The code signature version is no longer supported
The code signature version is no longer supported
The code signature version is no longer supported
An app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4.
Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message:
The code signature version is no longer supported
Is there a workaround?
11 Answers 11
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Notice
This answer is mostly for people using older versions of Xcode. My build farm was for a time stuck at Xcode 12.4 because some Mac minis couldn’t be upgraded past Catalina. If you are using a recent Xcode 13+ this is not your issue. Probably cruft of some kind in your project.
If you’re still using an Xcode 12 release it is time to let go. The only reason to use 12.4 would be because you’re stuck on Catalina and new problems are cropping up that will not be worked around so easily.
If signing through Xcode, you can add this flag to the OTHER_CODE_SIGN_FLAGS setting in the Build Settings tab.
If codesigning at the command-line:
The source of this information was the Apple Forum thread and the answer from Matt Eaton in DTS at Apple.
In the Xcode 12.5 Release Notes there is also a reference to the new signature format. However, it seems the information is not entirely correct.
General advice
If you have a non-trivial setup like CocoaPods, you should probably de-integrate and re-integrate and of course do a project clean. These sorts of ‘me too’ answers really just add noise to the signal and anyone doing this sort of development should have already tried this.
‘The code signature version is no longer supported’ error
I am trying to run my app on a physical iPhone, however I keep getting a dialog saying ‘Unable to install (insert app name here)’.
Clicking on details gives me this:
Does anyone have a fix to this? All help is appreciated.
Replies
Would it be possible for you to indicate how you are attempting to install the application on the device? Is this directly through Xcode, or via an exported Archive? It would also help to know the version of iOS installed on the mobile device in which you are trying to install the application so that we can attempt to replicate the issue.
The first thing this makes me think of is the below post from Apple.
If this does not help, we might want to look at each of your project targets and the Signing section under Build Settings to determine if there is anything set that could be causing the issue.
Hopefully this helps and looking forward to your feedback! Good luck!
Xcode 12.5 «code signature version is no longer supported»
After upgrading to Xcode 12.5 and iOS 14.5, I can no longer debug my app on my local physical device.
I get the below error.
I searched and cannot find any answers.
How do I fixed this?
macOS Version 11.3 (Build 20E232)
Xcode 12.5 (18205) (Build 12E262)
Timestamp: 2021-04-29T22:41:18-04:00
Replies
Works perfectly! What are the repercussions of [Do Not Embed]?
It is installing fine in this way, but what if I need to use Frameworks that require EmbededContent? i trying to solve this problem over the month but was and am failing.
Hello, sorry for the question, this error is happening to me in a Flutter development, I can’t find the TARGETS tab, could you tell me where I can find it?
Hey after struggling with this for an hour or two, I found that in your apple developer account, under ‘Certificates, Identifiers & Profiles’ > profiles > provisioning profiles, I needed to add the device I was using to test on in there, it takes you through steps. At the end you download a file (file will be named whatever you choose), when downloaded, double click the file and. magic, it works. I’ve never had this issue until I moved up to Xcode 12.5. Hope it helps.
What’s the output of this command for your app, and any other bundles in your app (ie frameworks, app extensions, etc)?
Thank you this was my solution to the issue, this error comes out very often regardless of the Xcode version
This worked for me! Thank you Copper Gaga
This is really helped me. Thanks. PS. I’ve only removed the Pods_xxxx.framework, it works.
I had this issue and found the solution. It’s not about Xcode 12.5, but running on a device with iOS 14.5+.
My project was embedding 2 static frameworks (see @idelfonso answer) and the issue was fixed when I changed them to [Do Not Embed].
However, the correct answer here is not to [Do Not Embed] every framework you have, as you actually need to embed dynamic frameworks, your app will crash upon launch otherwise.
Use ‘file’ command line to find out if the framework is dynamic or static. For example:
As you can see, in this example Flutter is dynamically linked and therefore needs to be embedded. If ‘file’ doesn’t give any hint that a framework is dynamic, then it’s static and should not be embedded.
Embedding static frameworks is wrong because their code is already merged into the final binary. For some reason it was «ok» to do that before iOS 14.5.
unable to run app error while installing app to device Xcode 11.6
Hi I am trying to run my app using Xcode 11.6 but I am constantly getting unable to install app error.
The LOG for why its not able to install
.Unpair and Repair the device
.Uninstall and reinstall Xcode
.Delete and open the project file
.Tried changing the Workspace settings to legacy
.cleared derived data using devcleaner
.installed a new profile for the device
.restart both devices
.set Build Library for Distribution to YES
.create, download a new profile for iOS development deployment
.ensure frameworks are set to embed and sign
.I have a paid account
.tried changing the bundle id as well
Devices used: iPhone SE(1st Gen)(iOS 14), iPhone 8(iOS 13.6), iPad Pro(4th Gen)(iPad OS 14) These devices were on the latest version and the software was not touched in any way for the past one week. I was using these devices up until yesterday when I started facing these issues.
The code signature version is no longer supported. #2019
Comments
calioptrix commented Feb 6, 2022
Checklist before submitting a bug report
Xcode version
Facebook iOS SDK version
Dependency Manager
SDK Framework
Goals
install an app using the framework onto iphone with ios15
Expected results
app should build and run on the iphone
Actual results
When attempting to run the app on an actual phone, it gives an error unable to install. The details button says this:
macOS Version 10.15.7 (Build 19H1713)
Xcode 12.4 (17801) (Build 12D4e)
Timestamp: 2022-02-05T23:10:40-05:00
It is suggested to set the framework to «do not embed» but the «embed» column under project > target > general > Frameworks, libraries, and embedded content is blank. It only shows the names of the frameworks. xcode does not state if the frameworks are embedded, and there is no option to specify whether it should be embedded or not.
Steps to reproduce
create a blank project. add the facebook sdk from File > Swift Packages
Code samples & details
The text was updated successfully, but these errors were encountered:
iOS 15 “This codesigning version is no longer supported” #774
Comments
cheesycod commented Jun 7, 2021
Seems like ios and iPadOS 15 broke AltStore
The text was updated successfully, but these errors were encountered:
Void48 commented Jun 7, 2021
Same issue. Hope there’s a fix soon :/
iMonZ commented Jun 7, 2021 •
+1
Maybe the backend needs a new signing system and that’s it.
Apps that were installed with Xcode 12 doesn’t work either but with Xcode 13 it works like charm
VanillaChan6571 commented Jun 7, 2021
Can confirm, iOS 15 seems to break. Here your error.
mcplayerteam commented Jun 7, 2021 •
Apart from the signing itself breaking, it seems that signatures made before iOS 15 will also break after updating to iOS 15. For apps (including AltStore) signed on iOS 14 then upgraded to iOS 15, I’m getting the error ‘»App» needs to be updated; The developer of this app needs to update it to work with this version of iOS’. I think the signing process has to be updated to include an iOS 15 tag of some sort.
iMonZ commented Jun 7, 2021
Apart from the signing itself breaking, it seems that signatures made before iOS 15 will also break after updating to iOS 15. For apps (including AltStore) signed on iOS 14 then upgraded to iOS 15, I’m getting the error ‘»App» needs to be updated; The developer of this app needs to update it to work with this version of iOS’. I think the signing process has to be updated to include an iOS 15 tag of some sort.
Apple already did this before.
They just require Xcode 13 or target sdk 15 for non notarized apps
xoniq commented Jun 8, 2021
Does it work if we compile this with the new Xcode beta? (Currently I don’t want to update Xcode for hours if it doesn’t work)
dabm-git commented Jun 8, 2021
Does it work if we compile this with the new Xcode beta? (Currently I don’t want to update Xcode for hours if it doesn’t work)
Theoretically it should update the code signature with the new sdk 15. So it should work, but I haven’t tested it.
iMonZ commented Jun 8, 2021
Does it work if we compile this with the new Xcode beta? (Currently I don’t want to update Xcode for hours if it doesn’t work)
Theoretically it should update the code signature with the new sdk 15. So it should work, but I haven’t tested it.
The mail plugin is broken again 🙁
xoniq commented Jun 8, 2021
Almost there, but cannot compile any further (MBA M1, Xcode 13, Big Sur)
711634 commented Jun 8, 2021
this is happening for me on ios 14.6
dabm-git commented Jun 8, 2021 •
Almost there, but cannot compile any further (MBA M1, Xcode 13, Big Sur)
xoniq commented Jun 8, 2021
Almost there, but cannot compile any further (MBA M1, Xcode 13, Big Sur)
Hmm, have never done that with an existing IPA. Gonna look into that.
Not able to install enterprise build in iOS 15 beta version
After updating the os, not able to install the enterprise app through ipa, it throws error unable to install the app.
Also not able to launch the enterprise app which was present in the device before updating the OS iOS 15 beta, it throws error, the developer of this app needs to update it to work with this version of iOS
Replies
We ran into the same error with a couple of our enterprise apps that were released last September/October, but not with any released this year since March. I watched the console when intune was trying to install the app and saw this error:
We renewed the app’s provisioning profile, resigned the IPAs, and the app launches now.
Hope that helps.
When testing iOS 15 beta we found that this occurred when code signing on a macOS Catalina system. Code signing on a macOS Big Sur system resolved this issue.
I haven’t seen any official documentation on what has caused this and what the requirements are, but I would love to know more.
This is most probably the issue discussed in Using the Latest Code Signature Format.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = «eskimo» + «1» + «@» + «apple.com»
Manually signing an iOS app from the terminal is only supported for macOS, per this note in that article:
» Only re-sign apps from the command-line as a last resort to update your code signature to include the DER entitlements. Re-signing apps from the command-line is not supported for iOS, iPadOS, watchOS and tvOS. It’s recommended that you to sign your app using macOS 11 or later as soon as you are able. «
Is there any iOS equivalent of LTSC?
We’re also affected by this, but the «Using the Latest Code Signature Format» article only mentions needing to code-sign with 10.14 or later.
Is it possible this article needs to be updated? I’m confused why the version would be still 20400 on Catalina while the article suggests that signing on 10.14 or later should produce a v20500 CodeSignature format.
Also since I evidently read the article a bit too fast: it says «For any value of v less than 20400, you’ll need to re-signed [sic] your app.»
Signing on Big Sur (Xcode 12.1, still) seems for me to generate v20400.
If you are code signing from the command line you will need to include the below as an option where [options] and [more options] should be replaced with the options you would use.
Once you include this you will see the Code Directory updated to the latest one available for your Xcode version.
I have had a Feedback open for Apple to correct the Documentation at the below URL for some time now but it hasn’t been addressed.
Hopefully this helps!
It still doesn’t work for me 🙁
If I do the resign on a mac with BigSur and Xcode 13, it works.
With the flag. Before resign:
We had something similar happen with an Enterprise App. I’m not sure which one of the following steps or a combination of these steps resolved the issue, but it’s now installing on iOS 15 beta.
And if you see a version with v=20500 on it then you should be good here. If you see a version less that 20400 here then you’ll need to re-sign your app.
Another case could be that you previously re-signed your app and the CodeDirectory is 20400 or higher, but the app does not install on iOS properly. If this is the case then you may need to re-sign your app including the DER entitlements. To check if you need to re-sign using the DER entitlements, run the following command to take a look at the hash values in the signature’s Page size :
Try the following steps below and if there are still issues installing or re-signing apps, please let me know.
Установка приложения не удалась. Подпись кода не найдена
Я недавно обновился до Xcode 10 и начал процесс обновления нашего приложения, чтобы перейти на 4.2. Примерно через день перестройки сторонних фреймворков и добавления обходных путей для решения различных проблем я смог запустить наше приложение на новых симуляторах.
Однако, когда я попытался запустить на своем личном телефоне (под управлением iOS 12.0 GM), я столкнулся с ошибкой при установке приложения, как описано в заголовке.
Я знаю, что есть много из ужеответилвопросов по этой теме в SO и в Интернете, однако мне не удалось заставить что-либо из них работать.
Он блокировал меня около полутора дней, поэтому мне было интересно, есть ли у кого-нибудь представление о том, как это можно смягчить.
Вот шаги, которые я предпринял до сих пор, но которые не сработали (возможно, они будут работать для других в будущем!):
Любая помощь будет принята с благодарностью 🙂
Обновлять: Я попытался повторно загрузить и перестроить с нуля на новой машине, и возникла та же проблема. Интересно, что я могу архивировать и проверять приложение очень хорошо.
Также попытался подписать пустой проект с тем же идентификатором пакета, и он работал нормально. Таким образом, проблема либо в наших сторонних фреймворках, либо в какой-то странной настройке, которая была включена при переходе с Xcode 9.4. Собираюсь начать удалять сторонние фреймворки одну за другой, пока я не смогу скомпилировать это.
Обновление 2: Все равно не повезло. Пробовал очистить большинство фреймворков и ничего. Вот журналы устройства, интересно, имеет ли к этому какое-то отношение Skipping a profile because of error 0xe8008012 :
Обновление 3: Итак, я смог установить его, закомментировав сценарий carthage copy-frameworks на этапах сборки (и после этого очистив / уничтожив производные данные). Конечно, это означает, что он вылетает при загрузке, поскольку в нем отсутствуют эти фреймворки, но это означает, что проблема связана либо с Carthage, либо с одной из связанных платформ Carthage. Не наши сертификаты подписи, профили обеспечения или кодовая база. Попробую удалить эти фреймворки одну за другой, и я обновлю здесь.
Окончательное обновление Разобрался наконец. Решение оказалось довольно нишевым (см. Ниже), но, надеюсь, этот вопрос послужит компиляцией всех решений, связанных с этой проблемой, в Интернете, ха-ха.
хорошие идеи, я попробую и доложу через несколько
@lobstah, поэтому создание нового проекта и его запуск сработали нормально, поэтому проблема должна быть в одном из фреймворков, спасибо за совет! Мне любопытно, как бы вы отладили фреймворки и выяснили, в какой из них может быть проблема? Я перестроил все в Carthage с помощью компилятора Swift 4.2, но все еще не работает. В настоящее время пытаюсь установить на новый компьютер.
это правильно настроено наверняка
@lobstah есть идеи, как я мог увидеть, какая структура может вызывать эту проблему?
У меня такая же проблема в приложении React Native с Xcode 9.2 после добавления библиотеки lottie-response-native: github.com/react-community/lottie-react-native Если я создаю новое приложение с поддержкой реакции с той же версией для React и React Native, и я добавляю lottie-react-native, используя те же шаги, затем я могу запустить его на реальном iPhone.
Я попытался запустить приложение на двух разных машинах с той же ошибкой.
Я также пробовал запускать на отдельной машине и без кубиков 🙁 должно быть проблема с проектом / фреймворками
@Josh, я нашел причину проблемы, но до сих пор не понимаю, почему возникла ошибка. У меня был этот сценарий запуска на этапах сборки после встроенных фреймворков: ikennd.ac/blog/2015/02/… Если я удалю этот сценарий, он установится на устройстве.
для тех, кто, но не использует carthage: вы можете установить правильного разработчика как для цели, так и для проекта, и выбрать правильное положение в Xcode10
iOS 14 beta 3 #142
Comments
upup666 commented Jul 27, 2020
Signing not working on this version of iOS
The text was updated successfully, but these errors were encountered:
slashboxxx commented Jul 27, 2020
Can confirm. Apple changed codesigning verification.
Dershowitz011 commented Jul 28, 2020 •
OS 14 b3 requires the CodeDirectory version to be updated.
iOS 14 requires a minimum CodeDirectory compatibility version of 0x00020400 to launch/install apps.
Hope this helps you make required changes:
upup666 commented Jul 28, 2020
OS 14 b3 requires the CodeDirectory version to be updated.
iOS 14 requires a minimum CodeDirectory compatibility version of 0x00020400 to launch/install apps.
Hope this helps you make required changes:
Okay thx, will try my best to change it..
upup666 commented Jul 29, 2020
So Im not a supper developer, can you please change, what need to be change or make a better instruction please
Dershowitz011 commented Jul 29, 2020
@DanTheMan827 please make necessary modifications to the tool and also update the shell-script.sh to the latest version please. Thanks.
DanTheMan827 commented Jul 29, 2020
Are you using the corresponding version of Xcode for the beta as well?
AltStore uses a standalone codesigning tool, iOS App Signer uses the one bundled with whatever Xcode version you have installed
upup666 commented Jul 29, 2020
Are you using the corresponding version of Xcode for the beta as well?
AltStore uses a standalone codesigning tool, iOS App Signer uses the one bundled with whatever Xcode version you have installed
Im trying to use both Xcode and Xcode beta to compile your app, Im also have a Developer Account. But I don’t understand what I need to change, so your app signer would work
Thx for fast replying
upup666 commented Jul 29, 2020
DanTheMan827 commented Jul 29, 2020
You would sign them with the app then install them through Xcode.
Which version of the developer tools do you have installed? the ones from the beta Xcode or the stable Xcode?
Can’t install on device with Xcode 13.2 RC about Parse-SDK-iOS-OSX HOT 6 CLOSED
New Issue Checklist
Issue Description
Steps to reproduce
Actual Outcome
Expected Outcome
Environment
Comments (6)
Thanks for opening this issue!
JuLink commented on January 14, 2022
MaartenZonneveld commented on February 11, 2022
I haven’t encountered this problem anymore.
I’m not sure if it was resolved in Xcode 13.2.1 (up from 13.2 RC) or I initially incorrectly embedded the Parse framework in our app, thinking it was a dynamic framework, while it is actually static.
drdaz commented on February 12, 2022
It’s pretty awesome when things fix themselves.
@JuLink can you confirm?
JuLink commented on February 12, 2022
I’m not sure, I did not had to update again since the last time.
But I recall that it was not an issue with Parse SDK, because during my debugging of the issue I had remove all traces of the Parse SDK from my project configuration, comment all code related to Parse and still had the issue during deploy on device.
That’s why I was thinking that the issue was from the Facebook SDK (the pre-built binaries) because it’s an old version and I still had the Facebook dependencies in the project. Building with the no-use-binaries fixed the issue at the time so I did not look any further.
Anyway I’m glad the issue seems to be magically fixed 😅
drdaz commented on March 9, 2022
Closing this. You’re welcome to reopen if it comes back.
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Error of invalid code signature
Recently I run my project that is made on swift and for macos platform is show error releated to invalid code signature when i run my project it build successfully but while running it got crashed i am new to macos programming. I have no clue why it is happening can any one please help me out.
I gave crash log of my project below.
Incident Identifier: 910AC258-2D42-49BF-97A8-4BE12DCC6966 CrashReporter Key: 1227636F-8AF2-2CE1-49D8-7EDF3AC89311 Hardware Model: MacBookAir10,1 Process: PinStation [6093] Path: /Users/USER/Library/Developer/Xcode/DerivedData/PinStation-fpatihoffhnjvuevcbfrmchdzigk/Build/Products/Debug/PinStation.app/Contents/MacOS/PinStation Identifier: app.pinstation.pinstationapp Version: 1 Code Type: X86-64 (Native) Role: Default Parent Process: launchd [1] Coalition: app.pinstation.pinstationapp [1681]
Date/Time: 2022-01-20 17:39:27.2638 +0530 Launch Time: 2022-01-20 17:39:26.8987 +0530 OS Version: macOS 12.0.1 (21A559) Release Type: User Report Version: 104
Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid)) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: CODESIGNING 1
Triggered by Thread: 0
Thread 0 Crashed: 0 0x7ff7ffd55a2c 0x7ff7ffd52000 + 14892
Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000 x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000 sp: 0x000000030523f3f0 pc: 0x00007ff7ffd55a2c cpsr: 0x00000000 far: 0x0000000000000000 esr: 0x00000000 Address size fault
Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed
«reportNotes» : [ «dyld_process_snapshot_get_shared_cache failed» ] >
«The code signature version is no longer supported.» (Carthage) about plcrashreporter HOT 3 CLOSED
Description
PLCrashReporter builds but fails to install on a physical device when using Carthage.
Repro Steps
Please list the steps used to reproduce your issue.
The build will succeed, but will fail to install. If you click «details» on the error popup, you’ll see:
«The code signature version is no longer supported.»
As a comparison, you can try the above steps with another framework, e.g. Kingfisher ( echo ‘github «onevcat/Kingfisher» == 7.2.0’ > Cartfile ) and it works just fine, so it appears the problem is specific to PLCrashReporter.
Note: my iOS project has «Push Notifications» added under «Signing and Capabilities».
Details
Comments (3)
Update: it appears the issue is that the xcframework needs to be changed from «Embed & Sign» to «Do not embed» after dragging it into the project.
pepas-everly commented on April 2, 2022
If someone else can independently confirm this issue and the fix, then the action item from this issue can be to update the Carthage instructions in the README.
MatkovIvan commented on April 4, 2022
Thanks for getting in touch!
It’s expected behaviour because it builds as «static» library that should not be embedded.
can be to update the Carthage instructions in the README.
Actually README already contains this info (but not in Carthage sections, yep).
We’ll think about how to improve the docs.
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«The Developer of this app needs to update it to work with this version of iOS» pop up coming when launching Enterprise app for iOS 15
We have an enterprise account, and till iOS 14 there were no issues, but as soon as user update their phones to iOS 15, they are getting this alert.
Now, this issue is coming only for enterprise apps running on iOS 15. I have done some research and found this article. https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format.
In here it states that
To check whether an app called MyApp.app has the new signature, you can use the
Look in the output for a string such as CodeDirectory v=20500. For any value of v less than 20400, you need to re-sign your app.
I did that and my output was indeed v=20400. I have signed the app using Xcode 12.5 running on Mac OS 11.2.3. I don’t think Apple documents are correct for this. (I could be wrong)
Can anyone please help and let me know, what exactly we need to do to get this issue fixed?
EDIT: I was able to solve this issue by upgrading OS to Big Sur. Xcode version was 12.5.
failed to verify code signature #220
Comments
Alphaltz commented May 25, 2020
Describe the bug
failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.dCpfEr/extracted/Altstore.app : 0xe8008018 (the identity used to sign the executable is no longer valid.)
To Reproduce
Steps to reproduce the behavior:
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information if applicable):
iPhone (please complete the following information):
Additional context and logs
failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.dCpfEr/extracted/Altstore.app : 0xe8008018 (the identity used to sign the executable is no longer valid.)
The text was updated successfully, but these errors were encountered:
How to open higher xcode version project(13+) into lower xcode version(12 or lower)?
I recently updated my XCode to latest(period) 13.3 and working on a project on that, Now when i moved that project to other mac which has MacOS Catalina and has XCode version 12.3.
When i try to open the project it keeps showing me this dialogue
But i found a solution to make it work on lower version XCode which can be useful to other people too, So i am including answer too.
Hope It Helps 🙂
1 Answer 1
Just have to follow steps given below
Right Click On Your_Project_Name.xcodeproj and select Show Package Contents from the option menu.
Open project.pbxproj from opened folder.
Change object version to 46 like given below
Hit Command(⌘) + S to save it and close the window.
If you have pods installed on that project then you have to reinstall them again
Go back to project folder and open Your_Project_Name.xcodeproj or Your_Project_Name.xcworkspace
NOTE: Since It is work around way, we can not run this on newer iOS version simulator on which we want to test code However, we can run the code on physical device which has newer iOS version
TO RUN THE CODE ON LATEST IOS PHYSICAL DEVICE, FOLLOW BELOW STEPS
If your error says The code signature version is no longer supported then check out this answer, it solved the error.
The code signature version is no longer supported. about facebook-ios-sdk HOT 6 CLOSED
Checklist before submitting a bug report
Xcode version
Facebook iOS SDK version
Dependency Manager
SDK Framework
Goals
install an app using the framework onto iphone with ios15
Expected results
app should build and run on the iphone
Actual results
When attempting to run the app on an actual phone, it gives an error unable to install. The details button says this:
macOS Version 10.15.7 (Build 19H1713)
Xcode 12.4 (17801) (Build 12D4e)
Timestamp: 2022-02-05T23:10:40-05:00
It is suggested to set the framework to «do not embed» but the «embed» column under project > target > general > Frameworks, libraries, and embedded content is blank. It only shows the names of the frameworks. xcode does not state if the frameworks are embedded, and there is no option to specify whether it should be embedded or not.
Steps to reproduce
create a blank project. add the facebook sdk from File > Swift Packages
Code samples & details
Comments (6)
You mentioned that this is occurring with a new blank project, however we weren’t able to reproduce it with a blank project. Can you attach that project that it’s occurring with for you, so that we can take a closer look?
Also could you try upgrading to Xcode 13 to see if this issue still occurs?
calioptrix commented on February 11, 2022
Attached is a blank project that does not run once the facebook sdk is included.
I am unable to upgrade to xcode 13 as it requires macOS 11. I have a 2012 iMac and 2012 mac mini. Both are limited to macOS 10. I am experiencing the same issue on both systems.
ozcanzaferayan commented on February 11, 2022
Hi, this issue happens when you add FBAudienceNetwork xcframework static file into the project and run on device.
I created a repo that reproduce this issue. This issue also happening on XCode 13.2.1.
jawwad commented on February 17, 2022
calioptrix commented on February 18, 2022
jawwad commented on February 19, 2022
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How to open higher xcode version project(13+) into lower xcode version(12 or lower)?
I recently updated my XCode to latest(period) 13.3 and working on a project on that, Now when i moved that project to other mac which has MacOS Catalina and has XCode version 12.3.
When i try to open the project it keeps showing me this dialogue
But i found a solution to make it work on lower version XCode which can be useful to other people too, So i am including answer too.
Hope It Helps 🙂
1 Answer 1
Just have to follow steps given below
Right Click On Your_Project_Name.xcodeproj and select Show Package Contents from the option menu.
Open project.pbxproj from opened folder.
Change object version to 46 like given below
Hit Command(⌘) + S to save it and close the window.
If you have pods installed on that project then you have to reinstall them again
Go back to project folder and open Your_Project_Name.xcodeproj or Your_Project_Name.xcworkspace
NOTE: Since It is work around way, we can not run this on newer iOS version simulator on which we want to test code However, we can run the code on physical device which has newer iOS version
TO RUN THE CODE ON LATEST IOS PHYSICAL DEVICE, FOLLOW BELOW STEPS
If your error says The code signature version is no longer supported then check out this answer, it solved the error.
Unable to run (install) app in real device v12.0.2 (Xcode 13.1) #1924
Comments
Elshad commented Oct 26, 2021 •
Checklist before submitting a bug report
Xcode version
Facebook iOS SDK version
Dependency Manager
SDK Framework
Goals
Successfully run app in real device using Xcode 13.1.
Expected results
Actual results
«Unable to install app» dialog in Xcode 13.1
This issue is not present in v12.0.2 in Simulator
This issue is not present in v11.2.1
Steps to reproduce
Use the latest Facebook SDK (v12.0.2) and try run a project using Xcode 13.1 in real device
Code samples & details
The text was updated successfully, but these errors were encountered:
jawwad commented Oct 27, 2021
Elshad commented Oct 28, 2021
Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : <
«device_model» = «iPhone13,4»;
«device_osBuild» = «15.1 (19B74)»;
«device_platform» = «com.apple.platform.iphoneos»;
«launchSession_schemeCommand» = Run;
«launchSession_state» = 1;
«launchSession_targetArch» = arm64;
«operation_duration_ms» = 4405;
«operation_errorCode» = «-402620375»;
«operation_errorDomain» = «com.apple.dt.MobileDeviceErrorDomain»;
«operation_errorWorker» = IDEInstalliPhoneLauncher;
«operation_name» = IDEiPhoneRunOperationWorkerGroup;
«param_consoleMode» = 0;
«param_debugger_attachToExtensions» = 0;
«param_debugger_attachToXPC» = 1;
«param_debugger_type» = 5;
«param_destination_isProxy» = 0;
«param_destination_platform» = «com.apple.platform.iphoneos»;
«param_diag_MainThreadChecker_stopOnIssue» = 0;
«param_diag_MallocStackLogging_enableDuringAttach» = 0;
«param_diag_MallocStackLogging_enableForXPC» = 1;
«param_diag_allowLocationSimulation» = 1;
«param_diag_gpu_frameCapture_enable» = 0;
«param_diag_gpu_shaderValidation_enable» = 0;
«param_diag_gpu_validation_enable» = 0;
«param_diag_memoryGraphOnResourceException» = 0;
«param_diag_queueDebugging_enable» = 1;
«param_diag_runtimeProfile_generate» = 0;
«param_diag_sanitizer_asan_enable» = 0;
«param_diag_sanitizer_tsan_enable» = 0;
«param_diag_sanitizer_tsan_stopOnIssue» = 0;
«param_diag_sanitizer_ubsan_stopOnIssue» = 0;
«param_diag_showNonLocalizedStrings» = 0;
«param_diag_viewDebugging_enabled» = 1;
«param_diag_viewDebugging_insertDylibOnLaunch» = 1;
«param_install_style» = 0;
«param_launcher_UID» = 2;
«param_launcher_allowDeviceSensorReplayData» = 0;
«param_launcher_kind» = 0;
«param_launcher_style» = 0;
«param_launcher_substyle» = 0;
«param_runnable_appExtensionHostRunMode» = 0;
«param_runnable_productType» = «com.apple.product-type.application»;
«param_runnable_swiftVersion» = «5.5.1»;
«param_runnable_type» = 2;
«param_testing_launchedForTesting» = 0;
«param_testing_suppressSimulatorApp» = 0;
«param_testing_usingCLI» = 0;
«sdk_canonicalName» = «iphoneos15.0»;
«sdk_osVersion» = «15.0»;
«sdk_variant» = iphoneos;
>
macOS Version 12.0.1 (Build 21A559)
Xcode 13.1 (19466) (Build 13A1030d)
Timestamp: 2021-10-28T17:37:46+04:00
jawwad commented Oct 29, 2021
So it looks like the underlying error you are getting is:
The code signature version is no longer supported
We weren’t able to reproduce this and have not received any other reports of this so we’re not sure that this is an issue with the SDK itself. You said that the issue isn’t present in v11.2.1. Does that mean if you downgrade back to v11.2.1 you are successfully able to install the app?
Elshad commented Nov 3, 2021
Hello @jawwad, sorry for late answer.
guidev commented Nov 5, 2021 •
I know it’s weird, but I’m having the same issue upgrading from 12.0.2 to 12.1.0.
Downgrading to 12.0.2 solves the issue for me.
Also, when trying to submit the app to the App Store, I get the following error:
» Found an unexpected Mach-O header code: 0x72613c21 «
Error Domain=DVTMachOErrorDomain Code=0 «Found an unexpected Mach-O header code: 0x72613c21» UserInfo=
jawwad commented Nov 5, 2021
I know it’s weird, but I’m having the same issue upgrading from 12.0.2 to 12.1.0.
Downgrading to 12.0.2 solves the issue for me.
Also, when trying to submit the app to the App Store, I get the following error:
» Found an unexpected Mach-O header code: 0x72613c21 «
I don’t think we changed anything with how libraries are built from 12.0.2 from 12.1.0 so this is interesting. Let me see what we can figure out on this. cc @samodom.
jawwad commented Dec 6, 2021
Elshad commented Dec 10, 2021
@jawwad I am still using v11.2.1 and not tested new versions after this issue. Did not risk because i use this SDK in corporate app
jawwad commented Dec 13, 2021
jawwad commented Jan 20, 2022
I’m going to close this issue out for now. Let us know if the problem persists with the latest release of the SDK (v12.3.0) and we’ll re-open to investigate further.
pruthvi-itribe commented Jan 22, 2022
I have tested in facebook latest SDK ( v12.3.1) still the issue is persisting
pruthvi-itribe commented Jan 22, 2022
Elshad commented Feb 1, 2022
Hi @jawwad i also tested 12.3.1 SDK with Xcode 13.2.1, same problem 🙁
The code signature version is no longer supported about tuist HOT 3 CLOSED
Able to build the project but not able to run on device. Project includes swift packages, pods and few static frameworks as well.
Screenshots
Complete error
System Information
macOS Version 12.0 (Build 21A344)
Xcode 13.0 (19234) (Build 13A233)
Comments (3)
I am sorry to hear you are having problems, however, we’ll need more information to debug this. Creating a reproducible example would be best but any additional info would be helpful here.
himshikhar-sc commented on January 25, 2022
Won’t be able to share a reproducible snippet but can you please share what might possibly cause it? The project works fine without using tuist but after implementing tuist this comes up every time.
luispadron commented on January 27, 2022
We can’t possibly give you a cause when there is no real information to go off of. I recommend reading the docs https://docs.tuist.io to understand if there is any configuration missing in your setup.
We’re going to close this since we can’t do much more here, feel free to re-open if you are able to provide more info
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How to open higher xcode version project(13+) into lower xcode version(12 or lower)?
I recently updated my XCode to latest(period) 13.3 and working on a project on that, Now when i moved that project to other mac which has MacOS Catalina and has XCode version 12.3.
When i try to open the project it keeps showing me this dialogue
But i found a solution to make it work on lower version XCode which can be useful to other people too, So i am including answer too.
Hope It Helps 🙂
1 Answer 1
Just have to follow steps given below
Right Click On Your_Project_Name.xcodeproj and select Show Package Contents from the option menu.
Open project.pbxproj from opened folder.
Change object version to 46 like given below
Hit Command(⌘) + S to save it and close the window.
If you have pods installed on that project then you have to reinstall them again
Go back to project folder and open Your_Project_Name.xcodeproj or Your_Project_Name.xcworkspace
NOTE: Since It is work around way, we can not run this on newer iOS version simulator on which we want to test code However, we can run the code on physical device which has newer iOS version
TO RUN THE CODE ON LATEST IOS PHYSICAL DEVICE, FOLLOW BELOW STEPS
If your error says The code signature version is no longer supported then check out this answer, it solved the error.
iOS App testing: No Code signature found
I do not have iPhone developer account. I want to test my app on my iPod Touch.
iPod iOS version : 5.1 (9B176 build) Xcode Development SDK : 5.1 Simulators : iPhone 5.1 Retina/normal iPad 5.1 Retina/Normal
To bypass code signing etc, I changed changed the project settings like below.
I connected my iPod-Touch to my MacBook Pro, selected iPod as my target (instead simulator), built the project and ran it. Then I am getting the error «No Code Signature found.»
Note: I did not create any app certificate etc. (I don’t have app dev account)
10 Answers 10
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You can also get this error if a build gets interrupted partway through. It corrupts Xcode’s internal data (why are they saving corruptible data? I have no idea).
Fully Clean Your Project
It helps if you fully clean up build folder. The usual Project > Clean menu item is not thorough. Use the hidden alternative.
Hold down Option key (⌥) while choosing Product > Clean Build Folder…
The Option key transforms that menu item from «Clean» to «Clean Build Folder» and changes its behavior as discussed in this other question, XCode 4 “Clean” vs. “Clean Build Folder”.
You have to code sign if you want to run your app on an iDevice, unless it’s jailbroken.
You have to have a development licence to code sign your apps.
If you don’t want to buy a developer licence and you are a student, you can apply iOS Developer University Program which allows you to test your apps on actual devices but not to submit App Store.
It is fine if you don’t want to code sign it in the settings, but you MUST code sign it if you want to run it in a Device. That is of course unless you jailbreak your device. which is your only choice since you mention you do not have an app dev account.
Cleaning caches and Xcode DerivedData folder helped me to solve this issue. After cleaning product and product build folder exit Xcode and remove everything in
Then remove all files and folders related to Xcode in
I got this error in Xcode 8.2 because I didn’t have enough space on my device. Thanks Xcode for the descriptive error.
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.1.sdk
Not able to install enterprise build in iOS 15 beta version
After updating the os, not able to install the enterprise app through ipa, it throws error unable to install the app.
Also not able to launch the enterprise app which was present in the device before updating the OS iOS 15 beta, it throws error, the developer of this app needs to update it to work with this version of iOS
Replies
@ meaton After following your suggested steps, right now I can able to install app in iWatch OS 8. But watch app is crashing when I am opening. How can I fix this issue? Please guide me.
@ OliverTrifork For you working fine? after re-sign app?
Please help me to fix this issue.
Thanks in advance.
@ sponlingam if the app is crashing upon launch then you probably still have a codesign issue. You can inspect the specific error by connecting your phone to your mac through usb, so you can see the console output from your watch via the Console.app
Look for an error like this:
If you get something similar, then your watch app or extension hasn’t been signed properly. Make sure to sign in the order that meaton described.
For you working fine? after re-sign app?
Yes if I resign the app manually, then it works.
except we build on big sur, so I’d expect it to sign the watch properly, since it does it correctly for the iOS app. The watch and extension does not have 6-7 signature.. why though?
Again, I tested this on Xcode 12.5 in Big Sur 11.5.2.
Note, that while this does work in Xcode 12.5 on Big Sur, I have not been able to get this to work on Xcode 12.4 in Catalina. If you are using Xcode 12.4 on Catalina you will still need to re-sign by hand.
Lastly, there should be a bug opened on this case as I would have thought that Xcode 12.5 on Big Sur would have added this to the signature on it own. Please respond with the Feedback ID.
FB9661051 (Watch and watch extension are not being signed with DER entitlements) Thanks in advance 😉
After following your suggested steps, right now I can able to install app in iWatch OS 8. But watch app is crashing when I am opening. How can I fix this issue? Please guide me.
The advice OliverTrifork provided is correct. It sounds like you are running into a code signing issue and that is why you are crashing on startup. Take a look at the signatures on your watchOS executables. (I just posted an update recently on how to workaround some of these issues in Big Sur with Xcode 12.5)
The DER hash slots are not being added, even though I have done the same. I could try to update to Mac OS 11.6 and see if that fixes it but otherwise I am out of ideas. You can check out the sample project I added to the bug report and see if there’s something funny going on.
@ meaton Strange issue. I tried both ways, but nothing is working for me.
But no luck. Any other way there to try? Please help me to fix this issue. This is in production issue for me.
@ OliverTrifork If you got any solution, Please let me know.
Any updates on this one. Facing the same issue with iOS app with watchOS extension
Any updates on this one. Facing the same issue with iOS app with watchOS extension
Keep in mind that your iOS bundle may looks like this with many sub-levels of watchOS executables:
And so if your watchOS apps are preventing your iOS app from working then you need to interrogate the bundle structure to make sure that each of the nested executables contains the DER hash slot (-7) on the signature. If you have a bundle structure similar to the one above, try doing the following:
If #1 does not work, then you will need to re-sign this be hand as mentioned in Using the Latest Code Signature Format.
Is there a way to automate this process?
I will leave the automation up to your specific build system requirements.
Also, we are using third-party frameworks, can we sign them.
Yes, you should sign these frameworks. The framework will keep their bundle identifier, but you should sign the framework first/second (as indicated above), just do not add entitlements to this signature.
I am using Catalina and followed the re-signing instructions successfully. After re-signing with DER entitlements I was able to launch the app in my ios 15 device and use it. But I noticed one weird behavior in regards to the App launching icon. The app Launch icon appears as white icon with lines in it, when I tap on the icon it launches the app and for a short while (before app opens) I can see the proper Launch icon for the app. If I close the app and go back to Home screen then I see the proper Launch icon for a second or so, then it goes back to the white icon. Is this indicating an issue with signature or something else?
Follows the white icon.
I am using Catalina and followed the re-signing instructions successfully. After re-signing with DER entitlements I was able to launch the app in my ios 15 device and use it.
Glad the re-signing instructions work out for you.
The app Launch icon appears as white icon with lines in it, when I tap on the icon it launches the app and for a short while (before app opens) I can see the proper Launch icon for the app. If I close the app and go back to Home screen then I see the proper Launch icon for a second or so, then it goes back to the white icon. Is this indicating an issue with signature or something else?
This does not sound like a signature issue if the app is able to open and function. If it were a signature issue the app would not even be able to open. Please open a bug report about this as it may be a caching issue on the system.
I did not open the bug report because when I upgraded my device to IOS 15.0.2, the Launch Icon issue disappear. But I do have one more question for you.
I tested in BigSur with xcode 12.5.1 and the ipa did NOT need to be re-signed. I also tested in BigSur xcode 11.3.1 and the ipa did NOT need to be re-signed.
So it works in BigSur regardless of the Xcode version? Please comment.
Regards Esteban Rodriguez
I did not open the bug report because when I upgraded my device to IOS 15.0.2, the Launch Icon issue disappear.
I tested in BigSur with xcode 12.5.1 and the ipa did NOT need to be re-signed. I also tested in BigSur xcode 11.3.1 and the ipa did NOT need to be re-signed.
Great point to bring up here. When I mention different versions of Xcode here on this post, it is often associated with Xcode versions supported by a specific version of macOS. For example, Catalina will only run up to Xcode 12.4 and then Xcode 12.5 is Bug Sur and later. That is the vantage point that I have taken in this thread because this is what I have primarily seen out in the community and also what I am able to test in my office.
Now, what you are saying is correct, Big Sur should do the right thing here and sign with the DER hash slot because it has the machinery to do so. If you are have nested executables such as watchOS apps or extensions, please please make sure to double check that your Xcode version with Big Sur has also signed with the DER hash slot there as well.
So Im having this issue even tho I’m using macOS Big Sur 11.6 & Xcode 13 (from the App Store).
I created a dummy empty app with a watch app extension.
After building, archiving & creating the spa file. Only the iOS app has the right DER hash slot (6 & 7), but the watch app does not have them.
Im archiving the release scheme of the app then distributing with the new provisioning profiles (I have made sure they contain the new DER key).
Thanks in advance.
It would have been nice if the release notes addressed this though.
If that does not work then you will still need to resign somehow for installation on iOS 15 and watchOS 8. My first recommendation would be to try update your version of Xcode to Xcode 13.1 on Big Sur. Next, you could also try the same test project on Xcode 13 with macOS Monterey. If none of those options work, then you will need to re-sign by hand.
Not able to install enterprise build in iOS 15 beta version
After updating the os, not able to install the enterprise app through ipa, it throws error unable to install the app.
Also not able to launch the enterprise app which was present in the device before updating the OS iOS 15 beta, it throws error, the developer of this app needs to update it to work with this version of iOS
Replies
Do I need to take any action to resolve this issue?
Yes, if you are distributing an app through an Enterprise Distribution method then you need to take a look at the information on this thread to make sure you are ready for the changes to the signature requirements coming in iOS 15.
Starting in iOS 15, iPadOS 15, tvOS 15, and watchOS 8 the system requires the new, more secure, signature format that uses DER to embed entitlements into your app’s signature. For more on DER, or Distinguished Encoding Rules, see DER discussed in RFC 5280 (https://datatracker.ietf.org/doc/html/rfc5280#section-4.1) for Basic Certificate Fields.
Also, earlier you had mentioned official documentation was still forthcoming. Is the help.apple.com link above what we were waiting for, or is there something else we can refer our customers to? Referring them to a developer forum thread seems a bit sketchy.
Now, you should not need to add this new DER hash slot to your signature on Big Sur or Monterey, these versions of macOS should do the right thing.
The link for the Provisioning profile updates means that if your app’s signature has the DER hash slot that I described above, but you are still having issues installing the app on iOS 15 then there is a good chance you will need to generate a new provisioning profile to make sure it contains the key for:
Using a new profile with the DER-Encoded-Profile key and the new DER hash slot in your signature should put you in a good place.
Also, earlier you had mentioned official documentation was still forthcoming. Is the help.apple.com link above what we were waiting for, or is there something else we can refer our customers to? Referring them to a developer forum thread seems a bit sketchy.
The previous link that I post for the new Provisioning Profile updates was not the documentation updates that I had previously mentioned. There is a documentation effort still underway.
Hugely helpful, and many thanks. but also hugely problematic. This info is coming far too late during the iOS 15 beta cycle. Any chance these requirements could be postponed to iOS 15.1+? As I mentioned earlier, large enterprises cannot possibly react this quickly to last-minute requirements. Not your call, I understand, but perhaps you could send feedback up the chain.
Any chance these requirements could be postponed to iOS 15.1+?
Right, as mentioned, I do not have control over this. My role here is to try and explain the situation, and help out where possibly, so that Development teams can assess how this impacts their situation as they prepare for the release of iOS 15.
Matt, if any docs have been published yet, can you please share the link?
Intune Wrapped with mac system
Version of MACOSX is 10.14.6
Version of XCode installed is Xcode 11.3.1
This worked for my enterprise app: 0) downloaded latest xCode
Matt, if any docs have been published yet, can you please share the link?
I am working on the documentation right now. I will share the link when I have it.
Is it because of the Enterprise Prov Profile or Mac system versions used to sign and wrap the App?. Signed with Xcode 12.2 Intune Wrapped with mac system Version of MACOSX is 10.14.6 Version of XCode installed is Xcode 11.3.1 —
We have same issue with azure devops MacOS Catalina agent and build with Xcode 12.4 command line. The app builded and distributed with enterprise provisioning profile not worked for iOS 15 devices. Creating new provisioning profile for enterprise distribution and set OTHER_CODE_SIGN_FLAGS=—generate-entitlement-der not enought and got same error for iOS15. Finally, after we upgrated MacOS agent to BigSur and build with new provisioning profile, Xcode 12.4 than start working for iOS 15.
Yep, upgrading to macOS Big Sur or later with Xcode 12.5+ and signing with a new provisioning profile should resolve this issue.
I’ve been following this thread, having a similar issue with our watch extension app that suddenly stopped working when our testers updated their iOS device to iOS 15 and watch to Watch OS 8.
Which indicates that the wrong provisioning profile is used but that doesn’t seem to be the case.
Like I mentioned, the iOS app works fine, it’s only the watch extension app that doesn’t launch.
I’ve tried to build the app on Xcode 12.5.1 and Xcode 13 and the machine is running Mac OS Big Sur.
Can’t Install SwiftUI app onto my iPhone 13 Pro when I add Firebase
Part of Google Cloud Collective
My test App runs on the 13 Pro simulator with XCode 13, but when I try to build it to my physical iPhone device, it gives me the «unable to install» error. Under details of the failed install I recieve:
Details
I looked at a few other posts with the same «code signature version is no longer supported» error to see if those would work, but so far none have. Here’s one of the solutions proposed: Codesign Signature Issue
The code builds and runs perfectly on the simulator. Just won’t install to my iPhone 13 Pro for testing. I’ve yet to implement any Firebase Authentication in the app (I’m just exploring firebase for the first time). Also, If I recall, my firestore database is in production mode, not test mode, so is it some security rule issue? I’m confused.
My test app is very bare bone. I’ve simply created a custom object in swift and tried inserting it into the database:
The code signature version is no longer supported about tuist HOT 3 CLOSED
Able to build the project but not able to run on device. Project includes swift packages, pods and few static frameworks as well.
Screenshots
Complete error
System Information
macOS Version 12.0 (Build 21A344)
Xcode 13.0 (19234) (Build 13A233)
Comments (3)
I am sorry to hear you are having problems, however, we’ll need more information to debug this. Creating a reproducible example would be best but any additional info would be helpful here.
himshikhar-sc commented on January 25, 2022
Won’t be able to share a reproducible snippet but can you please share what might possibly cause it? The project works fine without using tuist but after implementing tuist this comes up every time.
luispadron commented on January 27, 2022
We can’t possibly give you a cause when there is no real information to go off of. I recommend reading the docs https://docs.tuist.io to understand if there is any configuration missing in your setup.
We’re going to close this since we can’t do much more here, feel free to re-open if you are able to provide more info
Related Issues (20)
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unable to run app error while installing app to device Xcode 11.6
Hi I am trying to run my app using Xcode 11.6 but I am constantly getting unable to install app error.
The LOG for why its not able to install
.Unpair and Repair the device
.Uninstall and reinstall Xcode
.Delete and open the project file
.Tried changing the Workspace settings to legacy
.cleared derived data using devcleaner
.installed a new profile for the device
.restart both devices
.set Build Library for Distribution to YES
.create, download a new profile for iOS development deployment
.ensure frameworks are set to embed and sign
.I have a paid account
.tried changing the bundle id as well
Devices used: iPhone SE(1st Gen)(iOS 14), iPhone 8(iOS 13.6), iPad Pro(4th Gen)(iPad OS 14) These devices were on the latest version and the software was not touched in any way for the past one week. I was using these devices up until yesterday when I started facing these issues.
How do I get Firebase on an iOS Swift app to code sign properly in Xcode?
Part of Google Cloud Collective
Currently, I have an iOS app I’m building using Swift/SwiftUI and using Firebase as the backend for my efforts. I can run this app locally in the simulator but when I go to install using automatic code signing in Xcode (I have an Apple Developer account I pay for) I am then presented with an error (show below explanation).
I figured I would try to test deploying to my phone with a basic Swift/SwiftUI app with no dependencies added, and I was able to get it to work just fine. I then took the same code and added in Firebase and ran the configuration initializer in the entry file and when I try to push to my phone I get the same error I mentioned before).
You will see that I’m using Xcode 14 in the error below but I’m also receiving this error in Xcode 13.
At this point it has to do with Firebase, I just can’t seem to see anything to allow me to properly build and deploy.
«The Developer of this app needs to update it to work with this version of iOS» pop up coming when launching Enterprise app for iOS 15
We have an enterprise account, and till iOS 14 there were no issues, but as soon as user update their phones to iOS 15, they are getting this alert.
Now, this issue is coming only for enterprise apps running on iOS 15. I have done some research and found this article. https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format.
In here it states that
To check whether an app called MyApp.app has the new signature, you can use the
Look in the output for a string such as CodeDirectory v=20500. For any value of v less than 20400, you need to re-sign your app.
I did that and my output was indeed v=20400. I have signed the app using Xcode 12.5 running on Mac OS 11.2.3. I don’t think Apple documents are correct for this. (I could be wrong)
Can anyone please help and let me know, what exactly we need to do to get this issue fixed?
EDIT: I was able to solve this issue by upgrading OS to Big Sur. Xcode version was 12.5.
Can you use Xcode 12.4 (IOS 10) to build on devices and or simulator with iOS 15?
I have seen and followed those posts :
Some say yes, some say no.
I have found and downloaded the version 15 DeviceSupport files, but my Xcode still does not show build possibilities with iOS 15 simulators. I don’t understand why I can’t get this done.
And when I try to run on a physical device, I get an error message :
Is it definitively outdated and impossible to run in this context?
1 Answer 1
Sometimes your derived data folder can have a lot of stuff in it. You can confirm the precise location if you go to Xcode’s “Report Navigator”, click on your successful build, scroll to the bottom of the log, and click on the little handle to the right of the message in the report next to one of the links related to your app:
From there you can click on “Distribute App” » “Ad Hoc”, and after a few screens with a few options, when it is done, you will be presented with a final dialog box with “Export” button:
Xcode iOS app build for newest iPhone (How to make Xcode to deploy to the very latest iOS without updating Xcode?)
There MacBook with MacOS Catalina 10.15.7, that I don’t want to upgrade to macOS 11. Maybe macOS 12 in 2022, after all small bugs there will be fixed and polished.
I could check for exact Xcode version support from https://xcodereleases.com/ (as the latest Xcode require macOS 11 since Xcode 12.5 26 Apr 2021). So I downloaded Xcode 12.4
Now there problem is that there is iPhone with the newest iOS 14.5: Xcode can see it, but refuses to deploy my iOS app, saying that that version is not supported. (But it work with iOS 14 emulator)
Well, I totally agree that to use newest feature on newest device a developer must have newest Xcode, but I don’t need that. I just hope to compile with target for iOS 13-14 and be able to deploy even to the latest isOS 14-15 device.
How to make Xcode to deploy to the very latest iOS without updating Xcode?
How do I get Firebase on an iOS Swift app to code sign properly in Xcode?
Part of Google Cloud Collective
Currently, I have an iOS app I’m building using Swift/SwiftUI and using Firebase as the backend for my efforts. I can run this app locally in the simulator but when I go to install using automatic code signing in Xcode (I have an Apple Developer account I pay for) I am then presented with an error (show below explanation).
I figured I would try to test deploying to my phone with a basic Swift/SwiftUI app with no dependencies added, and I was able to get it to work just fine. I then took the same code and added in Firebase and ran the configuration initializer in the entry file and when I try to push to my phone I get the same error I mentioned before).
You will see that I’m using Xcode 14 in the error below but I’m also receiving this error in Xcode 13.
At this point it has to do with Firebase, I just can’t seem to see anything to allow me to properly build and deploy.
Can I resolve my toolchain version error with this package?
I am trying to use the following package in a project:
When I try adding the package via the Swift Package Manager, I get an error about toolchain versions (please see the pic below). I am using XCode 12.4, and my computer is too old to install 12.5.
I tried installing the latest toolchain, but it did not resolve the problem:
Does anyone know if I can get the package to recognize the v5 toolchain I installed?
2 Answers 2
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In this case, repo tags can be your friend.
One of my own computers is also (hopefully only temporarily) stuck at Catalina and XCode 12.4, so I was able to add this package to a repo by specifying a (slightly) older version from the list of tagged versions:
I entered in version 1.0.8 into the «Rules» section, but SPM picked up version 1.0.9, which is likely to be the last version that works with Xcode 12.4.
Framework signature won’t upgrade past v=20200
I have some third party frameworks that are signed with a v=20200 signature.
When I add them to my project and set them to Embed and Sign, the app won’t install on my device giving the error The code signature version is no longer supported.
Replies
Framework signature won’t upgrade past v=20200
What version of macOS are you running?
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = «eskimo» + «1» + «@» + «apple.com»
12.3.1 on both an i7 and an M1
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = «eskimo» + «1» + «@» + «apple.com»
Still the same. See attached image of me resigning. The signature changes, but not the version.
[Oh, and please post terminal transcripts as code blocks, using the triple backquote delimiter, or by click the Code Block button. That way I can copy’n’paste snippets rather than having to retype them.]
Looking at your codesign output, there’s something weird going on with this framework. Note that the Format field is bundle with generic where I’d expect this:
Hmmm, perhaps bitcode is in play here. What does this print:
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = «eskimo» + «1» + «@» + «apple.com»
The frameworks are a third party Ad framework: here
IMPORTANT Apple does not support this as a build product, and that includes both generating and using it.
Note While the XCFramework format does support static libraries, each element must be a static library. The advent of XCFramework doesn’t improve the story for these so-called static frameworks.
My advice here is that you escalate this to the SDK vendor requesting that they ship build products in a format that Apple supports. If they can’t do that, they have to assume the burden of integrating their build products into your app.
Can I resolve my toolchain version error with this package?
I am trying to use the following package in a project:
When I try adding the package via the Swift Package Manager, I get an error about toolchain versions (please see the pic below). I am using XCode 12.4, and my computer is too old to install 12.5.
I tried installing the latest toolchain, but it did not resolve the problem:
Does anyone know if I can get the package to recognize the v5 toolchain I installed?
2 Answers 2
Trending sort
Trending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers.
It falls back to sorting by highest score if no posts are trending.
Switch to Trending sort
In this case, repo tags can be your friend.
One of my own computers is also (hopefully only temporarily) stuck at Catalina and XCode 12.4, so I was able to add this package to a repo by specifying a (slightly) older version from the list of tagged versions:
I entered in version 1.0.8 into the «Rules» section, but SPM picked up version 1.0.9, which is likely to be the last version that works with Xcode 12.4.
«The Developer of this app needs to update it to work with this version of iOS» pop up coming when launching Enterprise app for iOS 15
We have an enterprise account, and till iOS 14 there were no issues, but as soon as user update their phones to iOS 15, they are getting this alert.
Now, this issue is coming only for enterprise apps running on iOS 15. I have done some research and found this article. https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format.
In here it states that
To check whether an app called MyApp.app has the new signature, you can use the
Look in the output for a string such as CodeDirectory v=20500. For any value of v less than 20400, you need to re-sign your app.
I did that and my output was indeed v=20400. I have signed the app using Xcode 12.5 running on Mac OS 11.2.3. I don’t think Apple documents are correct for this. (I could be wrong)
Can anyone please help and let me know, what exactly we need to do to get this issue fixed?
EDIT: I was able to solve this issue by upgrading OS to Big Sur. Xcode version was 12.5.
Error: No code signature found
Xcode: 12.5.1
macOS: 11.5.2
I have an app I’m building in Xcode that has several dependencies (Cocoapods). After adding one framework in particular (Wikitude AR framework), my build succeeds but I can no longer install the app on my device (iPhone 11, 14.7.1). The install fails with the following error:
I assume that this means the framework needs to be signed somehow. However, if I add the framework to «Frameworks, Libraries, and Embedded Content», the build immediately fails with the following error:
Replies
I assume that this means the framework needs to be signed somehow.
Yes, something in your bundle is not being signed and is causing an installation failure. It looks like it is the path below but it’s hard to say for sure:
One way to figure out what is not being signed is to look at the signature on your exported build to disk. For example, on your main bundle and all of the embedded executables.
In general I would contact your vendor about installation instructions for your framework, but TN2435 also would be a great reference to take a look at while you debug this issue.
Followed your advice and used the codesign utility, the WikitudeSDK framework executable is definitely not signed. However, the OpenSSL framework executable is also not signed
Okay, these frameworks will need to carry a signature though if they contain an executable.
Is there anything else I could try? Perhaps adding a build phase to my project that signs the framework after its copied into place?
I am not sure how Cocoapods set’s up and loads your Frameworks into the Xcode project, but essentially you would need to get to a situation similar to the following:
«The Developer of this app needs to update it to work with this version of iOS» pop up coming when launching Enterprise app for iOS 15
We have an enterprise account, and till iOS 14 there were no issues, but as soon as user update their phones to iOS 15, they are getting this alert.
Now, this issue is coming only for enterprise apps running on iOS 15. I have done some research and found this article. https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format.
In here it states that
To check whether an app called MyApp.app has the new signature, you can use the
Look in the output for a string such as CodeDirectory v=20500. For any value of v less than 20400, you need to re-sign your app.
I did that and my output was indeed v=20400. I have signed the app using Xcode 12.5 running on Mac OS 11.2.3. I don’t think Apple documents are correct for this. (I could be wrong)
Can anyone please help and let me know, what exactly we need to do to get this issue fixed?
EDIT: I was able to solve this issue by upgrading OS to Big Sur. Xcode version was 12.5.
Unable to install Xamarin watchOS app on device using automatic provisioning
I’m trying to install a Xamarin watchOS app to a device using Visual Studio for Mac automatic provisioning but getting a «this app could not be installed at this time» error on the iPhone.
I’m on macOS Big Sur (11.6), Visual Studio for Mac (8.10.11), watchOS 8.0.1 on an SE (A2354), and iPhone 11 (iOS 15.0.2). I’ve verified that the iPhone and the watch are listed in devices in the Apple developer center, although I did have to add the watch manually as it doesn’t appear that Xamarin automatic provisioning picked it up.
I can install and run the iPhone app from Visual Studio just fine by clicking the run button but the watchOS app is not automatically installed. The watch app is visible in available apps, but clicking the ‘install’ button results in the «this app could not be installed. » error. Everything runs fine on the simulator if I choose the watchOS project in VS for Mac and run using the simulator. If try to run on my watchOS device installation fails with this error:
Are there additional troubleshooting steps or logs I can review to figure out what’s going on?
Unable to install Xamarin watchOS app on device using automatic provisioning
I’m trying to install a Xamarin watchOS app to a device using Visual Studio for Mac automatic provisioning but getting a «this app could not be installed at this time» error on the iPhone.
I’m on macOS Big Sur (11.6), Visual Studio for Mac (8.10.11), watchOS 8.0.1 on an SE (A2354), and iPhone 11 (iOS 15.0.2). I’ve verified that the iPhone and the watch are listed in devices in the Apple developer center, although I did have to add the watch manually as it doesn’t appear that Xamarin automatic provisioning picked it up.
I can install and run the iPhone app from Visual Studio just fine by clicking the run button but the watchOS app is not automatically installed. The watch app is visible in available apps, but clicking the ‘install’ button results in the «this app could not be installed. » error. Everything runs fine on the simulator if I choose the watchOS project in VS for Mac and run using the simulator. If try to run on my watchOS device installation fails with this error:
Are there additional troubleshooting steps or logs I can review to figure out what’s going on?
macOS Code Signing In Depth
macOS Code Signing In Depth
The purpose of this technote is to provide a more in depth view of code signing. It is intended to expand upon the information given in the Code Signing Guide by supplying a more detailed analysis of the technology. The target audience for this document is OS X developers who have read and presumably understand the information given in the Code Signing Guide but want to learn a bit more.
This document is not meant to be applied to code signing on iOS, however. Xcode manages code signing on iOS; viewing the iOS documentation will give a clue as to the similarities.
Code Signing Recap
Code signing is a facility by which developers can assign a digital identity to their programs. Apple provides the tools necessary to sign your programs (see the codesign manual page).
Code signing on macOS is an integral part of the development process. Most code signing certificates are provided by Apple or internally provisioned by enterprise IT departments. While tools like Xcode handle much of the certificate management, you can also maintain your signing certificates yourself if your situation calls for it.
In short, code signing is a technology that allows you to dictate how validating mechanisms will interpret your code. Code signing does implement some policy checks. However, policy is mostly set by the specific subsystem carrying out validation; any policy decisions outside of those implemented by macOS subsystems are left up to you and your end users in how you interoperate between a specific set of subsystems.
Trust and Code Signing
Trust is determined by policy. A security trust policy determines whether a particular code identity, which is essentially the designated requirement (DR) for the code, should be accepted for allowing something to happen on the system, e.g., access to a resource or service, after testing for validity. Each macOS subsystem has its own policy, and makes this determination separately. Thus, it makes no sense to ask whether code signing trusts a particular signature. You have to ask based on the subsystem, and it is more meaningful to ask whether a specific subsystem trusts your signature.
In general, most subsystems do not care that your identity certificate chain leads to a trusted anchor, however, some do. Additionally, some subsystems track identities and some don’t. Subsystem tracking alludes to how the subsystem verifies an identity after the initial policy decision has been acted upon. For a concrete example, below is a list of commonly-used subsystems that verify code signatures:
Date | Notes | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2016-08-09 | Additional guidance for macOS Sierra. Discussed new Gatekeeper checks added since OS X v10.11. Added information about signed kexts. Made other editorial improvements. Cover changes to linking to dynamic libraries outside of an app bundle. Add reference to the new check-signature tool. Added v2 signature FAQ and additional guidance for developers transitioning to v2 signatures. Added clarifications of Mavericks and Yosemite code signing changes. Updated discussion of significant code signing changes in OS X Mavericks. Other editorial changes. Added discussion of significant code signing changes in OS X Mavericks. Other editorial changes. Omitting files from the signature’s seal is deprecated on OS X Mavericks. New document that intermediate to expert level overview of macOS code signing that details specific options and gotchas Copyright © 2016 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2016-09-13 Debug System Pref Pane w/10.15 and System Integrity ProtectionIn the past, I have been able to run/debug a self-developed Preference Pane in System Preferences by self-signing a copy of the System Preferences app, and setting it as the run target in Xcode. A symbolic link is placed in /Library/PreferencePanes that points to the output prefPane built by Xcode and everything works. at least it used to under 10.11 through 10.14. Under 10.15 this breaks. While the prefPane properly loads with the real (Apple-Signed) System Preferences app, when I try to run my prefPane in the self-signed copy of System Preferences, I get «Could not load preference pane». The same thing happens when trying to load any of the Apple built-in pref panes as well. I have tried both: No errors are generated in the Console. My guess is that somewhere in the loading process, it is checking to see if the System Preferences host app is signed by Apple. If I try to use the real System Preferences app as a debug target, I get a System Integrity Protection error. Is there any way to do this without disabling SIP like there was in 10.11 to 10.14? The Code Signature Version Is No Longer Supported The code signature version is no longer supportedAn app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4. Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message: The code signature version is no longer supported Is there a workaround? Answers:If signing through Xcode, you can add this flag to the OTHER_CODE_SIGN_FLAGS setting in the Build Settings tab. If codesigning at the command-line: The source of this information was the Apple Forum thread and the answer from Matt Eaton in DTS at Apple. In the Xcode 12.5 Release Notes there is also a reference to the new signature format. However, it seems the information is not entirely correct. * The answers/resolutions are collected from stackoverflow, are licensed under CC BY-SA 4.0 Xcode 8.3 / Xcode 9.0 Refresh provisioning profile devicesI have added some new devices. How can I refresh the provisioning profile, as Xcode 8 automatically manages signing assets? I have found this question: Refresh devices in team provisioning profile managed by Xcode 7? – but we can’t do that in Xcode 8.3. I don’t have the device with me so I manually added it in the portal and also edited the provisioning profile but Xcode is not re-downloading it. 5 Answers 5Trending sortTrending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers. It falls back to sorting by highest score if no posts are trending. Switch to Trending sort This is what you need to do: /Library, you can delete one profile and by the time you’ve returned to Xcode, the profile has already being used. Remove the .mobileprovision file for the app this way : The command in the terminal is : rm Step 1. Click on desktop then from top menu Go > Go to Folders. Step 2. Write/Paste following path and enter: Step 3. Select Provisioning Profiles folder and delete all provisions profiles in it Step 4. Go to xCode Preference > Accounts > Apple ID and then click on Download Manual Profiles button /Library/MobileDevice/Provisioning\ Profiles/ but no luck, this ended my search. First delete the provisioning profile from To add devices to your provisioning profile in Xcode 8 with automatic code signing, you simply need to build to the device in Xcode. Xcode will add the device’s UDID and regenerate the provisioning profile automatically. If you don’t have physical access to the device, I don’t think there is a way to add it to your provisioning profile without going back to manually managing your devices and profiles. Mac App store Code Signing EXC_CRASH (Code Signature Invalid)However the Mac App store review board keeps on telling us our app is crashing on launch time with the following under 10.12.6 during the review process: Exception Type: EXC_CRASH (Code Signature Invalid) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace CODESIGNING, Code 0x1 Termination Details: CODESIGNING, When validating /Applications/PDF2Office for iWork 2017.app/Contents/MacOS/PDF2Office for iWork 2017: Code has restricted entitlements, but the validation of its code signature failed. We are using 10.11.6 and XCODE 7.3.1 but we just dont get it. The App review were able to test the app about 4 days ago and recommend we make some minor UI changes due to Mac App store policies but now its not getting past the startup. Our application has the main App and plug-ins in the plug-ins folder. So why does it crash due to a Code Signing validation saying the signature is invalid? Are we supposed to build using XCODE 8.3.3 and 10.12.6? RepliesI just ran into the same problem building with XCode 8.3.3 for 10.11.* I uploaded a build a few days ago without problems; running into code-signing problems with my latest build after having made no change to provisions/capabilities in my project. Same on Xcode 8.3.1 for 10.11. Just to let everyone know, we generated updated distribution profiles and built under 10.12.6 and submitted and it worked I guess. I have no clue why, but seems like there must have been some kind of bug either with XCODE and codesigning under 10.11.x or something changed in Apple’s back end which we have no idea about that must have affected code signing recently. Got the same issue as well. Very minimal bug fix and 2 days later got this rejection even though it launches fine for me. I haven’t done anything to my profiles. I’m facing the same issue and they have rejected the app. We did not make any entitlement changes for the released version and they have rejected our app twice. Tried resubmitting by re generating provisioning profile but no luck. Any solution for this rejection? I have exactly the same problem and couldn’t find a way, so far, to fix it. I just made a few changes, submitted my macOS app for review and got it rejected due to the «Code has restricted entitlements, but the validation of its code signature failed.» issue. I have no idea how to even debug this. Did others encounter a similar problem and found a fix or at least an approach to debug the issue? I turned off automatic code signing and just generated provisioning profiles in the Member Center for my app. Resubmitted and it was approved. Heh just had two app updates get rejected again. Looks like the code signing crash is happening at launch (again). So my new provisioning profiles I made only a couple weeks ago aren’t working. Really ridiculous amount of time has to be spent on this. Did you find any solution? We are also facing the same issue. I can’t comment on how to prevent a provisioning profile to break. But if you get your app rejected during App Store review due to a CODESIGNING crash (without having changed anything relevant), you could try the following if you let Xcode manage code signing automatically in your project: 1) Delete all your provisioning profiles in your Apple developer account 2) Rebuild and archive your app 3) Before uploading it to the app store, you are shown the provisioning profile in use. There’s a small link next to it. Click it and it shows you a cached version on your local drive in Finder. If the creation date of this one is old, move it (and all other cached provisionining profiles) away, e.g. to the Desktop folder. 4) Cancel the upload to the app store. 5) Rebuild and archive your app again. This time Xcode is forced to create a new provisioning profile and a new upload to the app store should now work. This fixed the problem for me, but I have no idea why the problems happen in the first place. App Installation failed. No code signature foundI recently upgraded to Xcode 10 and began the process of updating our app to switch 4.2 After a day or so of rebuilding 3rd party frameworks and adding in workarounds to various issues, I was able to run our app on the new simulators. However, when I tried running on my personal phone (running iOS 12.0 GM) I ran into an error when installing the app as described in the title. I know that there are a lot of already answered questions regarding this topic on SO & the Internet, however I was unable to get any of these to work. It’s been blocking me for around a day & a half now so I was wondering if anyone had any insight into how this could be mitigated. Here are the steps I’ve take so far that have not worked (perhaps they will work for others in the future!): Any help would be greatly appreciated 🙂 Update: I tried redownloading and rebuilding from the ground up on a fresh machine, and the same issue occurs. Interestingly I can archive and validate the app just fine. Also tried signing an empty project with the same bundle ID and it worked fine. So the issue is either in our 3rd party frameworks or some weird setting that got enabled while transitioning from Xcode 9.4. Going to start removing 3rd party frameworks one by one until I can get this to compile. Update 2: Still no luck. Tried clearing out most frameworks and nothing. Here are the device logs, wondering if Skipping a profile because of error 0xe8008012 has something to do with it: Update 3: So I was able to get it to install, by commenting out the carthage copy-frameworks script in the build phases (and cleaning/nuking derived data after doing so). Of course this means that it crashes on boot since it’s missing those frameworks, but it does mean the issue is either with carthage or one of the linked carthage frameworks. Not our signing certs, provisioning profiles, or codebase. Going to try removing those frameworks one by one and I’ll update here. Final Update Figured it out finally. The solution turned out to be pretty niche (see below) but hopefully this question serves as a compilation of every solution related to this issue across the internet haha. The Code Signature Version Is No Longer Supported The code signature version is no longer supportedAn app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4. Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message: The code signature version is no longer supported Is there a workaround? Answers:If signing through Xcode, you can add this flag to the OTHER_CODE_SIGN_FLAGS setting in the Build Settings tab. If codesigning at the command-line: The source of this information was the Apple Forum thread and the answer from Matt Eaton in DTS at Apple. In the Xcode 12.5 Release Notes there is also a reference to the new signature format. However, it seems the information is not entirely correct. * The answers/resolutions are collected from stackoverflow, are licensed under CC BY-SA 4.0 Some Code AnswersMore Answers Related The Code Signature Version Is No Longer SupportedThe code signature version is no longer supported1 week ago Jul 21, 2021 · An app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4. Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message: The code signature version is no longer supported. The code signature version is no longer supported with …1 week ago Feb 09, 2022 · The code signature version is no longer supported with Xcode 13. I get the message Unable to install «App» when running my Xcode 13 project on a physical iPhone running iOS 15. If I click «Details», I see the below information (most notably The code signature version is no longer supported ). ‘The code signature version is no … | Apple Developer …4 days ago May 30, 2022 · https://developer.apple.com/documentation/xcode/using-the-latest-code—signature-format. However, if you are using Xcode, Xcode SHOULD be leveraging the latest code signature when signing. If you have multiple versions of Xcode installed, this may not be the case though depending on the Xcode Command Line tools selected. › See also: Xcode The code signature version is no l… | Apple Developer …The code signature version is no l… | Apple Developer …5 days ago Nov 16, 2021 · The code signature version is no longer supported.”. Version info: 2019 iMac running Catalina (10.15.7) Xcode 10.1. Xojo 2021r2.1. iOS 15.0.2. Steve_Koger (Steve Koger) November 16, 2021, 5:47pm #2. My understanding is that iOS15 requires xcode 13. I see you list your xcode as 10.1. › See also: Xcode List iOS15 «The code signature version is no longer supported»6 days ago Sep 22, 2021 · 2. It appears that Unity Cloud Build is not including DER enabled entitlements in their code-signing process. This prevents the builds from working on iOS 15. You can fix these builds by downloading it, unzipping it, re-signing the app with DER included, re-zipping it and uploading it to UCB as a manual build. The code signature version is no l… | Apple Developer Forums5 days ago Dec 28, 2021 · The code signature version is no longer supported Apple has changed the codesign signature to include DER encoded entitlements in addition to the plist encoded entitlements. This additional DER encoded entitlements section is required in iOS 15 and becomes the default behavior of codesign in the latest Xcode › See also: List iOS : The code signature version is no longer supported2 days ago iOS : The code signature version is no longer supported [ Gift : Animated Search Engine : https://bit.ly/AnimSearch ] iOS : The code signature version is no. ApplicationVerificationFailed 0xe8008029 (The code signature version …6 days ago Nov 17, 2021 · avinashkumar95 changed the title ApplicationVerificationFailed ApplicationVerificationFailed 0xe8008029 (The code signature … iOS app testing. App installation failed. No code signature found [closed]I’ve tried to install my app on several iOS devices. But this thing didn’t let me to. I want to know, what the problem is and how should I solve it. 11 Answers 11Trending sortTrending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers. It falls back to sorting by highest score if no posts are trending. Switch to Trending sort In my case, the problem was unsigned frameworks. Xcode 11 or above: Go to Build Phases, expand Embedded Frameworks and select all Code Sign on Copy checkboxes. Xcode 10 or earlier: Build Phases > Copy Files > Code Sign on Copy (select all checkboxes) I had this problem, this is what I did to resolve it: Only if you have Cocoapods in your project: Now you can open your fresh Xcode. Hope this help you. In my case the problem was created by adding a new cocoa touch framework. /Library/Developer/Xcode/DerivedData was enough in my case. If «code sign on copy» fails, then check if you are modifying the frameworks in a run script after the «Embed Frameworks» phase. If you are, then move the Run script to a position before the «Embed Frameworks» phase. In my case, I have created an unsigned IPA file and for this i had made some changes in SDKSetting.plist file (changed CODE_SIGNING_REQUIRED = NO) and it should be always YES if you are running application on the device. To resolve this follow the below steps: Steps to create unsigned IPA (Tested on Xcode 9.4.1) Step 1: Open finder > Go to Folder.. as below screen and then copy and past the below line: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.*.sdk/SDKSettings.plist Open iPhoneOS.sdk as showing in below image: Step 2: Copy the SDKSettings plist in another folder because you can’t make changes here: Step 3: Make the change in duplicate set CODE_SIGNING_REQUIRED to YES Step 4: Now replace duplicate Plist with the original one (Both names must be the same). This will also ask admin permission to change. Unable to run (install) app in real device v12.0.2 (Xcode 13.1) #1924CommentsElshad commented Oct 26, 2021 •Checklist before submitting a bug reportXcode versionFacebook iOS SDK versionDependency ManagerSDK FrameworkGoalsSuccessfully run app in real device using Xcode 13.1. Expected resultsActual results«Unable to install app» dialog in Xcode 13.1 This issue is not present in v12.0.2 in Simulator Steps to reproduceUse the latest Facebook SDK (v12.0.2) and try run a project using Xcode 13.1 in real device Code samples & detailsThe text was updated successfully, but these errors were encountered: jawwad commented Oct 27, 2021Elshad commented Oct 28, 2021Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : < macOS Version 12.0.1 (Build 21A559) jawwad commented Oct 29, 2021So it looks like the underlying error you are getting is:
We weren’t able to reproduce this and have not received any other reports of this so we’re not sure that this is an issue with the SDK itself. You said that the issue isn’t present in v11.2.1. Does that mean if you downgrade back to v11.2.1 you are successfully able to install the app? Elshad commented Nov 3, 2021Hello @jawwad, sorry for late answer. guidev commented Nov 5, 2021 •I know it’s weird, but I’m having the same issue upgrading from 12.0.2 to 12.1.0. Downgrading to 12.0.2 solves the issue for me. Also, when trying to submit the app to the App Store, I get the following error: » Found an unexpected Mach-O header code: 0x72613c21 « Error Domain=DVTMachOErrorDomain Code=0 «Found an unexpected Mach-O header code: 0x72613c21» UserInfo= jawwad commented Nov 5, 2021
I don’t think we changed anything with how libraries are built from 12.0.2 from 12.1.0 so this is interesting. Let me see what we can figure out on this. cc @samodom. jawwad commented Dec 6, 2021Elshad commented Dec 10, 2021@jawwad I am still using v11.2.1 and not tested new versions after this issue. Did not risk because i use this SDK in corporate app jawwad commented Dec 13, 2021jawwad commented Jan 20, 2022I’m going to close this issue out for now. Let us know if the problem persists with the latest release of the SDK (v12.3.0) and we’ll re-open to investigate further. pruthvi-itribe commented Jan 22, 2022I have tested in facebook latest SDK ( v12.3.1) still the issue is persisting pruthvi-itribe commented Jan 22, 2022Elshad commented Feb 1, 2022Hi @jawwad i also tested 12.3.1 SDK with Xcode 13.2.1, same problem 🙁 code signature version is no longer supported #1078Commentsjperedadnr commented Dec 28, 2021 •An app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4. Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message:
Apple has changed the codesign signature to include DER encoded entitlements in addition to the plist encoded entitlements. This additional DER encoded entitlements section is required in iOS 15 and becomes the default behavior of codesign in the latest Xcode Modifying codesign with: fixes the problem for older Xcode versions, and doesn’t hurt with the latest (as DER is already generated). Expected BehaviorCurrent BehaviorSteps to ReproduceYour EnvironmentThe text was updated successfully, but these errors were encountered: Invalid code signature due to inadequate entitlementsI am trying to run an app on my physical device, it starts to build onto my device then crashes due to an ‘invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.’ I have updated my iPhone and Xcode to the latest release, tried to clean the build and edit run scheme build configuration to ‘Release’ and tried to set my executable to ‘Ask On Launch’. I searched for a Iphone Developer file on keychain and could not seem to find one but i am not sure what i am supposed to do. Can anyone help? 9 Answers 9Trending sortTrending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers. It falls back to sorting by highest score if no posts are trending. Switch to Trending sort The problem is that the developer is not trusted on the device. If you manually try to run the apps on the device, you will see an Untrusted Developer message. For newer versions on your iPhone (version 14+) Please check the internet connection of the Testing IOS device, Signature verification fails if device isn’t connected to Internet. I had the same issue, I just I hope it helps. on your iphone, Settings > General > Profiles or Settings > General > Device Management
In my case simply reconnecting the lightning cable did the job. If nothing works, do this, This work after upgrading to iOS 15. If you see this issue happen out of nowhere, one other possible source of the problem is a network outage. Your device will periodically need to dial out to a service to validate the provisioning profile. I don’t have details on how often this needs to happen but I do know this validation action happens during the app’s startup. If your device can’t connect to the internet or Apple is experiencing an outage, it can interrupt this process and produce this error. «The Developer of this app needs to update it to work with this version of iOS» pop up coming when launching Enterprise app for iOS 15We have an enterprise account, and till iOS 14 there were no issues, but as soon as user update their phones to iOS 15, they are getting this alert. Now, this issue is coming only for enterprise apps running on iOS 15. I have done some research and found this article. https://developer.apple.com/documentation/xcode/using-the-latest-code-signature-format. In here it states that
I did that and my output was indeed v=20400. I have signed the app using Xcode 12.5 running on Mac OS 11.2.3. I don’t think Apple documents are correct for this. (I could be wrong) Can anyone please help and let me know, what exactly we need to do to get this issue fixed? EDIT: I was able to solve this issue by upgrading OS to Big Sur. Xcode version was 12.5. iOS: Code signature invalid/required code signature missingI’m currently working on an iOS tweak called «LockWatch» that is supposed to display watchOS-like watch faces on the lock screen. This tweak involves a basic plugin system that loads a bundle (name.watchface) from a specified directory, which is working so far. The problem is, however, that these bundles cannot be executed on a device due to either a missing or an invalid code signature, but inside the iOS Simulator, the bundles are loaded and executed just fine. I had this working on iOS 9 by adding the «com.apple.backboard.client» entitlement (because the logs said that this particular entitlement was missing and therefore SpringBoard was crashing). The bundle project itself is a simple Xcode project created with a «Bundle» target from the macOS tab, the Base SDK is set to «Latest iOS (10.2)». I’ve tried the following signing methods: The logs changed between these two texts: Because the binary cannot be executed, its principal class instance cannot be added to an array and SpringBoard crashes. Unable to install Xamarin watchOS app on device using automatic provisioningI’m trying to install a Xamarin watchOS app to a device using Visual Studio for Mac automatic provisioning but getting a «this app could not be installed at this time» error on the iPhone. I’m on macOS Big Sur (11.6), Visual Studio for Mac (8.10.11), watchOS 8.0.1 on an SE (A2354), and iPhone 11 (iOS 15.0.2). I’ve verified that the iPhone and the watch are listed in devices in the Apple developer center, although I did have to add the watch manually as it doesn’t appear that Xamarin automatic provisioning picked it up. I can install and run the iPhone app from Visual Studio just fine by clicking the run button but the watchOS app is not automatically installed. The watch app is visible in available apps, but clicking the ‘install’ button results in the «this app could not be installed. » error. Everything runs fine on the simulator if I choose the watchOS project in VS for Mac and run using the simulator. If try to run on my watchOS device installation fails with this error: Are there additional troubleshooting steps or logs I can review to figure out what’s going on? ios 15 Cannot install adhoc build app. #1063»xxxx needs to be updated» prompt is noticed upon installing adhoc build. Beta Was this translation helpful? Give feedback. 3 You must be logged in to vote RepliesHarman has not released the SDK that will work with iOS 15, but it sounds like they are working on it and it is coming out hopefully soon. It is so frustrating that Apple has not given warning to developers about what is breaking, and Apple is releasing iOS 15 in maybe a month or so and the next release of Xcode is not final yet, to give Harman assurance. At least when Apple cleared the app store of 32-bit apps they gave a lot of notice. I have started preparing my customers not to update to iOS 15 until I have the app available (at this point, even ‘if’ as we don’t know what Apple has broken from 14 to 15). Of course thanks to Apple I don’t really know all of my customers except for the ones who have opted in. I guess a bunch of early Christmas presents from Apple. not! Beta Was this translation helpful? Give feedback. iOS build fails «No code signature found» when multiple code signing identities have the same name #53891Commentstaz1208 commented Apr 3, 2020 •I followed this doc manually ‘https://flutter.dev/docs/development/ios-project-migration’ I tried all of solutions but not solved my problems. Currently I go back to the beginning. The text was updated successfully, but these errors were encountered: iapicca commented Apr 3, 2020taz1208 commented Apr 3, 2020 •All of that? @iapicca iapicca commented Apr 3, 2020Hi again @taz1208 IhwanID commented Apr 3, 2020
same issue but my emulator work and physical not working 🙁 DanielZanchi commented Apr 4, 2020 •I tried to purge the cocoapds in ios dir, I removed the xcworkspace file but that didn’t solve. taz1208 commented Apr 6, 2020taz1208 commented Apr 6, 2020 •Currently I don’t followed doc. Again, if you follow document. MobiliteDev commented Apr 6, 2020I have created a new project on Flutter,a nd added some dependancies: DanielZanchi commented Apr 6, 2020exact same message I have created a new project on Flutter,a nd added some dependancies: iOS App testing: No Code signature foundI do not have iPhone developer account. I want to test my app on my iPod Touch. iPod iOS version : 5.1 (9B176 build) Xcode Development SDK : 5.1 Simulators : iPhone 5.1 Retina/normal iPad 5.1 Retina/Normal To bypass code signing etc, I changed changed the project settings like below. I connected my iPod-Touch to my MacBook Pro, selected iPod as my target (instead simulator), built the project and ran it. Then I am getting the error «No Code Signature found.» Note: I did not create any app certificate etc. (I don’t have app dev account) 10 Answers 10Trending sortTrending sort is based off of the default sorting method — by highest score — but it boosts votes that have happened recently, helping to surface more up-to-date answers. It falls back to sorting by highest score if no posts are trending. Switch to Trending sort You can also get this error if a build gets interrupted partway through. It corrupts Xcode’s internal data (why are they saving corruptible data? I have no idea). Fully Clean Your ProjectIt helps if you fully clean up build folder. The usual Project > Clean menu item is not thorough. Use the hidden alternative. Hold down Option key (⌥) while choosing Product > Clean Build Folder… The Option key transforms that menu item from «Clean» to «Clean Build Folder» and changes its behavior as discussed in this other question, XCode 4 “Clean” vs. “Clean Build Folder”. You have to code sign if you want to run your app on an iDevice, unless it’s jailbroken. You have to have a development licence to code sign your apps. If you don’t want to buy a developer licence and you are a student, you can apply iOS Developer University Program which allows you to test your apps on actual devices but not to submit App Store. It is fine if you don’t want to code sign it in the settings, but you MUST code sign it if you want to run it in a Device. That is of course unless you jailbreak your device. which is your only choice since you mention you do not have an app dev account. Cleaning caches and Xcode DerivedData folder helped me to solve this issue. After cleaning product and product build folder exit Xcode and remove everything in Then remove all files and folders related to Xcode in I got this error in Xcode 8.2 because I didn’t have enough space on my device. Thanks Xcode for the descriptive error. /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.1.sdk How to fix Source option 5 is no longer supported. Use 7 or laterIntroductionWhen we create Maven projects using artifacts and try to run, we sometimes get the following error. Source option 5 is no longer supported. Use 7 or later. In this post, Let’s see the steps involved to fix the error in the Maven project. The error (Source option 5 is no longer supported) is common when we create a Maven project from the old archetypes. In this case, we need to specify the source and target version to the Maven compiler. We can specify these properties in Maven pom.xml. ErrorThe fix for the problem is to use the latest Java environment for the project that is above JDK 7 or Later. Identify the JDK version installed on your machine or the version the IDE workspace uses. Update the project build path with latest library settings. Right-click Project properties >> Java compiler. Click on the Execution Environments link and select the latest or suitable JDK above JDK 1.7 Click on Apply and Close button. Maven POM.xmlTo avoid this error in the Maven project, ExamplesFor example, to specify JDK 8 we can add the properties something like below to the POM.xml file: JDK 14Change the Java compiler and the project build path. After the changes specify the JDK version in the POM.xml Maven build file. Example to specify the JDK 14 to the Maven pom.xml. Sample pom.xml file with JDK 14 versionVerify the fixRun the Maven project. The error should be fixed now. After changing the settings and adding the properties information to the pom.xml file. Verify by running the project. Run As >> Maven Build For more information on the Maven build tool, visit the official website: The code signature version is no longer supportedxcodecode-signingAn app signed with a codesign version provided on an older macOS, like Catalina (10.15) will not run on iOS 15 because the lastest version you can install is Xcode 12.4. Xcode 12.5 seems to change the behavior of codesigning. When installing you get the error message:
Is there a workaround? Cameron Lowell Palmer1 AnswersIf signing through Xcode, you can add this flag to the OTHER_CODE_SIGN_FLAGS setting in the Build Settings tab. If codesigning at the command-line: The source of this information was the Apple Forum thread and the answer from Matt Eaton in DTS at Apple. In the Xcode 12.5 Release Notes there is also a reference to the new signature format. However, it seems the information is not entirely correct. The code signature version is no longer supportedAble to build the project but not able to run on device. Project includes swift packages, pods and few static frameworks as well. Screenshots Complete error System Information Created at 6 months ago I am sorry to hear you are having problems, however, we’ll need more information to debug this. Creating a reproducible example would be best but any additional info would be helpful here. Created at 7 months ago Won’t be able to share a reproducible snippet but can you please share what might possibly cause it? The project works fine without using tuist but after implementing tuist this comes up every time. Created at 7 months ago We can’t possibly give you a cause when there is no real information to go off of. I recommend reading the docs https://docs.tuist.io to understand if there is any configuration missing in your setup. We’re going to close this since we can’t do much more here, feel free to re-open if you are able to provide more info Code Signing GuideCode Signing TasksTypically, Xcode handles most code signing tasks for you, helping you manage your code signing identity, and applying your code signature to apps that you build and distribute. Letting Xcode handle code signing is generally the simplest and safest choice, because Xcode is designed with best practices built in. Read this chapter to gain a better understanding of what Xcode does on your behalf, or to handle special cases where you need to intervene in the code signing process. About the Code Signing IdentityYou sign code using a code signing identity, which consists of a private key plus a digital certificate. The private key is an encryption key that only you have, making it impossible for anyone to forge your signature, as long as you keep the key secure. The digital certificate has a usage extension that enables it to be used for signing, and it contains the public key that complements your private key. The certificate is not secret, and is itself generally signed by a certificate authority, which effectively vouches for your identity. The simple act of code signing does not require a certificate authority’s signature on your certificate, but your signature is much more useful this way because anyone encountering your signature can be confident of its origin. You can use more than one signing identity, each for its own purpose, such as one for beta seeds and one for final, released products. Also, you typically have different identities for iOS and macOS apps. However, most organizations use a single identity for a given platform and purpose. In other words, you typically do not have more than one Mac App Distribution identity, even if you publish many different apps, but you do have different identities for distributing macOS apps and iOS apps. Before You Obtain a Signing IdentityBefore you obtain a code signing identity and sign your code, consider the following points: Depending on your company’s internal policies, you might have to involve your company’s build and integration, legal, and marketing departments in decisions about what sort of signing identity to use and how to obtain it. Start this process well in advance of the time you need to actually sign the code for distribution to customers. Any signed version of your code that gets into the hands of users will appear to have been endorsed by your company for use. Therefore, you might not want to use your “final” signing identity to sign code that is still in development. A signing identity, no matter how obtained, is completely compromised if it is ever out of the physical control of whoever is authorized to sign the code. That means that the signing identity’s private key must never, under any circumstances, be given to end users, and should be restricted to one or a small number of trusted persons within your company. Before obtaining a signing identity and proceeding to sign code, determine who within your company will possess the identity, who can use it, and how it will be kept safe. For example, if the identity must be used by more than one person, you can keep it in the keychain of a secure computer and give the password of the keychain only to authorized users, or you can put the identity on a smart card to which only authorized users have the PIN. Important: If you lose control of your Apple-issued signing identity, such as your Developer ID or Mac App Distribution identity, report this to Apple immediately. Apple will invalidate the old identity and help you to replace it. While this seems like a lot of work, it’s critical, because anyone possessing your identity can distribute potentially malicious or destructive code that looks like it came from you. Obtaining Your Signing IdentitiesThe usual way to obtain a certificate for your signing identity is to get it from Apple. When you sign up for the Apple Developer Program, you gain access to the developer portal, where you can generate certificates for a variety of purposes, including Developer ID certificates (for public distribution of Mac apps), Mac App Distribution certificates (for submitting to the Mac App Store), iOS Distribution certificates (for submitting to the App Store), and others. Note: Apple uses the industry-standard form and format of code signing certificates. Therefore, if your company already has a third-party signing identity that you use to sign code on other systems, you can use it with the macOS codesign command. Similarly, if your company is a certificate issuing authority, contact your IT department to find out how to get a signing certificate issued by your company. However, while these valid certificates allow you to sign your code, you can only distribute through the App Store or through the Developer ID program when you sign with a certificate issued by Apple. Xcode helps manage your code signing identities when you use the certificates available through the developer portal. For details on how to use Xcode to do this, see Manage signing certificates in Xcode Help. If you choose to manage your signing identities manually because you are using a certificate authority other than Apple, you create them using the Certificate Assistant, which is provided as part of the Keychain Access application. You use this tool to create a public/private key pair, add these keys to your keychain, and generate a certificate request that you send to a certificate authority. In response, the certificate authority sends you a signed certificate that, in combination with the private key stored only on your system and known only to you, completes your digital identity. These are essentially the same steps Xcode carries out on your behalf (using Apple as the certificate authority) when it manages your code signing identity. Open Applications > Utilities > Keychain Access. From the Keychain Access menu, choose Certificate Assistant > Request a Certificate from a Certificate Authority…. Select a place to store the request on disk, and click Save. Certificate Assistant generates the public and private keys and stores them in your keychain, while storing the matching certificate request on disk. Figure 3-2 Observing public and private keys in Keychain Access Upload the certificate request to the certificate authority (for example, to Apple using the developer portal, as part of the certificate generation flow). Download the generated certificate (a file with a cer extension). Open the certificate file by double clicking on it. Keychain Access imports the certificate and associates it with the corresponding private key you created earlier. Note: If the private key is not already in your keychain when you import the certificate, for example because you move to another development machine, you must export the private key from the original system using the Keychain Access app, and import it on the new system as a separate step. The private key is not part of the certificate. When you use Certificate Assistant to generate the certificate request, the one and only copy of the private key is the one Certificate Assistant placed in your keychain at that time. Alternatively, you can create and self-sign a certificate using Certificate Assistant, and not involve a certificate authority. This can be useful during internal testing and development. Open Applications > Utilities > Keychain Access. From the Keychain Access menu, choose Certificate Assistant > Create a Certificate. Fill in a name for the certificate. This name appears in the Keychain Access utility as the name of the certificate. Choose Self Signed Root from the Identity Type pop-up menu. Choose Code Signing from the Certificate Type pop-up menu. Specify a serial number for the certificate. Any number will do as long as you have no other certificate with the same name and serial number. Accept the defaults for the rest of the dialogs. Adding an Info.plist to Single-File ToolsAdd an Info.plist file to your project. Make sure the Info.plist file has at least the following keys: As an example, Listing 3-1 gives the contents of the Info.plist file for the codesign command. Listing 3-1 The Info.plist file contents for the codesign command Signing Your Code ManuallyWhether Xcode manages your signing identity or you set it up manually, Xcode normally signs code that you build using the codesign tool. Xcode does this as the final step in the build process, and again when exporting for distribution. In the unusual case that you sign your code manually, or to interrogate an app for details about its signature, you use the codesign command line tool directly. See the codesign man page for a complete enumeration of the options this tool takes. What to Code SignYou sign all the individual components of your app, leaving no gaps, including: Nested code. First, you recursively sign all of the helpers, tools, libraries, frameworks, and other components that your app relies on, and that are bundled with your app. See Ensuring Proper Code Signatures for Nested Code for a discussion of how to properly embed and sign nested code in your app bundle. Also see Using Library Validation for additional information about verifying libraries as a matter of system policy. Mach-O executables. The signing software applies individual signatures to each architectural component of a universal binary that represents the main executable of your app. These are independent, and usually only the native architecture on the end user’s system is verified. To apply the signature, the codesign utility adds the signature directly to the executable file. When to Code SignYou sign as the last step before shipping your product, after all development and testing are done. Making changes after you sign invalidates the signature. Consider a signed application bundle as a read-only entity. Also, because code that you sign with a distribution certificate bears your stamp of approval, avoid handing out signed code that is not final. In practice, Xcode applies your signature when you export your app for distribution. Alternatively, you can run codesign at any time on any system running macOS 10.5 or later, provided you have access to the signing identity. You can for example include it as a step in custom Makefile scripts. How to Code Sign ManuallyXcode normally signs on your behalf. You simply choose a signing identity in the General tab of a given target, and Xcode takes care of the details. This is usually the best option, because Xcode evolves with each new version to match changes in recommended code signing procedures and settings. Any customizations you introduce, on the other hand, require explicit maintenance. Figure 3-7 Adding codesign flags using build settings in Xcode In rare cases when you need to sign manually (or to interrogate an existing code signature, as described in Examining a Code Signature ), you use the codesign command directly, as described below. This is generally the option of last resort, but may be helpful in certain special cases, especially when trying to debug an issue. Note that your signing identity must be in a keychain for codesign commands to work. Signing Code ManuallyThe value may be a bundle folder or a specific code binary. See What to Code Sign for more details. If you have built your own certificate hierarchy (perhaps using Certificate Assistant—see About the Code Signing Identity ), and want to use your certificate’s anchor to form a designated requirement for your program: Note: The requirement source language accepts either an SHA1 hash of a certificate (for example H»abcd. » ) or a path to the DER encoded certificate in a file. It does not currently accept a reference to the certificate in a keychain, so you have to export the certificate before executing this command. Here are some other examples of requirements: anchor apple – The code is signed by Apple. anchor trusted – The anchor is trusted (for code signing) by the system. certificate leaf = /path/to/certificate – The leaf (signing) certificate is the one specified. certificate leaf = /path/to/certificate and identifier «com.mycorp.myprog» – The leaf certificate and program identifier are as specified. Except for the explicit anchor trusted requirement, the system does not consult its trust settings database when verifying a code requirement. Therefore, as long as you don’t add this designated requirement to your code signature, the anchor certificate you use for signing your code does not have to be introduced to the user’s system for validation to succeed. Adding Entitlements for Sandboxing ManuallyFor a list of entitlement keys that can appear in the entitlement property list, see Entitlement Key Reference. For more information about App Sandbox, read App Sandbox Design Guide. Sharing a Designated RequirementIf your application consists of a main executable with one or more helper tools that work together, appearing to the user as a single app, you can make these pieces of code indistinguishable to code signing by giving them all the same designated requirement. In that case, all your program components have access to the same keychain items and validate as the same program. Do this only if the programs involved are truly meant to form a single entity, with no distinctions made. Ensuring Proper Code Signatures for Nested CodeStarting in macOS 10.9, the code signing tool records nested code (such as frameworks or XPC services that you add to your app) in the embedding code’s resource envelope using the nested codes’s own code signature. This means that when a code signature is created for an item, all the nested code that item contains must already be signed correctly or the signing attempt fails. Xcode nests code like this by default, as long as all of the nested items exist as targets in your project, and your app’s build depends on these targets. Figure 3-8 shows an example of Xcode’s Build Phases panel for an XPC service called MyAppHelper properly nested in the MyApp app. Xcode begins the signing process at the deepest level of hierarchy (which in this case is the MyAppHelper service), working outward, and signing your top level app bundle as the final step. Figure 3-8 Target dependencies for nested code
Step 2: Determine the certificate chain used to sign the app packageTo figure out the certificates that the local computer must trust, you can examine the certificate chain for the digital signature on the app package. To determine the certificate chain The top certificate in the chain is the root certificate and the bottom certificate is the signing certificate. If only a single certificate is in the chain, the signing certificate is also its own root certificate. You can determine the serial number for each certificate that you then use with Certutil: To determine the serial number for each certificate Step 3: Determine the certificates trusted by the local machineTo be able to deploy an app package, it must not only be trusted in the user’s context but also the local computer context. As a result, the digital signature can appear valid when viewed in the Digital Signatures tab from the previous step but still fail validation during deployment of the app package. To determine if the certificate chain used to sign the app package is specifically trusted by the local computer Run this command: Run this command: If you don’t specify the certificate serial number, Certutil lists all certificates that are trusted by the local computer for that store. The package may fail to install due to certificate chaining errors, even if the signing certificate is not self-signed and the root certificate is in the root store of the local computer. In this case, there might be an issue with trust for the intermediate certificate authorities. For more info about this issue, see Working with Certificates. RemarksIf you determined that the package couldn’t be deployed because the signing certificate isn’t trusted, don’t install the package unless you know where it originated and you trust it. If you want to manually trust the app for install (for example, to install your own test-signed app package), you can manually add the certificate to the local computer certificate trust from the app package. To manually add the certificate to the local computer certificate trust After this manual addition, you can see that the certificate is now trusted in the Certificate dialog. You can remove the certificate after you no longer need it. To remove the certificate Run Cmd.exe as administrator. In the administrator command prompt, run this command: Look for the serial number of the certificate that you installed. This number is the certID. Run this command: We recommend that you avoid manually adding root certificates to the local machine Trusted Root Certification Authorities Certificate Store. Having several applications that are signed with certificates that chain to the same root certificate, such as line of business applications, can be more efficient than installing individual certificates to the Trusted People store. The Trusted People store contains certificates that are considered trusted by default and so aren’t verified by higher authorities or certificate trust lists or chains. For considerations around adding certificates to the Trusted Root Certification Authorities certificate store, see Code-Signing Best Practices. Security ConsiderationsBy adding a certificate to local machine certificate stores, you affect the certificate trust of all users on the computer. We recommend that you install any code signing certificates that you want for testing app packages to the Trusted People certificate store. Promptly remove those certificates when they are no longer necessary, to prevent them from being used to compromise system trust. If you create your own test certificates for signing app packages, we also recommend that you restrict the privileges that are associated with the test certificate. For info about creating test certificates for signing app packages, see How to create an app package signing certificate. Источники:
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