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Вики vintage story

Cooking

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This page is outdated.
Reason: Missing several new edible items.
The content on this page is not up to date with the most recent game update. If you do wish to contribute, please request wiki edit access on the forum or the Discord.

Содержание

Raw Edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player’s Satiety. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

1 Consuming honey used to restore health in older versions. It no longer does as of version 1.16.
2 Bell peppers are unobtainable in survival gameplay as of version 1.16.
3 Lumps of fat are a valuable crafting material that should be eaten only in emergencies.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
Following is a list of specifically the poisonous mushrooms for easy checking:

NameNotes
Bitter Bolete-3 HP
Death Cap-50 HP (!)
Devilstooth mushroom-2 HP
Earth Ball-8 HP
Elfin saddle-7 HP
Fly Agaric-6.5 HP
Gold-drop milkcap-2.5 HP
Jack’o’lantern mushroom-6 HP

Basic Cooking

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The first opportunity for making better food comes with the firepit. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

The following table lists all the food items that can be processed in the firepit:

ItemSatietyCategoryNotes
Cooked cattail or papyrus root100Vegetable
Charred flax bread100GrainRequires prior processing.
Charred amaranth, cassava, rye, spelt, or sunflower bread210GrainRequires prior processing.
Charred rice bread220GrainRequires prior processing.
Cooked bushmeat120Protein
Cooked poultry200Protein
Cooked redmeat280Protein

Advanced Cooking

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.

Claypot Cooking

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Claypot cooking is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one claypot using the clay forming mechanic, and fire them like all ceramics in a pit kiln. Placing the fired claypot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two «required» ingredients are placed into the claypot first.

Claypot Cooking Recipes

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1 Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use LMB to add one portion, RMB to remove one portion.

Claypot Cooking Food Values

The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.

Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from claypot cooking.

Ingredients not listed in this table cannot be used in claypot meals.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player’s satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

ProteinSatiety in MealVegetableSatiety in MealGrainSatiety in MealFruitSatiety in MealDairySatiety in Meal
Soybean240Field vegetables 1 or olives150Flax grain120Blueberries or currants (any)120Blue cheese (slice)200
Egg200Cassava120Rice grain280Tree fruits 2 or pineapple slice120Cheddar (slice)240
Poultry, cured or fresh375Pumpkin slice180Rye or spelt grain240Cranberries or saguaro fruit 390
Redmeat, cured or fresh420Cabbage450Amaranth or cassava grain240Honey (0.2L)80
Mushrooms 3 (any)120Sunflower grain240

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