is part of the series’ proper title, and was never dropped. An episode of this half hour series consists of a Super Mario World cartoon and either a Captain N cartoon, or a second Super Mario World cartoon. Due to legal issues, the third season episodes of Captain N and the Super Mario World episodes are inseparable, and have to be released on DVD in the same set. This also explains why the first two seasons of Captain N: The Game Master were released in a «complete series» set; the third season is part of a separate show. The show can also be seen on Starz Encore’s Kids and Family channel on weekday afternoons since 2019 as well as on its WildBrain YouTube channels and Paramount+.

In the Middle East, Super Mario World aired on Spacetoon along with Earthworm Jim starting in 2005, but in 2007, both it and Earthworm Jim were replaced by The Adventures of Super Mario Bros. 3. Super Mario World also aired on the Middle East version of Nickelodeon but is no longer on that channel’s schedule. It was also still airing on Spacetoon as of January 1, 2011, along with Earthworm Jim, The Land Before Time, Make Way for Noddy, and The Super Mario Bros. Super Show! after Spacetoon English shut down.

Since 2009, the show sometimes airs on KidsCo in Australia and since 2010 it has aired on the same channel in Spain and Portugal. It has also aired on Boomerang in South Korea. [1]

Distribution [ edit ]

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The Super Mario World episode «The Night Before Cave Christmas» was released sometime in 1993 for a VHS tape entitled «Super Mario Bros. Super Christmas Adventures»; along with «Koopa Klaus».

Currently, DVDs of every single Super Mario World episode are available in Australia; the episode «A Little Learning» was also available on a VHS tape for a time in the UK.

Due to complications involving the use of Yoshi, it was originally thought that DVD box sets of Super Mario World weren’t going to be made. However, those issues were resolved, and Shout! Factory has released a box set containing the complete series, along with the third season of Captain N: The Game Master. The DVD was discontinued in 2012, along with The Adventures of Super Mario Bros. 3: The Complete Series and The Super Mario Bros. Super Show Volume 1 and 2, when Cookie Jar Entertainment merged with DHX Media.

Voice cast [ edit ]

The voice acting was done in Canada.

Staff [ edit ]

As with the previous show, Super Mario World was produced and directed by John Grusd, with DiC president Andy Heyward acting as the executive producer and creative supervisor. Animation was done by the Chinese studio Pacific Rim Productions, Inc. rather than Sei Young Animation Co., Ltd., except for the opening which was done by Canvas. Inc. The series is coproduced by Reteitalia S.P.A. and Telecinco.

Production [ edit ]

Super Mario World: Super Mario Advance 2

Super Mario World: Super Mario Advance 2 (or Super Mario Advance 2: Super Mario World) is a remake of Super Mario World made for the Game Boy Advance and developed by Nintendo Entertainment Analysis and Development (EAD). It is the second title in the Super Mario Advance series and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and level design changes from the original game, but the most noticeable alteration is making the game for one player only instead of two. However, Luigi is still playable but this time as an alternate character.

The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States. [citation needed] The classic game Mario Bros. has been included in the game (like the other Super Mario Advance games), with multiplayer. Super Mario World: Super Mario Advance 2 was rereleased on the Wii U’s Virtual Console in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016.

Contents

Gameplay and premise [ edit ]

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The gameplay and plot are the same as in the original version of Super Mario World for the Super Nintendo Entertainment System. Players take control of either Mario or Luigi, adventuring through Dinosaur Land to foil the evil King Bowser and his Koopalings, who have kidnapped Princess Toadstool (also known as Princess Peach) and imprisoned seven of the native Yoshis in eggs. Players navigate through the game’s worlds via an overworld map featuring paths connecting to action panels, Fortresses, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the NES Mario titles, like running, jumping, swimming, dodging, and defeating enemies; and those new to the original Super Mario World, like the Spin Jump.

The same power-ups from the original release are retained, including the basic power-ups of the Super Mushroom, Fire Flower, and Starman; and the Cape Feather, introduced in the original game. The Super Mushroom increases Mario or Luigi’s size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is Yoshi, the Mario brothers’ sidekick and riding mount from the original Super Mario World, who is able to eat most enemies and gain special abilities from holding colored Koopa shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in Star World and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.

Outside of the main mode of play, players may also play a remake of the Mario Bros. game, included in all the other games in the Super Mario Advance series, which supports anywhere from one to four players.

Controls [ edit ]

The Wii U allows controls to be customized

Game Boy Advance [ edit ]

Wii U (default) [ edit ]

Changes from the original game [ edit ]

Super Mario Advance 2 has considerably less significant differences from the game it ports than the first Super Mario Advance. Nevertheless, the game contains many gameplay, visual, and other changes from the original Super Mario World, which are explained as follows.

Gameplay [ edit ]

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In this version, the color of the Yoshi that hatches from eggs found in Prize Blocks depends on two things: whether a Yoshi of a particular color has been found in Star World and fed enough enemies or objects to grow to maturity, and which power-up Mario or Luigi currently has. The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):

Also, Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, though in this version, the item depends on the Yoshi’s color:

Other [ edit ]

Level design [ edit ]

The design of certain levels is altered as follows:

Art [ edit ]

Some colors, text, and animations are altered as follows:

Introduction [ edit ]

A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around Yoshi’s Island with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind. Two other cinematics are added, for when the player has collected all the Dragon Coins and when all the levels have been cleared. Luigi is added to the intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess; he is shown pacing back and forth while Mario is looking up. Magikoopa is added to the «cast list» of enemies after the credits.

Cutscenes [ edit ]

Following clearing a castle stage, the text is changed as follows:

Ending [ edit ]

The ending is also altered significantly, as follows:

Sound [ edit ]

The soundtrack has been changed as follows:

Reception [ edit ]

Development and staff [ edit ]

As shown in published screenshots, an early build retained the original game’s HUD, which was altered in the final to fit in better with the GBA’s screen resolution. [3] Even the original test levels were left in the game; they can be accessed via a glitch (see below).

The game was produced by Mario creator Shigeru Miyamoto, and directed by Hiroyuki Kimura with supervision from original SNES directors Takashi Tezuka and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki.

Glitches [ edit ]

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These glitches only occur in Super Mario World: Super Mario Advance 2. For a list of glitches that are exclusive to the original Super Mario World or occur in both versions of the game, see here.

Super Mario World (SNES)

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Também conhecido como: Super Mario Bros. 4: Super Mario World (JP)
Desenvolvedor: Nintendo
Distribuidora: Nintendo
Plataforma: SNES
Lançado no Japão: November 21, 1990
Lançado nos EUA: August 13, 1991
Lançado na Europa: April 11, 1992

Super Mario World é o primeiro jogo do Mario lançado para o Super Nintendo. Este mesmo foi feito rapidamente para ser lançado em conjunto com o SNES.

Mesmo assim, é considerado um ponto alto da franquia, parcialmente devido a quantidade ridícula de não-linearidade e segredos nos seus níveis. E o Yoshi.

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Содержание

Sub-Páginas

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Som Inutilizado

Tem um som inutilizado na ROM. Ele foi reutilizado no no próximo jogo.

This unused sound was later used in Yoshi’s Island for when you hit Expansion Blocks or jump on Fat Guys.

Modos de Níveis Inutilizados

Camada 1 horizontal para Camada 2 vertical

Quando esse objeto é colocado em um nível, o nível vai começar com uma seção horizontal de Camada 1, e depois transicionar em uma seção vertical de Camada 2. Ele só funciona em níveis com o modo de layout em 05 ou 06.

Níveis Translúcidos

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Modos de Níveis: 1E e 1F
O jogo contém dois modos de níveis translúcidos: um para horizontal camada 1/níveis background (1E), e um para horizontal camada 1/camada 2 (1F). Os dois modos são completamente funcionais. A posição deles no final da lista de modos sugere que eles foram adicionados um pouco tarde no desenvolvimento.

Screenshots primitivas mostram uma areá gramínea inundada usando modo 1F, com água em uma camada e chão em outra. Ele pode ter sido abandonado devido a falta óbvia de uma camada de background enquanto usando esse modo, e pode ter solicitado a adição de uma, não transparente, camada 3 modo de água.

Fundos e Índices de Sprites Gráficos Inutilizados

Índice de objetos gráficos: A, E
Em gráficos, índice A (Switch Palace 2) é igual ao índice 4 (Switch Palace 1), exceto que ele usa o tileset 3, que é normalmente usado por níveis subterrâneos e castelos. Como um resultado, todos os objetos específicos do tileset estão misturados, fazendo o índice inutilizável.

Índice E (subterrâneo 3) é idêntico aos índices 3 e 9 (subterrâneo 1 e 2), exceto que ele usa um background banco GFX de floresta/montanha. Isso permitiria níveis rochosos fora do subterrâneo, similar a aqueles do Mundo 6 na sério «New Super Mario Bros.»

Índice de Sprites Gráficos: F
Índice F é idêntico a maioria dos outros índices de sprite, menos o SP4 GFX bank (14), que só aparece em um outro índice (B, Switch Palace). GFX bank 14 contém os gráficos do cano, bloco, canhão de Bullet Bills, e moeda Yoshi em todo tileset de background, nenhum deles são usados por qualquer sprite no jogo. É possível que um conjunto de gráficos sprite sxistia nesse bank em algum ponto do desenvolvimento.

Nível Vertical BG escuro

Modo de nível: 0D
Igual ao 0C (nível horizontal de BG escuro), mas usa um layout vertical.

Duplicate Horizontal Layer 2 Level

Level mode: 0F
Duplicate of level mode 01.

Unused Graphics and Objects

A gigantic number of unused graphics and objects can be found hidden in the ROM. Even more stuff from earlier builds of Super Mario World can be found in the SNES Test Program and SNES Burn-In Test Cart.

Sprite-Based Objects

Classic Piranha Plant

A classic Piranha Plant. If you’ve ever played a Mario game, you should know how this works. Its vine tile has been replaced in memory with one of the frames of Cheep Cheep flopping around on land, using the red palette instead of their normal yellow palette. Note that the upside-down variation of this is used in Vanilla Dome 3, but its stem has been made tileset-specific to the Cave object tileset, and since both Piranha Plants share their stem tilemaps, this explains why the stem of this has been moved.

An unused, yellow upward facing Piranha Plant variant was shown in a prerelease screenshot however.

There is in fact code in the game to make the stem use the same tiles as the upside-down variation, but due to a bug, it doesn’t work properly. There is an Asar patch to correct this problem.

Floating Platform

This platform will move to the right constantly once Mario lands on it. If Sprite Buoyancy is enabled in the current level, this object will act like the smaller floating platforms found in levels such as Yoshi’s Island 4.

Flying Coin

A red coin that continuously moves to the right like a P-Balloon. Collecting it will give the player five coins. Red coins would not make their official debut until Super Mario World 2: Yoshi’s Island, five years later.

Flying Mushroom

Similar to the above object, this floating «gold» (it actually uses the tan palette of the Monty Moles) mushroom gives the player an extra life.

Flying Cage

This graphically-glitched flying cage can be put into the game. Mario is automatically placed inside the cage when the level starts, and if used in conjunction with an autoscroll object will make the cage move across the level on a set path.

Interestingly, the tile numbers and proportions used to draw the wings match up with sprite graphics found in the SNES Test Program (at least for the larger tile), making this an old leftover.

Unused Chargin’ Chuck

A duplicate of the normal Chargin’ Chuck, used nowhere in the game.

Swooper Spawner

This object will spawn a bunch of Swoopers at whatever Y position it’s placed, acting much like the Boo spawner found in Ghost Houses. These Swoopers cannot be defeated and will hurt Mario if he tries jumping on them. Note that one of their two flying frames has glitched graphics, hinting that Swoopers had a tilemap change at some point in development, and the fact that jumping on them deals damage hints that they may have once been something completely different.

It should be noted that the Swoopers spawned by this object have a completely different palette than the ones used in-game; a blue and red palette is used instead of the green and orange one used by the normal Swooper objects. Curiously, later games would use the alternate coloration for Swooper, meaning that this may have been the intended palette after all.

Dummy Floating Platforms

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These platforms are like the checkerboard platforms, but their sizes are 3 × 2 pixels.

Eerie Generator

Like the other spawners, this one spawns Eeries. You probably already guessed that.

Layer 2 Fall

A sprite that causes Layer 2 to fall. It also disables horizontal scrolling. Intended for use in Vertical Layer 2 Level with Layer 2 interaction (Level Mode 08).

Foreground Objects

Blue Coin

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FG Object ID: 16

This acts just like a normal coin, but it’s all. blue.

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Hitting a P-Switch will turn these blue coins into magenta blocks. They can still be collected like coins, since the code that makes regular coins solid does not apply to this particular object.

Global Rope

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FG Object ID: 17

A horizontal rope platform resembling those found in the mountain tileset, only this one isn’t tileset specific. This shares its object ID with the 16×16 cloud platform.

Small Door

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FG Object ID: 10 (Extended object)

Half-sized doors that can only be entered by Small Mario. Both normal and P-Switch versions are coded in the game.

Question Mark Block with Shell

Question Mark Blocks that contain Koopa shells are fully coded in the game! Well, not just a Koopa shell. The actual Koopa is still inside, and it will get back up if you wait too long. Unlike a normal shell, fireballs have no effect on it. This is because items from blocks or the reserve box are immune to fireballs in order to prevent the player from frying them. These blocks can be seen by using the block duplication glitch.

Empty Turn Block

FG Object ID: 2E (Extended object)

Acts like a Turn Block with an item inside, but doesn’t actually contain anything.

Bounce Block

Seaweed

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FG Object ID: 81 (Extended object)

An object-ified version of the seaweed commonly seen in underwater backgrounds. This is only found in the Ghost House tileset, and was likely intended to appear in the Sunken Ghost Ship.

Grass

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FG Object ID: 3F X5 where X is the object length (Plains tileset only)

In the tileset-specific object set, Bushes 4 and 5 are considered unused, although Bush 5 is finished and works fine. The graphics for it are also finished, available in the forest tileset.

Conveyor Ropes

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FG Object ID: 36 X_ (Flat), 37 SS (Diagonal) (Mountain tileset only)

These are completely functional conveyor belts using special animated rope tiles. They can go either left or right, and the diagonal ones can face either direction, giving a total of six different unused ropes.

Note Block (All Sides)

FG Object ID: 27 (Extended object)

A Note Block that will bounce Mario away from all sides, not just the top, similar to the pink Note Blocks in Super Mario Bros. 3.

Log Objects

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FG Object ID: 3E (Horizontal), 3F (Vertical) (Mountain tileset only)

These logs are bright yellow, and can be both horizontal and vertical.

Side Cloud Fringes

FG Object ID: 3E (Plains tileset only)

Side cloud fringes. Used nowhere in original game.

Top Cloud Fringe on white

FG Object ID: 3D X1 (Plains tileset only)

Cloud fringe inside the white tile.

Cloud Fringe edges

FG Object ID: 68-6F (Extended object)

Cloud Fringe edge tiles.

Overworld Sprites

Lakitu

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This Lakitu will follow Mario around on the main overworld map, but he won’t appear on any submaps (e.g., Vanilla Dome). Lakitu can be activated by hex editing a save state and changing address 19FB from 00 to 01.

This was most probably meant to appear on levels with Lakitus in them, but it was never coded to do such. Besides that, the only Lakitus in the game appear in submaps.

Blue Jay

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This odd-looking bird also follows Mario around on the overworld map, but it will also appear on submaps (except Vanilla Dome). Like the Lakitu, it can be activated by changing address 19FC in a savestate to 02.

It has been suggested that the bird was used around levels that contained the flying cage, since the mysterious winged objects holding up the cage use a blue palette.

Piranha Plant

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The Classic Piranha Plant really got shafted in this game. This is a sprite meant to go on the overworld as decoration, but it’s never used.

Koopaling

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Three Koopalings are actually present on the overworld map, but are never visible; the path tiles that were originally supposed to make them appear were changed into oddball corner tiles and used in the Star World. Unlike the rest of the overworld sprites, these actually had a purpose – they were to drag you into levels, much like the hands in World 8 of Super Mario Bros. 3.

The positions of the sprites (visible in Lunar Magic’s overworld editor) suggest a vastly different overworld layout at the time of their «removal» than what was seen in the final.

Other Unused Graphics

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To do:
Some graphics are incorrectly displayed, such as Wendy’s bow

Hills Background Star

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An animated star tile found in the hilly and Ghost House background tilesets. It’s not used in either. In the final game, a different tileset is used for starry nights.

Early Yoshi Berry

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This rounder, shinier, non-animated version of the Yoshi berry is loaded into VRAM at the beginning of each level, but is immediately overwritten with the animated version, which looks much different. In fact, three different versions of the berry graphic exist in the ROM, as shown below:

Super Nintendo World

Super Nintendo World is a theme park area that opened in Universal Studios Japan in Osaka on March 18, 2021. [1] It features attractions, products, and themes mainly based on the Mario franchise. The slogan of Super Nintendo World is «#We Are Mario!! アソビの本能、解き放て! (Asobi no honnō, tokihanate!, Release your play instinct!)» The area has also been announced to open in Universal Studios Hollywood, Universal Orlando, and Universal Studios Singapore. [2] Super Nintendo World will open in Universal Studios Hollywood in early 2023. [3]

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While visiting the area, attendees can wear a magnetic wristband known as a «Power-Up Band» (originally unhyphenated), [4] which allows them to interact with various features in the area, compete with other attendees, and keep track of scores and items (such as coins and stamps) earned from such activities. [5] [4] The Power-Up Band also connects to the Super Nintendo World section of the official Universal Studios Japan smartphone application found on the App Store and Google Play Store, which contains a map of the area and its key locations, and allows the user to view their rankings and add, remove, and edit bands. There are six different designs of the Power-Up Band, all based on emblems of Mario characters: Mario, Luigi, Peach, Daisy, Toad, and Yoshi. Power-Up Bands can also be used as amiibo.

Of the Mario-themed elements present in Super Nintendo World, it features both a Mario Kart-themed attraction titled Mario Kart: Bowser’s Challenge [6] and a Yoshi-themed attraction titled Yoshi’s Adventure. [7] Peach’s Castle, Bowser’s Castle, and a red Toad House are also present. In regards to decorative features, many Mario objects can be seen throughout the area (some of which move, such as coins and Cloud Lifts), [8] though much of the environmental aesthetic is based on that of Super Mario 3D World, including the colored, diamond-patterned platforms, Piranha Creeper vine, pyramids from World 2, and most prominently the grassy platforms, which make up a tall, mountain-like structure replicating Mount Beanpole, [9] with a Goal Pole on the summit. Animatronics of various Mario characters and enemies are also present, including Yoshi and a Thwomp. [8] The area’s background music also consists of arrangements of various songs from the Mario franchise.

The song «We Are Born to Play», performed by Galantis and Charli XCX, was released as a music video to promote Super Nintendo World, which depicts numerous attendees exploring a CGI-animated version of the area with many Mario characters and enemies present.

Super Nintendo World temporarily closed on April 25, 2021, due to a surge in Japanese COVID-19 cases, only one month after the initial opening. [10] It was later reopened on June 1, 2021. [11]

Contents

Locations

Entrance

The entrance to Super Nintendo World is a large Warp Pipe leading to the foyer of Peach’s Castle, which features the sun design on the floor and the cloud pattern on the ceiling, as well as paintings of Bob-omb Battlefield and Tiny-Huge Island from Super Mario 64. An open doorway leads to the main theme park area. If attendees view the paintings from the doorway, the Bob-omb and the Big Goomba morph into Bowser Jr. holding his Magic Paintbrush and Peach’s Golden Mushroom in his Junior Clown Car. «Inside the Castle Walls» can be heard in the background while inside the castle. [9]

Attractions

Mario Kart: Bowser’s Challenge

Mario Kart: Bowser’s Challenge, [3] known as Mario Kart: Koopa’s Challenge in Japan and simply referred to as Mario Kart in the Universal Studios Japan app, [12] is an on-rails ride based on the Mario Kart series where attendees race through a course designed by Bowser. It is located inside Bowser’s Castle. Attendees are seated in vehicles designed after the Standard Karts from Mario Kart 8, with a steering wheel included with each seat. The ride makes use of augmented reality, as attendees are equipped with AR headsets with Mario Caps for the duration of the ride. [9] Attendees travel through different environments modelled after several courses from Mario Kart 8; starting with an area that combines Bowser’s Castle and Mario Circuit, followed by 3DS Piranha Plant Slide, Dolphin Shoals, Twisted Mansion, Cloudtop Cruise, Grumble Volcano with the Bowser Monument, and N64 Rainbow Road. [13] The ride lasts for approximately five minutes, and each kart can hold up to four people (two rows of two seats). [14] Riders primarily score by firing Shells, color coded to each of the four riders, at other racers and other interactable objects as displayed through their headsets, with the final scores tallied and displayed at the conclusion of the ride. [15]

The foyer of Bowser’s Castle features stairs leading up to a large Bowser Statue, while the hall leading to the ride itself features displays of the original eight cups from Mario Kart 8. There is also a large display of the Universal Cup trophy, which is designed after the Universal logo, as well as Bowser’s challenge letter next to it that reads: [9]

よく聞け、マリオ!わがはいの城に来い!カートでしょうぶだ!待っているぞ、逃げるなよ!ガーッハッハッハ
Yoku kike, Mario! Wagahai no shiro ni koi! Kāto de shōbu da! Matteiru zo, nigeru na yo! Gāhhahhahha
Listen up, Mario! Come to my castle! It’s a kart contest! I’ll be waiting; don’t run away! Gahahaha

The queue winds through two storage rooms adorned with various Mario Kart-themed banners and signs, a Mario Kart TV broadcasting room, Bowser’s library, a boiler room that serves as a Bob-omb and Mechakoopa factory where attendees are given their AR headsets, and two Mario Kart TV briefing rooms where Lakitu provides a tutorial for the attraction’s interactive elements. [16]

Music that plays in the rooms prior to the actual attraction includes the castle theme from New Super Mario Bros. Wii at the stairs, the castle theme from Super Mario World [16] and «A Boss Approaches» from Super Mario 3D World in the trophy hall, Neo Bowser City’s theme from Mario Kart 7 in the storage rooms, «Waltz of the Boos» from Super Mario Galaxy in Bowser’s library, Mario Kart TV’s theme from Mario Kart 8 in the first briefing room, an arrangement of Electrodrome’s theme from Mario Kart 8 in the second briefing room, and an arrangement of Bowser’s Castle’s theme from Mario Kart Wii in the area after the briefing rooms. [17] In the attraction itself, arrangements of Piranha Plant Slide’s theme from Mario Kart 7, Bowser’s Castle’s, Dolphin Shoals’, Twisted Mansion’s and Cloudtop Cruise’s themes from Mario Kart 8 and Rainbow Road’s theme from Mario Kart 64 play in their respective areas, while Mario Kart Stadium’s theme from Mario Kart 8 plays at the finish line. The Super Star theme from Mario Kart Wii also briefly plays during the transition to the Rainbow Road segment. [13]

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Promotional artwork for Mario Kart: Bowser’s Challenge

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The Bowser Statue

Names in other languages
LanguageNameMeaning
Japaneseマリオカート ~クッパの挑戦状~
Mario Kāto

Kuppa no Chōsenjō

Bowser’s Written Challenge

Chinese (Simplified)马力欧卡丁车 ~酷霸王的挑战书~
Mǎlì’ōu Kǎdīngchē

Kùbàwáng de Tiǎozhànshū

Bowser’s Written Challenge

Yoshi’s Adventure

Yoshi’s Adventure is a ride where attendees travel in Yoshi-like vehicles to search for Captain Toad and three «mysterious eggs» using a map. [7] The entrance is a large, yellow Warp Pipe located at the center of Super Nintendo World. [12] The ride lasts for approximately five minutes, and each vehicle can hold up to two people. [18]

The ride first transports attendees over a bridge, then into a Warp Pipe tunnel through a scene with two Yoshis carrying Baby Mario and Baby Peach being pursued by Kamek and some Fly Guys, with Poochy nodding his head at passing vehicles at the exit. Additionally, another branching path within the pipe tunnel has a view out into space looking at Starship Mario. Exiting the pipe, the Yoshis arrive in a desert and jungle area, and finally to Captain Toad’s location at the end of the jungle. The ride’s queuing area features designs and murals from Yoshi’s New Island. [19]

Music that plays in the attraction includes the main level theme from Super Mario World 2: Yoshi’s Island in the queuing area, the main theme from Yoshi’s Story at the bridge, the opening theme from Yoshi’s Island in the tunnel, the desert theme from New Super Mario Bros. Wii in the desert area, and «Captain Toad Goes Forth» from Super Mario 3D World in the jungle area. [19]

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Promotional artwork for Yoshi’s Adventure

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The treasure map

Names in other languages

Power-Up Band Key Challenges

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The Power-Up Band Key Challenges are activities found throughout Super Nintendo World that attendees play using the Power-Up Bands to collect keys to help Princess Peach retrieve the Golden Mushroom from Bowser Jr. [7] After collecting three of the five keys, attendees can participate in a boss battle with Bowser Jr. in Bowser Jr. Shadow Showdown. [9] [7]

Each key is guarded by one of Bowser Jr.’s minions. The challenges include:

Names in other languages

Gift shops

1-UP Factory

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1-UP Factory is the main gift shop of Super Nintendo World. The shop sells various exclusive Mario-themed merchandise and clothing, including Tokotoko Mario, a batteryless Mario figurine that walks while it is pushed with either one’s hand or a Red Shell-shaped walker. [9] Music played in the store includes Puzzle Plank Galaxy’s theme from Super Mario Galaxy 2, the title theme from Super Mario Maker, and the overworld themes from Super Mario Bros. 3 and New Super Mario Bros.. [23]

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Tokotoko Mario packaging (pipe set)

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Tokotoko Mario packaging (shell set)

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Tokotoko Mario (pipe set)

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Tokotoko Mario (shell set)

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Tokotoko Mario (pipe set)

Names in other languages

Mario Motors

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Names in other languages

Restaurants and kiosks

Kinopio’s Café

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Kinopio’s Café storefront

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Mario’s Bacon Cheeseburger

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Super Mushroom Pizza Bowl

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Piranha Plant Caprese

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Names in other languages

Pit Stop Popcorn

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Pit Stop Popcorn is a food kiosk themed after the Mario Kart series that sells popcorn. It is located opposite Bowser’s Castle. [27]

Names in other languages

Yoshi’s Snack Island

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Yoshi’s Snack Island is a food kiosk themed and named after the Yoshi’s Island series that sells Yoshi-themed snack food. It is located on the east side of Super Nintendo World. [27]

Names in other languages

Products

Merchandise

In Super Nintendo World, general Mario merchandise is mostly sold at 1-UP Factory, while Mario Kart-themed merchandise is mostly sold at Mario Motors. [24] [29] [30]

Food and drinks

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added.

ImageNameDescriptionLocation(s) availablePrice
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大魔王クッパ・ハンバーグステーキ(パンまたはライス付)
Daimaō Kuppa Hanbāgu Sutēki (Pan matawa Raisu-tsuki) (Great Demon King Bowser Hamburg Steak (with Bread or Rice))
A Hamburg steak dish shaped like Bowser, featuring carrot slices on the side, and a Goal Pole figure.Kinopio’s Café (Main Menu) [31]¥2,100 [31]
Fish Bone Meunière with Bread or Rice [31]
フィッシュボーン・白身魚のムニエル(パンまたはライス付)
Fisshubōn Shiromizakana Munieru (Pan matawa Raisu-tsuki) (Fish Bone White Fish Meunière (with Bread or Rice))
A meunière dish with a Fish Bone marking on the fish, featuring carrot slices on the side. [31]Kinopio’s Café (Main Menu) [31]¥2,100 [31]
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マリオ・バーガー ~ベーコン&チーズ~ [32]
Mario Bāgā

Bēkon ando Chīzu

)

A cheeseburger topped with bacon, lettuce, and mushrooms with a side of French fries and tomatoes. The bacon’s placement resembles Mario’s mustache, the mushroom’s placement resembles his nose, and a Mario Cap is placed on top of the burger.

Website description: «Made for Mario himself! This burger comes complete with a mushroom bun and pecorino cheese. The Mario’s hat-shaped pick is yours to take home!»

Kinopio’s Café (Main Menu) [31]¥2,000 [31]
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ルイージ・バーガー ~グリーンカレー・チキン~
Ruīji Bāgā

Gurīn Karē Chikin

Green Curry Chicken

)

A chicken burger topped with green-colored curry with a side of French fries. A Luigi Cap is placed on top of the burger. [31]Kinopio’s Café (Main Menu) [31]¥2,000 [31]
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照り焼きチキン&スーパースター・ライス
Teriyaki Chikin ando Sūpā Sutā Raisu
A dish with yellow rice in the shape of a Super Star paired with a cut of teriyaki chicken.Kinopio’s Café (Main Menu) [31]¥1,900 [31]
Chef’s Special: Omelet Rice with Shrimp & Mushroom Cream Stew [31]
シェフ特製 オムライス&エビとキノコのクリーム煮込み
Shefu Tokusei Omuraisu ando Ebi to Kinoko no Kurīmu Nikomi
An omurice dish served alongside a cream stew with shrimp and mushrooms and topped with a sprig of coriander. The omelet has a marking of Chef Toad. [31]Kinopio’s Café (Main Menu) [31]¥1,900 [31]
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ヨッシー・スパゲティ ~ほうれん草カルボナーラ~
Yosshī Supageti

)

A spaghetti carbonara dish featuring a topping resembling Yoshi’s Egg.Kinopio’s Café (Main Menu) [31]¥1,900 [31]
Fire Flower Spaghetti & Meatballs [31]
ファイアフラワー・スパゲティ ~ミートボール&トマトソース~
Faia Furawā Supageti

Mītobōru ando Tomato Sōsu

(Fire Flower Spaghetti

Meatball & Tomato Sauce

Website description: «Watch out! This Piranha Plant might bite back! Try this caprese salad with tomatoes, mozzarella cheese, and fresh basil.»

Kinopio’s Café (Pizza & Salad) [31]¥1,300 [31]
Yoshi’s Favorite Fruit & Veggie Salad [31]
ヨッシーの大好きなフルーツと野菜のサラダ
Yosshī no Daisuki na Furūtsu to Yasai no Sarada
A traditional salad dish consisting of assorted fruits and vegetables. [31]Kinopio’s Café (Pizza & Salad) [31]¥1,300 [31]
Mushroom Soup [31]
マッシュルームスープ
Masshurūmu Sūpu
A bowl of mushroom soup topped with small, circular wafers with Super Mushroom prints on them. [31]Kinopio’s Café (Pizza & Salad) [31]¥800 [31]
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スーパーキノコ・ピッツァボウル ~マッシュルームの入りトマトソース~ [32]
Sūpā Kinoko Pittsa Bōru

Masshurūmu no Iri Tomato Sōsu

(Super Mushroom Pizza Bowl

Tomato Sauce with Mushrooms

)

A pizza bowl shaped like a Super Mushroom filled with mushrooms and tomato sauce. [32]

Website description: «Chef Toad’s secret recipe! Tear open the crispy mushroom pizza crust to reveal savory tomato sauce with bacon and mushrooms.»

Kinopio’s Café (Pizza & Salad) [31]¥1,500 [31]
Portobello Mushroom Pizza Topped with Bacon & Vegetables [31]
巨大マッシュルームのピッツァ ~ベーコンと彩り野菜~
Kyodai Masshurūmu no Pittsa

Bēkon to Irodori Yasai

(Giant Mushroom Pizza

Bacon and Colorful Vegetables

Super Star Popcorn Bucket
スーパースター・ポップコーンバケツ
Sūpā Sutā・Poppukōn Baketsu

Can be purchased in a Standard Kart- or Super Star-shaped bucket. The Standard Kart’s tires have flashing lights, while the Super Star lights up. [7] The popcorn comes in both Caramel Peach and Mushroom flavors. [9]Pit Stop Popcorn [7]
Green Shell Calzone Filled with Yakisoba & Cheese [7]
こうらのカルツォーネ ~焼きそば&チーズ~
Kōra no Karutsōne

Yakisoba ando Chīzu

)

Website description: «Bite into a Koopa Calzone! Its savory filling of yakisoba and cheese will be sure to leave you shell-shocked.»Yoshi’s Snack Island [7]¥700 [33]
Yoshi’s Lassi [7]
ヨッシーのラッシー
Yosshī no Rasshī
Website description: «Enjoy a yogurt lassi made with Yoshi’s favorite fruits and topped with whipped cream. Pick either cantaloupe or mango!»Yoshi’s Snack Island [7]¥700 [33]
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ヨッシーのホットアップルティー
Yosshī no Hotto Appuru Tī
A cup of apple-flavored tea, with a design of Yoshi attached to the side of the cup. [33]Yoshi’s Snack Island [33]¥700 [33]
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ドリンクボトル
Dorinku Botoru
A Mushroom-shaped drink bottle attached with a lidded straw. The bottle can be purchased in the Super Mushroom or 1-Up Mushroom design. The former is also sold at the Mario Café & Store. [33]Yoshi’s Snack Island [33]¥1,800 [33]

Characters

Characters from the Mario series are abundant throughout Super Nintendo World. Most of them are animatronics, while others can be found in meet-and-greet areas. So far, the latter kind of characters known are mascots of Mario, Luigi, Peach, and Toad. [7] Attendees can choose to have photo opportunities with the Mario Bros. and Peach in Mario & Luigi Photo Opportunity (Japanese: マリオ&ルイージ・フォト・オポチュニティ, Mario ando Ruīji Foto Opochuniti) and Princess Peach Photo Opportunity (Japanese: プリンセスピーチ・フォト・オポチュニティ, Purinsesu Pīchi Foto Opochuniti) respectively. [34] [35] Unlike the mascots commonly used for the Mario Bros., Super Nintendo World’s Mario and Luigi’s costumes have articulated faces, allowing them to move their eyes and mouths. [9] With the exception of Toad, the mascots also can play pre-recorded voice samples. [36] [7]

Development

A partnership between Nintendo and Universal Parks & Resorts to open a Nintendo theme park area in Universal Studios Japan, Universal Studios Hollywood, and Universal Orlando was first announced on November 29, 2016. [2] On December 12, 2016, Super Nintendo World was officially announced by name, scheduled to open first in Japan in time for the 2020 Tokyo Olympics. [37]

On June 8, 2017, construction on the first Super Nintendo World began when Universal Studios Japan held a groundbreaking ceremony, which was attended by Shigeru Miyamoto, Universal Studios Japan CEO J. L. Bonnier, and Universal Creative president Mark Woodbury. [38] A Mario Kart-themed attraction was announced in the ceremony, [39] while a teaser trailer for Super Nintendo World was released the same day. [40]

On April 3, 2019, Super Nintendo World was announced for Universal Studios Singapore by Resorts World Sentosa. [41]

During an interview with Universal Parks & Resorts CEO Tom Williams held on September 12, 2019, Williams announced that Super Nintendo World in Japan would open in Spring 2020, and that the Mario Kart ride and a Yoshi ride would be featured in the first phase. Williams also revealed information about a magnetic wristband that attendees would wear and would be used to track scores gained through rides and interactions in the area. [42]

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On January 14, 2020, Universal Studios Japan held a «global kick-off presentation event» where many details regarding Super Nintendo World were announced, including the opening now being scheduled for Summer 2020, more details on the function of the wristband (now named the «Power Up Band»), the wristband designs, and the smartphone application. [5] [4] The music video for «We Are Born to Play» was also released the same day.

During a Q4 earnings conference held on January 23, 2020, Comcast executives confirmed that Super Nintendo World in Universal Orlando would be part of the upcoming Epic Universe theme park scheduled to open in 2023. [43] However, due to the COVID-19 pandemic, the project was delayed indefinitely. [44] Also as a result of the pandemic, the opening date for Super Nintendo World in Japan was pushed back by a few months. [45]

On October 7, 2020, Super Nintendo World in Japan was announced to open in Spring 2021. [46] In addition, a Mario Café & Store was revealed and announced to open outside of the area on October 16, 2020, ahead of its opening. [47] The exact opening date of February 4 was later announced on November 30, 2020. [48]

On December 18, 2020, Nintendo released the Super Nintendo World Direct. Hosted by Miyamoto, the video toured various parts of the park, including the entrance based off of Peach’s Castle, an underground area with Bob-ombs, and Bowser’s Castle, as well as 1-UP Factory and Kinopio’s Café and the merchandise and food offered. It also showed how Power-Up Bands are used to interact with activities in the park. [9]

On January 14, 2021, the opening was postponed to an unspecified later date as a result of a state of emergency in place in Osaka due to COVID-19. [49] On March 8, 2021, the final opening date was revealed to be March 18, 2021. [1]

On September 28, 2021, Nintendo announced that a new Donkey Kong-themed area would be added, expanding the size of Super Nintendo World by approximately 70%. The area is set to open in 2024. [50]

Super Mario World

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Super Mario (series)

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This article is about the main series of Mario platform games. For the series as a whole, not limited to platformers, see Mario (franchise).

Super Mario
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The updated/current versions of the logo, introduced in Super Mario 3D Land

First installmentSuper Mario Bros. (1985)
Latest installmentSuper Mario 3D World + Bowser’s Fury (2021)
Number of installments49 (21 main, 6 related, 14 ports, 9 remakes, 2 compilations)
Parent franchiseMario
Key staffShigeru Miyamoto, Takashi Tezuka, Koji Kondo, Yoichi Kotabe, Yoshiaki Koizumi, Koichi Hayashida, Shigehisa Nakaue

The Super Mario series, originally known as the Super Mario Bros. series and also informally called the main series or main games, is the biggest and most important sub-series of the Mario franchise. It started in 1985 with the creation of Super Mario Bros. on the Family Computer and subsequently the Nintendo Entertainment System. It has been followed by many sequels released in almost every Nintendo video game console to date, except the Game Boy Color and the Game Boy Advance, where only remakes, ports, or other spin-offs games were released and development was handled by other divisions and companies.

The series features both 2D platform games, the first of which has been Super Mario Bros., as well as 3D platform games, the first of which has been Super Mario 64. Most of these games, notably excluding Super Mario Bros. 2, follow the story of Mario and, usually, his brother Luigi and sometimes his friends Toad and Yoshi, in their quest to search for and rescue Princess Peach from the clutches of Bowser, who wants to conquer the Mushroom Kingdom or another location, depending on the game. The Mario Brothers’ adventure is shown to be difficult, as they face his minions, the Koopa Troop.

The series is developed by several Nintendo divisions. The main games have been developed by Nintendo Entertainment Analysis and Development, with the exception of the Super Mario Land titles, which were handled by Nintendo R&D 1. Following its merge with Nintendo Software Planning & Development in September 2015, the series is now handled by Nintendo Entertainment Planning & Development.

In 2010, the series celebrated the twenty-fifth anniversary of the release of Super Mario Bros. The celebration involved a series of videos showing various tricks throughout the series’ games on the Wii’s Nintendo Channel, as well as releasing a Wii port of Super Mario All-Stars, which included a history booklet of the Super Mario series and a CD containing several songs from games in the series. In 2015, the series celebrated its thirty anniversary with the commemorative game being Super Mario Maker, a game creation platform game that allows players to create their own Mario levels by choosing between four game skins based on other Super Mario games. Special amiibo based on Mario’s classic and modern design were released as well. 2020 was the thirty-fifth anniversary with several games released, including Super Mario 3D All-Stars.

Contents

List of games

Main games

It has been requested that this section be rewritten and expanded to include more information.

Title
Cover, original release, and systemSynopsis
Super Mario Bros.
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NES
On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser’s Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999, [1] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo’s mascot, and triggered a massive boom in the video game industry that still continues today.
Super Mario Bros.: The Lost Levels
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Disk System
After the success of Super Mario Bros., a sequel was released just one year later in Japan for the Family Computer Disk System. It uses a slightly altered version of Super Mario Bros.‘s engine, with different levels and new features including altered graphics and new enemy behavior, such as Bloopers flying in midair, wind to help the player jump across pits, and other minor changes.
Super Mario Bros. 2
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NES
Owing to the Western branches of Nintendo feeling that the Japanese Super Mario Bros. 2 was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game Yume Kōjō: Doki Doki Panic and release it as Super Mario Bros. 2 in their markets for the NES. New species first appear in this game, including Albatoss and Shy Guys, and it introduces Wart and Birdo. Super Mario Bros. 2 is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and Toad had to save the dream world of Subcon from Wart. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.

Despite being a port of a pre-existing Japanese game, the Western Super Mario Bros. 2 would eventually see release in its own right in Japan as Super Mario USA.

Super Mario Bros. 3
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NES
Another two years had passed by the time the next mainstream, non-port Mario game had been released: Super Mario Bros. 3. This was by far the most expansive Mario game on the NES, as it featured many levels, items, and enemies, and became a huge critical and commercial success. Many of the new species would become staples of the series, including Boos, Fire Piranha Plants and Dry Bones. In the story, Bowser and his seven Koopalings wreaked havoc across the Mushroom World after turning all of the Mushroom Kings into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again.
Super Mario Land
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Game Boy
Super Mario Land is the first Super Mario game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to Super Mario Bros. adapting it to the limited technology of the Game Boy at the time. The game is set in the land of Sarasaland and has Mario venture through its four kingdoms to rescue its ruler Princess Daisy from the clutches of the evil alien Tatanga. This game is unique in that it features auto-scrolling shooting sections where Mario ride a submarine or plane.

Although Super Mario Land and its sequel, Super Mario Land 2: 6 Golden Coins, were originally excluded from the main Super Mario series, they were included alongside the more traditional games for the 30th anniversary of Super Mario Bros., [3] and the history page from the Mario Portal and «The official home for Mario» websites. [4] [5]

Related games

These original games are related to the Super Mario series, while not officially being considered part of it. Many of them feature the adventures of characters other than Mario, sometimes leading into their own series. An important case is that of Super Mario World 2: Yoshi’s Island, considered by Shigeru Miyamoto as part of the core Mario series in an interview published in 2012. [7]

Ports, remakes, and compilations

Title
Cover, original release, and systemSynopsis
VS. Super Mario Bros.
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VS. System
VS. Super Mario Bros. is a two-player arcade game released in North America in 1986. The game is mostly the same as the original Super Mario Bros.; Mario or Luigi went on a quest to save the princess from Bowser and restore order to the Mushroom Kingdom. The game is made harder than Super Mario Bros. in that it had fewer warp zones and more enemies, along with options for the arcade owner to make it more difficult still and thus restrict the time an average player got for their money. The game replaced «duplicate» levels from the original with levels which would later be used in the Japanese Super Mario Bros.: The Lost Levels.
Super Mario Bros. (Game & Watch)
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Game & Watch
In 1986, one year after the release of Nintendo’s first biggest commercial success, the company released a simplified version of the game on their Game & Watch system. It essentially has the same plot, reduced down to only eight levels; however, after beating every level, they will have to be repeated. Mario will have to go through nine loops, avoiding Lakitus and Bullet Bills, each time with the levels increasing in difficulty. There are also two types of levels: scroll screen levels, in which Mario will have to reach a certain point to advance, and timer screen levels, in which Mario must get through the world in a given amount of time. Additionally, another difference between the original and this remake is that Mario will find Princess Toadstool at the end of every level, without having to fight a boss.
All Night Nippon Super Mario Bros.
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Disk System
All Night Nippon Super Mario Bros. is an officially licensed hack of Super Mario Bros.: The Lost Levels. Gameplay is the same, but many characters such as the Mushroom Retainers are replaced with Japanese celebrities from the radio show All Night Nippon. Other changes are also made for this game, such as World 1 being set during nighttime and Princess Peach’s outfit was changed. The game was only released in Japan.
Super Mario Bros. (Nelsonic Game Watch)
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Nelsonic Game Watch
Super Mario Bros. is a simplified version of the original game released on the Nelsonic Game Watch. The instruction leaflets for these watches contain many spelling errors and inconsistent terminology. Mario has to struggle up a castle to rescue the princess and defeat the Koopa Dragon.
Super Mario Bros. 3 (Nelsonic Game Watch)
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Nelsonic Game Watch
Super Mario Bros. 3 is a direct sequel of the previous watch and a tie-in product to the North American release of the original game. It is also known as Super Mario 3 and Super Mario III. This installment contains the Super Leaf, which transforms Mario into long tail Mario.
Super Mario World (Nelsonic Game Watch)
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Nelsonic Game Watch
The Super Mario World game watch is also a tie-in product for the North American release of the original game. This sequel is also known as Super Mario Bros. 4 and Super Mario 4. Mario rides a dinosaur to rescue the princess from Koopa.
Super Mario All-Stars
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SNES
Super Mario All-Stars, known as Super Mario Collection in Japan, was released in 1993 also for the Super Nintendo Entertainment System. It is a compilation featuring 16-bit versions of the first four main Super Mario series games: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and, in its first release outside of Japan, Super Mario Bros.: The Lost Levels. This game updated the four games’ graphics and sound to enhance them, with certain changes to the mechanics. A Wii rerelease, called Super Mario All-Stars Limited Edition, occurred in 2010.
Super Mario All-Stars + Super Mario World
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SNES
Super Mario All-Stars + Super Mario World is an America/Europe-only reissue of Super Mario All-Stars that also includes Super Mario World for the Super Nintendo Entertainment System.
BS Super Mario USA
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Satellaview
A pseudo-sequel to Super Mario USA (Super Mario Bros. 2), BS Super Mario USA was released as four installments, and each one involved the player heading into each world to collect a gold Mario statue and defeat the bosses until finally reaching and defeating Wart. Each level could be replayed until the clock reached 50 minutes. As the player progressed, St. Giga’s Satellite radio would stream an audio drama to tell the story. After the events of Super Mario Bros. 2, the King of Subcon had golden Mario statues put up all around Subcon, to thank him and his friends for their deeds. However, three Birdos, Mouser, Tryclyde, Fryguy and Clawgrip have stolen them, and now Mario must get them back and defeat Wart again.
BS Super Mario Collection
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Satellaview
A remake of Super Mario Collection (Super Mario All-Stars), BS Super Mario Collection is a game for the Super Famicom add-on Satellaview. Like with BS Super Mario USA, as the player progressed through the game, voice acting and music would be streamed to the system using the Satellaview’s Soundlink capabilities.
Super Mario Bros. Deluxe
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Game Boy Color
Super Mario Bros. Deluxe is a Game Boy Color remake which includes the first two Super Mario games ever released: Super Mario Bros. and Super Mario Bros.: The Lost Levels (that last under the name of Super Mario Bros. for Super Players). Besides those games, it also featured many other collectibles, including images that could be printed with the Game Boy Printer, Cable Link interface multi-player, records sharing by infrared connection, a calendar, a fortune teller, etc. Unlike other remakes, it wasn’t developed by Nintendo EAD, but by Nintendo R&D2.
Super Mario Advance
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Game Boy Advance
Super Mario Advance is a remake of Super Mario Bros. 2 made for the handheld game system, the Game Boy Advance, and released in 2001. Like the Super Mario All-Stars remake, Super Mario Advance had updated graphics.
Super Mario World: Super Mario Advance 2
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Game Boy Advance
Super Mario World: Super Mario Advance 2 is a remake of Super Mario World made for the Game Boy Advance. It is the second title in the Super Mario Advance series and was released in 2002. There are various differences between the original Super Mario World and Super Mario Advance 2. The game was a gigantic hit for Nintendo and the Game Boy Advance, selling 3,290,000 copies in North America and 5,460,000 copies worldwide. Additionally, Luigi’s sprite has been changed and made taller than Mario to match his normal appearance, and the Mario Bros. classic game has been included in the game (like the other Mario Advance games), with multiplayer playable.
Yoshi’s Island: Super Mario Advance 3
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Game Boy Advance
Yoshi’s Island: Super Mario Advance 3 is a remake of Super Mario World 2: Yoshi’s Island for the Game Boy Advance. The game features similar visuals to the original game, though due to the lack of the Super FX chip, the game tracks behind some graphical aspects. Super Mario Advance 3 has six new levels and Yoshi’s Story sound effects. Once again, Mario Bros. is included in the game.
Super Mario Advance 4: Super Mario Bros. 3
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Game Boy Advance
In 2003, the fourth Super Mario Advance installment, Super Mario Advance 4: Super Mario Bros. 3, was released for the Game Boy Advance. It boasted similar graphics and sound to the Super Mario All-Stars version of Super Mario Bros. 3, and made use of the e-Reader. A few e-cards came included with new copies of the game, while two sets (referred to as «series») of cards, were released and sold alongside the game. By scanning special cards into the e-Reader, players were able to upload items, videos, and most importantly, new levels into the game. One notable item was the Cape Feather from Super Mario World, which allowed Mario to transform into Caped Mario. There were also two Switch cards that the player could activate (and deactivate) the effects of by scanning them; the Orange Switch and the Blue Green Switch. Scanning these switches triggered small functions in the game. The e-Reader feature is still coded in the European version, but is disabled by default.
Classic NES Series: Super Mario Bros.
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Game Boy Advance
The original NES version of Super Mario Bros. was released for the Game Boy Advance as part of the Classic NES series of games in commemoration for the 20th anniversary of the release of the original Famicom and NES. It is a direct port, and as a result features no new additions or bugfixes. Consequently, the only significant difference is that the graphics were downscaled to fit the GBA screen resolution.
Famicom Mini: Super Mario Bros. 2
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Game Boy Advance
In Japan, the Classic NES Series were known as Famicom Mini. The original Super Mario Bros. 2 (or Super Mario Bros.: The Lost Levels) was released only in Japan. Much like Super Mario Bros., it didn’t feature any new additions, the bugs were left untouched, and the graphics were down-scaled.
Super Mario 64 DS
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Nintendo DS
Super Mario 64 DS is a remake of Super Mario 64. It was released in 2004 for the Nintendo DS. It is also the first Mario game released for the Nintendo DS. Though it is a remake, there are many differences between it and the original (four playable characters and 30 new Power Stars are two examples of this). The game begins the same as the old one; Peach invites Mario to the castle for cake. However, instead of just Mario, Wario and Luigi come for cake, while Yoshi sleeps on the roof of the castle. Bowser then takes over the castle, captures Peach, and locks Mario, Luigi, and Wario inside three rooms. Lakitu then wakes Yoshi up, and now he has to save Mario and the others in order to save the princess once again, this time through teamwork.
Super Mario All-Stars Limited Edition
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Wii
Released for the Wii in 2010, Super Mario All-Stars Limited Edition is a port of Super Mario All-Stars that celebrates the 25 th anniversary of Mario.
New Super Mario Bros. U + New Super Luigi U
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Wii U
A compilation of both New Super Mario Bros. U and New Super Luigi U on the same disc, initially released exclusively with the Mario & Luigi Deluxe Wii U set (known as the Premium Pack in Europe). New Super Mario Bros. U + New Super Luigi U includes notable changes to the originals, including a new title screen and over 200 videos included as bonus content. This compilation was released separately as a Nintendo Selects title in 2016.
Super Mario Maker for Nintendo 3DS
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Nintendo 3DS
A port of Wii U’s Super Mario Maker released in 2015, Super Mario Maker for Nintendo 3DS was released on December 2, 2016. Despite being a Nintendo 3DS title, the game does not support stereoscopic 3D, and gameplay is therefore strictly available in 2D. Players are unable to share their levels online and other elements from the Wii U version, like the Mystery Mushrooms and amiibo compatibility, are absent. The game features Super Mario Challenge, a single player mode with 100 pre-installed courses designed by Nintendo, with medal objectives included for each course.
New Super Mario Bros. U Deluxe
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January 11, 2019
Nintendo Switch
New Super Mario Bros. U Deluxe is a combined port of the Wii U games New Super Mario Bros. U and New Super Luigi U, enhanced with exclusive features. Notably, this game is described as part of the main series for the Super Mario Bros. 35th Anniversary and in the Mario history section of Nintendo’s website. [8]
Super Mario 3D All-Stars
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September 18, 2020
Nintendo Switch
Super Mario 3D All-Stars is a rerelease of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy with revamped controls, HD resolution and a music player that released as part of the 35th anniversary of Super Mario Bros.
Game & Watch: Super Mario Bros.
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November 13, 2020
Unlike the Super Mario Bros. Game & Watch game released in 1987, Game & Watch: Super Mario Bros. is a direct port of Super Mario Bros. and Super Mario Bros.: The Lost Levels fit into a Game & Watch system with full-color screen display. The system also features a Mario-themed version of Ball.
Super Mario 3D World + Bowser’s Fury
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February 12, 2021
Nintendo Switch
Super Mario 3D World + Bowser’s Fury is an enhanced port of the Wii U game Super Mario 3D World that released for the Switch in 2021. It contains new features, such as quicker movement speed, higher resolution, and amiibo compatibility. The game also has a new Bowser’s Fury mode, in which Mario and Bowser Jr. aim to save Lake Lapcat from Fury Bowser.

Canceled

Major characters

It has been requested that this section be rewritten. Reason: Some flowery writing; supporting characters should be more descriptive

Main protagonists

Character
ImageBrief biographyFirst appearanceFirst playable appearance in the Super Mario series
Mario
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Luigi
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Princess Peach
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Princess Daisy
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Toad
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Yoshi
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Super Mario 64 DS (as a fully playable character)
Wario
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Rosalina
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Rosalina makes her first playable appearance for the Super Mario series overall in Super Mario 3D World, making her the second female protagonist, following Princess Peach.

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